Aruki
|
31621874a6
|
Added preliminary support for building new ISOs
|
2017-05-20 23:29:09 -06:00 |
Aruki
|
77cda50153
|
Modified world info sidebar so it handles DKCR much more smoothly
|
2017-05-14 01:49:15 -06:00 |
Aruki
|
b45eaae106
|
Fixed major issues when exporting DKCR
|
2017-05-14 01:48:47 -06:00 |
Aruki
|
560706d285
|
Fixed issues in MP3 package list building
|
2017-05-09 14:16:41 -06:00 |
Aruki
|
f72f82d519
|
Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
|
2017-05-07 20:29:33 -06:00 |
Aruki
|
e112c93498
|
Switch to using forward slashes in file paths
|
2017-05-05 14:06:42 -06:00 |
Aruki
|
e950634db2
|
Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
|
2017-05-04 15:43:25 -06:00 |
Aruki
|
bdf0d188c3
|
Integrated FileIO as part of Common instead of a separate subproject
|
2017-05-04 12:18:52 -06:00 |
Aruki
|
336744ed49
|
Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
|
2017-05-04 01:14:51 -06:00 |
Aruki
|
88c11555c0
|
Added support for CHAR, SAND, and SCAN dependencies in MP3
|
2017-04-30 22:28:37 -06:00 |
Aruki
|
e138cd7035
|
Removed dependencies on GLM
|
2017-03-31 23:33:11 -06:00 |
Aruki
|
98cd617b3e
|
Added support for loading Corruption particle dependencies
|
2017-03-01 00:52:25 -07:00 |
Aruki
|
ac2430e61c
|
Minor fixes/adjustments
|
2017-02-21 00:09:03 -07:00 |
Aruki
|
d350e983d9
|
Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar
|
2017-02-20 23:40:19 -07:00 |
Aruki
|
e89d44f7a7
|
Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3
|
2017-02-20 16:02:05 -07:00 |
Aruki
|
a88afe31e3
|
Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
|
2017-02-20 03:42:04 -07:00 |
Aruki
|
68840e69f9
|
Changed over to new FOURCC macro
|
2017-02-17 22:38:25 -07:00 |
Aruki
|
423613c1c1
|
Added 16x16 World icon, remove recent projects that no longer exist
|
2017-02-17 18:04:06 -07:00 |
Aruki
|
bdb753dca2
|
Added project settings dialog; added build name lookup functionality
|
2017-02-15 01:00:48 -07:00 |
Aruki
|
3697401ebb
|
Dropped support for resource collections in package definitions
|
2017-02-14 19:20:22 -07:00 |
Aruki
|
c5de322ac7
|
Fixed various bugs and crashes and moved more functionality into the world editor
|
2017-02-13 13:44:02 -07:00 |
Aruki
|
00a48e69f8
|
Added world/area info sections to the world info sidebar
|
2017-02-12 23:46:22 -07:00 |
Aruki
|
009c42f281
|
Moved edit mode buttons onto a toolbar, fixed a couple bugs
|
2017-02-12 14:19:51 -07:00 |
Aruki
|
4d87ef0312
|
Added functionality to change edit mode, made resource browser accessible from the world editor
|
2017-02-12 10:41:13 -07:00 |
Aruki
|
ce0c544168
|
Added new WIP UI to the world editor for loading worlds/areas
|
2017-02-12 00:34:04 -07:00 |
Aruki
|
9928a599be
|
Initial work towards making the World Editor the main application window
|
2017-02-11 18:35:33 -07:00 |
Aruki
|
568cd67994
|
Node rotation/scale now transforms correctly around the pivot point
|
2017-02-10 23:55:07 -07:00 |
Aruki
|
882973d9d5
|
Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
|
2017-02-10 14:52:47 -07:00 |
Aruki
|
6d77604667
|
Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
|
2017-02-09 10:54:38 -07:00 |
Aruki
|
9b6376af68
|
Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
|
2017-02-08 12:40:09 -07:00 |
Aruki
|
a7b0a2480c
|
Reimplemented save & repack button to work in the project system
|
2017-02-08 11:20:33 -07:00 |
Aruki
|
1b97cd459a
|
Reworked area saving to work with the project system; lots of bug fixes
|
2017-02-08 00:05:59 -07:00 |
Aruki
|
b3a0e52b6f
|
Fixed crash after generating asset names, added MP2 auto-generated names to the map
|
2017-02-06 15:10:54 -07:00 |
Aruki
|
eca833cf89
|
Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
|
2017-02-06 09:20:18 -07:00 |
