Lioncash
5ce6b972a0
CGameProject: Make use of size_t where applicable
...
Plays nicely with standard containers.
2020-06-18 06:14:26 -04:00
Lioncash
6d98e918ae
CGameArea: Make use of size_t where applicable
...
Plays nicer with the standard library and avoids truncation warnings.
2020-06-18 05:16:46 -04:00
Lioncash
65482ba272
CCollisionMeshData: Make use of size_t where applicable
...
Plays nicer with standard types.
2020-06-18 04:37:20 -04:00
Lioncash
32dafc6bb8
CSkeleton: Make use of size_t where applicable
...
Prevents truncation warnings.
2020-06-17 04:24:49 -04:00
Lioncash
566a32fd75
General: Migrate off non-constexpr constants
2020-06-16 22:48:11 -04:00
Lioncash
09f5163184
CStringTable: Make use of size_t
...
Plays nicer with standard containers. While we're at it, we can use
std::move where applicable.
2020-06-16 15:17:23 -04:00
Lioncash
84a42cd3c2
CWorld: Make use of size_t where applicable
...
Plays nicer with standard types and prevents type truncations.
2020-06-15 20:14:17 -04:00
Lioncash
e18e73cca5
CBasicModel: Make use of size_t where applicable
...
Same behavior, but without some internal variable truncation.
2020-06-15 19:48:25 -04:00
Lioncash
79f7b62960
CMaterialSet/CModel: Make use of size_t where applicable
...
Prevents type truncation warnings internally and also provides slightly
better code-gen, given the upper half of 64-bit registers don't need to
be constantly cleared.
2020-06-15 14:49:38 -04:00
Lioncash
1ae5462cd7
CGameProject: Make use of unique_ptr where applicable
...
Makes the ownership semantics explicit.
2020-06-12 16:07:04 -04:00
Lioncash
907f1270bd
CResourceFactory: Make use of unique_ptr
...
Makes the API more memory safe
2020-06-11 20:22:21 -04:00
Lioncash
61a6151afe
externals: Update LibCommon
2020-06-11 11:10:04 -04:00
Lioncash
01372f7049
CBasicViewport: Make member functions const where applicable
...
These don't modify member state. While we're at it, we can mark
functions as override where applicable.
2020-06-10 01:47:51 -04:00
Jack Andersen
644d89aa2d
Use PrimeWorldEditor for setApplicationName
2020-03-30 19:44:07 -10:00
Jack Andersen
6e08f95d10
Replace deprecated Qt APIs, Windows fixes
2020-03-30 18:07:18 -10:00
Jack Andersen
5bda353d57
Fix dolphin open panel filter, force X11 on linux launcher
2020-03-30 13:50:07 -10:00
EthanArmbrust
3aefd515bb
Include QCloseEvent in IEditor.cpp
...
Without this include, project fails to build on Arch Linux with gcc 9.3.0 with the following error:
`../src/Editor/IEditor.cpp:79:15: error: invalid use of incomplete type ‘class QCloseEvent’
79 | pEvent->ignore();
| ^~
`
2020-03-26 14:10:55 -04:00
Jack Andersen
94bdd70cb3
Prevent unpriveleged mouse-drag on macOS from conflicting with priveleged case.
2019-11-25 16:49:17 -10:00
Jack Andersen
9a96deed0a
Add *.nfs extract support
2019-11-24 17:50:08 -10:00
Jack Andersen
bcfcab1247
Merge branch 'master' of https://github.com/AxioDL/PrimeWorldEditor
2019-11-24 16:50:43 -10:00
Jack Andersen
30c1646f02
Update dew, fix no lighting mode
2019-11-24 16:46:57 -10:00
April Wade
c90ce7d507
Fix 3D rendering on macOS
2019-11-22 03:17:50 -06:00
Jack Andersen
e55b6b43e3
Fixes for building on ubuntu
2019-11-19 05:06:03 +00:00
Jack Andersen
dfc9d1ddb0
Merge remote-tracking branch 'origin/mp3-materials'
2019-11-16 15:26:14 -10:00
Jack Andersen
cfea90e9d2
Segfault fixes
2019-11-16 15:24:46 -10:00
Jack Andersen
6e3b23ec50
Accurate MP3 material processing
2019-11-06 16:52:45 -10:00
Jack Andersen
036c56370c
Various memory-related bug fixes
...
