Lioncash
178e0e2cbc
CBooRenderer: Use emplace_back() where applicable
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Given the appended types consist of trivial types, it's more efficient
in this context to construct the data in place over using push_back,
which will cause a redundant copy (move semantics on trivial types are a
copy).
2019-09-24 22:51:38 -04:00
Lioncash
06789d1860
General: Normalize several headers' include paths
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Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash
8dcffbb67f
CBurstFire: Use std::array where applicable
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Makes the array type strongly typed and prevents implicit array to
pointer decay.
2019-09-22 09:48:07 -04:00
Lioncash
adf9610138
CBurstFire: Tidy up includes
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Includes all necessary headers and uses a forward declaration where
applicable. Ensures inclusion changes in other headers don't break the compilation
of these headers and source files.
2019-09-22 09:45:01 -04:00
Phillip Stephens
2e8eec91ea
Missed one
2019-09-21 06:10:54 -07:00
Phillip Stephens
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path
2019-09-21 06:07:13 -07:00
Phillip Stephens
a89852fc46
Merge pull request #79 from lioncash/trunc
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CAuiEnergyBarT01: Prevent truncation within DownloadBarCoordFunc
2019-09-21 05:44:27 -07:00
Phillip Stephens
88e057bf11
Merge pull request #78 from lioncash/const2
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CGuiWidgetDrawParms: Mark Default instance as const
2019-09-21 05:44:00 -07:00
Phillip Stephens
110f07256d
Merge pull request #77 from lioncash/state
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CPlayerState: Make use of std::array where applicable
2019-09-21 05:43:49 -07:00
Lioncash
3f06dd0a64
CAuiEnergyBarT01: Prevent truncation within DownloadBarCoordFunc
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Without float literals, the calculation is performed in double precision
and then truncated down to float implicitly.
2019-09-19 22:31:46 -04:00
Lioncash
04cc300019
CGuiWidgetDrawParms: Mark Default instance as const
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This isn't ever modified, so it can be made const to prevent
unintentional modification (and allow it to be placed within the RO
segment).
2019-09-19 21:46:11 -04:00
Lioncash
f49c8e9d6c
CPlayerState: Use std::array where applicable
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Prevents implicit array->pointer decay and makes for a more convenient
data type.
2019-09-19 15:42:50 -04:00
Lioncash
f4fd182741
CPlayerState: Move arrays into an anonymous namespace where applicable
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Keeps local arrays together and makes it impossible to accidentally
violate the ODR.
2019-09-19 15:36:39 -04:00
Lioncash
bc285913c8
CPlayerState: Organize includes
2019-09-19 15:27:20 -04:00
Lioncash
019ee29a0c
CPlayer: Make file-scope CMaterialFilter instances constexpr
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Now that the interface is constexpr, we can mark these as constexpr.
2019-09-19 15:18:44 -04:00
Phillip Stephens
9c2fd54546
Merge pull request #75 from lioncash/matlist
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CMaterialFilter/CMaterialList: Make interface constexpr
2019-09-19 01:21:56 -07:00
Lioncash
2d8111531f
CMaterialFilter: Make interface constexpr
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A few instances of CMaterialFilter are constructed at file-scope using
the Make* functions and the constructor. Given these aren't constexpr,
this means these are technically runtime function calls. We can make
these constexpr to allow the initialization to be done at compile-time,
slightly improving startup time.
2019-09-18 13:00:04 -04:00
Lioncash
0e39c64bfc
CMaterialList: Make interface constexpr
2019-09-18 12:45:11 -04:00
Lioncash
1f13fc05a0
CMaterialFilter/CMaterialList: Amend inclusions
2019-09-18 12:38:14 -04:00
Lioncash
6ec903f9ac
CPlayer: Use std::array where applicable
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Makes the arrays strongly-typed and impervious to implicit
array->pointer decay. We can also eliminate a few hardcoded magic
values.
2019-09-18 12:28:44 -04:00
Lioncash
70fb763180
CPlayer: Enclose translation-unit-local data within an anonymous namespace
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Keeps all local data within one spot and prevents any potential ODR
violations related to them from occurring.
2019-09-18 12:27:15 -04:00
Lioncash
33f10e2552
CPlayer: Organize includes
2019-09-18 11:50:26 -04:00
Lioncash
45cdc38ac0
CPlayer: Use size_t with SfxIdFromMaterial
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Allows passing in sizes without potential truncation from size_t,
allowing nicer use of std::size() to dehardcode some magic values.
2019-09-17 14:52:42 -04:00
Lioncash
96f035f24b
CMorphBall: Use std::array where applicable
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Makes the arrays strongly-typed and impervious to implicit
array->pointer decay.
This also uncovered an out of bounds memory read within UpdateEffects
cause by said array->pointer decay.
2019-09-16 21:11:30 -04:00
Lioncash
e4b22ea9d8
CMorphBall: Place internally linked data within an anonymous namespace
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Keeps all internal data within one place and also prevents any potential
ODR violations from occurring in relation to any of these.
2019-09-16 14:53:52 -04:00
Lioncash
8c59ace5fe
CMorphBall: Clean up includes
2019-09-16 14:43:33 -04:00
Phillip Stephens
823df9643a
Merge pull request #71 from lioncash/enum
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CSortedLists: Minor changes
2019-09-15 22:06:06 -07:00
Lioncash
a5ab077dc3
CSortedLists: Use std::array where applicable
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Prevents implicit array to pointer decay and allows us to simplify a bit
of the code.
2019-09-15 19:27:19 -04:00
Lioncash
f5d486f0ca
CSortedLists: Turn ESortedList into an enum class
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Prevents namespace pollution and makes the type more strongly-enforced
with regards to implicit conversions
2019-09-15 18:52:02 -04:00
Lioncash
0281029015
CEntityInfo: std::move vector in constructor
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Allows calling code to potentially avoid copies altogether by moving
into the constructor.
2019-09-15 16:22:35 -04:00
Phillip Stephens
cc236dcaba
Merge pull request #69 from lioncash/frontend
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CFrontEndUI: Use std::array where applicable
2019-09-14 19:24:12 -07:00
Phillip Stephens
0120a43e0e
Merge pull request #68 from lioncash/insensitive
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CStringExtras: Prevent potential out of bounds reads with CompareCaseInsensitive
2019-09-14 19:23:59 -07:00
Lioncash
991d048694
CStringExtras: Prevent undefined behavior within IndexOfSubstring
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Unlikely to occur, but does completely prevent the case of undefined
behavior if a non-ascii character ends up within the given string.
2019-09-14 16:43:06 -04:00
Lioncash
0d2b2f45a8
CStringExtras: Prevent potential out of bounds reads with CompareCaseInsensitive
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The strcasecmp and _stricmp functions expect the passed in strings to
be null-terminated, however we we're also exposing a std::string_view
overload for that function. std::string_view instances aren't required
to be null-terminated, so this makes the interface a little unsafe.
We can use std::lexicographical_compare() to provide the same behavior
and also properly handle the case of non-null-terminated strings.
2019-09-14 16:43:04 -04:00
Lioncash
86218421f5
CFrontEndUI: Use std::array where applicable
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Makes the array types strongly-typed and also allows us to eliminate a
few magic values within the code.
2019-09-14 16:26:29 -04:00
Lioncash
b6ea391755
CFrontEndUI: Enclose file-local data within an anonymous namespace
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Gets rid of the need to write static, and also makes it impossible to
violate the ODR for any declared types within the namespace (e.g.
FEMovie).
2019-09-14 15:45:17 -04:00
Lioncash
2a10e547d2
CFrontEndUI: Sort includes
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Tidies up the includes for the translation unit and alphabetizes them
for easier reading.
2019-09-14 15:42:12 -04:00
Phillip Stephens
9b816d471b
Compile fixes
2019-09-14 10:08:09 -07:00
Phillip Stephens
613f690c42
Merge pull request #66 from lioncash/lockfire
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CCompoundTargetReticle: Fix typo in lock fire string
2019-09-13 00:11:37 -07:00
Lioncash
0aa749ce0c
CCompoundTargetReticle: Fix typo in lock fire string
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In the actual game executable, the string is stored with a lower-case 'i', not an upper-case one.
2019-09-12 06:40:52 -04:00
Lioncash
20696fd500
CCompoundTargetReticle: Declare file-scope strings as arrays
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Reduces the overall size of the resulting binary, as only the string
data will be stored rather than the string and a pointer pointing to
said string data.
2019-09-12 06:38:05 -04:00
Lioncash
267fd2962a
CCompoundTargetReticle: Move private strings into the cpp file
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This is an internal detail, so we don't need to expose this in the
header,
2019-09-12 05:45:53 -04:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
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Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
9983366a53
RumbleFxTable: Use std::array for the lookup table
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Strongly enforces the type of the array and also allows size querying,
etc, directly from the type.
2019-09-10 19:13:34 -04:00
Lioncash
d7493d5920
CRumbleVoice: Make SAdsrDelta interface constexpr
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Makes the API consistent between SAdsrData and SAdsrDelta.
2019-09-10 19:13:34 -04:00
Lioncash
6ca5143b15
CRumbleVoice: Make SAdsrData constructors constexpr
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Technically all file-scope instances have runtime-static constructors
otherwise. This allows the compiler to completely elide them from a
language point of view.
2019-09-10 19:02:22 -04:00
Phillip Stephens
60409d2f6a
Merge pull request #63 from lioncash/char
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CActorModelParticles: Make DGRP array constexpr
2019-09-10 04:03:06 -07:00
Lioncash
5baf3206f4
CActorModelParticles: Make DGRP array constexpr
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Technically this array wasn't readonly and contained a sequence of
modifiable elements. We can make this constexpr so that the compiler can
definitively place it into the read-only segment.
2019-09-09 20:44:23 -04:00
Phillip Stephens
e2ab93dfac
Update submodules
2019-09-09 04:21:01 -07:00
Phillip Stephens
f07fc458d2
Merge pull request #62 from lioncash/crc
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CCRC32: Move table declaration into the cpp file
2019-09-08 17:49:44 -07:00