Commit Graph

55 Commits

Author SHA1 Message Date
Jack Andersen 55d1a5bc93 Windows compile fixes 2017-09-30 19:31:29 -10:00
Jack Andersen 2a49a8d447 Add texture clamp mode 2017-09-30 18:23:28 -10:00
Jack Andersen dd6e53119a Add subtractive blending mode to backends 2017-09-04 16:59:41 -10:00
Jack Andersen 18cbfd2865 Add GEqual Z-test option for pipeline backends 2017-09-02 19:52:53 -10:00
Jack Andersen 5f903c09ee Windows sync 2017-03-17 13:31:51 -10:00
Jack Andersen 05c26a535b OpenGL and metal rendering interface upgrades 2017-03-13 21:02:53 -10:00
Jack Andersen ca20aea834 Add front-face culling support 2017-03-10 10:38:00 -10:00
Jack Andersen a547eb9dbb Runtime shader cache fixes 2017-03-05 12:59:58 -10:00
Jack Andersen bb227b9cc0 Solve some D3D12 validation errors and warnings 2017-02-04 08:23:08 -10:00
Jack Andersen ed8cc3a57b Conform D3D and Vulkan backends 2017-01-28 21:26:42 -10:00
Jack Andersen 594d590a55 D3D and Vulkan sync 2017-01-20 14:19:18 -10:00
Jack Andersen ee9f3efe61 Hold shader data bindings through to rendering worker 2017-01-19 17:52:40 -10:00
Jack Andersen c057068e64 use hash table for pool buffers 2016-12-10 20:18:41 -10:00
Jack Andersen 25fadc7348 Windows sync 2016-12-10 15:50:26 -10:00
Jack Andersen de0699ab8d D3D12 render to texture fixes 2016-08-01 13:24:01 -10:00
Jack Andersen 29364a8024 D3D sync 2016-07-31 18:32:27 -10:00
Jack Andersen dc7da6aa21 D3D depth range 2016-04-04 16:25:55 -10:00
Jack Andersen 23f49fcc19 D3D uniform buffer fixes 2016-04-04 09:33:42 -10:00
Jack Andersen 4c8e36f3e3 D3D-native depth conventions 2016-04-02 19:20:21 -10:00
Jack Andersen ecc65a9fd5 D3D sync of new lambda API 2016-03-30 10:42:36 -10:00
Jack Andersen 9ff168df2d D3D sync 2016-03-23 22:34:03 -10:00
Jack Andersen 1b3209f4bf XAudio2 voices and D3D dynamic textures implemented 2016-03-08 10:28:44 -10:00
Jack Andersen 8ac929d140 Humungous refactor 2016-03-04 13:02:18 -10:00
Jack Andersen 94343c645a Geometrically correct viewport rectangle clamp for D3D 2016-02-26 16:02:54 -10:00
Jack Andersen 8296514a61 Blit rectangle fixes 2016-02-26 10:16:21 -10:00
Jack Andersen b1481f9043 D3D resolveBindTexture fixes 2016-02-25 19:35:12 -10:00
Jack Andersen 0eb11ef78a D3D resolveBindTexture implementation 2016-02-25 14:11:09 -10:00
Jack Andersen d657f3c8f8 Windows fixes 2016-02-24 10:52:31 -10:00
Jack Andersen 1037b37f9a Major Vulkan commit 2016-02-20 20:27:54 -10:00
Jack Andersen 8bfb883d59 D3D12 DXT1 shader-resource-view 2016-02-18 10:51:44 -10:00
Jack Andersen d75a727a5d D3D static texture no-context loading 2016-02-16 17:35:10 -10:00
Jack Andersen 2f254dc955 D3D11/12 mipmapping fixes 2016-01-19 10:30:51 -10:00
Jack Andersen 53ad4df63d D3D Scissor fix and Scroll events 2015-12-30 20:34:26 -10:00
Jack Andersen fd01dbb17a Brought windows in sync 2015-12-20 15:06:08 -10:00
Zero-One101 68a1e9150e Fixed debug statement 2015-12-18 05:39:00 +00:00
Jack Andersen 7153168a2c Added debug assert to D3D 2015-12-17 18:55:06 -10:00
Jack Andersen 916002f9da Thread safety updates for D3D 2015-12-14 09:19:29 -10:00
Jack Andersen e43b3671b3 D3D12 render-target delete fix 2015-12-08 15:04:06 -10:00
Jack Andersen 6062302816 D3D Crash fix for large array textures 2015-12-08 13:57:16 -10:00
Jack Andersen db40c2bff0 Brought D3D11/12 in sync 2015-12-04 15:03:44 -10:00
Jack Andersen d0bdb40f0e Brought D3D in sync with GL update 2015-12-02 12:04:24 -10:00
Jack Andersen c34b93f00f Windows bug fixes 2015-11-30 14:33:14 -10:00
Jack Andersen 6806be2067 Brought D3D11/12 in sync for instanced rendering 2015-11-27 12:14:05 -10:00
Jack Andersen 84b78f2962 windows enum refactor fixes 2015-11-20 16:58:56 -10:00
Jack Andersen 998255efd5 Working HECL shader generation on D3D11/12 2015-11-17 20:14:49 -10:00
Jack Andersen d75c675f7a Updates for HECL support 2015-11-15 18:29:31 -10:00
Jack Andersen 8fa76853c5 Lowered D3D12 API use to heap tier1 2015-11-07 10:03:21 -10:00
Jack Andersen 8951008cca Added Windows OpenGL support. D3D11 stability fixes 2015-11-06 15:43:12 -10:00
Jack Andersen 0923254b39 Lots of D3D11 implemented 2015-11-05 17:20:58 -10:00
Jack Andersen e5ef02588f D3D12 bug fixes 2015-11-04 18:57:48 -10:00