Commit Graph

70 Commits

Author SHA1 Message Date
Brandon Jones 11d32c8095 Implementation of Debug Marker APIs
Introduces pushDebugGroup, popDebugGroup, and insertDebugMarker implementations
for Vulkan and Metal using VK_EXT_debug_marker and XCode, respectively.

Bug: dawn:44
Change-Id: I0ae56c4d67aa832123f27a1fcdddf65746261e57
Reviewed-on: https://dawn-review.googlesource.com/c/4241
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-20 20:21:00 +00:00
Corentin Wallez f20f5b9493 WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.

BUG=dawn:8

Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-20 11:46:16 +00:00
Tom Anderson c1d15b1dbf Fix build error with use_custom_libcxx=true on Windows
std::codecvt has a protected destructor, so it needs some extra boilerplate to
be used with std::wstring_convert.  This CL follows the example from [1].

This was working before because MSVC is nonstandard and std::codecvt::~codecvt
is public.

[1] https://en.cppreference.com/w/cpp/locale/codecvt

BUG=chromium:801780

Change-Id: Ic4b5baabcd9bfc9f60231204f050e369e79b4579
Reviewed-on: https://dawn-review.googlesource.com/c/4840
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-18 10:48:53 +00:00
Jiawei Shao 81da14f45c Remove RenderPassDescriptor from BeginRenderPassCmd
This patch removes RenderPassDescriptor from BeginRenderPassCmd so that
all the backends can get the data of render pass from the non-pointer
field of BeginRenderPassCmd instead. In this patch, RenderPassDescriptor
has been removed from all Dawn backends other than the virtual function
DeviceBase::CreateRenderPassDescriptor().

This patch is one of the preparations on completely removing
RenderPassDescriptorBuilder from Dawn.

BUG=dawn:6

Change-Id: I3a78f0b2d5318c2bf85858d6fbe939b7861a2cf8
Reviewed-on: https://dawn-review.googlesource.com/c/4800
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-18 08:56:03 +00:00
Yunchao He 7775258f98 Rename BlendState to ColorState, in order to match web idl
BUG=dawn:106

Change-Id: Id2cb1788becfacd09bd7f420d6525d22f96d1fe2
Reviewed-on: https://dawn-review.googlesource.com/c/4781
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-16 02:27:30 +00:00
Bryan Bernhart 67a73bd9fa Memory manager: buffer uploads (Metal+refactor) - Part 3
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: If4d3e717186895b1409502c1dea5ab751a4776b2
Reviewed-on: https://dawn-review.googlesource.com/c/4440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-02-15 21:18:40 +00:00
Corentin Wallez 7be2a71f2b Descriptorize SwapChain.
This also makes SwapChain support WebGPU-style error handling.

BUG=dawn:8

Change-Id: I5a142ae58600445f0f44f6dbe419cb7c3cdc9464
Reviewed-on: https://dawn-review.googlesource.com/c/4660
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-15 11:15:58 +00:00
Jiawei Shao c8b067d2df D3D12: Remove RenderPassDescriptorD3D12
This patch removes RenderPassDescriptorD3D12 completely and moves the
creation of RTVs and DSVs to CommandBufferD3D12::RecordCommands(), where
we allocate all RTVs and DSVs used in the current command buffer in one
RTV heap and one DSV heap. Note that the method to allocate RTVs and
DSVs are too simple in this patch, and we will optimize it later.

This patch also adds a test to make sure Dawn works correctly when we
use two different render passes in one command buffer.

This patch is one of the preparations on completely removing
RenderPassDescriptorBuilder from Dawn.

BUG=dawn:6

Change-Id: I02e30c007fb8668a7474a3caf7a858782d0c92df
Reviewed-on: https://dawn-review.googlesource.com/c/4520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 10:55:08 +00:00
Yunchao He 108bcbd5c9 Split AttachmentStateDescriptor, in order to match web idl
AttachmentStateDescriptor was removed in web idl. Its format info
for color attachment and depth/stencil attachment were split and
added into BlendStateDescriptor (renamed to ColorStateDescriptor)
and DepthStencilStateDescriptor (became optional) respectively.

