Lioncash
4c6ab60110
CGameOptions: Eliminate type punning in CHintOptions constructor and PutTo()
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Type punning with unions is undefined behavior.
2020-04-03 02:19:28 -04:00
Lioncash
b122fd30a8
CGameProjectile: Return std::nullopt in GetTouchBounds()
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Same behavior, but doesn't potentially unnecessary zero out the entirety
of the buffer within the optional and only sets a single byte.
2020-04-03 02:07:54 -04:00
Lioncash
d47f8c2784
CGameProjectile: Make use of TCastToConstPtr before
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Same behavior, but more indiciative of read-only semantics.
2020-04-03 01:58:00 -04:00
Lioncash
eb1209b492
CFlameWarp: Dehardcode container sizes
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Same behavior, less magic numbers.
2020-04-03 01:10:22 -04:00
Lioncash
ad30f0c61c
CActorModelParticles: Make GetParticleDGRPTokens take a std::string_view
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Same behavior, but provides a more type-safe interface. All internal
functions called within the function operate on std::string_view
anyways.
2020-04-03 00:36:53 -04:00
Lioncash
75aa359855
CActorModelParticles: Use static_cast instead of reinterpret_cast in PointGenerator()
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Casting from void* to a concrete type is permitted with static_cast.
2020-04-03 00:28:14 -04:00
Lioncash
a80838b2df
CActorModelParticles: Don't cast away const in SetupHook()
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Now that we have a non-const overload, we don't need to cast away const
any longer, removing a cast-qual warning.
2020-04-03 00:26:35 -04:00
Lioncash
9ac1a94a5f
CActorModelParticles: Add non-const overload of FindSystem()
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Same behavior but returns a non-const iterator, which will be used in a
following change.
2020-04-03 00:24:52 -04:00
Lioncash
b33fcf9e02
CActorModelParticles: Collapse FindSystem() into a find_if call
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Same behavior, less code.
2020-04-03 00:22:37 -04:00
Lioncash
c913502d90
CActorModelParticles: Dehardcode container sizes where applicable
2020-04-03 00:08:09 -04:00
Lioncash
93dd28988d
CGameArea: Make use of std::make_unique where applicable
2020-04-02 22:02:57 -04:00
Lioncash
d240e40a17
CCameraShakeData: Make classes and structs constexpr where applicable
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Same behavior, but allows eliminating file-scope initializers needing to
be run on program start.
2020-04-02 21:40:19 -04:00
Lioncash
f1e28a1290
CPlasmaBeam: Make use of std::array where applicable
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Same behavior, no implicit array to pointer decay.
2020-04-02 21:10:51 -04:00
Lioncash
a8594d144b
CPlasmaProjectile: Make use of std::array where applicable
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Allows dehardcoding array sizes.
2020-04-02 20:55:28 -04:00
Lioncash
66711ce023
CSamusHud: Dehardcode sizes where applicable
2020-04-02 08:34:38 -04:00
Lioncash
013b715c63
CSamusHud: Make use of std::array where applicable
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Same behavior without any array->pointer decay.
2020-04-02 08:25:52 -04:00
Lioncash
333fee56e3
CPlayer: Const correctness and bracing consistency changes
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Minor surface-level changes to make it nicer to see that certain
variables don't get modified within some operations.
Given some functions are quite large, this is generally nice to see.
2020-04-02 07:39:00 -04:00
Lioncash
e7e73e8658
CPlayer: Make use of std::make_unique for x76c_cameraBob
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Same behavior, but more consistent with other usages of
std::make_unique.
2020-04-02 03:48:31 -04:00
Lioncash
e956402956
CPlayerEnergyDrain: Collapse loop into std::accumulate
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Same behavior, less code.
2020-04-02 03:45:07 -04:00
Luke Street
ca6b3dd3f6
Merge pull request #294 from lioncash/cseg
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CSegStatementSet: Minor changes
2020-04-02 02:32:00 -04:00
Luke Street
206be48b43
Merge pull request #292 from lioncash/automap
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CAutoMapper: Eliminate usages of const_cast
2020-04-02 02:31:00 -04:00
Lioncash
0ae638eef9
CCollisionActorManager: Make use of std::nullopt
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Gets rid of unnecessary zeroing out of the internal buffer on some
implementations.
2020-04-02 02:08:15 -04:00
Lioncash
6931737aef
CCollisionActorManager: Minor tidying
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Bracing consistency and using const where applicable.
2020-04-02 02:06:44 -04:00
Lioncash
d26521b41d
CElitePirate: Add missing const specifiers
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Note to self: Remember to stage all of the necessary changes in commits.
2020-04-02 01:55:38 -04:00
Lioncash
b562905266
CElitePirate: Mark functions const where applicable
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These don't modify instance state, so we can mark these as const.
2020-04-02 00:37:24 -04:00
Lioncash
b3753c6a92
CElitePirate: Make use of TCastToConstPtr where applicable
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Makes read-only semantics more obvious at a glance.
2020-04-02 00:35:09 -04:00
Lioncash
60000c163b
CElitePirate: Collapse indexing into back() calls where applicable
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Same behavior, but more compact.
2020-04-02 00:24:24 -04:00
Lioncash
6e179bfa87
CElitePirate: Remove unnecessary reference qualifiers
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Same behavior, but makes locations where copies occur much more
explicit.
2020-04-02 00:22:48 -04:00
Lioncash
6017e99aac
CGrenadeLauncher: Remove stray reference qualifier on a copy operation
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Same behavior, but more explicit about a copy needing to occur here.
2020-04-01 23:59:05 -04:00
Lioncash
b95d84a570
CGrenadeLauncher: Resolve sign conversion warnings in constructor
2020-04-01 23:57:53 -04:00
Lioncash
f10eb618bf
CGrenadeLauncher: Remove reference qualifiers where unnecessary
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While allowed by the standard, this obscures cases where actual copies
are occurring.
2020-04-01 23:56:07 -04:00
Lioncash
e3775a8fca
CRidley: qualify virtual function call in constructor
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Signifies that we intentionally want to call this virtual function in
the constructor.
2020-04-01 23:09:11 -04:00
Lioncash
388e5f2e7f
CRidley: Make use of std::make_unique where applicable
2020-04-01 23:08:08 -04:00
Luke Street
de59ea45eb
ScriptLoader: Zero out itemCounts
2020-04-01 21:17:05 -04:00
Luke Street
62e58553c5
CBouncyGrenade/CGrenadeLauncher: Explicit constructor fixes
2020-04-01 15:32:38 -04:00
Luke Street
1e15e0d1f3
Merge remote-tracking branch 'origin/master' into elitepirate
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# Conflicts:
# Runtime/World/CPatterned.hpp
2020-04-01 15:02:56 -04:00
Luke Street
0c1f4fa738
CElitePirate/etc: Use prefix increment/decrement
2020-04-01 15:01:44 -04:00
Luke Street
bb7699be46
CElitePirate/CShockWave: Renaming
2020-04-01 14:54:01 -04:00
Luke Street
162b232979
CElitePirate: Fix melee & contact damage
2020-04-01 03:39:05 -04:00
Luke Street
d4ff239f91
CShockWave: Implement Touch
2020-04-01 02:41:31 -04:00
Luke Street
6e5c32abfd
CBouncyGrenade: Pass bounding box to CPhysicsActor
2020-04-01 01:38:48 -04:00
Lioncash
233b2ccbbf
CSegStatementSet: Make use of std::array
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Same behavior, but without implicit array to pointer decay.
2020-04-01 00:36:50 -04:00
Lioncash
c02d5a91b8
CSegStatementSet: Make x4_segData private
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Accessors already exist to access the data individually, so we can just
use those instead.
2020-04-01 00:34:12 -04:00
Lioncash
da75543c76
CRainSplashGenerator: Dehardcode line vector size in constructor
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We can query the capacity instead.
2020-04-01 00:27:56 -04:00
Lioncash
254a96313a
CSkinnedModel: Convert typedef into using alias
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Same behavior, nicer to read.
2020-04-01 00:06:52 -04:00
Lioncash
7117e298d9
IVaryingAnimationTimeScale: Add virtual destructor
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This is used in a polymorphic context, so we should be specifying a
virtual destructor to prevent undefined behavior when deleting instances
from the base class.
2020-03-31 23:55:15 -04:00
Luke Street
deba91bfc0
CGrenadeLauncher: Fix rendering
2020-03-31 21:29:14 -04:00
Luke Street
ffd94d1106
COmegaPirate: Stub
2020-03-31 14:17:47 -04:00
Lioncash
47555c725b
CAutoMapper: Eliminate usages of const_cast
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Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
2020-03-31 06:57:07 -04:00
Lioncash
12e42ba58a
CMapWorld: Make use of std::array where applicable
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Same behavior, stronger typing.
2020-03-31 06:18:58 -04:00
Lioncash
92833b185a
CMapWorld: Move internally linked entities into an anonymous namespace
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Same behavior, but prevents any potential ODR violations from occurring.
2020-03-31 06:16:07 -04:00
Lioncash
91f75a4c60
IAnimReader: Add missing override specifiers
2020-03-31 06:11:08 -04:00
Lioncash
2f0d774ed8
General: Make use of emplace_back where applicable
2020-03-31 05:33:10 -04:00
Lioncash
7b9018dbf0
CModelData: Initialize m_drawInstCount to zero
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Allows for deterministic initial state to make debugging nicer.
2020-03-31 04:53:04 -04:00
Lioncash
1415265ef2
Runtime: Default destructors where applicable
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Same behavior, but allows the destructors to be trivial, etc.
2020-03-31 04:50:26 -04:00
Phillip Stephens
d167293552
Merge pull request #291 from lioncash/name
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IAnimReader: Make use of std::string_view where applicable
2020-03-31 01:20:20 -07:00
Phillip Stephens
7b0c043721
Merge pull request #288 from lioncash/explicit
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Runtime: Add more usages of explicit
2020-03-31 01:19:40 -07:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
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Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Luke Street
b43d4eaddc
CElitePirate: Implement SpecialAttack, CShockWave
2020-03-31 03:29:00 -04:00
Lioncash
2c36b0bb83
IAnimReader: Make use of std::string_view where applicable
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Same behavior, but allows interoperating with different string types in
a more straightforward manner.
2020-03-31 03:13:02 -04:00
Lioncash
aa8d147350
CAnimTreeDoubleChild: Correct call to VGetBoolPOIState() in VGetInt32POIState()
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Like the previous change, it's awfully suspect to be interpreting all
integer values as bools.
2020-03-31 02:43:48 -04:00
Lioncash
03c0a8a5f6
CAnimTreeAnimReaderContainer: Correct call to VGetBoolPOIState() within VGetInt32POIState()
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It seems quite suspect to read all integral values as bools.
2020-03-31 02:06:56 -04:00
Lioncash
260dbaca7d
CAnimData: Rename IceModel() to GetIceModel()
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Allows const overloading to work and prevents compilation errors from
occuring if the const qualifier on an instance changes over refactoring.
2020-03-31 01:26:00 -04:00
Luke Street
f0927d937a
CGrenadeLauncher: Remove redundant CColor
2020-03-30 23:39:41 -04:00
Luke Street
782a13c0a4
CGrenadeLauncher: Fix CModelFlags assignment
2020-03-30 23:31:46 -04:00
Luke Street
2e3d1c980b
CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list
2020-03-30 23:10:51 -04:00
Luke Street
684bbd5903
CElitePirate: Bug fixes, make member variables private, cleanup
2020-03-30 20:40:38 -04:00
Luke Street
ed254b460e
Revert some clang-tidy changes
2020-03-30 19:42:11 -04:00
Luke Street
571050245d
Add .clang-tidy and apply fixes
2020-03-30 19:31:14 -04:00
Lioncash
3e4731bf7f
CWallCrawlerSwarm: Minor tidying changes
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- Amends formatting according to clang-format.
- Makes use of const where applicable
- More consistent bracing
2020-03-30 19:05:48 -04:00
Lioncash
e5a0959ef0
CWallCrawlerSwarm: Make use of size_t where applicable
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Avoids unnecessary upper register clearing.
2020-03-30 19:05:48 -04:00
Lioncash
e1273faa68
CWallCrawlerSwarm: Eliminate some sign conversion warnings
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Same behavior, less warnings.
2020-03-30 19:05:48 -04:00
Luke Street
cc8603fbec
Merge pull request #286 from lioncash/const-cast
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CIOWin: Make Draw() non-const
2020-03-30 18:40:40 -04:00
Lioncash
7ff3d29794
CWallCrawlerSwarm: Mark static const data as constexpr
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Same behavior, but allows elision of initializers. While we're at it, we
can convert an array over to std::array.
2020-03-30 05:44:35 -04:00
Luke Street
bc1135f0cf
CBouncyGrenade: Use explicit SMoverData constructor
2020-03-30 03:14:33 -04:00
Luke Street
bc08792523
CBouncyGrenade implementation
2020-03-30 03:05:16 -04:00
Lioncash
312b8f219a
CWorld: Dehardcode magic number in CheckWorldComplete()
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Same behavior, no magic number.
2020-03-30 00:58:03 -04:00
Lioncash
802ac13812
CWorld: Make use of std::array where applicable
2020-03-30 00:54:38 -04:00
Lioncash
79b1e26052
IGameArea: Amend formatting of EChain
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Makes for nicer visual scanning.
2020-03-30 00:47:29 -04:00
Lioncash
6ae935924b
IRenderer/CBooRenderer: Add parameter names to function prototypes
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Makes the interface more self-documenting and allows IDEs to perform
better parameter introspection
2020-03-30 00:34:38 -04:00
Lioncash
111f0c3d3a
IRenderer: Convert typedef to using alias
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Same behavior, but nicer to read.
2020-03-30 00:18:38 -04:00
Luke Street
fbbd73db48
CGrenadeLauncher implementation
2020-03-29 23:45:55 -04:00
Lioncash
6dce70895c
CIOWin: Make Draw() non-const
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Allows removing several const_cast usages within the codebase.
2020-03-29 21:56:49 -04:00
Lioncash
0d3bab4c14
CScanDisplay: Remove use of const_cast
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The draw function is essentially not fully const in behavior, so we can
remove the const qualifiers where necessary.
2020-03-29 21:44:10 -04:00
Lioncash
2d8e94911a
CGuiTextSupport: Eliminate the use of const_cast
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We can supply a const and non-const variant to eliminate the need to
const_cast here.
2020-03-29 21:37:11 -04:00
Lioncash
f3afcf7299
CGuiTextPane: Remove stray unnecessary const_cast in Draw()
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Draw() isn't const qualified, so there's no need to cast away const
here.
2020-03-29 21:25:47 -04:00
Lioncash
1d725587e5
CSortedLists: Remove const_cast in all BuildNearList() implementations
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Same behavior, but nicer to read.
2020-03-29 21:22:52 -04:00
Lioncash
0a366855bc
CSortedLists: Add names to all function prototypes
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More self-documenting and allows parameter inspection in IDEs to
function nicer.
2020-03-29 21:18:18 -04:00
Lioncash
eecd03428d
CSortedLists: Remove use of const_cast in AddToLinkedList()
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Same behavior, but nicer to read.
2020-03-29 21:17:59 -04:00
Lioncash
6d2ef0360f
CGameState: Resolve sign conversion warnings in PutTo()
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Same behavior, but makes conversions explicit.
2020-03-29 21:03:24 -04:00
Lioncash
45ea19040d
CGameState: Make use of std::array where applicable
2020-03-29 20:58:31 -04:00
Lioncash
24fe7ec499
CGameState: Remove use of const_cast
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Same behavior, but nicer to read.
2020-03-29 20:52:34 -04:00
Lioncash
603942daaf
CTextRenderBuffer: Remove use of const_cast in Render()
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Makes for much less casting.
2020-03-29 20:27:04 -04:00
Lioncash
04a42980ab
Revert "Revert "CTextRenderBuffer: Forward declare structs where applicable""
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This reverts commit 16745f3a7b
.
We can simply default the move constructor and move assignment operator
to make this work.
2020-03-29 20:09:16 -04:00
Phillip Stephens
16745f3a7b
Revert "CTextRenderBuffer: Forward declare structs where applicable"
2020-03-29 16:35:02 -07:00
Phillip Stephens
f3721844b9
Merge pull request #282 from lioncash/struct
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CTextRenderBuffer: Forward declare structs where applicable
2020-03-29 16:04:32 -07:00
Lioncash
232ae12802
CGuiTextPane: Make use of std::array where applicable
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Same behavior, but with stronger typing and allows removing of a
hardcoded array size.
2020-03-29 08:00:40 -04:00
Lioncash
0aff4dc21e
CTextRenderBuffer: Remove use of const_cast within Render()
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Same behavior but way less casting.
2020-03-29 04:42:58 -04:00
Lioncash
20b74c4818
CTextRenderBuffer: Forward declare structs where applicable
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These are only used internally, so we can completely hide these structs
from external view.
This allows their implementation to be changed without needing to
recompile all the headers that include it.
2020-03-29 03:54:29 -04:00
Luke Street
4ada5a00cb
CElitePirate: Nearly complete implementation
2020-03-29 03:28:14 -04:00