Commit Graph

1077 Commits

Author SHA1 Message Date
Luke Street 76de1541f2 Runtime: Resolve -Wrange-loop-analysis warnings (part 2) 2020-09-18 17:04:50 -04:00
Luke Street 5b44ac143d CPatterned: ApproachDest fixes 2020-09-16 02:18:03 -04:00
Luke Street 69ded7eca8 Fix bitfield check in CPatterned::PathFind & update zeus (CVector3f::isZero fix) 2020-09-16 00:42:44 -04:00
Phillip Stephens 803acd9ac6
Fix Drone crashing by loading a model as a particle 2020-09-14 22:49:10 -07:00
Luke Street edadcbef17 CDrone: Implement SetVisorFlareEnabled, UpdateVisorFlare 2020-09-14 01:22:11 -04:00
Phillip Stephens e64591bbf8
CThardus: Fix knee collider, attempt to fix healthbar 2020-09-12 21:08:14 -07:00
Phillip Stephens fb69ae741d
Fix Thardus' structure and implement basic behavior 2020-09-12 18:40:19 -07:00
Phillip Stephens 2ca0cd2bdd
Final CThardusRockProjectile imps, cleanup needed 2020-09-12 18:40:19 -07:00
Phillip Stephens 1ba68175e9
More CThardus imps, add CRandom16 stats 2020-09-12 18:40:19 -07:00
Phillip Stephens 7847b59705
More CThardus imps 2020-09-12 18:40:15 -07:00
Phillip Stephens dc4b79eec3
Merge branch 'new-flamethrower' of https://github.com/shiiion/urde into shiiion-new-flamethrower 2020-09-10 11:03:28 -07:00
Luke Street bd882edee6 ScriptLoader: Fix float ordering for CAtomicBeta
Fixes #325
2020-08-24 04:00:30 -04:00
Lioncash 4dc553e72a General: Resolve several -Wextra-semi warnings
Remove redundant semicolons and also amends some macros to require
semicolon termination.
2020-08-23 15:45:54 -04:00
Luke Street 6a7b87bea1 CScriptSpecialFunction: SpinnerController fixes 2020-08-23 13:06:01 -04:00
Luke Street c001985a79 CPlayer: Remove duplicated function call 2020-07-07 04:36:18 -04:00
shiiion cf86338a84 initial flamethrower weapon implementation 2020-06-25 22:37:45 -04:00
Luke Street 0d8a766146 CScriptBallTrigger: Apply force fixes
Fixes #337
2020-06-25 19:33:43 -04:00
Luke Street 73d6465095 CPlayer: Fix logic in ChooseTransitionToAnimation 2020-06-07 14:12:51 -04:00
Luke Street ca96676057 Merge remote-tracking branch 'origin/icesheegoth' 2020-06-06 16:27:08 -04:00
Luke Street feb163e107 Merge remote-tracking branch 'origin/drone' 2020-06-06 16:25:48 -04:00
Phillip Stephens 86942c44ef
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-06-03 04:12:11 -07:00
Phillip Stephens 9f4663491b
CScriptPlayerActor: Add missing SetActive 2020-06-03 04:11:06 -07:00
Luke Street 8d2d5ef5d5 COmegaPirate: MSVC runtime fix for skeleton asset IDs 2020-05-31 22:05:48 -04:00
Luke Street d44eccc386 Runtime: constexpr fixes for gcc 2020-05-27 13:02:20 -04:00
Luke Street 23870c53aa Merge remote-tracking branch 'origin/master' 2020-05-22 03:37:08 -04:00
Luke Street de2996a941 CMetroid: Implement UpdateVolume, IsPlayerUnderwater, IsHunterAttacking 2020-05-22 03:34:48 -04:00
Luke Street 56d31254cd CKnockBackController: Fix EKnockBackType 2020-05-21 11:32:48 -04:00
Lioncash 32a4087f69 CScriptAiJumpPoint: Mark reference as const in AcceptScriptMsg
None of the data members of the referenced connections are modified.
2020-05-20 14:32:24 -04:00
Lioncash 47cfaf17bd CScriptActor: Remove unused printf code
Given it's not actively used or tied into the logging system, we can get
rid of this to prevent it from ever bitrotting.
2020-05-20 13:59:21 -04:00
Lioncash 1049a1a590 CScriptActorRotate: Make use of insert_or_assign in UpdateActors()
Same behavior, minus potentially avoidable default constructions that
immediately get overwritten.
2020-05-20 13:50:01 -04:00
Lioncash 677ed1ce9a CScriptSpawnPoint: Resolve sign conversion warnings
operator[] takes a size_t, not an int.
2020-05-20 12:19:03 -04:00
Lioncash 38213bae99 CTeamAiMgr: Convert type into an enum class
Makes the sorting type explicit at the call site, rather than using
magic values.
2020-05-19 23:50:02 -04:00
Lioncash 96129264a3 CTeamAiMgr: Make use of TCastToConstPtr where applicable
Makes mutability explicit.
