10d4bbf297 
							
						 
					 
					
						
						
							
							Initial port configuration (needs cleanup)  
						
						
						
						
					 
					
						2022-05-08 01:50:21 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							ce84609b4e 
							
						 
					 
					
						
						
							
							Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog  
						
						
						
						
					 
					
						2022-04-03 18:13:17 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							75d01f9310 
							
						 
					 
					
						
						
							
							CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes  
						
						
						
						
					 
					
						2022-03-26 20:37:02 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							7cf863983a 
							
						 
					 
					
						
						
							
							Minor input fixes, restore controller name in input viewer  
						
						
						
						
					 
					
						2022-03-22 12:44:35 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							42dde9187b 
							
						 
					 
					
						
						
							
							Migrate to new CInputGenerator and rename old  
						
						
						
						
					 
					
						2022-03-22 12:04:57 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							9804543327 
							
						 
					 
					
						
						
							
							Fix input not working properly  
						
						
						
						
					 
					
						2022-03-22 10:58:19 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							e3c8fa1d8f 
							
						 
					 
					
						
						
							
							Start integrating new controller classes  
						
						
						
						
					 
					
						2022-03-22 10:58:19 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							22c9b55300 
							
						 
					 
					
						
						
							
							CDolphinController: rename known field  
						
						
						
						
					 
					
						2022-03-22 10:58:19 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							be79334465 
							
						 
					 
					
						
						
							
							Finish CDolphinController imp, ready for integration  
						
						
						
						
					 
					
						2022-03-22 10:58:19 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							9cedce737f 
							
						 
					 
					
						
						
							
							Initial virtual PAD API  
						
						
						
						
					 
					
						2022-03-22 10:58:18 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							a96fe24260 
							
						 
					 
					
						
						
							
							Initial CDolphinController RE  
						
						
						
						
					 
					
						2022-03-22 10:58:18 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							3800322735 
							
						 
					 
					
						
						
							
							CInputGenerator: Toggle rumble if a controller is connected and it's a GC controller  
						
						
						
						
					 
					
						2022-03-19 17:45:04 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							648a8e1af5 
							
						 
					 
					
						
						
							
							Merge branch 'new-streams' into dawn  
						
						
						
						
					 
					
						2022-02-22 21:08:53 -05:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							40669f4dc9 
							
						 
					 
					
						
						
							
							Add initial rumble support, use modified SDL branch to support all GC controller rumble modes  
						
						
						
						
					 
					
						2022-02-22 01:12:15 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							15900053fa 
							
						 
					 
					
						
						
							
							Remove athena from Runtime, use raw zlib in bintoc rather than gzip  
						
						
						
						
					 
					
						2022-02-21 22:59:47 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							c33674b9ab 
							
						 
					 
					
						
						
							
							Lots of Windows fixes; add D3D12; more boo decoupling  
						
						
						
						
					 
					
						2022-02-22 00:53:57 -05:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							57d96dbb17 
							
						 
					 
					
						
						
							
							Fully decouple hecl from Metaforce  
						
						... 
						
						
						
						- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio 
						
						
					 
					
						2022-02-21 08:01:06 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							7b9f893a49 
							
						 
					 
					
						
						
							
							aurora: the boring C++ version  
						
						
						
						
					 
					
						2022-02-16 00:21:24 -05:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							615204f71f 
							
						 
					 
					
						
						
							
							More input and rendering implementations  
						
						
						
						
					 
					
						2022-02-13 13:32:52 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							7ee8f6e01d 
							
						 
					 
					
						
						
							
							Add missing class variable  
						
						
						
						
					 
					
						2022-02-09 01:01:06 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							a6b2d66e1e 
							
						 
					 
					
						
						
							
							Input: Add onControllerAdded/Removed callbacks and also display the controller name in the input viewer  
						
						
						
						
					 
					
						2022-02-09 00:54:53 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ed4d38073b 
							
						 
					 
					
						
						
							
							Fix controller axes + clamping  
						
						
						
						
					 
					
						2022-02-08 22:14:14 -05:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							acd861754c 
							
						 
					 
					
						
						
							
							TexturedQuad fixes, Better controller input handling (needs custom mapping)  
						
						
						
						
					 
					
						2022-02-08 11:18:12 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							a1482b4743 
							
						 
					 
					
						
						
							
							SDL controller input  
						
						
						
						
					 
					
						2022-02-07 20:48:08 -05:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							9ca1a38171 
							
						 
					 
					
						
						
							
							Use UTF-8 exclusively internally  
						
						... 
						
						
						
						This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod 
						
						
					 
					
						2021-06-30 14:20:45 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							a9bcb7a9ce 
							
						 
					 
					
						
						
							
							Reformat pass  
						
						
						
						
					 
					
						2021-06-07 12:29:18 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							d9b7229e79 
							
						 
					 
					
						
						
							
							Add input visualization, protect first 7 object slots from deletion  
						
						... 
						
						
						
						The first 7 slots in the game are related to the player, we don't want to allow anyone to delete them because the game *will* crash 
						
						
					 
					
						2021-05-30 00:52:20 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							9bae2f943e 
							
						 
					 
					
						
						
							
							Rename everything  
						
						
						
						
					 
					
						2021-04-10 01:42:06 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							002102c530 
							
						 
					 
					
						
						
							
							RumbleFxTable: Make table constexpr  
						
						... 
						
						
						
						Eliminates any potential runtime initializers. 
						
						
					 
					
						2020-04-26 01:27:46 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							554893ef85 
							
						 
					 
					
						
						
							
							RuntimeCommonB: Make use of bitfield initializers where applicable  
						
						... 
						
						
						
						Given that we now target C++20, we can make use of bitfield initializers
where applicable. 
						
						
					 
					
						2020-04-20 15:57:25 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1d0151ccbc 
							
						 
					 
					
						
						
							
							General: Make use of lock deduction guides  
						
						
						
						
					 
					
						2020-04-20 00:38:10 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6fc32f44df 
							
						 
					 
					
						
						
							
							CRumbleGenerator: Make use of fmt::print instead of printf  
						
						... 
						
						
						
						Less need to care about formatting specifiers. 
						
						
					 
					
						2020-04-12 22:41:19 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							d23e76db54 
							
						 
					 
					
						
						
							
							Runtime/Input: Replace bitfield unions with constructor initializers  
						
						
						
						
					 
					
						2020-04-10 15:12:46 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
						
						
						
							
						
						
							f6e2f196ce 
							
						 
					 
					
						
						
							
							Merge pull request  #252  from lioncash/resize2  
						
						... 
						
						
						
						CRumbleVoice: Resize vectors within constructor initializer list 
						
						
					 
					
						2020-03-18 01:09:09 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							488e377374 
							
						 
					 
					
						
						
							
							CRumbleVoice: Collapse repeated std::max calls in GetIntensity()  
						
						... 
						
						
						
						We can make use of the std::max overload that takes an initializer list. 
						
						
					 
					
						2020-03-18 00:34:29 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							71399d0944 
							
						 
					 
					
						
						
							
							CRumbleVoice: Correct bool->s16 conversion  
						
						... 
						
						
						
						Given the return type of the function is an s16, we can just use 0
directly here. 
						
						
					 
					
						2020-03-18 00:32:51 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2701f060ee 
							
						 
					 
					
						
						
							
							CRumbleVoice: Resize vectors within constructor initializer list  
						
						... 
						
						
						
						Same behavior, but constructs in place with the size, rather than
constructing and then resizing.
x20_handleIds cannot be done the same way unfortunately, as
reserved_vector doesn't have a constructor accepting a size argument
like std::vector does. 
						
						
					 
					
						2020-03-18 00:28:44 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e83d5caea6 
							
						 
					 
					
						
						
							
							CInputGenerator: Make use of std::array where applicable  
						
						... 
						
						
						
						Allows removing hardcoded array sizes. 
						
						
					 
					
						2020-03-17 23:29:11 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							221cc5c6b8 
							
						 
					 
					
						
						
							
							RuntimeCommonB: Normalize cpp file includes  
						
						... 
						
						
						
						Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers. 
						
						
					 
					
						2019-12-22 18:12:04 -05:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							77b61b0e68 
							
						 
					 
					
						
						
							
							Fix saves sending you to incorrect rooms, fix triggers  
						
						
						
						
					 
					
						2019-11-05 09:18:14 -08:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f0186e7ceb 
							
						 
					 
					
						
						
							
							ControlMapper: Use std::array where applicable  
						
						
						
						
					 
					
						2019-10-01 02:11:02 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dc565969e6 
							
						 
					 
					
						
						
							
							CFinalInput: Use std::array where applicable  
						
						... 
						
						
						
						Allows simplifying copies and gets rid of hardcoded size values. 
						
						
					 
					
						2019-10-01 01:59:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							36d04456dd 
							
						 
					 
					
						
						
							
							General: Normalize RuntimeCommonB include paths  
						
						... 
						
						
						
						Finishes the normalizing of all of includes within the RuntimeCommonB target's headers. 
						
						
					 
					
						2019-09-23 17:22:37 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							06789d1860 
							
						 
					 
					
						
						
							
							General: Normalize several headers' include paths  
						
						... 
						
						
						
						Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface. 
						
						
					 
					
						2019-09-22 20:36:33 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
								
									
								
							
						
						
						
							
						
						
							9b816d471b 
							
						 
					 
					
						
						
							
							Compile fixes  
						
						
						
						
					 
					
						2019-09-14 10:08:09 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9983366a53 
							
						 
					 
					
						
						
							
							RumbleFxTable: Use std::array for the lookup table  
						
						... 
						
						
						
						Strongly enforces the type of the array and also allows size querying,
etc, directly from the type. 
						
						
					 
					
						2019-09-10 19:13:34 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d7493d5920 
							
						 
					 
					
						
						
							
							CRumbleVoice: Make SAdsrDelta interface constexpr  
						
						... 
						
						
						
						Makes the API consistent between SAdsrData and SAdsrDelta. 
						
						
					 
					
						2019-09-10 19:13:34 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6ca5143b15 
							
						 
					 
					
						
						
							
							CRumbleVoice: Make SAdsrData constructors constexpr  
						
						... 
						
						
						
						Technically all file-scope instances have runtime-static constructors
otherwise. This allows the compiler to completely elide them from a
language point of view. 
						
						
					 
					
						2019-09-10 19:02:22 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5b1e783a90 
							
						 
					 
					
						
						
							
							ControlMapper: Prevent array overrun cases  
						
						... 
						
						
						
						These should be comparing with >=, not >.
The command table descriptions also weren't kept in sync with the
enumeration. 
						
						
					 
					
						2019-09-06 11:18:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							27a8274e3b 
							
						 
					 
					
						
						
							
							Runtime/Input/CFinalInput: Make comparison operators const  
						
						... 
						
						
						
						While we're at it, we can also provide an inequality operator for
logical symmetry. 
						
						
					 
					
						2019-08-14 02:11:50 -04:00