Lioncash
2d7dd9bf5b
Connection: Collapse emplace_back(), back() pairs
...
emplace_back() already returns a reference to the constructed member, so
we don't need to query it via back() again.
2019-08-23 14:02:18 -04:00
Lioncash
cbcfdcb67a
Connection: Eliminate variable shadowing
...
Amends trivial cases of variable shadowing.
2019-08-23 13:56:11 -04:00
Lioncash
11b3bf0889
Connection: Alphabetize friend class/struct declarations
2019-08-23 13:44:33 -04:00
Lioncash
6492117d60
Connection: Remove <iostream> include
...
Avoids injecting a static constructor into translation units including
this source file, even if nothing in the source file uses the iostream
facilities.
Instead, we can replace this with an ostream include. While we're at it,
we can make sure we include everything necessary within the source file.
2019-08-23 13:44:30 -04:00
Lioncash
877ca7ad87
Connection: Make use of std::array where applicable
...
Uses std::array in place of C arrays where not used as a buffer.
2019-08-23 12:44:55 -04:00
Lioncash
a3caa28483
Connection: Collapse definition of operator== for Vert
...
This can be collapsed down to a single tie comparison
2019-08-23 12:32:13 -04:00
Lioncash
8fdd9a15c4
Connection: Collapse VertInBank into std::any_of
...
Same thing, single line.
2019-08-23 12:26:14 -04:00
Lioncash
5d30a9d7ea
Connection: Use nullptr instead of NULL where applicable
...
Same behavior, stronger typing.
2019-08-23 12:08:08 -04:00
Lioncash
2e16f882d2
hecl/Compilers: Make use of nullptr over NULL
...
Same behavior, stricter type.
2019-08-23 11:56:37 -04:00
Lioncash
d59d453db3
hecl/Compilers: Convert fprintf calls over to fmt::print
...
Makes the Metal code more consistent with the other compilers. While
we're at it we can also fix accidental printf leftovers within the
existing fmt format strings.
2019-08-23 11:53:39 -04:00
Lioncash
73cf8df409
hecl/Compilers: Convert printf call over to fmt::print
...
Same behavior, but properly handles the case where the given string_view
may not be null terminated.
2019-08-23 11:49:55 -04:00
Lioncash
3b60cee576
hecl/Compilers: Make name strings constexpr
...
Same behavior (as of C++17), without the need to duplicate the variable
name.
2019-08-23 11:42:12 -04:00
Phillip Stephens
e691b95cbf
Merge pull request #15 from lioncash/file
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hecl/hecl: Introduce FopenUnique
2019-08-21 23:16:25 -07:00
Lioncash
fb9e4df372
hecl: Make use of FopenUnique
...
Makes use of the introduced API function to eliminate the need to
explicit fclose FILE* instances.
2019-08-22 01:16:48 -04:00
Lioncash
7bb3912d39
General: Make operator bool() explicit where applicable
...
Makes conversions to bool slightly less error-prone by requiring them to
be explicit in non-obvious contexts.
2019-08-22 01:15:38 -04:00
Phillip Stephens
120ed20bfa
Merge pull request #14 from lioncash/string
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Connection: Replace std::string _writeStr overload with std::string_view
2019-08-21 20:23:56 -07:00
Phillip Stephens
3ef555dba4
Merge pull request #11 from lioncash/lock
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General: Make use of lock deduction guides
2019-08-21 20:23:43 -07:00
Lioncash
9dcf7e7f08
hecl/hecl: Add smart pointer variant of Fopen
...
Provides a wrapper API over Fopen in order to prevent resource leaks.
2019-08-21 19:28:14 -04:00
Lioncash
d00cb36fc2
Connection: Amend clang-format discrepancies
2019-08-21 19:16:46 -04:00
Lioncash
ac4858b857
Connection: Replace usages of goto
2019-08-21 19:16:02 -04:00
Lioncash
6c9fdfcbb7
Connection: Replace std::string _writeStr override with std::string_view
...
Same thing, but usable without the need to construct a std::string
instance for things like string literals.
2019-08-21 18:30:07 -04:00
Lioncash
5d157e97b3
General: Use override where applicable
2019-08-21 18:20:07 -04:00
Lioncash
82109b785d
General: Make use of lock deduction guides
...
Allows dehardcoding the type within the locks.
2019-08-21 17:01:03 -04:00
Phillip Stephens
bcfea9a09a
Merge pull request #10 from lioncash/cv
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CVar: Remove redundant const return for toLiteral() and toWideLiteral()
2019-08-20 19:31:06 -07:00
Lioncash
b9e5417a94
CVar: Remove redundant const return for toLiteral() and toWideLiteral()
...
This can actually inhibit copy elision
2019-08-20 10:15:14 -04:00
Phillip Stephens
f9bda234fa
Update submodules
2019-08-20 06:57:52 -07:00
Phillip Stephens
138ab07089
Merge pull request #9 from lioncash/cvar
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CVarManager: Minor changes
2019-08-20 06:56:24 -07:00
Phillip Stephens
31e9ee50b9
Merge pull request #8 from lioncash/db
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Database: Minor cleanup
2019-08-20 06:56:17 -07:00
Lioncash
645f20c308
CVarManager: Deduplicate repetitive names
...
We can just assign the repeated portion of the expression to a reference
instead of continually re-accessing the same variable, making it nicer
to read.
2019-08-20 06:29:17 -04:00
Lioncash
cfced1bf0a
CVarManager: Eliminate redundant map lookups
...
