Jack Andersen
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4257fc0b10
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MSAA and Anisotropic filtering variables
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2018-01-09 20:15:18 -10:00 |
Jack Andersen
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db82ba674b
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Add clearDepth parameter to resolveBindTexture()
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2018-01-05 20:49:54 -10:00 |
Jack Andersen
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b23da43f05
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Windows and Vulkan fixes
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2017-11-24 16:49:20 -10:00 |
Jack Andersen
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de9159ce51
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Vulkan API fixes
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2017-11-18 15:31:05 -10:00 |
Jack Andersen
|
a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
Jack Andersen
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bffdf43f9e
|
Vulkan render pass fix
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2017-11-16 13:48:18 -10:00 |
Jack Andersen
|
6950d96b46
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Linux build fixes
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2017-11-12 21:19:49 -10:00 |
Jack Andersen
|
165314b817
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Windows and Vulkan fixes for AMD GPU
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2017-11-08 22:10:43 -10:00 |
Jack Andersen
|
1a2fc1d2a3
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IObj destructor race condition fix
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2017-11-07 21:33:10 -10:00 |
Jack Andersen
|
3cd375e67b
|
Restore VkShaderModule caching
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2017-11-07 16:24:07 -10:00 |
Jack Andersen
|
2cd7de7a28
|
Clear Vulkan resources if command buffer abandoned
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2017-11-06 22:04:44 -10:00 |
Jack Andersen
|
6c3a35f15d
|
Finish object tracker for remaining platforms
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2017-11-05 20:53:54 -10:00 |
Jack Andersen
|
0f96af94f6
|
Addresses some resource lifetime issues in OpenGL and Vulkan
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2017-11-01 23:24:50 -10:00 |
Jack Andersen
|
10364557b9
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Vulkan array-texture validation fix; better handling of unsupported audio HW on ALSA
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2017-10-30 17:42:41 -10:00 |
Jack Andersen
|
2a49a8d447
|
Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
Jack Andersen
|
175893f055
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HID parser for udev; Vulkan fixes
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2017-09-15 15:55:41 -10:00 |
Jack Andersen
|
5bc17c753c
|
Remove logic defeating blend assignment
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2017-09-04 21:55:17 -10:00 |
Jack Andersen
|
dd6e53119a
|
Add subtractive blending mode to backends
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2017-09-04 16:59:41 -10:00 |
Phillip Stephens
|
a5b38596a5
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Fix maxAnisotropy validation error
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2017-05-09 17:00:30 -07:00 |
Jack Andersen
|
5f903c09ee
|
Windows sync
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2017-03-17 13:31:51 -10:00 |
Jack Andersen
|
05c26a535b
|
OpenGL and metal rendering interface upgrades
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2017-03-13 21:02:53 -10:00 |
Jack Andersen
|
ca20aea834
|
Add front-face culling support
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2017-03-10 10:38:00 -10:00 |
Jack Andersen
|
a547eb9dbb
|
Runtime shader cache fixes
|
2017-03-05 12:59:58 -10:00 |
Jack Andersen
|
71593afe50
|
More Vulkan fixes
|
2017-02-15 18:47:31 -10:00 |
Jack Andersen
|
3197142d1f
|
Vulkan window resize fixes
|
2017-02-15 17:17:18 -10:00 |
Jack Andersen
|
9af8ec3d23
|
Vulkan Win32 fixes
|
2017-02-15 13:10:30 -10:00 |
Jack Andersen
|
ed8cc3a57b
|
Conform D3D and Vulkan backends
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2017-01-28 21:26:42 -10:00 |
Jack Andersen
|
594d590a55
|
D3D and Vulkan sync
|
2017-01-20 14:19:18 -10:00 |
Jack Andersen
|
ee9f3efe61
|
Hold shader data bindings through to rendering worker
|
2017-01-19 17:52:40 -10:00 |
Jack Andersen
|
c057068e64
|
use hash table for pool buffers
|
2016-12-10 20:18:41 -10:00 |
Jack Andersen
|
25fadc7348
|
Windows sync
|
2016-12-10 15:50:26 -10:00 |
Jack Andersen
|
528c572671
|
Windows Fixes
|
2016-09-18 15:02:33 -10:00 |
Jack Andersen
|
c77fe94313
|
Disable depth clamp in Vulkan shaders
|
2016-08-08 08:21:14 -10:00 |
Jack Andersen
|
758be7d76c
|
Use rectangle intersect for blitting safety
|
2016-08-01 19:54:01 -10:00 |
Jack Andersen
|
bec368dfe7
|
support for nullptr in texture binding array
|
2016-07-30 16:05:20 -10:00 |
Jack Andersen
|
c01b0b4c6a
|
Vulkan resolveBindTexture fix
|
2016-07-29 18:38:33 -10:00 |
Jack Andersen
|
e70da4b4a5
|
Vulkan depth clear fix
|
2016-07-26 20:33:42 -10:00 |
Jack Andersen
|
d6063f4a4d
|
Vulkan render-target fixes
|
2016-07-26 18:13:34 -10:00 |
Jack Andersen
|
cb2b33a42b
|
Vulkan validation fixes
|
2016-07-26 17:38:00 -10:00 |
Jack Andersen
|
55be829aca
|
Vulkan validation layer fixes
|
2016-07-26 16:17:16 -10:00 |
Jack Andersen
|
d71c01e1d7
|
Smart pointer usage in Vulkan.cpp
|
2016-07-20 12:19:53 -10:00 |
Jack Andersen
|
66c64cde08
|
Fallback flow for graphics APIs
|
2016-07-20 07:14:18 -10:00 |
Jack Andersen
|
6473014178
|
Ensure MessageBox call only emitted for Windows
|
2016-07-17 11:18:28 -10:00 |
Jack Andersen
|
3076c0525d
|
Add preliminary Win32 Vulkan support
|
2016-07-17 11:15:57 -10:00 |
Jack Andersen
|
44e8317d49
|
Refactor GLSL shader bindings
|
2016-07-07 14:05:22 -10:00 |
Jack Andersen
|
f4dc3626e5
|
sRGB mapping working on Intel; other platforms need testing
|
2016-07-01 19:19:28 -10:00 |
Jack Andersen
|
0c99623aa9
|
Vulkan platform conformances
|
2016-07-01 17:44:57 -10:00 |
Jack Andersen
|
295d100ca3
|
Initial vulkan rendering within URDE
|
2016-06-30 16:30:29 -10:00 |
Jack Andersen
|
6504bfc8c8
|
Removed double pipeline cache free
|
2016-06-29 19:42:27 -10:00 |
Jack Andersen
|
0e48afcc02
|
Initial working booTest on Vulkan
|
2016-06-29 18:54:29 -10:00 |