Commit Graph

308 Commits

Author SHA1 Message Date
Phillip Stephens 598f64002c Silence warnings, and fix Windows build 2016-12-21 11:27:15 -08:00
Jack Andersen 9b6ab93ae5 Remove unnecessary and RVO-detrimental moves 2016-10-02 18:39:31 -10:00
Phillip Stephens c20eb76189 Various imps and stubs 2016-09-13 22:45:46 -07:00
Jack Andersen f4ea728a61 Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
Jack Andersen 0aaeed2aeb const_cast refactor 2016-08-28 18:22:54 -10:00
Jack Andersen f95d6c8ada OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
Phillip Stephens a840cc7afb CBodyState and CStateMachine work 2016-08-15 13:43:04 -07:00
Phillip Stephens cedf3dba4e prelim CDecal imps 2016-08-04 15:24:28 -07:00
Phillip Stephens 62ce5286fe CMapWorld stubs, and compile fixes 2016-07-28 00:33:55 -07:00
Phillip Stephens ed5220793f COBBTree::GetSurface imp 2016-07-27 23:37:50 -07:00
Phillip Stephens 9b62191975 Various imps, completed CCollisionResponse RE 2016-07-24 23:24:57 -07:00
Jack Andersen 952b96fa79 GLSL refactors to support Vulkan 2016-07-07 14:07:11 -10:00
Phillip Stephens 4d56b0f876 OS X < 10.11 2016-07-05 14:51:00 -07:00
Phillip Stephens 9bc184e4eb Shader error fixes, update amuse 2016-07-03 17:01:39 -07:00
Jack Andersen 2e784a1941 Vulkan Updates 2016-07-01 17:46:02 -10:00
Jack Andersen 10784b7dc5 Updates for Vulkan rendering 2016-06-30 16:33:16 -10:00
Phillip Stephens 40cd1226fa Re-add accidentally removed CRSM types 2016-06-23 12:40:09 -07:00
Phillip Stephens 56320d2442 DGRP Extract Fix 2016-06-01 23:26:50 -07:00
Phillip Stephens 00a98bce85 Various implementatations 2016-04-29 03:08:46 -07:00
Phillip Stephens c55db47941 PASDatabase imps
Add SpecialFunction loader
2016-04-27 12:59:38 -07:00
Phillip Stephens 6d9ccc7f89 Various Implementations 2016-04-24 22:53:06 -07:00
Jack Andersen b60d55d784 Bad level link fixes 2016-04-23 18:03:30 -10:00
Phillip Stephens 4615f37f59 Various imps 2016-04-22 13:22:45 -07:00
Jack Andersen abff623cf6 Prep MP1::CMain for testing 2016-04-15 10:42:40 -10:00
Jack Andersen 86c21a77ac Function-scope statics aren't as efficient as file-scope ones 2016-04-14 17:26:01 -10:00
Jack Andersen c91bfade75 CCharacterFactory imps 2016-04-14 17:02:21 -10:00
Jack Andersen 8608b52774 CModelData imps 2016-04-14 11:42:47 -10:00
Jack Andersen 5de5c3d85f Character factory support classes 2016-04-12 20:07:23 -10:00
Phillip Stephens b3687e46cc Initial CBodyState stubs 2016-04-07 00:10:08 -07:00
Jack Andersen 5c1d8492db HLSL lighting shaders 2016-04-04 09:34:54 -10:00
Jack Andersen c26a288a8c Vulkan API sync 2016-04-03 20:37:15 -10:00
Jack Andersen 9f0e9a808b Implement Metal lighting shader 2016-04-03 20:16:03 -10:00
Jack Andersen 929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
Phillip Stephens dc978a4c79 Add Global Project
Fix Particle Crashes
2016-04-02 01:44:23 -07:00
Phillip Stephens d7672226a2 Unify factory return type 2016-03-30 17:38:03 -07:00
Jack Andersen c5761b6c41 metal boo lambda sync 2016-03-30 11:08:54 -10:00
Jack Andersen 99cf1153b6 Boo D3D lambda sync 2016-03-30 10:44:19 -10:00
Jack Andersen 77a8ce5f17 boo lambda-API refactor 2016-03-30 09:16:01 -10:00
Phillip Stephens a9a304ea58 Add DPSC and WPSC
Particle Fixes
2016-03-28 17:07:38 -07:00
Phillip Stephens 3426aaf260 Add more particle DNAs 2016-03-28 01:54:02 -07:00
Jack Andersen a866939b09 D3D sync 2016-03-23 22:36:04 -10:00
Jack Andersen 3093e60173 Vulkan sync 2016-03-23 22:16:57 -10:00
Jack Andersen 7f8e21a999 Update shader pipeline calls 2016-03-23 22:07:22 -10:00
Phillip Stephens 42717c383c Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
2016-03-18 19:04:12 -07:00
Jack Andersen a81bc3c7a2 CGuiLight imps 2016-03-16 10:49:35 -10:00
Phillip Stephens b496ec643b More CRasterFont work, CParticleElectric stub 2016-03-15 16:44:59 -07:00
Jack Andersen 5566c5b002 More CGuiFrame imps 2016-03-14 18:55:57 -10:00
Phillip Stephens bf564ac089 All your CLineManager are belong to us 2016-03-07 00:07:55 -08:00
Jack Andersen b2ccf420f8 Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-06 20:58:43 -10:00
Phillip Stephens b0873ccc55 More constructor RE 2016-03-05 18:55:09 -08:00
Jack Andersen 9ade279902 Merge branch 'master' into urde-tags 2016-03-04 14:03:41 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen 1884f89f53 New atdna YAML handling 2016-03-03 15:01:37 -10:00
Phillip Stephens 57017298e6 Fix broken rotation 2016-03-02 20:57:21 -08:00
Jack Andersen a260108a09 Retail offsets added 2016-03-02 15:06:42 -10:00
Jack Andersen 7bf455af79 Particle DNA property names 2016-03-02 12:37:10 -10:00
Jack Andersen c1af78e7ed Parameter renaming and minor bug fixes 2016-02-28 17:03:11 -10:00
Jack Andersen 02d605cbb9 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-27 20:56:08 -10:00
Jack Andersen accc593102 BNCE variable names and some doc-links 2016-02-27 20:55:05 -10:00
Phillip Stephens 97c8af9aa2 Fix maxVerts < 2 case 2016-02-27 17:35:45 -08:00
Phillip Stephens 37da86838d Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
2016-02-27 17:03:46 -08:00
Jack Andersen 4405af9925 Bind indirect shader pipeline closer to actual draw command 2016-02-26 15:39:16 -10:00
Jack Andersen 46d4f89cb7 Metal CElementGen shaders 2016-02-25 22:03:20 -10:00
Jack Andersen bc28aa1d10 Working D3D TIND rendering 2016-02-25 19:38:11 -10:00
Phillip Stephens 8dd023e0e8 RenderLines implementation (missing CLineManager) 2016-02-25 19:45:36 -08:00
Phillip Stephens 425adaf2f3 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-25 19:31:24 -08:00
Phillip Stephens 277455b072 Initial CParticleElectric stubs 2016-02-25 19:31:00 -08:00
Jack Andersen 8d9a9d8f9b HLSL shaders for TIND (needs proper framebuffer coords in) 2016-02-25 14:12:52 -10:00
Jack Andersen 2e6d7c26e2 SParticleMetrics is a lie 2016-02-24 20:23:35 -10:00
Jack Andersen d044adf7e1 TIND element shader working 2016-02-24 19:09:45 -10:00
Jack Andersen 23688360c9 CElementGen TIND updates 2016-02-24 16:55:38 -10:00
Jack Andersen eb3679dd88 Windows fixes 2016-02-24 10:53:26 -10:00
Jack Andersen 129dc11ecc Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-23 17:20:22 -10:00
Jack Andersen 488de1bdb9 GLSL macros 2016-02-23 17:20:07 -10:00
Phillip Stephens 88cbb2b659 Add DSPC factory 2016-02-23 02:34:19 -08:00
Jack Andersen 6db378ea45 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-22 16:34:31 -10:00
Jack Andersen 7e7f789c28 Vulkan updates 2016-02-22 16:34:16 -10:00
Phillip Stephens f09019246d Factory fixes 2016-02-22 18:08:13 -08:00
Phillip Stephens 8cd46293c2 Add ability to reset particle system 2016-02-17 20:44:06 -08:00
Jack Andersen 365f6ac9e7 Implement line renderer (OpenGL only for now) 2016-02-17 16:42:32 -10:00
Phillip Stephens cfee7b61bb Implement CRSC Factory 2016-02-17 01:10:56 -08:00
Phillip Stephens f70577dc2b Remove CVESPOS
Fix CVEPSO*
2016-02-17 00:38:48 -08:00
Phillip Stephens ae88e719ff Fix CVEColorToVector 2016-02-17 00:17:12 -08:00
Phillip Stephens f1bba142d5 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-17 00:08:06 -08:00
Phillip Stephens 25de1ca641 Add missed VectorElement 2016-02-17 00:07:32 -08:00
Jack Andersen 6cabf3d3e7 lots of includes to make MSVC happy 2016-02-16 19:20:34 -10:00
Jack Andersen 13e3afa72f D3D CElementGen rendering 2016-02-16 17:42:27 -10:00
Jack Andersen 468db3b203 Metal CElementGen shaders implemented 2016-02-16 12:25:17 -10:00
Jack Andersen c51b1face6 View transform fix 2016-02-16 11:05:51 -10:00
Jack Andersen 721929e4d0 mipmap sampling fix 2016-02-16 09:42:24 -10:00
Phillip Stephens 7cd035c88c Implement emitters 2016-02-16 02:03:08 -08:00
Jack Andersen c6796f9848 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-15 22:52:51 -10:00
Jack Andersen 3953f88dcf Metal shader placeholder 2016-02-15 22:52:22 -10:00
Phillip Stephens 18e34b4dce CToken fix
Initial CRSC
2016-02-15 23:01:55 -08:00
Jack Andersen 6614171283 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-15 19:52:09 -10:00
Jack Andersen a80142728d Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
Phillip Stephens 7a2043d2fa CWarp stubs 2016-02-15 19:30:53 -08:00
Phillip Stephens fe38bfec2d Rethink BGCL 2016-02-15 11:12:55 -08:00
Phillip Stephens 805471eb98 Add CCEBevelGradient 2016-02-15 11:00:43 -08:00
Phillip Stephens 1541b0ab2e Fix CElectricDescription 2016-02-15 00:33:06 -08:00
Phillip Stephens 1c5a86dcbf Add proper CRandom16 vars to factories 2016-02-15 00:23:50 -08:00
Jack Andersen 0260ebcd64 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-14 18:00:51 -10:00
Jack Andersen 160940abde GLSL shaders for CElementGen 2016-02-14 18:00:26 -10:00
Phillip Stephens b2cbb4e298 Implement LoadGPSM
Remove corrupted SELC duplicate (PMLC)
2016-02-14 18:31:46 -08:00
Phillip Stephens 33f50789e4 Implement rest of elements 2016-02-13 23:38:01 -08:00
Phillip Stephens 43986b922b Bounce implementation 2016-02-13 22:23:03 -08:00
Jack Andersen ae900345fe Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-13 17:42:58 -10:00
Jack Andersen 24c2176073 More CGraphics support functions 2016-02-13 17:42:36 -10:00
Phillip Stephens 0073569512 ModVectorElement implementations 2016-02-13 16:14:23 -08:00
Phillip Stephens e64e4b6c0b Add missing include 2016-02-13 12:02:50 -08:00
Phillip Stephens f5de9a3033 Fix PJFX 2016-02-13 11:11:00 -08:00
Phillip Stephens 07a6bad207 ProjectileWeapon factory, CollisionResponse stub 2016-02-13 11:07:56 -08:00
Phillip Stephens b477a9a9f5 WPSC layout 2016-02-13 09:47:54 -08:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Phillip Stephens 4595b7b6ab Fixes and Swoosh factory 2016-02-13 00:23:17 -08:00
Phillip Stephens 5a5d09a410 ELSC fixes 2016-02-12 22:38:05 -08:00
Phillip Stephens 5349db23ad Implement CParticleElectricDataFactory 2016-02-12 22:25:29 -08:00
Jack Andersen acf65c561a CParticleGen inheritance fix 2016-02-12 19:49:59 -10:00
