Commit Graph

2690 Commits

Author SHA1 Message Date
Austin Eng 9d911d4957 [Vulkan] Free bind group layouts pending deallocation on shut down
Bug: 1212385
Change-Id: I093f9e5bb91f697939f1fbb286f284b54f3d7c02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52521
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Austin Eng <enga@chromium.org>
2021-06-04 05:36:46 +00:00
Jiawei Shao 5e1ca53269 D3D12: Support creating compute pipeline asynchronously
This patch implements the asynchronous path of CreateComputePipelineAsync
on D3D12 backend with the basic framework of the dawn_unittest
AsyncTaskTest.Basic.

1. Call the constructor of dawn_native::d3d12::ComputePipeline in the main
   thread.
2. Execute dawn_native::ComputePipelineBase::Initialize() (a virtual function)
   asynchronously.
3. Ensure every operation in dawn_native::d3d12::ComputePipeline::Initialize()
   is thread-safe (PersistentCache).
4. Save all the return values (pipeline object or error message, userdata, etc)
   in a CreateComputePipelineAsyncWaitableCallbackTask object and insert this
   callback task into CallbackTaskManager.
5. In Callback.Finish():
- Insert the pipeline object into the pipeline cache if necessary
- Call WGPUCreateComputePipelineAsyncCallback

Note that as we always handle the front-end pipeline cache in the main thread,
we don't need to make it thread-safe right now.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I7eba2ce550b32439a94b2a4d1aa7f1b3383aa514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47900
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-04 05:12:06 +00:00
Austin Eng d637cc5482 Disable CompareFunctionsCompute test
This is blocking the Tint roll which adds validation that
textureSampleCompare cannot be used in the compute stage.

Simply disabling this test for now since WGSL discussions seem to
indicate there may be a builtin added with a different name and
semantics.

Change-Id: Iaecf5865c9fb38aea3231c3ae823d783a665984d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-06-03 23:25:36 +00:00
Yunchao He 9680c9f874 Polish 2D texture copy splitter on D3D12
In every copy region, its bufferSize.height minus rowsPerImage
can be texture format's blockInfo.height (it is 1 for uncompressed
formats) at most, and it appears only if bytesPerRow is 256 and
copySize on height is a full copy.

This change will benefit 3D texture copy splitter via removing
unwanted empty rows issues. Because empty rows in 3D copy splitter
may lead to recompute/modify copy regions and there might be new
copy regions added.

The removed empty row situations are:
  1) Partial copy on height: copySize.height < rowsPerImage *
  blockInfo.height
  2) bytesPerRow is greater than 512. For example, if bytesPerRow
  is 512 and data in one row straddles two rows and there is no
  empty row at the first part. The second part will have a fake
  empty row if we don't recompute its alignedOffset.
  3) There are two empty rows in a copy region. For example:
  if data in one row straddles two rows and there is an empty row
  in the first copy region. Then there will be two empty rows in
  the copy region of the second part if we don't recompute the
  alignedOffset.

This change also fixes an issue found by Corentin that copy related
argument "rowsPerImage" should not take effect when we are copying
one single depth or array slice.

Bug: dawn:547

Change-Id: I603291d559de1d05e420e5ed1f4cabf53de5a93f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52680
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-03 18:19:06 +00:00
Stephen White b5652c75d2 Implement EGLImage external texture API for GL.
Tests are based on the IOSurfaceWrappingTests.
Sampling tests are not implemented, since they would require
support for the samplerExternalOES sampler type in WGSL.

Bug: chromium:1205155
Change-Id: Icc114eaf6efaee93f1b8486e615f0fd307f23080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50201
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-03 16:19:16 +00:00
Ben Clayton b3c371031c Move texture_storage access into type
Instead of having it as a decoration.
The old style is now deprecated and will be removed soon.

See  https://github.com/gpuweb/gpuweb/pull/1735 for the WGSL spec change.

Bug: tint:846
Change-Id: Id2fa681ddf7b97cd3fa41d7b5538029d96db7e28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53082
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-03 13:21:36 +00:00
Corentin Wallez b66f630f81 Add a toggle to disallow_spirv.
This toggle will be used by Chromium to disallow the unsecured SPIR-V
path such that a renderer process can only use WGSL.

This new toggle will be covered by a test in Chromium that ensures that
in the default configuration SPIR-V is disallowed.

Bug: chromium:1214923

Change-Id: Ia67e0c7466044e1086399d995dc841426fe604c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-06-03 12:10:06 +00:00
Jiawei Shao b6c54a6ec2 Remove useless function declarations
This patch removes the function declarations which don't have their
function bodies.

BUG=None

Change-Id: Id16c2a225319331cdbc3a827ebbabf58c16e1dfd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-03 07:42:15 +00:00
Jiawei Shao 661928894e Re-enable the T2T copy workaround on Intel Gen9 and Gen9.5 GPUs
This patch re-enables the T2T copy workaroudn on Intel Gen9 and Gen
9.5 GPUs because the latest released Intel D3D driver still cannot
handle some copies correctly in some copy shapes.

BUG=chromium:1161355

Change-Id: Ia96fe05c3e027f56a734331de03fe42745754cc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-03 00:35:04 +00:00
Austin Eng 3cd8c43857 Expand NonzeroTextureCreationTests to DepthStencil textures
And fix a bug where the Metal backend hit an ASSERT when
clearing combined depth/stencil textures by copy.

Bug: dawn:780
Change-Id: Idf3061570f63d0abd3e8a41d0c251db4f6dc7e0c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-06-01 21:25:33 +00:00
Austin Eng ff70f98545 Expand coverage of NonzeroTextureCreationTests
Expand coverage for these tests by using combinatorial test
parameterization. Covers more cases and expands coverage to
compressed textures. This caught a bug on Vulkan where only the
first region for multi-layer compressed texture copies was cleared.
It also caught a driver bug on some Intel platforms, where clearing
the non-zero mip of a depth texture does not work.

Bug: dawn:780
Change-Id: Ic601bae111c1c2dd150f569d7e02759ca765201e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-06-01 20:43:53 +00:00
Yunchao He 88097989d0 Implement 3D texture copy splitter on D3D12: preparation
This change mainly is a preparation for 3D texture copy splitter,
which will be based on 2D texture copy splitter and then revise
or recompute incorrect copy regions if needed.

The change itself mainly rename some variables and comments and
distiguish 3D texture copies from 2D (array) texture copies. For
example, term slice is changed to layer if it only refers to layer
slices in 2D textures and it is not shared by depth slices in 3D
textures.

Bug: dawn:547

Change-Id: I6f84134a4fbcb90708901a1059b60e78e1a25ca5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-01 19:55:33 +00:00
Brandon Jones 39633e2da2 Implement External Texture Binding Functionality
Adds functionality to BindGroupLayout and BindGroup to allow
GPUExternalTexture bindings.

Bug: dawn:728
Change-Id: I651b28606dceda15f0a944711ddba639df77c1a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47381
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-01 19:45:53 +00:00
Austin Eng a9e39e11a8 Add utilities for printing Dawn enums and bitmasks
This is a header-only utility so it can be easily included and
used anyhere. Include it in DawnTest.h to automatically pick up
definitions to print test parameters.

Also, work around bot limitations for very-long test names.

Bug: none
Change-Id: I940263ab0a4cc415b06fa04749694f16ff08335c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51841
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-06-01 18:49:12 +00:00
Francois Guthmann f56dab0d72 Added new toggle EmitHLSLDebugSymbols to improve shader debugging capabilities by external tools.
Bug: dawn:776
Change-Id: I1a9082463ee61d7b0427740b4075d6a69c3b5946
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52282
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-01 18:46:03 +00:00
Jiawei Shao 5d39860fef Implement AsyncWaitableEvent with std::condition_variable
This patch implements the default implementation of WaitableEvent
(AsyncWaitableEvent) with std::condition_variable instead of
std::future as std::future will always block its destructor until
the async function returns, which makes us unable to clean up all
the execution environment of the async task inside the async
function.

This patch also implements WorkerThreadTaskManager to manage all
the async tasks (inherited from WorkerThreadTask) in the future,
for example all the Create*PipelineAsync() tasks.

This patch also updates the related dawn_unittest WorkerThreadTest.
Basic.

BUG=dawn:529
TEST=dawn_unittests

Change-Id: Ie789ba788789e91128ffc416e7e768923828a367
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-27 00:49:03 +00:00
Jiawei Shao 44fc6e3ab5 Remove DAWN_SKIP_TEST_IF -- Part II
This is the last patch to replace DAWN_SKIP_TEST_IF with
DAWN_SUPPRESS_TEST_IF or DAWN_TEST_UNSUPPORTED_IF. With this patch
DAWN_SKIP_TEST_IF will be completely removed from Dawn.

