Commit Graph

389 Commits

Author SHA1 Message Date
Lioncash 5ce6b972a0 CGameProject: Make use of size_t where applicable
Plays nicely with standard containers.
2020-06-18 06:14:26 -04:00
Lioncash 6d98e918ae CGameArea: Make use of size_t where applicable
Plays nicer with the standard library and avoids truncation warnings.
2020-06-18 05:16:46 -04:00
Lioncash 65482ba272 CCollisionMeshData: Make use of size_t where applicable
Plays nicer with standard types.
2020-06-18 04:37:20 -04:00
Lioncash 32dafc6bb8 CSkeleton: Make use of size_t where applicable
Prevents truncation warnings.
2020-06-17 04:24:49 -04:00
Lioncash 566a32fd75 General: Migrate off non-constexpr constants 2020-06-16 22:48:11 -04:00
Lioncash 09f5163184 CStringTable: Make use of size_t
Plays nicer with standard containers. While we're at it, we can use
std::move where applicable.
2020-06-16 15:17:23 -04:00
Lioncash 84a42cd3c2 CWorld: Make use of size_t where applicable
Plays nicer with standard types and prevents type truncations.
2020-06-15 20:14:17 -04:00
Lioncash e18e73cca5 CBasicModel: Make use of size_t where applicable
Same behavior, but without some internal variable truncation.
2020-06-15 19:48:25 -04:00
Lioncash 79f7b62960 CMaterialSet/CModel: Make use of size_t where applicable
Prevents type truncation warnings internally and also provides slightly
better code-gen, given the upper half of 64-bit registers don't need to
be constantly cleared.
2020-06-15 14:49:38 -04:00
Lioncash 1ae5462cd7 CGameProject: Make use of unique_ptr where applicable
Makes the ownership semantics explicit.
2020-06-12 16:07:04 -04:00
Lioncash 907f1270bd CResourceFactory: Make use of unique_ptr
Makes the API more memory safe
2020-06-11 20:22:21 -04:00
Lioncash 61a6151afe externals: Update LibCommon 2020-06-11 11:10:04 -04:00
Lioncash 01372f7049 CBasicViewport: Make member functions const where applicable
These don't modify member state. While we're at it, we can mark
functions as override where applicable.
2020-06-10 01:47:51 -04:00
Jack Andersen 644d89aa2d Use PrimeWorldEditor for setApplicationName 2020-03-30 19:44:07 -10:00
Jack Andersen 6e08f95d10 Replace deprecated Qt APIs, Windows fixes 2020-03-30 18:07:18 -10:00
Jack Andersen 5bda353d57 Fix dolphin open panel filter, force X11 on linux launcher 2020-03-30 13:50:07 -10:00
EthanArmbrust 3aefd515bb
Include QCloseEvent in IEditor.cpp
Without this include, project fails to build on Arch Linux with gcc 9.3.0 with the following error:
`../src/Editor/IEditor.cpp:79:15: error: invalid use of incomplete type ‘class QCloseEvent’
   79 |         pEvent->ignore();
      |               ^~
`
2020-03-26 14:10:55 -04:00
Jack Andersen 94bdd70cb3 Prevent unpriveleged mouse-drag on macOS from conflicting with priveleged case. 2019-11-25 16:49:17 -10:00
Jack Andersen 9a96deed0a Add *.nfs extract support 2019-11-24 17:50:08 -10:00
Jack Andersen bcfcab1247 Merge branch 'master' of https://github.com/AxioDL/PrimeWorldEditor 2019-11-24 16:50:43 -10:00
Jack Andersen 30c1646f02 Update dew, fix no lighting mode 2019-11-24 16:46:57 -10:00
April Wade c90ce7d507 Fix 3D rendering on macOS 2019-11-22 03:17:50 -06:00
Jack Andersen e55b6b43e3 Fixes for building on ubuntu 2019-11-19 05:06:03 +00:00
Jack Andersen dfc9d1ddb0 Merge remote-tracking branch 'origin/mp3-materials' 2019-11-16 15:26:14 -10:00
Jack Andersen cfea90e9d2 Segfault fixes 2019-11-16 15:24:46 -10:00
Jack Andersen 6e3b23ec50 Accurate MP3 material processing 2019-11-06 16:52:45 -10:00
Jack Andersen 036c56370c Various memory-related bug fixes
Also new lzokay API to reduce erroneous usage.
