Commit Graph

41 Commits

Author SHA1 Message Date
Lioncash 0e39c64bfc CMaterialList: Make interface constexpr 2019-09-18 12:45:11 -04:00
Lioncash 1f13fc05a0 CMaterialFilter/CMaterialList: Amend inclusions 2019-09-18 12:38:14 -04:00
Lioncash d3d629d405 RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen 003146f614 Work on CBabygoth 2019-06-29 21:29:49 -10:00
Phillip Stephens 568e15a89a More Flaahgra imps 2019-06-18 18:55:38 -07:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Phillip Stephens 9948532957 Initial CPuddleToadGamma imps 2018-11-30 16:44:33 -08:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
Phillip Stephens f5ea144b47 Various level streaming fixes, remove support for uncooked rep 2018-05-06 17:47:40 -07:00
Jack Andersen 1c44f8d1bc Various movement and HUD bug fixes 2017-12-18 17:05:50 -10:00
Jack Andersen 73ae278c87 Several collision fixes 2017-12-17 16:54:50 -10:00
Jack Andersen 7951cb1ee0 Bug fixes 2017-11-28 00:06:40 -10:00
Jack Andersen 4528a6b60a Additional CPlayer work 2017-07-23 13:45:04 -10:00
Jack Andersen ec7ac212ef Finish AABB area colliders 2017-06-25 15:36:31 -10:00
Jack Andersen a2c462529f Add some moving collision implementations 2017-06-22 07:56:51 -10:00
Jack Andersen 59771cf630 Finish CGroundMovement 2017-06-20 21:24:26 -10:00
Jack Andersen d4a97861dc Initial work on CGroundMovement 2017-06-18 21:00:50 -10:00
Phillip Stephens 46c70ecf11 Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes 2017-06-10 22:49:27 -07:00
Jack Andersen d3c4f69e6f Work on HUD interfaces 2017-04-06 19:35:09 -10:00
Phillip Stephens 01d7f42524 Initial CCollisionActorManager imp 2017-03-25 21:12:06 -07:00
Phillip Stephens fc51cd38aa Initial CCollisionActor imps, minor cleanup 2017-02-20 19:29:45 -08:00
Phillip Stephens 331253cd1f Initial CScriptActor imps 2017-02-10 16:52:52 -08:00
Phillip Stephens d9f5805356 Re-organize MP1 specific world objects 2017-02-05 12:23:58 -08:00
Phillip Stephens af1e22a62d Start naming EMaterialTypes values 2016-12-29 13:38:59 -08:00
Phillip Stephens 7b79e52740 Collision flags and SFX type handling 2016-12-25 23:58:44 -08:00
Phillip Stephens 8460b3b565 Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
Phillip Stephens 38fcf914b4 CFirstPersonCamera imps 2016-09-16 15:21:19 -07:00
Phillip Stephens eacf7b3822 CAreaOctTree stubs 2016-07-26 15:45:01 -07:00
Phillip Stephens ef63498c61 RelayTracker fixes 2016-07-25 10:58:47 -07:00
Phillip Stephens 9b62191975 Various imps, completed CCollisionResponse RE 2016-07-24 23:24:57 -07:00
Phillip Stephens aca8b48674 More loader imps 2016-05-22 22:36:20 -07:00
Phillip Stephens 4101ea78a2 Various imps 2016-05-03 02:24:50 -07:00
Phillip Stephens 6d9ccc7f89 Various Implementations 2016-04-24 22:53:06 -07:00
Phillip Stephens 38c9ece8ec Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-23 19:46:25 -07:00
Phillip Stephens f2d4040cdc Various implementations 2016-04-23 19:46:13 -07:00
Jack Andersen 9e652db6f0 Add CameraWaypoint loader 2016-04-23 15:10:47 -10:00
Phillip Stephens 4615f37f59 Various imps 2016-04-22 13:22:45 -07:00
Phillip Stephens 4ce505989b More script object imps 2016-04-20 14:07:18 -07:00
Jack Andersen 8537ea5d8d Add some script loaders 2016-04-19 11:25:26 -10:00
Jack Andersen 76afccbdbe More ScriptLoader imps 2016-04-18 14:17:49 -10:00