Jack Andersen
|
3c90192351
|
Make shader compilation errors fatal for GL
|
2017-11-24 12:07:23 -10:00 |
Jack Andersen
|
49d76b84be
|
Ensure boo IObj instances are heap-allocated
|
2017-11-19 13:44:46 -10:00 |
Jack Andersen
|
de9159ce51
|
Vulkan API fixes
|
2017-11-18 15:31:05 -10:00 |
Jack Andersen
|
a99bddc905
|
ClampToEdge mode for textures; cocoa termination exception fix
|
2017-11-16 22:55:51 -10:00 |
Jack Andersen
|
bffdf43f9e
|
Vulkan render pass fix
|
2017-11-16 13:48:18 -10:00 |
Jack Andersen
|
4b064a58f2
|
Make D3D depth range consistent with OpenGL and Vulkan
|
2017-11-14 21:25:28 -10:00 |
Jack Andersen
|
b7646f7f9a
|
Windows fixes
|
2017-11-13 17:32:44 -10:00 |
Jack Andersen
|
6950d96b46
|
Linux build fixes
|
2017-11-12 21:19:49 -10:00 |
Jack Andersen
|
cb5d22eed6
|
string_view refactor
|
2017-11-12 20:13:32 -10:00 |
Jack Andersen
|
420dcee552
|
Metal consistency fixes
|
2017-11-11 19:14:10 -10:00 |
Jack Andersen
|
165314b817
|
Windows and Vulkan fixes for AMD GPU
|
2017-11-08 22:10:43 -10:00 |
Jack Andersen
|
1a2fc1d2a3
|
IObj destructor race condition fix
|
2017-11-07 21:33:10 -10:00 |
Jack Andersen
|
3cd375e67b
|
Restore VkShaderModule caching
|
2017-11-07 16:24:07 -10:00 |
Jack Andersen
|
2cd7de7a28
|
Clear Vulkan resources if command buffer abandoned
|
2017-11-06 22:04:44 -10:00 |
Jack Andersen
|
6c3a35f15d
|
Finish object tracker for remaining platforms
|
2017-11-05 20:53:54 -10:00 |
Jack Andersen
|
3a7987bb21
|
Object tracker bug fixes; optional metal binary shader compilation
|
2017-11-04 20:12:49 -10:00 |
Jack Andersen
|
021143fd89
|
New object management architecture for OpenGL subsystem (more platforms to come)
|
2017-11-02 23:39:26 -10:00 |
Jack Andersen
|
90e2df40dd
|
Merge commit '46156' into gl-fixes
|
2017-11-01 23:38:22 -10:00 |
Jack Andersen
|
4615641a12
|
Add buffer logging
|
2017-11-01 23:37:50 -10:00 |
Jack Andersen
|
0f96af94f6
|
Addresses some resource lifetime issues in OpenGL and Vulkan
|
2017-11-01 23:24:50 -10:00 |
Jack Andersen
|
10364557b9
|
Vulkan array-texture validation fix; better handling of unsupported audio HW on ALSA
|
2017-10-30 17:42:41 -10:00 |
Jack Andersen
|
3c207386e7
|
Metal autorelease pools at API boundaries
|
2017-10-27 00:09:22 -10:00 |
Jack Andersen
|
d1b980b529
|
Windows fixes; experimental UWP framework (not working)
|
2017-10-23 17:09:50 -10:00 |
Jack Andersen
|
41d225bd64
|
Use metal shading language 1.2
|
2017-10-21 20:09:58 -10:00 |
Jack Andersen
|
55d1a5bc93
|
Windows compile fixes
|
2017-09-30 19:31:29 -10:00 |
Jack Andersen
|
2a49a8d447
|
Add texture clamp mode
|
2017-09-30 18:23:28 -10:00 |
Jack Andersen
|
175893f055
|
HID parser for udev; Vulkan fixes
|
2017-09-15 15:55:41 -10:00 |
Jack Andersen
|
0f2a838bfb
|
Add Cross-platform HID parser
|
2017-09-15 07:20:52 -10:00 |
Jack Andersen
|
5bc17c753c
|
Remove logic defeating blend assignment
|
2017-09-04 21:55:17 -10:00 |
Jack Andersen
|
dd6e53119a
|
Add subtractive blending mode to backends
|
2017-09-04 16:59:41 -10:00 |
Jack Andersen
|
18cbfd2865
|
Add GEqual Z-test option for pipeline backends
|
2017-09-02 19:52:53 -10:00 |
Jack Andersen
|
49afde2fb9
|
Reinstate glFlush for buffer updates
|
2017-07-13 19:13:29 -10:00 |
Phillip Stephens
|
a5b38596a5
|
Fix maxAnisotropy validation error
|
2017-05-09 17:00:30 -07:00 |
Jack Andersen
|
9a7cadce3a
|
Minor Metal backend change
|
2017-03-19 19:08:19 -10:00 |
Jack Andersen
|
5f903c09ee
|
Windows sync
|
2017-03-17 13:31:51 -10:00 |
Jack Andersen
|
05c26a535b
|
OpenGL and metal rendering interface upgrades
|
2017-03-13 21:02:53 -10:00 |
Jack Andersen
|
73891af56a
|
Add frontface culling support to Metal
|
2017-03-10 11:07:29 -10:00 |
Jack Andersen
|
ca20aea834
|
Add front-face culling support
|
2017-03-10 10:38:00 -10:00 |
Jack Andersen
|
3b7a5781f5
|
OpenGL and Metal fixes
|
2017-03-05 13:34:24 -10:00 |
Jack Andersen
|
a547eb9dbb
|
Runtime shader cache fixes
|
2017-03-05 12:59:58 -10:00 |
Jack Andersen
|
03f155fcf5
|
Move xxhash to boo; cached shader components
|
2017-03-04 21:54:58 -10:00 |
Jack Andersen
|
8bcac27c10
|
Fix updated glew for Windows
|
2017-02-24 21:58:09 -10:00 |
Jack Andersen
|
0cc794f49d
|
Update glew
|
2017-02-23 22:26:27 -10:00 |
Jack Andersen
|
71593afe50
|
More Vulkan fixes
|
2017-02-15 18:47:31 -10:00 |
Jack Andersen
|
3197142d1f
|
Vulkan window resize fixes
|
2017-02-15 17:17:18 -10:00 |
Jack Andersen
|
9af8ec3d23
|
Vulkan Win32 fixes
|
2017-02-15 13:10:30 -10:00 |
Jack Andersen
|
bb227b9cc0
|
Solve some D3D12 validation errors and warnings
|
2017-02-04 08:23:08 -10:00 |
Jack Andersen
|
4fb95046a8
|
Add shader dump to Metal compile failure
|
2017-01-29 18:14:58 -10:00 |
Jack Andersen
|
ed8cc3a57b
|
Conform D3D and Vulkan backends
|
2017-01-28 21:26:42 -10:00 |
Jack Andersen
|
80e93a8e38
|
Mipmapped array textures
|
2017-01-28 17:56:17 -10:00 |
Jack Andersen
|
d6b54a3718
|
D3D11 dynamic texture load fix
|
2017-01-21 23:04:37 -10:00 |
Jack Andersen
|
594d590a55
|
D3D and Vulkan sync
|
2017-01-20 14:19:18 -10:00 |
Jack Andersen
|
ee9f3efe61
|
Hold shader data bindings through to rendering worker
|
2017-01-19 17:52:40 -10:00 |
Jack Andersen
|
f0e8e0a1fa
|
Synchronous lifetime control of AudioQueue on macOS
|
2017-01-18 10:56:26 -10:00 |
Jack Andersen
|
d309f124b9
|
More stable D3D11 resource residency
|
2016-12-11 13:29:08 -10:00 |
Jack Andersen
|
1177d50eda
|
Metal pool buffers
|
2016-12-11 10:20:29 -10:00 |
Jack Andersen
|
c057068e64
|
use hash table for pool buffers
|
2016-12-10 20:18:41 -10:00 |
Jack Andersen
|
25fadc7348
|
Windows sync
|
2016-12-10 15:50:26 -10:00 |
Jack Andersen
|
fa45c6750a
|
macOS HIDPI fixes; buffer pools
|
