Phillip Stephens
|
1a13f7e4ee
|
Update submodules, initial CTextureCache
|
2019-12-10 20:51:33 -08:00 |
Lioncash
|
06789d1860
|
General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
|
2019-09-22 20:36:33 -04:00 |
Lioncash
|
d3d629d405
|
RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
|
2019-08-14 09:25:39 -04:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
f433821320
|
Implement --warp command-line arguments
|
2018-10-17 18:51:59 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Phillip Stephens
|
8b25548482
|
Various bug fixes, implement `CMain::WarpTo`
|
2018-09-20 20:41:57 -07:00 |
Phillip Stephens
|
8d395d932e
|
Implement CScriptEffect, more fixes for CScritDock
|
2018-05-13 20:38:36 -07:00 |
Jack Andersen
|
898114d803
|
PART MBSP property yaml fix
|
2018-04-04 20:58:11 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Phillip Stephens
|
db03927e1d
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
Jack Andersen
|
473103d41a
|
Additional CPlayer implementations
|
2017-07-26 19:15:51 -10:00 |
Jack Andersen
|
28b1b38a67
|
Lots of work on CAutoMapper
|
2017-04-14 19:32:25 -10:00 |
Jack Andersen
|
1731cae418
|
Implement remaining CStateManager stubs
|
2017-03-31 09:51:40 -10:00 |
Jack Andersen
|
56328c3e4d
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Jack Andersen
|
a7cab596e6
|
Initial InGameGuiManager imps
|
2017-02-11 17:17:18 -10:00 |
Jack Andersen
|
6a7fc0145f
|
Bitstream fixes
|
2017-02-05 17:21:58 -10:00 |
Jack Andersen
|
0744a2307a
|
Several architectural fixes and additions
|
2017-01-21 15:40:12 -10:00 |
Phillip Stephens
|
353dbadfe9
|
Code cleanup and corrections
|
2017-01-06 17:58:05 -08:00 |
Jack Andersen
|
735183d51a
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-12-29 20:39:29 -10:00 |
Jack Andersen
|
a93ca26ea1
|
CFrontEndUI work
|
2016-12-29 20:37:01 -10:00 |
Phillip Stephens
|
af1e22a62d
|
Start naming EMaterialTypes values
|
2016-12-29 13:38:59 -08:00 |
Phillip Stephens
|
7b79e52740
|
Collision flags and SFX type handling
|
2016-12-25 23:58:44 -08:00 |
Phillip Stephens
|
777419ad4e
|
Remove IAllocator, CMemory and CGameAllocator
|
2016-12-23 22:08:48 -08:00 |
Jack Andersen
|
d7f79d6ec3
|
Work on CMemoryCardDriver
|
2016-12-22 20:41:39 -10:00 |
Jack Andersen
|
9639ac75cc
|
Work on CMemoryCardDriver
|
2016-12-20 11:51:50 -10:00 |
Jack Andersen
|
a2b07ba357
|
CFrontEndUI work
|
2016-12-16 13:05:29 -10:00 |
Jack Andersen
|
2d961af921
|
CFrontEndUI work
|
2016-12-12 19:22:30 -10:00 |
Jack Andersen
|
3a24b35df7
|
Windows fixes
|
2016-12-10 15:54:08 -10:00 |
Jack Andersen
|
a85ea968c3
|
MemoryCard PutTo implementations
|
2016-10-09 11:41:23 -10:00 |
Jack Andersen
|
545fccc4cc
|
Work on memory card sys; CMake fixes
|
2016-10-08 21:45:04 -10:00 |
Jack Andersen
|
f7f5066038
|
Better null-tag handling; integrate CSaveWorld and CMapWorld loading
|
2016-10-08 10:32:36 -10:00 |
Jack Andersen
|
9a15f72fc7
|
use `-flto=thin` as LTO flag; MemoryCardSys work
|
2016-09-30 12:43:19 -10:00 |
Jack Andersen
|
7f987ab10e
|
Further CGameState imps
|
2016-09-24 15:58:54 -10:00 |
Phillip Stephens
|
f5db2527e4
|
Initial HINT support
|
2016-09-07 19:03:28 -07:00 |
Phillip Stephens
|
09bd30846f
|
Fix CPASAnimState::FindBestAnimation derp
|
2016-08-22 17:52:51 -07:00 |
Jack Andersen
|
12f23ba340
|
Several CWorldTransManager imps
|
2016-08-16 12:49:19 -10:00 |
Jack Andersen
|
0dacc2233c
|
Work on CWorldTransManager
|
2016-08-15 10:58:07 -10:00 |
Jack Andersen
|
24bfc47d1a
|
Plenty of dependency stubs for CStateManager
|
2016-08-14 11:11:44 -10:00 |
Jack Andersen
|
2a425b5a73
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
Phillip Stephens
|
7d07fb62ae
|
CWorldTransManager and CGraphicsPalette stubs
|
2016-07-21 14:50:51 -07:00 |
Phillip Stephens
|
8c2d5eb3a3
|
Update kaubfuda
|
2016-06-30 12:35:11 -07:00 |
Phillip Stephens
|
40cd1226fa
|
Re-add accidentally removed CRSM types
|
2016-06-23 12:40:09 -07:00 |
Jack Andersen
|
7afdc556fd
|
Adjust runtime directory layout
|
2016-04-16 13:48:29 -10:00 |
Jack Andersen
|
042030934b
|
Various CStateManager additions and camera stubs
|
2016-04-16 11:49:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Phillip Stephens
|
3426aaf260
|
Add more particle DNAs
|
2016-03-28 01:54:02 -07:00 |
Phillip Stephens
|
62e8066a63
|
Initial CPlayerState RE
|
2016-03-19 12:19:43 -07:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |