Commit Graph

1128 Commits

Author SHA1 Message Date
Austin Eng 7b82609894 Make TextureComponentType an internal enum
Fixed: dawn:1682
Change-Id: Iadbe7e2829805fed9a7f7e3bb0925544f4318380
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130440
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-02 04:34:55 +00:00
Loko Kung ba242e53cc Removes remaining V1 deprecation utilities.
- Note: Any future deprecations should directly use
  device->EmitDeprecationWarning and switch to a ValidationError after
  the deprecation period if applicable.

Bug: dawn:1685
Change-Id: Ia2e51eca32a9645ce362718200c50240d51d6ea0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-02 00:38:56 +00:00
Stephen White 9091b46278 Rename AdapterD3D* -> PhysicalDeviceD3D*.
Bug: dawn:1774

Change-Id: I9eca75c75c1ec162112915af3bd8371e808c2d60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130421
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-01 23:10:47 +00:00
Peng Huang 5c2f1678be d3d11: add tests in AdapterDiscoveryTests test suit for d3d11
Bug: dawn:1705
Change-Id: I0841e00b9595651882c7b1c5ae21f00d0201c5a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-01 23:05:42 +00:00
Stephen White 8076b2ad73 Rename AdapterGL -> PhysicalDeviceGL.
Bug: dawn:1774

Change-Id: Ic137524027eb519af4cb46396b9a8cea9e4cb7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130420
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-01 21:51:16 +00:00
Stephen White 556147c333 Rename null::Adapter -> null::PhysicalDevice.
Bug: dawn:1774
Change-Id: I05f4578e08175c4ce5703c5555689ba517b4590d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130780
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-01 21:37:44 +00:00
Stephen White be4b208ab6 Rename metal::Adapter -> metal::PhysicalDevice.
Change-Id: I558b7a22359437dd2a54f05a55a4128a806c7783
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130760
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-01 21:04:15 +00:00
Austin Eng b15d853239 Split MakeVertexDesc so it is const
Fixed: dawn:1384
Change-Id: I6071097e8d78b8462459623443b66f3afa42d9d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130480
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <toji@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-05-01 19:57:35 +00:00
Loko Kung 4e9ebeff02 Deprecates PopErrorScope returning a bool.
Bug: dawn:526
Change-Id: Ia4e985fbe4fcb5edb3fe80849f5b0df0190eea00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-01 19:25:18 +00:00
Peng Huang fab65123e1 d3d11: remove the workaround in DeviceOutlivesInstance
Bug: dawn:1705
Change-Id: Ic10965ee246b197f72f2be063b6bf70122c5a4ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-01 19:16:33 +00:00
Peng Huang 765cdc283a d3d11: enable render related end2end tests
Set Toggle::ApplyClearBigIntegerColorValueWithDraw for device,
since D3D11 can only clear RTV with float values. It workarounds
issues for clearing some RTV with really big integer values.

Bug: dawn:1705
Change-Id: I2e7ec7f527b9a41edc28a004f7989842c6ced3b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130600
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-05-01 18:06:39 +00:00
Stephen White e4877b7e68 Rename AdapterBase -> PhysicalDeviceBase.
AdapterBase will become a (thin) wrapper class in an upcoming patch,
allowing a single PhysicalDeviceBase to be wrapped in multiple AdapterBases,
each with different toggles and flags.

For now, alias AdapterBase to PhysicalDeviceBase.

Design doc: https://docs.google.com/document/d/1Ag3UAD6D1OVt9-MwKltzLefVhwKRdX0RqML2etrYVS4/edit

Change-Id: Ie77e99508be5285b651aa24ccb412bc9ff8b0111
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130300
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-01 16:39:04 +00:00
Peng Huang 0e2a833da8 d3d11: enable entrypoint tests for d3d11 backend
Bug: dawn:1705
Change-Id: Ie8f29132726c015cbe4f552eb77afc1ecbc4a325
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130660
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-05-01 16:29:15 +00:00
Peng Huang 925b77605e d3d11: enable d3d11 by default if it is not built with chromium
Bug: dawn:1705
Bug: dawn:1778
Change-Id: I8d84582f6f9e84676572ecb9c174d0117468888b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-01 16:13:00 +00:00
Peng Huang 6ffec70123 d3d11: fix link errors
Bug: dawn:1724
Change-Id: If27342937e450d11a54f1d36f4378feb69d5e98e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130400
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-29 00:57:59 +00:00
Brandon Jones df6cb23649 Change D3D12 Descriptor Allocator To Invalidate Submitted Descriptors
Changes D3D12 descriptor allocator to invalidate existing descriptors
after the descriptor heap was submitted for use. This fixes a
synchonization issue where stale descriptors were seen as valid because
command list execution ran long.

Bug: dawn:1701
Change-Id: Ibfd450b3be6cf91d66e8dce4ffd19ecf1a37f7f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129920
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
2023-04-28 22:31:33 +00:00
Peng Huang 948ef4292f d3d11: fix Queue::WriteTexture() and enable queue related tests
Bug: dawn:1705
Change-Id: I63540d46335401aeaa46efe157fdb7a191aa4637
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-28 19:01:32 +00:00
Peng Huang 85d98a91f7 d3d11: fix and enable viewport end2end tests
Bug: dawn:1705
Change-Id: Ie75f301465b5000c9ebdd58ab0cb1901d251730e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128862
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-28 19:01:18 +00:00
Peng Huang e5a4cfb935 d3d11: enable some CopyTests
To make B2B, B2T and T2B testes work, this CL implements several
missed functions:
 - Texture::Clear() is need for initializing texture data
 - Texture::Read() is need for readback data from 2d and 3d textures

Bug: dawn:1740,dawn:1768
Change-Id: Ib9e354c82fcdc8cc4e86b1699fa652cfc4a50721
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-28 17:22:03 +00:00
Peng Huang d7a4483148 d3d: move some external image related code to d3d namespace
Expect ExternalImageDXGIImpl, most external image related code can
be shared between d3d11 and d3d12. This CL move those code into
d3d namespace

Bug: dawn:1724
Change-Id: I6c32cfd36880d4d009b272886a9369dc99dffbe6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130100
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-28 16:53:28 +00:00
Austin Eng 220aa01153 Fix name of libdawn_webgpu_dawn to libwebgpu_dawn
Fixed: dawn:1298
Change-Id: I7a32b644349837fcfc5e258232285b591f7e99a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129860
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-28 15:14:37 +00:00
Corentin Wallez 96b61c56fa Remove support for macOS 10.11 and 10.12
Fixed: dawn:1397
Change-Id: I58c899bb58c445d56c544828a52eddd720bc4847
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129840
Reviewed-by: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2023-04-28 11:55:21 +00:00
jchen10 c755ec54aa d3d11: enable BindGroupTests
The cases can pass now with a few fixes.