2016-12-09 16:31:50 -10:00 |
Jack Andersen
|
528c572671
|
Windows Fixes
|
2016-09-18 15:02:33 -10:00 |
Jack Andersen
|
516e5fbe0e
|
Also restore Metal scissor rect
|
2016-09-11 19:34:45 -10:00 |
Jack Andersen
|
4cffc6e4ec
|
Metal viewport restore fix
|
2016-09-11 19:28:54 -10:00 |
Jack Andersen
|
ac98d6eac2
|
Metal resolveBindTexture viewport restore
|
2016-09-02 19:17:47 -10:00 |
Jack Andersen
|
e92e6d7c4c
|
Full spelling of 'OpenGL' for enum consistency
|
2016-08-23 18:33:20 -10:00 |
Jack Andersen
|
c77fe94313
|
Disable depth clamp in Vulkan shaders
|
2016-08-08 08:21:14 -10:00 |
Jack Andersen
|
3d96463db7
|
Better Metal shader error handling
|
2016-08-03 13:45:52 -10:00 |
Jack Andersen
|
758be7d76c
|
Use rectangle intersect for blitting safety
|
2016-08-01 19:54:01 -10:00 |
Jack Andersen
|
6c12cd0ce8
|
Flush out state for offset uniform bindings
|
2016-08-01 15:59:03 -10:00 |
Jack Andersen
|
de0699ab8d
|
D3D12 render to texture fixes
|
2016-08-01 13:24:01 -10:00 |
Jack Andersen
|
29364a8024
|
D3D sync
|
2016-07-31 18:32:27 -10:00 |
Jack Andersen
|
21548bada8
|
Use GEQUAL compare for Metal depth compare
|
2016-07-31 12:39:05 -10:00 |
Jack Andersen
|
2ec943f0b2
|
Metal platform fixes
|
2016-07-31 10:25:02 -10:00 |
Jack Andersen
|
0ee5944387
|
Comment out annoying warnings
|
2016-07-30 18:45:03 -10:00 |
Jack Andersen
|
bec368dfe7
|
support for nullptr in texture binding array
|
2016-07-30 16:05:20 -10:00 |
Jack Andersen
|
c01b0b4c6a
|
Vulkan resolveBindTexture fix
|
2016-07-29 18:38:33 -10:00 |
Jack Andersen
|
e70da4b4a5
|
Vulkan depth clear fix
|
2016-07-26 20:33:42 -10:00 |
Jack Andersen
|
d6063f4a4d
|
Vulkan render-target fixes
|
2016-07-26 18:13:34 -10:00 |
Jack Andersen
|
cb2b33a42b
|
Vulkan validation fixes
|
2016-07-26 17:38:00 -10:00 |
Jack Andersen
|
55be829aca
|
Vulkan validation layer fixes
|
2016-07-26 16:17:16 -10:00 |
Jack Andersen
|
d71c01e1d7
|
Smart pointer usage in Vulkan.cpp
|
2016-07-20 12:19:53 -10:00 |
Jack Andersen
|
66c64cde08
|
Fallback flow for graphics APIs
|
2016-07-20 07:14:18 -10:00 |
Jack Andersen
|
6473014178
|
Ensure MessageBox call only emitted for Windows
|
2016-07-17 11:18:28 -10:00 |
Jack Andersen
|
3076c0525d
|
Add preliminary Win32 Vulkan support
|
2016-07-17 11:15:57 -10:00 |
Jack Andersen
|
44e8317d49
|
Refactor GLSL shader bindings
|
2016-07-07 14:05:22 -10:00 |
Jack Andersen
|
f4dc3626e5
|
sRGB mapping working on Intel; other platforms need testing
|
2016-07-01 19:19:28 -10:00 |
Jack Andersen
|
0c99623aa9
|
Vulkan platform conformances
|
2016-07-01 17:44:57 -10:00 |
Jack Andersen
|
295d100ca3
|
Initial vulkan rendering within URDE
|
2016-06-30 16:30:29 -10:00 |
Jack Andersen
|
6504bfc8c8
|
Removed double pipeline cache free
|
2016-06-29 19:42:27 -10:00 |
Jack Andersen
|
0e48afcc02
|
Initial working booTest on Vulkan
|
2016-06-29 18:54:29 -10:00 |
Jack Andersen
|
fba6d10b37
|
Use Vulkan Blit command rather than Copy
|
2016-06-28 16:00:02 -10:00 |
Jack Andersen
|
b04257c992
|
Update booTest pipeline for Vulkan
|
2016-06-28 15:22:13 -10:00 |
Jack Andersen
|
c7df255c24
|
Several Vulkan bug fixes, state setup validates
|
2016-06-26 18:33:01 -10:00 |
Jack Andersen
|
fb259a7d12
|
More Vulkan bug fixes
|
2016-06-25 14:33:22 -10:00 |
Jack Andersen
|
e320121df6
|
Vulkan backend bug fixes
|
2016-06-24 21:04:58 -10:00 |
Jack Andersen
|
9bc1193e3f
|
Update glslang, some Vulkan bug fixes
|
2016-06-23 17:03:06 -10:00 |
Jack Andersen
|
f76caba013
|
Update glslang; GCC compatibility fixes
|
2016-04-15 10:41:24 -10:00 |
Jack Andersen
|
5afdb62a39
|
Metal depth range
|
2016-04-04 16:37:46 -10:00 |
Jack Andersen
|
dc7da6aa21
|
D3D depth range
|
2016-04-04 16:25:55 -10:00 |
Jack Andersen
|
4cec163804
|
depth range part of setViewport now
|
2016-04-04 15:49:08 -10:00 |
Jack Andersen
|
23f49fcc19
|
D3D uniform buffer fixes
|
2016-04-04 09:33:42 -10:00 |
Jack Andersen
|
5b43b31529
|
Vulkan API sync
|
2016-04-03 20:36:28 -10:00 |
Jack Andersen
|
4a2c32c2a9
|
Metal extension shader support
|
2016-04-03 20:13:11 -10:00 |
Jack Andersen
|
54ae8c2b1a
|
More graceful OpenGL uniform block binding
|
2016-04-03 19:00:13 -10:00 |
Jack Andersen
|
af188afc81
|
copypasta fix
|
2016-04-02 20:22:03 -10:00 |
Jack Andersen
|
843396095f
|
Metal depth rendering, matched to D3D
|
2016-04-02 20:18:30 -10:00 |
Jack Andersen
|
4c8e36f3e3
|
D3D-native depth conventions
|
2016-04-02 19:20:21 -10:00 |
Jack Andersen
|
01649d42f6
|
Windows fixes
|
2016-04-02 17:30:44 -10:00 |
Jack Andersen
|
165b40448f
|
Much more efficient glClear solution
|
2016-04-01 18:40:31 -10:00 |
Jack Andersen
|
40e94f88e0
|
Mesa depth clear fix
|
2016-04-01 18:24:46 -10:00 |
Jack Andersen
|
59371f5fed
|
GL depth clear fix
|
2016-04-01 17:55:07 -10:00 |
Jack Andersen
|
229b0b28a8
|
glDrawElements fix
|
2016-04-01 17:32:39 -10:00 |
Jack Andersen
|
d047a37e2b
|
OpenGL depth-buffer resize fix
|
2016-04-01 14:03:36 -10:00 |
Jack Andersen
|
679ba36c4c
|
Metal lambda sync
|
2016-03-30 11:07:12 -10:00 |
Jack Andersen
|
ecc65a9fd5
|
D3D sync of new lambda API
|
2016-03-30 10:42:36 -10:00 |
Jack Andersen
|
bf6b4e37e8
|
Major GraphicsDataFactory lambda-API refactor
|
2016-03-30 09:14:17 -10:00 |
Jack Andersen
|
9ff168df2d
|
D3D sync
|
2016-03-23 22:34:03 -10:00 |
Jack Andersen
|
4d33cec75c
|
Add selectable topology to Vulkan
|
2016-03-23 22:15:15 -10:00 |
Jack Andersen
|
6600ff208c
|
Draw primitive now settable via pipeline object
|
2016-03-23 22:05:19 -10:00 |
Jack Andersen
|
85f9a633f0
|
Update depreciated Vulkan enum
|
2016-03-14 13:31:43 -10:00 |
Jack Andersen
|
0dfab1fdad
|
AudioQueueServices fix
|
2016-03-08 11:18:38 -10:00 |
Jack Andersen
|
1b3209f4bf
|