Also new lzokay API to reduce erroneous usage.
2019-06-14 09:01:29 -10:00
Jack Andersen
4c873591f0
Make InstanceID label selectable and add parsing tooltip
2019-06-13 13:12:53 -10:00
Jack Andersen
741185e8d6
Add CMake variable for PUBLIC_RELEASE
2019-06-12 11:21:41 -10:00
Jack Andersen
b507196851
LibCommon now being integrated as an add_subdirectory submodule
2019-06-04 14:44:39 -10:00
Jack Andersen
12f4d5a267
Native handling of relative cursor coordinates for camera control
2019-06-03 19:38:13 -10:00
Pwootage
694c0b0765
Fix HiDPI on macOS (and possibly others?)
2019-06-03 21:51:01 -06:00
Jack Andersen
fb88c81ef6
Fix package target for macOS
2019-06-03 14:01:15 -10:00
Jack Andersen
574ab7d6ac
Enable CPack for Windows and macOS deployment
2019-06-03 11:28:47 -10:00
Jack Andersen
9b95f0b33d
Ensure editor window deletion is deferred
2019-05-28 19:32:18 -10:00
Jack Andersen
ca28e21739
Fixes to support building with GCC
2019-05-28 16:51:30 -10:00
Jack Andersen
5011e7d26b
Make tooltip base color black for contrast
2019-05-27 13:47:08 -10:00
Jack Andersen
5304f8026e
Quickplay integration for MacOS
2019-05-27 12:39:24 -10:00
Jack Andersen
acd925ffaa
Mac OpenGL fixes
2019-05-27 11:25:00 -10:00
Jack Andersen
c4cc4b8657
Merge pull request #2 from Antidote/cmake
...
Fix crashes while attempting to load MP2 and MP3
2019-05-27 01:01:51 -10:00
Jack Andersen
5a8b62b1cd
Mac build fixes
2019-05-27 00:59:37 -10:00
Phillip Stephens
cd9601d6aa
Fix QuickPlay on Linux, add more robust executable validation
2019-05-27 00:13:15 -07:00
Jack Andersen
374d836154
Disable user template editing if directory not writable
2019-05-26 20:38:29 -10:00
Jack Andersen
28f96e91c2
More linux and memory leak fixes
2019-05-26 18:59:19 -10:00
Jack Andersen
981b374232
Merge pull request #1 from Antidote/cmake
...
Silence Warnings
2019-05-26 15:38:50 -10:00
Jack Andersen
d593500e18
Codegen fixes, DPI scaling, SVG icons
2019-05-26 15:29:10 -10:00
Phillip Stephens
1c80a13c23
Silence Warnings
2019-05-26 18:18:31 -07:00
Jack Andersen
9f94db6c82
Linux build fixes
2019-05-25 20:24:13 -10:00
Jack Andersen
20862139b6
Alphabetical includes and UICommon usages
2019-05-23 15:35:23 -10:00
Jack Andersen
1c86aedb21
Fixes for binary directory generation
2019-05-23 15:02:08 -10:00
Jack Andersen
b6191dc330
Initial round of CMake refactoring
2019-05-23 13:04:29 -10:00
Aruki
a21fd08e4a
Fixed Dolphin browse button not being hooked up
2019-04-08 11:03:34 -07:00
Aruki
cfd5088a30
Added layer toggle support for quickplay
2019-04-08 01:04:54 -07:00
Aruki
da30cac887
Added "Give All Items" quickplay feature
2019-04-07 11:43:32 -07:00
Aruki
42d079ff49
Added widget for toggling quickplay properties
2019-04-07 00:00:33 -07:00
Aruki
7de85a5a2d
Quickplay support
2019-04-06 15:53:05 -07:00
Aruki
3507be8e42
Polished collision editor UI a bit
2019-02-18 03:59:19 -07:00
Aruki
0827c05802
Various crash fixes
2019-02-18 03:54:58 -07:00
Aruki
4e1560a99c
Reorganized collision data classes & added basic collision editor window with an OBB tree visualization
2019-02-12 02:50:07 -07:00
Aruki
1baa48de34
Merge branch 'StringEditing'
2019-02-03 03:32:34 -07:00
Aruki
96c1aae27f
Added support for deleting resources + minor fixes
2019-02-03 02:22:36 -07:00
Aruki
56843e214d
Added ability to create brand new SCAN/STRG assets. Added ability to update old projects.
