dawn-cmake/BUILD.gn

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# Copyright 2018 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("//build_overrides/build.gni")
import("//build_overrides/vulkan_validation_layers.gni")
import("generator/dawn_generator.gni")
import("scripts/dawn_component.gni")
import("scripts/dawn_features.gni")
import("scripts/dawn_overrides_with_defaults.gni")
import("//testing/test.gni")
# Swiftshader is an optional dependency of Dawn so we only use it if the path
# to it has been set.
use_swiftshader = dawn_use_swiftshader && dawn_swiftshader_dir != ""
if (use_swiftshader) {
assert(dawn_enable_vulkan,
"dawn_use_swiftshader requires dawn_enable_vulkan=true")
import("${dawn_swiftshader_dir}/src/Vulkan/vulkan.gni")
}
# Import mac_min_system_version
if (is_mac) {
import("//build/config/mac/mac_sdk.gni")
}
###############################################################################
# dawn_platform
###############################################################################
source_set("dawn_platform") {
configs += [ "${dawn_root}/src/common:dawn_internal" ]
sources = [
"${dawn_root}/src/include/dawn_platform/DawnPlatform.h",
"src/dawn_platform/tracing/EventTracer.cpp",
"src/dawn_platform/tracing/EventTracer.h",
"src/dawn_platform/tracing/TraceEvent.h",
]
deps = [
"${dawn_root}/src/common",
]
}
###############################################################################
# libdawn_native
###############################################################################
config("libdawn_native_internal") {
configs = [ "${dawn_root}/src/common:dawn_internal" ]
# Suppress warnings that Metal isn't in the deployment target of Chrome:
# initialization of the Metal backend is behind a IsMetalSupported check so
# Dawn won't call Metal functions on macOS 10.10.
# At the time this is written Chromium supports 10.10.0 and above, so if we
# aren't on 10.11 it means we are on 10.11 and above, and Metal is available.
# Skipping this check on 10.11 and above is important as it allows getting
# proper compilation warning when using 10.12 and above feature for example.
# TODO(cwallez@chromium.org): Consider using API_AVAILABLE annotations on all
# metal code in dawn once crbug.com/1004024 is sorted out if Chromium still
# supports 10.10 then.
if (is_mac && mac_min_system_version == "10.10.0") {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
config("libdawn_native_weak_framework") {
if (is_mac && dawn_enable_metal) {
ldflags = [
"-weak_framework",
"Metal",
]
}
}
dawn_json_generator("libdawn_native_utils_gen") {
target = "dawn_native_utils"
outputs = [
"src/dawn_native/ProcTable.cpp",
"src/dawn_native/wgpu_structs_autogen.h",
"src/dawn_native/wgpu_structs_autogen.cpp",
"src/dawn_native/ValidationUtils_autogen.h",
"src/dawn_native/ValidationUtils_autogen.cpp",
]
}
if (dawn_enable_opengl) {
dawn_generator("libdawn_native_opengl_loader_gen") {
script = "generator/opengl_loader_generator.py"
args = [
"--gl-xml",
rebase_path("third_party/khronos/gl.xml", root_build_dir),
"--supported-extensions",
rebase_path("src/dawn_native/opengl/supported_extensions.json",
root_build_dir),
]
outputs = [
"src/dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp",
"src/dawn_native/opengl/OpenGLFunctionsBase_autogen.h",
"src/dawn_native/opengl/opengl_platform_autogen.h",
]
}
}
# Public libdawn_native headers so they can be publically visible for
# dependencies of libdawn_native
source_set("libdawn_native_headers") {
public_deps = [
"${dawn_root}/src/dawn:dawncpp_headers",
]
all_dependent_configs = [ "${dawn_root}/src/common:dawn_public_include_dirs" ]
sources = [
"src/include/dawn_native/DawnNative.h",
"src/include/dawn_native/dawn_native_export.h",
# Include all backend's public headers so that dependencies can include
# them even when the backends are disabled.
"src/include/dawn_native/D3D12Backend.h",
"src/include/dawn_native/MetalBackend.h",
"src/include/dawn_native/NullBackend.h",
"src/include/dawn_native/OpenGLBackend.h",
"src/include/dawn_native/VulkanBackend.h",
]