2019-06-14 09:01:29 -10:00
Jack Andersen 4c873591f0 Make InstanceID label selectable and add parsing tooltip 2019-06-13 13:12:53 -10:00
Jack Andersen 741185e8d6 Add CMake variable for PUBLIC_RELEASE 2019-06-12 11:21:41 -10:00
Jack Andersen b507196851 LibCommon now being integrated as an add_subdirectory submodule 2019-06-04 14:44:39 -10:00
Jack Andersen 12f4d5a267 Native handling of relative cursor coordinates for camera control 2019-06-03 19:38:13 -10:00
Pwootage 694c0b0765
Fix HiDPI on macOS (and possibly others?) 2019-06-03 21:51:01 -06:00
Jack Andersen fb88c81ef6 Fix package target for macOS 2019-06-03 14:01:15 -10:00
Jack Andersen 574ab7d6ac Enable CPack for Windows and macOS deployment 2019-06-03 11:28:47 -10:00
Jack Andersen 9b95f0b33d Ensure editor window deletion is deferred 2019-05-28 19:32:18 -10:00
Jack Andersen ca28e21739 Fixes to support building with GCC 2019-05-28 16:51:30 -10:00
Jack Andersen 5011e7d26b Make tooltip base color black for contrast 2019-05-27 13:47:08 -10:00
Jack Andersen 5304f8026e Quickplay integration for MacOS 2019-05-27 12:39:24 -10:00
Jack Andersen acd925ffaa Mac OpenGL fixes 2019-05-27 11:25:00 -10:00
Jack Andersen c4cc4b8657
Merge pull request #2 from Antidote/cmake
Fix crashes while attempting to load MP2 and MP3
2019-05-27 01:01:51 -10:00
Jack Andersen 5a8b62b1cd Mac build fixes 2019-05-27 00:59:37 -10:00
Phillip Stephens cd9601d6aa Fix QuickPlay on Linux, add more robust executable validation 2019-05-27 00:13:15 -07:00
Jack Andersen 374d836154 Disable user template editing if directory not writable 2019-05-26 20:38:29 -10:00
Jack Andersen 28f96e91c2 More linux and memory leak fixes 2019-05-26 18:59:19 -10:00
Jack Andersen 981b374232
Merge pull request #1 from Antidote/cmake
Silence Warnings
2019-05-26 15:38:50 -10:00
Jack Andersen d593500e18 Codegen fixes, DPI scaling, SVG icons 2019-05-26 15:29:10 -10:00
Phillip Stephens 1c80a13c23 Silence Warnings 2019-05-26 18:18:31 -07:00
Jack Andersen 9f94db6c82 Linux build fixes 2019-05-25 20:24:13 -10:00
Jack Andersen 20862139b6 Alphabetical includes and UICommon usages 2019-05-23 15:35:23 -10:00
Jack Andersen 1c86aedb21 Fixes for binary directory generation 2019-05-23 15:02:08 -10:00
Jack Andersen b6191dc330 Initial round of CMake refactoring 2019-05-23 13:04:29 -10:00
Aruki a21fd08e4a Fixed Dolphin browse button not being hooked up 2019-04-08 11:03:34 -07:00
Aruki cfd5088a30 Added layer toggle support for quickplay 2019-04-08 01:04:54 -07:00
Aruki da30cac887 Added "Give All Items" quickplay feature 2019-04-07 11:43:32 -07:00
Aruki 42d079ff49 Added widget for toggling quickplay properties 2019-04-07 00:00:33 -07:00
Aruki 7de85a5a2d Quickplay support 2019-04-06 15:53:05 -07:00
Aruki 3507be8e42 Polished collision editor UI a bit 2019-02-18 03:59:19 -07:00
Aruki 0827c05802 Various crash fixes 2019-02-18 03:54:58 -07:00
Aruki 4e1560a99c Reorganized collision data classes & added basic collision editor window with an OBB tree visualization 2019-02-12 02:50:07 -07:00
Aruki 1baa48de34 Merge branch 'StringEditing' 2019-02-03 03:32:34 -07:00
Aruki 96c1aae27f Added support for deleting resources + minor fixes 2019-02-03 02:22:36 -07:00
Aruki 56843e214d Added ability to create brand new SCAN/STRG assets. Added ability to update old projects. 2019-02-02 17:32:19 -07:00
Aruki 1360202ee5 Added commandline-operated test for verifying cooker output 2019-01-30 01:05:52 -07:00
Aruki 9d23d9550a MP2/MP3/DKCR tweak saving support 2019-01-28 03:55:15 -07:00
Aruki 246784926f Added scan editor 2019-01-27 16:49:51 -07:00
Aruki e2d554ae8b Tweak templates for MP2, MP3, and DKCR 2019-01-27 16:47:56 -07:00
Aruki 992c76720d Support for loading MP2/MP3/DKCR tweaks 2019-01-25 14:06:13 -07:00
Aruki e9e1ccb8d6 String cooking support 2019-01-12 23:43:41 -08:00
Aruki a1d94cc58f Rewrote SCAN asset handling + loading 2019-01-12 21:28:04 -08:00
Aruki 32b12ff650 Fixed a couple things related to attempting to create projects for demo builds 2019-01-12 09:28:06 -08:00
Aruki 4714c6ccf5 Support for reordering strings with drag & drop 2019-01-02 19:03:41 -07:00
Aruki cb262504af Support for adding/removing strings 2019-01-02 12:26:06 -07:00
Aruki eb9236bbea Tweak cooking for MP1 2018-12-30 16:41:43 -07:00
Aruki e67471c480 MP1 tweaks default values 2018-12-30 14:45:00 -07:00
Aruki 7b005d7ebd Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported 2018-12-30 03:55:50 -07:00
Aruki e8d3224088 Added tweak editor 2018-12-27 23:56:43 -07:00
Aruki d6340dced9 More string editor UI 2018-12-27 00:00:43 -07:00
Aruki 76bc2b50f8 WIP string editor UI 2018-12-26 23:59:59 -07:00
Aruki 12ff0d1f73 Integrated lzokay 2018-12-23 22:41:21 -07:00
Aruki 0ae7b8686e More changes to how we handle text encoding, fixing up the code so it compiles now 2018-12-23 21:44:31 -07:00
Aruki 9dbe24adbb Fixed lzo and nod submodules 2018-12-18 17:11:32 -07:00
Aruki c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Aruki 2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki f92b36a8ab Merge branch 'master' into release 2018-10-21 19:58:19 -06:00
Aruki 64e0aa8a44 Updated outdated IArchive documentation and got rid of old template reader/writer classes 2018-10-21 19:23:41 -06:00
Aruki 1bc95a30a5 Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs. 2018-10-21 19:01:57 -06:00
Aruki 8d1aec35ad DKCR property updates 2018-10-16 00:36:54 -06:00
Aruki f18ae798bd Fixed disabled widgets not changing color 2018-10-15 03:27:19 -06:00
Aruki 7dcfda78ba Added support for converting some property types to other types 2018-10-15 02:58:11 -06:00
Aruki 95d270cde7 Added support for excluding properties from generation results that already have valid names. Plus some more property names 2018-10-14 20:29:50 -06:00
Aruki 5a56764815 Merged in new property names; fixed games being able to rename UnknownStruct* templates in other games 2018-10-13 21:40:09 -06:00
Aruki cf219cf17a Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints. 2018-10-13 16:33:31 -06:00
Aruki 1d724b69d9 Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator 2018-10-12 19:38:08 -06:00
Aruki 22ab73883c Fixed property name generator/template edit dialog to work with new property system 2018-10-09 23:15:15 -06:00
Aruki 84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki 42d021e757 More cleanup, renamed CMasterTemplate to CGameTemplate 2018-09-22 23:54:34 -06:00
Aruki 31dac74a64 Property cleanup 2018-09-22 13:36:50 -06:00
Aruki e68b961a8c Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types 2018-09-22 12:18:39 -06:00
Aruki 2118bbd0cd More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor 2018-09-22 03:26:15 -06:00
Aruki 33e915a638 Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly. 2018-09-20 13:11:42 -06:00