Jack Andersen
|
168fb3f516
|
ALSA MIDI fixes
|
2018-08-18 14:28:00 -10:00 |
Jack Andersen
|
5e58e989a8
|
Remove ALSA audio backend
|
2018-08-18 12:08:58 -10:00 |
Jack Andersen
|
fe7f671c0b
|
Add Qt Application type
|
2018-07-16 12:39:40 -10:00 |
Jack Andersen
|
abbd3167b2
|
Implement Metal tessellation shaders
|
2018-06-11 15:13:34 -10:00 |
Jack Andersen
|
2a45cf90d8
|
Implement tessellation shaders for D3D11
|
2018-06-07 14:42:43 -10:00 |
Jack Andersen
|
4a19ac1e83
|
OpenGL and Vulkan support for tessellation shaders
|
2018-06-06 18:36:17 -10:00 |
Jack Andersen
|
3028e34b51
|
Silent audio mixing fix; Xlib Vulkan destruction order fix
|
2018-05-28 09:28:36 -10:00 |
Jack Andersen
|
d5ec7bcc1e
|
Slab allocation of VkDescriptorPools
|
2018-05-27 11:35:21 -10:00 |
Jack Andersen
|
19014e0ba7
|
synchronize macOS with latest changes
|
2018-05-26 11:29:19 -10:00 |
Jack Andersen
|
84df8af28c
|
Windows build fixes and cleanups
|
2018-05-24 20:30:42 -10:00 |
Jack Andersen
|
721d10919b
|
Huge Vulkan refactor
|
2018-05-21 21:48:13 -10:00 |
Jack Andersen
|
eaff1ba744
|
Vulkan backend fixes
|
2018-05-20 12:37:26 -10:00 |
Jack Andersen
|
578432eb2f
|
OpenGL and Vulkan resource tracing
|
2018-05-19 20:11:49 -10:00 |
Jack Andersen
|
edf2c1e34d
|
Add PulseAudio backend. Various Xlib fixes
|
2018-05-06 12:44:31 -10:00 |
Jack Andersen
|
edd26fc65b
|
Add shader mode for constant alpha overwrite
|
2018-02-04 20:52:54 -10:00 |
Jack Andersen
|
25dfeb64aa
|
Fix swapped L/R button bits
|
2018-02-02 14:33:49 -10:00 |
Jack Andersen
|
72c9809655
|
Add ClampToEdgeNearest texture mode
|
2018-02-01 13:12:42 -10:00 |
Jack Andersen
|
5b62fcd826
|
Metal API validation fixes
|
2018-01-24 20:55:42 -10:00 |
Jack Andersen
|
25dc238c44
|
Xlib deep color support
|
2018-01-21 21:33:47 -10:00 |
Jack Andersen
|
93c787dcd4
|
Gamma correction for Vulkan, D3D, OpenGL
|
2018-01-21 12:01:52 -10:00 |
Jack Andersen
|
2df85e8f8b
|
More fixes
|
2018-01-19 19:50:01 -10:00 |
Jack Andersen
|
337c276ccb
|
WTF
|
2018-01-19 17:02:29 -10:00 |
Jack Andersen
|
3d987b6dc9
|
Add deep color arg to ApplicationRun
|
2018-01-15 20:29:43 -10:00 |
Jack Andersen
|
4257fc0b10
|
MSAA and Anisotropic filtering variables
|
2018-01-09 20:15:18 -10:00 |
Jack Andersen
|
1dc69c3468
|
Work on MSAA support
|
2018-01-06 19:17:14 -10:00 |
Jack Andersen
|
db82ba674b
|
Add clearDepth parameter to resolveBindTexture()
|
2018-01-05 20:49:54 -10:00 |
Jack Andersen
|
142c0c7dcd
|
Use locally available glew.h
|
2017-12-30 18:56:25 -08:00 |
Jack Andersen
|
2ada7130d3
|
Make WIN32 vulkan macro target-wide
|
2017-12-29 15:06:44 -10:00 |
Jack Andersen
|
fa8989bed3
|
Huge compile performance refactor
|
2017-12-28 21:54:26 -10:00 |
Jack Andersen
|
02dc5a2a97
|
GameCube controller calibration fix
|
2017-12-19 20:04:11 -10:00 |
Phillip Stephens
|
beb7f00b18
|
Merge commit '50ee248'
|
2017-12-15 18:10:28 -08:00 |
Phillip Stephens
|
50ee248391
|
Expose VID/PID APIs
|
2017-12-15 18:09:56 -08:00 |
Jack Andersen
|
e0aa15610b
|
macOS IOKit interface fixes; callback-change mutex for controllers
|
2017-12-15 13:35:54 -10:00 |
Jack Andersen
|
62c2b1ffac
|
UWP fixes
|
2017-12-06 18:08:44 -10:00 |
Jack Andersen
|
f228f23661
|
UWP support
|
2017-12-05 17:20:59 -10:00 |
Jack Andersen
|
489e7e671b
|
Allocate submixes and voices using boo::ObjToken
|
2017-12-03 16:50:33 -10:00 |
Jack Andersen
|
03de8811b1
|
Object tracker list refactor; add object tracker to audio system
|
2017-12-02 20:05:16 -10:00 |
Jack Andersen
|
b23da43f05
|
Windows and Vulkan fixes
|
2017-11-24 16:49:20 -10:00 |
Phillip Stephens
|
4aa662cd67
|
Add support for wired switch controllers from PowerA
|
2017-11-23 23:17:28 -08:00 |
Jack Andersen
|
49d76b84be
|
Ensure boo IObj instances are heap-allocated
|
2017-11-19 13:44:46 -10:00 |
Jack Andersen
|
a99bddc905
|
ClampToEdge mode for textures; cocoa termination exception fix
|
2017-11-16 22:55:51 -10:00 |
Jack Andersen
|
6950d96b46
|
Linux build fixes
|
2017-11-12 21:19:49 -10:00 |
Jack Andersen
|
cb5d22eed6
|
string_view refactor
|
2017-11-12 20:13:32 -10:00 |
Jack Andersen
|
165314b817
|
Windows and Vulkan fixes for AMD GPU
|
2017-11-08 22:10:43 -10:00 |
Jack Andersen
|
1a2fc1d2a3
|
IObj destructor race condition fix
|
2017-11-07 21:33:10 -10:00 |
Jack Andersen
|
6c3a35f15d
|
Finish object tracker for remaining platforms
|
2017-11-05 20:53:54 -10:00 |
Jack Andersen
|
3a7987bb21
|
Object tracker bug fixes; optional metal binary shader compilation
|
2017-11-04 20:12:49 -10:00 |
Jack Andersen
|
021143fd89
|
New object management architecture for OpenGL subsystem (more platforms to come)
|
2017-11-02 23:39:26 -10:00 |
Jack Andersen
|
d1b980b529
|
Windows fixes; experimental UWP framework (not working)
|
2017-10-23 17:09:50 -10:00 |
Jack Andersen
|
2a49a8d447
|
Add texture clamp mode
|
2017-09-30 18:23:28 -10:00 |
Jack Andersen
|
0b35c584f6
|
Experimental support for LtRt surround matrixing
|
2017-09-27 17:11:40 -10:00 |
Jack Andersen
|
175893f055
|
HID parser for udev; Vulkan fixes
|
2017-09-15 15:55:41 -10:00 |
Jack Andersen
|
1f14cc09a1
|
HID Parser for Win32
|
2017-09-15 12:26:39 -10:00 |
Jack Andersen
|
0f2a838bfb
|
Add Cross-platform HID parser
|
2017-09-15 07:20:52 -10:00 |
Jack Andersen
|
dd6e53119a
|
Add subtractive blending mode to backends
|
2017-09-04 16:59:41 -10:00 |
Jack Andersen
|
18cbfd2865
|
Add GEqual Z-test option for pipeline backends
|
2017-09-02 19:52:53 -10:00 |
Jack Andersen
|
b97c82469a
|
shared_ptr for IWindow; better Cocoa app lifecycle
|
2017-07-16 16:45:49 -10:00 |
Jack Andersen
|
6e1c71aefd
|
Working Dualshock output reports on macOS; fix runaway loop
|
2017-05-11 09:12:44 -10:00 |
Jack Andersen
|
ff89a9cccf
|
Win32 input device refinements and XInput support
|
2017-05-08 09:09:10 -10:00 |
Jack Andersen
|
aa272fe7b9
|
Smart pointer cleanup
|
2017-05-07 11:31:56 -10:00 |
Jack Andersen
|
62443b59e7
|
IOKit input refactor
|
2017-05-07 11:24:00 -10:00 |
Jack Andersen
|
5f903c09ee
|
Windows sync
|
2017-03-17 13:31:51 -10:00 |
Jack Andersen
|
05c26a535b
|
OpenGL and metal rendering interface upgrades
|
2017-03-13 21:02:53 -10:00 |
Jack Andersen
|
ca20aea834
|
Add front-face culling support
|
2017-03-10 10:38:00 -10:00 |
Jack Andersen
|
a547eb9dbb
|
Runtime shader cache fixes
|
2017-03-05 12:59:58 -10:00 |
Jack Andersen
|
03f155fcf5
|
Move xxhash to boo; cached shader components
|
2017-03-04 21:54:58 -10:00 |
Jack Andersen
|
8bcac27c10
|
Fix updated glew for Windows
|
2017-02-24 21:58:09 -10:00 |
Jack Andersen
|
0cc794f49d
|
Update glew
|
2017-02-23 22:26:27 -10:00 |
Jack Andersen
|
3197142d1f
|
Vulkan window resize fixes
|
2017-02-15 17:17:18 -10:00 |
Jack Andersen
|
f9ed2ba5b8
|
Make resized() lock platform-dependent
|
2017-02-15 13:13:05 -10:00 |
Jack Andersen
|
fef663a5e3
|
Allow audio AQS buffering to occur during frame idle
|
2017-02-14 20:00:10 -10:00 |
Jack Andersen
|
27a455c61d
|
Touch Bar support
|
2017-02-08 23:22:12 -10:00 |
Jack Andersen
|
ed8cc3a57b
|
Conform D3D and Vulkan backends
|
2017-01-28 21:26:42 -10:00 |
Jack Andersen
|
80e93a8e38
|
Mipmapped array textures
|
2017-01-28 17:56:17 -10:00 |
Jack Andersen
|
7bf2ad48a7
|
Add ability to unregister audio callback
|
2017-01-22 21:20:40 -10:00 |
Jack Andersen
|
ee9f3efe61
|
Hold shader data bindings through to rendering worker
|
2017-01-19 17:52:40 -10:00 |
Jack Andersen
|
7463426fe6
|
Default audio mixing to main output
|
2016-12-13 15:08:42 -10:00 |
Jack Andersen
|
d309f124b9
|
More stable D3D11 resource residency
|
2016-12-11 13:29:08 -10:00 |
Jack Andersen
|
1177d50eda
|
Metal pool buffers
|
2016-12-11 10:20:29 -10:00 |
Jack Andersen
|
c057068e64
|
use hash table for pool buffers
|
2016-12-10 20:18:41 -10:00 |
Jack Andersen
|
25fadc7348
|
Windows sync
|
2016-12-10 15:50:26 -10:00 |
Jack Andersen
|
fa45c6750a
|
macOS HIDPI fixes; buffer pools
|
2016-12-09 16:31:50 -10:00 |
Jack Andersen
|
7da2f8e632
|
Minor Windows include tweaks
|
2016-09-10 15:21:24 -10:00 |
Jack Andersen
|
e92e6d7c4c
|
Full spelling of 'OpenGL' for enum consistency
|
2016-08-23 18:33:20 -10:00 |
Jack Andersen
|
dbf7b9bcf8
|
Windows fixes and include refinements
|
2016-08-17 10:04:19 -10:00 |
Phillip Stephens
|
8b923214fd
|
Remove GLES3 enum
|
2016-08-04 20:20:28 -07:00 |
Jack Andersen
|
29364a8024
|
D3D sync
|
2016-07-31 18:32:27 -10:00 |
Jack Andersen
|
2ec943f0b2
|
Metal platform fixes
|
2016-07-31 10:25:02 -10:00 |
Jack Andersen
|
66c64cde08
|
Fallback flow for graphics APIs
|
2016-07-20 07:14:18 -10:00 |
Jack Andersen
|
02c1004d67
|
Minor adjustments to silence MSVC warnings
|
2016-07-14 11:29:55 -10:00 |
Jack Andersen
|
f35ccbaad5
|
Add voice allocator master volume
|
2016-07-13 20:16:40 -10:00 |
Jack Andersen
|
9552801968
|
Working linearized Submixes
|
2016-07-13 18:59:41 -10:00 |
Jack Andersen
|
86003c4ac4
|
Initial multiple-referencing submix refactor
|
2016-07-12 17:06:12 -10:00 |
Jack Andersen
|
44e8317d49
|
Refactor GLSL shader bindings
|
2016-07-07 14:05:22 -10:00 |
Jack Andersen
|
c47780527d
|
Add WAVOut Voice Backend for offline Audio mixing
|
2016-07-06 11:29:06 -10:00 |
Jack Andersen
|
d9abcb8cf5
|
Refactored audio supply dispatch across two passes
|
2016-07-04 15:06:22 -10:00 |
Jack Andersen
|
f4dc3626e5
|
sRGB mapping working on Intel; other platforms need testing
|
2016-07-01 19:19:28 -10:00 |
Jack Andersen
|
0c99623aa9
|
Vulkan platform conformances
|
2016-07-01 17:44:57 -10:00 |
Jack Andersen
|
295d100ca3
|
Initial vulkan rendering within URDE
|
2016-06-30 16:30:29 -10:00 |
Jack Andersen
|
0e48afcc02
|
Initial working booTest on Vulkan
|
2016-06-29 18:54:29 -10:00 |