Phillip Stephens
3664b1b8d1
More compile fixes, disable clang CI for now
2021-06-06 17:35:39 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5bfe881b95
Compile fixes
2021-06-06 16:58:27 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Phillip Stephens
89378700f7
Fix incorrect check for Top-left in ShowDebugOverlay
2021-06-06 14:24:29 -07:00
Phillip Stephens
34baaa8adb
Give the input viewer it's own overlay
2021-06-06 14:22:59 -07:00
Phillip Stephens
995dc184b0
Tie fullscreen state into the CVar
2021-06-06 13:59:53 -07:00
Phillip Stephens
73b7ba8414
Add "Reset to defaults" button to CVar viewer
2021-06-06 13:28:16 -07:00
Phillip Stephens
4845ea605a
Fix minimum dt value (was setting it to be <1/30 by accident)
2021-06-06 13:27:15 -07:00
Phillip Stephens
6ff7e06c15
Remove unnecessary namespace specifier in CGameArea
2021-06-04 22:31:10 -07:00
Phillip Stephens
e9b2230c0a
Rename CStateManager::x8_idArr to CStateManager::x4_idArr to better match the game
2021-06-04 22:30:38 -07:00
Phillip Stephens
95f44be694
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
Phillip Stephens
354d3a0199
Actually fix AuiImagePane
2021-06-04 02:53:12 -07:00
Phillip Stephens
0a869db665
Fix animated scans
2021-06-04 02:06:24 -07:00
Phillip Stephens
8f1b39c27f
Revert change in CTextExecuteBuffer to fix intro text
2021-06-03 23:21:36 -07:00
Phillip Stephens
945302c481
Remove deleted file from CMakeLists.txt
2021-06-03 23:08:51 -07:00
Phillip Stephens
144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
2021-06-03 23:08:05 -07:00
Phillip Stephens
99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
Phillip Stephens
665dc5fd51
Fix credits scale
2021-06-03 16:24:04 -07:00
Phillip Stephens
0c6813d952
Implement CCredits, minor text parser fixes
2021-06-03 16:24:02 -07:00
Phillip Stephens
0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox
2021-06-03 14:40:01 -07:00
Phillip Stephens
95c944563b
I'm dumb, it is `std::min'
2021-06-02 22:17:42 -07:00
Phillip Stephens
8c2832d13e
More Spiderball fixes
2021-06-02 22:02:51 -07:00
Phillip Stephens
902de57403
Spiderball fixes and cleanup
2021-06-02 21:26:54 -07:00
Phillip Stephens
a9858433b8
Spiderball fixes and cleanup
2021-06-02 14:54:58 -07:00
Phillip Stephens
deaf14bca6
Fix windows
2021-06-02 11:32:35 -07:00
Phillip Stephens
4cd8ff3586
Fix windows
2021-06-02 11:08:20 -07:00
Phillip Stephens
c6db983c41
Fix memcard path CVars and add menu notifying player when they've been reset
2021-06-02 08:06:22 -07:00
Luke Street
281da0bfd4
ImGuiEngine updates & use ImGui stdlib functions
2021-06-02 07:49:03 -04:00
Phillip Stephens
89f58beeb1
Use fileStorage directory for imgui settings
2021-06-02 03:30:04 -07:00
Phillip Stephens
8151e0fe80
Fix Spiderball particles
2021-06-02 03:30:04 -07:00
Luke Street
02ed24a7f1
Use PRI defines for format strings (fixes macOS build)
2021-06-01 10:34:34 -04:00
Phillip Stephens
13350ca3d9
Fix CElementGen::x60_advValues crash
2021-05-31 13:46:25 -07:00
Phillip Stephens
41a2a4ae6d