Aruki
|
fbdf9023d1
|
Upgraded to VS2015 64-bit compiler
|
2017-02-04 09:36:37 -07:00 |
Aruki
|
7f9bed653b
|
Added type filtering to the resource browser
|
2017-02-02 21:20:54 -07:00 |
Aruki
|
c53352c290
|
Implemented "find" button on resource selector widget
|
2017-02-01 21:01:14 -07:00 |
Aruki
|
548fcb2f8e
|
Modified resource browser to use a filesystem browser view
|
2017-02-01 20:23:51 -07:00 |
Aruki
|
c51d79cc42
|
Added "edit" button to resource selector context menu
|
2017-02-01 10:54:53 -07:00 |
Aruki
|
4e8ecdb79c
|
Created new resource selector widget class
|
2017-02-01 08:43:42 -07:00 |
Aruki
|
8a66e393e7
|
Added CResTypeInfo class
|
2017-01-31 21:56:53 -07:00 |
Aruki
|
4f03c2431e
|
Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
|
2017-01-31 11:23:28 -07:00 |
Aruki
|
5ac292ebc5
|
Made search bar in resource browser feel more responsive
|
2017-01-29 08:01:33 -07:00 |
parax0
|
678ca01fb1
|
Merge branch 'master' into ContentExporting
|
2017-01-29 07:33:14 -07:00 |
parax0
|
c62a01e4d9
|
Added a couple more collision view features; set up a proper UI for changing collision render settings
|
2017-01-14 10:32:41 -07:00 |
parax0
|
08dee84367
|
Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
|
2017-01-11 06:29:30 -07:00 |
parax0
|
be40dfdf02
|
Added a basic UI to change collision render settings, added the ability to color collision based on the surface type
|
2016-12-26 23:02:32 -07:00 |
parax0
|
d96a3c2af7
|
Added functionality to import filenames from .pak.contents.txt files
|
2016-12-24 00:47:45 -07:00 |
parax0
|
2e44e5b119
|
Added functionality to generate asset names
|
2016-12-12 01:33:46 -07:00 |
parax0
|
f6fd78af14
|
Lots of work to get MP2 repacking functional
|
2016-11-07 03:07:00 -07:00 |
parax0
|
040caca896
|
Added support for loading meta-animations and meta-transitions (yay! animation exclusion doesn't crash anymore!)
|
2016-10-27 07:18:59 -06:00 |
parax0
|
595e4b931e
|
Moved animation-related classes to their own subfolder
|
2016-10-26 18:12:08 -06:00 |
parax0
|
3942c09e89
|
Added support for omitting unused animations from paks (needs work to not crash)
|
2016-10-26 06:15:08 -06:00 |
parax0
|
2e1add84be
|
Added support for sound properties, labelled most MP1 sound properties
|
2016-09-01 18:02:26 -06:00 |
parax0
|
0929b20ba1
|
Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
|
2016-09-01 00:24:46 -06:00 |
parax0
|
f6ae1376ac
|
Added functionality to determine what AGSC a sound ID belongs to
|
2016-08-31 19:42:12 -06:00 |
parax0
|
1f357b4250
|
Fixed crash occurring when closing the world editor
|
2016-08-31 02:53:48 -06:00 |
parax0
|
a7b381f301
|
Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
|
2016-08-31 02:09:13 -06:00 |
parax0
|
1de2691f33
|
Enabled MSAA
|
2016-08-30 19:05:28 -06:00 |
parax0
|
4fd3e9c437
|
Skip viewport render if editor window is minimized (probably more fixes that can be applied similar to this)
|
2016-08-30 01:09:54 -06:00 |
parax0
|
3f3735ac7a
|
Created application class to manage editor windows, improved camera AABox orbit
|
2016-08-30 00:47:02 -06:00 |
parax0
|
d263610d43
|
Added ability to double click a resource in the resource browser to open it for editing
|
2016-08-28 04:07:17 -06:00 |
parax0
|
8f2b39469a
|
Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
|
2016-08-14 04:56:51 -06:00 |
parax0
|
74574c318e
|
Moved EGame to Common
|
2016-08-13 01:43:55 -06:00 |
parax0
|
de18044ae0
|
Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
|
2016-08-12 04:27:19 -06:00 |
parax0
|
5f1b5da430
|
Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
|
2016-07-25 03:25:22 -06:00 |
parax0
|
c1405bfac1
|
Applied some minor optimizations to the resource browser and right-aligned the file size column
