Commit Graph

2690 Commits

Author SHA1 Message Date
Brandon Jones 23f77074bf Suppress specific Vulkan validation messages
Adds UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout (0x4dae5635)
initially, since we can see that it's causing issues with the WebGPU CTS
tests.

Change-Id: I862e3986d59ae590458f9011a16cc824bf752e72
Bug: dawn:785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50423
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-07 22:15:45 +00:00
Jiawei Shao a91b3f938b Skip CopyTests_T2B/CopyOneRowWithDepth32Float on D3D12
This patch skips CopyTests_T2B/CopyOneRowWithDepth32Float on all
D3D12 backends because it fails on many D3D12 drivers.

See https://crbug.com/dawn/727 for more details.

BUG=dawn:727
TEST=dawn_end2end_tests

Change-Id: I3d2c4cf363772939796a71c7efa165e57ed6ba41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50280
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-07 10:41:55 +00:00
James Price b8c7724079 Remove use of EmitVertexPointSize transform
This is now handled inside the SPIR-V sanitizing transform and can be
enabled via a transform config option.

Fixed: tint:753
Change-Id: I897c60dd304dd4643cc905a8ca3001dd963c5fb0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50060
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-07 07:18:05 +00:00
Yan 47652564e6 Add validation rules for CopyTextureForBrowser
This CL complete the validation rules for CopyTextureForBrowser by:
 - Restrict source texture must have |CopySrc| and |Sampled| usage.
 - Restrict destinaton texture must have |CopyDst| and
   |RenderAttachment| usage.
 - Restrict sample counts of source texture and destination texture
   must be 1.
 - Restrict source copy origin.z must be 0.
 - Restrict CopyTextureForBrowser() can only copy to single slice.

A validation unittest is added to check.

BUG=dawn:465

Change-Id: I5e645a4b69edeaf97ce1231bd7c8036027524ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-07 01:48:14 +00:00
Corentin Wallez 76732abfe5 Properly implement per-dispatch synchronization scopes.
Below are the list of all the individual changes, which are a good order
in which to review this CL.

Core changes:
 - Change the tracking in the frontend to produce a synchronization
   scope per dispatch instead of per compute pass. Some bindgroups might
   not be part of any synchronization scopes so we also track all the
   referenced resources on the side so they can be checked during
   Queue::Submit validation.
 - Fix clearing in the GL and Metal backends to use the per-dispatch
   synchronization scopes.
 - Fix the Vulkan backend to use the per dispatch synchronization scopes
   to produce the correct pipeline barriers. This allows the removal of
   previous logic that was subtly incorrect for Indirect buffer. This
   allows the merging of the Compute and Render DescriptorSetTracker into
   a single small helper class.
 - D3D12 changes are similar to Vulkan, but the simplification is just a
   the suppression of a branch with a lot of code in
   BindGroupStateTracker.

Test changes:
 - Fixup all the ResourceUsageTracking tests to follow the WebGPU spec
   for synchronization scopes (fixing a lot of TODOs).
 - Add additional tests checking that Indirect buffers are not allowed
   to be used as a writeable storage in the same synchronization scope.
 - Add tests for Queue::Submit validation correctly taking into account
   resources that are bound but unused in compute passes.
 - Add an end2end test for using a buffer as Indirect and Storage at the
   same time in a DispatchIndirect, which would previously produce
   incorrect barriers in the Vulkan and D3D12 backends.

Other small changes (that I was to lazy to put in a different CL):
 - Add the utils::MakePipelineLayout helper function.
 - Fix Indirect not being in the list of readonly buffer usages (caught
   by a test added in this CL).

Bug: dawn:632
Change-Id: I77263c3535a4ba995faccbf26255da9a2f6ed3b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49887
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-06 19:20:14 +00:00
Corentin Wallez de5bd3fe28 Only run the BoundArrayAccessors transform when robustness is on.
Bug: None
Change-Id: I40b94eb2a900a7d60529edb4ffa8f707e603a50d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49965
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-06 13:55:34 +00:00
Corentin Wallez 9dad30d926 Move noop dispatch handling to the Metal backend
This workaround was only necessary in the Metal backend but it was easy
to put it in the frontend so it was put there. However, this simplification
gets in the way of a validation change in the follow-up CL. So we move
the nooping to the Metal backend.

Bug: dawn:632
Change-Id: I0a9957a1bc9bdd7867eb8c60fcab710832c13af2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49886
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-06 11:30:34 +00:00
陈俊嘉 e7a5fabf48 Remove unnecessary "#if def"s and type conversion in windows compilation.
Remove unnecessary "#if def"s.
Forward declare IUnknown in Surface.h.
Change Surface.GetCoreWindow's return type to IUnknown*.
Remove unnecessary type conversion in SwapChainD3D12.cpp.

Bug: dawn:766
Change-Id: Id9f4ae20a5ed52fe8338d4e1673588c828c4c5df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50080
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-06 08:28:44 +00:00
Corentin Wallez ec7ea6aaaa Separate the types for compute and render pass usage data
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

This CL just separates the Compute and RenderPassResourceUsage types.
This requires making the difference between
SyncScope/ComputePass/RenderPass ResourceUsageTracker instead of having
a single combined tracker.

This change also duplicates SetBindGroup by removing the common handling
in ProgrammablePassEncoder and putting it in ComputePassEncoder and
RenderEncoderBase. This is necessary because the UsageTracker types are
now split, but it will also help have different handling of SetBindGroup
for compute and render in follow-up CLs.

There are no functional changes.

Bug: dawn:632
Change-Id: I482c04483d8b734fb10e44e717071eedcff2f15f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49884
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 19:55:23 +00:00
Corentin Wallez d98b3076f5 EncodingContext: Forward the backtrace of stored errors.
This makes error messages from command buffers more useful because they
keep the whole stack trace instead of just showing that the error was
created in the CommandBuffer::Finish call.

Bug: dawn:632
Change-Id: I23e66045c3caa1ad086003a04eed78c40aefc562
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49885
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 17:37:43 +00:00
Corentin Wallez 2dd2d67dbc CommandBufferResourceUsage: track render and compute separately.
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

 - Split the tracking of render and compute passes usages.
 - Rename PassTextureUsage to TextureSubresourceUsage since is it not
   per-pass
 - Add SyncScopeResourceUsage as a subclass of PassResourceUsage to
   start modifying some of the code to work with synchronization scopes
   (even if syncscope == pass at the moment).

There are no functional changes.

Bug: dawn:632
Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 15:41:13 +00:00
Corentin Wallez c63ac30826 Remove unused utils::SingleShaderStage enum
Bug: None

Change-Id: I760cc7710f4438c7cbd2cc209df744090698ec78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49749
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-05 11:49:43 +00:00
Jiawei Shao c74af70378 Implement CallbackTaskManager for Create*PipelineAsync
This patch implements CallbackTask and CallbackTaskManager to store
the callbacks of Create*PipelineAsync().

In the futureCallbackTaskManager will manage all the callbacks that
should be called in Device.Tick().

BUG=dawn:529

Change-Id: I6ad4352371eb44515bc2d85cdc68220c9b758b8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-02 03:22:30 +00:00
Qin Jiajia 321c900c6b Add perf test on shader robustness
Bug: dawn:594
Change-Id: I003ddf41123a060fcc371eb6f67740dc8898dc8b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49305
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-02 02:13:11 +00:00
Brandon Jones 83ae2cec69 Added offset and length to CompilationMessage
Bug: dawn:746
Change-Id: I1811832f63a42121dfb67acb87b0b593000a90a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49504
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-30 20:45:58 +00:00
Yunchao He 4043ee9c06 Fix a bug about mip dimension calculation
Mip dimension should be greater than or equal to 1, while width >> level
may lead to 0.