We can simply utilize the iterator of the previous existence check to
access the member instead of hashing through the map again.
2019-08-20 06:23:25 -04:00
Lioncash
4818198e41
CVarManager: Brace multi-line statements
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Makes intentions explicit.
2019-08-20 06:10:23 -04:00
Lioncash
a16327df68
CVarManager: Use std::any_of for restartRequired()
...
Same thing, but more concise.
2019-08-20 06:08:12 -04:00
Lioncash
a1a18c6816
CVarManager: Use insert_or_assign where applicable
...
Avoids the need to create an initial entry in the map which is then
overwritten with the value being assigned to it.
2019-08-20 06:06:55 -04:00
Phillip Stephens
3795e0e72c
Update boo
2019-08-20 01:08:25 -07:00
Phillip Stephens
6a78383d2a
Update boo
2019-08-20 00:34:25 -07:00
Phillip Stephens
5659c46170
Merge pull request #7 from lioncash/override
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driver: Minor general cleanup
2019-08-19 23:02:46 -07:00
Lioncash
9b735a853c
Database: Silence -Wdocumentation warnings
...
Amends two Doxygen parameter references.
2019-08-19 23:22:03 -04:00
Lioncash
7635b9c6c1
Database: Remove unused includes
...
Quite a few includes aren't directly used anywhere within the header
itself. We can remove these to avoid unintentionally propagating them
into other source files.
2019-08-19 23:14:27 -04:00
Lioncash
263c0697bc
Database: Use nullptr instead of NULL where applicable
2019-08-19 23:09:41 -04:00
Lioncash
66125c2b3b
Database: Convert typedefs into using aliases
2019-08-19 23:08:35 -04:00
Lioncash
93ec114e0c
Database: Use [[maybe_unused]] instead of (void)
...
Same behavior, but without the need to duplicate the variable name.
2019-08-19 23:06:57 -04:00
Lioncash
19f49e071d
driver: Use nullptr instead of NULL where applicable
...
Same thing, but more typesafe, given all NULL is, is a literal 0.
2019-08-19 22:52:35 -04:00
Lioncash
789650d4c0
driver/ToolBase: Convert typedef into using alias
...
Same thing, but a little nicer to read.
2019-08-19 22:51:07 -04:00
Lioncash
f746b30b03
driver: Make tool constructors explicit
...
Enforces being explicit when constructing instances of these types.
2019-08-19 22:49:27 -04:00
Lioncash
11364cbd53
driver/ToolBase: Make operator bool() explicit
...
Prevents error-prone conversions to bool.
2019-08-19 22:35:32 -04:00
Lioncash
c390f3d489
driver: Add missing override specifiers where applicable
...
Adds missing override specifiers to enforce correct virtual member
function signatures.
2019-08-19 22:34:15 -04:00
Lioncash
d3ac48715f
driver/main: Use separate variables for error checking in main()
...
Avoids reusing the same variable for two different areas of behavior and
uses separately named variables. This can help debugging if the first
condition isn't true, but the tool run condition is true, as it provides
an error count to compare against.
2019-08-19 21:57:25 -04:00
Lioncash
7647fa3ca6
driver/main: Factor out argument handling to its own function
...
Factors out the ToolPassInfo construction to its own function keep the
code isolated from everything else. Also simplifies the assignment in
main().
We can also migrate the global cwdbuf into this function to narrow its
scope down.
2019-08-19 21:50:02 -04:00
Lioncash
d76d776a0e
driver/main: Factor out tool construction code to its own function
...
Isolates the tool construction code and also makes the assignment within
main more straightforward. While we're at it, we can also make use of
std::make_unique within the relocated function.
2019-08-19 21:38:23 -04:00
Lioncash
fd61ba6cc7
driver/main: Factor out project finding code to its own function
...
Keeps the logic contained within its own function and makes the
assignment more straightforward within main().
2019-08-19 21:18:05 -04:00
Phillip Stephens
1fb18dbf26
Update boo
2019-08-18 18:49:27 -07:00
Phillip Stephens
269ca8a7ec
Update boo
2019-08-17 22:59:38 -07:00
Phillip Stephens
e4d66745f5
Update submodules
2019-08-16 18:38:25 -07:00
Phillip Stephens
c411f6e784
Update athena
2019-08-15 16:08:31 -07:00
Phillip Stephens
5ae5edfc46
Update athena
2019-08-15 08:41:04 -07:00
Phillip Stephens
fb529992ca
Update athena
2019-08-15 07:52:37 -07:00
Phillip Stephens
401ef19682
Merge pull request #5 from lioncash/fcc
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hecl/FourCC: Remove undefined behavior and make rest of interface constexpr where applicable
2019-08-15 07:47:29 -07:00
Phillip Stephens
23551de349
Merge pull request #3 from lioncash/str
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hecl/hecl: Minor changes and improvements to string utilities
2019-08-15 07:47:17 -07:00
Lioncash
477645f15d
hecl/FourCC: Amend clang-format discrepancies
...
These were formatting discrepancies that existed before all of the
previous changes. We may as well resolve them so that others don't run
into them.
2019-08-15 06:49:20 -04:00
Lioncash
64ac2e423e
hecl/FourCC: Make use of constexpr constructors where applicable
2019-08-15 06:48:38 -04:00
Lioncash
9e7661eb7a
hecl/FourCC: Make rest of FourCC interface constexpr where applicable
...