BUG=dawn:779

Change-Id: I5aec03697877ff9c6fa175f8d16eba951dd94cfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51806
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-26 01:04:32 +00:00
James Price e2f39f8361 Remove use of deprecated `const` in WGSL
Bug: tint:699
Change-Id: Ic5ce39b5c144e25b3b40a991187566557e68754e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52240
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-25 17:09:41 +00:00
Qin Jiajia 10a7f78815 Remove the suppression on use_tint_generator
Bug: dawn:594, tint:744
Change-Id: I371d6f826f7d11951926c32cdb6a0b4af4650f54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51902
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-25 05:19:18 +00:00
Brandon Jones 7e59470563 Remove deprecated BindGroupLayoutEntry fields
Bug: dawn:22
Change-Id: Idf0fd0505fb7e5e5389520fa7bc638e137f4c0b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51765
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-21 18:25:48 +00:00
Austin Eng 8bc3e68bd1 ParamGenerator: Return the end iterator if any param is empty
Not doing so produces an infinite loop when iterating from begin to end.

Bug: none
Change-Id: I323587a19ba1618d7e9a326de2ee398ae5e0bb7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51762
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-05-21 17:30:58 +00:00
Brandon Jones 41c87d973a Removed deprecated CreateRenderPipeline path
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.

Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-21 05:01:38 +00:00
Jiawei Shao 4589de61a0 Remove DAWN_SKIP_TEST_IF -- Part I
This is the first part to completely replace DAWN_SKIP_TEST_IF
with DAWN_SUPPRESS_TEST_IF or DAWN_TEST_UNSUPPORTED_IF.

BUG=dawn:779

Change-Id: I1795eb4271de08667d43f24b64b42d15ca4b8071
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51721
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-21 02:26:58 +00:00
Brandon Jones 4139fa5ca6 Remove deprecated vertex formats
Bug: dawn:22
Change-Id: Iae2c742e6c7e44f7d99fa9eb9c92bcd4ed516b3f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51763
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-21 01:29:17 +00:00
Brandon Jones a548578f67 Remove Fences
Fences are no longer part of the WebGPU spec, and have been removed from
Blink.

Bug: dawn:22
Change-Id: I240c4c4107acfaf9facec88a43a38b5ff327c7a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50702
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-21 00:01:08 +00:00
Qin Jiajia b58efd079c Use HLSL version 2018 for DXC
Currently, we use the device maximum supported shader model for DXC
compiler. Meanwhile, we should use HLSL version 2018 or above to support
the maximum shader model. Otherwise, it may report below errors:
Explicit template arguments on intrinsic Load requires HLSL version 2018
or above.

Bug: None
Change-Id: I7b1bfd1c08eb5ad30b2f7d59d280678bb71d1d64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51460
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
2021-05-20 01:50:57 +00:00
Yunchao He b2527e6d9c Add end2end tests for 3D texture copies
These tests are used to demonstrate that different copy scenarios
will impact how TextureCopySplitter to split copy regions for 3D
textures on D3D12.

Bug: dawn:547

Change-Id: I49947387acaa61f4eacbcd5a18c6cd8db913d2d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-05-19 20:34:36 +00:00
Austin Eng 56537f8b06 Move test parameterization macro from DawnPerfTest to DawnTest
Also add macros to make it easier to generate a params struct.
This makes it possible to generate parameterized tests in
dawn_end2end_tests

Bug: none
Change-Id: I009475dcc08a5274f5871237a363489cff7298f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-19 19:38:57 +00:00
Corentin Wallez db03566711 OpenGL: Use binding= for all bindings in generated GLSL
This changes the call to SPIRV-Cross in the GLSL backend to always set
the binding= decoration on interface variables instead of changing the
variable name and matching against it as was done previously. This
matching by name was done for macOS's OpenGL driver's old version of GL
but isn't needed now that Dawn has a Metal backend for macOS.

This also fixes opengl::ShaderModule to iterate only on bindings that
are known to the layout as the reflection between SPIRV-Cross and Tint
can be different.

Bug: tint:808
Bug: tint:386
Change-Id: I308b8da5994d8618799cf6583f1b0e5ea2ba2069
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-19 18:29:37 +00:00
Ben Clayton 122e6abdd4 ShaderModule: Add default case to ResourceType switch
`kExternalTexture` was recently added in tint, and now the compiler warns / errors that this isn't handled by the switch.
Add a default that is `UNREACHABLE()`.

Will fix one of the issues preventing a tint -> dawn roll.

Bug: dawn:728
Change-Id: I510526af46e1f1981a7434f615aa8ed5e56534cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51362
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-05-19 17:35:26 +00:00
Jiawei Shao ce3d4a5b09 Disable the workaround about the T2T copy issue on newer Intel drivers
This patch disables the workaround about the T2T copy issue (the Toggle
UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel)
on the latest Intel Gen9 and Gen9.5 D3D driver (27.20.100.9466) which
contains the fix for this issue.

This patch also implements the D3D driver version comparison algorithm
for Intel drivers.

BUG=chromium:1161355
TEST=dawn_end2end_tests

Change-Id: I406598f2c5745214a60bfc43fb732d45360aa1fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51343
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-19 08:43:33 +00:00
Jiawei Shao 3fd2036755 Add a command line parameter to run the tests skipped by DAWN_SUPPRESSED_TEST_IF
This patch introduces two new macros to replace DAWN_SKIP_TEST_IF():
1. DAWN_SUPPRESSED_TEST_IF(): for the tests failing on a specific HW / backend /
   OS combination
2. DAWN_TEST_UNSUPPORTED_IF(): for the tests which require an extension or a toggle
   to be present /not present or some WIP features.

This patch also adds a command line parameter "--run-suppressed-tests" to disable
the macro DAWN_SUPPRESSED_TEST_IF(), so that we can test any tests that are related
to any specific HW / backend / OS combinations without changing the source code and
re-building dawn_end2end_tests.

This patch also replaces DAWN_SKIP_TEST_IF() with DAWN_SUPPRESSED_TEST_IF() or
DAWN_TEST_UNSUPPORTED_IF() in QueryTests.cpp and ShaderFloat16Tests.cpp to test
the functionality of these two new macros. DAWN_SKIP_TEST_IF() will be completely
replaced by DAWN_SUPPRESSED_TEST_IF() or DAWN_TEST_UNSUPPORTED_IF() in the next
patch.

BUG=dawn:779

Change-Id: I05db632c614b6ad348fcac85da84744e45be3ae1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51341
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-19 08:31:13 +00:00
Austin Eng fd783ce627 Support 3D textures in ClearTexture
Also fix and enable testing for texture initialization on OpenGLES.
This CL also factors code so that opengl::Texture::ClearTexture can
use the DoTexSubImage helper.
Note: Clearing of compressed textures on GL still unimplemented.

Bug: dawn:780
Change-Id: I5c1268ee570f2d4347d365465700dd416fbf5619
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50121
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-18 21:51:33 +00:00
Corentin Wallez 8507f7e33a Rolling 2 dependencies
Also add suppressions for tests failing after the ANGLE roll.

Roll third_party/angle/ 9a025fd44..835bcb1e2 (460 commits; 1 trivial rolls)