|
2016-07-12 04:49:56 -06:00 |
parax0
|
6f98ae5bb8
|
Implemented initial version of resource browser
|
2016-07-10 06:58:23 -06:00 |
parax0
|
08dcfe5e5a
|
Added project overview dialog with placeholder UI to allow loading worlds through a game project
|
2016-07-08 01:10:07 -06:00 |
parax0
|
12bd4eff90
|
Added support for saving/loading game projects
|
2016-07-05 20:09:21 -06:00 |
parax0
|
24c5ad5cd7
|
Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
|
2016-07-04 20:28:17 -06:00 |
parax0
|
2d6dfad2d3
|
Completely overhauled resource loading in preparation for projects
|
2016-06-29 17:18:31 -06:00 |
parax0
|
f15aca3f99
|
Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game
|
2016-05-31 00:45:30 -06:00 |
parax0
|
5f2064178c
|
Began initial implementation of the game exporter and game project classes
|
2016-05-22 00:58:52 -06:00 |
parax0
|
3009f06d11
|
Implemented filesystem handling functions in Common
|
2016-05-18 20:59:01 -06:00 |
parax0
|
b362a23e4b
|
Added button icons to the character editor
|
2016-05-03 14:23:55 -06:00 |
parax0
|
7423cdce42
|
Fixed edit link line being drawn at the wrong depth
|
2016-05-03 05:15:47 -06:00 |
parax0
|
f64ee6b3b7
|
A model's surfaces are now depth sorted together (except on world geometry)
|
2016-05-03 05:05:10 -06:00 |
parax0
|
af59009b56
|
Minor bugfixes in world/character editors
|
2016-05-03 03:18:42 -06:00 |
parax0
|
ab38205611
|
Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
|
2016-05-03 00:42:55 -06:00 |
parax0
|
2db740e572
|
Added a bunch of new options and tools to the character editor
|
2016-05-02 05:23:16 -06:00 |
parax0
|
7880dd34f4
|
Added keyboard shortcuts for play/prev anim/next anim to character editor
|
2016-05-02 00:36:11 -06:00 |
parax0
|
709087d2fe
|
Added support for bone selection in the character editor
|
2016-05-01 21:01:15 -06:00 |
parax0
|
ed16d05136
|
Added skeleton hierarchy tree view to the character editor
|
2016-05-01 20:00:35 -06:00 |
parax0
|
cf84f9909a
|
Added support for attaching assets from properties to locator bones in the World Editor
|
2016-04-30 06:17:02 -06:00 |
parax0
|
7f3929d4ca
|
Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
|
2016-04-28 00:44:50 -06:00 |
parax0
|
59d8de0f31
|
Added support for depth groups on the renderer
|
2016-04-27 23:32:02 -06:00 |
parax0
|
98059cedaa
|
Added support for model skinning
|
2016-04-27 04:27:57 -06:00 |
parax0
|
61afbabfa4
|
Character editor UI improvements
|
2016-04-10 07:54:49 -06:00 |
parax0
|
feace9e38c
|
Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
|
2016-04-10 06:49:42 -06:00 |
parax0
|
dfdbed24c4
|
Change CTransform4f to inherit from CMatrix4f
|
2016-04-08 19:16:26 -06:00 |
parax0
|
ef523c2339
|
Added support for loading uncompressed animations and playing them back
|
2016-04-07 12:15:24 -06:00 |
parax0
|
2376a36f0b
|
Added support for loading and rendering skeletons, added character editor
|
2016-04-05 17:26:16 -06:00 |
parax0
|
f9a2d019e1
|
Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes
|
2016-03-28 03:28:33 -06:00 |
parax0
|
1150ee2b22
|
More code cleanup
|
2016-03-27 20:26:33 -06:00 |
parax0
|
82ad4fb5c8
|
Mass code cleanup
|
2016-03-27 13:09:38 -06:00 |
parax0
|
8234ffce1b
|
Fixed a bug in the unlink dialog, changed the link/unlink keyboard shortcuts
|
2016-03-22 21:53:16 -06:00 |
parax0
|
77eb2b3dc5
|
Fixed crash when editing character properties
|
2016-03-22 20:22:43 -06:00 |
parax0
|
0ca82afbfe
|
Fixed a crash after extracting or repacking a pak
|
2016-03-22 17:21:49 -06:00 |
parax0
|
843ea96ceb
|
Fixed PakTool dialog not having a parent assigned, fixed a crash when attempting to clone SCGN objects
|
2016-03-22 01:29:17 -06:00 |
parax0
|
e43cc3586b
|
Finalized the About dialog, made it accessible through the start window
|
2016-03-21 18:24:12 -06:00 |
parax0
|
b8b9426411
|
Fixed crash when repacking paks
|
2016-03-21 18:23:25 -06:00 |
parax0
|
220c54004f
|
Fixed combo boxes in the property view resizing when you modify them and screwing up vertical alignment
|
2016-03-21 17:07:11 -06:00 |
parax0
|
87bf3dbfcc
|
Fixed draggable spinboxes updating while the user is typing into them
|
2016-03-21 16:51:35 -06:00 |
parax0
|
9d782f5a4c
|
Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified
|
2016-03-21 16:01:14 -06:00 |
parax0
|
0faa4c3630
|
Replaced uses of std::cout with Log::Write and Log::Error
|
2016-03-21 15:29:56 -06:00 |
parax0
|
2c120e0b16
|
Added improved functionality for running PakTool and added "Save and Repack" button in the World Editor
|
2016-03-21 06:55:01 -06:00 |
parax0
|
bb921dc613
|
Copy/paste bugfixes
|
2016-03-20 18:22:11 -06:00 |
parax0
|
5009c08c87
|
Added support for script instance copy/paste in the World Editor
|
2016-03-20 06:31:23 -06:00 |
parax0
|
d961545309
|
Added some extra menu actions to allow the user more control over which connected instances are selected
|
2016-03-19 21:47:40 -06:00 |
parax0
|
1921fbf5de
|
Added "select connected" action to CSceneViewport context menu
|
2016-03-19 21:02:23 -06:00 |
parax0
|
99a64342e9
|
Added support for script instance cloning
|
2016-03-19 20:30:42 -06:00 |
parax0
|
c1014f4748
|
Fixed a bug that caused a crash if you tried to spawn an instance without changing the spawn layer
|
2016-03-17 15:23:26 -06:00 |
parax0
|
f19e5c1153
|
Added check for no clean index
|
2016-03-16 22:22:10 -06:00 |
parax0
|
7bc7a7a610
|
Fixed a bug in the World Editor clean state checks
|
2016-03-16 22:09:53 -06:00 |
parax0
|
b774f08097
|
Implemented spawn layer on the create tab
|
2016-03-16 21:31:27 -06:00 |
parax0
|
2bcf29dd7f
|
Correctly handle link modifications, run OnLoadFinished when creating new nodes
|
2016-03-16 19:36:38 -06:00 |
parax0
|
c4e05610f3
|
Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
|
2016-03-16 19:09:59 -06:00 |
parax0
|
f02f7ada0f
|
Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
|
2016-03-13 22:30:04 -06:00 |
parax0
|
c6a4190042
|
Fixed edit link line not rendering correctly in rooms without a skybox
|
2016-03-07 21:23:58 -07:00 |
parax0
|
57b7fbe7f6
|
Split check for picking into a separate line
|
2016-03-07 21:14:43 -07:00 |
parax0
|
4b8a42f341
|
Draw the edit link line when picking from the modify tab
|
2016-03-07 21:13:44 -07:00 |
parax0
|
95d4deeab6
|
Draw a line in the viewport to visualize the link the user is editing
|
2016-03-07 17:34:48 -07:00 |
parax0
|
0eae2162b9
|
Added Edit button icon
|
2016-03-07 15:22:11 -07:00 |
parax0
|
0b5c7c8e90
|
Implemented World Editor Link/Unlink actions
|
2016-03-07 14:44:09 -07:00 |
parax0
|
93d6e8dd14
|
Added context menu for picking the connecting object when creating a link
|
2016-03-07 10:25:53 -07:00 |
parax0
|
f4484556c0
|
Disable ok button in the link dialog when there's no sender/receiver; fix toggling Active not changing game mode visibility
|
2016-03-07 07:41:45 -07:00 |
parax0
|
c3ae63718b
|
Turn off pick mode when the link dialog is closed
|
2016-03-06 18:05:40 -07:00 |
parax0
|
8f82dcbdd9
|
Implemented functionality for editing, creating, and deleting script object links
|
2016-03-06 17:44:51 -07:00 |
parax0
|
984d9cf3f3
|
Added "add/edit link" dialog to the modify tab
|
2016-03-01 11:18:07 -07:00 |
parax0
|
6ac7c1cbd2
|
Fixed undo/redo when selecting objects from the instance view, set DKCR to render basic lighting for objects with no ingame model
|
2016-02-27 02:51:11 -07:00 |
parax0
|
9f2c4d75bf
|
Added area cooking support for MP2 and MP3. DKCR support has been started but is currently broken.
|
2016-02-22 11:47:47 -07:00 |
parax0
|
200918671b
|
Implemented grid toggle in the model editor
|
2016-02-20 04:48:17 -07:00 |
parax0
|
5fbdfc8298
|
Added/updated some icons and made some UI changes - added/changed some UI actions and removed some UI elements that aren't being used
|
2016-02-20 04:41:07 -07:00 |
parax0
|
c36c09a674
|
Improved DKCR game mode + a few other assorted fixes
|
2016-02-17 01:55:19 -07:00 |
parax0
|
9eaf537611
|
Added application icon
|
2016-02-16 19:41:54 -07:00 |
parax0
|
a35044ef83
|
Moved Log to Common and made some changes to log formatting
|
2016-02-15 05:28:20 -07:00 |
parax0
|
d39a9dd1c1
|
Added "support" for MayaSpline properties
|
2016-02-15 02:06:44 -07:00 |
parax0
|
c1e3808196
|
Added dialog for editing property templates
|
2016-02-14 21:36:24 -07:00 |
parax0
|
7bd97f0fce
|
Make enum properties track the enumerator ID internally instead of the index + CUniqueID bugfix
|
2016-02-10 18:48:34 -07:00 |
parax0
|
6d55444cc2
|
Added a label to WEditorProperties to present some basic information on the selected instance
|
2016-02-10 17:35:36 -07:00 |
parax0
|
e13868921c
|
Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
|
2016-02-10 04:55:05 -07:00 |
parax0
|
55b2c053ab
|
Added support for numerical property suffixes
|
2016-02-08 03:35:28 -07:00 |
parax0
|
37110f4e54
|
Clear error log before loading an area
|
2016-02-08 00:51:09 -07:00 |
parax0
|
a46cd5446f
|
Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
|
2016-02-07 23:48:43 -07:00 |
parax0
|
8e1b66fa5a
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Unsaved changes bugfix, added close event for start window
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2016-02-01 22:15:28 -07:00 |
parax0
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0fe0c667a1
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Check for unsaved changes before changing area/world
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2016-02-01 18:30:09 -07:00 |
parax0
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1a07a9c083
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Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
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2016-02-01 16:42:12 -07:00 |
parax0
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e430cbfb73
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Implemented area cooker, added the ability to resave Prime 1 MREAs from the World Editor
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2016-01-31 19:29:10 -07:00 |
parax0
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7a28db3d40
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Open property editor on single click, fix for sub-value edits
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2016-01-31 14:48:29 -07:00 |
parax0
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f6f36f4f2e
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Support for undo/redo on array resize
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2016-01-31 14:25:16 -07:00 |
parax0
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cc054cf571
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Support for undoing property changes + tons of tweaks and fixes
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2016-01-31 01:11:32 -07:00 |
parax0
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c7d448225c
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Update the rest of the UI on property changes and update properties on node transform
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2016-01-30 18:54:00 -07:00 |
parax0
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2e6024b413
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Notify script nodes when their properties are modified
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2016-01-30 11:21:29 -07:00 |
parax0
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61769fefe2
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Added Qt error message redirect to PWE's log
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2016-01-29 21:43:22 -07:00 |
parax0
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c91c275af7
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Template updates + small fixes
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2016-01-25 23:12:22 -07:00 |
parax0
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75091f718c
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Added rotation arrow for when billboards are selected
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2016-01-25 22:26:38 -07:00 |
parax0
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9a24a34bc6
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Added interface for editing array properties in the property view
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2016-01-25 16:57:04 -07:00 |
parax0
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3b41415581
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Added the ability to extract paks by invoking PakTool + added PakTool to the repo (temporarily)
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2016-01-24 00:50:03 -07:00 |
parax0
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cae8caaabb
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Implemented sorting and context menus on the instance views
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2016-01-23 04:00:26 -07:00 |
parax0
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38942988d5
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Implemented new property editor, CPropertyView
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2016-01-22 13:53:57 -07:00 |
parax0
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26485b1151
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Changed double-click behavior in the POI list dialog, readded and fixed error message for incorrect struct property count in SCLY
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2016-01-18 16:10:26 -07:00 |
parax0
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8611e692a9
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Added the ability to add/remove POIs to the EGMC editor
