This is a reland of commit e241d64d25
It adds handling and tests for internal errors in the wire
Original change's description:
> Allow internal errors for pipeline creation failure
>
> Change-Id: I6b8c109ae67e230fea3fb14511c2b3562191c0fa
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132300
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Loko Kung <lokokung@google.com>
Change-Id: Icfda2d04bbb340fc4fdacf5ae65593bf958172fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132441
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This reverts commit e241d64d25.
Reason for revert: Missing the change to handle the enums in the wire
Original change's description:
> Allow internal errors for pipeline creation failure
>
> Change-Id: I6b8c109ae67e230fea3fb14511c2b3562191c0fa
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132300
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Loko Kung <lokokung@google.com>
TBR=enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,lokokung@google.com
Change-Id: I12309e85e888cc400729f88bb2340e8ecdf6b798
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132440
Auto-Submit: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Some drivers over-release this object when is accessed more than
once.
Bug: chromium:1443658
Change-Id: I861a74e7756dcf16b0a2d25a85bf47815b6779f0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132262
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Adds a white box test to ensure that D3D12 descriptor heap allocations
only are valid during the serial they are created on.
Bug: dawn:1701
Change-Id: I1e1587ab602d5472fbba9e751bf3cd1e6e5ead11
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132266
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL make sure developers are warned when zero-size dispatches and
draws occur. Even though those are valid, it is good to encourage
developers to avoid them when possible.
Bug: dawn:1786
Change-Id: I99cbe8d556569d2e779b7b9c64739c3e5da8e290
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132222
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Fr <beaufort.francois@gmail.com>
d3d11 doesn't allow creating a constant buffer with other GPU
accelerated usage. This CL workarounds problem by creating two
buffers one for uniform buffer usage, one for other usage, and
copy content to uniform buffer when it is needed.
Bug: dawn:1755
Bug: dawn:1798
Bug: dawn:1721
Change-Id: I26bfee1cca2204f6464ba611872c490165e97f68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132020
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL adds support for the transient attachment feature and texture
usage flag to Vulkan, using the usage flag to allocate textures via
lazily-allocated memory if the latter is available.
Testing is covered by the
MultisampledRenderingWithTransientAttachmentTest now being run on
Vulkan due to transient attachments feature now being supported on
Vulkan.
Bug: dawn:1695
Change-Id: I45a04d21b1b6ea612086a368b9c77a0ff43e93f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130180
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Colin Blundell <blundell@chromium.org>
Bug: dawn:1685
Change-Id: I6c9da45efac12986095be5dd1a3ed2a536b76d64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132302
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Loko Kung <lokokung@google.com>
Auto-Submit: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Change-Id: I6b8c109ae67e230fea3fb14511c2b3562191c0fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132300
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
The message now reports the group/number of the binding that failed
validation, as well as the buffer.
Bug: dawn:1604
Change-Id: Ib08a3eace5ec5ebaf9eecce01eb397b5c0681bd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131843
Reviewed-by: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Consumers of the event expect it to be signaled after all work
enqueued thus far. Ensure that commands are flushed to ensure this.
Fixed: dawn:1691
Change-Id: I1409c668119a12e5e50a1ce2924ebc16d0470a4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131880
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
This introduces the notion of FeatureLevel, currently consisting of
Core or Compatibility. Each AdapterBase is now constructed with the
FeatureLevel it supports.
When discovering PhysicalDevices, create an AdapterBase for each of
the FeaturLevels which that PhysicalDevice supports. For most of the
backends, this will mean Core and Compatibility, while OpenGL and
D3D11 support only Compatibility.
Bug: dawn:1796.
Change-Id: I828247ef43e2220805ccf6c08827aa5e2382a026
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
The problem is becasue a resource can not be set as input and
output at same time on device context. So we have to track used
slots and unset related slots before binding a group.
This CL also unset all affect slots when a render pass or compute
pass is end, so all related resources could be unref from the
device context.
Bug: dawn:1705
Change-Id: I597762ad8afa3b8df7139b0070f0b457d7319836
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131380
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL fix an issue related to tiering the maxBufferSize and
maxStorageBufferBindingSize limits. In detail, this CL:
1. Fix the maxStorageBufferBindingSize tiers to [128MB, 1GB, 2GB-4,
4GB-4] instead of the original last two 2GB-1 and 4GB-1, holding the
guarantee that maxStorageBufferBindingSize is a multiple of 4 bytes.
2. Add a maxBufferSize tier 4GB, ensuring the guarantee that
maxStorageBufferBindingSize must be no larger than maxBufferSize in
case of it tiered to 4GB-4. Previously the largest maxBufferSize tier
is 2GB, making this guarantee broken after tiering.
3. Move the adapter limits normalization logics in adapter initializing
to Limits.cpp to allow unittest. Related unittests implemented.