2020-05-19 23:47:05 -04:00
Lioncash e1ddabaff8 CTeamAiMgr: Make use of std::any_of in ShouldUpdateRoles()
Same behavior, less code.
2020-05-19 23:41:58 -04:00
Luke Street eddaa24b1e CDamageVulnerability: Fix WeaponHits 2020-05-17 12:25:04 -04:00
Luke Street 3cafee2abd CMetroid: Implement SuckEnergyFromTarget 2020-05-17 02:46:23 -04:00
Luke Street 6ad1aa79ab Merge branch 'master' into metroid 2020-05-16 23:12:00 -04:00
Lioncash 871d3dc6ec CPatterned: Make skDamageColor fully constexpr 2020-05-15 16:51:20 -04:00
Luke Street 72880f6286 CScriptDebris: Assign dieOnProjectile 2020-05-14 11:59:34 -04:00
Phillip Stephens 9c217c9115
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-05-13 06:20:52 -07:00
Phillip Stephens a432a79cd4
Various Ridley fixes 2020-05-13 06:20:40 -07:00
Lioncash fd2f2e146c CFluidPlaneCPU: Convert define into a typed constant
Same behavior, less preprocessor.
2020-05-12 17:00:00 -04:00
Lioncash 75494a501a CFluidPlaneCPU: Early exit in CTurbulence constructor
Allows unindenting code.
2020-05-12 16:58:30 -04:00
Lioncash dc32bee499 CFluidPlaneCPU: Eliminate sign conversions in CTurbulence constructor 2020-05-12 16:57:42 -04:00
Lioncash c60290819e CMorphBall: Collapse common code within ApplyGravity()
All that differs between the conditionals is the gravity value used, so
we can collapse all of this down to simply conditionally retrieve that.
2020-05-11 18:42:39 -04:00
Lioncash 0af9b16b92 CMorphBall: Take torque by const reference in SpinToSpeed()
Same behavior, minus unnecessary copies and consistency with the rest of
the API.
2020-05-11 18:23:54 -04:00
Lioncash 37138fb584 CMorphBall: Convert TCastToPtr to TCastToConstPtr
Same behavior, but makes the read-only intent explicit.
2020-05-11 14:23:15 -04:00
Lioncash a73a7b22e7 CMorphBall: Brace statements where applicable
Makes the code consistent and also makes mutability explicit in large
calculations.
2020-05-10 22:18:33 -04:00
Lioncash ec79a9de89 CPlayer: Resolve unused variable warnings 2020-05-09 22:35:56 -04:00
Lioncash f7ce3f2133 CEnvFxManager: Silence unused variable warnings 2020-05-09 22:30:10 -04:00
Luke Street e8ce4c2e27 CMetroid: More function implementations 2020-05-09 02:51:02 -04:00
Lioncash 5d209c8dc8 General: Mark a handful of deduced const variables as const explicitly
Same behavior, but makes it explicit to the reader that these are const.

Prevents cases where the reader might assume that just because the
variable isn't const qualified that it must be mutable, when it actually
isn't.
2020-05-08 18:41:29 -04:00
Lioncash 73bb7c71b4 CGameArea: Make use of [[maybe_unused]] in WarmupShaders()
Same behavior, but silences compilation warnings about unused locals.
2020-05-08 17:12:58 -04:00
Lioncash a0c4b6b3ec CAiFuncMap: Store std::string_view instances instead of std::string
We only make use of static string entries, so we can make use of
std::string view to elide several memory allocations.
2020-05-08 16:38:19 -04:00
Lioncash a9be7b45b2 CAiFuncMap: Reserve containers before adding entries
Eliminates some reallocation churn.
2020-05-08 16:30:59 -04:00
Lioncash b495472ee7 CPathFindRegion: Brace statements where applicable
Makes code fully consistent across the board. While we're at it, we can
make intended constness explicit.
2020-05-08 16:00:29 -04:00
Lioncash 8baab44a5d CPathFindRegion: Make const variant of Data() return a const qualified member
Enforces read-only pointer semantics
2020-05-08 15:52:17 -04:00
Lioncash ed37919018 CPathFindRegion: Resolve sign conversion warning
The only place this is used is in an unsigned context.
2020-05-08 15:49:29 -04:00
Luke Street ca659bdcbc CMetroid: Add fields & function definitions 2020-05-08 04:19:51 -04:00
Luke Street 34b2383dfd MP1/CMain: Add missing fields 2020-05-07 23:20:23 -04:00
Lioncash 579ae79291 General: Mark CMaterialFilter instances constexpr where applicable
Allows omission of runtime overhead.