Bug: dawn:547

Change-Id: Ib3dfb9fbdbed0e922df6efa366598eff0ca10df2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49506
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-30 17:51:58 +00:00
Yunchao He ef6a482fb2 Implement 3D Texture copy for partial depth slices on D3D12
Note that a slice somehow means a subresource on D3D12. There
are mip slice, array slice, and plane/aspect slice in D3D12.
We reuse the term "slice" for multiple depth of a 3D texture,
although one single depth slice of multiple depth slices is
not a separate subresource of a 3D texture (all these depth
slices for one mip are a separte subresource in 3D texture).

For the reason above, this change also renames "slice" to
"layer" in some functions if "slice" is a layer in that
function. Because a layer is definitely a subresource but a
slice may not be (like a single depth slice of a 3D texture).

Bug: dawn:547
Change-Id: I88b8120ef7f73bfc261fc225f4242924da221654
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-27 20:22:17 +00:00
陈俊嘉 74326fe2c8 Add support for UWP CoreWindow in SwapChain and Surface
Add SurfaceDescriptorFromWindowsCoreWindow structure in codegen.
Add WindowsCoreWindow surface type.
Add support for WindowsCoreWindow surface in SwapChain.

Bug: dawn:766
Change-Id: If89258dc68896b9ba22c677d37ca3ba68c6fceb7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48762
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
2021-04-27 16:43:27 +00:00
Jiawei Shao 045a02adc0 Fix incorrect return status of Create*PipelineAsync when device is lost
This patch fixes the incorrect return status of Create*PipelineAsync
when device is lost by explicitly calling and clearing all the
Create*PipelineAsync callbacks in DeviceBase::HandleError() when the
device is lost.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I67a8047b2e5a54f6f85c5a4cbcf420b744ac0d5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-27 09:33:26 +00:00
陈俊嘉 cf569e2c58 Remove reduntant dependencies in UWP compilation
Remove d3d12.li, dxgi.lib and d3d11.lib dependencies when targeting UWP.
Add dxgi.lib only for DXGIGetDebugInterface1 in debug build when targeting UWP.
Use DXGIGetDebugInterface1 only in debug build when targeting UWP.

Bug: dawn:766
Change-Id: I5fa53dbb257acf604836f861f75a122a7d417e7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
2021-04-27 06:09:36 +00:00
Jiawei Shao c952097dc6 Remove incorrect ASSERT in ~AsyncWaitableEvent
This patch removes an incorrect ASSERT(IsComplete()) in the
destructor of AsyncWaitableEvent because when the destructor of
AsyncWaitableEvent is called, the async task attached to mFuture
may not be completed and the status of mFuture may not be 'ready'.
In fact in C++14 we can always guarantee the attached async task
is completed after the destruction of mFuture.

BUG=dawn:529

Change-Id: I2f28246beb025a0d39dd432a404c0b04aed17249
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-27 02:50:46 +00:00
Bryan Bernhart e688e52e6c D3D12: Disable GBV when using partial validation.
GBV's ability to patch shaders with validation code
was hanging several end2end tests. Since disabling
GBV shader patching would render partial validation
ineffective, partial validation was re-mapped to have
GBV disabled while full validation enables GBV by default.

End2end tests now default to partial validation so
tests that would otherwise not run with GBV can still
have some coverage.

BUG=dawn:592

Change-Id: Iafb271b5ee8862592152fa45c34f188d64432e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46725
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Auto-Submit: Bryan Bernhart <bryan.bernhart@intel.com>
2021-04-26 18:26:36 +00:00
Corentin Wallez 3d71624bfd Only add extra warnings when building in standalone.
This avoids breaking dependents when they use a version of clang that's
different than the one being tested on Dawn CQ.

Also re-enable -Wdeprecated-copy(-dtor)

Bug: chromium:1201858
Change-Id: I09763fdb98e7dba53b4d9fa66fa4c606620a0078
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49100
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-26 17:18:16 +00:00
Jiang caddf0c178 Clean up two unused function declarations
Remove the following 2 function declarations since their function
bodies are no longer available.
1.  ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipeline(
        const RenderPipelineDescriptor* descriptor);
    in src/dawn_native/Device.h
2.  BufferUploader* GetBufferUploader() const;
    in src/dawn_native/vulkan/DeviceVk.h

BUG=none

Change-Id: I55a92a4acb3af3ea4807bfd0b58a0246d0b28cc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49061
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-26 10:12:26 +00:00
Hans Wennborg 55210f383c [build] Disable -Wdeprecated-copy(-dtor)
It fires with newer versions of Clang (see bug).

Bug: chromium:1201858
Change-Id: I4730dcfe52c74bfb730c4cb4c55877cafecb3385
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48692
Reviewed-by: Hans Wennborg <hwennborg@google.com>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-26 09:00:25 +00:00
Ryan Harrison bf99a720c3 Re-enable unittests for Tint
Bug: tint:717
Bug: tint:692
Bug: tint:718

Change-Id: I5765d8582ee0132efb47939f495781954a1e2afa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48843
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
2021-04-26 08:31:15 +00:00
陈俊嘉 02336e6f99 Add UWP support
Add necessary cflags and cflags_cc for winrt compilation.
Add 'dawn_is_winuwp'.
Set 'dawn_enable_vulkan' and 'dawn_supports_glfw_for_windowing' when compiling for UWP.
Link d3d12, d3d11 and dxgi stub libs when compiling for UWP.
Use LoadPackagedLibrary instead of LoadLibraryA in DynamicLib when compiling for UWP.

Swapchain related changes will be in another commit.

Bug: dawn:766
Change-Id: I1210798a21cc175bab77281403d262d4bfb02d99
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48480
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
2021-04-23 02:16:12 +00:00
Brian Ho 5346e770c9 Add helper functions to iterate over ChainedStructs
This CL adds two helpers for more ergonomic processing of
ChainedStructs.

1. FindInChain(): Iterates through the chain and automatically
   casts the ChainedStruct into the appropriate child type before
   returning.
2. ValidateSTypes(): Verifies that the chain only contains structs
   with sTypes from a pre-defined set. This also allows the caller
   to specify one-of constraints.
3. ValidateSingleSType(): Verifies that the chain contains a
   single struct with a specific sType or is an empty chain. This
   is a common case of |ValidateSTypes()| and is separated out as
   a fast-path.

Change-Id: I938df0bf2a9b1800b1105fb7f80fbde20bef8ec8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47680
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-22 17:49:42 +00:00
Ryan Harrison b48d1f4b3d Add header for std::forward
Previously this was being indirectly supplied by <memory>, which has
been removed. Clang happily still finds std::forward, but GCC does
not.

BUG=dawn:768

Change-Id: I87e6bb6aa83bc7f3253c58e32fa0ba977752858c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48820
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-22 16:21:52 +00:00
Hao Li aed656cd7a Clear resolve buffer to 0 for resolving unavailable queries
- Add vkCmdFillBuffer in ResolveQuerySet to clear the buffer to 0s for
  these unavailable queries if the buffer has been initialized or fully
  used which won't been initialized with 0s again.
- Because vkCmdFillBuffer has driver issue on Intel Windows, Skip some
  affected cases.
- Remove unsafe api checking from Occlusion Query.

Bug: dawn:434

Change-Id: Ib34f81d93b0de8f08f0eeebf3c8a967eeb5ecefb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-22 10:10:12 +00:00
Ben Clayton 6dd1d37da8 unittests: Add a position return value for vertex shaders
Fixes new validation errors added with:
https://dawn-review.googlesource.com/c/tint/+/48560

Change-Id: Icb9a3bc46574c365a812685d01aab336a11792c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48681
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-21 20:26:31 +00:00
Corentin Wallez bda3796da9 WGSL: Replace last uses of var<in> and var<out>
Bug: dawn:755

Change-Id: Idaca6965fd2b5d0f2e0028d8edfff6c507050a45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48240
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-21 16:40:50 +00:00
Corentin Wallez ed1afa8108 client::Buffer: In debug mode, clobber mMappedData when it is freed
This will help detect cases where the mapped data is used after it is
freed, in particular in WebGPU tests around the interaction of mapping
and GC.

Bug: chromium:971949
Change-Id: I820d9885d39379fbc95c6504b9a4151053768d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48382
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-21 15:17:02 +00:00
Jiawei Shao d0e8dc0e92 D3D12: Initialize DXC in Device::Initialize()
This patch moves the initialization of DXC libraries from
BackendD3D12::GetOrCreateXXX() to Device::Initialize() so
that we don't need to deal with those lazy initializations
in the asynchronous path of Create*PipelineAsync().

BUG=dawn:529

Change-Id: I792847c138738ae8c300d7a1bf3d23fc8fecd746
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48580
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-21 14:35:01 +00:00
陈俊嘉 672105aa0a Add string to wstring conversion helper and related unittest
Bug: dawn:766
Change-Id: I318c630df01fcdb302d36873a783fdf1a39c608c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
2021-04-21 11:05:50 +00:00
Ryan Harrison 5147cb51e1 Fix MinBufferSizeDefaultLayoutTests.RenderPassConsidersBothStages
This test was passing on SPIRV-Cross due to SPRIV-Cross's
overreporting of binding information per entry point. On Tint it was
failing, because the resources in the vertex shader were not being
referenced, so not being reported. I have corrected the values passed
to the utility code that generates the shaders, so that it generates
the needed references.

I have also slightly tweaked the test, so it will distinguish between
failure states better.

BUG=tint:716

Change-Id: If88f600a36cba8b580d888e902b8d8102e05bd10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48520
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-21 08:52:30 +00:00
Austin Eng 9aadf94c15 SlabAllocator: Fix writing to freed memory on slab destruction
unique_ptr's destructor sets itself to null and frees its owned
memory. This is a problem because for the slab allocator, the
member variable holding the unique_ptr is inside the freed memory.

Bug: skia:10501
Change-Id: I41179261041fe415bb2af3667114b079f61b3c7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48100
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-20 17:53:50 +00:00
Ben Clayton cd39ade86f Re-add const to TranslateToHLSLWithTint()
Addresses a late review comment:
https://dawn-review.googlesource.com/c/dawn/+/48060/8/src/dawn_native/d3d12/ShaderModuleD3D12.cpp#197

Change-Id: I71a85171a1dc2d98760f2a5fce5df4eb513f9467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48385
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-20 14:32:19 +00:00
Ben Clayton 8091c68450 Cleanup transform usage
Use tint::transform::DataMap for inputs as well as outputs.

This allows tint to nest transforms inside each other (e.g. embedding
transforms inside sanitizers), and still having a consistent way to pass
data in and out of these transforms, regardless of nesting depth.

Transforms can also now be fully pre-built and used multiple times as
there is no state held by the transform itself.

Bug: tint:389

Change-Id: If1616c77f2776be449021a32f4a6b0b89159aa2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48060
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-04-19 19:42:19 +00:00
James Price eae70b75ae Update WGSL in tests with renamed builtins
These builtins have been renamed:
* frag_coord -> position
* sample_mask_in -> sample_mask
* sample_mask_out -> sample_mask

Change-Id: Ic40dc9f4e509587b7ac82e43abbf9eec68225d9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48300
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-19 15:29:49 +00:00
Corentin Wallez 0af4a834a9 dawn_native: Use refcount-safe methods for reentrant object creation
Previously all uses of reentrant object creation in Dawn native
needed to manually AcquireRef. Change them to use CreateFooInternal that
returns a ResultOrError<Ref<>> and are renamed to CreateFoo.

Bug: dawn:723

Change-Id: Ifcda3659d02cc5a4c63c248dc53af7fee7c4a61d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46626
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-04-19 08:52:35 +00:00
Brandon Jones 5e6a092703 Deprecate renderpass color/depth .attachment
As of https://github.com/gpuweb/gpuweb/pull/1352 the spec indicates that
GPURenderPassColorAttachmentDescriptor and
GPURenderPassDepthStencilAttachmentDescriptor should use .view rather
than .attachment to indicate the TextureView associated with the
render pass attachment.

Bug: dawn:762
Change-Id: I70d615e19d8e7aae5b26aa5965c7109289ab868b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47902
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-17 01:51:53 +00:00
James Price 12953caa42 Enable WGSLUnsortedStructIO test
Tint now sorts struct members with entry point IO attributes.

Bug: tint:710
Change-Id: I7bb37cab2f101fbcf55dd8b42ee3b3af1250bf1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47840
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2021-04-16 20:37:23 +00:00
James Price edb575d631 Revert "Temporarily stop running tests on D3D12 with use_tint_generator"
This reverts commit 5c9b6a8f81.

The issue has now been fixed in Tint and rolled into Dawn.

Fixed: dawn:758
Change-Id: Id7deb6cea9f22ee8c5f345a28d2d37499b47d692
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-16 13:19:15 +00:00
Brandon Jones 413dcf8a40 Rename setBlendColor->setBlendConstant
Matches most recent spec changes. setBlendColor has been marked as
deprecated.

Bug: chromium:1199057
Change-Id: I4584ce789bd7d14401244509d5ada62a46236a5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47901
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-15 19:33:58 +00:00
Brandon Jones 22b923cc91 Updated BlendFactor enum to match spec
Several of the enum names have changed recently. Update them to match
the spec and mark the older ones as deprecated.

BUG: chromium:1199057
Change-Id: I7a29588dd18b8fb738773c2478b173093f2aa834
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47860
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-15 18:34:29 +00:00
Corentin Wallez 5c9b6a8f81 Temporarily stop running tests on D3D12 with use_tint_generator
A Dawn CL landed at the same time as a Tint roll in Dawn, causing
failures in a large number of D3D12 use_tint_generator. Disable testing
of that configuration entirely while we investigate the issue and fix
it.

Bug: dawn:758
Change-Id: I6c897efc637821a20281c91668889ae95c1c2b1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47774
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-15 16:33:58 +00:00
Ryan Harrison 0a5696079b Fix unittests that are broken by --enable-toggles=use_tint_generator
Tests fixed by this CL:
  BindGroupLayoutCompatibilityTest.ROStorageInBGLWithRWStorageInShader
  BindGroupLayoutCompatibilityTest.TextureViewDimension
  BindingsValidationTest.PipelineLayoutWithLessBindingsThanPipeline
  GetBindGroupLayoutTests.SameObject
  GetBindGroupLayoutTests.DefaultShaderStageAndDynamicOffsets
  GetBindGroupLayoutTests.ComputePipeline
  GetBindGroupLayoutTests.BindingType
  GetBindGroupLayoutTests.ViewDimension
  GetBindGroupLayoutTests.TextureComponentType
  GetBindGroupLayoutTests.BindingIndices
  GetBindGroupLayoutTests.MinBufferSize
  GetBindGroupLayoutTests.StageAggregation
  GetBindGroupLayoutTests.ConflictingBindingType
  GetBindGroupLayoutTests.ConflictingBindingTextureMultisampling
  GetBindGroupLayoutTests.ConflictingBindingViewDimension
  GetBindGroupLayoutTests.ConflictingBindingTextureComponentType
  GetBindGroupLayoutTests.UnusedIndex
  MinBufferSizePipelineCreationTests.LayoutSizesTooSmall
  MinBufferSizePipelineCreationTests.LayoutSizesTooSmallMultipleGroups
  MinBufferSizeDrawTimeValidationTests.ZeroMinSizeAndTooSmallBinding
  MinBufferSizeDrawTimeValidationTests.UnorderedBindings
  MinBufferSizeDrawTimeValidationTests.MultipleGroups
  MinBufferSizeDefaultLayoutTests.DefaultLayoutVariousWGSLTypes
  MinBufferSizeDefaultLayoutTests.DefaultLayoutVariousBindingTypes
  MinBufferSizeDefaultLayoutTests.MultipleBindGroups
  MinBufferSizeDefaultLayoutTests.NonDefaultLayout
  RenderPipelineValidationTest.TextureComponentTypeCompatibility
  RenderPipelineValidationTest.TextureViewDimensionCompatibility
  StorageTextureValidationTests.BindGroupLayoutEntryTypeMatchesShaderDeclaration
  StorageTextureValidationTests.BindGroupLayoutStorageTextureFormatMatchesShaderDeclaration
  StorageTextureValidationTests.BindGroupLayoutViewDimensionMatchesShaderDeclaration

Also enables GetBindGroupLayoutTests.FromCorrectEntryPoint for
use_tint_generator, since it handles this case, unlike SPIRV-Cross.