4. Normalize tiered limits to ensure that tiered
maxStorageBufferBindingSize and maxUniformBufferBindingSize are no
larger than tiered maxBufferSize. Related unittests implemented.
Issue: dawn:1780
Change-Id: I4821f196fa89c7f18ebbf8e5e45df1c3268db895
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130120
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
- Note unsafe API paths currently check both AllowUnsafeAPIs and
DisallowUnsafeAPIs toggle, allowing unsafe APIs if either is set to
explicitly allow them. This will be removed once users have been
updated.
Bug: dawn:1685
Change-Id: If322cc6dbe5ac3a02a31956df6fed0f5d3ec8e8f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131400
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This patch disables all the toggles about the alpha blending issue on
the latest Intel D3D12 driver which has the fix against all the related
driver bugs.
Bug: dawn:1579
Change-Id: Ief8b08fd00df1b2872d663245d728374fb38a5b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This CL raises "mapping already pending", "offset out of range", and
"size out of range", and "validation error" error to make it easier
for developers to know why APIMapAsync fail in those cases.
Bug: chromium:1431622
Change-Id: I6f04751b2d67420a51d94aeac39ffbfd6e126fbf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129740
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Fr <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This was listed as deprecated and has been for a while (at least a
year.) No code paths in Dawn make use of it and the few remaining
uses in Chrome are being removed in
https://chromium-review.googlesource.com/c/chromium/src/+/4501347
Bug: dawn:1797
Change-Id: Ifff4e5609e228080361e5d3a20a881eaf811ab6c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131321
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
It is necessary to use a semaphore to synchronize rendering and
presenting even when the graphics and present queues are the same.
This fixes rendering artifacts encountered on a Mali-G78 device.
Bug: dawn:269
Change-Id: Ieb0240d3668b7f9f68857ed3cf8d3bfea18cf33a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130221
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Albin Bernhardsson <albin.bernhardsson@arm.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Now that we don't need the symbol table to get the names of the types, we can just call FriendlyName() on the type directly.
Change-Id: I39478f5b8847ee032e77c15fd0de0665ddbf4811
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130220
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: James Price <jrprice@google.com>
- Adds a deprecation warning for the incorrect usage.
- Adds test to verify that the warning is emitted and that the results
are equal.
- Fixes all existing tests to use the newer code path.
Change-Id: I01bf85137ad1c66966e1aa0259ae03fc5247ba25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130320
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Change AdapterBase from an alias to PhysicalDeviceBase to a thin
wrapper class holding a ref to a PhysicalDeviceBase. This way,
mutiple AdapterBases can point at the same PhysicalDeviceBase.
For now, InstanceBase wraps all PhysicalDeviceBases discovered by a
backend in a single AdapterBase. In the future, this relationship will
become many-to-one.
Since Devices now maintain a ref on the AdapterBase wrapper (in order to
query toggles, etc), PhysicalDeviceBase::CreateDeviceImpl() now takes
the AdapterBase as an argument, so that the PhysicalDeviceBase knows
which AdapterBase to vend a Device for.
Note that the Toggles also still remain on the PhysicalDeviceBase, to
be moved up to the AdapterBase in a future change.
Bug: dawn:1774
Change-Id: Idef5d24fbd66d8552959230e246e453abddcc736
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131001
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Add ability to define custom protobuf structures for commands that
need to be hand written.
Bug: chromium:1374747
Change-Id: I69d5c55d69c3544835a23e4e0360900b991ccbd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brendon Tiszka <tiszka@chromium.org>
In case of misalignment, we write to a temp staging buffer first,
and then copy to the dest buffer using CopySubresourceRegion.
Bug: dawn:1776
Bug: dawn:1705
Change-Id: Iba44dd79d9ee4b02f8cc83263bcfc911e1cce136
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130140
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
- Note: Any future deprecations should directly use
device->EmitDeprecationWarning and switch to a ValidationError after
the deprecation period if applicable.
Bug: dawn:1685
Change-Id: Ia2e51eca32a9645ce362718200c50240d51d6ea0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Change-Id: I558b7a22359437dd2a54f05a55a4128a806c7783
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130760
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Set Toggle::ApplyClearBigIntegerColorValueWithDraw for device,
since D3D11 can only clear RTV with float values. It workarounds
issues for clearing some RTV with really big integer values.
Bug: dawn:1705
Change-Id: I2e7ec7f527b9a41edc28a004f7989842c6ced3b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130600
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
AdapterBase will become a (thin) wrapper class in an upcoming patch,
allowing a single PhysicalDeviceBase to be wrapped in multiple AdapterBases,
each with different toggles and flags.
For now, alias AdapterBase to PhysicalDeviceBase.
Design doc: https://docs.google.com/document/d/1Ag3UAD6D1OVt9-MwKltzLefVhwKRdX0RqML2etrYVS4/edit
Change-Id: Ie77e99508be5285b651aa24ccb412bc9ff8b0111
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130300
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Changes D3D12 descriptor allocator to invalidate existing descriptors
after the descriptor heap was submitted for use. This fixes a
synchonization issue where stale descriptors were seen as valid because
command list execution ran long.