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2016-01-16 23:27:08 -07:00 |
parax0
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f25042125f
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Added Unmap All button to the EGMC editor dialog
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2016-01-16 13:51:38 -07:00 |
parax0
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af94b54acf
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Fixed lighting mode in EGMC editor, disabled EGMC editor outside MP2/3, fixed a crash in the anim params editor
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2016-01-16 13:32:40 -07:00 |
parax0
|
440c3ad484
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Feature additions and improvements for pick mode and the POI -> World editor
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2016-01-16 12:57:20 -07:00 |
parax0
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5c3a37ca4a
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Added support for editing and resaving EGMC files + improved its preview rendering
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2016-01-16 01:13:27 -07:00 |
parax0
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c0b74c9883
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Added support for EGMC and a basic EGMC visualizer dialog
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2016-01-15 16:36:58 -07:00 |
parax0
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29bf0234ec
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Loading SCLY file properties into a new class CResourceInfo instead of loading it as a CResource
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2016-01-10 08:57:21 -07:00 |
parax0
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444382c1a9
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Added more actions to CSceneViewport context menu
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2016-01-09 16:52:01 -07:00 |
parax0
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6aa5150787
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Implemented Unhide All
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2016-01-09 10:24:39 -07:00 |
parax0
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38d04bcd25
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Added CSceneIterator and implemented support for Select All/Invert Selection
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2016-01-09 09:39:43 -07:00 |
parax0
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a2bb48f53f
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Committing a couple things that should've been in the last commit
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2016-01-06 03:47:18 -07:00 |
parax0
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d66b3dee8e
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Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator
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2016-01-06 03:42:07 -07:00 |
parax0
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3fa109d5b8
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Renamed CSceneManager to CScene
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2016-01-06 03:19:06 -07:00 |
parax0
|
5375f34c19
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Implemented TFlags for easy, type-safe bitflags
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2016-01-05 11:50:10 -07:00 |
parax0
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ee5d5fae0a
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Added viewport context menus
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2016-01-05 07:54:16 -07:00 |
parax0
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aa5453b84a
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Added log error dialog
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2016-01-05 03:20:47 -07:00 |
parax0
|
8cf9968134
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SCAN support for Echoes demo, lights/CHAR support/instance view bugfix for the Corruption proto
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2016-01-02 13:39:29 -07:00 |
parax0
|
78400b7072
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
parax0
|
efb21f629a
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Fixed bugged color pickers caused by incorrect conversion from CColor to QColor
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2015-12-26 00:42:34 -07:00 |
parax0
|
2faf44821b
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Fix for preview scale on billboards, prevent CDoorExtra from drawing its wireframe in game mode, change default World Editor tab to Modify
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2015-12-16 18:20:26 -07:00 |
parax0
|
4eaf4d9440
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Renaming things in FileIO to match PWE's naming conventions
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2015-12-16 15:21:21 -07:00 |
parax0
|
2db8d23516
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Splitting Math into a separate subproject and adding FileIO as a PWE subproject
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2015-12-16 14:39:51 -07:00 |
parax0
|
610c1c11a5
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Fixing some CColor bugs and fixing icon paths
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2015-12-16 12:17:03 -07:00 |
parax0
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6b8966f0b9
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Making CColor use floats instead of u8s
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2015-12-16 03:28:40 -07:00 |
parax0
|
f11a8b938b
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Fixing pro files to properly rebuild projects when their dependencies are rebuilt (needs to be done for Mac/Linux as well at some point)
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2015-12-16 03:27:27 -07:00 |
parax0
|
824d23efc1
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Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |