Phillip Stephens
|
e6082d17f5
|
Initial CSteeringBehaviors imps
|
2018-11-14 11:23:34 -08:00 |
Jack Andersen
|
660e7cd239
|
Work on CParasite
|
2018-11-12 23:20:11 -10:00 |
Jack Andersen
|
bf3636a16e
|
Lots of CParasite implementations
|
2018-11-11 18:21:36 -10:00 |
Jack Andersen
|
d4bb7d64eb
|
All CPatterned functions implemented
|
2018-11-10 17:27:54 -10:00 |
Jack Andersen
|
1aab0528f3
|
Various bug fixes
|
2018-11-07 14:53:38 -10:00 |
Jack Andersen
|
0b3a9e1865
|
Implement CPatterned::KnockBack
|
2018-11-05 20:16:12 -10:00 |
Jack Andersen
|
d6051f8808
|
Implement CKnockBackController
|
2018-11-04 20:12:53 -10:00 |
Jack Andersen
|
290c79b57e
|
Fix AABB-point collision issue
|
2018-10-18 09:44:43 -10:00 |
Jack Andersen
|
8d839d8a17
|
Scan visor and waterbox fix
|
2018-10-16 17:26:55 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Phillip Stephens
|
02d54fd5ca
|
Initial CParasite implementation
|
2018-09-16 16:22:35 -07:00 |
Phillip Stephens
|
679ce01a61
|
More CPatterned imps
|
2018-09-13 17:49:34 -07:00 |
Phillip Stephens
|
ee97ede3fe
|
Initial CPatterned imps
|
2018-09-07 16:51:07 -07:00 |
Jack Andersen
|
cd3bba2f0e
|
Working grapple beam
|
2018-06-20 14:57:57 -10:00 |
Jack Andersen
|
8f9d7da3ee
|
Implement tessellation shader for HLSL
|
2018-06-07 15:15:46 -10:00 |
Jack Andersen
|
92ed463051
|
synchronize macOS with latest changes
|
2018-05-26 11:30:19 -10:00 |
Jack Andersen
|
70b3404b7c
|
Windows build fixes and warning avoidance
|
2018-05-24 20:39:38 -10:00 |
Jack Andersen
|
e943a60694
|
CScriptColorModulate fixes
|
2018-05-16 14:04:07 -10:00 |
Jack Andersen
|
0987866896
|
Implement CScriptDebris; EVNT POI fixes
|
2018-05-15 18:07:38 -10:00 |
Phillip Stephens
|
0c49c8ea9e
|
Implement CScriptActorKeyframe
|
2018-05-14 14:44:09 -07:00 |
Jack Andersen
|
9130b9459a
|
More particle bug fixes
|
2018-05-13 13:27:47 -10:00 |
Jack Andersen
|
faf0ac7d27
|
Particle POI fix, implement ORNT mode for particles
|
2018-05-12 18:09:11 -10:00 |
Jack Andersen
|
12430610f1
|
Lots of bug fixes
|
2018-05-09 21:25:26 -10:00 |
Phillip Stephens
|
734b25cad3
|
Fix doors and various area streaming bugs
|
2018-05-01 17:43:31 -07:00 |
Phillip Stephens
|
711c3e0d2c
|
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
|
2018-04-29 20:12:41 -07:00 |
Phillip Stephens
|
6d60ccfd04
|
Various fixes and tweaks, Implement CExplosion, Add cheats
|
2018-04-26 14:12:20 -07:00 |
Jack Andersen
|
d5e471bac3
|
Several GameCube cooking fixes
|
2018-04-03 22:31:29 -10:00 |
Jack Andersen
|
017185109f
|
Fix disappearing actor issue
|
2018-03-04 13:23:21 -10:00 |
Jack Andersen
|
055de86170
|
ANIM serialization fix
|
2018-03-03 20:15:40 -10:00 |
Jack Andersen
|
74ce62726d
|
Working space warp effect for charge beam
|
2018-02-12 20:46:59 -10:00 |
Jack Andersen
|
083571e693
|
Work on CGameProjectile
|
2018-02-08 21:12:26 -10:00 |
Jack Andersen
|