9a025fd448..835bcb1e27

$ git log 9a025fd44..835bcb1e2 --date=short --no-merges --format='%ad %ae %s'
2021-05-08 lexa.knyazev Vulkan: Support GL_EXT_texture_sRGB_RG8
2021-05-18 angle-autoroll Roll vulkan-deps from 055e71b2a367 to 3d799e0e9b08 (25 revisions)
2021-05-14 syoussefi Vulkan: Optimize respecifying an image
2021-05-17 syoussefi Vulkan: Fix a bug releasing DynamicBuffer-owned buffer
2021-05-13 cnorthrop Tests: Add Pokemon Go trace
2021-05-13 cnorthrop Capture/Replay: Add const to string pointer
2021-05-13 cnorthrop Capture/Replay: Skip glGetActiveUniform
2021-05-13 cnorthrop Capture/Replay: Reset programs on loop
2021-05-17 cnorthrop Skip Texture2DTest.TextureSize on Linux+GL+TSAN
2021-05-17 jmadill ANGLETest: Skip test setup/teardown on major error.
2021-05-17 jonahr Fix out_of_range error in System_utils_posix
2021-05-14 syoussefi Vulkan: Cleanup texture image respecify
2021-05-13 syoussefi Vulkan: Fix desc set cache bug with xfb offset
2021-05-14 jmadill Gold Tests: Implement flaky retries and sharding.
2021-05-17 angle-autoroll Roll SwiftShader from c4d054c6ad41 to af907708adb3 (2 revisions)
2021-05-17 angle-autoroll Roll Chromium from 3b747dab7bb3 to 9b886afc6e79 (485 revisions)
2021-05-14 gert.wollny Capture/Replay: Add suffix to label for test file search
2021-05-12 gert.wollny Capture/Replay: Print context diff also with frame gaps
2021-05-10 gert.wollny Capture/Replay: track robustResourceInit
2021-04-12 cclao Vulkan: Add webgl conformance/texture-size test
2021-05-14 ianelliott Vulkan: Fix AGI hierarchy
2021-05-12 cclao Skip Texture2DArrayIntegerTestES3.NonZeroBaseLevel on OSX+OpenGL
2021-05-14 syoussefi Vulkan: Disable BufferVk suballocation
2021-05-14 angle-autoroll Roll VK-GL-CTS from 1c4a387382ea to 535dfe49fc49 (1 revision)
2021-05-14 geofflang GL: Recreate textures on eglReleaseTexImage.
2021-05-12 m.maiya Bug fix in glTexParameter and glGetTexParameter validation
2021-05-12 cclao Fix IOSurfaceClientBufferTest.RenderToBGRX8888IOSurface on OSX+OpenGL
2021-05-11 jmadill Test Runner: Add test expectations parser.
2021-05-05 jonahr Reland Change to module directory when loading swiftshader ICD.
2021-04-29 sergeyu [Vulkan] Add DisplayVkNull
2021-05-14 angle-autoroll Roll VK-GL-CTS from 6498f4042d9f to 1c4a387382ea (19 revisions)
2021-05-14 cnorthrop Tests: Update capture_replay_expectations
2021-05-07 cclao Vulkan: Add feature flag to flush at framebuffer boundary
2021-05-12 lubosz.sarnecki TracePerfTests: Don't call framebuffer functions on GLES1.
2021-05-13 jplate CL: Add symbol version map to libOpenCL
2021-05-14 angle-autoroll Roll Chromium from b0687cb1f1ec to 3b747dab7bb3 (328 revisions)
2021-05-09 jplate CL: Implement context for front end and passthrough
2021-05-11 syoussefi Translator: Fix struct/uniform separation w.r.t to arrays
2021-05-13 ianelliott Disable GL_EXT_shader_framebuffer_fetch_non_coherent on Arm/QCOM
2021-05-11 jmadill Allow specifying GPU config on expectation check.
2021-05-11 syoussefi Translator: Fix local var inits vs struct/uniform separation
2021-05-12 gert.wollny Capture/Replay: recreate the EGL window if contexts don't match
2021-05-13 angle-autoroll Roll Chromium from 3fb708290557 to b0687cb1f1ec (639 revisions)
2021-05-11 geofflang Add messages for framebuffer completeness errors.
2021-03-05 syoussefi Vulkan: Allow DynamicBuffer suballocation in BufferVk
2021-05-12 syoussefi Remove teglAndroidUtil.cpp override
2021-05-13 jmadill Test Runner: Fixes to skipped tests.
2021-05-09 jplate CL: device partitioning for front end and passthrough
2021-05-12 sugoi Add array bounds checks for WebGL shaders
2021-05-13 angle-autoroll Roll SwiftShader from be169ef35238 to c4d054c6ad41 (2 revisions)
(...)
2021-04-02 jmadill Add GL_ANGLE_get_serialized_context_string.
2021-03-30 cnorthrop Tests: Add Dragon Raja trace
2021-04-02 jmadill Fix rapidjson build error in Skia.
2021-03-29 cnorthrop Capture/Replay: Support multi-digit context
2021-03-25 cclao Vulkan: Add baseLevel and generateMipmap test for immutable texture
2021-03-25 m.maiya Vulkan: Add YUV G8_B8R8_2PLANE_420_UNORM support.
2021-03-31 cclao Vulkan: Add test render to immutable texture will flush
2021-04-02 angle-autoroll Roll vulkan-deps from a0d5b9653a91 to 61083c4a2ae0 (4 revisions)
2021-03-31 gert.wollny JsonSerializer: use stubs when building without rapidjson
2021-04-02 angle-autoroll Roll Chromium from cc20ce29e7a7 to 9c9ca054e2bc (391 revisions)
2021-04-01 cnorthrop Tests: Add Aztec Ruins trace
2021-04-01 cnorthrop Tests: Add League of Legends: Wild Rift trace
2021-04-02 kainino Revert "Metal: Support importing external metal textures"
2021-03-29 xinghua.cao D3D: fix uniform block alignment error
2021-04-01 ynovikov Fix and re-enable component build of angle_apks
2021-04-01 ynovikov Add Linux, Ozone and Fuchsia chromium.angle bots to CQ
2021-03-13 lehoangq Metal: Support importing external metal textures
2021-03-30 jonahr Don't append newline to empty InfoLog stream.
2021-04-01 angle-autoroll Roll vulkan-deps from 0a4b29c05e71 to a0d5b9653a91 (6 revisions)
2021-04-01 angle-autoroll Roll Chromium from e4067deef470 to cc20ce29e7a7 (104 revisions)
2021-03-31 jonahr Revert "Reland "Add support for Linux GPU info with Vulkan backend""
2021-04-01 angle-autoroll Roll Chromium from c181ac047c8b to e4067deef470 (350 revisions)
2020-07-18 lehoangq Metal: implement ANGLE_device_metal extension.
2021-03-31 ynovikov Reland "Link angle_util statically into angle_system_info_test"
2021-03-12 jonahr GLX: Always call XSync on creation/destruction of WindowSurfaces
2021-03-31 syoussefi Add a gl-d3d-only target for the translator
2021-03-30 cclao Vulkan: Split fragment shader from ColorAttachmentAndAllShadersRead
2021-03-30 jmadill Enable messenger_lite trace on SwiftShader.
2021-03-26 syoussefi Vulkan: Remove spam output regarding pipeline cache
2021-03-31 chonggu [Fuchsia] Use manifest fragments for Cr-Fuchsia binaries
2021-03-31 angle-autoroll Roll vulkan-deps from 4b3769b941e6 to 0a4b29c05e71 (2 revisions)
2021-03-31 angle-autoroll Roll Chromium from 8599134e632f to c181ac047c8b (466 revisions)
2021-03-19 timvp Detach separable shaders
2021-03-17 timvp Support linking PPOs without attached Shaders
2021-03-30 syoussefi Vulkan: Temporarily use GOOGLEX instead of EXT for MSRTSS
2021-03-25 rafael.cintron Check return value of allocateResource instead of asserting
2021-03-17 timvp Update PPO's executable when attached program is re-linked
2021-03-30 ynovikov Replace Win x86 dEQP GPU.FYI bot with chromium.angle bot
2021-03-30 angle-autoroll Roll vulkan-deps from e0d8a486f6d5 to 4b3769b941e6 (3 revisions)
2021-03-30 angle-autoroll Roll SwiftShader from fb53aa2bb7da to 4c0f888d7ef8 (1 revision)
2021-03-30 angle-autoroll Roll Chromium from 26bf9bb622f1 to 8599134e632f (396 revisions)
2021-03-17 timvp Reland "Save/Load missing members"
2021-03-29 syoussefi Don't link with SPIR-V repos if !vulkan && !metal
2021-03-15 gert.wollny Capture/Replay: serialize context to JSON
2021-03-15 gert.wollny Capture/Replay: Enable GetTexImage tests
2021-02-23 gert.wollny capture/replay: impl CaptureGetRenderbufferImageANGLE_pixels
2021-03-25 penghuang Only enable framebufferMultisample with framebufferBlitANGLE
2021-02-23 gert.wollny capture/replay: implement CaptureGetTexImageANGLE_pixels
2021-03-29 angle-autoroll Roll vulkan-deps from 7079d8df17da to e0d8a486f6d5 (7 revisions)
2021-03-29 angle-autoroll Roll Chromium from e0abc3035c46 to 26bf9bb622f1 (218 revisions)

Roll third_party/vulkan-deps/ 105af117f..3d799e0e9 (225 commits)

https://chromium.googlesource.com/vulkan-deps/+log/105af117f053..3d799e0e9b08

$ git log 105af117f..3d799e0e9 --date=short --no-merges --format='%ad %ae %s'
2021-05-18 chromium-autoroll Roll Vulkan-ValidationLayers from 2b22f2703be9 to 1d86b3235b42 (1 revision)
2021-05-17 chromium-autoroll Roll Vulkan-ValidationLayers from 2d7f42a44fa7 to 2b22f2703be9 (3 revisions)
2021-05-17 chromium-autoroll Roll Vulkan-ValidationLayers from c46a663b305b to 2d7f42a44fa7 (1 revision)
2021-05-17 chromium-autoroll Roll Vulkan-Tools from 1d176506710c to f89f72e10562 (1 revision)
2021-05-17 chromium-autoroll Roll Vulkan-ValidationLayers from 38bdcddf817f to c46a663b305b (3 revisions)
2021-05-15 chromium-autoroll Roll Vulkan-ValidationLayers from 957552062392 to 38bdcddf817f (1 revision)
2021-05-14 chromium-autoroll Roll Vulkan-ValidationLayers from 6da4ac2df971 to 957552062392 (1 revision)
2021-05-14 chromium-autoroll Roll Vulkan-ValidationLayers from da6b48f6f5f2 to 6da4ac2df971 (2 revisions)
2021-05-14 chromium-autoroll Roll SPIRV-Tools from 18d45142e7a2 to f0d110e3058b (1 revision)
2021-05-13 chromium-autoroll Roll Vulkan-ValidationLayers from 2e2e61e6aeb4 to da6b48f6f5f2 (1 revision)
2021-05-13 chromium-autoroll Roll Vulkan-ValidationLayers from e27f26557588 to 2e2e61e6aeb4 (3 revisions)
2021-05-13 chromium-autoroll Roll Vulkan-ValidationLayers from 20678fff2a19 to e27f26557588 (4 revisions)
2021-05-13 chromium-autoroll Roll SPIRV-Tools from 010cd289db8b to 18d45142e7a2 (1 revision)
2021-05-12 chromium-autoroll Roll SPIRV-Tools from f6b59599ae6c to 010cd289db8b (1 revision)
2021-05-12 chromium-autoroll Roll SPIRV-Tools from de1cae069c06 to f6b59599ae6c (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from c251814e52e6 to 1d176506710c (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 6407a0c8a489 to c251814e52e6 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 535fc4091298 to 6407a0c8a489 (1 revision)
2021-05-11 chromium-autoroll Roll glslang from d234552c3095 to 202c8abae0a3 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Loader from 039cea5353be to a132dee142c0 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 202eb962485c to 535fc4091298 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-ValidationLayers from 0aca21bce7bc to 20678fff2a19 (15 revisions)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 4ee5f2a8bee0 to 202eb962485c (1 revision)
2021-05-11 chromium-autoroll Roll glslang from 9431c53c84c1 to d234552c3095 (1 revision)
2021-05-11 chromium-autoroll Roll SPIRV-Tools from 1020e394cb12 to de1cae069c06 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-ValidationLayers from 5ef1ec1b87b1 to 0aca21bce7bc (6 revisions)
2021-05-10 chromium-autoroll Roll Vulkan-Headers from 3f437c4a94ae to 9af411e83fb0 (1 revision)
2021-05-07 chromium-autoroll Roll Vulkan-ValidationLayers from 6330153b2b84 to 5ef1ec1b87b1 (2 revisions)
2021-05-07 chromium-autoroll Roll glslang from 41e39c615b14 to 9431c53c84c1 (1 revision)
2021-05-07 chromium-autoroll Roll SPIRV-Cross from 0eeaffe048b9 to 418542eaefdb (1 revision)
2021-05-07 chromium-autoroll Roll SPIRV-Cross from 72a2ec4c1b56 to 0eeaffe048b9 (1 revision)
2021-05-06 chromium-autoroll Roll Vulkan-ValidationLayers from 157c4bfe15cf to 6330153b2b84 (1 revision)
2021-05-05 chromium-autoroll Roll Vulkan-ValidationLayers from 5f40eb72ecd0 to 157c4bfe15cf (1 revision)
2021-05-05 chromium-autoroll Roll Vulkan-ValidationLayers from 3cafbf75e124 to 5f40eb72ecd0 (1 revision)
2021-05-05 chromium-autoroll Roll Vulkan-ValidationLayers from 3fa29a63072b to 3cafbf75e124 (7 revisions)
2021-05-04 chromium-autoroll Roll Vulkan-Loader from f14e11c9bf69 to 039cea5353be (1 revision)
2021-05-04 chromium-autoroll Roll Vulkan-Loader from 91955fbcff84 to f14e11c9bf69 (1 revision)
2021-05-04 chromium-autoroll Roll Vulkan-ValidationLayers from 0e7f7a9e108b to 3fa29a63072b (2 revisions)
2021-05-04 chromium-autoroll Roll Vulkan-Loader from 5dcea8a449c8 to 91955fbcff84 (1 revision)
2021-05-04 chromium-autoroll Roll SPIRV-Tools from 8ec9f456e614 to 1020e394cb12 (1 revision)
2021-05-04 chromium-autoroll Roll Vulkan-ValidationLayers from 6eaf131c0cd7 to 0e7f7a9e108b (2 revisions)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from 61225265ebac to 6eaf131c0cd7 (1 revision)
2021-05-03 chromium-autoroll Roll glslang from 186bccdd9f8a to 41e39c615b14 (1 revision)
2021-05-03 chromium-autoroll Roll glslang from 56b17b2f2dfc to 186bccdd9f8a (1 revision)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from cd5ffbe1bac1 to 61225265ebac (1 revision)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from 884579ec2928 to cd5ffbe1bac1 (1 revision)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from 5f00f84a15f6 to 884579ec2928 (1 revision)
2021-04-30 chromium-autoroll Roll Vulkan-ValidationLayers from a19068db1b8b to 5f00f84a15f6 (2 revisions)
2021-04-30 chromium-autoroll Roll Vulkan-ValidationLayers from 7ab4afe5052d to a19068db1b8b (1 revision)
2021-04-29 chromium-autoroll Roll Vulkan-ValidationLayers from 5363130b7570 to 7ab4afe5052d (3 revisions)
(...)
2021-03-26 chromium-autoroll Roll SPIRV-Cross from 84d1f8aa2a40 to 28ae7b8f357c (1 revision)
2021-03-26 chromium-autoroll Roll Vulkan-ValidationLayers from 5c65b37c60d8 to 0cee3a4e5088 (2 revisions)
2021-03-26 chromium-autoroll Roll SPIRV-Tools from f22793015360 to d0c73fcee18f (1 revision)
2021-03-25 chromium-autoroll Roll Vulkan-ValidationLayers from b1a10a4bc609 to 5c65b37c60d8 (3 revisions)
2021-03-25 chromium-autoroll Roll SPIRV-Tools from ecc840d30b69 to f22793015360 (1 revision)
2021-03-24 chromium-autoroll Roll Vulkan-ValidationLayers from 8d63a36ca533 to b1a10a4bc609 (1 revision)
2021-03-24 chromium-autoroll Roll Vulkan-ValidationLayers from 56b864783fd2 to 8d63a36ca533 (1 revision)
2021-03-24 chromium-autoroll Roll SPIRV-Tools from d20c9c2cf3fb to ecc840d30b69 (1 revision)
2021-03-24 chromium-autoroll Roll Vulkan-Tools from 27c21248221f to 1d3ce716dfef (1 revision)
2021-03-23 chromium-autoroll Roll Vulkan-Loader from f17f507c2472 to 5180defc0195 (1 revision)
2021-03-23 chromium-autoroll Roll Vulkan-ValidationLayers from 50fb183594f5 to 56b864783fd2 (1 revision)
2021-03-23 chromium-autoroll Roll SPIRV-Tools from bed84792f9dd to d20c9c2cf3fb (1 revision)
2021-03-23 chromium-autoroll Roll Vulkan-Loader from 1353e80d87b4 to f17f507c2472 (1 revision)
2021-03-23 chromium-autoroll Roll glslang from c51a774ebdd2 to 2c7c84c8ac99 (1 revision)
2021-03-23 chromium-autoroll Roll SPIRV-Tools from edb8399b0ff3 to bed84792f9dd (3 revisions)
2021-03-23 chromium-autoroll Roll Vulkan-ValidationLayers from 96810e2a54f8 to 50fb183594f5 (2 revisions)
2021-03-22 chromium-autoroll Roll glslang from 6701c2540bb2 to c51a774ebdd2 (2 revisions)
2021-03-22 chromium-autoroll Roll Vulkan-ValidationLayers from cd8d97e985a4 to 96810e2a54f8 (1 revision)
2021-03-22 chromium-autoroll Roll glslang from 847a19cd2b42 to 6701c2540bb2 (2 revisions)
2021-03-22 chromium-autoroll Roll Vulkan-ValidationLayers from 0480f13e233c to cd8d97e985a4 (1 revision)
2021-03-22 chromium-autoroll Roll Vulkan-ValidationLayers from a8918dfc53cf to 0480f13e233c (1 revision)
2021-03-22 chromium-autoroll Roll Vulkan-Headers from 89d366355e6f to a8d6ab19d197 (1 revision)
2021-03-21 chromium-autoroll Roll SPIRV-Tools from 6382cbb4973e to edb8399b0ff3 (1 revision)
2021-03-20 chromium-autoroll Roll SPIRV-Tools from 6578899781f6 to 6382cbb4973e (1 revision)
2021-03-20 chromium-autoroll Roll SPIRV-Tools from 75d7c14cfb07 to 6578899781f6 (1 revision)
2021-03-20 chromium-autoroll Roll SPIRV-Tools from f2a19b0150b9 to 75d7c14cfb07 (1 revision)
2021-03-19 chromium-autoroll Roll glslang from 979319b9b161 to 847a19cd2b42 (1 revision)
2021-03-19 chromium-autoroll Roll Vulkan-ValidationLayers from 309d9bea0956 to a8918dfc53cf (3 revisions)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from 8f421ced3e05 to f2a19b0150b9 (1 revision)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from 2b0d16a05905 to 8f421ced3e05 (1 revision)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from a732e4c03cc1 to 2b0d16a05905 (1 revision)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from a611be7782de to a732e4c03cc1 (1 revision)
2021-03-18 chromium-autoroll Roll glslang from d18bcd64fa40 to 979319b9b161 (1 revision)
2021-03-18 chromium-autoroll Roll Vulkan-ValidationLayers from b6c181342bff to 309d9bea0956 (2 revisions)
2021-03-18 chromium-autoroll Roll Vulkan-ValidationLayers from f8f145df59a7 to b6c181342bff (1 revision)
2021-03-18 chromium-autoroll Roll Vulkan-ValidationLayers from d5bf0be344f5 to f8f145df59a7 (2 revisions)
2021-03-18 chromium-autoroll Roll SPIRV-Tools from 4f498774db52 to a611be7782de (1 revision)
2021-03-18 chromium-autoroll Roll glslang from f5929b8c5f83 to d18bcd64fa40 (1 revision)
2021-03-17 chromium-autoroll Roll glslang from b2e5b5c559e1 to f5929b8c5f83 (1 revision)
2021-03-17 chromium-autoroll Roll Vulkan-ValidationLayers from 894604a86c46 to d5bf0be344f5 (1 revision)
2021-03-17 chromium-autoroll Roll Vulkan-ValidationLayers from e53e4e5f0cdc to 894604a86c46 (1 revision)
2021-03-17 cwallez OWNERS: Replace dsinclair with cwallez
2021-03-17 chromium-autoroll Roll SPIRV-Tools from c040bd3ae5fa to 4f498774db52 (1 revision)
2021-03-17 chromium-autoroll Roll SPIRV-Tools from 8866fd7ae27e to c040bd3ae5fa (1 revision)
2021-03-17 chromium-autoroll Roll SPIRV-Tools from 79ab273f997e to 8866fd7ae27e (3 revisions)
2021-03-16 chromium-autoroll Roll SPIRV-Tools from 042eff73fe0d to 79ab273f997e (1 revision)
2021-03-16 chromium-autoroll Roll Vulkan-ValidationLayers from 60f29ec48880 to e53e4e5f0cdc (3 revisions)
2021-03-16 chromium-autoroll Roll Vulkan-ValidationLayers from 053e2bf22dd2 to 60f29ec48880 (3 revisions)
2021-03-16 chromium-autoroll Roll SPIRV-Tools from 4100477e76c8 to 042eff73fe0d (2 revisions)
2021-03-16 chromium-autoroll Roll SPIRV-Tools from 478754c00537 to 4100477e76c8 (1 revision)

Bug: dawn:789

Created with:
  roll-dep third_party/angle third_party/vulkan-deps

Change-Id: Iacc6680ee6168390d1bf88b5bafdcef59475159d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51361
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-18 16:01:03 +00:00
Hao Li 880a3d6311 Fix query index of availability in timestamp shader
Currently we use offset to calculate the index of the queries in
timestamp compute shader, which is incorrect. The offset is the buffer
offset where we start to write the query results, and has nothing to
do with query index. In the query availability detection, the query
index should be based on the parameter firstQuery.

Add new test for resolving a timestamp query twice to the same
destination buffer with potentially overlapping ranges.

Bug: dawn:434
Change-Id: I2b5c5b192cf5d987ac48187e8240a25937957f51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50760
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-05-18 01:13:08 +00:00
Stephen White 21ce5d2965 Split #defines for OpenGL and OpenGL ES backends.
This permits enabling the OpenGL and OpenGL ES backends independently.
This change also enables the OpenGL ES backend on Windows.

This will cause the end2end tests to run on OpenGL ES on the
GPU-less bots, via SwANGLE.

Bug: dawn:580

Change-Id: I43d514b18862d176610b95e97013a67723ddac20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50881
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-05-17 18:04:48 +00:00
Aleksi Sapon 58ec60ea23 CMake: add dependency to dawncpp_headers on dawn_common
common/VertexFormatUtils.h includes dawn/webgpu_cpp.h

Change-Id: Id9f56c8d1344467ba84093b5da7d6997e34c1c22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-17 16:04:28 +00:00
Corentin Wallez 3148e83cff Use Tint as much as possible in fuzzers.
Force the use_tint_generator toggle so that Tint is used as much as
possible in fuzzers to get coverage of the relevant code.

This will also fix a recurring fuzzer issue that required a code
transform that only exists in the Tint path: bindings must be renumbered
otherwise we hit an integer overflow in Swiftshader's descriptor set
writes.

Bug: chromium:1209602
Change-Id: Ie868fb07306f96a8ecf42a687313e0a466041a45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2021-05-17 15:37:18 +00:00
Yunchao He e8c271dab7 Rename some data structures in TextureCopySplitter
The change renames Texture2DCopySplit and copies2D to
TextureCopySubresource and copySubresources respectively.
Because they are not used for 2D only.

I didn't change Texture2DCopySplit to TextureCopySplit in order
to reflect its meaning and distinguish it from TextureCopySplits.
TextureCopySubresource is a collection of copy regions for either a
single layer of a 1D/2D texture or all depth slices on the same
mip level of a 3D texture (They are exactly what subresources are).

It also renames function ComputeTextureCopySplit to
ComputeTextureCopySubresource, and a couple similar renaming.

Bug: dawn:547
Change-Id: I17f8b349e209af0ed1ccaee4634be1e8235a63b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-17 10:35:57 +00:00
Qin Jiajia 75de553398 Use the device maximum supported shader model
Use the device maximum supported shader model for DXC compiler.

Bug: None
Change-Id: I05f66d499405a3512a43daca35bb20be84f1f6c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-16 17:11:17 +00:00
Brandon Jones 76e5a9f6dd Remove deprecated API surface, Pt. 1
- Remove Device.getDefaultQueue()
 - Remove Extent3D.depth
 - Remove setIndexBufferWithFormat
 - Remove TextureUsage::OutputAttachment

Change-Id: If1c39b5630c88c3b87b37e317aafe7442419f7d0
Bug: dawn:22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50700
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-05-13 17:51:23 +00:00
Qin Jiajia 72ee6ade31 Add MatMul with 2-dimensional shared array shader
The previous matmul is using 1-dimensional shared array. This PR
adds the 2-dimensional shared array. The perf result shows that:
1. For 1-dimensional shared array, enabe-robustness wil bring almost 2x
regression both for matmulFloat and matmulVec4 on Intel CFL.
2. For 2-dimensional shared array, enabe-robustness will bring almost 2x
regression on matmulFloat. But have little impact on matmulVec4 on Intel
CFL.

Tested on Intel_R_UHD_Graphics_630.
shader                     enable robustness    disable robustness
MatMulFloatOneDimSharedArray    5383 us            3105 us
MatMulFloatTwoDimSharedArray    4788 us            2608 us
MatMulVec4OneDimSharedArray     3070 us            1743 us
MatMulVec4TwoDimSharedArray     1840 us            1802 us

Bug: dawn:594
Change-Id: Ia29a78cf70649ef8d3ba8476db1ad4d6ded80840
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50481
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
2021-05-13 00:55:41 +00:00
Austin Eng 81addb75cb Pass mayCollide argument to Tint's BindingRemapper
Added in https://dawn-review.googlesource.com/c/tint/+/50742
Bindings may not collide except on the D3D12 backend where we use
the register offset as the binding number. Offsets may alias if
they are for different HLSL register types (buffer, texture, etc.)

Bug: tint:797
Change-Id: I020e3b5cd1d35fdf5678b587225507e0cf24f5b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50801
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-05-12 17:01:01 +00:00
Ben Clayton f0fdfa0d61 ShaderModule: Keep the tint::Source::File alive
Certain backends performs transformations on the tint::Program in the ShaderModule.
These transformations may raise diagnostics.
Tint diagnostics generated from an underlying tint::Source::File need that File kept alive.

Change-Id: I32deceb4cedb419e914631d342884fc27972b5cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50581
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-11 15:07:01 +00:00
Austin Eng e2f083e4b0 Add tests for copies between 3D and 2D array textures
Skip these tests on D3D12 because it is not implemented yet.

