Commit Graph

229 Commits

Author SHA1 Message Date
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens a491e2e9f2
Minor cleanups 2022-01-30 12:07:24 -08:00
Luke Street 94f10bb002 Remove Editor & specter 2021-05-29 18:45:07 -04:00
Phillip Stephens f1b0c4b735
CJellyZap fixes 2021-04-25 20:16:16 -07:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Phillip Stephens 543a24ea9e
Initial CMetroidPrimeEssence behavior 2020-12-13 10:55:56 -08:00
Phillip Stephens 803acd9ac6
Fix Drone crashing by loading a model as a particle 2020-09-14 22:49:10 -07:00
Phillip Stephens 2ca0cd2bdd
Final CThardusRockProjectile imps, cleanup needed 2020-09-12 18:40:19 -07:00
Luke Street bd882edee6 ScriptLoader: Fix float ordering for CAtomicBeta
Fixes #325
2020-08-24 04:00:30 -04:00
Luke Street ca96676057 Merge remote-tracking branch 'origin/icesheegoth' 2020-06-06 16:27:08 -04:00
Luke Street feb163e107 Merge remote-tracking branch 'origin/drone' 2020-06-06 16:25:48 -04:00
Luke Street 8d2d5ef5d5 COmegaPirate: MSVC runtime fix for skeleton asset IDs 2020-05-31 22:05:48 -04:00
Luke Street e8ce4c2e27 CMetroid: More function implementations 2020-05-09 02:51:02 -04:00
Phillip Stephens 3779b205b7
Initial CIceSheegoth stubout 2020-04-22 15:06:15 -07:00
Luke Street 449d8409d8 CMagdolite: Fix lock-on, retreat & loader 2020-04-21 04:46:07 -04:00
Luke Street 5f66ab2219 CMagdolite: Minor cleanup 2020-04-21 01:32:16 -04:00
Phillip Stephens d1c796f2a9 Initial CMagdolite imps 2020-04-21 01:06:52 -04:00
Luke Street 30f2ac3f26 Merge branch 'master' into omegapirate 2020-04-18 18:14:51 -04:00
Phillip Stephens df75c00203
Fix WideScreenFilter crash 2020-04-17 15:32:26 -07:00
Jack Andersen 5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Phillip Stephens ff0cf969c2
Initial CDrone imps 2020-04-06 13:58:36 -07:00
Phillip Stephens d033ddeb1d
Initial CDrone imp 2020-04-06 13:57:36 -07:00
Luke Street c9f96d47d2 CPhazonPool: Initial structure 2020-04-06 16:56:10 -04:00
Luke Street 80b383b68f CPhazonHealingNodule: Add DEFINE_PATTERNED 2020-04-06 16:56:10 -04:00
Luke Street 0bef9104b5 CPhazonHealingNodule: Create class 2020-04-06 16:56:10 -04:00
Luke Street fb9765656c COmegaPirate: Start implementation 2020-04-06 16:56:10 -04:00
Luke Street de59ea45eb ScriptLoader: Zero out itemCounts 2020-04-01 21:17:05 -04:00
Luke Street 1e15e0d1f3 Merge remote-tracking branch 'origin/master' into elitepirate
# Conflicts:
#	Runtime/World/CPatterned.hpp
2020-04-01 15:02:56 -04:00
Luke Street ffd94d1106 COmegaPirate: Stub 2020-03-31 14:17:47 -04:00
Lioncash 67f6666ea1 Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.

This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash 194cdf145f Runtime: Use nullptr where applicable
Same behavior, but no magic 0 value.

While we're in the same area, we can do minor cosmetic changes.
2020-03-27 20:18:54 -04:00
Lioncash 2164854e87 CVisorFlare: Pass flares by value and use std::move
Same behavior, but allows calling code to move into the parameter and
avoid copies entirely.
2020-03-26 00:32:49 -04:00
Luke Street 13d8c3fdd1 CFlyingPirate: First draft almost done 2020-03-18 01:18:48 -04:00
Luke Street 87eeafe0b0 CSnakeWeedSwarm: Renaming & cleanup 2020-03-16 20:15:22 -04:00
Luke Street 830db8772d Merge remote-tracking branch 'origin/master' into chozoghosts 2020-03-09 10:12:40 -04:00
Lioncash 6917132a94 CThardus: std::move vector instances in constructor
Previously the std::move calls wouldn't do anything, as the parameters
were constant references, so we can take them by value and move into the
constructor and then move the parameters into the member variables.

While we're at it, we can initialize the vectors in place instead of
constructing and then assigning to them.
2020-03-05 21:19:32 -05:00
Phillip Stephens 9d77d7313c
More ChozoGhost imps 2020-03-04 18:41:10 -08:00
Phillip Stephens 2f9dd38bbe
Silence discard errors 2020-03-04 18:40:03 -08:00
Luke Street 17b9813b3e CSnakeWeedSwarm: Rendering & state fixes 2020-03-01 02:52:17 -05:00
Phillip Stephens 9f5f0abab4
More CThardus imps, add reference CTevPass imps 2020-02-29 17:11:41 -08:00
Luke Street f1dd82066a Start implementing CSnakeWeedSwarm 2020-02-20 23:27:12 -05:00
Phillip Stephens 60f8dfb9d1
Final CCollisionInfoList imps 2020-02-07 14:20:04 -08:00
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens 21159e604e
More CThardus 2019-12-14 15:50:29 -08:00
Phillip Stephens 8689d599c5
GCC Fixes 2019-12-14 01:14:58 -08:00
Phillip Stephens 70747e23d5
Fix font rendering and world teleporter in MPT and PAL 2019-12-11 10:55:19 -08:00
Phillip Stephens 697a100bca
Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus 2019-11-24 07:32:45 -08:00
Phillip Stephens 8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps 2019-11-19 15:06:25 -08:00
Phillip Stephens 297513c8d4
Fix Impact Crater causing an infinite loop for simply not having a skybox 2019-11-06 09:33:45 -08:00
Jack Andersen 16ca0d24c2 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00