Commit Graph

3133 Commits

Author SHA1 Message Date
SirMangler 7fb4c45046 FPS Counter and debug overlay CVAR 2021-01-10 16:10:55 +00:00
SirMangler 0e093baf67 Removed constexpr from lambdas to fix compiler error 2021-01-03 19:20:48 +00:00
Phillip Stephens 0cdacb1f37 Merge branch 'master' of https://gitlab.axiodl.com/AxioDL/urde 2020-12-31 14:00:39 -08:00
Phillip Stephens c6593760b1 Update submodules, add room timer 2020-12-31 14:00:10 -08:00
Phillip Stephens 9d78305360
Minor correction in CBallCamera 2020-12-27 16:01:42 -08:00
Phillip Stephens 27990a344a Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde 2020-12-25 21:06:51 -08:00
Phillip Stephens 914335275b Temporary fix for Phazon Suit crash on windows 2020-12-25 21:03:29 -08:00
PhazonJim f86e570ef4 fix for build error in Xcode relating to non-reference types in a for loop 2020-12-21 02:09:54 -05:00
Luke Street cec1610847 CThardus: Temporary comment (GCC unused fix) 2020-12-18 06:29:10 -05:00
Luke Street dcdfd58715 CScriptGunTurret: Fix health check in AcceptScriptMsg Damage 2020-12-18 06:28:20 -05:00
Luke Street b05460da42 CStateManager: Move collision debug drawing into NDEBUG condition 2020-12-18 06:08:54 -05:00
Luke Street 168eb6ac39 CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Luke Street 1e0bdce5a3 CScriptActor: Set noZTest flags appropriately 2020-12-18 06:06:31 -05:00
Luke Street cc79ba3d09 CBouncyGrenade: Element gen renaming 2020-12-18 06:05:22 -05:00
Phillip Stephens 3f49b06070
Merge branch 'prime-exo' 2020-12-15 14:52:47 -08:00
Phillip Stephens 1e8aa2581e
Minor CPhysicsActor fixes 2020-12-13 14:57:21 -08:00
Phillip Stephens df0d21a03e
Fix Metroid Prime essence 2020-12-13 12:09:26 -08:00
Phillip Stephens b59bf39924
I feex 2020-12-13 10:57:45 -08:00
Phillip Stephens 4e51795fa6
Essence fixes 2020-12-13 10:57:45 -08:00
Phillip Stephens e5daca0899
More CMetroidPrimeExo imps 2020-12-13 10:57:45 -08:00
Phillip Stephens abbacad46b
More state implementations 2020-12-13 10:57:45 -08:00
Phillip Stephens 215eedc013
Fix inconsistent state causing Exo to fling herself off into the void 2020-12-13 10:57:45 -08:00
Phillip Stephens 2d56e56411
Fix zeus::close_enough call prevent AI from advancing 2020-12-13 10:57:45 -08:00
Phillip Stephens 8633bbddec
More CMetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Phillip Stephens 0903b478f6
More MetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Phillip Stephens bc60a237a4
More imps, initial AI execution 2020-12-13 10:57:43 -08:00
Phillip Stephens c4d4a937ec
Initial CMetroidPrimeExo imps 2020-12-13 10:56:51 -08:00
Phillip Stephens 0d11dd1476
Finish CMetroidPrimeEssence imps 2020-12-13 10:55:56 -08:00
Phillip Stephens 5598558265
Teh maymays 2020-12-13 10:55:56 -08:00
Phillip Stephens 543a24ea9e
Initial CMetroidPrimeEssence behavior 2020-12-13 10:55:56 -08:00
Phillip Stephens 130c60ccc8
Initial CMetroidPrimeExo imps 2020-12-13 10:55:50 -08:00
Phillip Stephens 28561081d7
Add light visualization (requires custom models) 2020-12-12 23:39:55 -08:00
Phillip Stephens 39e9ff5593
Cleanup CPatterned 2020-11-06 22:06:17 -08:00
Phillip Stephens fdd41d87c4
Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse 2020-10-24 16:00:39 -07:00