Bug: dawn:547
Change-Id: I0a009b00bd26bb04794bb627c53f4540462f1ca7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50243
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2021-05-11 01:26:13 +00:00
Austin Eng 2a7d0ac828 Implement 3D texture copies on OpenGL/ES
Bug: dawn:783
Change-Id: I3c7f0ffc3f45a0d67b411a39342e89c710604d54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50244
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-11 00:50:53 +00:00
Austin Eng 5230c6bd93 Implement 3D texture copies on Metal
Bug: dawn:782
Change-Id: I204bfb087b9b7584d7d0f1964bcb3ea8b0a41d38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50242
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2021-05-11 00:04:13 +00:00
Austin Eng d066d17ef6 Implement 3D texture copies on Vulkan
Bug: dawn:781
Change-Id: I5a1b3cc906b2bcb89c0ba3b202bacd16e012efe8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2021-05-10 18:58:51 +00:00
Austin Eng 67851d9021 Validate that 3D texture copies cannot be between the same subresource
Bug: dawn:547
Change-Id: I747ccdb895121292e527acc385d69697bc86d8b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50240
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2021-05-10 17:42:41 +00:00
Austin Eng 26468c4071 Metal: Add CommandRecordingContext argument to ClearTexture
This is more consistent with the other backends that have a
CommandRecordingContext.

Bug: dawn:780
Change-Id: Icb689d00cc4d873a489fc4d4c247feeb15f8797c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50120
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-08 16:01:16 +00:00
Brandon Jones 23f77074bf Suppress specific Vulkan validation messages
Adds UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout (0x4dae5635)
initially, since we can see that it's causing issues with the WebGPU CTS
tests.

Change-Id: I862e3986d59ae590458f9011a16cc824bf752e72
Bug: dawn:785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50423
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-07 22:15:45 +00:00
Jiawei Shao a91b3f938b Skip CopyTests_T2B/CopyOneRowWithDepth32Float on D3D12
This patch skips CopyTests_T2B/CopyOneRowWithDepth32Float on all
D3D12 backends because it fails on many D3D12 drivers.

See https://crbug.com/dawn/727 for more details.

BUG=dawn:727
TEST=dawn_end2end_tests

Change-Id: I3d2c4cf363772939796a71c7efa165e57ed6ba41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50280
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-07 10:41:55 +00:00
James Price b8c7724079 Remove use of EmitVertexPointSize transform
This is now handled inside the SPIR-V sanitizing transform and can be
enabled via a transform config option.

Fixed: tint:753
Change-Id: I897c60dd304dd4643cc905a8ca3001dd963c5fb0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50060
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-07 07:18:05 +00:00
Yan 47652564e6 Add validation rules for CopyTextureForBrowser
This CL complete the validation rules for CopyTextureForBrowser by:
 - Restrict source texture must have |CopySrc| and |Sampled| usage.
 - Restrict destinaton texture must have |CopyDst| and
   |RenderAttachment| usage.
 - Restrict sample counts of source texture and destination texture
   must be 1.
 - Restrict source copy origin.z must be 0.
 - Restrict CopyTextureForBrowser() can only copy to single slice.

A validation unittest is added to check.

BUG=dawn:465

Change-Id: I5e645a4b69edeaf97ce1231bd7c8036027524ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-07 01:48:14 +00:00
Corentin Wallez 76732abfe5 Properly implement per-dispatch synchronization scopes.
Below are the list of all the individual changes, which are a good order
in which to review this CL.

Core changes:
 - Change the tracking in the frontend to produce a synchronization
   scope per dispatch instead of per compute pass. Some bindgroups might
   not be part of any synchronization scopes so we also track all the
   referenced resources on the side so they can be checked during
   Queue::Submit validation.
 - Fix clearing in the GL and Metal backends to use the per-dispatch
   synchronization scopes.
 - Fix the Vulkan backend to use the per dispatch synchronization scopes
   to produce the correct pipeline barriers. This allows the removal of
   previous logic that was subtly incorrect for Indirect buffer. This
   allows the merging of the Compute and Render DescriptorSetTracker into
   a single small helper class.
 - D3D12 changes are similar to Vulkan, but the simplification is just a
   the suppression of a branch with a lot of code in
   BindGroupStateTracker.

Test changes:
 - Fixup all the ResourceUsageTracking tests to follow the WebGPU spec
   for synchronization scopes (fixing a lot of TODOs).
 - Add additional tests checking that Indirect buffers are not allowed
   to be used as a writeable storage in the same synchronization scope.
 - Add tests for Queue::Submit validation correctly taking into account
   resources that are bound but unused in compute passes.
 - Add an end2end test for using a buffer as Indirect and Storage at the
   same time in a DispatchIndirect, which would previously produce
   incorrect barriers in the Vulkan and D3D12 backends.

Other small changes (that I was to lazy to put in a different CL):
 - Add the utils::MakePipelineLayout helper function.
 - Fix Indirect not being in the list of readonly buffer usages (caught
   by a test added in this CL).

Bug: dawn:632
Change-Id: I77263c3535a4ba995faccbf26255da9a2f6ed3b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49887
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-06 19:20:14 +00:00
Corentin Wallez de5bd3fe28 Only run the BoundArrayAccessors transform when robustness is on.
Bug: None
Change-Id: I40b94eb2a900a7d60529edb4ffa8f707e603a50d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49965
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-06 13:55:34 +00:00
Corentin Wallez 9dad30d926 Move noop dispatch handling to the Metal backend
This workaround was only necessary in the Metal backend but it was easy
to put it in the frontend so it was put there. However, this simplification
gets in the way of a validation change in the follow-up CL. So we move
the nooping to the Metal backend.

Bug: dawn:632
Change-Id: I0a9957a1bc9bdd7867eb8c60fcab710832c13af2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49886
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-06 11:30:34 +00:00
陈俊嘉 e7a5fabf48 Remove unnecessary "#if def"s and type conversion in windows compilation.
Remove unnecessary "#if def"s.
Forward declare IUnknown in Surface.h.
Change Surface.GetCoreWindow's return type to IUnknown*.
Remove unnecessary type conversion in SwapChainD3D12.cpp.

Bug: dawn:766
Change-Id: Id9f4ae20a5ed52fe8338d4e1673588c828c4c5df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50080
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-06 08:28:44 +00:00
Corentin Wallez ec7ea6aaaa Separate the types for compute and render pass usage data
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

This CL just separates the Compute and RenderPassResourceUsage types.
This requires making the difference between
SyncScope/ComputePass/RenderPass ResourceUsageTracker instead of having
a single combined tracker.

This change also duplicates SetBindGroup by removing the common handling
in ProgrammablePassEncoder and putting it in ComputePassEncoder and
RenderEncoderBase. This is necessary because the UsageTracker types are
now split, but it will also help have different handling of SetBindGroup
for compute and render in follow-up CLs.

There are no functional changes.

Bug: dawn:632
Change-Id: I482c04483d8b734fb10e44e717071eedcff2f15f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49884
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 19:55:23 +00:00
Corentin Wallez d98b3076f5 EncodingContext: Forward the backtrace of stored errors.
This makes error messages from command buffers more useful because they
keep the whole stack trace instead of just showing that the error was
created in the CommandBuffer::Finish call.

Bug: dawn:632
Change-Id: I23e66045c3caa1ad086003a04eed78c40aefc562
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49885
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 17:37:43 +00:00
Corentin Wallez 2dd2d67dbc CommandBufferResourceUsage: track render and compute separately.
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

 - Split the tracking of render and compute passes usages.
 - Rename PassTextureUsage to TextureSubresourceUsage since is it not
   per-pass
 - Add SyncScopeResourceUsage as a subclass of PassResourceUsage to
   start modifying some of the code to work with synchronization scopes
   (even if syncscope == pass at the moment).

There are no functional changes.

Bug: dawn:632
Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 15:41:13 +00:00
Corentin Wallez c63ac30826 Remove unused utils::SingleShaderStage enum
Bug: None

Change-Id: I760cc7710f4438c7cbd2cc209df744090698ec78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49749
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-05 11:49:43 +00:00
Jiawei Shao c74af70378 Implement CallbackTaskManager for Create*PipelineAsync
This patch implements CallbackTask and CallbackTaskManager to store
the callbacks of Create*PipelineAsync().

In the futureCallbackTaskManager will manage all the callbacks that
should be called in Device.Tick().

BUG=dawn:529

Change-Id: I6ad4352371eb44515bc2d85cdc68220c9b758b8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-02 03:22:30 +00:00
Qin Jiajia 321c900c6b Add perf test on shader robustness
Bug: dawn:594
Change-Id: I003ddf41123a060fcc371eb6f67740dc8898dc8b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49305
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-02 02:13:11 +00:00
Brandon Jones 83ae2cec69 Added offset and length to CompilationMessage
Bug: dawn:746
Change-Id: I1811832f63a42121dfb67acb87b0b593000a90a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49504
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-30 20:45:58 +00:00
Yunchao He 4043ee9c06 Fix a bug about mip dimension calculation
Mip dimension should be greater than or equal to 1, while width >> level
may lead to 0.

Bug: dawn:547

Change-Id: Ib3dfb9fbdbed0e922df6efa366598eff0ca10df2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49506
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-30 17:51:58 +00:00
Yunchao He ef6a482fb2 Implement 3D Texture copy for partial depth slices on D3D12
Note that a slice somehow means a subresource on D3D12. There
are mip slice, array slice, and plane/aspect slice in D3D12.
We reuse the term "slice" for multiple depth of a 3D texture,
although one single depth slice of multiple depth slices is
not a separate subresource of a 3D texture (all these depth
slices for one mip are a separte subresource in 3D texture).

For the reason above, this change also renames "slice" to
"layer" in some functions if "slice" is a layer in that
function. Because a layer is definitely a subresource but a
slice may not be (like a single depth slice of a 3D texture).

Bug: dawn:547
Change-Id: I88b8120ef7f73bfc261fc225f4242924da221654
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-27 20:22:17 +00:00
陈俊嘉 74326fe2c8 Add support for UWP CoreWindow in SwapChain and Surface
Add SurfaceDescriptorFromWindowsCoreWindow structure in codegen.
Add WindowsCoreWindow surface type.
Add support for WindowsCoreWindow surface in SwapChain.

Bug: dawn:766
Change-Id: If89258dc68896b9ba22c677d37ca3ba68c6fceb7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48762
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
2021-04-27 16:43:27 +00:00
Jiawei Shao 045a02adc0 Fix incorrect return status of Create*PipelineAsync when device is lost
This patch fixes the incorrect return status of Create*PipelineAsync
when device is lost by explicitly calling and clearing all the
Create*PipelineAsync callbacks in DeviceBase::HandleError() when the
device is lost.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I67a8047b2e5a54f6f85c5a4cbcf420b744ac0d5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-27 09:33:26 +00:00
陈俊嘉 cf569e2c58 Remove reduntant dependencies in UWP compilation
Remove d3d12.li, dxgi.lib and d3d11.lib dependencies when targeting UWP.
Add dxgi.lib only for DXGIGetDebugInterface1 in debug build when targeting UWP.
Use DXGIGetDebugInterface1 only in debug build when targeting UWP.

Bug: dawn:766
Change-Id: I5fa53dbb257acf604836f861f75a122a7d417e7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
2021-04-27 06:09:36 +00:00
Jiawei Shao c952097dc6 Remove incorrect ASSERT in ~AsyncWaitableEvent
This patch removes an incorrect ASSERT(IsComplete()) in the
destructor of AsyncWaitableEvent because when the destructor of
AsyncWaitableEvent is called, the async task attached to mFuture
may not be completed and the status of mFuture may not be 'ready'.
In fact in C++14 we can always guarantee the attached async task
is completed after the destruction of mFuture.

BUG=dawn:529

Change-Id: I2f28246beb025a0d39dd432a404c0b04aed17249
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-27 02:50:46 +00:00
Bryan Bernhart e688e52e6c D3D12: Disable GBV when using partial validation.
GBV's ability to patch shaders with validation code
was hanging several end2end tests. Since disabling
GBV shader patching would render partial validation
ineffective, partial validation was re-mapped to have
GBV disabled while full validation enables GBV by default.

End2end tests now default to partial validation so
tests that would otherwise not run with GBV can still
have some coverage.

BUG=dawn:592

Change-Id: Iafb271b5ee8862592152fa45c34f188d64432e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46725
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Auto-Submit: Bryan Bernhart <bryan.bernhart@intel.com>
2021-04-26 18:26:36 +00:00
Corentin Wallez 3d71624bfd Only add extra warnings when building in standalone.
This avoids breaking dependents when they use a version of clang that's
different than the one being tested on Dawn CQ.

Also re-enable -Wdeprecated-copy(-dtor)

Bug: chromium:1201858
Change-Id: I09763fdb98e7dba53b4d9fa66fa4c606620a0078
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49100
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-26 17:18:16 +00:00
Jiang caddf0c178 Clean up two unused function declarations
Remove the following 2 function declarations since their function
bodies are no longer available.
1.  ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipeline(
        const RenderPipelineDescriptor* descriptor);
    in src/dawn_native/Device.h
2.  BufferUploader* GetBufferUploader() const;
    in src/dawn_native/vulkan/DeviceVk.h

BUG=none

Change-Id: I55a92a4acb3af3ea4807bfd0b58a0246d0b28cc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49061
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-26 10:12:26 +00:00
Hans Wennborg 55210f383c [build] Disable -Wdeprecated-copy(-dtor)
It fires with newer versions of Clang (see bug).

Bug: chromium:1201858
Change-Id: I4730dcfe52c74bfb730c4cb4c55877cafecb3385
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48692
Reviewed-by: Hans Wennborg <hwennborg@google.com>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-26 09:00:25 +00:00
Ryan Harrison bf99a720c3 Re-enable unittests for Tint
Bug: tint:717
Bug: tint:692
Bug: tint:718

Change-Id: I5765d8582ee0132efb47939f495781954a1e2afa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48843
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
2021-04-26 08:31:15 +00:00
陈俊嘉 02336e6f99 Add UWP support
Add necessary cflags and cflags_cc for winrt compilation.
Add 'dawn_is_winuwp'.
Set 'dawn_enable_vulkan' and 'dawn_supports_glfw_for_windowing' when compiling for UWP.
Link d3d12, d3d11 and dxgi stub libs when compiling for UWP.
Use LoadPackagedLibrary instead of LoadLibraryA in DynamicLib when compiling for UWP.

Swapchain related changes will be in another commit.

Bug: dawn:766
Change-Id: I1210798a21cc175bab77281403d262d4bfb02d99
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48480
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
2021-04-23 02:16:12 +00:00
Brian Ho 5346e770c9 Add helper functions to iterate over ChainedStructs
This CL adds two helpers for more ergonomic processing of
ChainedStructs.

1. FindInChain(): Iterates through the chain and automatically
   casts the ChainedStruct into the appropriate child type before
   returning.
2. ValidateSTypes(): Verifies that the chain only contains structs
   with sTypes from a pre-defined set. This also allows the caller
   to specify one-of constraints.
3. ValidateSingleSType(): Verifies that the chain contains a
   single struct with a specific sType or is an empty chain. This
   is a common case of |ValidateSTypes()| and is separated out as
   a fast-path.

Change-Id: I938df0bf2a9b1800b1105fb7f80fbde20bef8ec8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47680
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-22 17:49:42 +00:00
Ryan Harrison b48d1f4b3d Add header for std::forward
Previously this was being indirectly supplied by <memory>, which has
been removed. Clang happily still finds std::forward, but GCC does
not.

BUG=dawn:768

Change-Id: I87e6bb6aa83bc7f3253c58e32fa0ba977752858c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48820
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-22 16:21:52 +00:00
Hao Li aed656cd7a Clear resolve buffer to 0 for resolving unavailable queries
- Add vkCmdFillBuffer in ResolveQuerySet to clear the buffer to 0s for
  these unavailable queries if the buffer has been initialized or fully
  used which won't been initialized with 0s again.
- Because vkCmdFillBuffer has driver issue on Intel Windows, Skip some
  affected cases.
- Remove unsafe api checking from Occlusion Query.

Bug: dawn:434

Change-Id: Ib34f81d93b0de8f08f0eeebf3c8a967eeb5ecefb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-22 10:10:12 +00:00
Ben Clayton 6dd1d37da8 unittests: Add a position return value for vertex shaders
Fixes new validation errors added with:
https://dawn-review.googlesource.com/c/tint/+/48560

Change-Id: Icb9a3bc46574c365a812685d01aab336a11792c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48681
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-21 20:26:31 +00:00
Corentin Wallez bda3796da9 WGSL: Replace last uses of var<in> and var<out>
Bug: dawn:755

Change-Id: Idaca6965fd2b5d0f2e0028d8edfff6c507050a45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48240
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-21 16:40:50 +00:00
Corentin Wallez ed1afa8108 client::Buffer: In debug mode, clobber mMappedData when it is freed
This will help detect cases where the mapped data is used after it is
freed, in particular in WebGPU tests around the interaction of mapping
and GC.

Bug: chromium:971949
Change-Id: I820d9885d39379fbc95c6504b9a4151053768d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48382
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-21 15:17:02 +00:00
Jiawei Shao d0e8dc0e92 D3D12: Initialize DXC in Device::Initialize()
This patch moves the initialization of DXC libraries from
BackendD3D12::GetOrCreateXXX() to Device::Initialize() so
that we don't need to deal with those lazy initializations
in the asynchronous path of Create*PipelineAsync().

BUG=dawn:529

Change-Id: I792847c138738ae8c300d7a1bf3d23fc8fecd746
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48580
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-21 14:35:01 +00:00
陈俊嘉 672105aa0a Add string to wstring conversion helper and related unittest
Bug: dawn:766
Change-Id: I318c630df01fcdb302d36873a783fdf1a39c608c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
2021-04-21 11:05:50 +00:00
Ryan Harrison 5147cb51e1 Fix MinBufferSizeDefaultLayoutTests.RenderPassConsidersBothStages
This test was passing on SPIRV-Cross due to SPRIV-Cross's
overreporting of binding information per entry point. On Tint it was
failing, because the resources in the vertex shader were not being
referenced, so not being reported. I have corrected the values passed
to the utility code that generates the shaders, so that it generates
the needed references.

I have also slightly tweaked the test, so it will distinguish between
failure states better.

BUG=tint:716

Change-Id: If88f600a36cba8b580d888e902b8d8102e05bd10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48520
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-21 08:52:30 +00:00
Austin Eng 9aadf94c15 SlabAllocator: Fix writing to freed memory on slab destruction
unique_ptr's destructor sets itself to null and frees its owned
memory. This is a problem because for the slab allocator, the
member variable holding the unique_ptr is inside the freed memory.

Bug: skia:10501
Change-Id: I41179261041fe415bb2af3667114b079f61b3c7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48100
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-20 17:53:50 +00:00
Ben Clayton cd39ade86f Re-add const to TranslateToHLSLWithTint()
Addresses a late review comment:
https://dawn-review.googlesource.com/c/dawn/+/48060/8/src/dawn_native/d3d12/ShaderModuleD3D12.cpp#197

Change-Id: I71a85171a1dc2d98760f2a5fce5df4eb513f9467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48385
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-20 14:32:19 +00:00
Ben Clayton 8091c68450 Cleanup transform usage
Use tint::transform::DataMap for inputs as well as outputs.

This allows tint to nest transforms inside each other (e.g. embedding
transforms inside sanitizers), and still having a consistent way to pass
data in and out of these transforms, regardless of nesting depth.

Transforms can also now be fully pre-built and used multiple times as
there is no state held by the transform itself.

Bug: tint:389

Change-Id: If1616c77f2776be449021a32f4a6b0b89159aa2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48060
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-04-19 19:42:19 +00:00
James Price eae70b75ae Update WGSL in tests with renamed builtins
These builtins have been renamed:
* frag_coord -> position
* sample_mask_in -> sample_mask
* sample_mask_out -> sample_mask

Change-Id: Ic40dc9f4e509587b7ac82e43abbf9eec68225d9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48300
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-19 15:29:49 +00:00
Corentin Wallez 0af4a834a9 dawn_native: Use refcount-safe methods for reentrant object creation
Previously all uses of reentrant object creation in Dawn native
needed to manually AcquireRef. Change them to use CreateFooInternal that
returns a ResultOrError<Ref<>> and are renamed to CreateFoo.

Bug: dawn:723

Change-Id: Ifcda3659d02cc5a4c63c248dc53af7fee7c4a61d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46626
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-04-19 08:52:35 +00:00
Brandon Jones 5e6a092703 Deprecate renderpass color/depth .attachment
As of https://github.com/gpuweb/gpuweb/pull/1352 the spec indicates that
GPURenderPassColorAttachmentDescriptor and
GPURenderPassDepthStencilAttachmentDescriptor should use .view rather
than .attachment to indicate the TextureView associated with the
render pass attachment.

Bug: dawn:762
Change-Id: I70d615e19d8e7aae5b26aa5965c7109289ab868b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47902
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-17 01:51:53 +00:00
James Price 12953caa42 Enable WGSLUnsortedStructIO test
Tint now sorts struct members with entry point IO attributes.

Bug: tint:710
Change-Id: I7bb37cab2f101fbcf55dd8b42ee3b3af1250bf1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47840
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2021-04-16 20:37:23 +00:00
James Price edb575d631 Revert "Temporarily stop running tests on D3D12 with use_tint_generator"
This reverts commit 5c9b6a8f81.

The issue has now been fixed in Tint and rolled into Dawn.

Fixed: dawn:758
Change-Id: Id7deb6cea9f22ee8c5f345a28d2d37499b47d692
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-16 13:19:15 +00:00
Brandon Jones 413dcf8a40 Rename setBlendColor->setBlendConstant
Matches most recent spec changes. setBlendColor has been marked as
deprecated.

Bug: chromium:1199057
Change-Id: I4584ce789bd7d14401244509d5ada62a46236a5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47901
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-15 19:33:58 +00:00
Brandon Jones 22b923cc91 Updated BlendFactor enum to match spec
Several of the enum names have changed recently. Update them to match
the spec and mark the older ones as deprecated.

BUG: chromium:1199057
Change-Id: I7a29588dd18b8fb738773c2478b173093f2aa834
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47860
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-15 18:34:29 +00:00
Corentin Wallez 5c9b6a8f81 Temporarily stop running tests on D3D12 with use_tint_generator
A Dawn CL landed at the same time as a Tint roll in Dawn, causing
failures in a large number of D3D12 use_tint_generator. Disable testing
of that configuration entirely while we investigate the issue and fix
it.

Bug: dawn:758
Change-Id: I6c897efc637821a20281c91668889ae95c1c2b1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47774
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-15 16:33:58 +00:00
Ryan Harrison 0a5696079b Fix unittests that are broken by --enable-toggles=use_tint_generator
Tests fixed by this CL:
  BindGroupLayoutCompatibilityTest.ROStorageInBGLWithRWStorageInShader
  BindGroupLayoutCompatibilityTest.TextureViewDimension
  BindingsValidationTest.PipelineLayoutWithLessBindingsThanPipeline
  GetBindGroupLayoutTests.SameObject
  GetBindGroupLayoutTests.DefaultShaderStageAndDynamicOffsets
  GetBindGroupLayoutTests.ComputePipeline
  GetBindGroupLayoutTests.BindingType
  GetBindGroupLayoutTests.ViewDimension
  GetBindGroupLayoutTests.TextureComponentType
  GetBindGroupLayoutTests.BindingIndices
  GetBindGroupLayoutTests.MinBufferSize
  GetBindGroupLayoutTests.StageAggregation
  GetBindGroupLayoutTests.ConflictingBindingType
  GetBindGroupLayoutTests.ConflictingBindingTextureMultisampling
  GetBindGroupLayoutTests.ConflictingBindingViewDimension
  GetBindGroupLayoutTests.ConflictingBindingTextureComponentType
  GetBindGroupLayoutTests.UnusedIndex
  MinBufferSizePipelineCreationTests.LayoutSizesTooSmall
  MinBufferSizePipelineCreationTests.LayoutSizesTooSmallMultipleGroups
  MinBufferSizeDrawTimeValidationTests.ZeroMinSizeAndTooSmallBinding
  MinBufferSizeDrawTimeValidationTests.UnorderedBindings
  MinBufferSizeDrawTimeValidationTests.MultipleGroups
  MinBufferSizeDefaultLayoutTests.DefaultLayoutVariousWGSLTypes
  MinBufferSizeDefaultLayoutTests.DefaultLayoutVariousBindingTypes
  MinBufferSizeDefaultLayoutTests.MultipleBindGroups
  MinBufferSizeDefaultLayoutTests.NonDefaultLayout
  RenderPipelineValidationTest.TextureComponentTypeCompatibility
  RenderPipelineValidationTest.TextureViewDimensionCompatibility
  StorageTextureValidationTests.BindGroupLayoutEntryTypeMatchesShaderDeclaration
  StorageTextureValidationTests.BindGroupLayoutStorageTextureFormatMatchesShaderDeclaration
  StorageTextureValidationTests.BindGroupLayoutViewDimensionMatchesShaderDeclaration

Also enables GetBindGroupLayoutTests.FromCorrectEntryPoint for
use_tint_generator, since it handles this case, unlike SPIRV-Cross.

These tests remain skipped, but with bugs listed for fixing the underlying issues:
  MinBufferSizeDefaultLayoutTests.RenderPassConsidersBothStages
  ShaderModuleValidationTest.MultisampledArrayTexture
  StorageTextureValidationTests.ReadWriteStorageTexture
  StorageTextureValidationTests.StorageTextureFormatInShaders
  StorageTextureValidationTests.UnsupportedWGSLStorageTextureFormat

BUG=dawn:756

Change-Id: Ib6b0d4144927073d949cb8d1409063a767fd47e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47823
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-15 07:18:08 +00:00
Brandon Jones e87ea2bedc Update WGSL syntax for end2end tests
Changes I/O to use function parameters and return values, removes
unnecessary "-> void" return types, and changes "const" to "let".

BUG: dawn:755
Change-Id: Iabbfcc280fae37d73cba6a2f7e2215ed579a04e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47700
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-14 17:05:07 +00:00
Brandon Jones d798f331a2 Fix new-style WGSL I/O with OpenGL backend
Fixes issues with OpenGL when using the newer style of WGSL I/O that
relies on function parameters and return values. Also added several
end2end tests to cover different variants of that style of I/O.

BUG: dawn:755
Change-Id: I73b4b07ce924ce22e917bf399be705dc67519037
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47701
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-04-14 16:29:57 +00:00