Jack Andersen 5f4eee538d Finished CElementGen virtual method imps 2016-02-12 19:16:39 -10:00
Jack Andersen 7c5e8d37df Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-12 14:57:48 -10:00
Jack Andersen 0f1f0e1211 More particle implementation 2016-02-12 14:57:09 -10:00
Phillip Stephens 10beb0052e Fix derps (how did it even compile?) 2016-02-11 23:14:21 -08:00
Phillip 49a9886a7c Figured out that vector 2016-02-11 23:12:17 -08:00
Phillip Stephens 23b787cdf1 Add notes to CREDotProduct 2016-02-11 22:15:39 -08:00
Phillip Stephens bd57eea5cd More stubs 2016-02-11 22:06:17 -08:00
Jack Andersen 43a818d1a3 initial CGraphics class 2016-02-11 16:36:34 -10:00
Jack Andersen 93f8ae8905 Constructor stubs for swooshes and electrics 2016-02-11 13:05:42 -10:00
Jack Andersen b801bc5744 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-11 12:43:04 -10:00
Jack Andersen ffdea0c2b9 Additional particle imps 2016-02-11 12:38:25 -10:00
Phillip Stephens aa1bceb605 Add GAPC and GEMT 2016-02-11 12:32:42 -08:00
Phillip Stephens 5b0dfde1d8 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-11 11:18:47 -08:00
Phillip Stephens 66339e3bfa GetSystemCount 2016-02-11 11:18:14 -08:00
Jack Andersen b53b143868 Additional particle implementation 2016-02-10 20:58:33 -10:00
Jack Andersen 10296ef68f Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-10 16:39:56 -10:00
Phillip Stephens 69195fc49f Derp 2016-02-10 18:39:08 -08:00
Jack Andersen af2b5c86de Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-10 16:36:44 -10:00
Jack Andersen 0803c1bfc9 More CElementGen implementation 2016-02-10 16:36:21 -10:00
Phillip Stephens 278a5bea22 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-10 14:55:26 -08:00
Phillip Stephens ebcc986b13 More factory stubs 2016-02-10 14:54:47 -08:00
Jack Andersen 29d813453d Further CElementGen implementation 2016-02-09 16:00:28 -10:00
Jack Andersen 33eb00b366 CElementGen constructor 2016-02-09 12:52:33 -10:00
Jack Andersen 718436d2a6 TLockedToken cached pointer 2016-02-07 19:10:17 -10:00
Jack Andersen 259eb89b00 Class name fix 2016-02-07 17:31:05 -10:00
Jack Andersen 080c484a96 More element implementation 2016-02-07 13:59:05 -10:00
Jack Andersen 8dbd2f3819 Additional vector elements 2016-02-06 21:25:34 -10:00
Jack Andersen 7ae8d21c55 All int elements implemented 2016-02-06 14:19:59 -10:00
Jack Andersen 8fbe6a953c All real elements implemented 2016-02-05 21:31:53 -10:00
Jack Andersen c8abcad283 Fix type and name derps 2016-02-05 15:31:00 -10:00
Jack Andersen 49e84c85fd Nearly all CParticleDataFactory implemented 2016-02-05 14:34:40 -10:00
Jack Andersen 85d5cbe9d2 refactor fix 2016-02-04 23:56:21 -10:00
Jack Andersen d782a698bb keyframe emitter member names 2016-02-04 23:52:20 -10:00
Jack Andersen 8b02f897e6 All MP1 element decls in 2016-02-04 22:34:14 -10:00
Jack Andersen 7a35dac972 Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
Phillip Stephens 9cb8b10fda Update API.
Use u32 rather than uint32_t in CRandom16
2015-11-08 19:43:11 -08:00
Phillip Stephens b261e09f51 Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
Phillip Stephens c13757106b Update Zeus 2015-10-07 17:30:10 -07:00
Jack Andersen 731d8bbcb4 more stubs 2015-08-20 14:06:39 -10:00
Jack Andersen 6809fcc4a4 Codebase refactor 2015-08-18 12:51:54 -10:00