59af54afad
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
|
2018-02-04 20:57:18 -10:00 |
Jack Andersen
|
ac8dfde174
|
Various bug fixes and CActor rendering
|
2018-02-04 20:56:09 -10:00 |
Jack Andersen
|
97835607d9
|
More windows build fixes
|
2018-02-03 20:46:47 -10:00 |
Jack Andersen
|
36f1473f3e
|
All animation nodes implemented
|
2018-01-29 15:04:01 -10:00 |
Jack Andersen
|
47b3d57c3a
|
Arm cannon rendering fixes
|
2018-01-14 21:39:25 -10:00 |
Jack Andersen
|
4e5c991424
|
Metal API adjustments; MSAA support
|
2018-01-06 19:19:49 -10:00 |
Jack Andersen
|
a78c4c6b36
|
Animation transitions and pause screen fixes
|
2018-01-04 17:02:30 -10:00 |
Jack Andersen
|
99fc9e3598
|
Various bug fixes and CAnimTree implementations
|
2018-01-03 18:17:44 -10:00 |
Jack Andersen
|
aec45ad2bb
|
Windows PCH fixes
|
2017-12-29 15:09:45 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
c00cc6cea9
|
Lots of bug fixes; working CPhazonSuitFilter
|
2017-12-19 20:06:54 -10:00 |
Jack Andersen
|
1c44f8d1bc
|
Various movement and HUD bug fixes
|
2017-12-18 17:05:50 -10:00 |
Jack Andersen
|
73ae278c87
|
Several collision fixes
|
2017-12-17 16:54:50 -10:00 |
Jack Andersen
|
7cd3e8f502
|
Various bug fixes
|
2017-11-29 15:22:46 -10:00 |
Jack Andersen
|
7951cb1ee0
|
Bug fixes
|
2017-11-28 00:06:40 -10:00 |
Jack Andersen
|
f60097b7e3
|
Implement CScriptSound and bug fixes
|
2017-11-26 19:06:53 -10:00 |
Jack Andersen
|
e5bd35746c
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-11-23 22:23:54 -10:00 |
Jack Andersen
|
6854cb9df7
|
Various bug fixes
|
2017-11-23 22:23:28 -10:00 |
Phillip Stephens
|
c6fdd8297e
|
Update boo, fixes and initial imps
|
2017-11-24 00:01:06 -08:00 |
Jack Andersen
|
550078f7cb
|
Linux build fixes
|
2017-11-12 21:21:51 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Phillip Stephens
|
44df36d64a
|
CGameArea imps
|
2017-11-04 19:08:05 -07:00 |
Jack Andersen
|
2f4cddd3d2
|
Lots of CResFactory fixes
|
2017-10-27 00:10:32 -10:00 |
Jack Andersen
|
8346f56595
|
Finish CResFactory; better smart-pointer use for resources
|
2017-10-26 00:09:51 -10:00 |
Jack Andersen
|
e274cd12b9
|
Refactorings to support .upak generation
|
2017-10-24 21:47:49 -10:00 |
Jack Andersen
|
30ae347420
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
Jack Andersen
|
484a4900a0
|
CMorphBall Complete
|
2017-09-29 17:45:57 -10:00 |
Jack Andersen
|
27cee61765
|
Implement array-based rstl::reserved_vector
|
2017-09-10 21:08:30 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
35ab6e4803
|
Finish CPlayerGun
|
2017-09-01 18:06:05 -10:00 |
Jack Andersen
|
ddb1d584b7
|
More work on CPlayerGun
|
2017-08-30 16:42:37 -10:00 |
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
|
Initial CPlayerGun implementations
|
2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
Jack Andersen
|
98b2fb6855
|
Work on CPlayer
|
2017-08-17 15:30:15 -10:00 |
Jack Andersen
|
02f8f77b57
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-12 22:19:33 -10:00 |
Jack Andersen
|
e25d2a423d
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
dc637f251d
|
Work on CFluidPlaneCPU
|
2017-08-09 21:05:27 -10:00 |
Jack Andersen
|
3650a58a1e
|
Initial CFluidPlane implementation
|
2017-08-07 20:03:57 -10:00 |
Jack Andersen
|
925aa3fe1a
|
More CPlayer imps
|
2017-07-30 19:19:05 -10:00 |
Phillip Stephens
|
70951275db
|
Fix linux build
|
2017-07-15 07:13:36 -07:00 |
Jack Andersen
|
8a493615c4
|
Implement CBodyController
|
2017-07-13 19:14:19 -10:00 |
Jack Andersen
|
daef773f39
|
Implement additive body states, rstl::binary_find
|
2017-07-10 21:17:03 -10:00 |
Jack Andersen
|
56bfc276d6
|
Implement body state classes
|
2017-07-09 18:55:51 -10:00 |
Jack Andersen
|
778b37e0f8
|
CPASAnimState fixes
|
2017-07-06 11:06:56 -10:00 |
Jack Andersen
|
bfb16a3a0d
|
Various CPlayer and CBodyStateCmdMgr imps
|
2017-07-05 08:34:12 -10:00 |
Phillip Stephens
|
38a13868f0
|
Compile fixes, and initial asset name parser
|
2017-07-02 03:18:38 -07:00 |
Jack Andersen
|
59771cf630
|
Finish CGroundMovement
|
2017-06-20 21:24:26 -10:00 |
Jack Andersen
|
d4a97861dc
|
Initial work on CGroundMovement
|
2017-06-18 21:00:50 -10:00 |
Phillip Stephens
|
46c70ecf11
|
Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes
|
2017-06-10 22:49:27 -07:00 |
Jack Andersen
|
6701ac264d
|
CParticleSwooshShaders HLSL implementation
|
2017-06-09 20:13:16 -10:00 |
Jack Andersen
|
6da6e37d42
|
Conform CElementGen with retail
|
2017-06-03 15:01:09 -10:00 |
Jack Andersen
|
db8a7d3433
|
CParticleDatabase implementations
|
2017-06-02 20:03:07 -10:00 |
Jack Andersen
|
6f84cfcb38
|
Finish CPlayerVisor and CSamusFaceReflection
|
2017-05-30 16:51:38 -10:00 |
Phillip Stephens
|
40a0d8395a
|
Initial CActorContraption and weapon imps
|
2017-05-18 03:58:15 -07:00 |
Jack Andersen
|
b2d375a1d7
|
Finish CSamusDoll
|
2017-05-05 19:21:42 -10:00 |
Jack Andersen
|
4ff1475f0e
|
Work on CSamusDoll
|
2017-05-04 08:56:20 -10:00 |
Phillip Stephens
|
1845a1465b
|
Initial CJointCollisionDescription imps, minor CScriptTrigger cleanup
|
2017-04-22 04:04:07 -07:00 |
Jack Andersen
|
664cbec769
|
Move some collision functions to CGameCollision.cpp
|
2017-04-14 19:49:01 -10:00 |
Jack Andersen
|
0fe125d913
|
Finish CSamusHud and subsystems
|
2017-04-13 09:28:31 -10:00 |
Jack Andersen
|
84578e9909
|
Implement CActorLights::BuildAreaLightList
|
2017-04-09 20:57:00 -10:00 |
Jack Andersen
|
8e7773aa94
|
AutoMapper work
|
2017-03-19 19:09:53 -10:00 |
Jack Andersen
|
6c9462e099
|
Camera shakers and controller action scripting
|
2017-03-17 19:12:27 -10:00 |
Jack Andersen
|
1629882113
|
Refactors to support fog volume rendering
|
2017-03-13 21:03:58 -10:00 |
Jack Andersen
|
ce723d5505
|
Frontface culling support boo sync
|
2017-03-10 10:52:53 -10:00 |