Rename CScriptDock enum values to match behavior
2021-05-31 13:12:08 -07:00
Phillip Stephens
02fa17025a
More entity inspection
2021-05-31 13:11:38 -07:00
Phillip Stephens
b4c2cf2ea4
Prevent potential nullptr deeref
2021-05-31 13:11:01 -07:00
Phillip Stephens
ff8c1b15a1
Rename and publicly expose LoadStringTable->ImGuiLoadStringTable
2021-05-31 13:09:58 -07:00
Phillip Stephens
cc54aad6f0
Add keyboard shortcuts for Pause and Step Frame
2021-05-31 13:08:56 -07:00
Phillip Stephens
aeb55b8fe9
Move room time calculate to ImGuiConsole::PostUpdate
2021-05-31 13:07:41 -07:00
Luke Street
b4c951ff58
Utilize window pivot
2021-05-31 11:13:22 -04:00
Luke Street
b55e56b8a6
Add developer menu hint on startup
2021-05-31 11:03:41 -04:00
Phillip Stephens
137e96c732
Fix cooking new world/area data without an underscore in the name
2021-05-30 23:10:59 -07:00
Phillip Stephens
27f25223fb
Initial PlayerLoadout structure
2021-05-30 22:14:07 -07:00
Phillip Stephens
201d5c5423
Don't show menubar by default, use to toggle it
2021-05-30 18:44:02 -07:00
Phillip Stephens
45097955a7
Add CVar listeners for Debug menu
2021-05-30 18:23:20 -07:00
Phillip Stephens
6fb78f1add
CVar::hasDefaultValue doesn't do what I thought it did, and I wrote the darn thing
2021-05-30 18:10:42 -07:00
Luke Street
9995199fbf
Fix layer overlay string offsets
2021-05-30 20:50:24 -04:00
Luke Street
2fc4a9c0e3
Add Layer info overlay
2021-05-30 20:29:35 -04:00
Phillip Stephens
f4b845484d
Add missing scalar value to Vec4f
2021-05-30 17:18:43 -07:00
Phillip Stephens
882a58202e
Implement ConsoleVariables window
2021-05-30 17:15:22 -07:00
Luke Street
bed05b1357
Add area ID/name to Area Info debug overlay
2021-05-30 19:57:35 -04:00
Luke Street
b4268f7504
Fix missile amount increments
2021-05-30 19:03:23 -04:00
Luke Street
24115948ce
Split Amount/Capacity sliders in Items window
2021-05-30 18:56:33 -04:00
Luke Street
beb3f65c2b
Add Any% and 21% options to Items
2021-05-30 18:37:07 -04:00
Luke Street
598cca3040
Update credits
2021-05-30 18:04:44 -04:00
Luke Street
39f4c3e114
Fix shutdown ordering issues
2021-05-30 16:59:19 -04:00
Luke Street
2894ddb768
Fix missed reference to steady_clock
2021-05-30 15:40:08 -04:00
Luke Street
78bcba85e2
Various updates:
...
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street
052c1888cb
Honor scale factor in input viewer
2021-05-30 08:45:49 -04:00
Luke Street
1559441431
Pop inactive color before View button
2021-05-30 08:09:33 -04:00
Luke Street
23f92d450a
Update missed ImVec2 references
2021-05-30 08:05:37 -04:00
Luke Street
4cd2932023
Use zeus instead of ImGui math
2021-05-30 08:02:45 -04:00
Phillip Stephens
92f13efbef
Add missing hasPrevious check to input overlay
2021-05-30 00:57:51 -07:00
Phillip Stephens
d9b7229e79
Add input visualization, protect first 7 object slots from deletion
...
The first 7 slots in the game are related to the player, we don't want to allow anyone to delete them because the game *will* crash
2021-05-30 00:52:20 -07:00
Phillip Stephens
48ad17b274
Moar inspection!!!
2021-05-29 17:43:33 -07:00
Phillip Stephens
fdd08ca59d
Implement CScriptSwitch inspection
2021-05-29 16:38:41 -07:00
Phillip Stephens
68845c9ee3
Always ensure we have a valid CRandom16 for the GUI code, implement CScriptTimer inespection
2021-05-29 16:17:16 -07:00
Luke Street
a67389cea8
Fixes for MSVC
2021-05-29 18:45:08 -04:00
Luke Street
1d95301789
CScriptActor & CDamageVulnerability inspect
2021-05-29 18:45:08 -04:00
Phillip Stephens
53aabceae2
Allow editing amount/capacity separately
2021-05-29 18:45:08 -04:00
Phillip Stephens
a066e9aa79
Add CScriptEffect inspection
2021-05-29 18:45:08 -04:00
Luke Street
953876393c
Add Help->ImGui->Clear Settings
2021-05-29 18:45:08 -04:00
Luke Street
1bf00f1444
Add filter & warp to Layers window
2021-05-29 18:45:08 -04:00
Luke Street
37f24d4cc5
Add CGameLight properties
2021-05-29 18:45:08 -04:00
Luke Street
303e671a6c
Add "Current area" option to Inspect
2021-05-29 18:45:08 -04:00
Phillip Stephens
5cc3f9c05a
Use `0x` prefix on hex values, add Editor ID and Area names
2021-05-29 18:45:08 -04:00
Phillip Stephens
bc7ff9afaf
Fix oversight in Connection lists
2021-05-29 18:45:08 -04:00
Luke Street
e400506017
Set initial window size for Layers
2021-05-29 18:45:08 -04:00
Luke Street
44ab54745f
Add note on Artifacts tab
2021-05-29 18:45:08 -04:00
Luke Street
822e5d3410
Compact layout for Items window
2021-05-29 18:45:08 -04:00
Luke Street
4d92c87463
Rename worldLayers -> m_worldLayers
2021-05-29 18:45:08 -04:00
Henrique Gemignani Passos Lima
75e84a467b
Add imgui layer editor
2021-05-29 18:45:08 -04:00
Luke Street
5167a33605
Okay, actually fix link ordering
2021-05-29 18:45:08 -04:00
Luke Street
3524ac2281
Try different way of specifying link ordering
2021-05-29 18:45:08 -04:00
Luke Street
c59192beb6
Fix ImGuiStringViewText on MSVC
2021-05-29 18:45:08 -04:00
Luke Street
29558c988f
Add default case to AnimationStateToStr
2021-05-29 18:45:08 -04:00
Luke Street
a29a0a583b
Fix debugHovered logic
2021-05-29 18:45:08 -04:00
Luke Street
25db5f6e44
Update area map with items All/None
2021-05-29 18:45:08 -04:00
Luke Street
0910863842
Resolve clang-tidy issues & update config
2021-05-29 18:45:08 -04:00
Luke Street
8176f9db38
Proper About window icon scaling
2021-05-29 18:45:08 -04:00
Luke Street
d2160eb74d
Move Highlight checkbox to Entity
2021-05-29 18:45:08 -04:00
Luke Street
4e804d0bc2
Add Items window
2021-05-29 18:45:08 -04:00
Luke Street
7536e0dcef
Serialize CVarManager on shutdown; add build type to About
2021-05-29 18:45:08 -04:00
Luke Street
28c0ebf096
Fix double free; add credits to About
2021-05-29 18:45:08 -04:00
Phillip Stephens
0a76ee1ae2
Add trigger visualization to inspecter
2021-05-29 18:45:08 -04:00
Phillip Stephens
acb827a3b5
Add incoming connections
2021-05-29 18:45:08 -04:00
Luke Street
9dc8f664af
NoResize for view button column
2021-05-29 18:45:08 -04:00
Phillip Stephens
3aabafd315
Fix crash at launch if g_GameState or g_StateManager is null, don't serialize CVarManager
2021-05-29 18:45:08 -04:00
Luke Street
e46ba3ef98
Add About window & debug overlays
2021-05-29 18:45:08 -04:00
Luke Street
5ac2a298f0
Improve overall Inspect performance & fixes
2021-05-29 18:45:08 -04:00
Luke Street
c6a75a242f
Remove needless references in range loops
2021-05-29 18:45:08 -04:00
Luke Street
0e54d55bf7
Inspect window filter & Patterned body state info
2021-05-29 18:45:07 -04:00
Luke Street
7bd05089e1
Some CPhysicsActor fields
2021-05-29 18:45:07 -04:00
Luke Street
604a9b841b
Use existing ScriptObject{State,Message}ToStr
2021-05-29 18:45:07 -04:00
Luke Street
7e9408868f
Add connections view
2021-05-29 18:45:07 -04:00
Luke Street
4f48a442de
Actor highlighting on selection
2021-05-29 18:45:07 -04:00
Luke Street
4740ca0c43
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
Luke Street
0841bd4ab2
Initial work on entity introspection
2021-05-29 18:45:07 -04:00
Luke Street
bae1d7d59f
Update boo; fix viewport/scissor in main loop
2021-05-29 18:45:07 -04:00
Luke Street
f8fa3d1f20
Add Warp menu
2021-05-29 18:45:07 -04:00
Luke Street
6eb0d366fe
Various fixes / cleanup
2021-05-29 18:45:07 -04:00
Luke Street
55002f1537
Begin Runtime ImGui integration
2021-05-29 18:45:07 -04:00
Luke Street
0fb21ece35
ImGui cursors, clipboard, TTF font & fixes
2021-05-29 18:45:07 -04:00
Luke Street
4b4e991c39
Fix Windows build
2021-05-29 18:45:07 -04:00
Luke Street
d0f088e7d5
Fix Metal rendering; HI-DPI improvements
2021-05-29 18:45:07 -04:00
Luke Street
1a5ec8b569
Add initial imgui implementation
2021-05-29 18:45:07 -04:00
Luke Street
94f10bb002
Remove Editor & specter
2021-05-29 18:45:07 -04:00
Luke Street
332ebee36c
CDamageVulnerability: Fix missing "Bomb" vulnerability
2021-05-29 18:44:46 -04:00
Phillip Stephens
8f493f17f1
Minor fixes, use CUnitVector in CCollionInfo
2021-05-23 13:10:57 -07:00
Phillip Stephens
070d34d281
Add CMayaSpline update zeus
2021-05-23 11:53:15 -07:00
Phillip Stephens
ec08dea524
Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN
2021-05-16 15:29:34 -07:00
Phillip Stephens
d44a997a3a
Revert test changes
2021-05-16 12:23:13 -07:00
Phillip Stephens
128015baa6
Code cleanup
2021-05-16 12:11:45 -07:00
Phillip Stephens
e9b4cce6db
Remove debug print
2021-05-09 16:10:05 -07:00
Phillip Stephens
6718f697dd
Fix Flaahgra's attack by using the correct variable in CBodyController
2021-05-09 16:05:36 -07:00
Phillip Stephens
6ec2814b8c
CFlaahgra cleanups
2021-05-09 13:53:04 -07:00
Phillip Stephens
61464651cd
CDamageVulnerability fixes
2021-05-08 20:14:38 -07:00
Luke Street
5918daf818
CElementGen: Add activeParticleCount sanity check
2021-05-06 14:35:02 -04:00
Phillip Stephens
a3628bebff
CElementGen: Disable RecreatePipelines logic for the time being
2021-05-06 11:27:29 -07:00
Phillip Stephens
bd050e8ac0
Start renaming CThardus functions
2021-05-06 10:53:19 -07:00
Phillip Stephens
847211f81f
Remove unnecessary switch from CLight constructor
2021-05-06 10:52:35 -07:00
Phillip Stephens
5e0604f101
Correct Light radius calculation
2021-05-06 10:51:54 -07:00
Phillip Stephens
2b8bc3fd8a
Minor corrections, and fix memorycard corruption
2021-05-02 15:06:38 -07:00
Phillip Stephens
6ad0e5cb37
CGameCollision: Cleanups
2021-05-01 19:53:11 -07:00
Phillip Stephens
7e97b6f997
CGameCollision: Fix sign error
2021-05-01 19:52:36 -07:00
Phillip Stephens
0d63119cfc
CCollisionActor: Minor fixes and cleanups
2021-05-01 17:28:04 -07:00
Phillip Stephens
f1b0c4b735
CJellyZap fixes
2021-04-25 20:16:16 -07:00
Phillip Stephens
518e639f69
Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances
2021-04-20 18:00:03 -07:00
Phillip Stephens
54691cf035
Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate
2021-04-19 21:52:14 -07:00
Phillip Stephens
83fc649023
Fix CScriptActorRotate
2021-04-18 20:11:18 -07:00
Phillip Stephens
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
...
