Luke Street
6c3e74b93e
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street
2fc4a9c0e3
Add Layer info overlay
2021-05-30 20:29:35 -04:00
Luke Street
4d92c87463
Rename worldLayers -> m_worldLayers
2021-05-29 18:45:08 -04:00
Henrique Gemignani Passos Lima
75e84a467b
Add imgui layer editor
2021-05-29 18:45:08 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
...
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Lioncash
655805ffcb
CWorld: Add missing override specifier
2020-04-14 16:17:26 -04:00
Lioncash
01bb0f3840
CWorld: Separate enum definition from declaration
...
Allows more flexibility if anything ever gets moved around and is
arguably nicer to read.
2020-04-11 15:29:01 -04:00
Luke Street
bb7e94f304
Runtime/World: Replace bitfield unions with constructor initializers
2020-04-11 01:50:10 -04:00
Lioncash
47555c725b
CAutoMapper: Eliminate usages of const_cast
...
Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
2020-03-31 06:57:07 -04:00
Lioncash
802ac13812
CWorld: Make use of std::array where applicable
2020-03-30 00:54:38 -04:00
Phillip Stephens
e0fe365dfd
Merge pull request #278 from lioncash/explicit
...
General: Make use of explicit constructors where applicable
2020-03-27 14:10:19 -07:00
Lioncash
241a66dc0a
General: Make use of explicit constructors where applicable
...
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Lioncash
51afa94e8c
Add missing includes where applicable
...
Resolves a few required dependencies
2020-03-26 01:10:55 -04:00
Lioncash
ab6c45c7a8
CWorld: Provide parameter names for prototypes
...
More self-documenting from the interface alone and allows IDE
inspections at callsites to be better.
2020-03-25 01:27:56 -04:00
Lioncash
8a9e76a345
CWorld: Rename IMapWorld to IGetMapWorld()
...
Allows const overloading to function properly and prevents potential
compilation errors from occurring if constness on functions is ever
changed.
2020-03-20 23:27:07 -04:00
Phillip Stephens
297513c8d4
Fix Impact Crater causing an infinite loop for simply not having a skybox
2019-11-06 09:33:45 -08:00
Lioncash
36d04456dd
General: Normalize RuntimeCommonB include paths
...
Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
...
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
2f963b9ce3
Various bug fixes
2019-03-08 22:58:27 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
c0b8b89a9b
Various CScriptSpecialFunction implementation, more debugOverlay CVars
2018-06-08 14:00:18 -07:00
Jack Andersen
cc6d79e280
Various bug fixes
2018-05-26 18:22:38 -10:00
Phillip Stephens
259a2d431c
Initial CScriptSpecialFunction implementations
2018-05-19 22:01:17 -07:00
Jack Andersen
317aa9af25
Finish CScriptPlayerActor
2018-05-13 18:38:58 -10:00
Jack Andersen
1c977e8021
Scan visor fixes
2018-05-07 19:10:24 -10:00
Phillip Stephens
711c3e0d2c
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
2018-04-29 20:12:41 -07:00
Jack Andersen
f60097b7e3
Implement CScriptSound and bug fixes
2017-11-26 19:06:53 -10:00
Jack Andersen
2df95c01cf
General resource handling bug fixes
2017-11-14 18:12:13 -10:00
Jack Andersen
742ab2514f
First skybox and HUD rendering
2017-11-11 19:14:57 -10:00
Jack Andersen
bb10aa9844
CResFactory bug fixes
2017-10-27 21:08:48 -10:00
Phillip Stephens
001125429f
Basic CGameAllocator implementation (WIP)
2017-09-12 08:27:48 -07:00
Jack Andersen
e8a55d84d4
Implement CRainSplashGenerator and finish CPlayerGun constructor
2017-08-21 17:20:22 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Phillip Stephens
e68471fb81
Rename RemoveEmitter to StopSfx
2017-07-07 05:26:53 -07:00
Phillip Stephens
b22c0bc75f
Fix CGuiTextSupport crash
2017-07-07 05:23:20 -07:00
Jack Andersen
6f84cfcb38
Finish CPlayerVisor and CSamusFaceReflection
2017-05-30 16:51:38 -10:00
Jack Andersen
337ffd1c16
Work on CMapWorld rendering
2017-04-21 20:42:32 -10:00
Jack Andersen
c3f04bcbaa
CAutoMapper work
2017-04-15 19:52:43 -10:00
Jack Andersen
28b1b38a67
Lots of work on CAutoMapper
2017-04-14 19:32:25 -10:00
Jack Andersen
0fe125d913
Finish CSamusHud and subsystems
2017-04-13 09:28:31 -10:00
Jack Andersen
2530163a8c
Initial collision testing and CStateManager work
2017-03-30 12:36:18 -10:00
Jack Andersen
db12dd2ea2
Implement CStateManager::Update
2017-03-23 19:30:16 -10:00
Jack Andersen
87a22b73fa
DrawWorld implementation complete
2017-03-05 20:33:51 -10:00
Jack Andersen
cac0e328f7
Tons of DrawWorld-related implementations
2017-03-03 18:31:08 -10:00
Jack Andersen
5c884fec0c
Work on CStateManager rendering functions
2017-03-02 21:18:12 -10:00
Jack Andersen
50fe6d34ab
PVS implementations
2017-02-18 23:27:01 -10:00