These tests remain skipped, but with bugs listed for fixing the underlying issues:
  MinBufferSizeDefaultLayoutTests.RenderPassConsidersBothStages
  ShaderModuleValidationTest.MultisampledArrayTexture
  StorageTextureValidationTests.ReadWriteStorageTexture
  StorageTextureValidationTests.StorageTextureFormatInShaders
  StorageTextureValidationTests.UnsupportedWGSLStorageTextureFormat

BUG=dawn:756

Change-Id: Ib6b0d4144927073d949cb8d1409063a767fd47e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47823
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-15 07:18:08 +00:00
Brandon Jones e87ea2bedc Update WGSL syntax for end2end tests
Changes I/O to use function parameters and return values, removes
unnecessary "-> void" return types, and changes "const" to "let".

BUG: dawn:755
Change-Id: Iabbfcc280fae37d73cba6a2f7e2215ed579a04e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47700
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-14 17:05:07 +00:00
Brandon Jones d798f331a2 Fix new-style WGSL I/O with OpenGL backend
Fixes issues with OpenGL when using the newer style of WGSL I/O that
relies on function parameters and return values. Also added several
end2end tests to cover different variants of that style of I/O.

BUG: dawn:755
Change-Id: I73b4b07ce924ce22e917bf399be705dc67519037
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47701
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-04-14 16:29:57 +00:00
Ryan Harrison acdc35dc39 Support enabling/disabling toggles in unittests
Refactors support for toggle control flags, --enable-toggles= &
--disable-toggles, from the end2end tests into a utility class to make
them available elsewhere. The unittests now uses this utility class to
parse toggle control flags.

For some toggles, like 'use_tint_generator', the unittests are known to
be broken with them turned on. They will be fixed in subsequent CLs.

BUG=dawn:756

Change-Id: Ic283e8a82bedcbf255258cca3e62f58c79d3857b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
2021-04-14 14:55:07 +00:00
shrekshao 417d91cd1e Remap BindGroup bindingIndex for vulkan backend when using Tint Generator
Bug: dawn:750
Change-Id: I239f5544a5822422d61a249f2ef028df326f90ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47380
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-04-13 15:38:24 +00:00
Stephen White f3fe648675 OpenGL: DoTexSubImage() cleanup.
Use the same pattern for all conditionals: single-call, then row-by-row,
2D case, then 3D.

Bug: dawn:684

Change-Id: I410183815299e9ec2d90790809a056dd578771e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47320
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-13 14:14:54 +00:00
Stephen White 71c33c807f OpenGL: refactor all texture uploads.
We augment the DoTexSubImage() call for the desktop GL fast path
for compressed textures (upload in a single call where possible).

Bug: dawn:684

Change-Id: Id67c39b1efbc8b435b58064cad66a55c153ce675
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47240
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-13 13:58:14 +00:00
Corentin Wallez 78d27e88de Remove usage of deprecated WGSL IO in perf/unit/whitebox tests
Also drive-by fixes some other deprecated constructs (const -> let, and
a disabled test having ancient WGSL).

Bug: dawn:755

Change-Id: I924dfbcbd0a7d0478f3e9b3766585751a0392499
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-04-13 10:42:44 +00:00
Corentin Wallez 21bd02becf Remove deprecated WGSL "-> void"
Bug: dawn:755
Change-Id: I10f2fb3afd26560df10b21d149a65b625bdb2b4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47600
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-04-13 09:48:24 +00:00
Yunchao He 71f3d58939 Fix a bug about depth/stencil formats validation
Depth/stencil formats are invalid for 1D and 3D texture.
This change adds this validation rule, and adds a validation
test for it.

Bug: dawn:730
Change-Id: Idac6d1bf7b8c7261eb7b4b59504de10e13d049cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47200
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-13 06:49:24 +00:00
Corentin Wallez e190045664 dawn_wire: Add support for injecting/reserving swapchains
This will help experiment using dawn_wire for remoting WebGPU to render
on the screen.

Bug: None
Change-Id: I9a60ff8c3889ec917f6fd56e4cbb1ffef639748d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47621
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-13 01:26:04 +00:00
Stephen White b676602188 OpenGL: Refactor texture uploads.
Move texture uploads into CommandBufferGL::DoTexSubImage() and use it
for both CommandBuffer CopyBufferToTexture and
QueueGL::WriteTextureImpl(). On the CB side, For now this is only used
for compressed ES textures. Desktop GL has a fast-path for compressed
textures that isn't currently implemented.

Bug: dawn:684

Change-Id: I4da02e9c96c13fd71d133778168a5597efa7b59a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47123
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-04-12 23:03:44 +00:00
Ben Clayton c59d0f6014 Reenable D3D12 tests that failed with TINT_UNIMPLEMENTED
Fixed: tint:683
Change-Id: I38bd482063a38ae9aa71047e4fc05dbbc4a1c236
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47423
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-12 20:56:24 +00:00
Ben Clayton fab8bde2ce Reenable D3D12 tests that failed with 'tint_first_vertex_index not found'
Fixed: tint:687
Change-Id: I14eb788f9499f38c2bbe8e0df71399c98281c087
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47424
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-04-12 20:48:34 +00:00
Ben Clayton 120818a600 Reenable D3D12 tests that failed with 'unsupported struct member decoration'
The HLSL writer issue is now fixed.

Fixed: tint:686
Change-Id: I6d4709652d1ca46971a4ad2d150b21ad954ec055
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46450
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-04-12 19:49:54 +00:00
Ben Clayton b06b89e9c2 Reenable D3D12 tests that failed with 'runtime array not supported yet'
Replace TODOs for those tests that now fail with another issue.

Fixed: tint:682
Change-Id: I2665f0d4f495e4efc5adef4cf46a965df7c8936c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46451
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-12 18:45:14 +00:00
Ben Clayton 10ec9a706f Reenable D3D12 texture tests with tint generator
Issues now resolved

Fixed: tint:684
Fixed: tint:689
Fixed: tint:690
Fixed: tint:691
Change-Id: Ib348ed52a17538a023fdd3c8f2cd0c2d847a09ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47427
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-12 18:41:54 +00:00
Ben Clayton 3e2476967d Reenable D3D12 test OpArrayLengthTest with tint generator
Array lengths now work

Fixed: dawn:657
Change-Id: I31d72ae02fb31edbc2143e1d3356681a283a4a16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47426
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-12 18:00:14 +00:00
Ben Clayton 7799571b50 Reenable D3D12 test TwoComputeInModule with tint generator
Bug fixed a while back.

Fixed: tint:297
Change-Id: Ia5f2896de10a67309924cdc93e3a73e1abee7a0d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47425
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-12 17:42:56 +00:00
Ben Clayton 51edb2b2d0 Reenable D3D12 tests that use workgroup storage
Now fixed.

Fixed: tint:688
Change-Id: Ic1fcd487e5fc242dc150e9db1a163c2af07c6f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46449
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-12 17:41:23 +00:00
Brian Ho 8a2c179239 Remove dummy extension types
Now that we have a real extension type (PrimitiveDepthClampingState),
we can replace the dummy extensions used in the WireExtensionTests
with the real deal.