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Phillip Stephens
1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
2021-04-18 16:53:51 -07:00
Phillip Stephens
1039424737
Minor CPhazonPool fixes
2021-04-13 19:09:55 -07:00
Luke Street
c7f301b485
CMemoryCardDriver: Avoid crash with corrupt/empty file
2021-04-12 12:22:57 -04:00
Luke Street
fb9ea9092a
Merge branch 'massive-rename'
2021-04-10 09:38:42 -04:00
Henrique Gemignani Passos Lima
d6f19d26e7
Using optick, linked from boo
2021-04-10 09:21:34 -04:00
Henrique Gemignani Passos Lima
e3896bdee9
Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
...
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
2021-04-10 09:18:45 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
53fb23fc17
CMemoryCardSys: Fix -Wstringop-truncation issue
2021-04-05 13:32:29 -04:00
Phillip Stephens
845f84f8a4
Merge pull request #383 from henriquegemignani/feature/optimize-CrossTouchActors
...
Don't recreate the nearList for each entity
2021-04-03 10:26:40 -07:00
Henrique Gemignani Passos Lima
eed6022a15
Improve CFileDvdRequest::PostCancelRequest
...
Do nothing if either m_complete or m_cancel is set, avoiding waiting for the mutex for no reason.
2021-04-03 20:07:14 +03:00
Henrique Gemignani Passos Lima
483e25bff3
Don't recreate the nearList for each entity
2021-04-03 04:32:26 +03:00
Phillip Stephens
cefe6bb232
Remove old test code
2021-04-02 16:46:16 -07:00
Luke Street
286efb5609
CFBStreamedPairOfTotals: Fix end keyframe logic
2021-04-02 10:50:20 -04:00
Luke Street
c3c88a434f
CScriptBallTrigger: Fix force calculation
2021-04-02 07:56:24 -04:00
Luke Street
0d934cf608
CAutoMapper: Fix world switch for hints
2021-04-01 23:58:22 -04:00
Luke Street
f956e6e618
COmegaPirate: Remove debug print
2021-03-30 22:03:18 -04:00
Phillip Stephens
fbf1e26eda
Let's not blow up our memory usage plzkthxbai
2021-03-30 14:29:03 -07:00
Phillip Stephens
879cf852c3
CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes
2021-03-28 18:26:50 -07:00
Luke Street
c467c608a7
CFBStreamedPairOfTotals: Properly set x78_t at end
2021-03-28 13:00:07 -04:00
Luke Street
ee590e670d
CFBStreamedPairOfTotals: Fix jumping to end of animation
2021-03-27 18:48:31 -04:00
Phillip Stephens
02af2c32c0
Merge pull request #371 from AxioDL/particle-fixes
...
Particle fixes
2021-03-26 22:45:01 -07:00
Phillip Stephens
72b5706400
Fix crash in CAutoMapper
2021-03-17 02:55:00 -07:00
Phillip Stephens
087bd51693
CElementGen: ADV Parameter fixes
2021-03-16 23:33:05 -07:00
Phillip Stephens
0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
...
This reverts commit 732831de9a
.