2020-05-07 14:14:18 -04:00
Lioncash 33411ceeca CScriptDistanceFog: Brace conditionals where applicable 2020-05-07 13:44:13 -04:00
Lioncash 470d649604 CScriptDock: Brace conditionals where applicable 2020-05-07 13:43:08 -04:00
Lioncash 49dd7a874b CScriptDockAreaChange: Brace conditionals where applicable 2020-05-07 13:38:59 -04:00
Lioncash 269b28f391 CScriptDoor: Brace conditionals where applicable 2020-05-07 13:38:20 -04:00
Lioncash 631c449453 CScriptEffect: Brace conditionals where applicable 2020-05-07 13:33:17 -04:00
Lioncash e4abedf16f CScriptEMPulse: Brace conditionals where applicable 2020-05-07 13:29:46 -04:00
Lioncash 51ffc0ef26 CScriptGenerator: Brace conditionals where applicable 2020-05-07 13:28:30 -04:00
Lioncash bea6709cc4 CScriptGunTurret: Brace conditionals where applicable 2020-05-07 13:25:29 -04:00
Lioncash 34d989c443 CScriptHUDMemo: Brace conditionals where applicable 2020-05-07 13:06:47 -04:00
Lioncash beb7884b54 CScriptMemoryRelay: Brace conditionals where applicable 2020-05-07 13:05:21 -04:00
Lioncash c3d6324ea1 CScriptMidi: Brace conditionals where applicable 2020-05-07 13:04:19 -04:00
Lioncash 510778b7cd CScriptPickup: Brace conditionals where applicable 2020-05-07 13:02:52 -04:00
Lioncash c3f723007e CScriptPickupGenerator: Brace conditionals where applicable 2020-05-07 13:00:45 -04:00
Lioncash 8698cc3cd5 CScriptPlayerActor: Brace conditionals where applicable 2020-05-07 12:41:00 -04:00
Lioncash c308b2e3c5 CScriptPlayerHint: Brace conditionals where applicable 2020-05-07 12:36:06 -04:00
Lioncash e47d0446b1 CScriptPointOfInterest: Brace conditionals where applicable 2020-05-07 12:35:31 -04:00
Lioncash 192cbd5e14 CScriptRandomRelay: Brace conditionals where applicable 2020-05-07 12:34:57 -04:00
Lioncash 7145917e30 CScriptRelay: Brace conditionals where applicable 2020-05-07 12:33:25 -04:00
Lioncash 1315189990 CScriptRipple: Brace conditionals where applicable 2020-05-07 12:29:43 -04:00
Lioncash 2bf190048d CScriptRoomAcoustics: Brace conditionals where applicable 2020-05-07 12:28:45 -04:00
Lioncash e691628289 CScriptShadowProjector: Brace conditionals where applicable 2020-05-07 12:27:49 -04:00
Lioncash 7186e57a9d CScriptSound: Brace conditionals where applicable 2020-05-07 12:26:05 -04:00
Lioncash ecbcb86bc5 CScriptSpawnPoint: Brace conditionals where applicable 2020-05-07 12:18:57 -04:00
Lioncash 750e0a8643 CScriptSpecialFunction: Brace conditionals where applicable 2020-05-07 12:16:53 -04:00
Lioncash 568e8c0d88 CScriptSpiderBallWaypoint: Brace conditionals where applicable 2020-05-07 12:03:44 -04:00
Lioncash 90e67898e4 CScriptSpindleCamera: Brace conditionals where applicable 2020-05-07 11:59:29 -04:00
Lioncash 5cc1cd799a CScriptSteam: Brace conditionals where applicable 2020-05-07 11:50:21 -04:00
Lioncash 52cc84374d CScriptStreamedMusic: Brace conditionals where applicable 2020-05-07 11:49:31 -04:00
Lioncash 79a25cab5e CScriptSwitch: Brace conditionals where applicable 2020-05-07 11:48:34 -04:00
Lioncash 0fa7e0a73b CScriptTargetingPoint: Brace conditionals where applicable 2020-05-07 11:47:59 -04:00
Lioncash bb578468f4 CScriptTimer: Brace conditionals where applicable 2020-05-07 11:47:05 -04:00
Lioncash ca718f938e CScriptTrigger: Brace conditionals where applicable 2020-05-07 11:45:53 -04:00
Lioncash 29f6ef0f76 CScriptVisorFlare: Brace conditionals where applicable 2020-05-07 11:41:56 -04:00
Lioncash d517db5c5d CScriptVisorGoo: Brace conditionals where applicable
Makes the code consistent.
2020-05-07 11:41:14 -04:00
Lioncash f78c85f37c CScriptWaypoint: Brace conditionals where applicable
Makes the code consistent.
2020-05-07 11:39:11 -04:00
Lioncash 717d422fc4 CScriptWater: Brace conditionals where applicable 2020-05-07 11:36:17 -04:00
Lioncash c81d6632bb CScriptActor: Brace statements where applicable
Makes the code consistent.
2020-05-07 08:19:14 -04:00
Lioncash 63fda8f1c7 CScriptActorRotate: Brace statements where applicable
Makes code consistent.
2020-05-07 08:11:09 -04:00
Lioncash e8dc27bfaa CScriptAiJumpPoint: Brace statements where applicable
Makes the code consistent.
2020-05-07 08:01:38 -04:00