Phillip Stephens
|
eb17b8061d
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CTevCombiners: I overlooked a possible buffer overrun, fix it by using `maxTevStages` instead of `ERglTevStage::MAX`
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2022-03-07 22:19:07 -08:00 |
Phillip Stephens
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791b1fa598
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CTevCombiners: Add KColorSel and KAlphaSel configuration to CTevPass::Execute
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2022-03-07 22:13:25 -08:00 |
Phillip Stephens
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cb2440d79c
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CTevCombiners: Remove hack in CTevPass::Execute
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2022-03-07 22:08:48 -08:00 |
Luke Street
|
14a82a678a
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Some hacks for TEV stage handling
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2022-03-08 00:28:31 -05:00 |
Luke Street
|
71342ed75e
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More aurora::gx refactoring
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2022-03-07 18:53:42 -05:00 |
Phillip Stephens
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35674c27e5
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CCubeRenderer: More rendering imps
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2022-03-06 19:07:00 -08:00 |
Phillip Stephens
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aea7ac597a
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CCubeRenderer: more model darw imps
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2022-03-06 13:01:25 -08:00 |
Luke Street
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7d07892198
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Extract GX shader/pipeline generation into shared API
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2022-03-06 15:58:06 -05:00 |
Luke Street
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cd86dbd6ee
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More CCubeMaterial, more CGraphics, more aurora::gx
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2022-03-06 02:46:42 -05:00 |
Phillip Stephens
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7a61b6cf30
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CCubeModel: Fix typo
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2022-03-05 20:52:14 -08:00 |
Phillip Stephens
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2bdfe96134
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CCubeRenderer: Start getting world rendering implemented
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2022-03-05 20:50:54 -08:00 |
Luke Street
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6c3e74b93e
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CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
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2022-03-05 19:26:52 -05:00 |
Luke Street
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84b6fcfb44
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Remove forRenderer from CGraphics PerspectiveProjectionMatrix
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2022-03-05 18:30:43 -05:00 |
Phillip Stephens
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6b1948176a
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Remove redundant `GX` specifieron IndTexScale
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2022-03-05 13:48:46 -08:00 |
Phillip Stephens
|
24a602c10f
|
Cleanup and more migration to Stream
|
2022-03-05 13:46:53 -08:00 |
Luke Street
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33d0d14fda
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Initial working CGraphics Stream API
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2022-03-04 22:37:07 -05:00 |
Luke Street
|
740114af9e
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Begin transitioning to new CTexture; start Stream API
|
2022-03-04 02:47:21 -05:00 |
Phillip Stephens
|
00fd243f62
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CCubeRenderer: Don't fill up the buckets uncontrolled
|
2022-03-03 00:33:24 -08:00 |
Phillip Stephens
|
487dcc4bde
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CSkinRules: Fix ReadCount not incrementing offset properly
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2022-03-03 00:24:46 -08:00 |
Phillip Stephens
|
7010c36056
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DolphinCTexture: Near complete RE, usable as-is!
|
2022-03-02 23:51:11 -08:00 |
Phillip Stephens
|
b0a711d5e2
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Initial proper CTexture RE, fix configuration corruption
|
2022-03-02 00:26:24 -08:00 |
Phillip Stephens
|
44f9d6648a
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CGraphics: Viewport fixes
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2022-02-27 14:46:15 -08:00 |
Luke Street
|
fb69d3fdba
|
aurora: Add more GX state functions & cleanup
|
2022-02-27 16:58:27 -05:00 |
Phillip Stephens
|
004d78100f
|
More CCubeRenderer imps
|
2022-02-27 13:17:44 -08:00 |
Phillip Stephens
|
805065b6f2
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CCubeRenderer: Add Drawable logic implemented
|
2022-02-27 12:12:02 -08:00 |
Luke Street
|
1583248896
|
Fix missing CMoviePlayer::Initialize call
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2022-02-27 12:08:24 -05:00 |
Phillip Stephens
|
b02ec12049
|
Initial CFont implementation, proper CTexture/CGraphicsPalette structures
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2022-02-26 18:18:58 -08:00 |
Phillip Stephens
|
7a59585c70
|
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
|
2022-02-26 08:42:42 -08:00 |
Luke Street
|
586268c66f
|
More CCubeModel/CCubeMaterial
|
2022-02-26 02:05:59 -05:00 |
Luke Street
|
832eb180bd
|
Begin transitioning to new CModel/CCubeModel & friends
|
2022-02-25 02:45:25 -05:00 |
Luke Street
|
c3c9f9d601
|
Remove shader warmup
|
2022-02-23 03:20:29 -05:00 |
Luke Street
|
c33674b9ab
|
Lots of Windows fixes; add D3D12; more boo decoupling
|
2022-02-22 00:53:57 -05:00 |
Luke Street
|
57d96dbb17
|
Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
|
2022-02-21 08:01:06 -08:00 |
Phillip Stephens
|
6c92f03664
|
Move CVar* into Metaforce to begin removal of hecl's Dataspec
|
2022-02-21 08:01:06 -08:00 |
Phillip Stephens
|
ad272f7468
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
Phillip Stephens
|
dad7249927
|
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
|
2022-02-21 08:01:05 -08:00 |
Luke Street
|
c64f9eb2d1
|
aurora: Reimplement textures
|
2022-02-17 19:38:31 -05:00 |
Luke Street
|
7b9f893a49
|
aurora: the boring C++ version
|
2022-02-16 00:21:24 -05:00 |
Phillip Stephens
|
acd861754c
|
TexturedQuad fixes, Better controller input handling (needs custom mapping)
|
2022-02-08 11:18:12 -08:00 |
Luke Street
|
b871cc965a
|
memmove -> memcpy
|
2022-02-08 01:59:09 -05:00 |
Luke Street
|
921d6bf10a
|
Working movie player
|
2022-02-08 01:54:05 -05:00 |
Luke Street
|
a1482b4743
|
SDL controller input
|
2022-02-07 20:48:08 -05:00 |
Phillip Stephens
|
c53ee12578
|
Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it
|
2022-02-06 05:13:19 -08:00 |
Phillip Stephens
|
06a1c6e8ac
|
Minor fixes, get PRESS START rendering
|
2022-02-05 07:22:30 -08:00 |
Phillip Stephens
|
8d01afc632
|
Finish CModel constructors
|
2022-02-04 00:10:09 -08:00 |
Phillip Stephens
|
dca8af4d96
|
Fix division on packed normals
|
2022-02-03 07:26:33 -08:00 |
Phillip Stephens
|
9461fe0563
|
More CModel RE, removed the separated normal types hack
|
2022-02-03 07:24:41 -08:00 |
Phillip Stephens
|
aca91b9361
|
More CModel re-reverse engineering
|
2022-02-01 23:18:03 -08:00 |
Phillip Stephens
|
05f841a5ce
|
More CModel RE
|
2022-02-01 01:18:42 -08:00 |
Phillip Stephens
|
3ba2c4bfff
|
Minor fixes, more CModel RE
|
2022-02-01 00:14:49 -08:00 |