Phillip Stephens
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879cf852c3
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CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes
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2021-03-28 18:26:50 -07:00 |
Luke Street
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c467c608a7
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CFBStreamedPairOfTotals: Properly set x78_t at end
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2021-03-28 13:00:07 -04:00 |
Luke Street
|
ee590e670d
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CFBStreamedPairOfTotals: Fix jumping to end of animation
|
2021-03-27 18:48:31 -04:00 |
Phillip Stephens
|
02af2c32c0
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Merge pull request #371 from AxioDL/particle-fixes
Particle fixes
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2021-03-26 22:45:01 -07:00 |
Phillip Stephens
|
72b5706400
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Fix crash in CAutoMapper
|
2021-03-17 02:55:00 -07:00 |
Phillip Stephens
|
087bd51693
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CElementGen: ADV Parameter fixes
|
2021-03-16 23:33:05 -07:00 |
Phillip Stephens
|
0a3bcf3ab8
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Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a .
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2021-03-16 21:49:18 -07:00 |
Henrique Gemignani Passos Lima
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bad8b35ae6
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Fix typo in CPlayerState::ReInitializePowerUp
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2021-03-16 01:33:17 +02:00 |
Phillip Stephens
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55dd197e67
|
CPuddleSpore fixes
|
2021-03-07 06:25:27 -08:00 |
Phillip Stephens
|
267f9fc63e
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Fix CBSBiPedLocomotion
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2021-03-07 01:43:03 -08:00 |
Luke Street
|
09d23ef519
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CIceSheegoth/CMetroid: Use pas::EAnimationState
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2021-03-01 23:55:55 -05:00 |
Luke Street
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bb4bdfa1ee
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Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
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2021-03-01 23:45:21 -05:00 |
Luke Street
|
1144df0ea8
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CTweakGame: Add CVar definitions in header
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2021-02-27 23:45:23 -05:00 |
Phillip Stephens
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9a0d51ad05
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Wire up the rest of CTweakGame to CVars
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2021-02-27 15:30:06 -08:00 |
Phillip Stephens
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172eae4a61
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Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules
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2021-02-26 01:35:54 -08:00 |
Phillip Stephens
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e39fee8154
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Allow specifying memory card image path for slot A and B
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2021-02-25 21:07:41 -08:00 |
Luke Street
|
483f8ed97b
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Change CResFactory::AsyncIdle timeout to 5ms
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2021-02-15 22:03:40 -05:00 |
Luke Street
|
732831de9a
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Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
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2021-02-15 21:54:44 -05:00 |
Phillip Stephens
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0781307c49
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Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision)
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2021-01-16 19:33:03 -08:00 |
Phillip Stephens
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dc270ced7e
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Remove debug print
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2021-01-14 15:57:16 -08:00 |
Phillip Stephens
|
3548252931
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Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
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2021-01-14 15:52:26 -08:00 |
Phillip Stephens
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44f5fe4684
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Merge pull request #364 from SirMangler/fpscounter
CGraphics: FPS Counter and debug overlay
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2021-01-14 13:43:59 -08:00 |
Phillip Stephens
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cede47be4d
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Add debugging tool CVars
|
2021-01-10 18:44:42 -08:00 |
SirMangler
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7fb4c45046
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FPS Counter and debug overlay CVAR
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2021-01-10 16:10:55 +00:00 |
SirMangler
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0e093baf67
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Removed constexpr from lambdas to fix compiler error
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2021-01-03 19:20:48 +00:00 |
Phillip Stephens
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0cdacb1f37
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Merge branch 'master' of https://gitlab.axiodl.com/AxioDL/urde
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2020-12-31 14:00:39 -08:00 |
Phillip Stephens
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c6593760b1
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Update submodules, add room timer
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2020-12-31 14:00:10 -08:00 |
Phillip Stephens
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9d78305360
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Minor correction in CBallCamera
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2020-12-27 16:01:42 -08:00 |
Phillip Stephens
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27990a344a
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Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde
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2020-12-25 21:06:51 -08:00 |
Phillip Stephens
|
914335275b
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Temporary fix for Phazon Suit crash on windows
|
2020-12-25 21:03:29 -08:00 |
PhazonJim
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f86e570ef4
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fix for build error in Xcode relating to non-reference types in a for loop
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2020-12-21 02:09:54 -05:00 |
Luke Street
|
cec1610847
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CThardus: Temporary comment (GCC unused fix)
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2020-12-18 06:29:10 -05:00 |
Luke Street
|
dcdfd58715
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CScriptGunTurret: Fix health check in AcceptScriptMsg Damage
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2020-12-18 06:28:20 -05:00 |
Luke Street
|
b05460da42
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CStateManager: Move collision debug drawing into NDEBUG condition
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2020-12-18 06:08:54 -05:00 |
Luke Street
|
168eb6ac39
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CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
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2020-12-18 06:08:25 -05:00 |
Luke Street
|
1e0bdce5a3
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CScriptActor: Set noZTest flags appropriately
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2020-12-18 06:06:31 -05:00 |
Luke Street
|
cc79ba3d09
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CBouncyGrenade: Element gen renaming
|
2020-12-18 06:05:22 -05:00 |
Phillip Stephens
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3f49b06070
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Merge branch 'prime-exo'
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2020-12-15 14:52:47 -08:00 |
Phillip Stephens
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1e8aa2581e
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Minor CPhysicsActor fixes
|
2020-12-13 14:57:21 -08:00 |
Phillip Stephens
|
df0d21a03e
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Fix Metroid Prime essence
|
2020-12-13 12:09:26 -08:00 |
Phillip Stephens
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b59bf39924
|
I feex
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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4e51795fa6
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Essence fixes
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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e5daca0899
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More CMetroidPrimeExo imps
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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abbacad46b
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More state implementations
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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215eedc013
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Fix inconsistent state causing Exo to fling herself off into the void
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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2d56e56411
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Fix zeus::close_enough call prevent AI from advancing
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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8633bbddec
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More CMetroidPrimeExo imps
|
2020-12-13 10:57:44 -08:00 |
Phillip Stephens
|
0903b478f6
|
More MetroidPrimeExo imps
|
2020-12-13 10:57:44 -08:00 |
Phillip Stephens
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bc60a237a4
|
More imps, initial AI execution
|
2020-12-13 10:57:43 -08:00 |
Phillip Stephens
|
c4d4a937ec
|
Initial CMetroidPrimeExo imps
|
2020-12-13 10:56:51 -08:00 |
Phillip Stephens
|
0d11dd1476
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Finish CMetroidPrimeEssence imps
|
2020-12-13 10:55:56 -08:00 |
Phillip Stephens
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5598558265
|
Teh maymays
|
2020-12-13 10:55:56 -08:00 |
Phillip Stephens
|
543a24ea9e
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Initial CMetroidPrimeEssence behavior
|
2020-12-13 10:55:56 -08:00 |
Phillip Stephens
|
130c60ccc8
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Initial CMetroidPrimeExo imps
|
2020-12-13 10:55:50 -08:00 |
Phillip Stephens
|
28561081d7
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Add light visualization (requires custom models)
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2020-12-12 23:39:55 -08:00 |
Phillip Stephens
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39e9ff5593
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Cleanup CPatterned
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2020-11-06 22:06:17 -08:00 |
Phillip Stephens
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fdd41d87c4
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Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse
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2020-10-24 16:00:39 -07:00 |
Phillip Stephens
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b963ce1e85
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Attempt 4 to fix ScriptLayerController for Tom
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2020-10-21 15:55:45 -07:00 |
Phillip Stephens
|
528c96b2c0
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I am teh dumb, fix CGameArea
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2020-10-20 15:26:08 -07:00 |
Phillip Stephens
|
9ac44921a6
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Correct return type
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2020-10-20 03:04:17 -07:00 |
Phillip Stephens
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a8d8eb0dde
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Fix IGetAreaId and rename GetAreaId to GetAreaIndex
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2020-10-20 03:03:11 -07:00 |
Phillip Stephens
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3ffa15cfa3
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Implement CMemoryCardSys::GetAreaAndWorldIdForSave
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2020-10-20 02:40:02 -07:00 |
Phillip Stephens
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01d94367dc
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Add ability to disable AI
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2020-10-02 23:28:05 -07:00 |
Luke Street
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ad6cabed7b
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DataSpec: Fix MREA mesh visor flags when cooking
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2020-09-27 15:43:51 -04:00 |
Luke Street
|
9e5f28ba80
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CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
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2020-09-27 12:59:56 -04:00 |
Luke Street
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6ff305da06
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CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
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2020-09-27 12:23:54 -04:00 |
Luke Street
|
9a7bceb637
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CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size
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2020-09-27 03:04:30 -04:00 |
Luke Street
|
cfe1507fc7
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CRidley: DoUserAnimEvent projectile fixes
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2020-09-26 11:16:59 -04:00 |
Luke Street
|
dad16bf59b
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CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
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2020-09-26 10:38:22 -04:00 |
Luke Street
|
902b5644f7
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CEnergyProjectile: Minor cleanup
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2020-09-26 09:41:50 -04:00 |
Luke Street
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6b51f32f99
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CBloodFlower: Use GetLctrTransform for projectile pos
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2020-09-26 09:41:28 -04:00 |
Luke Street
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732be1f7ea
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CEnergyProjectile: Mark functions as override
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2020-09-26 01:48:18 -04:00 |
Luke Street
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edea2e3745
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CGameProjectile: Implement Render
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2020-09-26 01:34:13 -04:00 |
Luke Street
|
e305fbffab
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CBloodFlower: LaunchPollenProjectile fixes
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2020-09-26 01:34:09 -04:00 |
Luke Street
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c474b19b9d
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CTargetableProjectile: Implement ResolveCollisionWithActor & fixes
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2020-09-25 14:14:24 -04:00 |
Luke Street
|
8b597112be
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ParticleCommon: Fix IESampleAndHold element ordering
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2020-09-24 03:17:17 -04:00 |
Luke Street
|
6e3d94483c
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Note CMVEFastConstant bug in 0-00
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2020-09-24 03:00:15 -04:00 |
Luke Street
|
d5596e6430
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Fix VEAngleSphere element ordering & calculations
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2020-09-24 02:42:25 -04:00 |
Phillip Stephens
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5bfdb4312f
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Fix incorrect zMomentum usage in CScriptActor
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2020-09-23 17:38:47 -07:00 |
Phillip Stephens
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9ab8c4cd8b
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Fix PowerBomb radius derp
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2020-09-23 16:32:15 -07:00 |
Luke Street
|
3d01549af3
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CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
Fixes rendering for missile impacts, charge beam & more
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2020-09-23 03:24:33 -04:00 |
Luke Street
|
9ca0d2afb0
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CScriptMazeNode: Remove unused <ranges> include
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2020-09-21 21:11:06 -04:00 |
Luke Street
|
1fd481a020
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CScriptMazeNode: Remove debug logvisor instance
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2020-09-21 20:58:01 -04:00 |
Luke Street
|
dbbb3cdc4e
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CScriptMazeNode: Always free CMazeState
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2020-09-21 20:56:44 -04:00 |
Luke Street
|
a35bfc49b5
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CScriptMazeNode: Fix reversed enter/target & add debug rendering
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2020-09-21 20:42:54 -04:00 |
Luke Street
|
df2d191be8
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CScriptMazeNode: Renaming & more cleanup
|
2020-09-21 18:38:11 -04:00 |
Luke Street
|
c23a047a93
|
CScriptMazeNode: Signed fixes & cleanup
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2020-09-20 16:36:24 -04:00 |
Luke Street
|
eb124a9470
|
CScriptMazeNode: Working implementation
|
2020-09-20 03:25:56 -04:00 |
Luke Street
|
2cca2b8513
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CScriptMazeNode: Finish initial implementation
|
2020-09-20 01:47:12 -04:00 |
Luke Street
|
a533ee3538
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CScriptMazeNode: Initial implementation of sub_802899c8
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2020-09-19 16:32:23 -04:00 |
Luke Street
|
cf68c7dd9d
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CScriptMazeNode: Finish initial implementation of Reset
|
2020-09-19 15:52:15 -04:00 |
Luke Street
|
47f456e4e7
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CScriptMazeNode: Start implementing AcceptScriptMsg
|
2020-09-19 14:52:43 -04:00 |
Luke Street
|
529e8f6a07
|
CScriptMazeNode: Implement Reset
|
2020-09-19 13:44:32 -04:00 |
Luke Street
|
e486e01b2a
|
CScriptMazeNode: Implement GenerateObjects & more structures
|
2020-09-19 13:30:44 -04:00 |
Luke Street
|
995f3bb356
|
CDrone: Death fixes
|
2020-09-19 12:13:02 -04:00 |
Luke Street
|
76de1541f2
|
Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
|
2020-09-18 17:04:50 -04:00 |
Luke Street
|
834fe39074
|
Runtime: Resolve -Wrange-loop-analysis warnings
|
2020-09-18 16:47:59 -04:00 |
Luke Street
|
ee2e75b861
|
CElementGen: Don't use redToAlpha pipelines without a texture
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
|
2020-09-18 02:43:55 -04:00 |
Luke Street
|
325e955354
|
MP1: Load Strings pak as well
|
2020-09-17 20:04:06 -04:00 |
Luke Street
|
ce7b94a2ed
|
MP1: Load RS5 pak if exists
|
2020-09-17 19:50:36 -04:00 |