Bug: dawn:1776
Bug: dawn:1705
Change-Id: I4a38887c51d003b4e9b782fd9217c9ce2c7dd423
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128980
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-28 02:40:48 +00:00
Colin Blundell a406959e50 Add transient attachments and initial Metal support
This CL does the following:

* Adds a "transient attachment" bit to texture usage. This bit
  specifies that the created texture will be used only during
  this render pass.
* Adds a TransientAttachments Feature that gates the usage of
  transient attachments.
* Adds support for transient attachments on Metal, where they're
  used to create textures as memoryless.
* Adds validation tests and an E2T test of the feature.

A followup CL will add support in Vulkan.

Bug: dawn:1695
Change-Id: I3c7322dd1e4bee113062aae2e0494d292ee8cbc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129080
Commit-Queue: Colin Blundell <blundell@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-27 14:55:09 +00:00
Sunny Sachanandani c820dcc53e d3d12: Remove keyed mutex support
Keyed mutex support was deprecated and the only known client using it,
Chromium, has migrated to fences. Remove all related keyed mutex related
code and tests. The useFenceSynchronization field is still present in
the external image descriptor since it's set by Chromium (to true) -
it'll be removed once Chromium stops setting it.

Bug: dawn:1612
Change-Id: Iaec3c16b18bb8ddbde55a7f54eaf4b944d0f06c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129300
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-27 14:46:56 +00:00
Ben Clayton df218948ba Run clang-format
Change-Id: I9f93208a6670d9dc32a8900d03e0cfbc076adc41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-04-27 14:00:57 +00:00
Takahiro 5e4aad952e Make maxBindingsPerBindGroup 1000
To follow the WebGPU spec update
https://github.com/gpuweb/gpuweb/pull/4050

Bug: dawn:1767
Change-Id: Iec5c60de7af5cb8b8e1baa7fc378a6551c6b5bd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
2023-04-27 13:51:54 +00:00
Austin Eng 3a0a827ebe Revert "Disable SamplerTests on NVIDIA D3D11"
This reverts commit f8ef5e95ac.

Reason for revert: Not the cause of flakes.

Original change's description:
> Disable SamplerTests on NVIDIA D3D11
>
> Suspect to be causing flakes in D3D12 sampler tests
>
> Bug: dawn:1779
> Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
> Reviewed-by: Loko Kung <lokokung@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

Change-Id: I72630f21d861acd9e266a0ac0c80e917f4f440bb
Bug: dawn:1779
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129600
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-26 22:21:23 +00:00
Brandon Jones 1040f0e087 Show encoder in command buffer/render bundle messages
Having labels like [CommandBuffer from CommandEncoder "B"] will
provide greater context when developers don't provide labels to
every tier of object.

Bug: dawn:1746
Change-Id: Ibf72f97e054ff943b33c210e457422466e46a013
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127120
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-26 21:19:29 +00:00
Loko Kung aae9f6bc5f Fully deprecates DawnTogglesDeviceDescriptor.
Change-Id: I81ac6e70e086e1f5839733d2dd35c283ed6eba68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128681
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2023-04-26 17:50:55 +00:00
Le Hoang Quyen 759238b962 Suppress MultithreadTests.Device_Dropped*OnAnotherThread
These tests seem to cause flakiness in other sampling tests on NVIDIA.

Bug: dawn:1779
Change-Id: Ide341033a4f13d8294021752ad3d18850a7369d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-26 17:18:13 +00:00
Loko Kung abfa45baa4 Deprecates use of filter mode for mipmap filters.
Change-Id: I77044ee7f0ce1b066dd8c8a1ee1b34e07f5e9766
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128660
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-26 08:03:20 +00:00
David Neto 97d3554f99 dawn/node: fix binding for GPUBufferMapState
This fixes a linking problem.
The conversion function should be a member of the Convert class,
not a freestanding function.

Change-Id: Ifa351e4ba6fb0e95fed311a11e9dc56e13eb1a0b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129260
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-26 00:34:53 +00:00
Austin Eng f8ef5e95ac Disable SamplerTests on NVIDIA D3D11
Suspect to be causing flakes in D3D12 sampler tests

Bug: dawn:1779
Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-26 00:21:14 +00:00
Loko Kung d2aaf76eb9 Removes maxFragmentCombinedOutputResources limit and tests.
Bug: dawn:1756
Change-Id: I1fe73eb7987cdffdb2653e1072c4946b5bc3ef4c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127660
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2023-04-25 22:46:23 +00:00
Austin Eng d0d6fc911c Return a pointer to a global static for zero-length GetMappedRange
Bug: chromium:1430985
Change-Id: Iaca7a21487a5a7e2b41dd9a363a7efd913a0f208
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129180
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Brendon Tiszka <tiszka@google.com>
2023-04-25 21:33:22 +00:00
Peng Huang 65786ac998 d3d11: unmmap staging buffer before copy from it
D3D11 requires that buffers are unmapped before being used in a copy.

Bug: dawn:1772
Change-Id: I58c6d587538836a6aa70abecd8a764fc50c1e9ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-25 19:33:04 +00:00
Austin Eng 2dc9fe842d Return static pointer address for zero-length GetMappedRange
Bug: chromium:1430985
Change-Id: I0d13fce695bd999dd9e6a8127b91cea15276df22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128960
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-25 16:46:40 +00:00
Le Hoang Quyen 648db6cfb2 Add "MSAA resolve to mip lvl 1" multithread test.
Bug: dawn:1662
Bug: dawn:462
Change-Id: I13743fcd6f66c515c43b380b00b9235a24fa5a65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127080
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-25 16:19:30 +00:00
Ben Clayton 41428ad681 dawn/node: Updates for latest IDL
Change-Id: I5028187160fabe8217a39ffc0d20a6fbb59d3cc8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129001
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-04-25 14:45:38 +00:00
Peng Huang 96b09d29b2 d3d11: enable ColorStateTests and CommandEncoderTests
Bug: dawn:1705
Change-Id: I2d477ea3d9a42332f21c61c9b2b1d2ac48d8e631
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128760
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-25 10:58:29 +00:00
Yan,Shaobo 90d5154b5f Fix Cmake build on Android
Update CMakeList.txt for Dawn cmake build on Android platform

Bug: dawn:1765
Change-Id: I559dddcf378ccaa0868bfccac904b627e3ea22c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Albin Bernhardsson <albin.bernhardsson@arm.com>
2023-04-25 10:12:48 +00:00
Corentin Wallez 154bb3460c Use a reasonable workgroup size for ComputeBoids.
Bug: None
Change-Id: I7fb1d37173fe234e5bcdc33645d0cbc7b7ca3021
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129000
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2023-04-25 10:05:18 +00:00
Le Hoang Quyen 20e3e34ce7 Disable some whitebox tests if implicit device sync is enabled.
Whitebox tests call internal functions directly. However, when
implicit device synchronization feature is turned on, some of these
functions will expect that the device is already locked. Thus leading
to assertion failures.