XAudio2 voices and D3D dynamic textures implemented
|
2016-03-08 10:28:44 -10:00 |
Jack Andersen
|
b180b5535b
|
Fix dynamic textures for OpenGL
|
2016-03-07 12:47:45 -10:00 |
Jack Andersen
|
5603164a2d
|
Update LICENSE date and Vulkan tweaks
|
2016-03-06 17:09:46 -10:00 |
Jack Andersen
|
8ac929d140
|
Humungous refactor
|
2016-03-04 13:02:18 -10:00 |
Jack Andersen
|
94343c645a
|
Geometrically correct viewport rectangle clamp for D3D
|
2016-02-26 16:02:54 -10:00 |
Jack Andersen
|
cf9e9d80eb
|
OpenGL and Metal viewport rectangle fixes
|
2016-02-26 15:38:13 -10:00 |
Jack Andersen
|
8296514a61
|
Blit rectangle fixes
|
2016-02-26 10:16:21 -10:00 |
Jack Andersen
|
483de21103
|
Metal resolveBindTexture implementation
|
2016-02-25 22:01:46 -10:00 |
Jack Andersen
|
b1481f9043
|
D3D resolveBindTexture fixes
|
2016-02-25 19:35:12 -10:00 |
Jack Andersen
|
0eb11ef78a
|
D3D resolveBindTexture implementation
|
2016-02-25 14:11:09 -10:00 |
Jack Andersen
|
48eab88cfc
|
Update signature of VulkanCommandQueue::resolveBindTexture
|
2016-02-24 19:14:59 -10:00 |
Jack Andersen
|
7bdabb5ed3
|
Metal stubs for resolveBindTexture
|
2016-02-24 19:06:13 -10:00 |
Jack Andersen
|
fec5218666
|
Preparation for ResolveBindTexture test
|
2016-02-24 16:53:23 -10:00 |
Jack Andersen
|
b11b727c4d
|
OS X fixes
|
2016-02-24 11:07:48 -10:00 |
Jack Andersen
|
d657f3c8f8
|
Windows fixes
|
2016-02-24 10:52:31 -10:00 |
Jack Andersen
|
6de30424e3
|
GLSL bindings and Vulkan bug fixes
|
2016-02-23 17:11:58 -10:00 |
Jack Andersen
|
74e2f47bcf
|
Tons of Vulkan bug fixes
|
2016-02-22 15:13:03 -10:00 |
Jack Andersen
|
ae487b70f3
|
Xlib integration of Vulkan
|
2016-02-21 16:47:45 -10:00 |
Jack Andersen
|
f9c681bef9
|
Update glslang
|
2016-02-20 20:36:13 -10:00 |
Jack Andersen
|
1037b37f9a
|
Major Vulkan commit
|
2016-02-20 20:27:54 -10:00 |
Jack Andersen
|
8bfb883d59
|
D3D12 DXT1 shader-resource-view
|
2016-02-18 10:51:44 -10:00 |
Jack Andersen
|
d75a727a5d
|
D3D static texture no-context loading
|
2016-02-16 17:35:10 -10:00 |
Jack Andersen
|
77e9492b43
|
better OpenGL mipmap configuration
|
2016-02-16 09:41:16 -10:00 |
Jack Andersen
|
e9bd443e49
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
|
2016-02-15 19:47:40 -10:00 |
Jack Andersen
|
1ab63cfb18
|
No-context texture constructor (OpenGL only for now)
|
2016-02-15 19:47:09 -10:00 |
Phillip Stephens
|
c82815c476
|
Reimplement context selection for linux
|
2016-02-15 09:53:54 -08:00 |
Jack Andersen
|
8ce4e6ffd3
|
Merged MS' newly-licensed d3dx12.h
|
2016-02-02 13:40:36 -10:00 |
Jack Andersen
|
2f254dc955
|
D3D11/12 mipmapping fixes
|
2016-01-19 10:30:51 -10:00 |
Jack Andersen
|
5a2fb0768b
|
Preliminary Vulkan shader pipeline factory
|
2016-01-14 12:46:05 -10:00 |
Jack Andersen
|
9b416c6549
|
NSPtr is unnecessary with ARC enabled
|
2016-01-11 12:26:40 -10:00 |