parax0
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440c3ad484
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Feature additions and improvements for pick mode and the POI -> World editor
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2016-01-16 12:57:20 -07:00 |
parax0
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5c3a37ca4a
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Added support for editing and resaving EGMC files + improved its preview rendering
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2016-01-16 01:13:27 -07:00 |
parax0
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c0b74c9883
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Added support for EGMC and a basic EGMC visualizer dialog
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2016-01-15 16:36:58 -07:00 |
parax0
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b71e1268fa
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Added experimental code for re-splitting world meshes in MP2/3/DKCR
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2016-01-14 21:15:06 -07:00 |
parax0
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29bf0234ec
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Loading SCLY file properties into a new class CResourceInfo instead of loading it as a CResource
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2016-01-10 08:57:21 -07:00 |
parax0
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b768473b44
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Added lightmap multiplier to allow applying basic lighting on world geometry
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2016-01-10 06:17:12 -07:00 |
parax0
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444382c1a9
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Added more actions to CSceneViewport context menu
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2016-01-09 16:52:01 -07:00 |
parax0
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6aa5150787
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Implemented Unhide All
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2016-01-09 10:24:39 -07:00 |
parax0
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d1a73e6d02
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Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator
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2016-01-09 09:40:11 -07:00 |
parax0
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38d04bcd25
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Added CSceneIterator and implemented support for Select All/Invert Selection
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2016-01-09 09:39:43 -07:00 |
parax0
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7eeb90b925
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Minor game mode fixes
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2016-01-06 06:44:17 -07:00 |
parax0
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c7d8e47d73
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Render with full white ambient color on static nodes outside world lighting mode.
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2016-01-06 03:47:54 -07:00 |
parax0
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a2bb48f53f
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Committing a couple things that should've been in the last commit
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2016-01-06 03:47:18 -07:00 |
parax0
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d66b3dee8e
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Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator
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2016-01-06 03:42:07 -07:00 |
parax0
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3fa109d5b8
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Renamed CSceneManager to CScene
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2016-01-06 03:19:06 -07:00 |
parax0
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30774e33d1
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Update to CodeStyle.txt for flags
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2016-01-05 11:51:11 -07:00 |
parax0
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5375f34c19
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Implemented TFlags for easy, type-safe bitflags
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2016-01-05 11:50:10 -07:00 |
parax0
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ee5d5fae0a
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Added viewport context menus
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2016-01-05 07:54:16 -07:00 |
parax0
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aa5453b84a
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Added log error dialog
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2016-01-05 03:20:47 -07:00 |
parax0
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b61f21f346
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Renaming some DKCR templates
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2016-01-05 01:41:48 -07:00 |
parax0
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70d8981037
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Added support for property descriptions
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2016-01-05 01:41:22 -07:00 |
parax0
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8cf9968134
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SCAN support for Echoes demo, lights/CHAR support/instance view bugfix for the Corruption proto
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2016-01-02 13:39:29 -07:00 |
parax0
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37fd93d10e
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Added new batch of script object icons + some fixes
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2016-01-02 11:03:33 -07:00 |
parax0
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78400b7072
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
parax0
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1c80970a04
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Minor fixes on TString and CTextInStream
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2015-12-31 04:56:58 -07:00 |
parax0
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efb21f629a
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Fixed bugged color pickers caused by incorrect conversion from CColor to QColor
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2015-12-26 00:42:34 -07:00 |
parax0
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72f87665d4
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Allow coplanar ray intersections (fixes an issue with the ray hit node not matching what's visibly on top in the viewport)
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2015-12-16 19:43:21 -07:00 |
parax0
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2faf44821b
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Fix for preview scale on billboards, prevent CDoorExtra from drawing its wireframe in game mode, change default World Editor tab to Modify
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2015-12-16 18:20:26 -07:00 |
parax0
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b4ac78fd62
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Light radius calculation fix (was broken by CColor changes)
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2015-12-16 17:47:50 -07:00 |
parax0
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6e3deb836c
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Getting rid of CylinderLarge, replacing with preview volume scaling support
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2015-12-16 17:44:21 -07:00 |
parax0
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2a38fb5b09
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Added CRadiusSphereExtra for RadialDamage and Repulsor objects
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2015-12-16 16:10:36 -07:00 |
parax0
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4eaf4d9440
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Renaming things in FileIO to match PWE's naming conventions
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2015-12-16 15:21:21 -07:00 |
parax0
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2db8d23516
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Splitting Math into a separate subproject and adding FileIO as a PWE subproject
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2015-12-16 14:39:51 -07:00 |
parax0
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610c1c11a5
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Fixing some CColor bugs and fixing icon paths
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2015-12-16 12:17:03 -07:00 |
parax0
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6b8966f0b9
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Making CColor use floats instead of u8s
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2015-12-16 03:28:40 -07:00 |
parax0
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f11a8b938b
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Fixing pro files to properly rebuild projects when their dependencies are rebuilt (needs to be done for Mac/Linux as well at some point)
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2015-12-16 03:27:27 -07:00 |
parax0
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0de2bf5bac
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Going back to dynamic_cast on TResPtr
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2015-12-16 01:03:02 -07:00 |
parax0
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824d23efc1
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Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
parax0
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b4b134d55b
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Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast
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2015-12-13 14:06:24 -07:00 |
parax0
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aeb6cd08d6
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Replaced a couple manual QKeySequences with enums to ensure the correct platform-independent key binding
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2015-12-13 13:53:02 -07:00 |
parax0
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394953434d
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Replaced CToken with TResPtr
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2015-12-13 13:52:17 -07:00 |
parax0
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b4855e37ed
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Disable gizmo mode actions when the selected nodes don't allow them
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2015-12-06 22:44:56 -07:00 |
parax0
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0da183b161
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Set up CCamera, CLight, and CSceneNode to use mutable members for caching; modified CSceneNode to allow subclasses to change how transform is calculated
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2015-12-06 21:23:52 -07:00 |
parax0
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c260e547c9
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Added support for preview scale on script templates
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2015-11-29 04:28:10 -07:00 |
parax0
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7622bb2032
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Draw wire sphere on selected lights to visualize light radius
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2015-11-29 03:00:18 -07:00 |
parax0
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9b2dd838ea
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Don't render damageable trigger selection in game mode
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2015-11-28 11:51:06 -07:00 |
parax0
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9f7e304e41
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
parax0
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1e00c60516
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Allow changing pass textures in the model editor
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2015-11-28 02:27:52 -07:00 |
parax0
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4f51451149
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Added CDoorExtra
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2015-11-27 16:52:38 -07:00 |