Commit Graph

386 Commits

Author SHA1 Message Date
Jack Andersen 12f23ba340 Several CWorldTransManager imps 2016-08-16 12:49:19 -10:00
Jack Andersen 24bfc47d1a Plenty of dependency stubs for CStateManager 2016-08-14 11:11:44 -10:00
Jack Andersen 2a425b5a73 Work on CStateManager::InitializeState flow 2016-08-13 17:00:58 -10:00
Jack Andersen abcb9c2424 MREA generation fixes 2016-08-13 09:37:03 -10:00
Jack Andersen 7a653bc3af Various MREA-generation fixes 2016-08-12 15:23:27 -10:00
Jack Andersen a0f6c18e35 MREA cooker padding fix 2016-08-12 10:44:13 -10:00
Jack Andersen 4cdb93f980 MREA cooker fixes 2016-08-12 09:42:18 -10:00
Jack Andersen 42d39bf6b9 Various extract tweaks; ResourceLock integration 2016-08-11 16:33:38 -10:00
Jack Andersen 157c06f1f9 Minor STL usage tweak 2016-08-11 09:54:34 -10:00
Jack Andersen e14bbeb368 All MREA cooker sections initial integration 2016-08-11 09:52:22 -10:00
Jack Andersen bc8daa1d50 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-10 11:55:28 -10:00
Jack Andersen 6789cdf064 AROTBuilder and initial collision mesh cook integration 2016-08-10 11:54:53 -10:00
Phillip Stephens 9c9002cee3 PATH stubs 2016-08-10 09:05:14 -07:00
Jack Andersen 4519e3abf2 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-09 16:52:51 -10:00
Jack Andersen 7cd9ddfad9 Initial round of MREA cooking imps 2016-08-09 16:52:00 -10:00
Jack Andersen 6972926b66 More blender crash fixes 2016-08-09 09:30:23 -10:00
Phillip Stephens b8ac7f0082 Complete CScriptDistanceFog RE 2016-08-08 20:58:19 -07:00
Phillip Stephens e59a0408cf WIP Tweak RE 2016-07-26 21:19:32 -07:00
Phillip Stephens 4b229bac27 More FRME work, implement CScriptRelay 2016-07-25 19:33:32 -07:00
Phillip Stephens 162994ca39 Use template function for SAVW 2016-07-23 19:07:52 -07:00
Phillip Stephens b188c4892a Add SAVW DNAs 2016-07-23 18:53:02 -07:00
Jack Andersen 56f43706d3 CGameArea stubs 2016-07-22 14:26:17 -10:00
Jack Andersen 95ad8237da Support for normalizing TCG configs 2016-07-18 17:42:46 -10:00
Phillip Stephens 4101ea78a2 Various imps 2016-05-03 02:24:50 -07:00
Phillip Stephens 0df9ffd56d Symbol correct function/variable names 2016-04-27 21:52:41 -07:00
Phillip Stephens bacc98d4a6 Initial CCollidableOBBTreeGroup imps 2016-04-26 03:40:56 -07:00
Jack Andersen ca37657dbd SLERP PoseBone exporting for supported blender builds 2016-04-25 14:47:48 -10:00
Phillip Stephens beb1946e47 Add ScriptWater loader imp 2016-04-19 22:44:08 -07:00
Jack Andersen c614d2d2d1 ScriptLoader support imps 2016-04-17 19:33:23 -10:00
Jack Andersen 48e8de05c5 Additional ScriptLoader imps 2016-04-17 15:58:13 -10:00
Jack Andersen 1817227465 CCameraManager imps 2016-04-16 16:50:45 -10:00
Jack Andersen abff623cf6 Prep MP1::CMain for testing 2016-04-15 10:42:40 -10:00
Jack Andersen f6c35bfc9b CAnimData and CModelData stubs 2016-04-13 17:32:27 -10:00
Jack Andersen a2f400274f CHierarchyPoseBuilder imps 2016-04-13 13:07:18 -10:00
Jack Andersen 795b77fe48 Initial CAnimData implementation and other support classes 2016-04-12 12:28:08 -10:00
Phillip Stephens 14e0468adf DGRP Fixes 2016-04-12 04:37:07 -07:00
Phillip Stephens e9abb7abc7 Add DGRP DNA
ScriptMailbox fix
2016-04-12 03:52:40 -07:00
Jack Andersen 64d85d7427 Add CPOINode family of classes 2016-04-10 21:10:28 -10:00
Jack Andersen 4f7d6e167f Several initial character classes 2016-04-09 18:49:02 -10:00
Jack Andersen e661fa6f2b Initial CCharLayoutInfo implementation 2016-04-09 13:19:17 -10:00
Jack Andersen 68c1ac8978 MP2/3 RigInverter 2016-04-08 21:10:09 -10:00
Jack Andersen 6d13a4b257 Merge branch 'master' into new-anim 2016-04-08 17:14:02 -10:00
Jack Andersen 5a8b7c599a RigInverter translation fix 2016-04-08 13:21:41 -10:00
Jack Andersen 0ff9794f94 Initial working RigInverter 2016-04-08 13:11:26 -10:00
Jack Andersen 84541e1ed7 Merge branch 'new-anim' of https://github.com/AxioDL/urde into new-anim 2016-04-07 17:38:30 -10:00
Jack Andersen 1b1a94c649 More RigInverter work 2016-04-07 17:37:14 -10:00
Jack Andersen 3deb20de07 Added key-dump macro for data-debugging convenience 2016-04-07 17:30:00 -10:00
Phillip Stephens 481cd4fd29 Rename known value in ANCS 2016-04-07 20:24:53 -07:00
Jack Andersen 9ee8840b54 Migration to new ANIM extract 2016-04-06 17:40:25 -10:00
Jack Andersen cd8b6b6ed4 Decide against emitting ANIM IDs in ANCS YAML 2016-04-05 17:43:14 -10:00
Jack Andersen 3723076ae3 Fix horrible memory leak 2016-04-05 17:28:10 -10:00
Jack Andersen 234573938a Use base ID where needed 2016-04-05 16:16:27 -10:00
Jack Andersen 28b9cd9e3f AuxiliaryID32 implemented for sub-resources 2016-04-05 15:44:07 -10:00
Jack Andersen dae2621d93 Initial CLight integration 2016-04-03 16:32:57 -10:00
Jack Andersen 8fc0d57500 Thread-safe extraction 2016-03-31 18:25:00 -10:00
Jack Andersen 372e11e190 Cook path directories properly created 2016-03-31 08:56:43 -10:00
Phillip Stephens 51fadb2894 Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-28 17:08:05 -07:00
Phillip Stephens a9a304ea58 Add DPSC and WPSC
Particle Fixes
2016-03-28 17:07:38 -07:00
Jack Andersen 81de11f2c3 Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-28 11:39:07 -10:00
Jack Andersen 8e412da96e Initial cook integration 2016-03-28 11:38:48 -10:00
Phillip Stephens 3426aaf260 Add more particle DNAs 2016-03-28 01:54:02 -07:00
Jack Andersen 5108456dc9 CGuiTextPane imps 2016-03-21 16:27:46 -10:00
Phillip Stephens 62e8066a63 Initial CPlayerState RE 2016-03-19 12:19:43 -07:00
Phillip Stephens 572b5167fe Rename EVNT members to match their behavior 2016-03-18 19:39:39 -07:00
Phillip Stephens 42717c383c Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
2016-03-18 19:04:12 -07:00
Jack Andersen 5b6333fb60 More widget imps 2016-03-17 12:19:25 -10:00
Jack Andersen 79d90f46d3 CGuiModel imps 2016-03-16 16:18:01 -10:00
Jack Andersen a81bc3c7a2 CGuiLight imps 2016-03-16 10:49:35 -10:00
Jack Andersen fcee32f666 Some initial widget imps 2016-03-15 17:37:51 -10:00
Jack Andersen b3859c4476 Many CGuiWidget imps 2016-03-15 13:23:45 -10:00
Jack Andersen aa207d3e5f Frame and Widget imps 2016-03-13 14:58:19 -10:00
Jack Andersen d81c9698ff Various widget constructor stubs and factories 2016-03-11 18:58:56 -10:00
Phillip Stephens 95062eceb4 Keep original paths for areas, worlds, and maps when not in a world pak 2016-03-10 18:56:16 -08:00
Phillip Stephens 23268fdb40 Add FONT DNA 2016-03-09 00:54:28 -08:00
Phillip Stephens 14c0189d1f Add ELSC to DataSpec 2016-03-08 20:49:44 -08:00
Jack Andersen 2f14331d5d Windows fixes 2016-03-08 10:29:59 -10:00
Jack Andersen 9ade279902 Merge branch 'master' into urde-tags 2016-03-04 14:03:41 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen 1884f89f53 New atdna YAML handling 2016-03-03 15:01:37 -10:00
Jack Andersen 7049ab2b1d Working MP1 extract with tags replaced with paths 2016-03-01 15:49:21 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Phillip Stephens 0133115cee Prelim CSimplePool RE work (needs verification) 2016-02-04 21:56:29 -08:00
Phillip Stephens 24578fc52f Add AFSM 2016-02-03 18:04:05 -08:00
Jack Andersen a6ed8ae247 All MP1 PARTs reading 2016-02-03 14:55:39 -10:00
Jack Andersen 0f2b9ce962 Further element implementation; GPSM factory refactor 2016-02-02 17:58:33 -10:00
Phillip Stephens 10b7c624f2 Update libSpecter 2016-02-01 20:34:46 -08:00
Jack Andersen f06e7ed7e2 Update submodules 2016-01-24 19:57:01 -10:00
Phillip Stephens 4428f67998 Actually fix MLVL for MP2/3
More FRME support
2016-01-22 04:19:43 -08:00
Phillip Stephens 01f5b513d4 Preliminary FRME blender export 2016-01-20 23:56:22 -08:00
Phillip b53a1d30b2 Fix MSVC name squatting, (near, far) 2016-01-19 04:35:55 -08:00
Phillip Stephens 7c6dbacbd3 Fix TXPN for version 1
Prelim EGMC support (just getting ID and loading DNA)
2016-01-19 01:45:30 -08:00
Phillip Stephens 8a454a4fb2 Add FRME
Various fixes
2016-01-18 21:32:34 -08:00
Phillip Stephens 23020b2a35 Add surfaceGroup specifier to SurfaceHeader_2/3 2016-01-14 14:42:44 -08:00
Phillip Stephens e35027ba17 Clean up SCAN enum and pane lookup
Update hecl
2016-01-10 14:27:59 -08:00
Phillip Stephens 106cb940d3 Change how GIT revision information is handled
Add Cook to SCAN
Prelim CCharAnimTime
2016-01-04 16:50:29 -08:00
Jack Andersen 5de9028a51 YAML read/write refactor 2016-01-03 19:31:02 -10:00
Phillip Stephens e4b329e8cf Prelim MAPA refactor 2015-12-05 19:05:34 -08:00
Phillip Stephens bf2487d036 Archive ed_dpi
Update HECL
2015-12-02 20:11:03 -08:00
Phillip Stephens 3c369a6d7b Switch SCLY to unique_ptr 2015-11-28 21:59:34 -08:00
Jack Andersen 23bc343d2b Fixed enum cast 2015-11-20 15:23:55 -10:00
Jack Andersen 0a214e4d99 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2015-11-20 15:17:40 -10:00
Jack Andersen e423db32ee Major scoped-enum refactor 2015-11-20 15:16:07 -10:00
Phillip Stephens 636fca3be1 Store widget names rather than enumerator values 2015-11-19 05:16:15 -08:00
Jack Andersen bea7a2a3a0 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2015-11-17 20:17:25 -10:00
Jack Andersen 12fb5814a7 Updated hecl 2015-11-17 20:17:06 -10:00
Phillip Stephens 25cd964c86 Rename unknowns 2015-11-17 20:18:38 -08:00
Jack Andersen bbc977cc79 HMDL support added 2015-11-14 13:42:58 -10:00
Jack Andersen 79cf5f12ca initial HMDL/CMDL implementation 2015-11-13 16:28:45 -10:00
Jack Andersen 58e394d5df Windows fixes 2015-11-10 10:12:43 -10:00
Jack Andersen b94e14cd55 Submodule updates 2015-11-09 16:07:15 -10:00
Phillip Stephens b261e09f51 Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
Jack Andersen 571f9d1b4c Added EVNT naming 2015-10-26 14:32:12 -10:00
Jack Andersen d46f44cefa Lots of reverse naming functionality added 2015-10-26 14:19:03 -10:00
Jack Andersen fa8b48d43e temporary ID dumping hard-coded 2015-10-25 16:31:09 -10:00
Jack Andersen b207db8c27 Began migration to MLVL blend representation 2015-10-23 15:23:45 -10:00
Jack Andersen 07392938d8 work on ANCS cooking 2015-10-22 14:45:26 -10:00
Jack Andersen e20837eabd Skin intermediate outputting for mesh cooker 2015-10-21 16:03:26 -10:00
Jack Andersen 4a389040fc Mesh cooker fixes 2015-10-20 15:34:35 -10:00
Jack Andersen bf8a007514 Initial CMDL cooking in place 2015-10-18 17:28:47 -10:00
Jack Andersen 9529fad78f Added binarySize method to DNA implementations 2015-10-17 18:08:45 -10:00
Jack Andersen 6bd5c42a9e Initial MaterialSet constructor 2015-10-16 16:07:38 -10:00
Jack Andersen 99c4835b6f Merge branch 'master' of https://github.com/AxioDL/PathShagged 2015-10-15 14:36:03 -10:00
Jack Andersen d0404680fd Extract directory selection fix 2015-10-15 14:35:40 -10:00
Phillip Stephens 65fe5add5b Update SCAN.hpp 2015-10-15 16:42:39 -07:00
Jack Andersen d95e11ce3e Updated hecl 2015-10-14 13:07:29 -10:00
Phillip Stephens 804f0c8b7d Fix string being read in as bool 2015-10-12 23:48:44 -07:00
Jack Andersen da2adf350a Oculus and Ridley SCLY trilogy fixes 2015-10-12 15:04:36 -10:00
Jack Andersen a53cf8aad3 Material extraction fix; Layer indices 2015-10-12 11:10:38 -10:00
Jack Andersen 0bd1469773 Added dynamic register support for TEV extraction 2015-10-12 10:17:49 -10:00
Jack Andersen 30b486c76f Shader extract crash fix; SCLY trilogy fixes 2015-10-11 23:30:18 -10:00
Jack Andersen faa262b73c Windows fixes 2015-10-11 18:41:28 -10:00
Jack Andersen f77900a9cb TEV->Blender fixes 2015-10-10 19:56:42 -10:00
Jack Andersen 3b7f7f2f3a CMDL cooking updates 2015-10-06 15:17:17 -10:00
Phillip Stephens cdeb1234c8 Make SCRIPT_OBJECT_DB const 2015-10-05 13:48:54 -07:00
Jack Andersen 5129f0a0c7 Minor re-organization of DeafBabe header 2015-10-04 15:57:23 -10:00
Jack Andersen 0d2f2cfd34 Initial cook tool integration 2015-10-03 19:08:56 -10:00
Jack Andersen 43ddaa0dc4 Added DNAType calls to SCLY 2015-09-30 14:46:37 -10:00
Jack Andersen b50d1b2a8f Merge branch 'master' of https://github.com/AxioDL/PathShagged 2015-09-30 14:40:54 -10:00
Jack Andersen 1f9c8811d2 Work on cooking features 2015-09-30 14:40:21 -10:00
Phillip Stephens c3ee18abf5 Script Object DNAs 2015-09-30 16:18:19 -07:00
Jack Andersen eed44c8230 Memory leak fix 2015-09-29 11:50:47 -10:00
Jack Andersen e6fb4f36cf Added MREA index to dir name 2015-09-28 20:09:22 -10:00
Jack Andersen d075225c31 Handling for additive ANIMs and MP3 skinning fix 2015-09-28 16:00:28 -10:00
Jack Andersen d59c649f2f Additional data updates 2015-09-27 20:16:41 -10:00
Jack Andersen 6d1fb5470f Templated BabeDead reader 2015-09-27 19:19:31 -10:00
Jack Andersen 739c31d87c Full PAK Indexing even for partial extracts 2015-09-27 15:13:27 -10:00
Jack Andersen 3540a3e19a ANIM Scaling fix 2015-09-27 14:42:47 -10:00
Jack Andersen 5b70865e4f Windows fixes 2015-09-26 18:36:15 -10:00
Jack Andersen bffb491769 MP3 ANIM updates 2015-09-26 16:24:03 -10:00
Jack Andersen 60142602fd Working MP3 skin extraction 2015-09-25 17:12:08 -10:00
Phillip Stephens 2c5f406c40 Add SCAN
Update references
Black list known demos
2015-09-24 00:47:30 -07:00
Jack Andersen cf1c7e4781 Another PAK indexing fix 2015-09-23 17:57:45 -10:00
Jack Andersen 21d8b9dcd3 Preparing for CHAR/ANIM implementation 2015-09-23 14:59:36 -10:00
Jack Andersen a5f6c2548b Merge branch 'master' of https://github.com/AxioDL/PathShagged 2015-09-23 12:59:56 -10:00
Jack Andersen 2893eb7e76 Additional extract directory tier for level names 2015-09-23 12:59:12 -10:00
Phillip Stephens b65ac4e9f8 Fix crash with TRANInv
CTweakParticle
2015-09-23 12:01:25 -07:00
Jack Andersen 7f5eebdaeb Added lights and collision to MP3 MREA 2015-09-22 15:15:11 -10:00
Jack Andersen a6c964a7c2 Proper world-pak detection 2015-09-21 15:58:26 -10:00
Jack Andersen 45494ec9aa Shared extract only applies to world paks now 2015-09-21 15:42:03 -10:00
Jack Andersen bd3cf2b847 Added pak isolation feature for trilogy paks 2015-09-21 13:36:15 -10:00
Jack Andersen 604484ac69 Format args fix 2015-09-19 14:19:00 -10:00
Jack Andersen 2de7d91fe7 Added UV Animation 8 2015-09-19 14:14:31 -10:00
Jack Andersen 84531b676f Initial MP3 Material Support 2015-09-18 15:38:40 -10:00
Jack Andersen da24b39957 Lightmap rendering 2015-09-17 09:50:43 -10:00
Jack Andersen 73862a937f initial DEAFBABE support 2015-09-11 21:13:40 -10:00
Jack Andersen 273a21a7f1 MREA bug fixes 2015-09-08 15:37:00 -10:00
Jack Andersen 850fcd2747 MP2 MREA geometry 2015-09-08 14:49:20 -10:00
Jack Andersen c55a3e0ac1 Undefined behavior fix 2015-09-06 20:47:12 -10:00
Jack Andersen 2fef79ceaa Initial MP1 MREA support 2015-09-06 18:05:44 -10:00
Jack Andersen 35a6ddab14 Fixed ANCS-CMDL extraction regression 2015-09-06 11:44:57 -10:00
Jack Andersen cf7836fc9a Much more reliable CMDL with CINF/CSKR extract 2015-09-05 19:34:30 -10:00
Jack Andersen 6d13e83278 redundant save removal, better extract reporting 2015-09-02 15:45:15 -10:00
Jack Andersen c98ebe2fbe more stable string trim 2015-09-01 09:26:55 -10:00
Phillip Stephens 714f81352d Fix trailing whitespace on layer names 2015-08-31 19:54:02 -07:00
Jack Andersen 2417eef951 chomping trailing whitespace for directory name use 2015-08-31 15:23:05 -10:00
Jack Andersen 1e3d281136 ANIM performance improvements and a crash fix 2015-08-31 14:31:52 -10:00
Jack Andersen d1faf4e72d Windows refactors 2015-08-30 17:44:42 -10:00
Jack Andersen 7223a9dce5 more input implementation 2015-08-28 15:30:47 -10:00
Jack Andersen ce42cdd3be various input class implementations 2015-08-27 14:11:31 -10:00
Jack Andersen 3f1025abb3 link fix 2015-08-24 21:04:50 -10:00
Jack Andersen f3b5b9f49a various implementation 2015-08-22 20:42:29 -10:00
Jack Andersen b51911ed3d more classes added 2015-08-21 15:58:41 -10:00
Jack Andersen 731d8bbcb4 more stubs 2015-08-20 14:06:39 -10:00
Jack Andersen 1b3d5e1d3c More stubs and main flow layout 2015-08-17 19:54:43 -10:00
Jack Andersen 3112addebd Started Tweaks in MP1 DataSpec 2015-08-17 13:46:41 -10:00
Jack Andersen 387332ed70 several core runtime stubs added 2015-08-16 19:26:58 -10:00
Jack Andersen 53256dea15 proper recursive resource extraction 2015-08-16 13:00:33 -10:00
Jack Andersen 0da7ab7e01 added multiple material sets to addon 2015-08-15 12:56:55 -10:00
Jack Andersen 3c5b5fd39a Updated to support MP2 characters 2015-08-14 18:12:15 -10:00
Jack Andersen b5d96f7040 ANIM fixes and explicit-endian refactor 2015-08-13 17:00:51 -10:00
Jack Andersen 5b38596595 MP1 ANIM bug fixes 2015-08-13 11:29:07 -10:00
Jack Andersen fd550702e1 CINF/CSKR integration 2015-08-12 21:29:00 -10:00
Jack Andersen 2cc94bf4ed Initial MP1 ANIM implementation 2015-08-11 13:32:02 -10:00
Jack Andersen f50629fad7 added pre-index pass for CMDL 2015-08-10 12:16:54 -10:00
Jack Andersen 2c6d83b0c7 Minor fixes and cleanups 2015-08-10 10:49:19 -10:00
Jack Andersen 99bb5df7f3 FourCCs are light enough to construct on demand 2015-08-09 16:03:44 -10:00
Jack Andersen 310aa10116 Refactor of CMDL to effectively share across games 2015-08-09 15:53:24 -10:00
Jack Andersen ca49972974 STRG YAML for MP2/3 2015-08-08 17:55:11 -10:00
Phillip Stephens db46dbdfdb Fix dlist input 2015-08-08 18:12:52 -07:00
Jack Andersen 2d18e95a91 ANCS fixes and cleanup 2015-08-08 13:24:17 -10:00