}
# The meat of the compilation for libdawn_native so that we can cheaply have
# shared_library / static_library versions of it. It compiles all the files
# except those that define exported symbols.
source_set("libdawn_native_sources") {
deps = [
":libdawn_native_headers",
":libdawn_native_utils_gen",
"${dawn_root}/src/common",
"${dawn_shaderc_dir}:spirv_cross",
"${dawn_spirv_tools_dir}:spvtools_val",
]
defines = []
libs = []
data_deps = []
configs += [ ":libdawn_native_internal" ]
# Dependencies that are needed to compile libdawn_native entry points in
# FooBackend.cpp need to be public deps so they are propagated to the
# libdawn_native target
public_deps = [
":dawn_platform",
"${dawn_shaderc_dir}:libshaderc_spvc",
]
sources = get_target_outputs(":libdawn_native_utils_gen")
sources += [
"src/dawn_native/Adapter.cpp",
"src/dawn_native/Adapter.h",
"src/dawn_native/AttachmentState.cpp",
"src/dawn_native/AttachmentState.h",
"src/dawn_native/BackendConnection.cpp",
"src/dawn_native/BackendConnection.h",
"src/dawn_native/BindGroup.cpp",
"src/dawn_native/BindGroup.h",
"src/dawn_native/BindGroupLayout.cpp",
"src/dawn_native/BindGroupLayout.h",
"src/dawn_native/BindGroupTracker.h",
"src/dawn_native/BuddyAllocator.cpp",
"src/dawn_native/BuddyAllocator.h",
"src/dawn_native/BuddyMemoryAllocator.cpp",
"src/dawn_native/BuddyMemoryAllocator.h",
"src/dawn_native/Buffer.cpp",
"src/dawn_native/Buffer.h",
"src/dawn_native/CachedObject.cpp",
"src/dawn_native/CachedObject.h",
"src/dawn_native/CommandAllocator.cpp",
"src/dawn_native/CommandAllocator.h",
"src/dawn_native/CommandBuffer.cpp",
"src/dawn_native/CommandBuffer.h",
"src/dawn_native/CommandBufferStateTracker.cpp",
"src/dawn_native/CommandBufferStateTracker.h",
"src/dawn_native/CommandEncoder.cpp",
"src/dawn_native/CommandEncoder.h",
"src/dawn_native/CommandValidation.cpp",
"src/dawn_native/CommandValidation.h",
"src/dawn_native/Commands.cpp",
"src/dawn_native/Commands.h",
"src/dawn_native/ComputePassEncoder.cpp",
"src/dawn_native/ComputePassEncoder.h",
"src/dawn_native/ComputePipeline.cpp",
"src/dawn_native/ComputePipeline.h",
"src/dawn_native/Device.cpp",
"src/dawn_native/Device.h",
"src/dawn_native/DynamicUploader.cpp",
"src/dawn_native/DynamicUploader.h",
"src/dawn_native/EncodingContext.cpp",
"src/dawn_native/EncodingContext.h",
"src/dawn_native/Error.h",
"src/dawn_native/ErrorData.cpp",
"src/dawn_native/ErrorData.h",
"src/dawn_native/ErrorInjector.cpp",
"src/dawn_native/ErrorInjector.h",
"src/dawn_native/ErrorScope.cpp",
"src/dawn_native/ErrorScope.h",
"src/dawn_native/ErrorScopeTracker.cpp",
"src/dawn_native/ErrorScopeTracker.h",
"src/dawn_native/Extensions.cpp",
"src/dawn_native/Extensions.h",
"src/dawn_native/Fence.cpp",
"src/dawn_native/Fence.h",
"src/dawn_native/FenceSignalTracker.cpp",
"src/dawn_native/FenceSignalTracker.h",
"src/dawn_native/Format.cpp",
"src/dawn_native/Format.h",
"src/dawn_native/Forward.h",
"src/dawn_native/Instance.cpp",
"src/dawn_native/Instance.h",
"src/dawn_native/ObjectBase.cpp",
"src/dawn_native/ObjectBase.h",
"src/dawn_native/PassResourceUsage.h",
"src/dawn_native/PassResourceUsageTracker.cpp",
"src/dawn_native/PassResourceUsageTracker.h",
"src/dawn_native/PerStage.cpp",
"src/dawn_native/PerStage.h",
"src/dawn_native/Pipeline.cpp",
"src/dawn_native/Pipeline.h",
"src/dawn_native/PipelineLayout.cpp",
"src/dawn_native/PipelineLayout.h",
"src/dawn_native/ProgrammablePassEncoder.cpp",
"src/dawn_native/ProgrammablePassEncoder.h",
"src/dawn_native/Queue.cpp",
"src/dawn_native/Queue.h",
"src/dawn_native/RefCounted.cpp",
"src/dawn_native/RefCounted.h",
"src/dawn_native/RenderBundle.cpp",
"src/dawn_native/RenderBundle.h",
"src/dawn_native/RenderBundleEncoder.cpp",
"src/dawn_native/RenderBundleEncoder.h",
"src/dawn_native/RenderEncoderBase.cpp",
"src/dawn_native/RenderEncoderBase.h",
"src/dawn_native/RenderPassEncoder.cpp",
"src/dawn_native/RenderPassEncoder.h",
"src/dawn_native/RenderPipeline.cpp",
"src/dawn_native/RenderPipeline.h",
"src/dawn_native/ResourceHeap.h",
"src/dawn_native/ResourceHeapAllocator.h",
"src/dawn_native/ResourceMemoryAllocation.cpp",
"src/dawn_native/ResourceMemoryAllocation.h",
"src/dawn_native/RingBufferAllocator.cpp",
"src/dawn_native/RingBufferAllocator.h",
"src/dawn_native/Sampler.cpp",
"src/dawn_native/Sampler.h",
"src/dawn_native/ShaderModule.cpp",
"src/dawn_native/ShaderModule.h",
"src/dawn_native/StagingBuffer.cpp",
"src/dawn_native/StagingBuffer.h",
"src/dawn_native/SwapChain.cpp",
"src/dawn_native/SwapChain.h",
"src/dawn_native/Texture.cpp",
"src/dawn_native/Texture.h",
"src/dawn_native/ToBackend.h",
"src/dawn_native/Toggles.cpp",
"src/dawn_native/Toggles.h",
"src/dawn_native/dawn_platform.h",
]
if (dawn_enable_d3d12) {
libs += [ "dxguid.lib" ]
sources += [
"src/dawn_native/d3d12/AdapterD3D12.cpp",
"src/dawn_native/d3d12/AdapterD3D12.h",
"src/dawn_native/d3d12/BackendD3D12.cpp",
"src/dawn_native/d3d12/BackendD3D12.h",
"src/dawn_native/d3d12/BindGroupD3D12.cpp",
"src/dawn_native/d3d12/BindGroupD3D12.h",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.h",
"src/dawn_native/d3d12/BufferD3D12.cpp",
"src/dawn_native/d3d12/BufferD3D12.h",
"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
"src/dawn_native/d3d12/CommandAllocatorManager.h",
"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
"src/dawn_native/d3d12/CommandBufferD3D12.h",
"src/dawn_native/d3d12/CommandRecordingContext.cpp",
"src/dawn_native/d3d12/CommandRecordingContext.h",
"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
"src/dawn_native/d3d12/ComputePipelineD3D12.h",
"src/dawn_native/d3d12/D3D12Error.cpp",
"src/dawn_native/d3d12/D3D12Error.h",
"src/dawn_native/d3d12/D3D12Info.cpp",
"src/dawn_native/d3d12/D3D12Info.h",
"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
"src/dawn_native/d3d12/DeviceD3D12.cpp",
"src/dawn_native/d3d12/DeviceD3D12.h",
"src/dawn_native/d3d12/Forward.h",
"src/dawn_native/d3d12/HeapAllocatorD3D12.cpp",
"src/dawn_native/d3d12/HeapAllocatorD3D12.h",
"src/dawn_native/d3d12/HeapD3D12.cpp",
"src/dawn_native/d3d12/HeapD3D12.h",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.h",
"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
"src/dawn_native/d3d12/PipelineLayoutD3D12.h",
"src/dawn_native/d3d12/PlatformFunctions.cpp",
"src/dawn_native/d3d12/PlatformFunctions.h",
"src/dawn_native/d3d12/QueueD3D12.cpp",
"src/dawn_native/d3d12/QueueD3D12.h",
"src/dawn_native/d3d12/RenderPassBuilderD3D12.cpp",
"src/dawn_native/d3d12/RenderPassBuilderD3D12.h",
"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
"src/dawn_native/d3d12/RenderPipelineD3D12.h",
"src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.cpp",
"src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.h",
"src/dawn_native/d3d12/ResourceHeapAllocationD3D12.cpp",
"src/dawn_native/d3d12/ResourceHeapAllocationD3D12.h",
"src/dawn_native/d3d12/SamplerD3D12.cpp",
"src/dawn_native/d3d12/SamplerD3D12.h",
"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
"src/dawn_native/d3d12/ShaderModuleD3D12.h",
"src/dawn_native/d3d12/StagingBufferD3D12.cpp",
"src/dawn_native/d3d12/StagingBufferD3D12.h",
"src/dawn_native/d3d12/SwapChainD3D12.cpp",
"src/dawn_native/d3d12/SwapChainD3D12.h",
"src/dawn_native/d3d12/TextureCopySplitter.cpp",
"src/dawn_native/d3d12/TextureCopySplitter.h",
"src/dawn_native/d3d12/TextureD3D12.cpp",
"src/dawn_native/d3d12/TextureD3D12.h",
"src/dawn_native/d3d12/UtilsD3D12.cpp",
"src/dawn_native/d3d12/UtilsD3D12.h",
"src/dawn_native/d3d12/d3d12_platform.h",
]
}
if (dawn_enable_metal) {
libs += [
"Cocoa.framework",
"IOKit.framework",