So we need to disable the tests when this feature is turned on.

Bug: dawn:1662
Change-Id: I1d65b4779c933313b5835f1bddbc57703b3ced53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-04-25 09:08:34 +00:00
Peng Huang c1b3c74316 d3d11: use Texture::Copy for copy data to staging texture used in CopyTextureToBuffer
Bug: dawn:1768
Change-Id: I7f6488cf54764585eef61766c3d2a829ef186783
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-25 03:08:31 +00:00
Le Hoang Quyen 23f4396177 Add more multithread tests.
Bug: dawn:1662
Change-Id: I2b2c66c6f9a7b512ae9f8010a082e7306feaa6f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122060
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-24 20:12:00 +00:00
Peng Huang 653e99478e d3d11: enable some d3d11 end2end tests
Bug: dawn:1705
Change-Id: Id990739ec3905f146aeff2086b4c019b21798fdf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-24 19:48:47 +00:00
Le Hoang Quyen c5c2fce3ed Lock ApiObjectBase::APIRealease()
Normal behavior of ApiObjectBase's APIRelease() which only locks the
device when last ref dropped is not thread safe if the object is cached
as raw pointers by the device. Example of cached objects: bind group
layout, pipeline, sampler, shader module.

The following scenario could happen:
 - thread A:
    - shaderModuleA.APIRealease()
    - shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
    - going to call shaderModuleA.LockAndDeleteThis().
 - thread B:
    - device.CreateShaderModule().
    - lock()
    - device.GetOrCreateShaderModule()
    - shaderModuleA is in the cache, so return it.
    - unlock()
 - thread A:
    - starting to call shaderModuleA.LockAndDeleteThis()
    - lock()
    - erase shaderModuleA from the cache.
    - delete shaderModuleA.
    - unlock()

This CL fixes this bug by locking the entire APIRelease() method until
we find a better solution.

Bug: dawn:1769
Change-Id: I1161af66fc24f3a7bafee22b9614b783e0dc4503
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128441
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-24 17:33:37 +00:00
Peng Huang 0c33c143dc d3d11: implement copy between non-mappable buffer and texture
Also enable TextureFormatTest

Bug: dawn:1768
Change-Id: I7bf54e05cd8510c28ea57304d084b93386d6c502
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128340
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-24 16:21:47 +00:00
Peng Huang 11822d9c63 d3d11: enable MemoryAllocationStressTests end2end test
Change-Id: I295ee3aa32e7b7edd4f7edbf64fd1da5fdf33977
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-24 15:59:50 +00:00
jchen10 2fd411f7fe d3d11: Fix the failing BufferMapping cases.
This adds buffer usage tracking and corrects the usage of pending
command context.

Bug: dawn:1705
Change-Id: If327169429d4e0909bbcaa87a14bac9ef01ac2ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128180
Reviewed-by: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-22 02:33:45 +00:00
Loko Kung 89c89b7640 Removes deprecation period code for renamed APIs (i.e. endPass/dispatch)
- Note that by default these are already errors, not warnings.

Change-Id: If35284041963cd387839fe102efe4dca73e594dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128064
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
2023-04-22 00:33:51 +00:00
Peng Huang cc7028ba3f d3d11: suppress BufferMappedAtCreationTests.NonMappable*
BufferBase uses a staging buffer to upload data for non-mappable
buffer created with mappedAtCreation. However BufferBase doesn't
unmap staging buffer before copy data from it.  But d3d11 debug
layer complain this illegal usage. It causes test failures.

Bug: dawn:1772
Change-Id: Id1c386ac7c45f41487f9cc7ef4e431eab87ba1c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128480
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-21 11:15:39 +00:00
Loko Kung 2f845021d8 Removes/unifies deprecation period code for depthStencilReadOnly ops.
- Note that by default these are already errors, not warnings.

Change-Id: Iab9ecf3cfd54c0219777c2d1587a7752c3173595
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128102
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-21 10:44:13 +00:00
Loko Kung c421a4b0ce Removes deprecation period code for maxBufferSize.
- Note that by default these are already errors, not warnings.

Change-Id: I46afa6e54e7915ba54aa6990cd641288609108c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128101
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
2023-04-21 08:40:54 +00:00
Loko Kung 003e879fd9 Removes deprecation period code for multisampled float sample type.
- Note that by default these are already errors, not warnings.

Change-Id: I4eadbb6f71b2d2a39efe5755dbb6b8c329f1674f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128063
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
2023-04-21 05:57:20 +00:00
Loko Kung f9719b7588 Removes deprecation period code for maxColorAttachmentBytesPerSample.
- Note that by default these are already errors, not warnings.

Change-Id: I33202a0cca8167c4c79e4aeee680b6b7cf1ff830
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128062
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-21 04:43:13 +00:00
Quyen Le 87f51237b4 Revert "Disable frontend cache when implicit device sync is on."
This reverts commit 8cc6205bf7.

Reason for revert: Graphite actually reuses the bind groups between
draw calls using different pipelines and this change prevents it
from happening.

Original change's description:
> Disable frontend cache when implicit device sync is on.
>
> Normal behavior of ApiObjectBase's APIRelease() which only locks the
> device when last ref dropped is not thread safe if the object is cached
> as raw pointers by the device. Example of cached objects: bind group
> layout, pipeline, sampler, shader module.
>
> The following scenario could happen:
>  - thread A:
>     - shaderModuleA.APIRealease()
>     - shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
>     - going to call shaderModuleA.LockAndDeleteThis().
>  - thread B:
>     - device.CreateShaderModule().
>     - lock()
>     - device.GetOrCreateShaderModule()
>     - shaderModuleA is in the cache, so return it.
>     - unlock()
>  - thread A:
>     - starting to call shaderModuleA.LockAndDeleteThis()
>     - lock()
>     - erase shaderModuleA from the cache.
>     - delete shaderModuleA.
>     - unlock()
>
> This CL disables caching when ImplicitDeviceSynchronization is turned on
> until we find a better solution.
>
> Bug: dawn:1769
> Change-Id: Ideb2a717ece0a40e18bd1c2bef00817262bd25da
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127900
> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>

TBR=cwallez@chromium.org,enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,lehoangquyen@chromium.org

Change-Id: Ib13bba8005402d06963865fae919388a91e718f0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1769
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128440
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-04-21 03:10:12 +00:00
Jiawei Shao cd4b42b5a2 dawn/node: Implement Adapter.GetAdapterInfo()
Bug: dawn:1761
Change-Id: Ia1bf7841052897b69de50d6db41b05ee5645be47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128104
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-21 01:49:38 +00:00
Jiawei Shao 2d1136281e Add missing default return values to slience Wreturn-type
This patch adds two missing default return values to slience the
compilation warning "Wreturn-type" when building dawn.node.

Bug: dawn:1761
Change-Id: I87c8566cabba4c2e14174bf9f38f53ed3c0fdb74
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128103
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-21 00:29:43 +00:00
Peng Huang cf5aa73f81 d3d11: remove a noreached `break`
Bug: dawn:1795
Change-Id: I32e1407a5d9054ac81d672202b0597334aa7721e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128400
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-20 23:52:56 +00:00
Brandon Jones 6cb055b6aa Retain descriptor labels for error objects
Since these objects are more likely to be included in error messages
it's important that we keep the labels that the developer has given
them.

Bug: dawn:1771
Change-Id: I78f4ccc23ce40d8eeceed8ca7dd563dff949b4fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2023-04-20 23:35:14 +00:00
Le Hoang Quyen 8cc6205bf7 Disable frontend cache when implicit device sync is on.
Normal behavior of ApiObjectBase's APIRelease() which only locks the
device when last ref dropped is not thread safe if the object is cached
as raw pointers by the device. Example of cached objects: bind group
layout, pipeline, sampler, shader module.

The following scenario could happen:
 - thread A:
    - shaderModuleA.APIRealease()
    - shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
    - going to call shaderModuleA.LockAndDeleteThis().
 - thread B:
    - device.CreateShaderModule().
    - lock()
    - device.GetOrCreateShaderModule()
    - shaderModuleA is in the cache, so return it.
    - unlock()
 - thread A:
    - starting to call shaderModuleA.LockAndDeleteThis()
    - lock()
    - erase shaderModuleA from the cache.
    - delete shaderModuleA.
    - unlock()

This CL disables caching when ImplicitDeviceSynchronization is turned on
until we find a better solution.

Bug: dawn:1769
Change-Id: Ideb2a717ece0a40e18bd1c2bef00817262bd25da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127900
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-20 21:12:25 +00:00
Le Hoang Quyen 335573116c Add Device::GetSupportedSurfaceUsage() method.
This method will return supported usage flags that can be used to create
a swap chain.

Bug: dawn:1760
Change-Id: I7699c2c4ef7142c6bd06e72239d6e4f9112f15a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127440
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-20 20:42:05 +00:00
Peng Huang 91a23a3ac3 d3d11: CommandBuffer: implement render pass
Bug: dawn:1705
Change-Id: I21c6a8550f098cb1e97d5f0c9a93da53600fa8a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127700
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
2023-04-20 18:07:20 +00:00
AlbinBernhardssonARM ce2cdb4b4d Fix Dawn Native Android build
Fixes 2 CMake issues:
1. GLFW subdirectory was added regardless of
   DAWN_SUPPORTS_GLFW_FOR_WINDOWING.
2. Android uses the AHardwareBuffer implementation of
   memory service. But in the CMake MemoryServiceOpaqueFD.cpp
   was added instead of MemoryServiceAHardwareBuffer.cpp .

Bug: dawn:286
Change-Id: I6d81976a5c12717b3e565c4d9f8d5ae54f4e0446
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128260
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2023-04-20 17:58:59 +00:00
Peng Huang bd696e91d2 d3d11: fix several OOM end2end test on trybot
BufferTests.CreateBufferOOM/D3D11_Intel_R_UHD_Graphics_630 fails on
trybots due to buffer size overflow UINT which is used as size for
create ID3D11Buffer.

This CL fixes above issue and also uses CheckOutOfMemoryHRESULT()
to handle hresult from texture and buffer creation. It makes OOM
an allowed error.

Bug: dawn:1705
Change-Id: I2c4a4841cac15934fe83b7f7d6e568e9f3c8d210
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128280
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-20 17:27:17 +00:00
Peng Huang 03d68fa33f d3d11: CommandBuffer: implement compute pass
Bug: dawn:1705
Change-Id: I0d935a9ce42b08e436d68f1400ee9faf1ab00cc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127560
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-20 15:27:01 +00:00
dan sinclair 517278ac08 Move text/unicode into utils.
This CL consolidates the unicode code into utils. These are utility
libraries, so the extra namespace doesn't add much.

Change-Id: Id0de612b6be036392a3cb018bfe66733f2f1ebcb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127403
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2023-04-20 10:06:25 +00:00
Peng Huang 9e9c456075 d3d11: CommandBuffer: implement buffer and texture related cmd
This CL also enables several buffer end2end tests

Bug: dawn:1705
Change-Id: I16c23346a60f3f15dbfbb96b2cb8dc0f5ba8c89c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127405
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-20 03:24:55 +00:00
Shrek Shao a965f520f9 Add alphaToCoverage validation aligning with WebGPU V1
Add alphaToCoverage validation regards to targets[0] has alpha channel.

This change reflecting WebGPU V1 spec update is aimed to ship together
with WebGPU in Chromium.

Bug: dawn:1759
Change-Id: I0aef60cf8c4dc828e05d6027644ffed35b33f652
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128061
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
2023-04-19 23:42:36 +00:00
Peng Huang ff75ab9a87 d3d11: set object labels
Change-Id: I26b7accf973b03cef7ba113b0ee3672b99e41338
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126861
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-19 23:26:15 +00:00
Peng Huang b7285f3c9e d3d11: implement Buffer
Bug: dawn:1705
Change-Id: I4542cc2e0f4f6a7f0d13c5f071bfb25897350008
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-19 15:52:32 +00:00
Loko Kung c47e05ae50 Rolls third_party/gpuweb to 2e75d5e
- Needed to remove maxFragmentCombinedOutputResources limit.

Bug: dawn:1756
Change-Id: Ia7c87d845a79fafee45ab7d1e2b7798e3157945f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127940
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2023-04-19 09:08:42 +00:00
Jiawei Shao f4b9f95b68 dawn/node: Implement GPUBuffer.getMapState()
Bug: dawn:1761
Change-Id: Id01789a2df8afd5726f6fc776e7d825153fd0f85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127722
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2023-04-19 01:47:52 +00:00
Antonio Maiorano bacf44f964 Workaround dawn_wire_server_and_frontend_fuzzer ASAN false positive
When discovering Vulkan adapters, if none is found, the vulkan loader
DLL is loaded and then unloaded, which results in ASAN false positives
when the loader's previously allocated memory is re-used, which happens
in fuzzer::TracePC::ClearInlineCounters.

Bug: chromium:1427723
Bug: chromium:1038952
Change-Id: Idb205607426a0af22daba363e2679afaa33204b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127840
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2023-04-18 20:10:51 +00:00
shrekshao 8f0607a8c8 Fix D3D12 shader interstage truncating transform
Don't skip the TruncateInterstageVariables transform when
user defined interstage attribute input for fragment stage
is empty. Because builtin inputs could also cause register
mismatch for D3D12 HLSL compiler.

Add a boolean flag to Tint hlsl generator option to indicate
whether to run TruncateInterstageVariables or not.
This defaults to false in Tint, while Dawn always set
this to true for vertex stage.

Bug: dawn:1733
Change-Id: Ie4c3648b226513bf15f0e03ae4ce7f3cc09fdef4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127206
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2023-04-18 01:34:41 +00:00
Austin Eng 6a7bba54fa Add basic Dawn microbenchmarks using Google benchmark
The initial test tests bind group layout creation of
different sizes, cache / no-cache hit, with and without
multiple threads.

Change-Id: Ic9ed6c6f1c298d35cd1358c7ff492027c83649a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127346
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-17 18:11:51 +00:00
Le Hoang Quyen 7532f6665e Disable OOM tests when TSAN is enabled.
Bug: dawn:1725
Change-Id: I83ddaaf0d98d2831f95abbfbf5adfad268ebdba5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-04-14 22:38:28 +00:00
Peng Huang f5966b09e1 d3d11: enable d3d11 if dawn is not build with chromium
This CL enable build d3d11 by default, if dawn is not build with
chromium. d3d11 backend is not full implemented yet, so no tests
will run against d3d11 backend.

Bug: dawn:1705
Change-Id: Id689ab5168511af0f75f0b3537f246713de5ca45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127260
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-14 02:05:17 +00:00
Peng Huang 34d52ffa4c Revert "d3d11: add d3d11 backend in end2end tests"
This reverts commit 3fcf96dd8c.

Reason for revert: want to enable end2end test piece by piece on bots for d3d11

Original change's description:
> d3d11: add d3d11 backend in end2end tests
>
> Right now, many tests are not passed becasue unimplemented
> features in d3d11 backend. HoweverD3D11 backend is disabled on
> bots by default, so this CL will not break out bots.
>
> Bug: dawn:1705
> Change-Id: I57321b86a404bc245b71c467479fdee0464dee9b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126260
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>

Bug: dawn:1705
Change-Id: I95a1cc9a0962b01a6b31ea32b6129f109f4b3e42
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127240
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-13 22:45:28 +00:00
Brian Sheedy c0398e4174 Skip logging on Win official builds
Skips logging in sandboxed processes on Windows
official builds since the file handles will not
be set properly, causing crashes when we try to
write to stdout/stderr.

Bug: chromium:1429665
Change-Id: Ie70d0cc2e096bd22490dc3538467752b448f213b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127205
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
2023-04-13 20:41:23 +00:00
Le Hoang Quyen c405dddf5e Add missing locks to indirect draw validation & timestamp query.
Also added new multithreaded tests to verify them.

Bug: dawn:1662
Change-Id: I58ebe265edf58e0c4eb5d9337d3441a6bb972ed4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-13 15:59:15 +00:00
Peng Huang b08d87c06e d3d11: implement SwapChain
This CL also abstracts common code from d3d12::SwapChain to
d3d::SwapChain base class for sharing.

Bug: dawn:1705
Change-Id: I7b6ac8770b3c517fe552061de3c5589174ba5814
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126665
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-13 15:36:52 +00:00
Le Hoang Quyen a4866d0d97 D3D12's external image: Add multithread support.
Bug: dawn:1662
Change-Id: Id2d720af4e5e654b5f34aebf485bededc6d247ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-04-13 08:44:34 +00:00
Le Hoang Quyen 3e7a114a6e Add missing lock to APIBeginRender/ComputePass.
Add tests to verify multithreading behaviors of encoding render/compute
passes.

Bug: dawn:1662
Change-Id: I9bc6a0dd5d94b53b59e7e49a4611d4d55cc36e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-12 21:07:31 +00:00
Peng Huang 3dba94c1d4 d3d11: implement RenderPipeline
Bug: dawn:1705
Change-Id: If6de0d18c4da530ba63637aa095ae2f4a957c2f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126663
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-12 19:05:00 +00:00
dan sinclair 0b3fc055d3 Update samples to process events.
This CL updates the `dawn/sample` programs to call the
`dawn::native::InstanceProcessEvents` which allows things like shader
validation errors to be emitted.

Without this change the errors are never displayed.

Change-Id: I054bb4f7177c5d0c110e97409852143b2bef1e02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2023-04-12 13:19:35 +00:00
Peng Huang c3cc75067e d3d11: implement ComputePipeline
Bug: dawn:1705
Change-Id: I915000a747cc913ed52a423940d20e169b829315
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126664
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-12 00:02:30 +00:00
Peng Huang defda09e3c d3d11: implement Texture
Bug: dawn:1705
Change-Id: Iff5e301c04120a86ccf4eba33281233e4d972981
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126662
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-11 20:42:23 +00:00
Le Hoang Quyen dc626d357d Add missing lock when creating new pipeline during encoding.
This was unsafe when encoding indirect draws with validations on
multiple threads.

Bug: dawn:1662
Change-Id: I479bb35bc98dd314860955b3c30df788d18ed84e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-04-10 10:09:57 +00:00
Le Hoang Quyen 3dce55a6fe MetalBackend: Enable multithread support.
Bug: dawn:1662
Change-Id: If2f74b4bbce9d108fcd5906c2105f9ebd95845fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124400
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-04-10 09:33:43 +00:00
Corentin Wallez 087deedbc8 dawn.json: remove leftovers from implementation-based swapchains.
This also removes the need for special casing the swapchain creation
proc in the fuzzers because it is no longer possible to have a valid
CreateSwapChain call since the wire can't create a surface (which is no
longer optional).

Bug: dawn:269
Change-Id: Icc6ed5e82c1d5382628d71d212640d238cfba348
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126425
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
2023-04-07 14:59:55 +00:00
Corentin Wallez a48ba981ea Remove dawn_wsi.h
Bug: dawn:269
Change-Id: Ie1fb1a8109ff646b880c3e27762300167776d050
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126424
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-07 13:33:26 +00:00
Corentin Wallez 1226684b09 Merge NewSwapChainBase in SwapChainBase
Bug: dawn:269
Change-Id: I514c210f88e2bf1f501e2d814f8ab931c5ed724f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126423
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-07 13:30:50 +00:00
Peng Huang 6635b965b9 d3d11: implement ShaderModule
Bug: dawn:1705
Change-Id: I621a561e1b61762bb8347a74b24cb18a7c808ba3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126303
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-06 22:37:26 +00:00
Peng Huang 86e6a13649 d3d11: add BindGroup, BindGroupLayout and PipelineLayout
Bug: dawn:1705
Change-Id: I9bc7545328409c7ce8fd8adc26a35b872cda1420
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126302
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-06 19:59:05 +00:00
Peng Huang 4faf3d31ba d3d11: add Device, Queue, Sampler, etc
Bug: dawn:1705
Change-Id: I0cfc54a3be2c9dc4471d0b5b9cb7d6066519bcf1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126300
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-06 18:02:13 +00:00
Peng Huang ac77863352 d3d: supports more errors in HRESULTAsString()
Bug: dawn:1705
Change-Id: I811ed5867399fa417a0a542f3d4e706e989f0a23
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126660
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-06 17:12:04 +00:00
Le Hoang Quyen b7a3cbe8ca end2end tests: add --enable-implicit-device-sync option.
This option will allow tests to be run with
ImplicitiDeviceSynchronization feature.

Bug: dawn:1662
Change-Id: Ic001b2fa175f63e8d77eeb3b23d4d2cf52bb224e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126580
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-04-06 16:03:13 +00:00
Le Hoang Quyen c173a0ea88 Fix TRACE_EVENT wasn't thread safe.
TRACE_EVENT uses INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO and
INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO reads and writes to a static
variable on multiple threads.

Fix by using std::atomic for the static variable.

Bug: dawn:1700
Change-Id: I914bb73352e400f0adeafb64518d61099276270d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-04-06 08:08:00 +00:00
Le Hoang Quyen 7971bfe16f Add an option to enable implicit device synchronization.
1. Auto-generate mutex locking code in DawnNative's ProcTable's
functions. Using a mutex owned by the related Device.
  - Unless the function/class has "no autolock" attribute (new) in
  dawn.json. In which cases, no locking code will be auto-generated.
  - Currently Instance, Adapter, Surface, Encoder classes and
  Reference/Release method have "no autolock".

2. Added Feature::ImplicitDeviceSynchronization to enable Device's
mutex.
  - If this feature is disabled, lock/unlock Device's mutex is no-op.
  Auto-generated locking code will have no effect. This is the default.
  - This approach is used instead of generating two sets of ProcTable
  because it's cleaner and the internal code doesn't need to care about
  whether there is a mutex being locked or not. Furthermore, if there
  were two sets of ProcTable, and user used dawnProcSetProcs() to set
  global ProcTable, it would affect all other modules using different
  Devices. Even though those modules don't need thread safety.

Bug: dawn:1662
Change-Id: I75f0d28959f333318e4159916b259131581f79f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119940
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-05 19:35:07 +00:00
Austin Eng 78c496395c Always flush device callbacks when the callbacks are changed
With the wire, callbacks reference device-related data which is
freed when the device is unregistered from the wire. However,
the device that the wire refers to can live longer than this
and have its callbacks invoked at a later time, leading to a
use-after-free. Always flush the callbacks so that when the
wire unregisters a device and clears its callbacks, they are
called immediately and no dangling pointers remain.

Bug: chromium:1430221
Change-Id: Ib753b58cee5e7cb4d90ebd703958a0ddd5873573
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126481
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-05 17:10:58 +00:00
Corentin Wallez 8a6ed63809 Remove OldSwapChain*
Bug: dawn:269
Change-Id: I5bc6f5f8b98a88c5d0bd69e0d2eaf1e4bbd12e2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126422
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2023-04-05 10:13:01 +00:00
Corentin Wallez 961f7eae70 Remove all NativeSwapChain*
These were helpers to avoid the need for users of implementation-based
swapchains to implement them themselves. They are no longer used and can
be removed.

Also removes SwapChainuUtils.h that's no longer used.

Bug: dawn:269
Change-Id: I3c563edaf107e9ce04f708e8bacae9d231b0f40d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126421
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2023-04-05 07:24:44 +00:00
Corentin Wallez 974802d17c Remove BackendBinding and its implementations.
These were helpers for implementation-based swapchains that are getting
removed.

Bug: dawn:269
Change-Id: I44b0f9a9d221b9370c3eb2625c68e540b6e2ef46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126420
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-05 07:23:09 +00:00
Yan,Shaobo 2c4847e59a Fix bug about requiring unexpected files when compiling on Android
In MemoryService implementation, Dawn uses DAWN_PLATFORM_IS() to choose
required header files for different OS platform.

On Android platform, both DAWN_PLATFORM_IS(LINUX) and DAWN_PLATFORM_IS(ANDROID) are true. This caused some linux platform header files and implementations has been included unexpected when compiling on Android platform.

This CL strict the macro condition to ensure Android platform include AHardwareBuffer related files only.

Bug:dawn:1593
Change-Id: If64567edf99cd25a3783d8c456a1fc3f6a7dccf2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126323
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2023-04-04 08:57:46 +00:00
Peng Huang 3fcf96dd8c d3d11: add d3d11 backend in end2end tests
Right now, many tests are not passed becasue unimplemented
features in d3d11 backend. HoweverD3D11 backend is disabled on
bots by default, so this CL will not break out bots.

Bug: dawn:1705
Change-Id: I57321b86a404bc245b71c467479fdee0464dee9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126260
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-04 00:27:36 +00:00
Peng Huang ebfd505d29 d3d11: implement Adaptor, Backend, etc
This CL also moves some comman code in d3d12::Adapter and
d3d11::Backend to d3d::Adapter and d3d::Backend, so it can be
shared with d3d11 backend.

Bug: dawn:1705
Change-Id: Ica3bf33232d3380b7d4799c77bf9b43a8374a66e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-03 21:33:54 +00:00
Stephan Hartmann a7423b3d83 IWYU: add cstdint for uint8_t dawn::native::stream::ByteVectorSink
Bug: chromium:957519
Change-Id: I48436db0e203d793e47d717bfb75977c67145e94
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126120
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephan Hartmann <stha09@googlemail.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-03 13:51:27 +00:00
Le Hoang Quyen 44afd7112f Fix APIGetInstance() didn't increase external ref.
InstanceBase has two seperate ref counts: external & internal.
When we return it to the external user, we need to increase external
ref count as well.

Bug: chromium:1429835
Change-Id: I4b585d04149180418bd620e6e4d86522e033b64e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126080
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-03 10:04:42 +00:00
Yan,Shaobo 07b88f3aef MemoryService Choose Implementation based on ExternalImageType
This CL add supports for MemoryService choosing implementation based on
ExternalImageType in runtime instead of choosing in compile time.

This CL also removes MemoryServiceNull.cpp.

Bug: dawn:1593
Change-Id: Iddec1f5cf03a7d962ef12b8fd6293ffbb7dc064d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-03 02:14:21 +00:00
Peng Huang 70d8711973 [d3d] Move some texture format convert methods to d3d folder
Bug: dawn:1705
Change-Id: I08a348666785ab25110b179e37b6a2869313d998
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125241
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-31 17:24:31 +00:00
Peng Huang 3f76570d9a Print FPS for sample Animometer
Change-Id: I21ae60077638944258436c4cab14cc1d98e7f169
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125881
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-31 16:44:51 +00:00
Antonio Maiorano d8f0f44b54 dawn: enable IEEE strictness for compute pipeline to match render pipeline
This is the only flag we set for FXC compilation of render pipelines that we don't set for compute.

This fixes a (potentially unrelated) bug I've been looking into it (tint:1887

Bug: tint:1887
Change-Id: Iaf67ebe9221cd1d6e4e20afe0bcd3e5aa6e89366
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125820
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-31 12:24:10 +00:00
Peng Huang 151e67b5d1 Support D3D11 backend for dawn samples also add toggle options
Bug: dawn:1705
Change-Id: I192ea2e8f85df8f995855109ef20eaf3bfd1ffa0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125840
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-31 01:03:42 +00:00
Le Hoang Quyen 947a7deb99 DawnNative: Add dawn::native::InstanceProcessEvents()
Make this a standalone function instead of a dawn::native::Instance's
member method.

Some code base don't use dawn::native::Instance but instead use
wgpu::Instance. And InstanceProcessEvents() function actually returns
a bool unlike wgpu::Instance::ProcessEvents() which returns void.

Bug: dawn:752
Change-Id: Ia354a4ed5b5568ee23bcc70935c104059a9f6fc8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125660
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-03-29 07:06:18 +00:00
Yan,Shaobo 8e414572be Add ServiceImplementation class in external_memory
This CL introduced ServiceImplementation class. Service class deleate
its work to ServiceImplementation class.

Different platforms inherit ServiceImplementation class and implement
it to support Service class. It helps isolate implementaion and
interface. And it's the base for supporting choosing implementation
in runtime.

Bug: dawn:1593
Change-Id: Ib18dfaa41ef4a1ce9554a5241cac1ef0fede8dd8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125481
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-28 06:33:41 +00:00
Yan,Shaobo ef62a88f89 Rename Service Files in external_memory and external_semaphore
This CL do a pure rename work as the base of External memory
service refactory.

Bug: dawn:1593
Change-Id: If9595e8d8be97f5eb725acff8891e0bd1baf8928
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2023-03-28 01:17:19 +00:00
Le Hoang Quyen 99b8081e31 Add AdapterBase::APIGetInstance
This method is useful for Chrome to query the Instance from Device
by calling device.GetAdapter().GetInstance(). Then
instance.ProcessEvents() can be used to poll for events instead of
device.Tick().

Bug: dawn:1726
Change-Id: I45b5760bc07869a191ae3fd02ec25b99d78b068b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-03-24 15:50:50 +00:00
Yan,Shaobo 8150d1cf81 Add natural size in imageCopyExternalTexture
CopyExternalTextureForBrowser() uses external texture visible rect
as source size in previous.

But video frame natural size is the only one developer could get
from HTMLVideoElement and it means the size browser present video
on screen.

This CL add "natural size" in imageCopyExternalTexture and uses this
size as CopyExternalTextureForBrowser() source size.

Bug:dawn:1694

Change-Id: I2a3bfa8e689df11d1d13320d40ad02c7090425e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123380
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-24 03:43:56 +00:00
Peng Huang 35cab288aa [d3d] Move DumpCompiledShader to d3d folder
It will be shared between D3D11 and D3D12.

Bug: dawn:1705
Change-Id: If38122484a9063f158e83d364e2615a4ff10ead7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124884
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-24 00:08:29 +00:00
Peng Huang 88daf92d34 [d3d] Move shader translation and compile code to d3d
So it can be shared between d3d11 and d3d12 backends

Bug: dawn:1705
Change-Id: Iffabe8d77a0ac3713da985c0cac5839299dc2a47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124883
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-23 18:32:00 +00:00
Brendon Tiszka a045643361 Add Dawn Wire Server LPM Fuzzer [2/N]
Add generators for protobuf files.

This CL contains the basic logic required to generate the protobuf
files from dawn.json and the newly added dawn_lpm.json for
libprotobuf-mutator.

Bug: chromium:1374747
Change-Id: I5dd207ed94ecdac365306c26e79b6cc18d3978f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114640
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brendon Tiszka <tiszka@chromium.org>
2023-03-23 16:02:20 +00:00
Le Hoang Quyen de078bad8d Forward callbacks to Instance after Device is destroyed.
When InstanceBase::ProcessEvents() iterates through list of devices, one
device might be being destructed on another thread. Even if we try to
increase ref count of that device inside the ProcessEvents(), the device
might be in the middle of destructor call on another thread, increasing
the ref count is invalid in this case.

This CL attempts to fix this issue by removing the device's pointer
from InstanceBase earlier: when DeviceBase::WillDropLastExternalRef()
is called. After this point, any callback registered to this device will
be forwarded to InstanceBase's callback queue instead.

Bug: dawn:752
Change-Id: I8ae86575e34f753e52a76f5fc774bbb5366a1b85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124281
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2023-03-23 15:16:46 +00:00
Austin Eng 0dc09c01a4 Workaround empty occlusion queries on Apple GPUs
Fixed: dawn:1707
Change-Id: I73f2b595c57830266e7d34ca9e483d803a00d331
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125180
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2023-03-23 07:15:03 +00:00
Austin Eng fa2d3851a8 Remove D3D12/NVIDIA occlusion query suppressions
This was fixed a while ago in
https://dawn-review.googlesource.com/c/dawn/+/48320
which filled the resolve buffer with 0 and only
resolved the available queries.

Bug: dawn:973
Change-Id: Icf6f83eeca65507ba3e6dda9e9f910d684465622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
2023-03-23 07:11:23 +00:00
Austin Eng 7605d59518 Add a test that an empty occlusion query is 0 if preceded by non-empty
Bug: dawn:1707
Change-Id: I89910d418780c714975b8b9e237bc9cdedfe91c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125101
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-03-22 19:04:35 +00:00
jchen10 4cd9a62b36 Add VulkanClearGen12TextureWithCCSAmbiguateOnCreation toggle
This works around an Intel Gen12 mesa driver bug by clearing some
R8 textures on creation to mitigate the buggy CCS ambiguates.

Bug: chromium:1361662

Change-Id: I7311275d0c9fc5928985e2a51b4eb7b30459b493
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-22 03:15:27 +00:00
Peng Huang ff023dcc4b Move D3DCompliationRequest struct to d3d folder
So it can be shared between D3D11 and D3D12 backends.

Bug: dawn:1705
Change-Id: Iafd2a1d66a9989229892f86a61a0d4df26f3d672
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124881
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-21 17:17:48 +00:00
Austin Eng 9a73375ddd Set depth clear value to 0 if it is unused (load op load)
VVL complains if it is NaN (the default value)

Fixed: dawn:1718
Include-Ci-Only-Tests: true
Change-Id: I397ad15dc7d5c142d7bd29f4301de27331aa7141
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124820
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
2023-03-20 22:37:17 +00:00
Zhaoming Jiang 6af073cecc Tint&Dawn: Enable f16 override
This CL enable using f16 override, and also fix related tests in Dawn
and Tint.

Bug: tint:1473, tint:1502
Change-Id: I8336770e8a73e5023c1aba224b7b5f21692fbaa6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124544
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-03-20 10:32:45 +00:00
Jiawei Shao 6b41ccc6ec Vulkan: Disable suballocation for 2D textures in some situation on Intel Mesa
This patch disables resource sub-allocation for the 2D textures with
CopyDst or RenderAttachment usage on Intel Gen12 GPUs using Mesa
driver on Linux and ChromeOS because of the driver issues about rebinding a
VkDeviceMemory from a VkImage to another VkImage.

Bug: dawn:1688
Change-Id: I28bb01a2d641a9024330ed761d27e0145d6b8aad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124382
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-03-18 02:54:58 +00:00
Austin Eng a66fa9b06f d3d12: track graphics/compute state independently
Fixes a bug where Dawn incorrectly did not re-apply state
when transitioning between compute and render passes. If
a compute and render pipeline share the same pipeline layout,
all of the resources for the graphics pipeline need to be rebound
since the graphics state in D3D12 is disjoint from the compute
state.

Fixed: dawn:1689
Change-Id: I7d25a1c7954039c4130e67b682ebc05324353e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
2023-03-17 18:42:52 +00:00
Peng Huang b4c5e0d32a Refactor some common code from d3d12::Device to base d3d::Device
Bug: dawn:1705
Change-Id: Ibb69e4a60f77810b688dbd64d3ccf3b07478bad3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124522
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-17 18:14:38 +00:00
Corentin Wallez d6b601790f dawn.node: Remove unnecessary check that TypedArrays are in bounds
This should be done by V8 on the creation of TypedArray anyways.

Bug: None
Change-Id: Ia0eacfe3a0434acf81b7d0d6473db9aa97c78c09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122121
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-17 10:39:33 +00:00
Zhaoming Jiang 981d5a6f08 Dawn: Refactor adapter features, part 1
This CL make adapter base holds it supported features set as private
instead of protected and provide a method to set features enabled. This
CL also rename SetSupportedFeatures in null adapter to
SetSupportedFeaturesForTesting.
This is a pre-CL for implementing UseDXC as instance toggle, which may
require further refactor and adapter features logic to handle the toggles.

Bug: dawn:1495
Change-Id: I0a07e5653b43f18278cb4a2fe90985cc90b66068
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124421
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-03-16 19:06:33 +00:00
Ben Clayton d493c0f314 Dawn: Break dependency on ANGLE
Fixed: dawn:1715
Change-Id: I6d7965a9a73c42a2aca59b03379aa68aea1695c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124460
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-16 14:31:25 +00:00
Le Hoang Quyen 8a237d9566 Fix dawn_wire_server_and_frontend_fuzzer's timeout
This was caused by DeviceNull's APITick() always returning true leading
to the Instance.ProcessEvents() polling code looping forever.

Until we fix the DeviceNull's implementation, only call
Instance.ProcessEvents() once for now.

Bug: chromium:1424846
Bug: dawn:1712
Change-Id: Ieead95230cfd9a5ee7c977a7da2a98e7486ea4ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124282
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-03-15 20:16:51 +00:00
dan sinclair 39d4065653 Move BindingRemapper and MultiplanarExternalTexture to a backend transform.
In most backends, MultiplanarExternalTexture must run before the
BindingRemapper. The exception is the Vulkan SPIR-V backend where
it has to run before Multiplanar. This CL moves both of the transforms
to backend transforms and sets up the ordering as needed in the
generators.

Bug: tint:1855 chromium:1421379
Change-Id: I8223bce40babe901fe08bb1e8f033243837d7b18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123522
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-15 13:41:46 +00:00
dan sinclair 0551c4f40f Move MSL configuration for `ArrayLengthFromUniform` transform.
The configuration for the `ArrayLengthFromUniform` transform was pulled
out to generator options in a previous CL. The HLSL backend was updated
to pass this information into the generator. The MSL backend was using
the deprecated path of having the transform determine the values.

This CL updates the MSL backend to pass the information into the
generator and removes the deprecated code from the transform.

Bug: tint:1855 chromium:1421379

Change-Id: I679c57914d575a758a9ff03b9db27a051d55fe17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-15 11:07:26 +00:00
Peng Huang 242e1efc98 Refactor comman code from d3d12::Adapter to base class d3d::Adapter
Bug: dawn:1705
Change-Id: Ib11c25cdb2ecffe6fa27c1c1945b02cfa69810c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124080
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-15 00:43:24 +00:00
Peng Huang 6118351432 Refactor common code out from BackendD3D12 to BackendD3D
Those common code will be shared between BackendD3D11 and
BackendD3D12. And this change will not change any logic.

Change-Id: I52a7b1932983d988e1b9656283a123b1c1c82531
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124062
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-14 20:04:14 +00:00
Le Hoang Quyen 69e1c4b638 DawnNative: implement Instance::ProcessEvents
Since https://dawn-review.googlesource.com/c/dawn/+/120940, callbacks
will be deferred to be executed in next device.APITick() instead of
immediately.
However, if the device is already destroyed (last ref dropped),
user/wire_server has no chance to call device.APITick() anymore, leading
to the callbacks waiting in queue forever.

This is also possibly the cause of memory leaks in cluserfuzz tests.

This CL attempt to fix it by implementing Instance::ProcessEvents():
In this method, every created device will invoke APITick() even if it is
already lost/externally released.

bug: chromium:1422507
bug: dawn:752
Change-Id: Iec69ad3b547a7e88c6e1a2225b13ad060a501a4f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123420
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-03-14 19:03:10 +00:00
dan sinclair 1f6ce67ed2 Move `clamp_frag_depth` transformer to backend.
This CL moves the `clamp_frag_depth` transform to be controlled by the
SPIR-V backend.

Bug: tint:1855 chromium:1421379
Change-Id: Ia439d812d4baf35d4d4955595938a2bd5e647167
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123560
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2023-03-14 16:33:55 +00:00
Peng Huang a56069b03d Remove some unnecessary #include
Change-Id: I51382e4b4d68da55631d37b1b72fecaaef2b16ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124020
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-14 15:47:02 +00:00
Loko Kung ebf8b7fd91 Flips the default deprecated code path to error instead of logging.
Bug: dawn:1677
Change-Id: I833b024fa89ee2eeed1dda80ad6e39f52bbcf8ba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117535
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-14 07:12:53 +00:00
Peng Huang fb27a0a3e4 Move some files from d3d12 to d3d folder
Those files will be shared between d3d11 and d3d12 backends.

Change-Id: I0ec01365ccc465dfb0e9843a313d87ce649c940e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123740
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-14 01:12:29 +00:00
Stephen White 76cd4332cc Vulkan: enable frag shader placeholder.
The Vulkan spec mandates the use of a fragment shader unless
rasterizer discard is enabled. For now, enable the placeholder
fragment shader in all cases, with a bug logged to optimize it
for the rasterizer discard case.

Bug: dawn:1696 dawn:1698
Change-Id: I9e85e6308a9952fc505382488c618897bd9abc7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123503
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-03-10 19:20:15 +00:00
James Price 55509fae00 Roll third_party/gpuweb to 1f8a05a
Fixup Dawn node as necessary.

Change-Id: I96b9a078adba1c8988f9bc5835e1f7645c67a57d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123501
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-03-10 11:06:36 +00:00