Bug: dawn:1701
Change-Id: Ibfd450b3be6cf91d66e8dce4ffd19ecf1a37f7f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129920
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
To make B2B, B2T and T2B testes work, this CL implements several
missed functions:
- Texture::Clear() is need for initializing texture data
- Texture::Read() is need for readback data from 2d and 3d textures
Bug: dawn:1740,dawn:1768
Change-Id: Ib9e354c82fcdc8cc4e86b1699fa652cfc4a50721
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Expect ExternalImageDXGIImpl, most external image related code can
be shared between d3d11 and d3d12. This CL move those code into
d3d namespace
Bug: dawn:1724
Change-Id: I6c32cfd36880d4d009b272886a9369dc99dffbe6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130100
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The cases can pass now with a few fixes.
Bug: dawn:1776
Bug: dawn:1705
Change-Id: I4a38887c51d003b4e9b782fd9217c9ce2c7dd423
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128980
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL does the following:
* Adds a "transient attachment" bit to texture usage. This bit
specifies that the created texture will be used only during
this render pass.
* Adds a TransientAttachments Feature that gates the usage of
transient attachments.
* Adds support for transient attachments on Metal, where they're
used to create textures as memoryless.
* Adds validation tests and an E2T test of the feature.
A followup CL will add support in Vulkan.
Bug: dawn:1695
Change-Id: I3c7322dd1e4bee113062aae2e0494d292ee8cbc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129080
Commit-Queue: Colin Blundell <blundell@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Keyed mutex support was deprecated and the only known client using it,
Chromium, has migrated to fences. Remove all related keyed mutex related
code and tests. The useFenceSynchronization field is still present in
the external image descriptor since it's set by Chromium (to true) -
it'll be removed once Chromium stops setting it.
Bug: dawn:1612
Change-Id: Iaec3c16b18bb8ddbde55a7f54eaf4b944d0f06c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129300
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit f8ef5e95ac.
Reason for revert: Not the cause of flakes.
Original change's description:
> Disable SamplerTests on NVIDIA D3D11
>
> Suspect to be causing flakes in D3D12 sampler tests
>
> Bug: dawn:1779
> Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
> Reviewed-by: Loko Kung <lokokung@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
Change-Id: I72630f21d861acd9e266a0ac0c80e917f4f440bb
Bug: dawn:1779
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129600
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Having labels like [CommandBuffer from CommandEncoder "B"] will
provide greater context when developers don't provide labels to
every tier of object.
Bug: dawn:1746
Change-Id: Ibf72f97e054ff943b33c210e457422466e46a013
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127120
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Change-Id: I81ac6e70e086e1f5839733d2dd35c283ed6eba68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128681
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
These tests seem to cause flakiness in other sampling tests on NVIDIA.
Bug: dawn:1779
Change-Id: Ide341033a4f13d8294021752ad3d18850a7369d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Change-Id: I77044ee7f0ce1b066dd8c8a1ee1b34e07f5e9766
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128660
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This fixes a linking problem.
The conversion function should be a member of the Convert class,
not a freestanding function.
Change-Id: Ifa351e4ba6fb0e95fed311a11e9dc56e13eb1a0b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129260
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Suspect to be causing flakes in D3D12 sampler tests
Bug: dawn:1779
Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
D3D11 requires that buffers are unmapped before being used in a copy.
Bug: dawn:1772
Change-Id: I58c6d587538836a6aa70abecd8a764fc50c1e9ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Whitebox tests call internal functions directly. However, when
implicit device synchronization feature is turned on, some of these
functions will expect that the device is already locked. Thus leading
to assertion failures.
So we need to disable the tests when this feature is turned on.
Bug: dawn:1662
Change-Id: I1d65b4779c933313b5835f1bddbc57703b3ced53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Normal behavior of ApiObjectBase's APIRelease() which only locks the
device when last ref dropped is not thread safe if the object is cached
as raw pointers by the device. Example of cached objects: bind group
layout, pipeline, sampler, shader module.
The following scenario could happen:
- thread A:
- shaderModuleA.APIRealease()
- shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
- going to call shaderModuleA.LockAndDeleteThis().
- thread B:
- device.CreateShaderModule().
- lock()
- device.GetOrCreateShaderModule()
- shaderModuleA is in the cache, so return it.
- unlock()
- thread A:
- starting to call shaderModuleA.LockAndDeleteThis()
- lock()
- erase shaderModuleA from the cache.
- delete shaderModuleA.
- unlock()
This CL fixes this bug by locking the entire APIRelease() method until
we find a better solution.
Bug: dawn:1769
Change-Id: I1161af66fc24f3a7bafee22b9614b783e0dc4503
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128441
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>