Change-Id: I43dfa66f2cc909b5fc95b55382d3cb53ce022a0f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
2021-04-09 18:41:19 +00:00
Ben Clayton 9b606f7a25 ShaderModule: Keep the tint::Source::File alive
Tint diagnostics hold a raw pointer to the tint::Source::File, so that source snippets can be printed.
The tint::Source::File pointer was taken from a stack allocation, and the diagnostics were left with a dead pointer.
Have the ShaderModuleParseResult keep the tint::Source::File alive with a PIMPL unique_ptr.

Change-Id: I80d77516afd4012e15992821e060ef3038eba1c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47422
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-09 18:22:28 +00:00
Ben Clayton 9178d9bf35 Tweak BindGroupTests to workaround FXC bug
Constructing a float2x2 from a float4 in a ConstantBuffer by extracting individual scalars with the array-index operator appears to produce invalid DXBC.

Tweak the test so that we use .xy, .zw swizzles instead.

Bug: tint:681
Change-Id: I027f8df96f2a5fda355668b35773d79f4fcdc08b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47421
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-04-09 18:22:18 +00:00
Corentin Wallez 99bfeeb630 D3D12: Implement initial surface-based swapchains
Bug:dawn:269

Change-Id: I012232e71f3b7aba8ea45899b3b1790d07de835c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33785
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-09 18:19:48 +00:00
Corentin Wallez 5ce6472b1e Fix D3D12 Sampler Heap tests to reference their bindings in WGSL
Tint only reflects the bindings that are statically used so before this
fix it would produce an empty pipeline layout. Fix this by statically
referencing the sampler binding in the shader.

Fixed: dawn:754
Change-Id: I381acd9adb7d1e80ccf0642b5189750a5a43de25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47420
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-04-09 12:08:18 +00:00
Jiawei Shao 59f2038dce Report error when plane0 is not a valid object in CreateExternalTexture
BUG=chromium:1197329
TEST=dawn_unittests

Change-Id: I801e1d8800c4138e1a3d6040cf623c58063bc30b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47400
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-09 07:31:37 +00:00
Antonio Maiorano 978c2e0105 Remove usage of tint::Validator
Validation is now automatically performed, and the Validator class is
now redundant and will soon be removed from Tint.

Bug: tint:642
Change-Id: I9ddbe523d85e2a4dfeff6d08324a6ca368d6cc74
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47124
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-08 19:50:07 +00:00
Corentin Wallez 5d2f2042de Only allow CompareFunction::Undefined for samplerDesc.compare
The various backends hit UNREACHABLE() during pipeline creation if
depthStencil.depthCompare (or likewise for stencil) are set to
undefined.

Bug: chromium:1195694
Change-Id: Ibf4d8d47b4c98343dce3caccdf79ee90c0de899f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46863
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-08 18:42:47 +00:00
Yunchao He 1e45c5e764 Add unsafe API tests for 3D textures
This change also marks 3D view creation as Unsafe API.

BUG: dawn:547

Change-Id: Icdb7b48f19054d70258363f6d58ded957be72b70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46723
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-08 18:32:17 +00:00
Bryan Bernhart 9002c67ab4 D3D12: Disable NV12SampleYUVtoRGB on NV bot
Test is flaky on the NV bot so it's being disabled
as I investigate.

BUG=dawn:733

Change-Id: I9b721f05665cefe8a6eee53fe691f83071484965
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47260
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-04-08 16:54:07 +00:00
Yunchao He 0da94c3d66 Use __VA_ARGS__ for texture expectation helpers/macros
After we applied __VA_ARGS__  in macros and use {x, y} and {w, h}
to replace (x, y) and (w, h) in EXPECT_TEXTURE_RGBA8_EQ and
EXPECT_TEXTURE_FLOAT_EQ, we can use the more general macro
EXPECT_TEXTURE_EQ. Then these two macros can be removed. Austin
has already put a TODO for this change but didn't do that.

utils::MakeOrigin and utils::MakeExtent are removed because they
are not needed.

In addition, this change removes 0 in callers for parameter level,
because level's default values is 0 in helpers implementation.

BUG: dawn:748

Change-Id: Iece4db7a8ed1d47b57988412f1c897205e7403d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-08 14:58:42 +00:00
Brandon Jones 47b6b680e1 Fill CompilationInfo with Tint diagnostic messages
The previous CL had no way of communicating disagnostic messages from
Tint to the ShaderModule in the event that it failed to validate. This
change ensures that messages generated during validation aren't dropped
on the floor and can be queried from the failed modules CompilationInfo.

BUG: dawn:746
Change-Id: Ic2551654ca30baab0fb5124a148eb4fcdf4b0f22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46960
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-04-08 04:25:11 +00:00
Jiawei Shao c243f67d58 Refactor APICreateComputePipelineAsync to support both sync and async path
This patch refactors the implementation of APICreateComputePipelineAsync
as a preparation of the async path of the creation of compute pipeline.

Now the code path of APICreateComputePipelineAsync() includes the following
3 parts:
- When an error occurs in the front-end validations, the callback will be
  called at once in the main thread.
- When we can find a proper compute pipeline object in the cache, the
  callback will be called at once in the main thread.
- When we cannot find the proper comptue pipeline object in the cache, the
  newly-created pipeline object, the callback and userdata will be saved
  into the CreatePipelineAsyncTracker, and the callback will be called in
  device.Tick(). All the logic mentioned in this section has been put into
  one function CreateComputePipelineAsyncImpl(), which will be overrided
  by its asynchronous version on all the backends that support creating
  pipeline objects asynchronously.

Note that APICreateRenderPipelineAsync is not changed in this patch because
it is now under refactoring to match the current updates in WebGPU SPEC.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: Ie1cf2f9fc8e18c3e6ad723c6a0cefce29a0eb69c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45842
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-08 01:22:22 +00:00
Ben Clayton 40d1c83362 Default use_tint_generator to on for D3D12
Most tests pass, those that don't are skipped.

Change-Id: Ia08373551a48382aceffbbc0e23bd15828ebe219
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46452
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-07 21:48:11 +00:00
Corentin Wallez 6870e6d78d Vulkan: Check for device loss in CheckAndUpdateCompletedSerials
Bug: chromium:1195645
Bug: chromium:1195693
Change-Id: I3c25a64af87a60f40030094dd73b13a035a7876c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46625
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-07 18:09:21 +00:00
Yunchao He 44771b3567 Fix a bug for multisample texture validation
If a texture format supports multisample, it should be renderable.
This change adds this validation rule to fix a bug. It also adds a
validation test in dawn_unittests.

BUG: dawn:731

Change-Id: I33a06cb16367e4e379b29b223ef6b69128baf30f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-07 17:00:42 +00:00
Yunchao He ff55b2f217 Remove parameter layer and use origin.z in MACROs
This change removes layer and use origin.z in MACROs
EXPECT_TEXTURE_FLOAT_EQ and EXPECT_TEXTURE_EQ.

It also removes parameter layer in MACROs' implementation
functions AddTextureExpectation and AddTextureExpectationImpl
and use origin.z instead in these functions.

BUG: dawn:747

Change-Id: I0103524074c6c250fa2f85bf9c3abda8c8cd2197
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-07 16:57:11 +00:00
Antonio Maiorano 4c4cec93b3 Disable D3D12DescriptorHeapTests.NoSwitchOverSamplerHeap for tint
Bug: tint:681
Change-Id: I7f986b3c6a10007effb0e0e6c310296c5ddeb87c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47021
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-07 16:31:51 +00:00
Antonio Maiorano fc47fbfaf3 Disable BindGroupTests for D3D12 + tint regardless of backend validation
Bug: tint:681
Change-Id: Icfc928d8f3ad92d48786d8a67ffbb4b7ae5febf0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-07 15:31:11 +00:00
Hao Li d75f7c02ce Reset query set on Vulkan Backend
We do query resetting for each query commands outside render pass,
whether they're rewritten or not, so no longer need to track their
availability on command encoder. The availability on query set is enough
for resolving sparse queries.

But we still need to track query availability on render pass for query
rewrite checking and query resetting per render pass. Because reset
command must be called outside render pass, we need to reset them
together before the beginning render pass based that. Add availability
tracking on pass resource usage tracker (we only need it on render pass
) to facilitate use it in Vulkan backend.

Bug: dawn:434

Change-Id: Ie1b413ff54f62f3b84fe612e4abe45872c387e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-04-07 05:39:21 +00:00
Yunchao He 1fb3f1dafc Implement 3D texture copy on D3D12: T2B and T2T
This change implements 3D texture copy on D3D12 for texture to
buffer and texture to texture copy for full copy upon the entire
3D texture.

It also uses a function named CopyBufferToTexture to wrap
CopyBufferTo3DTexture and CopyBufferTo2DTextureWithCopySplits.
Likewise, it uses another function named CopyTextureToBuffer to
wrap Copy3DTextureToBuffer and Copy2DTextureToBufferWithCopySplits.

BUG: dawn:547

Change-Id: I4293f6ca4d37f604e6f1c10827686d17469a07ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46820
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-07 03:08:00 +00:00
Yunchao He ee1a3b32ce Remove parameter layer in EXPECT_TEXTURE_RGBA8_EQ
BGU: dawn:748

Change-Id: Id4b6e7915659938e7474f81d186cfe2128684042
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46727
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-06 17:52:09 +00:00
Corentin Wallez 042335fbac Add the -Wredundant-move warning.
Dawn uses objects with move semantics like Ref<> that feel like they
need to be std::moved in a bunch of places. This warning triggers when
std::move() is used when it has no effect, keep the code less verbose.

Bug: None
Change-Id: I2b11f709e943e7b16024bfde07910577b983aa34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46441
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-04-06 17:32:19 +00:00
Corentin Wallez 0515e90cad Fix dawn_native/CMakeLists by removing commas
TBR=bajones@chromium.org
Bug: dawn:746
Change-Id: Iec075f2d75ca254d401e089f85d33e814a89adf3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-06 10:05:58 +00:00
Brandon Jones 6f2bbe9896 Implement GPUCompilationInfo
Implements the GPUCompilationInfo and GPUCompilationMessage interfaces,
adds the GPUCompilationMessageType enum, and adds the compilationInfo
method to GPUShaderModule.

BUG: dawn:746
Change-Id: Ied70cbbfedbf4890916ec076993714e5042f70e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46600
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-05 23:34:17 +00:00
Nico Weber 68c226db43 Better fix for DAWN_NO_DISCARD on WireResult
The attribute was just in the wrong place, I shouldn't have removed it
completely.

Bug: chromium:1195827
Change-Id: Iad2a5fdcc2e8bd76ddb82cc09cde62c3a57e3c54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46800
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Nico Weber <thakis@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-05 20:35:47 +00:00
Brian Ho 2cccd5a70c Add depth-clamping support for Metal
This CL adds depth clamping support to Metal by invoking
MTLRenderCommandEncoder::setDepthClipMode. I only implemented the
feature for the new-style of RenderPipelineDescriptor since the
old one seems to be deprecated.

Bug: dawn:716
Change-Id: Icd63c72294546042ae452360863a7f9c16b40f95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45640
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-05 17:16:47 +00:00
Nico Weber cb0bdb3401 Remove an attribute that has no effect
Bug: chromium:1195827
Change-Id: Ifba15d3510765496d1eff720f98b0b2731429980
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46780
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Nico Weber <thakis@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-05 14:38:56 +00:00
Yan, Shaobo dc5d7a1dd9 CopyTextureForBrowser: Support Subrect Copy
This CL support subrect copy. Use scale/offset to copy from subrect of
source texture and viewport for copy to subrect of dstTexture.

BUG=dawn:465

Change-Id: Ice43c0da15f6d9526912879e2e734f6570f2d673
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46422
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2021-04-05 13:32:07 +00:00
Brandon Jones f759264387 Finish conversion to RenderPipelineDescriptor2
Converts each of the native API backends to use RPD2 natively, started
converting the old format to the new one in the deprecated entry point,
removed all other handling and validation of the old format, and turned
on the deprecation warning.

BUG: dawn:642
Change-Id: I20b671960a83f65ecb4ce6ce1165a563025983cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46726
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-02 19:42:28 +00:00
Ryan Harrison 6a2e16bdd9 Split top-level reflection code into either Tint or SPIRV-Cross
Refactors the existing general reflection code to either use Tint or
SPIRV-Cross, depending on the backend being used and provided flags.

Tint is used when UseTintGenerator is enabled, otherwise SPIRV-Cross is
used.

For OpenGL, when Tint is used, additional reflection is performed using
SPIRV-Cross to support GLSL generation.

There still exists backend specific reflection that needs to be
implemented in Tint for the complete removal of SPIRV-Cross for
non-OpenGL when UseTintGenerator is enabled.

BUG=dawn:743

Change-Id: Ie77afa83a2c960b3c87a3419997a16f8392991fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
2021-04-02 06:57:43 +00:00
Austin Eng 0a067f1ff9 Remove D3D12 live object reporting
This ends up incorrectly reporting live objects from previous CTS tests.
We should find a better way to call ReportLiveObjects, but doing so on
backend initialization is probably not the right time.

Bug: dawn:745
Change-Id: I9d0beb5f8b20af9c83f5e78f19630d5c78ef4da2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46721
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-02 06:52:33 +00:00
Corentin Wallez 5b196463be Remove unnecessary check for null TextureDescriptor.
Bug: None
Change-Id: I59904565c5cb3ec9e035c213d3b3baf3afd49ec3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46624
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-04-02 06:38:53 +00:00
Yunchao He 3e8f3f9609 Implement 3D texture copy on D3D12 backend: copy to entire 3DTexture
This is the first patch to implement 3D texture copy. It starts with
implementation for 3D texture copy on D3D12 backend with the simplest
case: copy to the entire 3D texture. And texture's width is aligned
with 256 bytes.

The implementation for 3d texture copy might be inaccurate/incorrect
in some functions for complicated cases. But don't panic. The previous
implementation is also incorrect because many functions assumes that
we are copying to/from 2D textures only. And I will incrementally fix
the incorrect functions via upcoming tests for 3d texture copy.

BUG: dawn:547

Change-Id: I588b09fc8d0f0398e0798573415ba3a6a3f576fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-01 22:40:43 +00:00
Corentin Wallez 61fbb28547 Remove marking of CreatePipelineAsync as unsafe.
We are going to send another PSA about new APIs in Dawn/Chromium and
want developers to be able to use CreatePipelineAsync. The
implementation is safe, it just doesn't offload the work to a different
thread yet.

Bug: dawn:529
Change-Id: Ia093e46f8c3d389fd42eb5c1ad6b94ab8e64957b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46448
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-01 21:52:13 +00:00
Brandon Jones 0e92e9bf3c Add GPUExternalTexture Types
Adds GPUExternalTexture-related types, as well as
Device::ImportExternalTexture. Adds a basic unit and end2end test.

Bug: dawn:728
Change-Id: Iee9533eb872c493a089cccd500748f1a61457407
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2021-04-01 20:46:42 +00:00
Bryan Bernhart a223e1f0c8 D3D12: Improve NV12 checkerboard test image.
Each quadrant now uses a unique color so
a test result failure can better indiciate any
unexpected sampling behavior.

BUG=dawn:733

Change-Id: If0e814956c1d686bdddcfb6de4dbf24f05d5a027
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46540
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-04-01 17:15:15 +00:00
Corentin Wallez e88bca946e SubresourceTrackingPerf: use the result of textureDimensions
This fixes a failure when use_tint_generator on D3D12, but also preps
the code for the future where WGSL requires that return values from
functions are used.

Bug: None
Change-Id: I6b8a5e0aef6550ef39d2972cdc510e05e4be3662
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-04-01 13:50:25 +00:00
Brandon Jones 3ceb65443c Create RenderPipeline blueprints w/ RenderPipelineDescriptor2
This is another incremental change towards using the new render
pipeline descriptor throughout the entire stack. Creates blueprints for
hashing with the new descriptor when provided before then converting it
to the old format for the native backend creation.

BUG: dawn:642
Change-Id: I1927b12fd02b2fedf25ef4428f07e339fa666715
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46541
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-04-01 01:28:52 +00:00
Yunchao He 4eb40c1849 Implement 3D texture copy: preparation
This is a preparation CL for 3D texture copy. It refactors texture
result comparison MACROs and their implementations, in order to
add texture result comparison for 3D texture. Prior to this change,
texture result comparison supports 1D/2D texture only.

BUG: dawn:547
Change-Id: Ia242356e05f4762e33a8278ec0d038b8580f7aa9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-03-31 22:15:53 +00:00
Corentin Wallez ad879f520d Remove the ConvertTimestampToNanoseconds toggle.
It was used to avoid requiring the dependency on Tint so it isn't needed
anymore now that Dawn unconditionally dependent on Tint.

Bug: dawn:686
Bug: dawn:706
Change-Id: Ifd12c2f94fcaaa70120ae7ef72bcdc34f970fbea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46004
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-31 19:31:42 +00:00
Corentin Wallez 50f995851d DeviceBase: Make object creation use ResultOrError<Ref<T>>
This is in preparation for a change that will change all the
CreateFooInternal to be CreateFoo so they can be called in a
reentrant manner without special refcounting.

This also standardizes all the backends (except OpenGL and Null)
to use Object::Create that returns a Ref<T> or ResultOrError<Ref<T>>,
something we wanted to do for a long time.

Bug: dawn:723

Change-Id: I9e0baced333ffeb0affbc6a276c9bd9de082263a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-31 18:36:32 +00:00
Corentin Wallez 7ef8633593 Reassign some TODOs to a new bug for OpenGL buffer OOM
Bug: dawn:27
Bug: dawn:749
TBR=senorblanco@chromium.org

Change-Id: I1f9093f443bc28be08738fd3ff230b14ce0a55a4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46447
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-31 17:54:00 +00:00
Yunchao He 3db31ef757 Move T2B copy helpers for D3D12 backend to UtilsD3D12.h|cpp
Its counterpart functions (B2T copy helpers) are already at UtilsD3D12.

BUG: dawn:547

Change-Id: Ib9b9216e0b182429ab9bd9aa10241d7ca6cdee5b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-03-31 17:23:30 +00:00
Corentin Wallez 79c9d125f2 Propagate more errors from reentrant calls
This CL propagates errors from reentrant WriteBuffer calls and makes
procy methods on BufferBase to show that it is safe to call
GetMappedRange and Unmap without handling errors.

Bug: dawn:723
Change-Id: I4ea43adc4844505314bf84e2357b2d928f1d1f8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46003
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-31 11:24:42 +00:00
Brandon Jones 7f77cfd7cf Implement validation for RenderPipelineDescriptor2
In the service of keeping these changes incremental and easier to
review this change only validates the RenderPipelineDescriptor2
before converting it back to a RenderPipelineDescriptor.

BUG: dawn:642
Change-Id: Ie24c999756fa74f7d3cd10662a6bc95649602b14
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46120
Auto-Submit: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-31 08:56:02 +00:00
Hao Li 864a364742 Suppress OcclusionQueryTests.QueryWithScissorTest on Intel
This case is failed weirdly on Intel TGL (Window Vulkan) which says the
destination buffer keep sentinel value in the second case, it cannot be
reproduced with any debug actions including Vulkan validation layers
enabled, and takes time to find out if the WriteBuffer and
ResolveQuerySet are not executed in order or the ResolveQuerySet does
not copy the results to the buffer. In order to integrate end2end tests
to Intel driver CL without unknown issues, skip it until we find the
root cause.

Bug:dawn:434

Change-Id: Ibdba667cb662ba69c8468d5b2ac2e84bcd3df5bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46321
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-03-31 01:22:02 +00:00
Ben Clayton e40553b940 ShaderModuleD3D12: Remap binding points
Using the new tint::transform::BindingRemapper.

Provides symmetry with TranslateToHLSLWithSPIRVCross().

Bug: tint:621
Bug: tint:671
Change-Id: I1a26c8cac236ac1133c688cf84bb810e15e30978
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46341
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-03-30 22:53:13 +00:00
Ben Clayton 78fdaa4eeb Disable SlantedPlaneMipmap for D3D12 + tint
Bug: tint:691
Change-Id: Ic002bdc1955724fb26d16b7f63712bd77febc67c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46377
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 20:30:37 +00:00
Ben Clayton 318ec2e893 Disable test for D3D12 + tint which use runtime sized arrays
Bug: tint:682
Change-Id: I254e0a4b02dd9348daab096e6fc16d9a004c527e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46369
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 20:14:07 +00:00
Ryan Harrison 1523d4cf18 Add using Tint for binding reflection
BUG=dawn:700

Change-Id: I5234d48867b500aece79b82515818afdfc3a6d9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45100
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 19:55:27 +00:00
Ben Clayton 17941e1562 Disable BindGroupTests for D3D12 + tint
Bug: tint:681
Change-Id: I5cca1889d2ba26503530ead922278172e5e98ccf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46368
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 18:54:07 +00:00
Ben Clayton 25d3f252a6 ComputeSharedMemoryTests: Add missing access qualifier
https://gpuweb.github.io/gpuweb/wgsl.html#variables:

> "Variables in the storage storage class and variables with a storage texture type must have an access attribute applied to the store type."