"IOSurface.framework",
]
sources += [
"src/dawn_native/metal/BackendMTL.h",
"src/dawn_native/metal/BackendMTL.mm",
"src/dawn_native/metal/BufferMTL.h",
"src/dawn_native/metal/BufferMTL.mm",
"src/dawn_native/metal/CommandBufferMTL.h",
"src/dawn_native/metal/CommandBufferMTL.mm",
"src/dawn_native/metal/ComputePipelineMTL.h",
"src/dawn_native/metal/ComputePipelineMTL.mm",
"src/dawn_native/metal/DeviceMTL.h",
"src/dawn_native/metal/DeviceMTL.mm",
"src/dawn_native/metal/Forward.h",
"src/dawn_native/metal/PipelineLayoutMTL.h",
"src/dawn_native/metal/PipelineLayoutMTL.mm",
"src/dawn_native/metal/QueueMTL.h",
"src/dawn_native/metal/QueueMTL.mm",
"src/dawn_native/metal/RenderPipelineMTL.h",
"src/dawn_native/metal/RenderPipelineMTL.mm",
"src/dawn_native/metal/SamplerMTL.h",
"src/dawn_native/metal/SamplerMTL.mm",
"src/dawn_native/metal/ShaderModuleMTL.h",
"src/dawn_native/metal/ShaderModuleMTL.mm",
"src/dawn_native/metal/StagingBufferMTL.h",
"src/dawn_native/metal/StagingBufferMTL.mm",
"src/dawn_native/metal/SwapChainMTL.h",
"src/dawn_native/metal/SwapChainMTL.mm",
"src/dawn_native/metal/TextureMTL.h",
"src/dawn_native/metal/TextureMTL.mm",
"src/dawn_native/metal/UtilsMetal.h",
"src/dawn_native/metal/UtilsMetal.mm",
]
}
if (dawn_enable_null) {
sources += [
"src/dawn_native/null/DeviceNull.cpp",
"src/dawn_native/null/DeviceNull.h",
]
}
if (dawn_enable_opengl) {
public_deps += [
":libdawn_native_opengl_loader_gen",
"third_party:khronos_platform",
]
sources += get_target_outputs(":libdawn_native_opengl_loader_gen")
sources += [
"src/dawn_native/opengl/BackendGL.cpp",
"src/dawn_native/opengl/BackendGL.h",
"src/dawn_native/opengl/BufferGL.cpp",
"src/dawn_native/opengl/BufferGL.h",
"src/dawn_native/opengl/CommandBufferGL.cpp",
"src/dawn_native/opengl/CommandBufferGL.h",
"src/dawn_native/opengl/ComputePipelineGL.cpp",
"src/dawn_native/opengl/ComputePipelineGL.h",
"src/dawn_native/opengl/DeviceGL.cpp",
"src/dawn_native/opengl/DeviceGL.h",
"src/dawn_native/opengl/Forward.h",
"src/dawn_native/opengl/GLFormat.cpp",
"src/dawn_native/opengl/GLFormat.h",
"src/dawn_native/opengl/NativeSwapChainImplGL.cpp",
"src/dawn_native/opengl/NativeSwapChainImplGL.h",
"src/dawn_native/opengl/OpenGLFunctions.cpp",
"src/dawn_native/opengl/OpenGLFunctions.h",
"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
"src/dawn_native/opengl/PersistentPipelineStateGL.h",
"src/dawn_native/opengl/PipelineGL.cpp",
"src/dawn_native/opengl/PipelineGL.h",
"src/dawn_native/opengl/PipelineLayoutGL.cpp",
"src/dawn_native/opengl/PipelineLayoutGL.h",
"src/dawn_native/opengl/QueueGL.cpp",
"src/dawn_native/opengl/QueueGL.h",
"src/dawn_native/opengl/RenderPipelineGL.cpp",
"src/dawn_native/opengl/RenderPipelineGL.h",
"src/dawn_native/opengl/SamplerGL.cpp",
"src/dawn_native/opengl/SamplerGL.h",
"src/dawn_native/opengl/ShaderModuleGL.cpp",
"src/dawn_native/opengl/ShaderModuleGL.h",
"src/dawn_native/opengl/SwapChainGL.cpp",
"src/dawn_native/opengl/SwapChainGL.h",
"src/dawn_native/opengl/TextureGL.cpp",
"src/dawn_native/opengl/TextureGL.h",
"src/dawn_native/opengl/UtilsGL.cpp",
"src/dawn_native/opengl/UtilsGL.h",
"src/dawn_native/opengl/opengl_platform.h",
]
}
if (dawn_enable_vulkan) {
public_deps += [ "third_party:vulkan_headers" ]
sources += [
"src/dawn_native/vulkan/AdapterVk.cpp",
"src/dawn_native/vulkan/AdapterVk.h",
"src/dawn_native/vulkan/BackendVk.cpp",
"src/dawn_native/vulkan/BackendVk.h",
"src/dawn_native/vulkan/BindGroupLayoutVk.cpp",
"src/dawn_native/vulkan/BindGroupLayoutVk.h",
"src/dawn_native/vulkan/BindGroupVk.cpp",
"src/dawn_native/vulkan/BindGroupVk.h",
"src/dawn_native/vulkan/BufferVk.cpp",
"src/dawn_native/vulkan/BufferVk.h",
"src/dawn_native/vulkan/CommandBufferVk.cpp",
"src/dawn_native/vulkan/CommandBufferVk.h",
"src/dawn_native/vulkan/CommandRecordingContext.h",
"src/dawn_native/vulkan/ComputePipelineVk.cpp",
"src/dawn_native/vulkan/ComputePipelineVk.h",
"src/dawn_native/vulkan/DescriptorSetService.cpp",
"src/dawn_native/vulkan/DescriptorSetService.h",
"src/dawn_native/vulkan/DeviceVk.cpp",
"src/dawn_native/vulkan/DeviceVk.h",
"src/dawn_native/vulkan/ExternalHandle.h",
"src/dawn_native/vulkan/FencedDeleter.cpp",
"src/dawn_native/vulkan/FencedDeleter.h",
"src/dawn_native/vulkan/Forward.h",
"src/dawn_native/vulkan/NativeSwapChainImplVk.cpp",
"src/dawn_native/vulkan/NativeSwapChainImplVk.h",
"src/dawn_native/vulkan/PipelineLayoutVk.cpp",
"src/dawn_native/vulkan/PipelineLayoutVk.h",
"src/dawn_native/vulkan/QueueVk.cpp",
"src/dawn_native/vulkan/QueueVk.h",
"src/dawn_native/vulkan/RenderPassCache.cpp",
"src/dawn_native/vulkan/RenderPassCache.h",
"src/dawn_native/vulkan/RenderPipelineVk.cpp",
"src/dawn_native/vulkan/RenderPipelineVk.h",
"src/dawn_native/vulkan/ResourceHeapVk.cpp",
"src/dawn_native/vulkan/ResourceHeapVk.h",
"src/dawn_native/vulkan/ResourceMemoryAllocatorVk.cpp",
"src/dawn_native/vulkan/ResourceMemoryAllocatorVk.h",
"src/dawn_native/vulkan/SamplerVk.cpp",
"src/dawn_native/vulkan/SamplerVk.h",
"src/dawn_native/vulkan/ShaderModuleVk.cpp",
"src/dawn_native/vulkan/ShaderModuleVk.h",
"src/dawn_native/vulkan/StagingBufferVk.cpp",
"src/dawn_native/vulkan/StagingBufferVk.h",
"src/dawn_native/vulkan/SwapChainVk.cpp",
"src/dawn_native/vulkan/SwapChainVk.h",
"src/dawn_native/vulkan/TextureVk.cpp",
"src/dawn_native/vulkan/TextureVk.h",
"src/dawn_native/vulkan/UtilsVulkan.cpp",
"src/dawn_native/vulkan/UtilsVulkan.h",
"src/dawn_native/vulkan/VulkanError.cpp",
"src/dawn_native/vulkan/VulkanError.h",
"src/dawn_native/vulkan/VulkanFunctions.cpp",
"src/dawn_native/vulkan/VulkanFunctions.h",
"src/dawn_native/vulkan/VulkanInfo.cpp",
"src/dawn_native/vulkan/VulkanInfo.h",
"src/dawn_native/vulkan/external_memory/MemoryService.h",
"src/dawn_native/vulkan/external_semaphore/SemaphoreService.h",
]
if (is_chromeos) {
sources += [
"src/dawn_native/vulkan/external_memory/MemoryServiceDmaBuf.cpp",
"src/dawn_native/vulkan/external_semaphore/SemaphoreServiceOpaqueFD.cpp",
]
} else if (is_linux) {
sources += [
"src/dawn_native/vulkan/external_memory/MemoryServiceOpaqueFD.cpp",
"src/dawn_native/vulkan/external_semaphore/SemaphoreServiceOpaqueFD.cpp",
]
} else if (is_fuchsia) {
sources += [
"src/dawn_native/vulkan/external_memory/MemoryServiceZirconHandle.cpp",
"src/dawn_native/vulkan/external_semaphore/SemaphoreServiceZirconHandle.cpp",
]
} else {
sources += [
"src/dawn_native/vulkan/external_memory/MemoryServiceNull.cpp",
"src/dawn_native/vulkan/external_semaphore/SemaphoreServiceNull.cpp",
]
}
Enable Vulkan for Chromium Fuchsia build. Enable the Vulkan backend when building Dawn with the Chromium build system for Fuchsia. To make this work properly the following is required: - Modify VulkanInfo.cpp and BackendVk.cpp to correctly probe the Fuchsia swapchain layer and its layer extension, as well as enabling them when creating a new VkInstance. - Modify VulkanFunctions.cpp to load the Fuchsia swapchain related extension for this platform only. - Provide a small mock GLFW library for Fuchsia under src/utils/Glfw3Fuchsia.cpp, since the upstream project does not support this platform at all. Its purpose is only to allow the creation of the right VulkanBinding instance, which depends on the creation of a display surface for latter swapchain creation. - Add //third_party/fuchsia-sdk:vulkan_base and //third_party/fuchsia-sdk:vulkan_validation as data_deps of the libdawn_native_sources target in order to ensure that the Fuchsia package created by the build system will include the correct Vulkan libraries (loader and validation layers). This builds correctly, and both dawn_unittests and dawn_end2end_tests will run on a real Fuchsia device or inside the Fuchsia emulator, using either GPU virtualization or a software-based renderer. Note: dawn_unittests will also run inside QEMU, but not dawn_end2end_tests, since the latter requires proper GPU emulation which is not available in this environment. NOTE: All end2end tests pass using a device with an "Intel HD Graphics 615 (Kaby Lake GT2)" adapter. However: - For some reason, a single test takes up to 129 seconds to pass (BufferSetSubDataTests.ManySetSubData/Vulkan). - The test process crashes inside VkDestroyInstance(), apparently inside the Fuchsia-specific imagepipe layer (which implements swapchain support). This is likely a bug in the layer itself, and not Dawn. Also, may end2end tests will crash when run inside the Fuchsia emulator (which uses GPU virtualization to talk to the host GPU). The crashes happen inside libvulkan-goldfish.so, the emulator-specific Vulkan ICD on this sytem. Not a Dawn bug either. Bug=dawn:221 Change-Id: Id3598b673e8c6393f24db728b8da49fdde3cac76 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8963 Commit-Queue: David Turner <digit@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-09 10:52:08 +00:00
if (build_with_chromium && is_fuchsia) {
# Necessary to ensure that the Vulkan libraries will be in the
# final Fuchsia package.
data_deps = [
# NOTE: The line below is a work around for http://crbug.com/1001081
"//third_party/fuchsia-sdk/sdk:trace_engine",
"//third_party/fuchsia-sdk:vulkan_base",
"//third_party/fuchsia-sdk:vulkan_validation",
]
}
if (dawn_enable_vulkan_validation_layers) {
defines += [
"DAWN_ENABLE_VULKAN_VALIDATION_LAYERS",
"DAWN_VK_DATA_DIR=\"$vulkan_data_subdir\"",
]
}
if (use_swiftshader) {
data_deps += [ "${dawn_swiftshader_dir}/src/Vulkan:icd_file" ]
defines +=
[ "DAWN_SWIFTSHADER_VK_ICD_JSON=\"${swiftshader_icd_file_name}\"" ]
}
}
}
# The static and shared libraries for libdawn_native. Most of the files are
# already compiled in libdawn_native_sources, but we still need to compile
# files defining exported symbols.
dawn_component("libdawn_native") {
DEFINE_PREFIX = "DAWN_NATIVE"
#Make headers publically visible
public_deps = [
":libdawn_native_headers",
]
deps = [
":libdawn_native_sources",
"${dawn_root}/src/common",
]
sources = [
"src/dawn_native/DawnNative.cpp",
]
configs = [ ":libdawn_native_internal" ]
public_configs = [ ":libdawn_native_weak_framework" ]
if (dawn_enable_d3d12) {
sources += [ "src/dawn_native/d3d12/D3D12Backend.cpp" ]
}
if (dawn_enable_metal) {
sources += [ "src/dawn_native/metal/MetalBackend.mm" ]
}
if (dawn_enable_null) {
sources += [ "src/dawn_native/null/NullBackend.cpp" ]
}
if (dawn_enable_opengl) {
sources += [ "src/dawn_native/opengl/OpenGLBackend.cpp" ]
}
if (dawn_enable_vulkan) {
sources += [ "src/dawn_native/vulkan/VulkanBackend.cpp" ]
if (dawn_enable_vulkan_validation_layers) {
data_deps = [
"${dawn_vulkan_validation_layers_dir}:vulkan_validation_layers",
]
if (!is_android) {
data_deps +=
[ "${dawn_vulkan_validation_layers_dir}:vulkan_gen_json_files" ]
}
}
}
}
###############################################################################
# libdawn_wire
###############################################################################
dawn_json_generator("libdawn_wire_gen") {
target = "dawn_wire"
outputs = [
"src/dawn_wire/WireCmd_autogen.h",
"src/dawn_wire/WireCmd_autogen.cpp",
"src/dawn_wire/client/ApiObjects_autogen.h",
"src/dawn_wire/client/ApiProcs_autogen.cpp",
"src/dawn_wire/client/ApiProcs_autogen.h",
"src/dawn_wire/client/ClientBase_autogen.h",
"src/dawn_wire/client/ClientHandlers_autogen.cpp",
"src/dawn_wire/client/ClientPrototypes_autogen.inc",
"src/dawn_wire/server/ServerBase_autogen.h",
"src/dawn_wire/server/ServerDoers_autogen.cpp",
"src/dawn_wire/server/ServerHandlers_autogen.cpp",
"src/dawn_wire/server/ServerPrototypes_autogen.inc",
]
}
dawn_component("libdawn_wire") {
DEFINE_PREFIX = "DAWN_WIRE"
deps = [
":libdawn_wire_gen",
"${dawn_root}/src/common",
"${dawn_root}/src/dawn_wire:libdawn_wire_headers",
]
configs = [ "${dawn_root}/src/common:dawn_internal" ]
sources = get_target_outputs(":libdawn_wire_gen")
sources += [
"src/dawn_wire/WireClient.cpp",
"src/dawn_wire/WireDeserializeAllocator.cpp",
"src/dawn_wire/WireDeserializeAllocator.h",
"src/dawn_wire/WireServer.cpp",
"src/dawn_wire/client/ApiObjects.h",
"src/dawn_wire/client/ApiProcs.cpp",
"src/dawn_wire/client/Buffer.cpp",
"src/dawn_wire/client/Buffer.h",
"src/dawn_wire/client/Client.cpp",
"src/dawn_wire/client/Client.h",
"src/dawn_wire/client/ClientDoers.cpp",
"src/dawn_wire/client/ClientInlineMemoryTransferService.cpp",
"src/dawn_wire/client/Device.cpp",
"src/dawn_wire/client/Device.h",
"src/dawn_wire/client/Fence.cpp",
"src/dawn_wire/client/Fence.h",
"src/dawn_wire/client/ObjectAllocator.h",
"src/dawn_wire/server/ObjectStorage.h",
"src/dawn_wire/server/Server.cpp",
"src/dawn_wire/server/Server.h",
"src/dawn_wire/server/ServerBuffer.cpp",
"src/dawn_wire/server/ServerDevice.cpp",
"src/dawn_wire/server/ServerFence.cpp",
"src/dawn_wire/server/ServerInlineMemoryTransferService.cpp",
"src/dawn_wire/server/ServerQueue.cpp",
]
# Make headers publically visible
public_deps = [
"${dawn_root}/src/dawn_wire:libdawn_wire_headers",
]
}
Enable Vulkan for Chromium Fuchsia build. Enable the Vulkan backend when building Dawn with the Chromium build system for Fuchsia. To make this work properly the following is required: - Modify VulkanInfo.cpp and BackendVk.cpp to correctly probe the Fuchsia swapchain layer and its layer extension, as well as enabling them when creating a new VkInstance. - Modify VulkanFunctions.cpp to load the Fuchsia swapchain related extension for this platform only. - Provide a small mock GLFW library for Fuchsia under src/utils/Glfw3Fuchsia.cpp, since the upstream project does not support this platform at all. Its purpose is only to allow the creation of the right VulkanBinding instance, which depends on the creation of a display surface for latter swapchain creation. - Add //third_party/fuchsia-sdk:vulkan_base and //third_party/fuchsia-sdk:vulkan_validation as data_deps of the libdawn_native_sources target in order to ensure that the Fuchsia package created by the build system will include the correct Vulkan libraries (loader and validation layers). This builds correctly, and both dawn_unittests and dawn_end2end_tests will run on a real Fuchsia device or inside the Fuchsia emulator, using either GPU virtualization or a software-based renderer. Note: dawn_unittests will also run inside QEMU, but not dawn_end2end_tests, since the latter requires proper GPU emulation which is not available in this environment. NOTE: All end2end tests pass using a device with an "Intel HD Graphics 615 (Kaby Lake GT2)" adapter. However: - For some reason, a single test takes up to 129 seconds to pass (BufferSetSubDataTests.ManySetSubData/Vulkan). - The test process crashes inside VkDestroyInstance(), apparently inside the Fuchsia-specific imagepipe layer (which implements swapchain support). This is likely a bug in the layer itself, and not Dawn. Also, may end2end tests will crash when run inside the Fuchsia emulator (which uses GPU virtualization to talk to the host GPU). The crashes happen inside libvulkan-goldfish.so, the emulator-specific Vulkan ICD on this sytem. Not a Dawn bug either. Bug=dawn:221 Change-Id: Id3598b673e8c6393f24db728b8da49fdde3cac76 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8963 Commit-Queue: David Turner <digit@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-09 10:52:08 +00:00
###############################################################################
# GLFW wrapping target
###############################################################################
# GLFW does not support ChromeOS, Android or Fuchsia, so provide a small mock
# library that can be linked into the Dawn tests on these platforms. Otherwise,
# use the real library from third_party/.
if (is_win || (is_linux && !is_chromeos) || is_mac) {
group("dawn_glfw") {
public_deps = [
"third_party:glfw",
]
}
} else if (is_fuchsia) {
# The mock implementation of GLFW on Fuchsia
Enable Vulkan for Chromium Fuchsia build. Enable the Vulkan backend when building Dawn with the Chromium build system for Fuchsia. To make this work properly the following is required: - Modify VulkanInfo.cpp and BackendVk.cpp to correctly probe the Fuchsia swapchain layer and its layer extension, as well as enabling them when creating a new VkInstance. - Modify VulkanFunctions.cpp to load the Fuchsia swapchain related extension for this platform only. - Provide a small mock GLFW library for Fuchsia under src/utils/Glfw3Fuchsia.cpp, since the upstream project does not support this platform at all. Its purpose is only to allow the creation of the right VulkanBinding instance, which depends on the creation of a display surface for latter swapchain creation. - Add //third_party/fuchsia-sdk:vulkan_base and //third_party/fuchsia-sdk:vulkan_validation as data_deps of the libdawn_native_sources target in order to ensure that the Fuchsia package created by the build system will include the correct Vulkan libraries (loader and validation layers). This builds correctly, and both dawn_unittests and dawn_end2end_tests will run on a real Fuchsia device or inside the Fuchsia emulator, using either GPU virtualization or a software-based renderer. Note: dawn_unittests will also run inside QEMU, but not dawn_end2end_tests, since the latter requires proper GPU emulation which is not available in this environment. NOTE: All end2end tests pass using a device with an "Intel HD Graphics 615 (Kaby Lake GT2)" adapter. However: - For some reason, a single test takes up to 129 seconds to pass (BufferSetSubDataTests.ManySetSubData/Vulkan). - The test process crashes inside VkDestroyInstance(), apparently inside the Fuchsia-specific imagepipe layer (which implements swapchain support). This is likely a bug in the layer itself, and not Dawn. Also, may end2end tests will crash when run inside the Fuchsia emulator (which uses GPU virtualization to talk to the host GPU). The crashes happen inside libvulkan-goldfish.so, the emulator-specific Vulkan ICD on this sytem. Not a Dawn bug either. Bug=dawn:221 Change-Id: Id3598b673e8c6393f24db728b8da49fdde3cac76 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8963 Commit-Queue: David Turner <digit@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-09 10:52:08 +00:00
config("dawn_glfw_public_config") {
# Allow inclusion of <GLFW/glfw3.h>
include_dirs = [ "${dawn_glfw_dir}/include" ]
Enable Vulkan for Chromium Fuchsia build. Enable the Vulkan backend when building Dawn with the Chromium build system for Fuchsia. To make this work properly the following is required: - Modify VulkanInfo.cpp and BackendVk.cpp to correctly probe the Fuchsia swapchain layer and its layer extension, as well as enabling them when creating a new VkInstance. - Modify VulkanFunctions.cpp to load the Fuchsia swapchain related extension for this platform only. - Provide a small mock GLFW library for Fuchsia under src/utils/Glfw3Fuchsia.cpp, since the upstream project does not support this platform at all. Its purpose is only to allow the creation of the right VulkanBinding instance, which depends on the creation of a display surface for latter swapchain creation. - Add //third_party/fuchsia-sdk:vulkan_base and //third_party/fuchsia-sdk:vulkan_validation as data_deps of the libdawn_native_sources target in order to ensure that the Fuchsia package created by the build system will include the correct Vulkan libraries (loader and validation layers). This builds correctly, and both dawn_unittests and dawn_end2end_tests will run on a real Fuchsia device or inside the Fuchsia emulator, using either GPU virtualization or a software-based renderer. Note: dawn_unittests will also run inside QEMU, but not dawn_end2end_tests, since the latter requires proper GPU emulation which is not available in this environment. NOTE: All end2end tests pass using a device with an "Intel HD Graphics 615 (Kaby Lake GT2)" adapter. However: - For some reason, a single test takes up to 129 seconds to pass (BufferSetSubDataTests.ManySetSubData/Vulkan). - The test process crashes inside VkDestroyInstance(), apparently inside the Fuchsia-specific imagepipe layer (which implements swapchain support). This is likely a bug in the layer itself, and not Dawn. Also, may end2end tests will crash when run inside the Fuchsia emulator (which uses GPU virtualization to talk to the host GPU). The crashes happen inside libvulkan-goldfish.so, the emulator-specific Vulkan ICD on this sytem. Not a Dawn bug either. Bug=dawn:221 Change-Id: Id3598b673e8c6393f24db728b8da49fdde3cac76 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8963 Commit-Queue: David Turner <digit@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-09 10:52:08 +00:00
# The GLFW/glfw3.h header includes <GL/gl.h> by default, but the latter
# does not exist on Fuchsia. Defining GLFW_INCLUDE_NONE helps work around
# the issue, but it needs to be defined for any file that includes the
# header.
defines = [
"GLFW_INCLUDE_NONE",
"GLFW_INCLUDE_VULKAN",
]
}
static_library("dawn_glfw") {
sources = [
# NOTE: The header below is required to pass "gn check".
"${dawn_glfw_dir}/include/GLFW/glfw3.h",
"src/utils/Glfw3Fuchsia.cpp",
]
public_configs = [ ":dawn_glfw_public_config" ]
deps = [
"${dawn_root}/src/common",
]
}
} else {
# Just skip GLFW on other systems