Lioncash
acb9ac92e7
Runtime/CGameOptions: Use std::array where applicable
...
Makes the data a little more strongly typed; preventing implicit
array->pointer decay. It also allows simplifying assignments within the
CGameState code.
While we're at it, we can also eliminate several instances of magic
numbers related to the array sizes throughout the code.
2019-08-14 03:24:00 -04:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
898114d803
PART MBSP property yaml fix
2018-04-04 20:58:11 -10:00
Jack Andersen
97835607d9
More windows build fixes
2018-02-03 20:46:47 -10:00
Jack Andersen
e949b3419e
Display Gamma integration
2018-01-21 12:05:25 -10:00
Phillip Stephens
001125429f
Basic CGameAllocator implementation (WIP)
2017-09-12 08:27:48 -07:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Jack Andersen
a71e48cf43
More work on CPlayer
2017-07-16 17:04:14 -10:00
Jack Andersen
6c257e1811
Work on CPlayer
2017-07-15 20:13:37 -10:00
Jack Andersen
a550ce1959
Finish CMessageScreen
2017-05-31 11:26:50 -10:00
Jack Andersen
c3f04bcbaa
CAutoMapper work
2017-04-15 19:52:43 -10:00
Jack Andersen
28b1b38a67
Lots of work on CAutoMapper
2017-04-14 19:32:25 -10:00
Jack Andersen
b3c94f1d2b
Lots of HUD-related implementations
2017-04-01 17:03:37 -10:00
Jack Andersen
a0549cd82b
Work on CStateManager
2017-03-28 16:51:12 -10:00
Jack Andersen
db12dd2ea2
Implement CStateManager::Update
2017-03-23 19:30:16 -10:00
Jack Andersen
56328c3e4d
Lots of CMFGame integration
2017-02-17 16:19:50 -10:00
Jack Andersen
17d986bb43
Implement CGameOptionsTouchBar
2017-02-09 23:00:57 -10:00
Jack Andersen
b8613d61f8
Tons of save-related fixes
2017-02-07 20:48:43 -10:00
Jack Andersen
6a7fc0145f
Bitstream fixes
2017-02-05 17:21:58 -10:00
Jack Andersen
904166e016
RumbleFxTable and final FrontEnd options functions
2017-01-12 14:16:26 -10:00
Jack Andersen
f16c61cce8
Work on options portion of CFrontEndUI
2017-01-09 21:15:49 -10:00
Phillip Stephens
353dbadfe9
Code cleanup and corrections
2017-01-06 17:58:05 -08:00
Jack Andersen
0d4ea76c7f
CGBASupport implementations
2016-12-31 20:46:52 -10:00
Jack Andersen
db7c2aeaf2
GuiSys and FrontEnd work
2016-12-30 14:51:51 -10:00
Phillip Stephens
7b79e52740
Collision flags and SFX type handling
2016-12-25 23:58:44 -08:00
Jack Andersen
513d283bee
Merge branch 'master' of https://github.com/AxioDL/urde
2016-12-22 20:43:26 -10:00
Jack Andersen
d7f79d6ec3
Work on CMemoryCardDriver
2016-12-22 20:41:39 -10:00
Phillip Stephens
0fa395f9e1
More script object imps
2016-12-21 18:48:22 -08:00
Jack Andersen
9639ac75cc
Work on CMemoryCardDriver
2016-12-20 11:51:50 -10:00
Jack Andersen
a2b07ba357
CFrontEndUI work
2016-12-16 13:05:29 -10:00
Jack Andersen
f665812d6e
More CGuiSys and CFrontEndUI work
2016-12-15 18:35:49 -10:00
Jack Andersen
6b765838a7
Work on CFrontEndUI
2016-12-14 12:56:59 -10:00
Jack Andersen
a85ea968c3
MemoryCard PutTo implementations
2016-10-09 11:41:23 -10:00
Jack Andersen
7f987ab10e
Further CGameState imps
2016-09-24 15:58:54 -10:00
Jack Andersen
5de5c3d85f
Character factory support classes
2016-04-12 20:07:23 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Jack Andersen
d1faf4e72d
Windows refactors
2015-08-30 17:44:42 -10:00
Jack Andersen
746eb46026
various implementations
2015-08-19 16:52:07 -10:00
Jack Andersen
6809fcc4a4
Codebase refactor
2015-08-18 12:51:54 -10:00
Jack Andersen
520eec7aa2
Refactored directory layout for cleaner runtime organization
2015-08-17 12:05:00 -10:00
Jack Andersen
281b908574
Additional runtime stubs
2015-08-17 10:33:58 -10:00