Jack Andersen
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3d987b6dc9
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Add deep color arg to ApplicationRun
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2018-01-15 20:29:43 -10:00 |
Jack Andersen
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cc6c872747
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Fix non-MSAA resolve operations for Metal
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2018-01-11 15:28:33 -10:00 |
Jack Andersen
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4257fc0b10
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MSAA and Anisotropic filtering variables
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2018-01-09 20:15:18 -10:00 |
Jack Andersen
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1dc69c3468
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Work on MSAA support
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2018-01-06 19:17:14 -10:00 |
Jack Andersen
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db82ba674b
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Add clearDepth parameter to resolveBindTexture()
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2018-01-05 20:49:54 -10:00 |
Jack Andersen
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ed618fa8cb
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Metal validation fix
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2018-01-04 17:00:58 -10:00 |
Jack Andersen
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02dc5a2a97
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GameCube controller calibration fix
|
2017-12-19 20:04:11 -10:00 |
Jack Andersen
|
62c2b1ffac
|
UWP fixes
|
2017-12-06 18:08:44 -10:00 |
Jack Andersen
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f228f23661
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UWP support
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2017-12-05 17:20:59 -10:00 |
Jack Andersen
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03de8811b1
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Object tracker list refactor; add object tracker to audio system
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2017-12-02 20:05:16 -10:00 |
Jack Andersen
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579ddc822c
|
Fix Metal DXT1 loading
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2017-12-01 19:49:07 -10:00 |
Jack Andersen
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b23da43f05
|
Windows and Vulkan fixes
|
2017-11-24 16:49:20 -10:00 |
Jack Andersen
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3c90192351
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Make shader compilation errors fatal for GL
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2017-11-24 12:07:23 -10:00 |
Jack Andersen
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49d76b84be
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Ensure boo IObj instances are heap-allocated
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2017-11-19 13:44:46 -10:00 |
Jack Andersen
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de9159ce51
|
Vulkan API fixes
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2017-11-18 15:31:05 -10:00 |
Jack Andersen
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a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
Jack Andersen
|
bffdf43f9e
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Vulkan render pass fix
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2017-11-16 13:48:18 -10:00 |
Jack Andersen
|
4b064a58f2
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Make D3D depth range consistent with OpenGL and Vulkan
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2017-11-14 21:25:28 -10:00 |
Jack Andersen
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b7646f7f9a
|
Windows fixes
|
2017-11-13 17:32:44 -10:00 |
Jack Andersen
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6950d96b46
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Linux build fixes
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2017-11-12 21:19:49 -10:00 |
Jack Andersen
|
cb5d22eed6
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string_view refactor
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2017-11-12 20:13:32 -10:00 |
Jack Andersen
|
420dcee552
|
Metal consistency fixes
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2017-11-11 19:14:10 -10:00 |
Jack Andersen
|
165314b817
|
Windows and Vulkan fixes for AMD GPU
|
2017-11-08 22:10:43 -10:00 |
Jack Andersen
|
1a2fc1d2a3
|
IObj destructor race condition fix
|
2017-11-07 21:33:10 -10:00 |
Jack Andersen
|
3cd375e67b
|
Restore VkShaderModule caching
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2017-11-07 16:24:07 -10:00 |
Jack Andersen
|
2cd7de7a28
|
Clear Vulkan resources if command buffer abandoned
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2017-11-06 22:04:44 -10:00 |
Jack Andersen
|
6c3a35f15d
|
Finish object tracker for remaining platforms
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2017-11-05 20:53:54 -10:00 |
Jack Andersen
|
3a7987bb21
|
Object tracker bug fixes; optional metal binary shader compilation
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2017-11-04 20:12:49 -10:00 |
Jack Andersen
|
021143fd89
|
New object management architecture for OpenGL subsystem (more platforms to come)
|
2017-11-02 23:39:26 -10:00 |
Jack Andersen
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90e2df40dd
|
Merge commit '46156' into gl-fixes
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2017-11-01 23:38:22 -10:00 |
Jack Andersen
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4615641a12
|
Add buffer logging
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2017-11-01 23:37:50 -10:00 |
Jack Andersen
|
0f96af94f6
|
Addresses some resource lifetime issues in OpenGL and Vulkan
|
2017-11-01 23:24:50 -10:00 |
Jack Andersen
|
10364557b9
|
Vulkan array-texture validation fix; better handling of unsupported audio HW on ALSA
|
2017-10-30 17:42:41 -10:00 |
Jack Andersen
|
3c207386e7
|
Metal autorelease pools at API boundaries
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2017-10-27 00:09:22 -10:00 |
Jack Andersen
|
d1b980b529
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Windows fixes; experimental UWP framework (not working)
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2017-10-23 17:09:50 -10:00 |
Jack Andersen
|
41d225bd64
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Use metal shading language 1.2
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2017-10-21 20:09:58 -10:00 |
Jack Andersen
|
55d1a5bc93
|
Windows compile fixes
|
2017-09-30 19:31:29 -10:00 |
Jack Andersen
|
2a49a8d447
|
Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
Jack Andersen
|
175893f055
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HID parser for udev; Vulkan fixes
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2017-09-15 15:55:41 -10:00 |
Jack Andersen
|
0f2a838bfb
|
Add Cross-platform HID parser
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2017-09-15 07:20:52 -10:00 |
Jack Andersen
|
5bc17c753c
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Remove logic defeating blend assignment
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2017-09-04 21:55:17 -10:00 |
Jack Andersen
|
dd6e53119a
|
Add subtractive blending mode to backends
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2017-09-04 16:59:41 -10:00 |
Jack Andersen
|
18cbfd2865
|
Add GEqual Z-test option for pipeline backends
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2017-09-02 19:52:53 -10:00 |
Jack Andersen
|
49afde2fb9
|
Reinstate glFlush for buffer updates
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2017-07-13 19:13:29 -10:00 |
Phillip Stephens
|
a5b38596a5
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Fix maxAnisotropy validation error
|
2017-05-09 17:00:30 -07:00 |
Jack Andersen
|
9a7cadce3a
|
Minor Metal backend change
|
2017-03-19 19:08:19 -10:00 |
Jack Andersen
|
5f903c09ee
|
Windows sync
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2017-03-17 13:31:51 -10:00 |
Jack Andersen
|
05c26a535b
|
OpenGL and metal rendering interface upgrades
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2017-03-13 21:02:53 -10:00 |
Jack Andersen
|
73891af56a
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Add frontface culling support to Metal
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2017-03-10 11:07:29 -10:00 |
Jack Andersen
|
ca20aea834
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Add front-face culling support
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2017-03-10 10:38:00 -10:00 |