Commit Graph

779 Commits

Author SHA1 Message Date
Austin Eng 463c394905 Slab-allocate OpenGL bind groups
Now that all backends use slab-allocated bind groups, this patch also
moves the BindGroup implementation with owned-data into the Null backend.

Bug: dawn:340
Change-Id: I08a952075b382008fb82f1fbab3f779cc05bc2a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16747
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-13 23:51:50 +00:00
Austin Eng ae96f04c0a Slab-allocate frontend D3D12 bind groups
Bug: dawn:340
Change-Id: Ie613a1b8e445a385c10eb377983440ace9ad3f4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16746
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-13 23:34:40 +00:00
Austin Eng 79230bf213 Slab-allocate frontend Vulkan bind groups
Bug: dawn:340
Change-Id: I3ef0b8a0585fac93ffb77d4642d13c14afbae177
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16745
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-13 23:10:00 +00:00
Austin Eng 459c2f930f Slab-allocate Metal bind groups
Bug: dawn:340
Change-Id: I6185e41d9c71c49953a4de91e5f3042968679fd6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15862
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-03-13 22:50:00 +00:00
Brandon Jones 0338b7ae19 Residency 3: Track Resource Heap Usages
Track what heaps are required to be resident upon command list
submission.

Bug: dawn:193
Change-Id: Icefe5aed047140f401d51018937c5364b3ed7c4f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16382
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-03-12 13:23:22 +00:00
Jiawei Shao 421684f943 Support Storage Textures as Valid Binding Types
This patch adds the basic validation of read-only storage texture,
write-only storage texture and read-write storage texture as new
binding types with no bind group layout provided in the creation of
pipeline state objects.

- Read-only storage textures can be used in vertex, fragment and
  compute shaders.
- Write-only storage textures can only be used in compute shaders
  due to the limitation on Metal.
- Read-write storage textures are not allowed now and they are
  reserved to be supported as an extension in the future.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Iffc432f29a855b85d59451cb3c50269e03b84627
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-03-11 01:28:48 +00:00
Bryan Bernhart 52d0627d56 D3D12: Pool-allocate shader-visible descriptor heaps.
Rather than destory GPU descriptor heaps upon being switched out,
heaps are stored in a list where they can be re-used once the GPU
is no longer using them.

BUG=dawn:155

Change-Id: I2074573e354f114c45afe9895e8515980d325852
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16282
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-03-09 22:56:59 +00:00
Brandon Jones f3bb4f4f32 Residency 2: Create a d3d12::Heap During Direct Allocations
When creating a directly allocated resource in D3D12, also create a
dawn_native::d3d12::Heap to represent that allocation alongside the
ResourceHeapAllocation. This matches D3D12's allocation model when using
CreateCommittedResource and makes residency management much easier.

Bug: dawn:193
Change-Id: I2280863dcfca57bad72962a2b097f8f2d4cc7dad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16381
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-03-09 15:53:19 +00:00
Jiawei Shao 532be50b76 Check bindingType with shader stage when creating default pipeline layout
This patch intends to fix a crash issue when creating a rendering
pipeline with storage buffer declared in vertex shader and pipeline
layout is not set.

Without this patch, in PipelineLayoutBase::CreateDefault() the
bindingSlot.visibility is always set to Fragment and Compute when it is
a storage buffer, therefore a crash happens at the failure of the
assertion modules->IsCompatibleWithPipelineLayout() when the storage
buffer is actually declared in the vertex shader.

BUG=dawn:276
TEST=dawn_unittests

Change-Id: I56876a97d53ead5ed226dc1b9bbed1a77156b2b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16564
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-03-09 00:45:18 +00:00
Natasha Lee 7d20b44501 Respect external clear status for Textures
Use ExternalImageDescriptor->isCleared to set the clear status of
subresources so it can be correctly lazy cleared when used.

Also remove old Wrap path that uses regular texture descriptors
since we have moved to use ExternalImageDescriptor.

Bug: chromium:1036080
Change-Id: Icb605dbf3cf3f0dc8a30287e8b9b8d9134805112
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16320
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-03-06 19:05:15 +00:00
Corentin Wallez e3f3e9a80d Revert "Vulkan: Report and enable subgroup size control device extension."
This reverts commit 4ae315b0d1.

Reason for revert: crbug.com/1059205

Bug: chromium:1059205

Original change's description:
> Vulkan: Report and enable subgroup size control device extension.
> 
> Certain Vulkan ICDs (Intel ones notably) will compile SPIR-V
> shaders with an liberal, compiler-selected, subgroup size (i.e.
> either 8, 16 or 32). For more context, see [1].
> 
> This can be a problem for compute, when one shader stores data
> in device memory using a subgroup-size dependent layout, to be
> consumed by a another shader. Problems arise when the compiler
> decides to compile both shaders with different subgroup sizes.
> 
> To work-around this, the VK_EXT_subgroup_size_control device
> extension was introduced recently: it allows the device to
> report the min/max subgroup sizes it provides, and allows
> the Vulkan program to control the subgroup size precisely
> if it wants to.
> 
> This patch adds support to the Vulkan backend to report and
> enable the extension if it is available. Note that:
> 
> - The corresponding VkStructureType enum values and
>   struct types are not rolled to the third-party Vulkan
>   headers used by Dawn yet, so vulkan_platform.h has been
>   modified to define them if necessary. This can be
>   removed in the future when the Vulkan-Headers are
>   updated in a different patch.
> 
> - This modifies VulkanDeviceInfo::GatherDeviceInfo() to
>   use VkGetPhysicalDevice{Properties2,Features2} if the
>   VK_KHR_get_device_properties2 instance extension is
>   available. Otherwise, the Vulkan 1.0 APIs
>   VkGetPhysicalDevice{Properties,Features} are used instead
>   (and it is assumed that no subgroup size control is
>   possible).
> 
> - This changes the definition of VulkanDeviceKnobs to
>   make room for the required pNext-linked chains of
>   extensions.
> 
> - A helper class, PNextChainBuilder is also provided in
>   UtilsVulkan.h to make it easy to build pNext-linked
>   extension struct chains at runtime, as required when
>   probing device propertires/features, or when
>   creating a new VkDevice handle.
> 
> Apart from that, there is no change in behaviour in this CL.
> I.e. a later CL might force a specific subgroup size for
> consistency, or introduce a new API to let Dawn clients
> select a fixed subgroup size.
> 
> [1] https://bugs.freedesktop.org/show_bug.cgi?id=108875
> 
> Change-Id: I524af6ff3479f25b0a8bb139a062fe632c826893
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16020
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@google.com,cwallez@chromium.org,enga@chromium.org,enga@google.com,david.turner.dev@gmail.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I893d771d7effdf83685dda3edac8a08f98d2f6e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16522
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-03-06 13:27:10 +00:00
Corentin Wallez 36f0388f79 Revert "Vulkan: Enforce fixed subgroup size for compute shaders."
This reverts commit 56f1678437.

Reason for revert: crbug.com/1059205
Bug: chromium:1059205

Original change's description:
> Vulkan: Enforce fixed subgroup size for compute shaders.
>
> This CL ensures that, on architectures with a varying subgroup size,
> compute shaders are always compiled with a fixed subgroup size to
> avoid consistency issues when one shader writes data in a subgroup-size
> dependent layout to GPU memory, to be read by another shader in a
> future dispatch.
>
> At the moment, only Intel ICDs are known to implement this [1],
> and the code uses a heuristics to chose the size of 16, which seems to
> be the sweet spot according to Intel engineers.
>
> + Update the PNextChainBuilder class to deal with the fact that
>   VkComputePipelineCreateInfo::pNext is defined as a const void*,
>   which created compiler errors in the previous implementation.
>
> [1] https://bugs.freedesktop.org/show_bug.cgi?id=108875
>
> Change-Id: I332faa53b9f854a8abe43a7271f30d8c5deb2142
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16021
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@google.com,cwallez@chromium.org,enga@chromium.org,enga@google.com,david.turner.dev@gmail.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I922eccc310505da4b4a9fc853335733ca4900fc8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16521
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-03-06 13:03:00 +00:00
Natasha Lee 1d54767364 Query if Texture subresource has been initialized
Bug: chromium:1036080
Change-Id: Ieb4c7012ae2d7d7b863c999756930b0ce45c06cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16422
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2020-03-05 17:07:16 +00:00
David Turner 56f1678437 Vulkan: Enforce fixed subgroup size for compute shaders.
This CL ensures that, on architectures with a varying subgroup size,
compute shaders are always compiled with a fixed subgroup size to
avoid consistency issues when one shader writes data in a subgroup-size
dependent layout to GPU memory, to be read by another shader in a
future dispatch.

At the moment, only Intel ICDs are known to implement this [1],
and the code uses a heuristics to chose the size of 16, which seems to
be the sweet spot according to Intel engineers.

+ Update the PNextChainBuilder class to deal with the fact that
  VkComputePipelineCreateInfo::pNext is defined as a const void*,
  which created compiler errors in the previous implementation.

[1] https://bugs.freedesktop.org/show_bug.cgi?id=108875

Change-Id: I332faa53b9f854a8abe43a7271f30d8c5deb2142
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16021
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-03-05 10:47:05 +00:00
David Turner 4ae315b0d1 Vulkan: Report and enable subgroup size control device extension.
Certain Vulkan ICDs (Intel ones notably) will compile SPIR-V
shaders with an liberal, compiler-selected, subgroup size (i.e.
either 8, 16 or 32). For more context, see [1].

This can be a problem for compute, when one shader stores data
in device memory using a subgroup-size dependent layout, to be
consumed by a another shader. Problems arise when the compiler
decides to compile both shaders with different subgroup sizes.

To work-around this, the VK_EXT_subgroup_size_control device
extension was introduced recently: it allows the device to
report the min/max subgroup sizes it provides, and allows
the Vulkan program to control the subgroup size precisely
if it wants to.

This patch adds support to the Vulkan backend to report and
enable the extension if it is available. Note that:

- The corresponding VkStructureType enum values and
  struct types are not rolled to the third-party Vulkan
  headers used by Dawn yet, so vulkan_platform.h has been
  modified to define them if necessary. This can be
  removed in the future when the Vulkan-Headers are
  updated in a different patch.

- This modifies VulkanDeviceInfo::GatherDeviceInfo() to
  use VkGetPhysicalDevice{Properties2,Features2} if the
  VK_KHR_get_device_properties2 instance extension is
  available. Otherwise, the Vulkan 1.0 APIs
  VkGetPhysicalDevice{Properties,Features} are used instead
  (and it is assumed that no subgroup size control is
  possible).

- This changes the definition of VulkanDeviceKnobs to
  make room for the required pNext-linked chains of
  extensions.

- A helper class, PNextChainBuilder is also provided in
  UtilsVulkan.h to make it easy to build pNext-linked
  extension struct chains at runtime, as required when
  probing device propertires/features, or when
  creating a new VkDevice handle.

Apart from that, there is no change in behaviour in this CL.
I.e. a later CL might force a specific subgroup size for
consistency, or introduce a new API to let Dawn clients
select a fixed subgroup size.

[1] https://bugs.freedesktop.org/show_bug.cgi?id=108875

Change-Id: I524af6ff3479f25b0a8bb139a062fe632c826893
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-03-05 10:34:25 +00:00
Bryan Bernhart 9b5ecdf536 D3D12: Remove extra pre-pass used for RTV/DSV allocation.
Instead of tracking RTV/DSVs before the start of the pass to allocate
memory for CPU descriptors, allocate them at the start of the pass,
removing the need to loop through the entire command buffer each
Submit().

BUG=dawn:256

Change-Id: I72faff8951095c6a45207bfe5b12936715c58abf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16261
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-03-03 19:28:03 +00:00
Natasha Lee 6f92b9160b Also use ExternalImageDescriptor in D3D12 and Metal Backends
Bug: chromium:1036080
Change-Id: I358b0441c168ca075b09ab028c2f6d9df2a44d59
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2020-03-02 22:27:46 +00:00
Bryan Bernhart 0363c3e46d D3D12: Allocate GPU bind groups at draw/dispatch.
Instead of counting descriptors to be allocated for the entire command
buffer in a pre-pass, the bindgroup state tracker is used to allocate
only dirty bindgroups upon recording draw/dispatch. If the heap has no
more room and must be changed, bindgroups will be re-created according
to the BGL.

A future change will address the CPU descriptors and removal of the
pre-pass.

BUG=dawn:256,dawn:307

Change-Id: I6603de17cfda713bd4512c46e1c93618ca01bb7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13400
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-02-27 01:14:22 +00:00
Austin Eng a9d7d47842 Add Toggles to disable base vertex and base instance rendering
These are not supported on some older OpenGL, OpenGL ES, and iOS
devices.

Bug: dawn:343
Change-Id: I70def749ae57fcfe2895f8556674dd241941d3d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16163
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-02-26 08:24:20 +00:00
Austin Eng 2f0f850da8 Add Toggle to disable sampler compare function on Metal.
This Toggle is set if MTLFeatureSet_iOS_GPUFamily3_v1 is not supported.

Bug: dawn:342
Change-Id: Ia5f43e87fdd2c13eaffe9557cb0ce9a06dec3b29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16180
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-02-26 08:06:00 +00:00
Corentin Wallez 1249ada986 Vulkan: Load promoted extensions or core entrypoint as needed
Previously we would always assume that if the driver supported a Vulkan
version it would also support extensions that were promoted in that
version. This is not a spec requirement, so instead try to load the core
entrypoints, and only if the version is not available, load the
extension entrypoints.

Also renames VulkanFunction members that are from promoted extension to
not have a vendor prefix.

Also tag the promoted extensions that are the same in a core version as
available when that core version is available. This simplifies checking
for features in the Vulkan backend.

Bug:
Change-Id: I0817c01b8838ba26070858abb0cbed030e3291df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16040
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: David Turner <digit@google.com>
2020-02-24 15:08:18 +00:00
Corentin Wallez 33466973bc CMake: Add support for the D3D12 backend
Bug: dawn:333
Change-Id: I61defcd7d5a66fc728c92d1e702ed09b5c84968f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16000
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-02-24 13:27:28 +00:00
Austin Eng 0aa86a7ae8 Validate that sampler compare function requires iOS GPU family 3v1
Bug: b/149025333
Change-Id: I8683188c6189a9390ac6568e4ab5434a6c1a99f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15942
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-02-18 17:16:47 +00:00
Corentin Wallez e51f8dd09a Fix compilation with stdlibc++ (instead of libc++)
Also fixes some warnings when compiling with GCC

Bug: dawn:333
Change-Id: Ib597bb3b950476279a1e20e3556765ec9f1db697
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15960
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-02-18 02:44:05 +00:00
Corentin Wallez d353ca0881 CMake: Add support for the Vulkan backend
Bug: dawn:333
Change-Id: Id509e5f06862d6fee517ef47c40418077ccf4759
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15941
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-02-18 02:12:35 +00:00
Corentin Wallez 215b5370bc CMake: Add support for the OpenGL backend
Bug: dawn:333
Change-Id: Ic5386dc2fda3ba21f1437ee0b2c3f508ffb9dff7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15940
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-02-15 00:39:13 +00:00
Natasha Lee 2fd6181929 Handle Device Lost for SwapChain
Bug: dawn:68
Change-Id: I16e00bb2e203e71fd0840b71bc027e6fbea4e52c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15723
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2020-02-11 21:30:25 +00:00
Ryan Harrison 6f3e8d8f0f Add flag to use spvc parser in tests
This also changes the name to be consistent with the option being set
in the spvc API.

BUG=dawn:335

Change-Id: I6f7431095493874e1fef0856e563f7f1225cfc21
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15780
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-02-07 16:30:27 +00:00
Ryan Harrison 28e054e8cb Turn off spvc being used by default
There appears to be issues with the CTS + spvc that are preventing
chromium to roll, so I am reverting spvc by default, until the CTS
issues are resolved.

BUG=dawn:337

Change-Id: I171ee5325b9afbf5d240a469009433105caf6ddb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-02-07 16:00:27 +00:00
Ryan Harrison 7f380d3d40 Turn on using spvc by default
BUG=dawn:291

Change-Id: I9ebf34388abc6f5ff443a430f5bd79507c095520
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15463
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-02-06 17:26:46 +00:00
Natasha Lee c30635174e Handle Device Lost for Fence and Queue::Signal
Bug: dawn:68
Change-Id: I5391d55f85fba7dce28b1df5bb06c2d9217dc72a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-02-06 00:56:35 +00:00
Corentin Wallez 7fe6efba4a Add initial CMakeLists.txt files
Adds CMake support for:
 - Generating the Dawn headers and C++ wrappers
 - libdawn_wire
 - libdawn_native with the Metal backend for now
 - All the examples.

Bug: dawn:333

Change-Id: I6ffbe090b0bd21d6a805c03a507ad51fda0275ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15720
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2020-02-05 17:16:05 +00:00
Bryan Bernhart 525ef86c2e Vulkan: attempt sub-allocation before direct allocation.
Falling-back to direct allocation ensures allocation failure returns OOM.
If no OOM, the resource could be left then used while in an invalid state.

BUG=chromium:1045811,chromium:1047220,chromium:1047048

Change-Id: I927962b1dc6a7422a7d6eac114d82f28a42794a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15600
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-02-03 19:17:34 +00:00
Natasha Lee 2dd9ed0776 Handle Device Lost for Command Encoder Finish
Bug: dawn:68
Change-Id: I3449cdd9e69f3ae44a30f113fd88bd2fce2c94d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15602
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-31 19:26:49 +00:00
Kai Ninomiya f44a809f9a Remove VK_DEFINE_NON_DISPATCHABLE_HANDLE magic, use explicit VkHandle wrapper
Overriding VK_DEFINE_NON_DISPATCHABLE_HANDLE changes the function
signatures of Vulkan functions, changing their ABI and making us
incompatible with real drivers. This removes that magic, and replaces it
with an explicit wrapper, VkHandle, which has much of the same
functionality as the original VkNonDispatchableHandle.

It adds definitions for dawn_native::vulkan::VkBuffer et al, which
shadow the native ::VkBuffer et al. This retains type safety throughout
the Vulkan backend without changing every single usage.

Notably, the following things had to change:
- An explicit conversion from VkBuffer* to ::VkBuffer* is needed for
  arrays. This is implemented as a reinterpret_cast, which is still
  safe as the new VkHandle still has the same memory layout properties
  as VkNonDispatchableHandle did.
- When pointing to a VkHandle as an output pointer, it's now necessary
  to explicitly get the native ::VkBuffer (via operator*) and point to
  it.

Previously reviewed on:
https://dawn-review.googlesource.com/c/dawn/+/15580

Bug: chromium:1046362
Change-Id: I7d34ec38a805025f92165ea9a7ee07ae5c182076
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15641
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-01-31 04:04:16 +00:00
Kai Ninomiya f28d0ae614 Revert "Remove VK_DEFINE_NON_DISPATCHABLE_HANDLE magic, use explicit VkHandle wrapper"
This reverts commit 4e17d5c248.

Reason for revert: broken on chromeos

Original change's description:
> Remove VK_DEFINE_NON_DISPATCHABLE_HANDLE magic, use explicit VkHandle wrapper
> 
> Overriding VK_DEFINE_NON_DISPATCHABLE_HANDLE changes the function
> signatures of Vulkan functions, changing their ABI and making us
> incompatible with real drivers. This removes that magic, and replaces it
> with an explicit wrapper, VkHandle, which has much of the same
> functionality as the original VkNonDispatchableHandle.
> 
> It adds definitions for dawn_native::vulkan::VkBuffer et al, which
> shadow the native ::VkBuffer et al. This retains type safety throughout
> the Vulkan backend without changing every single usage.
> 
> Notably, the following things had to change:
> - An explicit conversion from VkBuffer* to ::VkBuffer* is needed for
>   arrays. This is implemented as a reinterpret_cast, which is still
>   safe as the new VkHandle still has the same memory layout properties
>   as VkNonDispatchableHandle did.
> - When pointing to a VkHandle as an output pointer, it's now necessary
>   to explicitly get the native ::VkBuffer (via operator*) and point to it.
> 
> Bug: chromium:1046362
> Change-Id: I9c5691b6e295aca1b46d4e3d0203956e4d570285
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15580
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Kai Ninomiya <kainino@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org

Change-Id: I500df2e34fd0f245ad04c517ff028ddd7bb5a2bf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1046362
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15620
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-01-31 02:09:06 +00:00
Kai Ninomiya 4e17d5c248 Remove VK_DEFINE_NON_DISPATCHABLE_HANDLE magic, use explicit VkHandle wrapper
Overriding VK_DEFINE_NON_DISPATCHABLE_HANDLE changes the function
signatures of Vulkan functions, changing their ABI and making us
incompatible with real drivers. This removes that magic, and replaces it
with an explicit wrapper, VkHandle, which has much of the same
functionality as the original VkNonDispatchableHandle.

It adds definitions for dawn_native::vulkan::VkBuffer et al, which
shadow the native ::VkBuffer et al. This retains type safety throughout
the Vulkan backend without changing every single usage.

Notably, the following things had to change:
- An explicit conversion from VkBuffer* to ::VkBuffer* is needed for
  arrays. This is implemented as a reinterpret_cast, which is still
  safe as the new VkHandle still has the same memory layout properties
  as VkNonDispatchableHandle did.
- When pointing to a VkHandle as an output pointer, it's now necessary
  to explicitly get the native ::VkBuffer (via operator*) and point to it.

Bug: chromium:1046362
Change-Id: I9c5691b6e295aca1b46d4e3d0203956e4d570285
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15580
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-01-31 01:30:56 +00:00
Ryan Harrison 1edaa1d1e1 Use the spvc translated version of the Vulkan shader
BUG=dawn:325

Change-Id: I66bed7fec65cadecc956878bf11fc204b66ad195
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15500
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-01-30 18:50:49 +00:00
Mark Henderson 7d56022a64 Make Vulkan's surface config available before the swap chain is actually created/
Change-Id: I9da1c9f513d26aa95b40f97908bfc3a54c843053
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15541
Commit-Queue: Mark Henderson <mehe@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-01-29 23:11:17 +00:00
Natasha Lee 74f5054ec9 Handle Device Lost for Buffer
Bug: dawn:68, chromium:1042998, chromium:1043468
Change-Id: I4faa46b0d2e8f814b9d353a75489d3c8ca0b2e89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2020-01-28 22:18:58 +00:00
Corentin Wallez d26ee85fba Implement the webgpu.h swapchains in the frontend and Null backend.
The state-tracking of the webgpu.h swapchain is a bit complicated
because contrary to implementation-based swapchains, they have more
guarantees and a "replacing mechanism". For example instead of hoping
the implementation-based swapchain resize automatically, the
surface-based swapchain needs to be replaced by a new swapchain and
invalidated.

This mechanism of invalidation also needs to be triggered when the last
reference to the surface is lost because we don't want to risk the
application destroying the window from under us.

Adds tests for all the cases of invalidation I could think of apart from
device loss.

Bug: dawn:269

Change-Id: Id515dbb640e13c6e30bb1f1e93b8e54f1e2bba4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15400
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-25 10:05:40 +00:00
Austin Eng 0df4753ba6 Vulkan: Fix crashes on Device destruction if Device::Initialize fails
If Device creation fails, several things are just partially initialized
and the destroy sequence crashes dereferencing null data.

This commit marks the Vulkan device as lost until after it is created.
This avoids parts of the destroy sequence which are unecessary since
the Device was never successfully created and no commands are in flight.

Bug: chromium:1043095
Change-Id: I8e121709fa19b215e118a615b639380d1db1f3f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15460
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-01-25 09:35:50 +00:00
Ryan Harrison 1d036f7766 Removing deprecated spvc API usages
Roll third_party/shaderc/ c6a2ef12d..a4f9acedf (5 commits)

c6a2ef12df..a4f9acedf3

$ git log c6a2ef12d..a4f9acedf --date=short --no-merges --format='%ad %ae %s'
2020-01-23 rharrison Big cleanup to normalize API behaviour (#967)
2020-01-22 rharrison Start v2020.0 (#970)
2020-01-22 rharrison Fix the version string (#971)
2020-01-22 rharrison Finalize v2019.1 (#969)
2020-01-20 rharrison Rolling 3 dependencies and updating expectations (#966)

Created with:
  roll-dep third_party/shaderc

BUG=dawn:324

Change-Id: I3c3900dcccc317054f035e21a6863f068ce417c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15421
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-01-24 16:16:59 +00:00
Corentin Wallez fa06dd0b62 Fix Vulkan Swiftshader build on macOS
There was a typo in macro name used to do platform detection.

Bug:

Change-Id: I81958419b4283d1d0498f5edc48efc385a648e09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15440
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-01-24 15:36:59 +00:00
Corentin Wallez d87e676845 Add the webgpu.h swapchain creation path
This commit changes wgpu::Device::CreateSwapChain to take an additional
wgpu::Surface argument. Passing nullptr is enough to stay on the
previous swapchain implementation, until the new one is ready.

In order to support both the "old" implementation-based swapchains and
the "new" surface-based swapchains. SwapChainBase is now split into
three abstract classes:

 - SwapChainBase that has a virtual method for each of the
wgpu::SwapChain methods.
 - OldSwapChainBase that corresponds to the implementation-based
swapchains.
 - NewSwapChainBase that will contain the surface-based swapchain
implementation and will eventually just be renamed to SwapChainBase.

The interaction of the surface-based swapchains with the Surface objects
aren't implemented yet, neither are the swapchain methods. Only creation
works.

Validation tests for surface-based swapchain creation are added in the
end2end test target because they need to create OS windows.

Bug: dawn:269

Change-Id: I7e07d6c666479867b9a16d7b1b8c181d5dbd69a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15281
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-01-23 17:20:38 +00:00
Corentin Wallez c2e16963a9 Add SurfaceDescriptorFromHTMLCanvasID
Bug:dawn:269

Change-Id: I91802b44d0280224b93eb4fb637e91597bc03c81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15322
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-01-22 21:37:26 +00:00
Natasha Lee 80880ee998 Device Loss handle GetBindGroupLayout and test
This includes moving the destruction of vkDevice from Destroy to the
Device Destructor since we need vkDevice to destroy child objects.

Bug: dawn:68
Change-Id: Id477206b2e3f80138b3708eedcee073303f1b696
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2020-01-21 18:48:45 +00:00
Corentin Wallez 3003aa622b Fix compilation on MSVC
- Fix a warning on 32bit for converting uint64_t to size_t for the
 buffer mapped range.
 - Fix a macro redifinition caused by including glfw3.h before windows.h

 Bug:

Change-Id: I3897af55679d943b1dfc34b93bba7bd25d8fb7d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-01-21 15:25:25 +00:00
Natasha Lee d8f8c29bb2 Add QueueBase::MakeError
Bug: dawn:68, chromium:1042598
Change-Id: I1cf97e29ecadb520e2641ea01ac6dcf7e908bbd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15221
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-01-17 21:32:08 +00:00
Ryan Harrison 352a589fe0 Add code path to use spvc in Metal backend
BUG=dawn:291

Change-Id: Idf20496bac733b14db3b7df7eb86ff0a23a9d826
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15161
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-01-17 20:28:58 +00:00
Austin Eng 9652add688 OpenGL: Simplify lazy clear of render pass attachments
Bug: dawn:145
Change-Id: Ia175ebc5a74f7cc15584b9132e00f9089d5dc5b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14983
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-16 01:30:30 +00:00
Austin Eng 3d97384e16 D3D12: Simplify lazy clear of render pass attachments
Bug: dawn:145
Change-Id: If4c83cdf4065acc9f68aa5d9a7e581e9f2e801a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14982
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-16 01:29:40 +00:00
Austin Eng 5a2dd74450 Vulkan: Simplify lazy clear of render pass attachments
Bug: dawn:145
Change-Id: I3d74e9ce865d7273a4b737ac11c98380785a415c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14981
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-16 01:21:10 +00:00
Austin Eng 636e6cee4f Directly load Swiftshader if no Vulkan driver is available
This may be a short term solution before linking our own version
of the Vulkan Loader.

Bug: dawn:283
Change-Id: Ifeddeaa5170bccc912c61059071a83c2b5fd9524
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15121
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-01-16 00:34:30 +00:00
Austin Eng 0d6619848d Metal: Implement lazy texture clears
Bug: dawn:145
Change-Id: I73d161002cb09498e41838a10e9ac1db996c955d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14781
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-01-16 00:12:10 +00:00
Natasha Lee 0ecc48ecb7 Handle DeviceLost error
Handle DeviceLostCallback once DeviceLost error occurs.
Disallow any other commands or actions on device to happen after device
has been lost.

Bug: dawn:68
Change-Id: Icbbbadf278cae5e6213050d00439118789c863dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12801
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-01-15 19:02:13 +00:00
Austin Eng 0c66bcd13a Reland "Metal: Add CommandRecordingContext"
This is a reland of 2b3975f808

The previous CL failed to retain autoreleased ObjC objects which
should live longer than the autoreleasepool block. This reland fixes
the issue and adds tests for it.

Original change's description:
> Metal: Add CommandRecordingContext
>
> Introduces the idea of a CommandRecordingContext to the Metal backend,
> similar to other backends. This is a class to track which Metal encoder
> is open on the device-global pending MTLCommandBuffer.
> It will be needed to open/close encoders for lazy clearing.
>
> Bug: dawn:145
> Change-Id: Ief6b71a079d73943677d2b61382d1c36b88a4f87
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14780
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: dawn:145
Change-Id: I67494b35225ce8f6443a3fa9787d054522e5d422
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15042
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-01-15 18:22:53 +00:00
Ryan Harrison 855a24b150 Switch over to using CheckSpvcSuccess where possible
BUG=dawn:274

Change-Id: Ia7bfc96a2a85bff5b30065e7b985e0d84c8dcd4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15120
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-01-15 16:58:23 +00:00
Ryan Harrison 9af58bbe14 Return errors in ExtractSpirvInfo instead of sending to the device
BUG=dawn:274

Change-Id: Ieeaffdd356a6f2174a39a8098b306c36d10ef9e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-01-15 14:56:22 +00:00
Corentin Wallez 3a1746e71c Introduce wgpu::Surface and implement it for HWND, X11 and Metal
This is another step to implement webgpu.h swapchains, Surface is
essentially a union type of all the types of windows that can be used to
create swapchains.

Changes to allow implementing wgpu::Surface and test its creation are:

 - Add GLFWUtils.cpp/.h/_metal.mm  that contains helpers used to use
WebGPU with GLFW. This deprecates BackendBinding.h that will be removed
when the NXT swapchain is removed.
 - Add a `dawn_use_x11` GN variable to factor all the places in BUILD.gn
where we checked whether we should use X11.
 - Add a `supports_glfw_for_windowing` GN variable in the main BUILD.gn
file to control which configuration tests and samples using GLFW can be
built.
 - Add a ObjCUtils.h to contain some ObjC functionality that we'd need
in files that otherwise would be C++ (so that they can be compiled on
all platforms).

Bug: dawn:269

Change-Id: I25548142a1d1d1f05b0f4d71aa3bdc4698d19622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-15 13:14:12 +00:00
Jiawei Shao 7f078e7ebe Add checks to TextureUsage::Storage
This patch adds validations to the texture usage "Storage" when
creating a texture.
1. "Storage" usage cannot be used when SampleCount > 1
2. "Storage" usage can only be used with some texture formats. The
list of the formats can be found through the following link:
https://github.com/gpuweb/gpuweb/issues/513

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ifc7296d966ac0c600433948a63c3dd6a436c8d8b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15040
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-01-15 00:09:42 +00:00
Ryan Harrison cd170a5c72 Implement using spvc in ExtractSpirvInfo
BUG=dawn:291

Change-Id: I6c12c1874afb9b2c60e326f5c80230fba5fa748c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15000
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-01-14 16:29:41 +00:00
Corentin Wallez 15c442e941 Revert "Metal: Add CommandRecordingContext"
This reverts commit 2b3975f808.

Reason for revert: causes the failure in crbug.com/1041358

Original change's description:
> Metal: Add CommandRecordingContext
>
> Introduces the idea of a CommandRecordingContext to the Metal backend,
> similar to other backends. This is a class to track which Metal encoder
> is open on the device-global pending MTLCommandBuffer.
> It will be needed to open/close encoders for lazy clearing.
>
> Bug: dawn:145
> Change-Id: Ief6b71a079d73943677d2b61382d1c36b88a4f87
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14780
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:145
Bug: chromium:1041358
Change-Id: I05c76cd96f723230d05cff65127dc8513d5e03c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15060
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-01-13 13:47:01 +00:00
Rafael Cintron 69c68d01b2 Improve Memory Management of Result class
The way in which the Result class is used in Dawn can be fragile
with respect to memory management because the caller of AcquireError
must know they need to delete the returned pointer or a memory leak
will occur. We've had a couple of instances where developers have
accidentally left out the delete call and managed to get past code
review.

This CL changes the Result class so that it assumes the error is
allocated on the heap and forces the caller to use unique_ptr when
calling AcquireError.

Bug:dawn:320
Change-Id: I13ec953b0c37eaafbd6ce93c2f719b4743676acb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-01-10 17:58:28 +00:00
Corentin Wallez f12c9dba6d Add WGPUAdapterProperties and expose it in DawnNative
The dawn_native::Adapter::GetPCIInfo/GetBackendType/GetDeviceType
methods are now deprecated in favor of a method returning a webgpu.h
AdapterProperties structure. Deprecated function are still available to
avoid breaking Chromium or Skia compilation.

This reduces the difference between dawn.json and webgpu.h

BUG=dawn:160

Change-Id: Ib68fe1c4d1d87676c01c212c91f80fdd26056c56
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-10 13:28:18 +00:00
Corentin Wallez 5fc2c82c11 Add Instance and CreateInstance to webgpu.h
This is the first step in making the API before WGPUDevice creation
match webgpu.h and is necessary to implement WGPUSwapChain.

BUG=dawn:269

Change-Id: If92ced42d7683d79e67c02738949ff8b483d22c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14061
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-10 13:06:48 +00:00
Austin Eng 2b3975f808 Metal: Add CommandRecordingContext
Introduces the idea of a CommandRecordingContext to the Metal backend,
similar to other backends. This is a class to track which Metal encoder
is open on the device-global pending MTLCommandBuffer.
It will be needed to open/close encoders for lazy clearing.

Bug: dawn:145
Change-Id: Ief6b71a079d73943677d2b61382d1c36b88a4f87
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-01-08 17:01:07 +00:00
Brandon Jones d1cba106c8 Temporarily Disable Use of D3D12 Render Pass API
Due to significant performance regressions on Intel Gen11 Graphics,
temporarily disable use of the D3D12 Render Pass API until a workaround
infrastructure can be implemented.

Bug: dawn:310
Change-Id: I994a2c2a0f6a3b61c48b083c73d6e0d3f8910dfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14663
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-01-07 17:49:15 +00:00
Austin Eng 470921fe46 Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
This is a reland of f58f69f66b

The whitebox dawn_end2end_tests are updated to link statically against
libdawn_native. This is required because the test link against and use
libdawn_native as sources. It is an error with MSVC to both import and
export symbols from libdawn_native.

Original change's description:
> fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer
>
> This option will be used by backends that support error injection so
> that errors can be injected into a "clean" corpus to generate a seed
> corpus with good examples of injected error conditions.
>
> Bug: dawn:295
> Change-Id: I837acdde6dd4274adb56edf8e4307427f8d6333b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14681
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: dawn:295
Change-Id: Ifa092d28aa7ac57cfb197aa4daeb8408f8036d4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-01-06 19:56:17 +00:00
Corentin Wallez 96f79f6db5 Validate SetVertexBuffers' slot is less than kMaxVertexBuffers
Bug: chromium:1034808
Change-Id: Ibad70a7cd7b4e30b5b885e9373cc40db16768c72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14840
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-01-06 19:36:07 +00:00
Austin Eng 87d3138158 Revert "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
This reverts commit f58f69f66b.

Reason for revert: This breaks the MSVC build because the whitebox end2end tests try to both import and export the error injector symbols from libdawn_native

Original change's description:
> fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer
> 
> This option will be used by backends that support error injection so
> that errors can be injected into a "clean" corpus to generate a seed
> corpus with good examples of injected error conditions.
> 
> Bug: dawn:295
> Change-Id: I837acdde6dd4274adb56edf8e4307427f8d6333b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14681
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org

Change-Id: I14a15fcd094d431cbb8a29d5642a4a7fe6a11f4c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:295
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14741
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-12-20 23:07:40 +00:00
Bryan Bernhart cd1152fb9b Support for small resource placement for MSAA textures.
Enables use of 64KB texture alignments where permitted.
This saves heap memory (64KB vs 4MB per allocation) and
improves re-use.

BUG=dawn:27

Change-Id: Ief4c531446788284e69ec1646cfe2ea7a25c7bb2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14683
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-12-20 17:42:30 +00:00
Austin Eng f58f69f66b fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer
This option will be used by backends that support error injection so
that errors can be injected into a "clean" corpus to generate a seed
corpus with good examples of injected error conditions.

Bug: dawn:295
Change-Id: I837acdde6dd4274adb56edf8e4307427f8d6333b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-12-20 15:52:20 +00:00
Yunchao He d28b578b6b Disallow storage buffer binding in vertex shader
Writable storage buffer in vertex shader is an optional feature.
It is not supported in many devices/OSes. WebGPU doesn't support
writable storage buffer in vertex shader. This change generates an
error for storage buffer binding for vertex shader stage, in order
to disallow writable storage buffer in vertex shader.

This change also adds a validation test and revises existing
end2end tests and validation tests accordingly.

BUG=dawn:180

Change-Id: I9def918d19f65aab45a31acb985c1a0a09c97ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14521
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-19 18:50:18 +00:00
Natasha Lee 9bba4a936e Add DeviceLostCallback to dawn.json and dawn_wire
Bug: dawn:68
Change-Id: I6d8dd071be4ec612c67245bfde218e31e7a998b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14660
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-12-18 18:59:20 +00:00
Austin Eng 3d2d62813f Fix VkResult typo in MemoryServiceDmaBuf
Bug: dawn:295
Change-Id: I24b0204fecb8503c98c30ba3741440253200fcc5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14662
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-12-18 00:39:26 +00:00
Danusch Merrikh-Yazdi 7433023fff Fix Apple SDK availablity check
Change-Id: I02332c8cbddaa30fb74603849fe00c52d9b43b88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14661
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-12-18 00:08:16 +00:00
Ryan Harrison 2fdc7ab692 Use spvc API instead of directly accessing compiler on GLSL path
BUG=dawn:291

Change-Id: I3e76749bcff8d7635d9dc02de0a9a66b686cd9d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14622
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-17 19:14:21 +00:00
Corentin Wallez c073adaa76 Fix compilation of VkResult changes on MSVC and ChromeOS
Bug: dawn:295
Change-Id: I8156af4789fca155163e8beed57805eefe6ec686
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-12-17 17:39:31 +00:00
Corentin Wallez 1586b4d73e Vulkan: prevent degenerate buffer sizes from reaching the driver
Allocating buffers with sizes close to UINT64_MAX caused issues in all
Vulkan drivers. See https://gitlab.khronos.org/vulkan/vulkan/issues/1904
for more context. Do early validation to prevent such cases from
reaching the driver.

Bug: dawn:241
Fixed: dawn:241

Change-Id: I7edbb25999b4c11767047518b69edc1fa624cd3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14641
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-17 17:34:21 +00:00
Austin Eng 6ea362cae0 fuzzing: Add error injection macros to the Vulkan backend
This will enable fuzzing the Vulkan backend with randomly injected
errors to help ensure the backend properly handles all errors. It also
redefines VkResult in the dawn_native::vulkan namespace such that a
VkResult cannot be used unless it is explicitly wrapped.

Bug: dawn:295
Change-Id: I3ab2f98702a67a61afe06315658a9ab76ed4ccc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14520
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-12-17 00:47:40 +00:00
Natasha Lee 2c8a17ecc7 Refactor Device destructors to WaitForIdleForDestruction + Destroy
To help with Device Loss, this splits Device backend destructors
to WaitForIdleForDestruction and Destroy.

WaitForIdleForDestruction waits for GPU to finish, checks errors and gets
ready for destruction.

Destroy is used to clean up and release resources used by device,
does not wait for GPU or check errors.

Bug: dawn:68
Change-Id: I054fd735e8d5b289365604209f38e616c723a4e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-12-16 23:36:16 +00:00
Corentin Wallez 77fd4750ae Remove unnecessary getters from dawn_native::Instance.
As part of moving to webgpu.h's version of the Instance, the setters
will be replaced with a descriptor, and getters don't usually exists for
things set with descriptors (except getBindGroupLayout).

BUG=dawn:22

Change-Id: I05be8ebf241b33d019d521e40bfef8e49cdab07d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14540
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-12-13 15:32:42 +00:00
Ryan Harrison 5c413afdc7 Propagating errors out of GetFunction in MTL backend
BUG=dawn:303

Change-Id: Iff1903aecae4c043b222208b3eab5efdf9774b52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14501
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-12 17:51:39 +00:00
Corentin Wallez 69cdaf94df RenderPipeline: validate depth bias params are not NaN
Also changes the sampler validation to allow INFINITY and only check for
NaN.

BUG=dawn:296

Change-Id: I2a61df807d37dcaf280b12a1ffe56dc670d0f455
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14480
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-12-12 11:41:02 +00:00
Corentin Wallez ab4485f86c RefCounted: use more precise barriers
This improves the DrawCallPerfRun/Vulkan_NoReuseBindGroups benchmark by
2% on an Intel processor but should be a bigger improvement on ARM.

The change was inspired by the Boost documentation at
https://www.boost.org/doc/libs/1_55_0/doc/html/atomic/usage_examples.html
Chromium's base::AtomicRefCount implementation and Rust's core::Arc
implementation.

BUG=dawn:304

Change-Id: I7ca71f34af20fd267cf2efc63871ff330b1dcc7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14482
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: David Turner <digit@google.com>
2019-12-12 10:40:22 +00:00
Jiawei Shao 51c347a231 Add two missing checks on render pass descriptor
This patch adds two missing checks on the render pass descriptor:
1. NaN is not allowed to be a value of clearColor and clearDepth.
2. Ensure only valid values can be used as loadOp and storeOp.

This patch also adds the unit tests to ensure INFINITY is a valid
value for both clearColor and clearDepth.

BUG=dawn:299

Change-Id: Ia5500701ccd99abf488a80c87adb809521d7873f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14460
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-12-12 01:29:01 +00:00
Bryan Bernhart 6ce8f32fee D3D12: Fix 64-bit overflow for large buffers and return OOM.
Use `resourceDesc.alignment` + GetResourceAllocationInfo
 to determine the buffer size and OOM should it return an
empty sized buffer instead of overflowing + INVALID_ARGS.

BUG=dawn:238

Change-Id: I0a2cc7dac629d55624dafa4a3c4a45f16e90049c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14420
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-12-11 17:13:21 +00:00
Corentin Wallez 280b96ea8d Re-enable -Wunguarded-availability in Dawn standalone builds
By bumping the min macOS SDK version for standalone Dawn builds we are
able to re-introduce -Wunguarded-availability, which will help prevent
usage of Metal APIs without correctly checking for their availability.

BUG=

Change-Id: Iebf2f64e9f68e2a7a90fc6f3f208967f952f3487
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11400
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-12-11 16:54:51 +00:00
Ryan Harrison 652fd5a416 Use correct Initialize call to spvc for Metal backend
BUG=dawn:292

Change-Id: I91d315d2f071cb8a25acb0d5379944ac8049deea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14340
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-12-10 18:38:28 +00:00
Austin Eng ff8b3f4397 Inline CommandAllocator/Iterator
Inlining these hot functions decreases CPU time in perf tests for
DrawCallPerf.Run/Vulkan by roughly 12% (55 to 47ns) and increases
binary size by about 0.16% (~4kB).

Bug: dawn:304
Change-Id: I84e5d011defe88d6f1492dcb54e421c3d1bf099f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-12-10 01:10:27 +00:00
Yunchao He 56b12422da Implement readonly storage buffer on OpenGL backend
Note that storage buffer and readonly storage buffer may not be
supported in vertex shader on OpenGL backend. In OpenGL Spec 4.6,
the minimum value of MAX_VERTEX_SHADER_STORAGE_BLOCKS is 0.

BUG=dawn:180, dawn:284

Change-Id: Ib637a61e4eee0a0996c0da33f492e075fd94e1e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14380
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-09 23:59:28 +00:00
Yunchao He ef8dee90a7 Implement readonly storage buffer on Metal backend
BUG=dawn:180, dawn:284

Change-Id: I07358e5817faa85a0695a7c44db7b6472307d101
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14360
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-09 21:35:38 +00:00
Yunchao He 5554283717 Implement readonly storage buffer on D3D12 backend
This change implements D3D12 backend for readonly storage buffer.
It uses SRV in root signature at API side and ByteAddressBuffer at
shader side (has already been done in spirv-cross) for readonly
storage buffer.

BUG=dawn:180, dawn:284

Change-Id: Iafcd24835a75349ce719e9735752de50210a846f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14300
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-12-09 21:01:28 +00:00
Natasha Lee 792ff476ce Validate texture max size
Bug: dawn:294
Change-Id: I966dd87bfc0584fdcfa734193d083fcaa6b50898
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14283
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-12-09 19:11:12 +00:00
Corentin Wallez dc3317da6c Namespace Log.h/cpp in dawn::
The LogMessage::LogMessage constructor was redefining a symbol that
exists in re2 inside of Chromium. So we namespace Log inside dawn:: to
avoid the conflict.

BUG=dawn:302

Change-Id: Ida349208e2c6fe9ac032e1bd8cd442dff0b3f6bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14320
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-06 18:21:39 +00:00
Ryan Harrison dd4584340d Refactor D3D12 pipeline creation to better propagate errors
BUG=dawn:301

Change-Id: Ia7982cfe40abb28ab786c8941e269bded11468ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14282
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-06 14:41:49 +00:00
Ryan Harrison 32c1eae35f Use spvc API for calls in ShaderModuleD3D12
BUG=dawn:291

Change-Id: I0c467d1d7b213872ec0bc1e3924ab89f7786aeba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14281
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2019-12-06 14:01:29 +00:00
Yunchao He ce8bf128ec Readonly storage buffer - Vulkan backend
This change implements Vulkan backend for readonly storage buffer. It
also adds a few end2end tests to verify the implementation.

BUG=dawn:180
Change-Id: I0d680654fa490192c357eccdcdce8e56a8037bce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14200
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-12-05 21:18:12 +00:00
Corentin Wallez 84a57756db Vulkan: Choose D32S8 or D24S8 depending on availability
The Vulkan spec mandates support for only one or the other, which is
why we have the concept of a depth24plus format. This also adds a Toggle
to test both formats in DepthStencilStateTests.

Finally this renames ForceWorkarounds to ForceToggles because toggles
can be more than just workarounds.

BUG=dawn:286

Change-Id: I5b5dc582ffd4ee61c51e3e75563aec815c580511
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14103
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: David Turner <digit@google.com>
2019-12-05 14:02:11 +00:00
Corentin Wallez ec0020c208 Add links to, and format Toggles.cpp
Missing links and bad formatting was found while adding a Toggle for
choosing which format to use for Depth24PlusStencil8 in the Vulkan
backend.

BUG=dawn:286

Change-Id: I7d9c964ed90988ac63563707afb86a27005ff1b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14180
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-05 12:46:41 +00:00
Corentin Wallez 95586ff184 Add Log.h to replace all uses of iostream
On Android iostream doesn't appear in logcat, the system log that's
often used for printf debugging. Introduce Chromium/ANGLE like logging
that looks like the following:

  InfoLog() << stuff << stuff;

This makes sure the message is put in logcat on Android and removes
static initializers from <iostream>

BUG=dawn:286

Change-Id: Ie0d018f49bcac1a7b740739a6e59d45ae6728638
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14102
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: David Turner <digit@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-05 11:13:01 +00:00
Ryan Harrison 7ecb9268df Merge two calls to InitializeHLSL into one
BUG=dawn:290

Change-Id: I6dca2120278be998ef342a24ac027c1aa60d3a78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14221
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2019-12-04 21:54:00 +00:00
Ryan Harrison be5c135672 Refactor code to have rudimentary support for using SPVC
This is the first step for having a fully operational SPVC usage
path. This version of SPVC integration uses SPVC for setting up the
options to the compiler, but a lot of the actual interaction with
spirv-cross is done in Dawn, just via SPVC's compiler object.

Future CLs will migrate more of the spirv-cross interaction to using
the SPVC API, eventually removing the need for Dawn to know about
spirv-cross.

BUG=dawn:288

Change-Id: I68e0773f910d7fe967235b6987b3debe1d13883f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14143
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-03 20:25:13 +00:00
Ryan Harrison fd12e1b746 Add runtime toggle to select IR generation path in SPVC
BUG=dawn:281

Change-Id: I3102fece31289d1b511a13536aaf29254501d7c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2019-11-29 15:28:26 +00:00
Ryan Harrison 0625ae2167 Add runtime toggle for using SPVC
This will be used in the future to choose between Dawn directly
accessing spirv-cross, and using spvc to mediate that interation.

This also adds in the spvc library as a dependency. This is what cause
the rollback last time, but that issue should be resolved.

BUG=dawn:281

Change-Id: Ic0b02d136ca05e2fa71844ebc85586b8866d5712
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14122
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-28 18:12:35 +00:00
Corentin Wallez 0ee91fc0a1 Vulkan: Choose correct libvulkan on Android
Contrary to Linux, libvulkan.so on Android doesn't have the additional
.1 at the end (libvulkan.so.1 on Linux)

BUG=dawn:286

Change-Id: I22f06121b81e0fe08faae7d105a7c2094e788184
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14104
Reviewed-by: David Turner <digit@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-11-28 09:48:44 +00:00
Corentin Wallez 1e2c2f2af3 Vulkan: Don't require TRANSFER for universal queues
The Vulkan specification requires that GRAPHICS and COMPUTE queue
support transfer operations, but it doesn't require them to expose the
TRANSFER flag. Make Dawn not require that flag so it can find a
universal queue on Adreno drivers.

BUG=dawn:286

Change-Id: Id4811e2077b27aa7db5ce554a4fd919c3cdcdb96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14101
Reviewed-by: David Turner <digit@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-11-28 09:42:24 +00:00
Corentin Wallez 74cebd6879 Allow using swiftshader with the Vulkan backend
This adds swiftshader as a dependency of Dawn, and when it is present
dawn_use_swiftshader=true will force usage of it. (due to a Vulkan
loader limitation we can't have both regular drivers and swiftshader in
the same VkInstance).

BUG=dawn:283

Change-Id: Ib94f4dcca652eb380e994f007cdcfb145b1a5102
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13440
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-11-26 18:21:51 +00:00
Brian Ho e568fe138e Remove WrapVulkanImageOpaqueFD
This CL removes the deprecated WrapVulkanImageOpaqueFD now that it
no longer being called in Chromium [1].

[1] https://chromium-review.googlesource.com/c/chromium/src/+/1931145

BUG=chromium:996470

Change-Id: I19a7ff36e39b5ed07c68f422cd053f480a7c177e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
2019-11-22 21:00:43 +00:00
Austin Eng f6eb890f4c Implement getBindGroupLayout
This patch makes the |layout| member of the Render|ComputePipelineDescriptor
optional. If it is not provided, a default layout is created from the
ShaderModules provided and used to replace the layout in the descriptor.

Then, pipeline.GetBindGroupLayout may be called to get the existing, or
the computed bind group layout. If no bind group layout exists at the
provided index, an empty bind group layout is returned.

Bug: dawn:276
Change-Id: I276ed0296a2f1f2d8131fa906a4aefe85d75b3a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13741
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2019-11-22 17:02:22 +00:00
Austin Eng d0993ba83a Test TextureComponentType and TextureViewDimension compatibility
The TextureComponentType and TextureViewDimension of resources in
the shader must match those in the bind group layout.

This patch also extracts the texture view dimension from the SPIRV.

Bug: dawn:202
Change-Id: Ie155f17109f4f1b5d9b386d757062ae5ffe5da67
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-22 16:40:22 +00:00
Austin Eng 4b0b7a532a Skip validation during command recording when skip_validation is on
This patch factors resource usage tracking so it is separate from
command validation, allowing the bulk of command validation to be
completely skipped.

In DrawCallPerfRun/Vulkan_DynamicPipeline_DynamicBindGroup, disabling
validation cuts roughly 74 nanoseconds (20%) of CPU time, per draw.

In DrawCallPerfRun/Vulkan_DynamicBindGroup, disabling validation
cuts roughly 35 nanoseconds (17%) of CPU time, per draw.

In DrawCallPerfRun/Vulkan_MultipleBindGroups, disabling validation
cuts roughly 45 nanoseconds (14%) of CPU time, per draw.

Bug: dawn:271
Change-Id: I517b85840ba18c6a554b83f34a1d0aef1a8c56a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13520
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-21 22:09:41 +00:00
Ryan Harrison 48bf745b96 Revert "Convert spvc build flag to a runtime toggle"
This reverts commit 1954436fe2.

Reason for revert:
The shaderc side of this multi-patch brings in a dependency on glslang, which uses a static initializer, which chromium doesn't like.

Original change's description:
> Convert spvc build flag to a runtime toggle
> 
> Also moves some of the spirv_cross code into the main library that was
> feature guarded, since spvc requires it.
> 
> BUG=dawn:281
> 
> Change-Id: I482d1d5a5c851956d3815bad90665c52a1ea15bb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13860
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rharrison@chromium.org

Change-Id: Ia9a025fb4440c96874d1b45776a9f97023ca591d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:281
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13941
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2019-11-21 20:31:05 +00:00
Bryan Bernhart 12e780d709 Fix D3D12 render-pass failure when GPU does not support sampling positions.
It is invalid to specify a resolve source region on GPUs that do not
support sample positions. Instead, the entire region rect should be
set to all zeros or "empty" to always resolve the entire region.

Bug: dawn:36
Change-Id: I23575b2186bffbcb2e236988558b78f97375a126
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13501
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-11-21 18:16:02 +00:00
Ryan Harrison 1954436fe2 Convert spvc build flag to a runtime toggle
Also moves some of the spirv_cross code into the main library that was
feature guarded, since spvc requires it.

BUG=dawn:281

Change-Id: I482d1d5a5c851956d3815bad90665c52a1ea15bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-21 18:08:15 +00:00
Brian Ho 899c17090f Implement a dma-buf MemoryService
This CL implements the MemoryService for importing memory and
creating VkImages from a dma-buf handle. Under the hood, it uses the
VK_EXT_external_memory_dma_buf and
VK_EXT_image_drm_format_modifier extensions to find a memory type
that supports dma-buf import. In addition, the extensions are also
used to properly specify the stride and tiling of the dma-buf to
vkAllocateMemory and vkCreateImage.

BUG=chromium:996470

Change-Id: Ie72d73117a4cbafcb40468aab0952b783351d499
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13785
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-21 16:02:10 +00:00
Austin Eng 4d15609d26 Add a toggle to disable Dawn validation
Trusted users of Dawn should be able to use it without the
overhead of command validation. This patch adds the toggle and
skips validation for object creation.

Bug: dawn:271
Change-Id: Ica9a1988177685d73e2c36e05c4d525ad1ab0fdb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13802
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2019-11-21 00:48:39 +00:00
Brian Ho 98ba76af00 Define an interface to import dma-bufs
This CL adds an API to import a dma-buf into Dawn as a WGPUTexture.

We also add a descriptor type enum to the base
ExternalImageDescriptor struct. This is because all memory import
code (e.g. MemoryService, Texture::CreateFromExternal) takes the
a base ExternalImageDescriptor as a parameter. The dma-buf external
memory and image services, however, will need to downcast to
ExternalImageDescriptorDmaBuf to access import parameters like
stride. Explicitly adding a type enum will let us more safely verify
the type before downcasting.

BUG=chromium:996470

Change-Id: I2d9883a15e9059a91f2c7bdb7a96d74373e18c56
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13782
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
2019-11-20 23:57:03 +00:00
Brian Ho ae687f5b83 Add CreateImage support to MemoryService
This CL introduces SupportsCreateImage and CreateImage to the
external memory service API to provide different implementations for
creating VkImages for different types of external image handles.

While opaque FD and Zircon seem to share the same vkCreateImage
implementation, dma-buf import will require the use of the
VkImageDrmFormatModifierExplicitCreateInfoEXT [1] struct (among
other differences) with vkCreateImage.

[1] https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkImageDrmFormatModifierExplicitCreateInfoEXT.html

BUG=chromium:996470

Change-Id: I3eb11f8877d4465f5fcdd4089d5fdd8acbc1da10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13781
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
2019-11-20 23:53:43 +00:00
Brian Ho d3123137b1 Request dma-buf Vulkan extensions
This CL adds a few Vulkan extensions to be used for importing
dma-bufs as VkImages.

In particular, we need:
  - VK_EXT_external_memory_dma_buf
  - VK_EXT_image_drm_format_modifier

BUG=chromium:996470

Change-Id: I7a3dfd0184177c756b07613fbfe140506f54584c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13783
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-11-20 18:06:33 +00:00
Brian Ho 756a9d7e49 Create VkImage before importing external memory
This CL is part of a chain of CLs that imports dma-bufs as VkImages
to support WebGPU on Chrome OS.

There are currently two steps for importing external memory into
Vulkan:

  1. DeviceVk::ImportExternalImage: calls into
     MemoryServiceOpaqueFD::ImportMemory which in turn calls into
     vkAllocateMemory and outputs a VkDeviceMemory handle to the
     imported memory.
  2. TextureVk::CreateFromExternal: creates the actual TextureVk
     object, creates the VkImage, and binds the VkDeviceMemory from
     ImportExternalImage to the VkImage.

For dma-buf support, however, we need to re-order these two steps
because importing dma-buf memory requires a handle to the VkImage
that will alias it [1].

This CL splits these two steps into three steps to ensure we create
the VkImage first so we can use it in vkAllocateMemory:

  1. TextureVk::CreateFromExternal: creates the TextureVk and
     VkImage (no longer concerns itself with vkBindImageMemory).
  2. DeviceVk::ImportExternalImage: now takes the VkImage as input
     but is otherwise unchanged.
  3. TextureVk::BindExternalMemory: calls vkBindImageMemory with
     handles to VkDeviceMemory and VkImage.

[1] https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkMemoryDedicatedAllocateInfo.html

BUG=chromium:996470

Change-Id: Id2d5951e9b573af79c44ce8c63be5210a279f946
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13780
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-11-20 01:50:50 +00:00
Corentin Wallez 083a1ce2bf Inline a 1 bit payload in RefCounted
This changes RefCounted to increment and decrement the refcount by steps
of 2, so that a 1 bit payload can be inlined in the refcount. This
avoids using a whole boolean + padding (4 or 8 bytes in general) to know
if objects are errors.

Fixes a longstanding optimization TODO.

BUG=dawn:105

Change-Id: I5e8f66465d23772fb6082ea3e0d5d4aba2132648
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13680
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-11-19 14:35:10 +00:00
Bryan Bernhart 9c81f8738a Allow SetBindGroup command to be skipped with dynamic offsets.
Fixes a bug where SetBindGroup command would fail to be skipped.

BUG=dawn:256

Change-Id: I9815c9d31aa88f6881274a1873cabe17379cc2e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13800
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-11-18 23:09:38 +00:00
Jiajie Hu d0c07f112e Vulkan: Fix release of semaphores in the recording context
This seems to be a regression introduced by CL:12022, where the
previously recorded semaphores are leaked while resetting the recording
context. The Vulkan validation layers will complain about this when
running the Linux-only image wrapping tests. Also, the semaphores are
queued for deletion with the right serial now.

Bug: dawn:19, dawn:150
Change-Id: I50fd46ca9de9199b29be2f85d5e9bd7394a10f1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiajie Hu <jiajie.hu@intel.com>
2019-11-18 08:15:18 +00:00
Ryan Harrison 58dbfcae38 Refactor ShaderModule creation to use a Builder pattern
BUG=dawn:270

Change-Id: Iedae1a5500b1eb65abb84ff59f68d829c5c22c2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13500
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-14 16:10:45 +00:00
Corentin Wallez 321c12255e Remove the "Base" from pure-frontend dawn_native types
This was unnecessary verbosity. Fix this by having the ProcTable
generator using type aliases so all types appear like they have
"Base".

BUG=

Change-Id: I8c472fb924f6ce739e4e41038452381b4f727a2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13442
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-11-13 17:00:37 +00:00
Jiawei Shao cfdbaaa376 Implement querying WGPUDeviceProperties from dawn_native::Adapter
This patch adds an interface GetAdapterProperties() on Adapter which can
directly return a WGPUDeviceProperties object that includes the
information of the adapter.

BUG=chromium:996713

Change-Id: I9a7b1512d259761e198dfac3eafa718171d47241
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-11-13 01:53:25 +00:00
Corentin Wallez 604072bc2e Make the SwapChain interface match webgpu.h
This changes the methods of Dawn's SwapChain to match webgpu.h, namely
Present() now doesn't take arguments, and GetNextTexture() is replaced
with GetCurrentTextureView().

BUG=dawn:269

Change-Id: Ia0debefb170caf799c3310b1dad5535c4c5f59ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13441
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-11-12 18:30:11 +00:00
Brandon Jones 700cfe7664 Implement D3D12 Native Render Passes
Uses D3D12 native render pass API when possible. On pre-RS5 builds of
Windows, Dawn will fall back to a software emulated render pass. A
toggle was added to provide test coverage to the emulated render pass
implementation and used in tests that test render pass functionality in
particular.

Bug: dawn:36
Change-Id: I297a3ec7655b68d28204db2d3ab78cb82bb4e7a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13082
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2019-11-12 18:14:21 +00:00
Yunchao He c51616d790 Implement readonly storage buffer - validation at shader side
This patch adds validation code for shader side for readonly storage
buffer. It also adds unit tests for validation.

BUG=dawn:180

Change-Id: Ib5789381d41d77867dd6e6aa1f1ccbc8fa43a382
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12941
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-11-11 20:05:28 +00:00
Rafael Cintron 600a26d50a Fix ResourceHeapAllocation Memory Leak
ResourceAllocatorManager::DeallocateMemory was correctly invalidating the
passed in allocation object. However, since the subclass
ResourceHeapAllocation class was not overriding the Invalidate method and
clearing out the D3D12Resource pointer, the resource ended up being tied
to the lifetime of the Texture object instead of being released on Destroy.

In Chromium, this bug was particularly egregious as it meant swap chain
texture cleanup was at the whims of the Javascript garbage collector.

Bug: dawn:242
Change-Id: Ia5856c61c8d3b92a2247a9aaa5f91c5de0a99dcb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13200
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-11-08 21:47:00 +00:00
Kai Ninomiya ae1f25fee8 Update naming for vertex state
- VertexInputDescriptor -> VertexStateDescriptor
- VertexBufferDescriptor -> VertexBufferLayoutDescriptor
- VertexBufferDescriptor.stride -> .arrayStride
- VertexAttributeDescriptor.offset no longer optional

gpuweb PR: https://github.com/gpuweb/gpuweb/pull/469

Bug: dawn:22
Change-Id: I5431df4ba22cfbdb1bc81e6709e562cd736892a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-07 22:23:29 +00:00
Li, Hao 0e1bef3251 Add Vulkan validation layers on Windows
Deploy self-built Vulkan validation layers instead of system installed
one. And it will reuse third_party/angle's Vulkan validation layers if
building with chromium.

Bug: dawn:150
Change-Id: I94e26f7a152fb2a1c39bcb102d60024f4d65eee6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-07 12:13:27 +00:00
Yunchao He 64cfaeac4c Reland "Implement readonly storage buffer - validation at API side"
This is a reland of 34ac535f02

Original change's description:
> Implement readonly storage buffer - validation at API side
> 
> This patch adds validation code for API side for readonly storage
> buffer. It also adds unit tests for API validation.
> 
> BUG=dawn:180
> 
> Change-Id: I9a97c5f3aa23e720619d138ca55d7b17f08d64c9
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12620
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Yunchao He <yunchao.he@intel.com>

Bug: dawn:180
Change-Id: I1e107ff6168279940496317b973f2d8c7c3c6114
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13083
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-07 07:09:07 +00:00
Bryan Bernhart 2cdf132c0f Support for small resource placement.
Enables use of 4KB resource alignments where permitted.
This saves heap memory (4KB vs 64KB per allocation) and improves re-use.

BUG=dawn:27

Change-Id: I7a0a30252f480db2d0fa7f5d949207a56e3aa2e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12900
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-05 19:34:45 +00:00
Kai Ninomiya e3b510e462 Enable EmulateStoreAndMSAAResolve correctly by platform
Fixes the accidental disabling of the workaround on 10.11, where it is
required, and implements detection for iOS.

Bug: dawn:253, dawn:56
Change-Id: I0278f29892d3a49144b5e9620e4377e42a4a5155
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12960
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-11-05 15:56:05 +00:00
Corentin Wallez 0558f99119 Vulkan: Reuse descriptor pools
This changes puts descriptor pools in the BindGroupLayout so that they
can be reused between descriptors with the same layout.

This makes the DrawCallPerf.Run/Vulkan_NoReuseBindGroups benchmark go
from 1400ns to 800ns per run.

BUG=dawn::256

Change-Id: Ia9baf7f998d9ff4d552e255c80069b67c6a9ac40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-11-05 15:44:05 +00:00
Bryan Bernhart 6df81ebf1d Support for resource heap tier 2.
Enables mixing of texture and buffers in the same heap.
This allows better heap re-use and reduces internal fragmentation.
A toggle has been added and enabled by default.

BUG=dawn:27

Change-Id: I466dc96240fe1e8de6e3dc56ed5547d7b61ee045
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12821
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-11-01 18:19:01 +00:00
Austin Eng 314fd3513d Update SetBindGroup dynamic offsets to uint32_t
In WebGPU these are uint32_t because Vulkan accepts at most a 32-bit
unsigned integer.

Bug: dawn:22
Change-Id: Ia61cd710f80c19135ac215a9a93ef9a8f683bac2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12942
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-01 15:51:01 +00:00
Austin Eng fb03935bed Add a GetInstanceProcAddr helper for the native Vulkan backend.
This is a helper to allow a Dawn embedder to look up the Vulkan device
functions.  Possibly remove when we design a cleaner way to share function
pointers.

Change-Id: I3ed92568e543c1aad9e0e64d72ad0990824640cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-01 01:10:09 +00:00
Austin Eng ec9010eabc Revert "Implement readonly storage buffer - validation at API side"
This reverts commit 34ac535f02.

Reason for revert: Failing Dawn into Chromium roll due to failed ASSERT
https://ci.chromium.org/p/chromium/builders/try/dawn-linux-x64-deps-rel/3514

Original change's description:
> Implement readonly storage buffer - validation at API side
> 
> This patch adds validation code for API side for readonly storage
> buffer. It also adds unit tests for API validation.
> 
> BUG=dawn:180
> 
> Change-Id: I9a97c5f3aa23e720619d138ca55d7b17f08d64c9
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12620
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Yunchao He <yunchao.he@intel.com>

TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,enga@chromium.org

Change-Id: I64e5dfd40e7aab982d97fb48544180bc9b8ea558
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:180
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12981
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-01 01:09:51 +00:00
Yunchao He 34ac535f02 Implement readonly storage buffer - validation at API side
This patch adds validation code for API side for readonly storage
buffer. It also adds unit tests for API validation.

BUG=dawn:180

Change-Id: I9a97c5f3aa23e720619d138ca55d7b17f08d64c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12620
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-10-31 17:56:42 +00:00
Jiajie Hu 9ec47a0bca Validate texture component type in BGL against its shader module declaration
We have already been validating the component type of a texture matches
the bind group layout. Here is another constraint introduced by
https://github.com/gpuweb/gpuweb/pull/384. For better code reuse,
conversion from wgpu::TextureComponentType to dawn_native::Format::Type
is factored out as a helper function.

Bug: dawn:202
Change-Id: I394497722b4043dc109eca60116224b7a617e02e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-31 09:51:11 +00:00
Austin Eng 84bcf44fae Only mark objects as cached right before inserting into the cache
This fixes bugs where we try to uncache objects that fail creation.

Bug: dawn:249
Change-Id: Ic60b3ce702dfdda18baa6d263911885a43d3cda7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-30 00:20:03 +00:00
Stephen White fe221ac089 Add another missing #include.
Change-Id: I5a34f78e0387d249185a9f3e24c7fd77a40c5a9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12841
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-30 00:19:43 +00:00
Bryan Bernhart 3debb26a9e Limit heap growth when uploading with SetSubData.
Removes unbounded heap growth by capping the heap
size to 4MB and falling back to direct allocation for larger
requests.

BUG=dawn:239

Change-Id: I9ae660809e3c0c539fbcfbee4afcf6fb1f466355
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12720
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-29 22:49:43 +00:00
Stephen White 6eb7d0ec3e Add some missing #includes.
Change-Id: I6d029dcddcfb77bbf30daa331ab066b6c254ee89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-10-29 18:40:12 +00:00
Austin Eng 73d5bb57e6 Use enums for trace event categories
Explicit enums are simpler to use in Dawn and allow only specific
categories which the perf tests understand.

Also adds trace events around command recording and validation on
all backends.

Bug: dawn:208
Change-Id: I7859ffd6668b20893780c6081bf2c9019a7115e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12781
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-28 23:15:40 +00:00
Bryan Bernhart 9cf62efda9 D3D12: Use CheckHRESULT for allocator errors.
BUG=dawn:27

Change-Id: If28d1cbafcbdac29bafac0fb0e846208634ece33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12521
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-28 12:59:36 +00:00
Corentin Wallez 9f90c8d3ca Make dawn_native public headers and dawn_wsi use webgpu.h
BUG=dawn:22

Change-Id: I112d71323c9305fa0997d251556fe0a41dafed29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12701
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-24 23:55:37 +00:00
Corentin Wallez 15e751e418 Vulkan: Implement initial version of the suballocation
This makes the Vulkan backend use the BuddyMemoryAllocator to
sub-allocate small resources inside a larger VkDeviceMemory object.
Right now the heuristic to decide to do suballocation is naive and
should be improved.

BUG=dawn:27

Change-Id: Idcc7b6686c086633c85328a7afb91ee84abf7b8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12662
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-24 21:32:27 +00:00
Corentin Wallez ca35435716 Preliminary changes to Vulkan memory suballocation
This mostly makes the MemoryAllocator not owned by the
BuddyResourceAllocator so that we don't need an extra class for the
dependency injection in the Vulkan backend. (the container for the
BuddyMemoryAllocator can be it's MemoryAllocator at the same time).

Also renames methods of MemoryAllocator to be more explicit.

Also renames the constructor parameter of BuddyMemoryAllocator to be
(subjectively) closer to what the represent.

BUG=dawn:27

Change-Id: I37355ad5b3cded143956f0adc4742fa1b717e9bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12661
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-24 21:28:16 +00:00
Corentin Wallez 60a04dd18c Vulkan: Use the ResourceMemoryAllocator for all resources
This removes the duplication of the memory allocators in preparation for
using sub-allocation in the Vulkan backend too.

Also renames ResourceMemory to ResourceHeap and MemoryResourceAllocator
to ResourceMemoryAllocator, and fixes a number of unused includes.

BUG=dawn:27

Change-Id: I1a9e7d41e5efafa5192bda1d89dc06455fa2af40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12660
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-24 21:24:27 +00:00
Corentin Wallez 1f6c8c4d54 Make dawn_native use the webgpu.h header
BUG=dawn:22

Change-Id: I66e2d998f5e09030e40ec88813cd65c492018fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-23 11:57:41 +00:00
Bryan Bernhart c833c0c592 D3D12: Enable sub-allocation for MSAA and non-MSAA textures.
Updates TextureD3D to use the allocation handle and
defaults to using MSAA heaps.

BUG=dawn:27

Change-Id: I2318bb8d068df86364cb2ebc433f4737e9e121aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-22 21:01:11 +00:00
Austin Eng 7b3cc35cb6 D3D12/Vulkan: Insert storage buffer barriers between compute pass dipatches
This patch extends the BindGroupTracker in the D3D12 and Vulkan backends to
track bound storage buffers. We insert barriers between dispatches to properly
synchronize writes to storage buffers.

Bug: dawn:236
Change-Id: Iab3f964c345b64755557ab206e05a2ff7b0a3a1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12301
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-22 17:28:20 +00:00
Corentin Wallez 2c8b5c6370 Introduce the webgpu[_cpp].h headers.
webgpu.h is the "official" header for WebGPU in native and is being
developed in https://github.com/webgpu-native/webgpu-headers

dawn.h and dawncpp.h are changed to become webgpu.h and webgpu_cpp.h
respectively and use the new naming convention. New dawn.h and dawncpp.h
headers are created that just proxy the types, constants and functions
to their WebGPU counterpart.

Almost no naming change is done in Dawn in this commit, which help check
that the proxying headers work correctly. A couple changes were
necessary, in particular for tests of the internal of dawncpp.h, and a
workaround for a standard library bug for std::underlying_type was
removed because it is no longer needed and got in the way.

Finally since some templates were renamed to match the name of the file
they create instead of using the generic "api" name.

BUG=dawn:22

Change-Id: I12ee22d0b02ccb5b8a52ceccabb3e63ce74da007
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12480
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-21 20:04:10 +00:00
Rafael Cintron f0c036a3d2 Plug D3D 11on12 memory leak
11on12 has a bug where D3D12 resources used only for keyed
shared mutexes are not released until work is submitted to
the device context and flushed.

The most minimal work we can get away with is issuing a
TiledResourceBarrier.

ID3D11DeviceContext2 is available in Win8.1 and above.
This suffices for a D3D12 backend since both D3D12 and 11on12
first appeared in Windows 10.

Bug:dawn:217
Change-Id: I422eedf0de9c41777ab704f63520e2f2584f2afb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12520
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2019-10-21 15:13:29 +00:00
Bryan Bernhart f603903da7 Replace size_t with uint64_t in ringbuffer.
Adds overflow check in RingBufferAllocator + unit-test.
Also, update clients to use uint64_t to avoid casts or narrowing.

BUG=dawn:233

Change-Id: I652e3142407006d082491add600371f95d44741a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12380
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-18 16:19:00 +00:00
Yizhou Jiang 4794168ef8 Use toggle to turn off vsync on D3D12
Parameter syncInterval of function Preset specifies how to synchronize
presentation of a frame. To turn off vsync in D3D12 backend,
set syncInterval to 0 which represents the presentation occurs
immediately.

BUG=dawn:237

Change-Id: Ic17f00bae5af9fd6bca4130d6e2282f3c34de4e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12303
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
2019-10-18 01:45:28 +00:00
Rafael Cintron b2b2ef57a5 Add D3D12 keyed shared mutexes to Dawn
Dawn creates a keyed shared mutex for all wrapped resources and acquires
the mutex before the texture is used in an ExecuteCommandList call.

To coordinate with external clients, backend API has been extended
to allow clients to get and set the acquire key.

Pending and queue command lists have now been merged into one.

A future change will adjust GetPendingCommandContext to return a raw
command context without the need for error handling.

Bug:dawn:217
Change-Id: Ia96c449c305586407153f05ce75a40794b96027e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12220
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2019-10-18 00:37:42 +00:00
Bryan Bernhart 154badfe2f Resource Management 8: placed resource sub-allocation.
- Adds d3d allocators (placed resource + heap).
- Support for heap tier 1 but only buffers.
- Suballocation optimization is enabled for allocations under 4MB.

BUG=dawn:27

Change-Id: I79177830670d1f322bbadf45f797415a3e9208d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-17 17:25:28 +00:00
Corentin Wallez e180b591d1 Fix compilation with shared_library components on Windows
An exported function of libdawn_native wasn't in libdawn_native_sources
instead of libdawn_native which made it not exported on Windows.

BUG=dawn:22

Change-Id: I824f1d4af18f8308b88e1650837cbe62374ace72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-16 15:31:31 +00:00
Natasha Lee f3d50baf85 D3D12 replace ASSERT_SUCCESS with better error handling
Added D3D12Error to check HRESULTS and return error messages
with the correct error names.

Remove ASSERT_SUCCESS from D3D12 backend and use
MaybeError and ResultError instead to handle errors.


Bug: dawn:19
Change-Id: Idf2f1987725e7e658bd29a9b13653125ab43c564
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12000
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-16 09:26:54 +00:00
Stephen White fd90d767ba clang-win compile files for skia-dawn.
Do explicit uint8_t -> float conversions (as was previously done for TextureVk).
Add a missing #include.

Change-Id: If7616ec00e2ea2cf55b9b0cc966b0436a5a21d9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12280
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-10-15 19:29:58 +00:00
Yizhou Jiang 1093c4de2c Add a toggle to turn off vsync in Dawn
This commit add a toggle to turn off vsync in Dawn.
When turn off vsync, choose vulkan present mode VK_PRESENT_MODE_IMMEDIATE_KHR
if the mode is available on the system, but if the mode isn't supported,
choose default mode VK_PRESENT_MODE_FIFO_KHR.

BUG=dawn:237

Change-Id: If400262b67cc8051422745e3bed737431183c0b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
2019-10-15 07:43:05 +00:00
Corentin Wallez 2e666bd5de Vulkan: Remove two ASSERT(false) with more detailed reading of Vk spec.
QueueWaitIdle can fail but if it fails, the error codes show that we
can't do anything about it so we just ignore the result.

BufferGetMemoryRequirements should always return memory types bits that
allow Dawn to select a good memory type of a resource.

BUG=dawn:19

Change-Id: I52beebf9f2be2bfb997ca9c1bf306618a73c9c4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12183
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-15 07:29:55 +00:00
Jiawei Shao 91fbfc34e8 ASSERT object is not nullptr in DeviceBase::ValidateObject
This patch adds an ASSERT expression on the object parameter of
DeviceBase::ValidateObject() so that Dawn won't crash in the debug
build when a nullptr object is being used unexpectedly.

BUG=dawn:209

Change-Id: I52ad57b58eb59edf04afc9963e260436d93e673e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-10-15 00:17:35 +00:00
Corentin Wallez ba9e1ff86f Fix compilation in MSVC that was missing a <utility> include
BUG=

Change-Id: I3090fec89bb9dd39d28997cb58943643e8c7ed6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12182
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-14 14:24:50 +00:00
Corentin Wallez c44b2d4881 Vulkan: Properly handle errors for fences and commands
This commit makes the following changes:
 - Unused fences are reset when they will next be used so there is a
   single place where error handling is needed, either for resetting
   an existing fence, or for creating a new fence.
 - All accesses to VkCommandBuffer are moved to using the
   CommandRecordingContext and GetPendingCommandBuffer is removed.
 - Instead of tracking both a current (VkCommandBuffer + Pool) and
   a command recording context that contains the same VkCommandBuffer,
   the RecordingContext now holds the pool too, as well as a tag to
   know if it was ever queried (meaning it contains commands).
 - mRecordingContext is now always valid, such that
   GetRecordingContext() doesn't need to return an error.

BUG=dawn:19

Change-Id: I853d4ecdc6905b66e842688f39d863e362f59b66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12022
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-11 12:12:07 +00:00
Corentin Wallez 76e1e41cc7 Vulkan: Proper error handling for submission.
BUG=dawn:19

Change-Id: I457a7d3f95a9f486b6d7dbf5fe1885758362d504
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12021
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-11 11:29:46 +00:00
Corentin Wallez 18a5d42898 Vulkan: Handle errors when creating VkRenderPass
BUG=dawn:19

Change-Id: I6007fb594a7c073b835554ca6914453a67608947
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-11 11:17:22 +00:00
Rafael Cintron 8bde031abe Add CommandRecordingContext to D3D12
This change refactors D3D12 backend to have CommandRecordingContext
CommandRecordingContext allows us to, in a future, add additional
data to the context such as textures that need to be acquired and
released before command lists are executed.

The Device's pending command list and the command list which resides
in the Queue object were converted to use CommandRecordingContext.

Bug=dawn:234

Change-Id: Ic13a229fc1f15895ef71117ce638c942de224743
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11940
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-10 18:06:58 +00:00
François Beaufort bed0fdf7ad Allow Bind Group Layout Binding visibility to be None
According to https://github.com/gpuweb/gpuweb/issues/405, None is a
valid value for GPUBindGroupLayoutBinding visibility to be passed in.

Bug: dawn:22
Change-Id: I7b30b7ab8ed6824718573fa25fad5d509846db55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2019-10-10 09:08:29 +00:00
François Beaufort 91b2142ee4 Change setVertexBuffers to setVertexBuffer
Following WebGPU spec change at
https://github.com/gpuweb/gpuweb/pull/468, this CL changes all
occurrences of setVertexBuffers to setVertexBuffer.

Bug: dawn:22
Change-Id: I48b551a89dc0934dfa61e661e9546a2b7eafd2fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12020
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-10 07:29:58 +00:00
Bryan Bernhart e16a901fb8 D3D12: Move resource into allocation handle.
Allows buffer/texture direct access to underlying resource rather than indirectly with a opaque memory type.

BUG=dawn:27

Change-Id: I2eb69f4e30c96c431dbc96094d671be1e0a29869
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-09 16:50:42 +00:00
Corentin Wallez e09869ed52 Vulkan: Handle errors when wrapping external images
This also introduces another combinator to ConsumeError for
ResultOrError.

BUG=dawn:19

Change-Id: Ic204313436f5e919473d604efd049fe3d3c27a66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-09 10:11:00 +00:00
François Beaufort c932f33093 Attribute offset needs to be multiple of 4 bytes
Metal requires offset to be 4 bytes aligned. This CL makes sure a
validation error is fired when offset is not a multiple of 4.

See https://developer.apple.com/documentation/metal/mtlvertexattributedescriptor/1515785-offset

Bug: dawn:22
Change-Id: I8be26fc1851e3aea7cfdbd5c92dfb4169fdaed5e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11902
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-09 06:12:10 +00:00
Corentin Wallez e986cb9254 Vulkan: Add proper error handling for all regular object creation.
This makes all the regular WebGPU object creation handle errors properly
in the Vulkan backend instead of ASSERTing no Vulkan error is raised.

Static Create functions are added to all these types so that the details
of how the initialization is done is private, and it isn't possible to
construct an object but forget to initialize it.

BUG=dawn:19

Change-Id: I362b2d66b74dd7799ffbf69d732bc58caa97950b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-08 08:16:11 +00:00
Bryan Bernhart bc8e7ea286 Fix MSVC build error due to implicit descriptor heap offset cast.
BUG=dawn:233

Change-Id: Ia42d7e99df910f245b7c78be16b7916c0730e8a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-08 07:46:51 +00:00
Corentin Wallez b629c50a20 Guard macOS or iOS specific code in #if guards
This is necessary because @available(macOS 10.N, *) is taken on all iOS
versions but there is no way to say the branch is just not taken on any
iOS version. The proper way to deal with this is to add additional #if
guards to just not compile the code on iOS / macOS.

BUG=dawn:225

Change-Id: I76ec01f933364e9b47b5dda1198359f2ab4d1188
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11900
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-08 07:44:21 +00:00
Corentin Wallez a83e0cdbcc Remove stray push constant code.
There was still some logic associated with push constants in Dawn. This
removes it to remove some code and reclaim one buffer in Metal. Related
code was found via `git grep "push constant"`.

BUG=

Change-Id: I17de9d47872483875b6fa292f8259ef1fc4ecaf3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11904
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-08 07:37:02 +00:00
Mathieu-Andre Chiasson 720988d878 Fixed compilation issue on clang 6.x
Bug:dawn:235
Change-Id: If96dbb9f70ee95a93fc1f14a9741903c3fd32b66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11942
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-10-08 01:55:57 +00:00
Rafael Cintron 86d921e048 Add MaybeError to d3d12::Device::ExecuteCommandList
Closing a command list can fail. We need to handle the error
gracefully instead of ignoring it.

As a fallout from adding MaybeError to ExecuteCommandList, need to
also add MaybeError to TickImpl, and OnBeforePresent.

Bug:dawn:19
Change-Id: I13685f3dd731f4ab49cbff4ce4edfa960d630464
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11841
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2019-10-07 15:32:10 +00:00
Jinho Bang 0b82671047 Rename PipelineStageDescriptor to ProgrammableStageDescriptor
This is to match the WebGPU's WebIDL[1].

[1] https://github.com/gpuweb/gpuweb/pull/359

Bug: dawn:22
Change-Id: Id0cf0a7a6605ea7ec474d0f0885685ed21875dce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11883
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-07 12:23:09 +00:00
Corentin Wallez 90a5595bbe dawn_wsi: Pass the Metal queue to the SwapChainImpl
If the swapchain creates its own queue, there can be races to determine
whether the submit of the present happens first. The didn't show up
in our samples but was an issue in real apps. Passing the queue to the
swapchain makes it simple to keep operations well ordered.

BUG=dawn:225

Change-Id: I9cc8e6e8140ad4a816373cffc9bda74ee826a41b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11640
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-07 08:18:09 +00:00
Bryan Bernhart 21dfc91954 Resource Management 7: Device memory sub-allocation using buddy allocator.
Uses a large buddy system to allocate binary sized heaps on-demand.

BUG=dawn:27

Change-Id: I72e425c23e601da6ee53827423bef7ff13be049c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10880
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-03 18:17:31 +00:00
Austin Eng 3fd022ef60 Validate injected errors are not NoError
HandleError assumes that the error is not NoError. InjectError is
an untrusted wire command and needs to validate that NoError is not
passed.

Bug: chromium:1010703, chromium:1004368
Change-Id: Id48a877ded327a6e3a54fedb2be2c54eeca5cd3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-03 14:40:09 +00:00
Bryan Bernhart 0da52f2d92 D3D12: Move resource allocators from device into manager.
Encapsulates resource allocation using a manager class.

BUG=dawn:27

Change-Id: I7a496261dcede647d32e44d96ed27237bf418fb2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11742
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-02 21:45:09 +00:00
Jiawei Shao deb28ea45d D3D12: Implement ASSERT_SUCCESS as macro instead of function
This patch implements ASSERT_SUCCESS(hr) as a macro instead of a
function so that when hr fails Dawn can print out the line number of the
expression that causes the failure.

For example, previously we will always get the following error message
because ASSERT_SUCCESS is a function:
Assertion failure at ../../src/dawn_native/d3d12/DeviceD3D12.cpp:43
(ASSERT_SUCCESS): (((HRESULT)(hr)) >= 0)

Now we can get more details about where the failure occurs because now
ASSERT_SUCCESS is a macro:
Assertion failure at ../../src/dawn_native/d3d12/DeviceD3D12.cpp:59
(Initialize): (((HRESULT)(mD3d12Device->CreateCommandQueue(&queueDesc,
__uuidof(**(&mFence)), IID_PPV_ARGS_Helper(&mFence)))) >= 0)

BUG=dawn:178

Change-Id: I435ee2f418658bca276f439fcabfabbfecbff998
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11700
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-01 02:30:32 +00:00
Bryan Bernhart e6b93e8706 D3D12: Use ringbuffer allocator for descriptor heaps.
Enable descriptor heap re-use by using ringbuffer.

BUG=dawn:155

Change-Id: I72e3fb98a64dc1af671e185e2114868a577a0554
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9460
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-01 02:19:02 +00:00
Austin Eng e06f01be71 dawn_wire: Forward client-generated errors to the server
This fixes a problem where client-generated errors weren't properly
captured in error scopes.

Bug: chromium:1004368
Change-Id: Ic0f6e5bc5e281c676ea7154dd217cfc8dd51be5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11642
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-09-30 22:50:59 +00:00
Jiawei Shao 55a00c7a1f Set writemask to 0 when no fs output matches color state on Metal and Vulkan
This patch fixes an undefined behaviour on Metal and Vulkan when there
is a color state whose corresponding fragment output is not declared in
the fragment shader.

According to Vulkan SPEC (Chapter 14.3), the input values to blending or
color attachment writes are undefined for components which do not
correspond to a fragment shader output. Vulkan validation layer follows
the SPEC that it only allows the shader to not produce a matching output
if the writemask is 0, or it will report a warning when the application
is against this rule.

When no fragment output matches the color state in a render pipeline,
the output differs on different Metal devices. On some Metal devices the
fragment output will be (0, 0, 0, 0) even if it is not declared in the
shader, while on others there will be no fragment outputs and the content
in the color attachments is not changed.

This patch fixes this issue by setting the color write mask to 0 to
prevent the undefined values being written into the color attachments.

With this patch, the following end2end tests will not report warnings
any more when we enable the Vulkan validation layer:
ObjectCachingTest.RenderPipelineDeduplicationOnLayout/Vulkan
ObjectCachingTest.RenderPipelineDeduplicationOnVertexModule/Vulkan
ObjectCachingTest.RenderPipelineDeduplicationOnFragmentModule/Vulkan

BUG=dawn:209
TEST=dawn_end2end_tests

Change-Id: I5613daa1b9a45349ea1459fbdfe4a12d6149f0f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11581
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-09-30 07:27:57 +00:00
Bryan Bernhart 52bd6b7da6 Move kInvalidOffset to RingBufferAllocator namespace.
BUG=dawn:27

Change-Id: I1c580d8e41c4f9bb10b638297b4c3a3fa61a0d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11680
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-27 21:26:13 +00:00
Bryan Bernhart 86ac0b93c9 Rename INVALID_OFFSET to kInvalidOffset.
BUG=dawn:27

Change-Id: Ida590a2b3cf3da17bbedf6ef61d72eaaa443bc4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11561
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-27 15:11:52 +00:00
Jiawei Shao 64f4dd7127 Add check between color state format and fragment shader output
This patch adds the validation on the compatibility between the format
of the color states and the fragment shader output when we create a
render pipeline state object as is required in Vulkan (Vulkan SPEC
Chapter 14.3 "Fragment Output Interface"):
"if the type of the values written by the fragment shader do not match
the format of the corresponding color attachment, the resulting values
are undefined for those components".

BUG=dawn:202
TEST=dawn_unittests

Change-Id: I3a72baa11999bd07c69050c42b094720ef4708b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11461
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-09-26 00:12:41 +00:00
Mathieu-Andre Chiasson 09cc2b92c7 Fixed compilation issues when using libstdc++
Bug:dawn:229
Change-Id: I18ce6330bc4597db4f2c4548698b38ab2c826203
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-25 19:32:01 +00:00
Natasha Lee cf0e9d93f1 Add StoreOp::Clear
When storeOp is clear, texture subresource is set as not initialized

Bug: dawn:145
Change-Id: I364d7239a7ebdb9d5a28a4af559f3212be7ef15a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-25 13:08:28 +00:00
Jiawei Shao 05be0ff348 Validate fragment output location doesn't exceed kMaxColorAttachments
This patch adds the validation on the fragment shader output location to
ensure it will never exceed kMaxColorAttachments.

BUG=dawn:202
TEST=dawn_unittests

Change-Id: I4ac4463fd3dfb3c2e9ffecb370f9d9d59393c26d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11580
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-25 01:21:28 +00:00