Bug: tint:692
Change-Id: I61774bb6bda9a7d31e3a85c24fcdb6e2fc25e7b1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46378
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 16:37:07 +00:00
Ben Clayton 5da990b0a4 Disable SampledAndWriteonlyStorageTexturePingPong for D3D12 + tint
Bug: tint:690
Change-Id: If3bdba33f843885c7e056b68b361d890a7a58c04
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46376
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 16:29:37 +00:00
Ben Clayton eef7a6a58c Disable tests for D3D12 + tint that fail due 'undeclared identifier'
Bug: tint:688
Change-Id: Ic1f0fbd6da112557711595eae38b5d034bbe594b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46374
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 16:23:27 +00:00
Ben Clayton 682d764e85 Disable TextureFormatTest for D3D12 + tint
Bug: tint:689
Change-Id: Ib006a2e726078426cd00479c35d47eecf9b3d601
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46375
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 16:21:07 +00:00
Ben Clayton 1894d5d83a Disable SizedArrayOfStruct tests for D3D12 + tint
Bug: tint:683
Change-Id: I55c513108cb5c8e14bd72bb8dd3177afff353623
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46370
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 16:08:07 +00:00
Ben Clayton 1bcfdce243 Disable MultipleWriteThenMultipleReadTests for D3D12 + tint
Bug: tint:686
Change-Id: Iaca48aa7fb4cddbc008d66a248d01a6e4d36f5ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46372
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 16:05:17 +00:00
Ben Clayton 9421afc46f Disable VertexFormatTest for D3D12 + tint
Bug: tint:687
Change-Id: Ib839f629ea4095c007c1a8b3f9ad490c1e9e4910
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46373
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 16:00:57 +00:00
Ben Clayton 51d81c1d56 Disable DepthStencilSamplingTest for D3D12 + tint
Bug: tint:684
Change-Id: Iff76442349da1a399c7460a1a6ce047229b0ab88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46371
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 15:44:07 +00:00
Ben Clayton ed73e6f51e Disable TimestampComputeShader test on D3D12 + WARP + Validation
Bug: dawn:741
Change-Id: I5ee730e4f7b0e9041373bfe9ecc1be3b2535a775
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46367
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 15:23:37 +00:00
Ben Clayton 9ef74c56fd Disable EncodeUBOOverflowMultipleSubmit test on D3D12 + WARP
Bug: dawn:742
Change-Id: I11fc4c49c4040d694703ed43ebd8b1e2fe62bf17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46366
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 15:22:17 +00:00
Ben Clayton 74879450c5 Disable SlantedPlaneMipmap test on D3D12 + WARP
Bug: dawn:740
Change-Id: I127c7698cf9103ef85dafe44c5dc5781ccea031d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46365
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 15:21:37 +00:00
Ben Clayton d48c5ed77c Disable SwitchedViewHeapResidency test on D3D12 + WARP + Validation
Bug: dawn:739
Change-Id: I56f17f75bd2e5a12d90c6875817d980cb98d3e01
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46364
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 15:19:37 +00:00
Ben Clayton 2922d8d603 Skip ClearTwiceInD3D12ReadbackInD3D11 for WARP + validation
Bug: dawn:735
Change-Id: I26d06528aebb4f2c2a391d65ab8a16ef1e6e01f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46360
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 13:23:27 +00:00
Ben Clayton fed33fa18a Disable ArbitraryBindingNumbers on D3D12 + WARP
Bug: dawn:736
Change-Id: I3402dee42c71a88160667ea8ea00b43734441741
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46361
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 13:15:27 +00:00
Ben Clayton 47a8cf3410 Disable MultisampledRenderingTest tests on D3D12 + WARP
Bug: dawn:738
Change-Id: I208d9851f14c25f16a97382953150eba7f4667b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46363
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 13:13:17 +00:00
Aleksi Sapon 7f8c91cdde Fix crash from async callback calling Queue::Submit
An async callback which calls Queue::Submit will cause
reentrance in QueueBase::Tick and CreatePipelineAsyncTracker::Tick,
which invalidates the task queue being used by the original call,
and leads to a crash from an invalid pointer.

The Tick functions should remove the tasks from the queues before
the callbacks are called, so invalidation doesn't cause a crash.

Bug: dawn:729

Change-Id: I0d952d51040a3d1a475767400de3333a8b9b0821
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45900
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-30 13:06:17 +00:00
Ben Clayton 98028718e1 Disable DepthStencilStateTest tests on D3D12 + WARP
Bug: dawn:737
Change-Id: I55d22ad54fe3983bbae67572a428d01a64e634e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46362
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 12:55:17 +00:00
Ben Clayton 955146e9ac Skip ColorStateTest.* for D3D12 and WARP
These don't pass.

Bug: dawn:489
Change-Id: Ic9a5f34bc3325326d2c6217e82d75633ff0a7534
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46344
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-03-30 12:05:47 +00:00
Ben Clayton 8d57426a80 Skip ClearInD3D12ReadbackInD3D11 for WARP + validation
Bug: dawn:735
Change-Id: I5731e198f6888bf6ad7d244a54053b917a277e4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46343
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-03-30 11:53:07 +00:00
Corentin Wallez 1bc1ed4bc9 Propagate errors from Tick in backend::Queue::SubmitImpl
Otherwise errors in Tick could cause the device to be lost and further
processing in Queue::SubmitImpl to fail in interesting ways.

Bug: dawn:723
Bug: chromium:1191777
Change-Id: I586c6b0f97c89938b9e7deeb6f31231ec19e826c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46002
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-30 10:21:36 +00:00
Corentin Wallez e91975c79e dawn_native: Use an internal GetQueue that doesn't add a ref
Previously various places in dawn_native were using Device::GetQueue to
get the queue for some operations, and were inadvertently adding a
reference to the queue. Fix this by adding a getter that doesn't add a
ref.

Bug: dawn:723
Bug: chromium:1185070
Change-Id: Iba127dbd631305762f4cc6c37816407056c52cff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46001
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-29 15:40:55 +00:00
Corentin Wallez 2ce4b905b2 dawn_native: Prefix all API methods with API
This means that calling wgpu::Object::DoStuff will translate to a call
to dawn_native::ObjectBase::APIDoStuff. This will clarify the
difference between reentrant calls and internal calls in dawn_native.
Avoiding issues in the future.

This CL only changes the code generator to prefix with "API", performs
renames needed to make the code compile, and adds TODOs for things that
should be fixed in follow-up CLs.

Bug: dawn:723

Change-Id: Ie24471fa093adc4179d33d13323429847d076ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45921
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-29 14:02:05 +00:00
Corentin Wallez 1257152485 Use RefCounted for DeviceBase
DeviceBase implemented its own Reference / Release methods for
historical reasons. Replace them with RefCounted's version that are
similar, just more thread safe.

Bug: dawn:723
Change-Id: Ib26f3e231eb12fe09612c8b5639576e2f26a3cfd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46000
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-25 23:50:24 +00:00
Bryan Bernhart 1a232448d2 D3D12: Remove WrapSharedHandle
Removes WrapSharedHandle in favor of using
ExternalImageDXGI.

BUG=dawn:625

Change-Id: Ibd469600959aea344e7a59557d986fc673a79727
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-03-25 21:31:34 +00:00
Brandon Jones 37ad44eef2 Allow Dawn to surface Tint internal compiler errors as uncaptured validation errors
Raises any ICE errors reported by Tint during shader validation as uncaptured
validation errors. This allows them to show up in Chrome's dev tools console, for
example.

BUG: dawn:718
Change-Id: I85741787103e6c1174b7c73be6b9860b988d6130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45840
Reviewed-by: Ben Clayton <headlessclayton@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-03-25 15:37:44 +00:00
Ryan Harrison 9138fe253b Add test to confirm validation rejects invalid WGSL
BUG=dawn:504

Change-Id: If09b12d4df9c7aedcb28b4640557cc3cae6e989d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45700
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-24 19:39:33 +00:00
Corentin Wallez 9037669b2e Remove the dependency on shaderc and glslang.
With all tests converted to WGSL we only use shaderc to assemble SPIRV
assembly to binary. shaderc requires glslang but we don't use it at all.
By using SPIRV-Tools directly to assemble SPIR-V, we can remove both the
shaderc and glslang dependencies.

Bug: dawn:572
Bug: chromium:1150045
Change-Id: I1588428dfb9478e7b724478bec662d002ee920e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45765
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-24 16:02:13 +00:00
Corentin Wallez 7aec4ae7c5 Remove utility to create shader modules from GLSL
And rename CreateShaderModuleFromWGSL to CreateShaderModule.

Bug: dawn:572
Change-Id: I80dab401078b2001d738b87d6e24437f93b690d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45764
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-03-24 15:55:32 +00:00
Ben Clayton 1452cf60e5 ComputePipelineD3D12 - check result of CreateComputePipelineState()
This was silently failing for me, resuling in a crash somewhere completely different.

Change-Id: Iba9dfba8bb4c9e51a947a1337fc9718437ad5254
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45766
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-24 14:29:53 +00:00
Ben Clayton 218d48890a Port ComputeSharedMemoryTests to WGSL
Tint now supports barriers

Bug: dawn:572
Change-Id: I1b5cdd9026e0ead7ecd743295c81ef147bdc5080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45602
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-24 09:48:11 +00:00
Ben Clayton fcafc6e347 Port TextureViewTests to WGSL
tint: 639 has been fixed

Bug: dawn:572
Change-Id: I3c6bcb4e6c04109f633694a8813ae5f0edb21da8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45603
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-24 09:12:53 +00:00