2021-03-16 21:49:18 -07:00
Henrique Gemignani Passos Lima
bad8b35ae6
Fix typo in CPlayerState::ReInitializePowerUp
2021-03-16 01:33:17 +02:00
Phillip Stephens
55dd197e67
CPuddleSpore fixes
2021-03-07 06:25:27 -08:00
Phillip Stephens
267f9fc63e
Fix CBSBiPedLocomotion
2021-03-07 01:43:03 -08:00
Luke Street
09d23ef519
CIceSheegoth/CMetroid: Use pas::EAnimationState
2021-03-01 23:55:55 -05:00
Luke Street
bb4bdfa1ee
Merge remote-tracking branch 'origin/animationstate'
...
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Luke Street
1144df0ea8
CTweakGame: Add CVar definitions in header
2021-02-27 23:45:23 -05:00
Phillip Stephens
9a0d51ad05
Wire up the rest of CTweakGame to CVars
2021-02-27 15:30:06 -08:00
Phillip Stephens
172eae4a61
Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules
2021-02-26 01:35:54 -08:00
Phillip Stephens
e39fee8154
Allow specifying memory card image path for slot A and B
2021-02-25 21:07:41 -08:00
Luke Street
483f8ed97b
Change CResFactory::AsyncIdle timeout to 5ms
2021-02-15 22:03:40 -05:00
Luke Street
732831de9a
Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
...
This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens
0781307c49
Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision)
2021-01-16 19:33:03 -08:00
Phillip Stephens
dc270ced7e
Remove debug print
2021-01-14 15:57:16 -08:00
Phillip Stephens
3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
2021-01-14 15:52:26 -08:00
Phillip Stephens
44f5fe4684
Merge pull request #364 from SirMangler/fpscounter
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CGraphics: FPS Counter and debug overlay
2021-01-14 13:43:59 -08:00
Phillip Stephens
cede47be4d
Add debugging tool CVars
2021-01-10 18:44:42 -08:00
SirMangler
7fb4c45046
FPS Counter and debug overlay CVAR
2021-01-10 16:10:55 +00:00
SirMangler
0e093baf67
Removed constexpr from lambdas to fix compiler error
2021-01-03 19:20:48 +00:00
Phillip Stephens
0cdacb1f37
Merge branch 'master' of https://gitlab.axiodl.com/AxioDL/urde
2020-12-31 14:00:39 -08:00
Phillip Stephens
c6593760b1
Update submodules, add room timer
2020-12-31 14:00:10 -08:00
Phillip Stephens
9d78305360
Minor correction in CBallCamera
2020-12-27 16:01:42 -08:00
Phillip Stephens
27990a344a
Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde
2020-12-25 21:06:51 -08:00
Phillip Stephens
914335275b
Temporary fix for Phazon Suit crash on windows
2020-12-25 21:03:29 -08:00
PhazonJim
f86e570ef4
fix for build error in Xcode relating to non-reference types in a for loop
2020-12-21 02:09:54 -05:00
Luke Street
cec1610847
CThardus: Temporary comment (GCC unused fix)
2020-12-18 06:29:10 -05:00
Luke Street
dcdfd58715
CScriptGunTurret: Fix health check in AcceptScriptMsg Damage
2020-12-18 06:28:20 -05:00
Luke Street
b05460da42
CStateManager: Move collision debug drawing into NDEBUG condition
2020-12-18 06:08:54 -05:00
Luke Street
168eb6ac39
CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
...
This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Luke Street
1e0bdce5a3
CScriptActor: Set noZTest flags appropriately
2020-12-18 06:06:31 -05:00
Luke Street
cc79ba3d09
CBouncyGrenade: Element gen renaming
2020-12-18 06:05:22 -05:00
Phillip Stephens
3f49b06070
Merge branch 'prime-exo'
2020-12-15 14:52:47 -08:00
Phillip Stephens
1e8aa2581e
Minor CPhysicsActor fixes
2020-12-13 14:57:21 -08:00
Phillip Stephens
df0d21a03e
Fix Metroid Prime essence
2020-12-13 12:09:26 -08:00
Phillip Stephens
b59bf39924
I feex
2020-12-13 10:57:45 -08:00
Phillip Stephens
4e51795fa6
Essence fixes
2020-12-13 10:57:45 -08:00