2019-02-02 17:32:19 -07:00
Aruki
1360202ee5
Added commandline-operated test for verifying cooker output
2019-01-30 01:05:52 -07:00
Aruki
9d23d9550a
MP2/MP3/DKCR tweak saving support
2019-01-28 03:55:15 -07:00
Aruki
246784926f
Added scan editor
2019-01-27 16:49:51 -07:00
Aruki
e2d554ae8b
Tweak templates for MP2, MP3, and DKCR
2019-01-27 16:47:56 -07:00
Aruki
992c76720d
Support for loading MP2/MP3/DKCR tweaks
2019-01-25 14:06:13 -07:00
Aruki
e9e1ccb8d6
String cooking support
2019-01-12 23:43:41 -08:00
Aruki
a1d94cc58f
Rewrote SCAN asset handling + loading
2019-01-12 21:28:04 -08:00
Aruki
32b12ff650
Fixed a couple things related to attempting to create projects for demo builds
2019-01-12 09:28:06 -08:00
Aruki
4714c6ccf5
Support for reordering strings with drag & drop
2019-01-02 19:03:41 -07:00
Aruki
cb262504af
Support for adding/removing strings
2019-01-02 12:26:06 -07:00
Aruki
eb9236bbea
Tweak cooking for MP1
2018-12-30 16:41:43 -07:00
Aruki
e67471c480
MP1 tweaks default values
2018-12-30 14:45:00 -07:00
Aruki
7b005d7ebd
Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported
2018-12-30 03:55:50 -07:00
Aruki
e8d3224088
Added tweak editor
2018-12-27 23:56:43 -07:00
Aruki
d6340dced9
More string editor UI
2018-12-27 00:00:43 -07:00
Aruki
76bc2b50f8
WIP string editor UI
2018-12-26 23:59:59 -07:00
Aruki
12ff0d1f73
Integrated lzokay
2018-12-23 22:41:21 -07:00
Aruki
0ae7b8686e
More changes to how we handle text encoding, fixing up the code so it compiles now
2018-12-23 21:44:31 -07:00
Aruki
9dbe24adbb
Fixed lzo and nod submodules
2018-12-18 17:11:32 -07:00
Aruki
c4829f5fda
Cleanup & refactoring
2018-12-16 14:00:40 -07:00
Aruki
2287b05bc3
Refactor so PWE compiles with the newly externalized LibCommon
2018-12-11 22:50:46 -07:00
Aruki
f92b36a8ab
Merge branch 'master' into release
2018-10-21 19:58:19 -06:00
Aruki
64e0aa8a44
Updated outdated IArchive documentation and got rid of old template reader/writer classes
2018-10-21 19:23:41 -06:00
Aruki
1bc95a30a5
Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs.
2018-10-21 19:01:57 -06:00
Aruki
8d1aec35ad
DKCR property updates
2018-10-16 00:36:54 -06:00
Aruki
f18ae798bd
Fixed disabled widgets not changing color
2018-10-15 03:27:19 -06:00
Aruki
7dcfda78ba
Added support for converting some property types to other types
2018-10-15 02:58:11 -06:00
Aruki
95d270cde7
Added support for excluding properties from generation results that already have valid names. Plus some more property names
2018-10-14 20:29:50 -06:00
Aruki
5a56764815
Merged in new property names; fixed games being able to rename UnknownStruct* templates in other games
2018-10-13 21:40:09 -06:00
Aruki
cf219cf17a
Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints.
2018-10-13 16:33:31 -06:00
Aruki
1d724b69d9
Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator
2018-10-12 19:38:08 -06:00
Aruki
22ab73883c
Fixed property name generator/template edit dialog to work with new property system
2018-10-09 23:15:15 -06:00
Aruki
84d689e104
Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
2018-10-07 17:53:19 -06:00
Aruki
42d021e757
More cleanup, renamed CMasterTemplate to CGameTemplate
2018-09-22 23:54:34 -06:00
Aruki
31dac74a64
Property cleanup
2018-09-22 13:36:50 -06:00
Aruki
e68b961a8c
Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types
2018-09-22 12:18:39 -06:00
Aruki
2118bbd0cd
More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor
2018-09-22 03:26:15 -06:00
Aruki
33e915a638
Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
2018-09-20 13:11:42 -06:00