Finally, we can make the rest of the interface constexpr, except for
toString().
2019-08-15 06:48:38 -04:00
Lioncash
2f9010bc9f
hecl/FourCC: Eliminate magic values in DNAFourCC
2019-08-15 06:48:38 -04:00
Lioncash
1382bbf365
hecl/FourCC: Implement operator!= in terms of operator==
...
Deduplicates the amount of written code. Now code only needs to ever
change in operator== to automatically reflect across the two functions.
2019-08-15 06:48:38 -04:00
Lioncash
06c436b68d
hecl/FourCC: Eliminate undefined behavior within FourCC interface
...
Type punning like this isn't actually well-defined behavior. Only
casting to char/unsigned char is well defined. This presents a problem
when using FourCC instances in constexpr contexts, given constexpr
contexts are forbidden from having undefined behavior in them.
Because of that, any attempt to use the const char* constructor within a
constexpr context would always result in a compilation error.
2019-08-15 06:48:31 -04:00
Lioncash
0f74cce2ca
hecl/FourCC: Tidy up constructors
...
Marks constructors as noexcept and explicitly defaults the copy
constructor/assignment and move constructor/assignment.
2019-08-15 05:28:11 -04:00
Lioncash
9ec19d99cd
hecl/hecl: Make hash constructors explicit where applicable
2019-08-15 03:06:56 -04:00
Lioncash
06548409f8
hecl/hecl: Make Hash constexpr
2019-08-15 03:00:42 -04:00
Lioncash
216b038a7d
hecl/SystemChar: Unify StrLen implementations and make constexpr
...
We can utilize std::char_traits to generically handle the defined
character type. Since C++17, std::char_traits' length() function is
constexpr, so we can also make StrLen constexpr.
2019-08-15 02:28:31 -04:00
Lioncash
58e0c7eaa7
hecl/SystemChar: Cast to unsigned char before calling tolower/toupper
...
Performed for the same reasons outlined within
b32f16b519eafacb9de4852855486270f73d5e2e (avoiding undefined behavior).
2019-08-15 02:28:31 -04:00
Lioncash
b63d848846
hecl/hecl: Amend lingering formatting inconsistencies
...
Amends formatting issues that were pre-existing to get them out of the
way.
2019-08-15 02:28:09 -04:00
Lioncash
485782e3a7
hecl/hecl: Convert typedefs to using aliases
...
Same thing, but slightly nicer to read.
2019-08-15 02:26:12 -04:00
Lioncash
eb872cdf88
hecl/hecl: Assign ResourceLock's good member in the initializer list
...
Same behavior, but more idiomatic. While we're at it, we can make said
constructor and the conversion operator explicit to make the class a
little less error-prone.
2019-08-15 02:26:12 -04:00
Lioncash
92b87676c2
hecl/hecl: Make Entry take SystemString by value and move it
...
This allows callers to move into the constructor and subsequently move
into the member variable, avoiding copies altogether.
2019-08-15 02:26:12 -04:00
Lioncash
dae3e6123f
hecl/hecl: Make string conv operator+ instances friend functions
...
Makes both operators symmetrical to one another.
2019-08-15 02:26:12 -04:00
Lioncash
c7aae83a75
hecl/hecl: Slightly improve resource usage within string conv operator+ funcs
...
We already construct a std::string instance, so we can just append to
it instead of creating another temporary with std::string's operator+.
We also change this to append using the string view getter functions, as
this allows the appending process to do less work. When a pointer is
passed in, a strlen call would need to be performed in order to
determine the total characters to append. However, we already know the
size (via the string view).
2019-08-15 02:26:12 -04:00
Lioncash
c513a4b61f
hecl/hecl: Make use of std::char_traits with StrNCmp
...
Same behavior, but allows removing the use of ifdefs, unifying the code
paths.
2019-08-15 02:26:12 -04:00
Lioncash
ef6b41ea15
hecl/hecl: Amend string functions operating on string views to use interface functions
...
We don't really need to call out to the C functions to perform the
comparison behavior when the views already have a comparison function
as part of their interface.
2019-08-15 02:26:03 -04:00
Lioncash
e0b5a4e2f7
hecl/hecl: Cast to unsigned char before calling std::isspace
...
std::string_view instances can contain character values that lie outside
the range of an unsigned char (negative values). If such a value is
passed into std::isspace, then the behavior of the function is
undefined. To avoid this, we add these casts.
2019-08-15 01:21:10 -04:00
Lioncash
91ff474c44
hecl/hecl: Handle bounded strings within CaseInsensitiveCompare
...
std::string_view instances aren't guaranteed to be null-terminated, so
we shouldn't be treating them as if they are in these functions, and
should instead use a bounded comparison based off their sizes.
This way we prevent an edge-case from ever becoming a problem and also
remove an ifdef, making the code uniform across all implementations.
2019-08-15 01:21:04 -04:00
Phillip Stephens
9dc1373201
Update boo
2019-08-14 06:52:24 -07:00
Phillip Stephens
78e88679a9
Update boo
2019-08-13 14:40:21 -07:00
Phillip Stephens
a7c97b313c
Update athena
2019-08-10 17:47:40 -07:00
Jack Andersen
0ab08daae7
Windows build fixes
2019-07-27 15:21:31 -10:00
Jack Andersen
7b05b41d34
Windows build fixes
2019-07-27 15:19:48 -10:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
08d15514a9
Update submodules
2019-07-20 22:42:03 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
6988f86672
Massive fmtlib refactor
2019-07-19 18:22:58 -10:00
Jack Andersen
e38a3ece89
More CBabygoth fixes
2019-07-06 22:22:35 -10:00
Jack Andersen
b483acb8d3
Update submodules
2019-07-06 22:21:39 -10:00
Phillip Stephens
97ae6fbe98
Fix codesign failure
2019-07-01 02:22:17 -07:00
Phillip Stephens
efa7463a9a
shaderc metal "error" fix
2019-07-01 01:26:42 -07:00
Phillip Stephens
c30703209f
Fix macOS builds finally
2019-06-30 21:04:24 -07:00
Phillip Stephens
cfd365bebe
Update boo
2019-06-30 21:03:54 -07:00
Phillip Stephens
46c570f8a6
Update submodules
2019-06-30 20:41:06 -07:00
Phillip Stephens
b251de5fd0
Update boo
2019-06-30 20:40:26 -07:00
Phillip Stephens
975b275334
Update submodules
2019-06-30 20:17:13 -07:00
Phillip Stephens
385f60cea3
Update boo
2019-06-30 20:15:40 -07:00
Jack Andersen
77af3f0ebd
CPuddleToadGamma and animation system fixes
2019-06-20 20:02:56 -10:00
Jack Andersen
3256a05a99
Update boo
2019-06-20 20:02:34 -10:00
Jack Andersen
9ccc4227cb
Initial support for asynchronous shader compilation
2019-06-15 20:25:29 -10:00
Jack Andersen
49eb971037
Update boo
2019-06-15 20:25:03 -10:00
Jack Andersen
37307e1cf6
Various CActorContraption fixes
2019-06-14 14:39:20 -10:00
Jack Andersen
4fa1a2f3b7
Fixes for ANCS cooking
2019-06-14 14:37:53 -10:00
Jack Andersen
6679f6de72
Windows build fixes
2019-06-12 15:33:35 -10:00
Jack Andersen
31caec79dd
Windows build fixes
2019-06-12 15:29:52 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
387f8fa864
Blender Python API updates and better CMake dependency handling
2019-06-11 16:01:19 -10:00
Jack Andersen
b7aa3e06d2
Per-stage shader hashing
2019-06-05 14:07:50 -10:00
Jack Andersen
7cc157c8b9
Support for per-stage shader hashing
2019-06-05 14:07:29 -10:00
Jack Andersen
5e60131062
Metal Cubemaps
2019-06-02 21:51:44 -10:00
Jack Andersen
82fc24ebe6
Update boo
2019-06-02 21:51:26 -10:00
Jack Andersen
4a4cf58b6f
HLSL cubemaps
2019-05-31 23:28:12 -10:00
Jack Andersen
4de7e2c0d6
Update boo
2019-05-31 23:27:44 -10:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Jack Andersen
c8c6936e0c
Update boo
2019-05-31 17:40:30 -10:00
Jack Andersen
bf3ac9e34b
macOS build fixes
2019-05-10 13:08:58 -10:00
Jack Andersen
50ca5553ab
Ensure ApplicationReps.hpp is generated in binary directory
2019-05-10 13:08:05 -10:00
Jack Andersen
4554fc06bc
Update hecl
2019-05-09 18:10:16 -10:00
Jack Andersen
e1b01a0962
Update boo
2019-05-09 18:10:04 -10:00
Jack Andersen
5f4ebcb2f5
Windows fixes
2019-05-09 18:09:01 -10:00
Jack Andersen
f596cbff83
Windows fixes for refactor
2019-05-09 18:07:48 -10:00
Jack Andersen
80d334ec69
Skinned CMDL fix
2019-05-08 13:38:22 -10:00
Jack Andersen
92e2c03a01
Fix skin binding unordered_map use
2019-05-08 13:38:00 -10:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
5c59acddf2
Blender 2.8 refactor
2019-05-07 17:47:34 -10:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
8b1b674a7d
Ensure uninitialized data is not accessed in normal operation
2019-04-06 18:54:58 -10:00
Jack Andersen
b72cc490e8
Implement CFishCloud
2019-04-02 18:32:31 -10:00
Jack Andersen
2ab5c1436b
Add True and False tests for bitwise enums
2019-04-02 18:29:04 -10:00
Jack Andersen
a63a61fef8
Implement CWallCrawlerSwarm
2019-03-23 22:06:59 -10:00
Jack Andersen
6816fea5b8
Update athena
2019-03-23 22:05:36 -10:00
Jack Andersen
52b36795ac
Proper handling for persistently resident resources
2019-03-09 23:37:36 -10:00
Jack Andersen
4bb697cbdf
Update boo
2019-03-09 23:14:04 -10:00
Jack Andersen
f40bf707f6
DCLN OBB transform fix
2019-03-07 18:16:42 -10:00
Jack Andersen
72b14a78a0
Correct indirect texture sampling swizzle
2019-03-07 17:33:50 -10:00
Jack Andersen
4b042f6f9a
OpenGL memory leak fix
2019-03-04 22:34:43 -10:00
Jack Andersen
3759bf1b3d
Avoid redundant pool destroy/allocs
2019-03-04 22:34:03 -10:00
Jack Andersen
54f0724de5
D3D fixes
2019-03-03 13:04:18 -10:00
Jack Andersen
f262e59e68
Update boo
2019-03-03 13:03:33 -10:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
927be4e839
Proper blending modes for handling alpha test
2019-03-02 20:17:41 -10:00
Jack Andersen
c45d5db182
Update hecl
2019-02-26 19:14:22 -10:00
Jack Andersen
1f04f7ae12
Add closefrom call to RunProcess
2019-02-26 19:13:19 -10:00
Jack Andersen
4cb26976bd
More thermal visor fixes; face reflection fix
2019-02-26 18:52:01 -10:00
Jack Andersen
6626557cc4
TexGen bug fix with diffuse-only pass
2019-02-26 18:50:13 -10:00
Jack Andersen
67b9882dbe
Thermal visor fixes
2019-02-24 22:14:59 -10:00
Jack Andersen
8e8ecaf4aa
Add fallback for diffuse expression
2019-02-24 22:10:34 -10:00
Jack Andersen
d78e90f593
Update hecl
2019-02-24 00:15:19 -10:00
Jack Andersen
a9254f6643
Ensure pipes aren't duplicated between blender instances
2019-02-24 00:14:44 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
470182de06
Support for diffuse texture identification in IR
2019-02-23 21:14:43 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
d13bd28281
Update boo
2019-02-17 19:46:29 -10:00
Jack Andersen
fc40190933
Implicit switch fallthrough refactor
2019-02-17 19:44:46 -10:00
Jack Andersen
6441bcc3a2
GCC build fix
2019-02-15 15:32:05 -10:00
Jack Andersen
fdbfbf74fd
Update athena
2019-02-15 15:31:21 -10:00
Jack Andersen
e815c4d461
Update hecl
2019-02-11 21:19:17 -10:00
Jack Andersen
f46cd474a6
Update boo
2019-02-11 21:19:02 -10:00
Jack Andersen
01af7b735d
Implement CScriptSpindleCamera
2019-02-09 18:41:35 -10:00
Jack Andersen
3cc65704d3
Disable contiguous surface splitting
2019-02-09 18:41:13 -10:00
Jack Andersen
88591f48f0
More bug fixes
2019-02-07 21:56:54 -10:00
Jack Andersen
b6af26fa91
addColor term for standard shader model
2019-02-07 21:55:39 -10:00
Jack Andersen
2b022c7d72
Better CMake configuration for Xcode
2019-02-03 15:38:35 -10:00
Jack Andersen
d88c9cc21b
Debug mode for metal shaders
2019-02-03 15:38:14 -10:00
Jack Andersen
a353c7ddcf
Metal shader fixes
2019-02-03 14:01:44 -10:00
Jack Andersen
23a6d66a8c
Add -j argument for hecl cooking
2019-02-03 14:01:12 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
f35285b076
Windows fixes
2019-01-28 22:25:51 -10:00
Phillip Stephens
4dd40f519e
Fix CScriptGenerator infinite recursion, update submodules
2019-01-26 15:22:51 -08:00
Phillip Stephens
7542cb9650
Minor fixes
2019-01-26 15:21:30 -08:00
Jack Andersen
aeb6a9a147
More mouse events for pause screen
2019-01-21 18:23:51 -10:00
Jack Andersen
8cbb1e650f
Update boo
2019-01-21 18:23:42 -10:00
Jack Andersen
851e113dc0
Implement CWarWasp
2019-01-15 18:22:44 -10:00
Jack Andersen
0178e8b7d6
PATH generation fixes for blender addon
2019-01-15 18:22:30 -10:00
Jack Andersen
5b55320e9b
Implement CPlasmaProjectile
2019-01-02 17:47:28 -10:00
Jack Andersen
6ff366f214
Update boo
2019-01-02 17:47:07 -10:00
Jack Andersen
147a9396c4
CBeetle implementation
2018-12-30 19:01:42 -10:00
Jack Andersen
96895c6150
Update submodules
2018-12-30 19:01:30 -10:00
Jack Andersen
ef63509bb3
Update lzokay
2018-12-26 11:40:01 -10:00
Jack Andersen
1d95cf9221
Update lzokay
2018-12-26 11:39:49 -10:00
Jack Andersen
e716d05cec
Switch to lzokay library
2018-12-19 17:45:48 -10:00
Jack Andersen
206e54210c
Switch to lzokay library
2018-12-19 17:44:40 -10:00
Jack Andersen
b7f35e0528
CRelAngle fix
2018-12-16 17:52:51 -10:00
Jack Andersen
838afd73ae
Update athena
2018-12-16 17:52:24 -10:00
Jack Andersen
f184291461
ANCS PAS I/O fix
2018-12-15 20:32:07 -10:00
Jack Andersen
0af86ab3c2
Update submodules
2018-12-15 20:30:35 -10:00
Jack Andersen
ec1cb75b25
Finish CSpacePirate implementation
2018-12-12 21:39:16 -10:00
Jack Andersen
f695aa44d4
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/hecl
2018-12-12 21:39:03 -10:00
Jack Andersen
d8da828d12
Update athena
2018-12-12 21:38:40 -10:00
Phillip Stephens
f776f89bee
Minor Console fixes
2018-12-09 21:12:10 -08:00
Jack Andersen
14747e39e1
Windows fixes
2018-12-07 20:46:17 -10:00
Jack Andersen
7a68a5350b
Update athena
2018-12-07 20:44:26 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
72193079ae
New code style refactor
2018-12-07 19:18:42 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
54c466276b
SIMD refactor
2018-12-07 15:31:11 -10:00
Jack Andersen
9c88971df6
Initial CSpacePirate and rag doll imps
2018-11-23 22:09:35 -10:00
Jack Andersen
1b073abb76
Change cheats CVar key
2018-11-23 22:08:44 -10:00
Phillip Stephens
89ece2e9b2
Proper CRandom16 usage
...
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Phillip Stephens
6695e9596d
Fix heclTest build
2018-11-09 15:31:51 -08:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
e2ec1f69a3
Vertex shaders do rigging computations in object space
2018-11-07 14:53:00 -10:00
Jack Andersen
3ef7386978
Proper interleaved rendering of indirect-textured particle instances
2018-11-04 21:25:28 -10:00
Jack Andersen
e140b16af8
Update boo
2018-11-04 21:25:18 -10:00
Jack Andersen
98c7525176
Initially working CEnvFxManager
2018-11-01 22:16:16 -10:00
Jack Andersen
b2586432c7
Proper CRLF-handling for #define
2018-11-01 14:32:28 -10:00
Jack Andersen
45fb8db388
Integrate SDNA parser for checking .blend types
2018-10-21 23:29:44 -10:00
Jack Andersen
344148e3b3
Add direct SDNA parser for blend files
2018-10-21 22:14:32 -10:00
Jack Andersen
8fb77eac2c
Various bug fixes
2018-10-20 18:14:00 -10:00
Jack Andersen
a230eeb3b1
Macros for shader extensions to determine blend factors
2018-10-20 18:13:25 -10:00
Jack Andersen
395e5c191b
macOS build fixes
2018-10-18 16:44:41 -10:00
Jack Andersen
808e46a4ef
Update boo
2018-10-18 16:19:17 -10:00
Jack Andersen
561bdac1c4
macOS build fixes
2018-10-18 14:57:16 -10:00
Jack Andersen
27ca93178a
Upside-down OpenGL reflection fix
2018-10-18 13:55:59 -10:00
Jack Andersen
3698199403
Reflection sampler fixes
2018-10-18 13:55:42 -10:00
Jack Andersen
8d839d8a17
Scan visor and waterbox fix
2018-10-16 17:26:55 -10:00
Jack Andersen
2e824b6bb5
Update boo
2018-10-16 17:26:21 -10:00
Jack Andersen
ad94f2d0f4
ApplicationReps.hpp fix
2018-10-16 15:01:50 -10:00
Jack Andersen
ba6e920034
Generate ApplicationReps.hpp in binary directory
2018-10-16 15:01:33 -10:00
Jack Andersen
2eb4573e53
Remove FLIPFROMGL from shaders, use F1 key for uncapping frame-rate
2018-10-15 21:28:41 -10:00
Jack Andersen
46a6fc67ed
Update submodules
2018-10-15 21:26:26 -10:00
Jack Andersen
919140c06f
macOS API sync
2018-10-15 17:17:02 -10:00
Jack Andersen
d395f4a79e
macOS build fixes
2018-10-15 17:15:05 -10:00
Jack Andersen
1851308021
Windows fixes
2018-10-14 10:16:21 -10:00
Jack Andersen
61a50aa57e
Windows sync fixes for API changes
2018-10-14 10:09:15 -10:00
Jack Andersen
1559163f98
Shader refactor bug fixes and attachment model extract/cook
2018-10-11 10:50:05 -10:00
Jack Andersen
aef455e1ab
Attachment model support in blender addon
2018-10-11 10:48:13 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
d1f0450401
Convert to pragma once
2018-10-06 17:38:44 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
0c3dece31d
Update logvisor
2018-10-06 16:57:55 -10:00
Jack Andersen
0ee18025dd
Huge shader infrastructure refactor
2018-10-06 16:53:57 -10:00
Jack Andersen
9a9ea9128e
Update submodules
2018-09-08 11:35:00 -10:00
Jack Andersen
170ff23843
Ensure bintoc creates output directory
2018-09-08 11:34:37 -10:00
Jack Andersen
ee4ce29884
Update submodules
2018-09-03 14:15:29 -10:00
Jack Andersen
31e3ee4d34
Update boo
2018-09-03 14:15:16 -10:00
Jack Andersen
56eeada360
Windows fixes
2018-09-02 20:34:09 -10:00
Jack Andersen
808f227b8d
Update boo
2018-09-02 20:33:02 -10:00
Jack Andersen
e46ec80b64
Integrate Amuse into hecl cook/extract for MP1/2
2018-09-02 14:46:16 -10:00
Jack Andersen
e16ef9709d
Update submodules
2018-09-02 14:45:32 -10:00
Jack Andersen
5a60a0acfc
Amuse API changes
2018-08-27 19:44:16 -10:00
Jack Andersen
be1184f822
Update boo
2018-08-27 19:42:14 -10:00
Jack Andersen
ddc415b668
Update submodules
2018-08-27 17:47:39 -10:00
Jack Andersen
a53748aff8
Update submodules
2018-08-25 21:57:25 -10:00
Jack Andersen
7ab391ccee
Update submodules
2018-08-24 22:38:48 -10:00
Jack Andersen
4da4b76434
Update submodules
2018-08-19 10:07:47 -10:00
Jack Andersen
9a0934482e
Update boo
2018-08-18 14:28:34 -10:00
Jack Andersen
0d64508ad4
Update submodules
2018-08-18 12:16:53 -10:00
Jack Andersen
e41680d467
Update athena
2018-08-09 20:19:07 -10:00
Jack Andersen
66fa8bbf9b
Update submodules
2018-07-27 18:33:24 -10:00
Phillip Stephens
34fdcd0a56
Update submodules
2018-07-15 10:13:38 -07:00
Jack Andersen
680cb7b353
Finish CInterpolationCamera
2018-06-27 15:17:01 -10:00
Jack Andersen
5b5e8212c3
Update boo
2018-06-27 15:15:57 -10:00
Jack Andersen
079c343557
ANIM cook fix; OBB generation crash fix
2018-06-15 16:26:58 -10:00
Jack Andersen
3f45710fb2
Fix cook tool crash
2018-06-15 16:26:30 -10:00
Phillip Stephens
4d8cf17078
Better handling for logging CVar
2018-06-12 20:20:49 -07:00
Phillip Stephens
61f744e15d
Defer values for unregistered CVars
2018-06-12 20:19:08 -07:00
Phillip Stephens
f6719cbec1
Initial implementations to support world teleportation via console, Add CVar for logging script messages
2018-06-12 19:08:11 -07:00
Phillip Stephens
801214d9a8
Add support for string literals in Console::executeString, add implicit get/set for CVars
2018-06-12 19:03:29 -07:00
Jack Andersen
1e36329ed4
Implement Metal fluid plane tessellation shader
2018-06-11 15:16:27 -10:00
Jack Andersen
eff677ca20
Update boo
2018-06-11 15:16:00 -10:00
Jack Andersen
8f9d7da3ee
Implement tessellation shader for HLSL
2018-06-07 15:15:46 -10:00
Jack Andersen
11f6617c2f
Update boo
2018-06-07 14:43:18 -10:00
Jack Andersen
ac424ff9eb
Implement CFluidPlaneGPU for GPU-computed water ripples
2018-06-06 18:43:26 -10:00
Jack Andersen
03cb7cf237
Ensure lighting extension is passed vec3
2018-06-06 18:36:46 -10:00
Jack Andersen
357a7efa9a
Various bug fixes
2018-06-01 20:06:40 -10:00
Jack Andersen
cded4dfe1d
Update boo
2018-06-01 20:06:10 -10:00
Jack Andersen
56a5cfd115
Fix TSan-reported race conditions
2018-06-01 14:03:31 -10:00
Jack Andersen
56a0661d33
Update boo
2018-06-01 14:02:20 -10:00
Jack Andersen
4062b2dfb7
Add AMD GCN hang fix; add frame counter to debug overlay
2018-05-31 20:38:01 -10:00
Jack Andersen
4c974c5275
Update boo
2018-05-31 20:37:40 -10:00
Jack Andersen
1e5b6f0fb5
Windows fullscreen fix
2018-05-28 17:41:28 -10:00
Jack Andersen
b50f0d8c10
Update boo
2018-05-28 17:41:13 -10:00
Jack Andersen
65fd883a99
Windows fixes
2018-05-28 10:27:41 -10:00
Jack Andersen
37ff06314e
Windows fixes
2018-05-28 10:24:16 -10:00
Jack Andersen
7e45600bed
Major Vulkan performance improvement
2018-05-27 11:35:58 -10:00
Jack Andersen
13e6bf0274
Update boo
2018-05-27 11:35:49 -10:00
Jack Andersen
5eea7f3d70
Fix Vulkan multisampling
2018-05-26 19:14:30 -10:00
Jack Andersen
1689902af3
Update boo
2018-05-26 19:14:06 -10:00
Jack Andersen
cc6d79e280
Various bug fixes
2018-05-26 18:22:38 -10:00
Jack Andersen
ae1c4ce890
Update boo
2018-05-26 18:20:27 -10:00
Jack Andersen
92ed463051
synchronize macOS with latest changes
2018-05-26 11:30:19 -10:00
Jack Andersen
c6b979f38e
Update boo
2018-05-26 11:29:54 -10:00
Jack Andersen
f2dda765af
Fix GEqual depth test
2018-05-25 17:42:20 -10:00
Jack Andersen
5bfa33c21f
Update boo
2018-05-25 17:42:03 -10:00
Jack Andersen
0d3a67e78f
Fix area token loading
2018-05-25 17:07:29 -10:00
Jack Andersen
c11557bcff
Make SIGINT a bit cleaner for packaging
2018-05-25 17:07:04 -10:00
Jack Andersen
a37fb861e1
Use glslang from upstream remote
2018-05-25 12:17:31 -10:00
Jack Andersen
ec58e5b35f
Use glslang from upstream remote
2018-05-25 12:17:22 -10:00
Jack Andersen
23c38e7e86
Update submodules
2018-05-25 12:03:16 -10:00
Jack Andersen
e77d62ab15
Update submodules
2018-05-25 12:02:52 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
77f814192e
Windows build fixes
2018-05-24 20:34:58 -10:00
Jack Andersen
1ada86cc03
Vulkan fixes
2018-05-21 21:51:08 -10:00
Jack Andersen
85bab33ae3
Update boo
2018-05-21 21:48:44 -10:00
Jack Andersen
536f943858
Vulkan backend fixes
2018-05-20 12:38:56 -10:00
Jack Andersen
6cadafa764
Update boo
2018-05-20 12:38:06 -10:00
Phillip Stephens
f4bd59bb2f
Disable CPatterned branches in CScriptActorKeyframe for now, update submodules
2018-05-20 08:38:44 -07:00
Phillip Stephens
6ac9a1de8a
Update boo
2018-05-20 08:37:48 -07:00
Phillip Stephens
c5bcd88851
Fix compiling of heclTest
2018-05-20 08:31:59 -07:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
d0d330062f
Resource tracing and memory leak fixes
2018-05-19 20:12:32 -10:00
Jack Andersen
979a54a8a8
More bug fixes
2018-05-17 18:16:33 -10:00
Jack Andersen
33d9ce1638
Update boo
2018-05-17 18:16:18 -10:00
Jack Andersen
10d36ac1d6
Fix actor physics move
2018-05-14 16:56:05 -10:00
Jack Andersen
69c08292d2
Update boo
2018-05-14 16:55:50 -10:00
Jack Andersen
41034fefda
Fix see though collision material
2018-05-10 21:02:42 -10:00
Jack Andersen
9c30a44a65
Fix see through collision material
2018-05-10 21:02:19 -10:00
Jack Andersen
12430610f1
Lots of bug fixes
2018-05-09 21:25:26 -10:00
Jack Andersen
fef55d7fc0
Update boo
2018-05-09 21:25:09 -10:00
Jack Andersen
f4f2278615
Add sanitizers to executable targets
2018-05-06 13:09:39 -10:00
Jack Andersen
b866ab0509
Add sanitizers to executable targets
2018-05-06 13:08:52 -10:00
Jack Andersen
ab398bd937
Update submodules
2018-05-06 12:47:38 -10:00
Jack Andersen
7c69b0f465
Update boo
2018-05-06 12:45:44 -10:00
Jack Andersen
cc28dc7f0d
Linux cook fixes
2018-05-05 15:32:53 -10:00
Jack Andersen
f2d9f1328f
Update boo
2018-05-05 15:32:36 -10:00
Jack Andersen
421e8d71eb
Update boo
2018-05-05 15:29:57 -10:00
Jack Andersen
70657efa82
Various space-saving cook optimizations and fixes
2018-05-05 10:56:42 -10:00
Jack Andersen
01994c82e3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/hecl
2018-05-05 10:56:27 -10:00
Jack Andersen
fda615f47e
Cook meshes with primitive restart indices
2018-05-05 10:55:59 -10:00
Phillip Stephens
0aac384e60
Fix windows build
2018-05-01 17:41:51 -07:00
Phillip Stephens
eae0dbd2bb
Add ability to flag commands
2018-04-29 20:11:37 -07:00
Phillip Stephens
031c139e2d
Merge commit '13b41ab'
2018-04-26 14:11:49 -07:00
Phillip Stephens
694bc0a888
Add ability to unregister command on the fly
2018-04-26 14:10:32 -07:00
Jack Andersen
aa84d7c725
Add emissive cycles shaders
2018-04-14 20:04:08 -10:00
Jack Andersen
54d2759ace
Lightmap UV fixes
2018-04-08 14:09:30 -10:00
Jack Andersen
2c5a662fec
Add adjacent area lightmap cooking
2018-04-08 14:08:33 -10:00
Jack Andersen
ed4d7445c7
More fixes for GameCube cooking
2018-04-07 10:55:57 -10:00
Jack Andersen
396790181a
Minimized shader hash generation; more compatible MultiProgressPrinter
2018-04-07 10:52:35 -10:00
Jack Andersen
d5e471bac3
Several GameCube cooking fixes
2018-04-03 22:31:29 -10:00
Jack Andersen
1eaa57bba2
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/hecl
2018-04-03 22:28:31 -10:00
Jack Andersen
b54dedb22b
Minor cook fixes
2018-04-03 22:28:13 -10:00
Jack Andersen
ecaf7f313f
Update submodules
2018-04-02 15:06:21 -10:00
Jack Andersen
e32b86f14e
Update athena
2018-04-02 14:43:19 -10:00
Jack Andersen
06d755cf4c
GameCube spec cook fixes
2018-04-01 18:27:24 -10:00
Jack Andersen
94988eb9e5
GX shader cook fixes; Resource cook passes
2018-04-01 18:26:21 -10:00
Jack Andersen
7a2fbfc582
Initial work on GameCube package targeting
2018-03-27 22:09:41 -10:00
Jack Andersen
c9f61eb9da
Fixes for GameCube targeting
2018-03-27 22:06:34 -10:00
Jack Andersen
7c0bf75f7a
Various windows fixes and additions
2018-03-23 11:56:17 -10:00
Jack Andersen
d1a66e15d4
Add parallel progress printing
2018-03-23 11:40:12 -10:00
Jack Andersen
08569104c2
Projectile collision fix
2018-03-14 14:27:45 -10:00
Jack Andersen
6180ec82b3
Fix lightmap script
2018-03-06 17:25:20 -10:00
Jack Andersen
48c285be11
FONT serialization fix; implement CPathFindSpline functions
2018-03-03 18:25:57 -10:00
Jack Andersen
905386d5e2
Update athena
2018-03-03 18:24:42 -10:00
Phillip Stephens
0c95ee6665
Update submodules, fix Linux build
2018-02-27 17:46:14 -08:00
Phillip Stephens
d40f9ffe30
Update athena
2018-02-27 17:43:34 -08:00
Jack Andersen
c15c5f47ed
Windows build fixes
2018-02-26 20:03:35 -10:00
Jack Andersen
d83f557f38
Update athena
2018-02-26 20:03:04 -10:00
Jack Andersen
72f9e77f56
Cooking bug fixes
2018-02-26 00:39:12 -10:00