This change makes dawn project match the revision in web idl.

BUG=dawn:106, dawn:102

Change-Id: If57b060db7b4b5d1124b4a79a3b92a3880047722
Reviewed-on: https://dawn-review.googlesource.com/c/4561
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 02:20:57 +00:00
Austin Eng 1541c8ba7a Remove |start| and |size| from buffer mapping
This is part of making buffer mapping match WebGPU

Bug: dawn:7
Change-Id: Ia97c872e398112aef0f93c98618c8a7f3ff0c19a
Reviewed-on: https://dawn-review.googlesource.com/c/4580
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-14 19:31:17 +00:00
Yunchao He b2207737ab Construct VertexAttributeDescriptor, in order to match web idl
The parameters about vertex attribute were encapsulated in
VertexAttributeDescriptor in web idl. This change construct
this descriptor accordingly.

BUG=dawn:107

Change-Id: Ia1c6e53af951d8f2a0c0b69bdca09291c2661e50
Reviewed-on: https://dawn-review.googlesource.com/c/4620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-02-14 00:35:39 +00:00
Yunchao He 5987c4e839 Remove blendEnabled in BlendStateDescriptor, in order to match web idl
BUG=dawn:32

Change-Id: I7225d919ca1a9c1c848050ad3b9e8832725f0af6
Reviewed-on: https://dawn-review.googlesource.com/c/4460
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-12 00:32:13 +00:00
Corentin Wallez 393d555a0e PipelineLayout: Only allow accessing defined BGLs.
Undefined BGLs are stored as nullptr in the pipeline layout, so to be
defensive we assert clients of PipelineLayout can't request undefined
BGLs (which forces iteration on the BGLMask).

Also fix two cases where the BGLs were iterated on incorrectly.

BUG=dawn:8

Change-Id: I3c084125b93d6684b4c79a56745632874079ebec
Reviewed-on: https://dawn-review.googlesource.com/c/4480
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-02-11 23:35:33 +00:00
Corentin Wallez 00976d0db1 Make setBlendColor take in a Color instead of 4 floats
BUG=

Change-Id: Ic70d5b664c0ea64c038129cdb83f4ba05fb61830
Reviewed-on: https://dawn-review.googlesource.com/c/4341
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-05 12:13:10 +00:00
Yunchao He baa3741c9f Rename variables in DepthStencilStateDescriptor, in order to match web idl
Bug:dawn:31
Change-Id: Ie3326e13f62446bf020ae60f47c8dfa6687d7b9a
Reviewed-on: https://dawn-review.googlesource.com/c/4240
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-01-30 21:11:43 +00:00
Corentin Wallez d77fd5f889 D3D12: Implement the backend connection and adapter.
BUG=dawn:29

Change-Id: Id4497b4a91ba58b79d1cd976a52df5a0fa5d60a8
Reviewed-on: https://dawn-review.googlesource.com/c/3844
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-01-30 16:07:48 +00:00
Bryan Bernhart 74e95fff4a Memory manager: buffer uploads (D3D) - Part 1
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: Ifc5a1b06baf8633f1e133245ac1ee76275431cc5
Reviewed-on: https://dawn-review.googlesource.com/c/3160
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-01-29 00:10:07 +00:00
Austin Eng a483fac90d d3d12: Lazily apply IASetVertexBuffers before draw
This fixes a bug where D3D12 SetVertexBuffers was using the input info
from the last set pipeline's InputState. IASetVertexBuffers needs to be
reapplied if the input state changes.

Bug: dawn:91
Change-Id: I7d0b308ea20cee6d595f6b29548f57d82c8e47a4
Reviewed-on: https://dawn-review.googlesource.com/c/3860
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-01-15 04:10:48 +00:00
Corentin Wallez ec18f9683c Gather PCI device info through the adapter when possible
This will help migrate PCI info collection from the device to the
adapter where it belongs.

BUG=dawn:29

Change-Id: Ifa7d167249c97f1934f7c10d420f864f59babd37
Reviewed-on: https://dawn-review.googlesource.com/c/3843
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-10 10:50:54 +00:00
Corentin Wallez 7aae840a22 Add missing ToBackend implementation for Adapter
BUG=dawn:29

Change-Id: I00926dd201c7a8f24d769078540c75c25f210515
Reviewed-on: https://dawn-review.googlesource.com/c/3842
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-10 10:12:24 +00:00
Corentin Wallez 97d2a71684 dawn_native: define exported functions in their own files.
This adds a new FooBackend.cpp file for each backend that defines
exactly the symbols that are exported by libdawn_native's headers. THis
will allow factoring most of the compilation of dawn_native between the
shared and static library variants.

BUG=dawn:85

Change-Id: I69c808dac2fe5e8bb08356117e3997677787b08a
Reviewed-on: https://dawn-review.googlesource.com/c/3760
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-09 08:35:16 +00:00
Corentin Wallez ac67fec1c9 dawn_native: Add Instance and Adapters
New objects are introduced to control what happens before device
creation in dawn_native:
 - Instance: a connection from the application to dawn_native that is
used for dependency injection and to discover adapters.
 - Adapters: represents the possibility of device creation for a specific
(GPU, backend) pair.
 - BackendConnection: an internal object that standardizes the interface
between the frontend and backends.

The BackendConnection interface is implemented for the Null backend and
stubbed out in other backends. This allows this change to port the
ValidationTests to use the new Instance and Adapters concept and deal
with other backends later.

BUG=dawn:29

Change-Id: I19719a9342b4af091accc0c02fb6b9697eadde7b
Reviewed-on: https://dawn-review.googlesource.com/c/3500
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-04 10:30:40 +00:00
Yunchao He 6e308846c2 Unify the compare function for sampler and depth stencil
Both sampler and depth stencil include compare function, and we
need to change it to appropriate functions for different backends.
In order to avoid code duplication, we put it into a util file
for every backend, then include that file and call the function
from where we need it.

We can put similar functions which can be shared among different
objects into the util file in future.

Shaobo's patch has already created such a util function for compare
function for sampler. This patch removes the duplicated compare
function in RenderPipeline for depth stencil descriptor, and call
the function in util file instead.

BUG=dawn:31, dawn:47

Change-Id: Ia645b48e026b5a372d1023aa7e8ecdf1e4ed7c6d
Reviewed-on: https://dawn-review.googlesource.com/c/3641
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-04 09:53:50 +00:00
Yan, Shaobo 93158ebede Complete the sampler object to match WebGPU
WebGPUSampler is much more complete than Dawn's Sampler.
This patch implement the missing part.

BUG=dawn:47

Change-Id: Ief45cb9710493e9d79ddab60fe3be5a123b76ebd
Reviewed-on: https://dawn-review.googlesource.com/c/3540
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-01-04 04:56:08 +00:00
Yunchao He ea56333c1e Replace DepthStencilState builder via DepthStencilState descriptor.
This change also removes DepthStencilState object.

Bug=dawn:31

Change-Id: I7bb54ef4da527184bb2726c77d93d411d44c3956
Reviewed-on: https://dawn-review.googlesource.com/c/3541
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-01-04 04:28:37 +00:00
Yunchao He 92700bfccd Replace BlendState builder via BlendState descriptor.
This change also removes BlendState object.

Bug=dawn:32

Change-Id: I8bf4ff7531e7504efb17b6bae3ca01f1f2b4131e
Reviewed-on: https://dawn-review.googlesource.com/c/3042
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2018-12-27 06:32:31 +00:00
Brandon Jones 292c0c31f2 Add D3D12 Functionality For Multiple Bind Groups
SPIRV-Cross outputs HLSL utilizing register spaces for seperate bind groups.
This changes the D3D12 backend to also use them.

Bug: dawn:66
Change-Id: I0590ae59fa3d369b57cdb32e4c9808c137fa88dc
Reviewed-on: https://dawn-review.googlesource.com/c/3360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2018-12-18 19:59:59 +00:00
Yunchao He 48485e36a8 Add StencilStateFaceDescriptor, in order to match web idl
BUG=dawn:31

Change-Id: I52f95ed134ae5afdf4fc872d5cfc5f36ec1a7a69
Reviewed-on: https://dawn-review.googlesource.com/c/3302
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2018-12-15 02:32:34 +00:00
Jiawei Shao ff9562f792 Implement 'baseVertex' in drawIndexed() on D3D12, Metal and Vulkan
This patch adds the support of the parameter 'baseVertex' of drawIndexed
on D3D12, Metal and Vulkan back-ends.

BUG=dawn:51
TEST=dawn_end2end_tests

Change-Id: Ibd25884ad2abceaaed744d74c4ee6b0ae6b3fa1b
Reviewed-on: https://dawn-review.googlesource.com/c/3221
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-13 01:05:26 +00:00
Brandon Jones d86edb310a Implement BufferCopyView.imageHeight Parameter
Implement BufferCopyView.imageHeight Parameter. Adds validation tests.
Adequate functional testing not possible without 3D texture support.

Bug: dawn:48
Change-Id: I00e4464eb451c948dee2890a11fb0984eff681a0
Reviewed-on: https://dawn-review.googlesource.com/c/2980
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-12-11 09:48:36 +00:00
Yan, Shaobo a49242766a Render Pipeline Descriptorization -- Part I
This patch remove render pipeline builder and use descriptor to create render pipeline.
Sub-objects in descriptor will be removed in future.

Bug: dawn:4
Change-Id: I58dd569c7be42c2648311847b939c681189c2854
Reviewed-on: https://dawn-review.googlesource.com/c/2180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2018-12-10 19:47:22 +00:00
Jiawei Shao c789b84d8d Rename draw commands to match WebGPU IDL
BUG=dawn:51

Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529
Reviewed-on: https://dawn-review.googlesource.com/c/3040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-12-10 05:20:19 +00:00
Corentin Wallez 6f0e1f9d82 Remove BufferView and inline offset/size in BindGroup
BUG=dawn:2

Change-Id: I811024c4ac3a6167dd0caff05eca3fbb2640e862
Reviewed-on: https://dawn-review.googlesource.com/c/2941
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-07 12:31:53 +00:00
Corentin Wallez 6f9d21e805 Descriptorize BindGroups.
This commit adds utils::MakeBindGroup to make code craeting bind groups
nicer to read. Additional tests are added that give 100% coverage of
ValidateBindGroupDescriptor.

BUG=dawn:3

Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9
Reviewed-on: https://dawn-review.googlesource.com/c/2802
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-05 07:18:30 +00:00
Jiawei Shao 33af94fd8d Implement using a layer of a texture as color attachment - Part I
This patch implements using a layer of a texture as a color
attachment on D3D12, Metal and Vulkan.

This feature is not implemented on OpenGL back-ends in this patch.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: Iffc194c6117f6e3e6506c6fcbfd51ca2fbe9ede8
Reviewed-on: https://dawn-review.googlesource.com/c/2660
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-05 03:22:04 +00:00
Austin Eng 8b07e43dad Let DeviceBase know about Completed and LastSubmitted command Serials
This is needed to implement the timeline fence signal tracker in the frontend

Bug: dawn:26
Change-Id: Id6eb2afb81385de5093b57c5cb23ace93c8aab1b
Reviewed-on: https://dawn-review.googlesource.com/c/2741
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2018-12-01 03:20:19 +00:00
Brandon Jones 179db44c25 Refactor Internal Command Buffer Copy APIs
Modify internal command buffer types to reflect the front end APIs for
copyTextureToBuffer and copyBufferToTexture.

Bug: dawn:17

Change-Id: I088a167ee7145d741e70ed28c1df7a12d24b72fc
Reviewed-on: https://dawn-review.googlesource.com/c/2740
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-30 17:39:24 +00:00
Corentin Wallez 63997221d7 Fix #include casing breaking linux->windows cross compilation
TBR=kainino@chromium.org
BUG=chromium:907093

Change-Id: I616f774e70871bf3e728178d8d41c18a488b6901
Reviewed-on: https://dawn-review.googlesource.com/c/2580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-20 15:40:04 +00:00
Jiawei Shao 5ab84ec0a6 Support cube map and cube map array
This patch implements cube map and cube map array texture views on
all back-ends and adds related end2end tests.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I3ac3f493eb92ac551371041039bd5cf39df53050
Reviewed-on: https://dawn-review.googlesource.com/c/2220
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-16 12:11:20 +00:00
Ryan Harrison 9854295ff6 Add fuzzers for SPIRV-Cross
This CL adds in fuzzers for SPIRV-Cross for HLSL, GLSL, and MSL
outputs. These fuzzers live in Dawn because there is not appropriate
location in the Chromium source repo for them and it is unlikely they
would be land-able in the SPIRV-Cross repo, because it is not coupled
with Chromium's build system and thus Clusterfuzz so would be
effectively dead code. Dawn depends on this code, but it is also
integrated into the Chromium build system, so this was the best place
I could find for them

The code under fuzz unfortunately uses exceptions/aborting as its
error reporting mechanism. This is an acknowledge short coming and
there are efforts to remove this behaviour. To work around this and
reduce the number of false positives found by the fuzzers, a signal
trap has been implemented which will be removed once the code under
fuzz has been updated.

The trap replaces the existing signal handler and silencing signals
while running the code under test. This allows the code under test to
call abort() and not crash the fuzzing process. Theoretically, only
SIGABRT should need to be trapped, but something is causing the signal
from abort() to be converted to SIGSEGV when running under ASAN.

This signal trap has been tested with the fuzzing/sanitizers by
intentionally inserting bad calls that will occur after a few thousand
test cases. It was confirmed that the fuzzer detected the issue and
stops fuzzing.

The alternate to implementing this signal trap would be to turn on
exceptions for the fuzzer. This was attempted, but proved to be
fruitless due to what was reported as an ODR issue, but couldn't
couldn't be silenced. The likely underlying issue was a pre-built
library or other object being built without exceptions was causing
different versions of symbols or the exception version of the standard
library not being instrumented by ASAN. Given the majority of Chromium
eco-system turns off exceptions, fixing this issue would not be
helpful to the larger community and was looking like it would require
significant effort.

BUG=chromium:903380

Change-Id: I63a5595383f99b7a0e150d72bb04c89b8d722631
Reviewed-on: https://dawn-review.googlesource.com/c/2260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Max Moroz <mmoroz@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-12 12:20:21 +00:00
Corentin Wallez 679ff4ea86 Validate that mapped buffers aren't used in submits.
Likewise "presented" textures won't be available for use in submits so
this sets up state-tracking and validation for textures too.

Command buffer resource usage is now stored in the frontend instead of
done per-backend because it is used to validate resources are allowed in
the submits.

Also adds a test.

BUG=dawn:9

Change-Id: I0537c5113bb33a089509b4f2af4ddf4eff8051ea
Reviewed-on: https://dawn-review.googlesource.com/c/2142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-07 10:02:43 +00:00
Stephen White 4408b7f20c D3D12 fix for register binding offsets.
When both the vert and frag shaders have a UBO binding, the D3D12
backend was using register offset 0 for both, causing a collision,
and the wrong constant value used in one of the shaders.

The fix is to use the binding offsets computed by the BindGroupLayout,
since they know about all of the bindings, not just the ones computed
for each shader. This made it necessary to defer shader compilation
until pipeline layout creation time (as is done in the Metal backend
for similar reasons).

Finally, those bindings offsets computed by the BGL include an offset
for the CBV, UAV and SRV subgroups, so we must add the same register
offset when assigning the BaseShaderRegister to the descriptor ranges
in the PipelineLayout constructor so that they match.

Bug: dawn:20

Change-Id: I18287bf1c06f06dd61288e12da64752f54634466
Reviewed-on: https://dawn-review.googlesource.com/c/1960
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-11-01 13:59:19 +00:00
Stephen White 3f06587542 Fix D3D12 Buffer::UnmapImpl() for MapWriteAsync().
d3d12::Buffer::UnmapImpl() was passing an empty range to
ID3D12Resource::Unmap().  This causes it to be a no-op when writing a
buffer.  The fix is to store the entire mapped range in the Buffer,
and use it during Unmap().

Note: this doesn't seem to actually cause an issue on the D3D12 drivers I
have, so I have been unable to write a test for it. However, it does cause
an issue in RenderDoc: the buffer data appears unmodifed after the
Map/memcpy/Unmap calls. The hypothesis is that RenderDoc notices the empty
range at the API level, and leaves its shadow buffer contents unmodified.

Because I feel this change is correct regardless, I'm landing it without
a test.

Bug: dawn:25
Change-Id: Ie5dd5fcfedbe1d80c75a3d8094c97af27653ee00
Reviewed-on: https://dawn-review.googlesource.com/c/1920
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-10-26 11:49:12 +00:00
Jiawei Shao e8d12b44b6 Create texture view with descriptor on D3D12 and Metal - Part I
This patch is the first part to implement creating a texture view
with a texture view descriptor on D3D12 and Metal back-ends. With
this patch the texture views created with descriptor can be bound
as sampledTextures on D3D12 and Metal back-ends.

Note that the support of rendering into a layer or a mipmap level of
a texture on D3D12 and Metal back-ends is not included in this patch.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I62473ec5a4bb6b84d797ef7fd9cb98689ff763f4
Reviewed-on: https://dawn-review.googlesource.com/c/1940
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-26 06:29:38 +00:00
Jiawei Shao aef480bcfe Implement CreateDefaultTextureView by CreateTextureView
This patch removes CreateDefaultTextureView in all the back-ends of
class Device and implements this function by CreateTextureView using
a TextureViewDescriptor created from the original texture.

Note that this patch only refactors the original implementation of
creating default texture. The support of creating texture views from
a texture view descriptor will be added in the next several patches.

BUG=dawn:16

Change-Id: Iadfc1e17e1cf23a4c1fa8ff44b1fb1a765d21e3f
Reviewed-on: https://dawn-review.googlesource.com/c/1840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-10-18 06:00:09 +00:00
Jiawei Shao 6329e5ad47 Add entry point of creating texture view by TextureViewDescriptor
This patch adds the entry point creating texture view with a
TextureViewDescriptor and all the validations on the parameters
according to https://github.com/gpuweb/gpuweb/issues/79.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: Ibc04a0f7b9f334c57da191606313ab156e18af1f
Reviewed-on: https://dawn-review.googlesource.com/c/1800
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-12 08:32:58 +00:00
Jiawei Shao c35be1a4dd Support creating default texture view on 2D array textures
This patch intends to implement creating default texture view on
2D array textures.

BUG=dawn:16

Change-Id: I4321c9506b2e875146645ad60291196dcfcc8ea0
Reviewed-on: https://dawn-review.googlesource.com/c/1660
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-10-09 00:31:58 +00:00
Stephen White d380fdda08 Fix for D3D12 re-used bindgroup bug.
If a bindgroup was re-used in multiple command buffers in a single call
to queue.Submit(), it was skipping the creation of the corresponding
descriptor heap for that bind group in the second command buffer.

The fix is to use the command buffer's index into the submit command as
part of the key for the bind group's descriptor heap.

Change-Id: Ie66a0e772b10cc72bf040f090dac4c4a10f24266
Reviewed-on: https://dawn-review.googlesource.com/c/1740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-10-04 16:59:05 +00:00
Jiawei Shao 58809d413b Collect GPU device information for end2end tests - Part I
This patch is the first one to support inspecting GPU information for
dawn_end2end_tests.

In this patch, we support collecting the device name, device id and
vendor id on D3D12 and Vulkan. We also support collecting the device
name on OpenGL. The collection on Metal will be supported in the next
patch. Using this information we implement a series of APIs to inspect
the information of both OS and GPU vendor.

We also skip two failed tests on Windows Intel Vulkan backends.

BUG=dawn:10

Change-Id: If52a960c0bae3922a0b5650500218eff1400d77a
Reviewed-on: https://dawn-review.googlesource.com/1460
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-19 00:32:52 +00:00
Corentin Wallez cd5e5756fd TextureBase: return size as an Extent3D to match dawn.json
BUG=dawn:13

Change-Id: I1104cb2038e0e77814b036868c50030fc8186bf8
Reviewed-on: https://dawn-review.googlesource.com/1522
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-09-18 12:51:42 +00:00