Phillip Stephens b963ce1e85
Attempt 4 to fix ScriptLayerController for Tom 2020-10-21 15:55:45 -07:00
Phillip Stephens 528c96b2c0
I am teh dumb, fix CGameArea 2020-10-20 15:26:08 -07:00
Phillip Stephens 9ac44921a6
Correct return type 2020-10-20 03:04:17 -07:00
Phillip Stephens a8d8eb0dde
Fix IGetAreaId and rename GetAreaId to GetAreaIndex 2020-10-20 03:03:11 -07:00
Phillip Stephens 3ffa15cfa3
Implement CMemoryCardSys::GetAreaAndWorldIdForSave 2020-10-20 02:40:02 -07:00
Phillip Stephens 01d94367dc
Add ability to disable AI 2020-10-02 23:28:05 -07:00
Luke Street ad6cabed7b DataSpec: Fix MREA mesh visor flags when cooking 2020-09-27 15:43:51 -04:00
Luke Street 9e5f28ba80 CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
Luke Street 6ff305da06 CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
Luke Street 9a7bceb637 CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size 2020-09-27 03:04:30 -04:00
Luke Street cfe1507fc7 CRidley: DoUserAnimEvent projectile fixes 2020-09-26 11:16:59 -04:00
Luke Street dad16bf59b CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
2020-09-26 10:38:22 -04:00
Luke Street 902b5644f7 CEnergyProjectile: Minor cleanup 2020-09-26 09:41:50 -04:00
Luke Street 6b51f32f99 CBloodFlower: Use GetLctrTransform for projectile pos 2020-09-26 09:41:28 -04:00
Luke Street 732be1f7ea CEnergyProjectile: Mark functions as override 2020-09-26 01:48:18 -04:00
Luke Street edea2e3745 CGameProjectile: Implement Render 2020-09-26 01:34:13 -04:00
Luke Street e305fbffab CBloodFlower: LaunchPollenProjectile fixes 2020-09-26 01:34:09 -04:00
Luke Street c474b19b9d CTargetableProjectile: Implement ResolveCollisionWithActor & fixes 2020-09-25 14:14:24 -04:00
Luke Street 8b597112be ParticleCommon: Fix IESampleAndHold element ordering 2020-09-24 03:17:17 -04:00
Luke Street 6e3d94483c Note CMVEFastConstant bug in 0-00 2020-09-24 03:00:15 -04:00
Luke Street d5596e6430 Fix VEAngleSphere element ordering & calculations 2020-09-24 02:42:25 -04:00
Phillip Stephens 5bfdb4312f
Fix incorrect zMomentum usage in CScriptActor 2020-09-23 17:38:47 -07:00
Phillip Stephens 9ab8c4cd8b
Fix PowerBomb radius derp 2020-09-23 16:32:15 -07:00
Luke Street 3d01549af3 CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00
Luke Street 9ca0d2afb0 CScriptMazeNode: Remove unused <ranges> include 2020-09-21 21:11:06 -04:00
Luke Street 1fd481a020 CScriptMazeNode: Remove debug logvisor instance 2020-09-21 20:58:01 -04:00
Luke Street dbbb3cdc4e CScriptMazeNode: Always free CMazeState 2020-09-21 20:56:44 -04:00
Luke Street a35bfc49b5 CScriptMazeNode: Fix reversed enter/target & add debug rendering 2020-09-21 20:42:54 -04:00
Luke Street df2d191be8 CScriptMazeNode: Renaming & more cleanup 2020-09-21 18:38:11 -04:00
Luke Street c23a047a93 CScriptMazeNode: Signed fixes & cleanup 2020-09-20 16:36:24 -04:00
Luke Street eb124a9470 CScriptMazeNode: Working implementation 2020-09-20 03:25:56 -04:00
Luke Street 2cca2b8513 CScriptMazeNode: Finish initial implementation 2020-09-20 01:47:12 -04:00
Luke Street a533ee3538 CScriptMazeNode: Initial implementation of sub_802899c8 2020-09-19 16:32:23 -04:00
Luke Street cf68c7dd9d CScriptMazeNode: Finish initial implementation of Reset 2020-09-19 15:52:15 -04:00
Luke Street 47f456e4e7 CScriptMazeNode: Start implementing AcceptScriptMsg 2020-09-19 14:52:43 -04:00
Luke Street 529e8f6a07 CScriptMazeNode: Implement Reset 2020-09-19 13:44:32 -04:00
Luke Street e486e01b2a CScriptMazeNode: Implement GenerateObjects & more structures 2020-09-19 13:30:44 -04:00
Luke Street 995f3bb356 CDrone: Death fixes 2020-09-19 12:13:02 -04:00
Luke Street 76de1541f2 Runtime: Resolve -Wrange-loop-analysis warnings (part 2) 2020-09-18 17:04:50 -04:00
Luke Street 834fe39074 Runtime: Resolve -Wrange-loop-analysis warnings 2020-09-18 16:47:59 -04:00
Luke Street ee2e75b861 CElementGen: Don't use redToAlpha pipelines without a texture
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
2020-09-18 02:43:55 -04:00
Luke Street 325e955354 MP1: Load Strings pak as well 2020-09-17 20:04:06 -04:00
Luke Street ce7b94a2ed MP1: Load RS5 pak if exists 2020-09-17 19:50:36 -04:00
Luke Street a3790c983d CAnimTreeTransition: Handle negative transTimeRem (workaround) 2020-09-16 14:53:29 -04:00
Luke Street 2361916614 CBooRenderer: Don't smash the stack 2020-09-16 13:07:53 -04:00
Luke Street bc8135e896 CBooRenderer: Fix light count in ActivateLightsForModel 2020-09-16 13:01:06 -04:00
Luke Street d7b5587e48 CParticleGenInfoGeneric: Check for kInvalidUniqueId in SetParticleEmission 2020-09-16 04:38:09 -04:00
Luke Street 3d68fc0bfc CChozoGhost: Add call to RenderSystemsToBeDrawnFirst 2020-09-16 04:34:06 -04:00
Luke Street a9ed8c4329 CAnimData: Actually create CParticleData in InitializeEffects 2020-09-16 04:33:36 -04:00
Luke Street ab296ff97e CFlyingPirate: Remove GroundCollider in Jump 2020-09-16 02:19:22 -04:00
Luke Street 5b44ac143d CPatterned: ApproachDest fixes 2020-09-16 02:18:03 -04:00
Luke Street daad01d129 CBSBiPedLocomotion: Fix strafe type calculation 2020-09-16 01:49:53 -04:00
Luke Street 8b35ff3906 CBSNewFlyerLocomotion: Fix strafe type calculation in UpdateLocomotionAnimation 2020-09-16 01:45:07 -04:00
Luke Street 69ded7eca8 Fix bitfield check in CPatterned::PathFind & update zeus (CVector3f::isZero fix) 2020-09-16 00:42:44 -04:00
Luke Street 7d418581cf CSaveGameScreen: Fix MSVC compilation 2020-09-15 19:35:22 -04:00
Luke Street df56ed5651 Update hecl; fix uint -> u32 2020-09-15 19:31:29 -04:00
Luke Street 169bc66d40 CDrone: Fix bitfield checks in Dead 2020-09-15 02:59:34 -04:00
Luke Street 5b166b7be5 CDrone: Implement Dead 2020-09-15 02:40:42 -04:00
Luke Street 5f4335c861 CDrone: Implement UpdateLasers (sub_80163c40) 2020-09-15 02:14:27 -04:00
Phillip Stephens 803acd9ac6
Fix Drone crashing by loading a model as a particle 2020-09-14 22:49:10 -07:00
Luke Street 2d8d90f39a CDroneLaser: Implement sub_80167754 2020-09-15 01:35:29 -04:00
Luke Street ec83a227de CDrone: Finish Attack 2020-09-15 01:35:22 -04:00
Luke Street 230a8ff946 CDrone: Implement sub_80165984 & sub_801656d4 2020-09-15 00:46:32 -04:00
Luke Street edadcbef17 CDrone: Implement SetVisorFlareEnabled, UpdateVisorFlare 2020-09-14 01:22:11 -04:00
Luke Street b3397116db CDrone: UpdateScanner fixes 2020-09-14 01:02:49 -04:00
Luke Street 51bb242af9 CDrone: Implement UpdateLaser 2020-09-14 00:49:10 -04:00