The assert failure is caused by the validation orders. Current
validation order cannot ensure "destination" is valid when it is
passed to "ValidateTextureToTextureCopyCommonRestrictions".
This CL seperate "ValidateCopyForBrowserCommonRestrictions" to
"ValidateCopyForBrowserDestination" and "ValidateCopyForBrowserOptions".
Correcting the order and adding more comments.
Bug: chromium:1379001
Change-Id: I9bdbd773659827d0056cd7c37e78ac02ce22451c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Feature::TimestampQuery is used for timestamp query in command encoder
and compute/render descriptor to match WebGPU SPEC.
Add a new feature timestamp-query-inside-passes for writeTimestamp API
on compute pass and render pass.
Split timestamp query tests in dawn_end2end_tests and dawn_unit_tests.
Bug: dawn:1193, dawn:1250
Change-Id: I8dd66c1d40939877e37ec2b979a573cc4812c21f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106500
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This patch disables the workaround for the T2T copy issue on Intel
GPUs on the latest Intel D3D driver 31.0.101.2114 as the driver bug
has been fixed in that driver.
Bug: chromium:1161355
Test: dawn_end2end_tests
Change-Id: I5a1d01e2da519a133aacfac695e180b72715fac6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL updates the intrinsics lexer to allow negative values for int
and float numerics. This allows doing `@test_value(-2)` in the def file.
Change-Id: I2cad9b25a2932057ce9bc51dec6c32231e06f0a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107440
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
To match the spec.
Also add a bunch of missing texture test cases to
src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were
broken because these were not being exercised.
Fixed: tint:1526
Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This is a reland of commit 63463c2f77
Original change's description:
> tint::transform::VertexPulling: require SingleEntryPoint
>
> This change the vertex pulling transform to look for the single vertex
> entry point in the module, instead of taking the entry point name in the
> config. This is necessary because the renamer needs to run before
> VertexPulling so that builtins like min() don't end up referring to the
> input WGSL. Putting the renamer before VertexPulling makes the config
> entry point name no longer match.
>
> Bug: dawn:1583
> Change-Id: I4c96eb83518e0d6fe8ce23b37e238f4a890eeb2f
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107080
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Ben Clayton <bclayton@google.com>
Bug: dawn:1583
Change-Id: Ida4ac03003dff95c26d7b2bff82f4717c90c9691
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107320
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This reverts commit 63463c2f77.
Reason for revert: Breaks the kokoro build
Original change's description:
> tint::transform::VertexPulling: require SingleEntryPoint
>
> This change the vertex pulling transform to look for the single vertex
> entry point in the module, instead of taking the entry point name in the
> config. This is necessary because the renamer needs to run before
> VertexPulling so that builtins like min() don't end up referring to the
> input WGSL. Putting the renamer before VertexPulling makes the config
> entry point name no longer match.
>
> Bug: dawn:1583
> Change-Id: I4c96eb83518e0d6fe8ce23b37e238f4a890eeb2f
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107080
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Ben Clayton <bclayton@google.com>
TBR=cwallez@chromium.org,bclayton@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: I26f521213db6ce80cdccad20cbaa6a1c0d37b2c2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1583
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107280
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This change the vertex pulling transform to look for the single vertex
entry point in the module, instead of taking the entry point name in the
config. This is necessary because the renamer needs to run before
VertexPulling so that builtins like min() don't end up referring to the
input WGSL. Putting the renamer before VertexPulling makes the config
entry point name no longer match.
Bug: dawn:1583
Change-Id: I4c96eb83518e0d6fe8ce23b37e238f4a890eeb2f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This is a reland of commit f392c38b67
The new added structure ImageCopyExternalTexture used in dawn only. Adding
tags : ["dawn"] to fix compile error.
Original change's description:
> Add CopyExternalTextureForBrowser()
>
> This API accept ExternalTexture object as copy source and a dawn 2D texture
> as destination. It has similar functions as CopyTextureForBrowser().
> The API is used to support cases that source images are multi-planar format
> and want to do conversion and uploading to a dawn 2D texture.
>
> Bug: chromium:1361363
> Change-Id: Ie390acfb95b47d417f4a8faa2d1e19163d549154
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105880
> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bug: chromium:1361363
Change-Id: I213c3dc7fe81ccc35050592e491995d0d5425f6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Change 104120 enabled `EGL_EXT_create_context_robustness` to ensure that robustness is enabled for OpenGL.
Despite listing `EGL_EXT_create_context_robustness` in the extension list, Nvidia linux drivers will error with `EGL_BAD_ATTRIBUTE` when `EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT` is specified when requesting an OpenGL context (ES works fine!)
EGL promoted this extension to core in EGL 1.5, and requesting `EGL_CONTEXT_OPENGL_ROBUST_ACCESS` keeps Nvidia happy - so use this instead.
Note: We already require EGL 1.5 for EGLImage.
Change-Id: I6012773aef0d53b1d147228f40e0348865e98107
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106884
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Derived interfaces were not exposing their base interface's attributes / methods / constants.
By fixing this, we now correctly expose the `message` property on interfaces deriving from `GPUError`.
Change-Id: I2f8cb4145b589a7b148495ad36f1ae00e388a99e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106881
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This reverts commit f392c38b67.
Reason for revert: Breaking the roll into Chromium, and breaks the CMake build of Dawn. https://chromium-review.googlesource.com/c/chromium/src/+/3974728
Original change's description:
> Add CopyExternalTextureForBrowser()
>
> This API accept ExternalTexture object as copy source and a dawn 2D texture
> as destination. It has similar functions as CopyTextureForBrowser().
> The API is used to support cases that source images are multi-planar format
> and want to do conversion and uploading to a dawn 2D texture.
>
> Bug: chromium:1361363
> Change-Id: Ie390acfb95b47d417f4a8faa2d1e19163d549154
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105880
> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
TBR=cwallez@chromium.org,shaobo.yan@intel.com,enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: I3f057b1e5fe3bb0e41063eb402d2c269c27aaedf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1361363
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106842
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: dan sinclair <dsinclair@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This API accept ExternalTexture object as copy source and a dawn 2D texture
as destination. It has similar functions as CopyTextureForBrowser().
The API is used to support cases that source images are multi-planar format
and want to do conversion and uploading to a dawn 2D texture.
Bug: chromium:1361363
Change-Id: Ie390acfb95b47d417f4a8faa2d1e19163d549154
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105880
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add visibleRect in ExternalTextureDescriptor to create ExternalTexture.
This helps ExternalTexture present the content correctly if needed.
Bug: chromium:1361363
Change-Id: I54b1912305080943babd7558ef40bca8528c932c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106181
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL catches up the internals (along with a few error messages) to
say `initializer` instead of `constructor.
Bug: tint:1600
Change-Id: I8e56572c310d77da1130380bdd32b334f27c8e46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106462
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This change adds more tests to exercise the code of the workaround for
array texture corruption issue. Because texture memory layout and tile
alignment vary accordingly if array textures have mipmaps, and/or
different dimensions, etc.
It also does some slight changes in the workaround itself for array
textures with non-32-or-16-bit-wise formats.
Bug: dawn: 949, dawn: 1507
Change-Id: I22e87830ba59f2a2814e6786aa9a1a55a15c95cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105241
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This patch sets the deprecated member colorAttachment.clearColor to
NAN in CHelloTriangle.cpp to eliminate a warning when running the
demo.
Bug: dawn:1269
Change-Id: I274198d1cafbc2dc15dcf6e59d26b58a62134c5a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106400
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Passing now on our infra, starting in MacOS 10.13.
Chromium has also dropped support for 10.12.
Bug: dawn:39
Change-Id: Ied22c00ffdcfa7c2ae4f122af8721defc2bbc5aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
This CL add a `Backend::IsDXCAvailable` method that check not only the
DXC binary is available but also its version is no older than a given
minimum version, and use this function to replace all previous
`PlatformFunctions::IsDXCAvailable` to ensure that we always check the
DXC version. By giving the minimum version 1.4, this CL also forbid
using DXC older than 1.4.
Issue: tint:1719
Change-Id: I6ab0a3791ac734c4e8b13570c55194573f111e61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105900
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch fixes the shaders used in ShaderRobustnessPerf tests by
replacing the deprecated "let" with "const".
Bug: dawn:594
Test: dawn_perf_tests
Change-Id: Ife3d03f40404963193fd79c05649334f52154f1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105921
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
No longer failing on our test infrastructure.
Bug: dawn:838
Change-Id: I70168d89fb56218e2bc9b20c7fbe95b791cbdeb0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105781
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
This patch adds a validation that the effective buffer size must be a multiple
of 4 when the binding type is storage or read-only storage to match the latest
WebGPU SPEC.
This patch also fixes some typos in BindGroupValidationTests.
Bug: dawn:1542
Test: dawn_unittest
Change-Id: I30234bcf718be0d82d4a09b9980127a98ebe8172
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
There's a bug in some Qualcomm devices where using a depth/stencil
texture as a render attachment and then sampling it in a compute pass
causes a crash. This only happens, however, if the two passes occur as
part of the same Vulkan command buffer.
To work around the issue, this change splits the Vulkan command buffer
while recording any time it identifies that the problematic scenario may
occur.
Bug: dawn:1564
Change-Id: Ie137e9118ef9cc41f5908ca32c72c33f3798cd71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104860
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Qualcomm GPUs are apparently decoding textures with a lower precision,
resulting in some of the rendered values when verifying the texture in
a test to be off by +-1 on any given channel. This change adds a
tolerance to those tests to allow a little wiggle room, since compressed
textures are inherently lossy anyway.
Allows Qualcomm GPUs to pass all compressed texture end2end tests.
Bug: dawn:1562
Change-Id: I08a21b9ce361486c247c34640080b369ae2b799d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104622
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Using any other desiredLayout is deprecated. This simplifies future
changes which as much as possible eliminate any transitions during
texture export.
Bug: chromium:1359106
Change-Id: Ifb5818775e8f15ec77a229d3cbf593348740da46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104543
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
These functions don't need the device or external semaphore service
at all. Make them free functions so that a future change can allow
the handles to be closed after the device has destroyed its semaphore
service.
Bug: chromium:1359106
Change-Id: I246dd0a8f3f972c4547503d16bf8b00db14cdf58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104542
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This moves handling the wait semaphores to the same place that the
signal semaphores are handled. It fixes a bug where the semaphores are
never waited on and never deleted if a texture is imported and then
exported without being used.
Bug: chromium:1359106
Change-Id: If226a38946d4a16598d78841e7b204ea91f8bbea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104541
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
The D3D12 fence share handle should be closed when the device is
deleted.
A future change will make it valid to call EndAccess after the device
is destroyed, thus the handle is closed in ~Device instead of
Device::DestroyImpl. It needs to live as long as ExternalImageDXGI
holds a reference onto the device.
Bug: chromium:1359106
Change-Id: Ib9c9aaa7fb0b5a3de035b512f8fc0316d4bd225e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104540
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
In D3D12, objects need to be kept alive until they're done being used on
the GPU. This is particularly important for wait fences imported into
Dawn otherwise the waits don't happen sometimes.
Bug: dawn:576
Change-Id: Id2d8af59f1530a1e507471cf2e4653ac5cfbae06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104425
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Messages could be ignored if:
- They are not associated to any device (for example an issue around
instance or adapter operations)
- They happened between the last Tick() and device destruction.
Fix both cases to print the error to the dawn::ErrorLog and crash in
debug so that the errors are visible.
Bug: chromium:1258986
Change-Id: I9a88cd078c60b42deb2336da038902639f9a35ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104360
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This reverts commit d909f2b9c5.
Reason for revert: Since https://crrev.com/c/3924863 landed in ANGLE, I was able to land https://crbug.com/dawn/104120 in Dawn, so these suppressions are no longer needed.
Original change's description:
> dawn: Suppress tests that fail on ANGLE/SwiftShader
>
> Fails roll of SwiftShader into Dawn. See crbug.com/dawn/1557 for
> details.
>
> Bug: dawn:1557
> Change-Id: Ibe97f1c3083b1fe254dd935b4abfdfbea9e34050
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104260
> Reviewed-by: Brandon Jones <bajones@chromium.org>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1557
Change-Id: I86f0c33d2c737c0e6ee92fc73e2f7051c513ed10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104501
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
When an imported texture with layout UNDEFINED was never used and then
exported with target layout UNDEFINED, Dawn would create a queue
transition barrier with dstLayout UNDEFINED which is not allowed by the
Vulkan specification. Instead detect this case and transition to
GENERAL.
Found by running dawn_end2end_tests with the VLL.
Bug: chromium:1258986
Change-Id: I5e36efda35cb27cecc0683846a314783a8a72fe6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103025
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
This is required to make importing images work on some systems. The
ideal version would be detecting whether dedicated allocations are
needed as Vulkan provides reflection for that. However this reflection
doesn't work on Nvidia, so instead Dawn requires a
NeedsDedicatedAllocation enum on import that's Yes/No/Detect so the
application can force use of a specific code path.
Support for this enum and toggling dedicated allocations on/off is added
for all external memory service implementations.
Vulkan image wrapping tests are modified to add test parameters so that
the Yes/No/Detect code paths are covered by tests.
This is technically post-V1 work, but gl_tests in Chromium fail on
Nvidia workstations without this fix, which makes it hard to debug other
issues.
Bug: dawn:1552, dawn:206, dawn:1260
Change-Id: Iee4f7bb9dbec520432ec623551221ef9e4d3d984
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103560
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Latest SwiftShader roll into Dawn failed because tests like
TriangleStripPrimitiveRestartTests.Uint32WithoutPrimitiveRestart relies
on robustness checks being enabled, but a recent change to SwiftShader
no longer enabled robustness by default. This change makes sure to
enable the robustness extension.
Change-Id: I7168fc440ef19ef6acac1d1ce72f4bf5a947d4dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104120
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This CL updates the internals to use AddressSpace instead of the old
StorageClass name.
Bug: tint:1404
Change-Id: Iecc208e839453437f4d630f65e0152206a52db7e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104420
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
The Android devices I've tested with Qualcomm GPUs (like the Pixel 4)
are exhibiting an issue where resolving timestamp queries after a
render pass is causing a crash. Until that issue can be resolved it's
safest to simply not advertise timestamp query support on these devices.
Bug: dawn:1559
Change-Id: Id76aa5095ffbb7f55579cc428388f55f4528581d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104441
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change works around the array texture corruption issue for
some Windows Intel devices on some old drivers. The number of
extra layer for a given texture is precisely calculated according
to texture memory layout on these devices.
It also adds one more test: clearTexture.
Bug: dawn:949, dawn:1507
Change-Id: I0b2a6497c77f3edf45c49220517e13be76c6b608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103120
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Works around a driver bug described in
https://developer.qualcomm.com/forum/qdn-forums/software/adreno-gpu-sdk/68949
Requires the pResolveAttachments member of a VkSubpassDescription to
explicitly be null if the number of color attachments is 0.
Allows the removal of multiple test suppressions related to
depth/stencil readback.
Bug: dawn:1558
Change-Id: Ia03c74a35cbb619b5968f649d41848f53378bf35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104183
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Fails roll of SwiftShader into Dawn. See crbug.com/dawn/1557 for
details.
Bug: dawn:1557
Change-Id: Ibe97f1c3083b1fe254dd935b4abfdfbea9e34050
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104260
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL refactor the end-to-end test suit ComputeLayoutMemoryBufferTests
and add tests for non-struct-member scalar, vector, matrix, and array of
vectors and matrices types. This test suit is also intend to test f16
buffer read/write after it is implemented.
Bug: tint:1673
Change-Id: Iea4d3f70897d196ea00e3a3e0189a0372afe0382
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Adds suppressions for multiple failures in the end2end tests that are
showing up on Pixel devices I'm able to test. Majority (800+) affect
the devices with Qualcomm GPUs (Pixel 4, Pixel 2, etc) and 8 affect the
newer Tensor devices (Pixel 6).
Bug: dawn:1549
Bug: dawn:1550
Change-Id: Ia598734a1752e5f086e4e79c96a799156d84e448
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This CL fix the missing default value WGPU_WHOLE_SIZE for
BindGroupEntry.size, and also add unit tests for using default offset
and size in BindGroupEntry when creating bind group.
Bug: dawn:1553
Change-Id: Ia9c426c0fff1eaea3a0b7c84e5528881199e2c4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Calling ID3D12SharingContract::Present issues GPU work on the command
queue which needs to be synchronized with resource deallocation. This
seems to work now perhaps due to the keyed mutex semantics keeping the
D3D11 texture alive for longer than necessary. With fences, this missing
synchronization causes the validation layers to complain about early
deallocation of the ID3D12Resource.
Moving the Present to SynchronizeImportTextureBeforeUse ensures that it
happens before NextSerial and hence the signal fence that's recorded
will include any GPU work issued by Present. Also, resource deallocation
will happen after this work. However, this has the side-effect of PIX
seeing more frames, once per ExecuteCommandLists, but it could be argued
that's more accurate and useful.
Bug: dawn:1544
Change-Id: I1b417049045a812837f67072d7f09ac47bc18125
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103841
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Unused aspects of depth-stencil attachments that are tagged as read-only
used to leak that read-only state to backends, even if the validation
made it seems like they always match (they only need to match if the
texture has both aspects). This confused backends like Vulkan which
checked for depthReadOnly || stencilReadOnly to choose between code
paths.
Instead reyify the depthStencilAttachement descriptor in the frontend to
protect against garbage values being passed for aspects that aren't
present in the texture.
Adds a regression test, with the caveat that a failure is only shown by
having the VVL output and error in stderr due to an unrelated issue.
Fixed: dawn:1512
Change-Id: I35d5581e46909b7f41ff4c7553d60c6ac844a56b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101121
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
T2T copies for depth-stencil formats where done one by one. Because
the two per-aspect copies where submitted with no barriers in between
them, incorrect synchronization could occur, making the end state of the
destination texture incorrect.
Fix this by using the combined aspects of the texture to perform copies,
such that depth stencil are copied in a single command instead of two
commands.
Unfortunately the VVLs don't catch this issue, but the reporter of the
issue confirmed that this commit fix the dawn_end2end_tests failures
they were seeing.
Fixed: dawn:1514
Change-Id: I2e1c5f8d9aabeb0119364d26c9d66d0763cfadcf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103421
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
The previous driver version I got from Intel driver team is
not correct. That driver does contain the fix but it is not the
first version with the fix.
Bug: dawn:949, dawn:1507
Change-Id: I0044a181e4266b50f77734bbbf9cc8755a8334d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103502
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
At the moment the computations to decide whether aspects should be
combined are executed on every call related to aspect in TextureVk.
These computations never change and can be computed once at the creation
of TextureVk and reused at runtime.
This is meant to be a noop change as a slight rework prior to fixing
depth-stencil T2T copies no using the combined aspects.
Bug: dawn:1514
Change-Id: I1177cdcf42d072bb2bc2c3a2f149dc480fe79f2f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reverts to the code flow before fences were implemented. NextSerial is
now the reponsibility of the caller of ExecutePendingCommandContext like
it was before. We now use GetPendingCommandSerial to store the signal
fence value instead of GetLastSubmittedCommandSerial and check that the
signal fence value was submitted in EndAccess.
Bug: dawn:576
Change-Id: I616840a0932ec17f77fcab38058773006dfae32f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103501
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch adds DawnAdapterPropertiesPowerPreferenceDescriptor for
querying adapter power preference which is useful to distinguish
different logical adapters created on same physical device but with
different power preferences.
Bug: dawn:1516
Test: dawn_unittests
Change-Id: I12ed6e370f8b57c860520154565765f0ee894831
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102780
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- Cleanup is necessary because otherwise encoded render commands may be
leaked if the validation encoding fails. (The leaked render commands
can then trigger an assert in ~Device::Cache because the commands can
hold a ref to an AttachmentState that was not destroyed, and hence
still be in the device cache.
- Added explicit check in EncoderIndirectDrawValidationCommands for
device 'alive-ness' since it may create new objects later and hit the
same error later on anyways.
- Added regression test.
Fixed: chromium:1365011
Change-Id: I342479a4227fc43d82ea35f662d049e6db2b1740
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Will be tested in Chromium's webgpu_mailbox_unittest.cc
Bug: chromium:1359106
Change-Id: I8a9bf01cd593f2835e2876fa04139fd3afda9b2e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103462
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Implement "rg11b10ufloat-renderable" feature that allows
the RENDER_ATTACHMENT usage on textures with format
"rg11b10ufloat", and also allows textures of that format
to be multisampled.
Bug: dawn:1518
Change-Id: I4109dc0e9d90f4c0803219292edea554927a187a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102000
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This is a D3D driver regression on Intel Gen12 GPUs, the test could pass
on old driver version and pass with disable_timestamp_query_conversion
toggle on latest driver.
Bug: dawn:1546
Change-Id: I8cf63824d5147bb78f53a284cada8efdc653a3ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103380
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Otherwise, callers of this method will hit an ASSERT for error
textures.
Bug: chromium:1359106
Change-Id: I2602d209d837b3b27916221578f9ac4041f8848b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103281
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The layout issues should now be fixed with the Std140 transform.
Bug: dawn:942
Change-Id: I714c2edb39f27b39f66c1e913f22232ad7908896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
It's not invalid to have create a shader module using zero-defaulted `override`s as workgroup size parameters.
These can be initialized with non-zero pipeline override values.
Bug: dawn:1504
Change-Id: I2636cbe2d26a6604735b0c8b0f5526bbc14e8ce2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103220
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This Cl updates some double negative grammar to be a bit more readable.
Change-Id: Id5d9c64acc1dd8422b8116d8a6c1bf149f99e592
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103260
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Exporting an exportable VkSemaphore doesn't implicitly destroy the
VkSemaphore object. So instead of Detach()ing the VkSemaphore when it is
first consumed, just let it go out of the scope and be destroyed with
RAII. This also fixes the RAII by not destroying the VkSemaphore
immediately and instead wait until it becomes unused.
Found by running dawn_end2end_tests with the VVLs.
Bug: chromium:1258986
Change-Id: I858839b3094eee0f575c07a8f18504680afb53e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103024
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
While trying to debug why VVL failures don't cause test failures I
reworked this code a little bit. There is not CL that fixes the
behavior, but the code is marginally better with less indentation so
here's a CL to check that in.
Bug: None
Change-Id: I6fc460c4b4b7959ae405219615a03230bfb9847a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103022
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
By promoting them to "const" as the deprecation warning suggests.
Bug: None
Change-Id: I7110b8d38754a0785d7fd56343c2c905dc491e1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103023
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
WebGPU allows having fragment outputs that don't match any attachments
so suppress this warning from the VVLs.
Bug: None
Change-Id: I49d3d876fdbc9e25ff71fd763593c7d810cb248c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103021
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The casing of some of the messages was updates in the Vulkan Validation
Layers which made the suppression in the Vulkan backend not match
anymore.
Bug: dawn:1225
Change-Id: I58c23986dce96453ded5b573bccee0ec90dcad91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103020
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Metal configures the query set and query index for the beginning and end
of passes in pass descriptor when beginning a pass encoder, so we need
to record all timestamp writes information in BeginXxxPassCmd. For the
platfroms that support timestamp query, it must support timestamp write
at command boundary or stage boundary, if the stage boundary is
supported, use sampleBufferAttachments API for Metal implementation,
otherwise simulate timestamp write using sampleCountersInBuffer API
after begining a pass and before ending a pass.
Bug: dawn:1250
Change-Id: I462cb05a0102521cd2df4db3ac6f71863419b933
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This patch updates the validations on the inter-stage shader variables to
match the latest WebGPU SPEC (in chapter "validating-inter-stage-interfaces").
With this patch the below validation tests in WebGPU CTS will pass:
- render_pipeline,inter_stage:max_shader_variable_location:*
- render_pipeline,inter_stage:max_components_count,*
Fixed: dawn:1448
Test: dawn_unittests
Change-Id: I3e4d98f03ec18e5d1642a4d7ecd3eed1b7ae04d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102104
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
- Adds Prepend function to LinkedList to avoid directly using the
insert functions on the LinkNodes. (And tests for this as well.)
- Adds ApiObjectList class for tracking lists of objects for
destruction.
- Renames and virtualizes some tracking interfaces so that they can be
overriden for the TextureView/Texture cases.
- Removes explicit destroying of TextureViews from Device since
destroying Textures will destroy TextureViews now.
Fixed: dawn:1355
Change-Id: I3522383ea7724d6e41ac0c805793a6c34d9bec27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101762
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This reverts commit c1f5112462.
Reason for revert: underyling issue in crbug.com/dawn/1539 fixed
Original change's description:
> Remove code to set Vulkan backend debug labels
>
> This is hitting a memory corruption issue inside the NVIDIA driver.
> Speculatively delete the code in the Vulkan backend until further
> analysis finds the root cause.
>
> Bug: dawn:1539
> Change-Id: Ie7bf5bed31976da5f13325c81033e787c4d376b9
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102100
> Reviewed-by: Loko Kung <lokokung@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1539
Change-Id: Ic1e4c4ad05abd6f2e244e4a5364bf54e6288cffb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102107
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
FencedDeleter does not need to be used at all since we were deleting
a yet-to-be-used VkShaderModule.
Also, set the VkShaderModule label before cache deduplication since to
avoid a race where the VkShaderModule is in use by another thread.
The other thread may also be setting the label, or using it in a
pipeline creation.
Bug: dawn:1539
Change-Id: I5e3d7ce214c4c089c9cc3272f373aa8233017965
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102105
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
This patch replaces NULL with nullptr as nullptr is preferred as null
pointers in Chromium coding style.
Bug: None
Change-Id: Ie6ab9d606d791bad2c50001815062c22e9ec0d25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102102
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Since GLSL ES does not support the offset= attribute, struct members
with explicit @align or @size attributes require adding explicit
padding members. This in turn requires rewriting any constructor
calls to initialize the new padding to zero, handled in the same
transform.
Note that this is currently overly-verbose, and will add padding where
GLSL doesn't technically need it (e.g., padding a vec3 out to 16 bytes).
Bug: tint:1415
Change-Id: Ia9ba513066a0e84f4c43247fcbbe02f5fadd6630
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101720
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This is hitting a memory corruption issue inside the NVIDIA driver.
Speculatively delete the code in the Vulkan backend until further
analysis finds the root cause.
Bug: dawn:1539
Change-Id: Ie7bf5bed31976da5f13325c81033e787c4d376b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102100
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Expands a couple of existing suppressions to also apply to Mac 12.5, as
the issue still occurs after the upgrade from Mac 12.4 to 12.5.
Bug: dawn:1462
Change-Id: Iba0041fd0f9deafeb3fb770867ffa2e2e4d12553
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101901
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
As we are using SubstituteOverride, it is easy to add
overridable constants support for OpenGL/OpenGLES.
Also add validate workgroup size for null backend.
Bug: dawn:1537, dawn:1504
Change-Id: I293f10b9a6c606aee6c0ed25b1d966bc56a0b88d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Initial pass at adding AHardwareBufferSupport so that Dawn can display
content on Android. Confirmed that this will allow many WebGPU pages to
render when paired with
https://chromium-review.googlesource.com/c/chromium/src/+/3877262
Bug: dawn:286
Change-Id: I627fa2ab71f85bd3cb7ea21b0588dbd2089cdf5f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101460
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL modifies the way adapter creating devices, adds `shader-f16`
feature, and deprecates the `dawn-shader-float16` feature which is no
longer used.
Details:
1. Parse the toggles chained with device descriptor in
`adapter::CreateDeviceInternal`, which are then used to validate
features requirement within `CreateDeviceInternal` and passed to device
constructor as initializer.
2. When creating device, validate features requirement in
`CreateDeviceInternal` with toggles known, make sure to fail the device
creation if a required feature is not supported by adapter or is guarded
by certain toggles which were not enabled/disabled. Feature ShaderF16
and ChromiumExperimentalDp4a are validated in this way. Unittest is
added to check creating devices with toggles-guarded features required.
3. Add `shader-f16` feature, which allow `using f16;` in WGSL code.
End-to-end tests are added to test a trival f16 WGSL shader could be
used if and only if the device has `shader-f16` feature.
4. Deprecate the `dawn-shader-float16` feature, which will be completely
removed after cleaning up Blink code.
Bug: dawn:1510
Change-Id: I6cb2dcbe1ee584fdd6131c62df1ee850b881dbd2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100802
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Remove the old backend specific implementation for
overrides. Use tint SubstituteOverride transform to replace
overrides with const expressions and use the updated program
at pipeline creation time.
This CL also adds support for overrides used as workgroup size
and related tests. Workgroup size validation now happens
in backend code and at compute pipeline creation time.
Bug: dawn:1504
Change-Id: I7df1fe9c3e358caa23235eacd6d13ba0b2998aec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99821
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
To support concurrent readers on multiple command queues/devices, Dawn
must support importing via wait multiple fences and also export a signal
fence. The previous implementation of using a single fence for waiting
and signaling doesn't work for concurrent reads across queues.
This CL adds support for specifying multiple wait fences for
ExternalImageDXGI via a BeginAccess method that's meant to replace
ProduceTexture. There's also an EndAccess method that returns a signal
fence for the client.
For performance reasons, we use the same fence as the signal fence that
the Device uses internally, and record its value on the texture after
ExecuteCommandLists. Therefore, the CL also makes the Device's internal
fence a shared fence so that we can export it to the client.
This CL also expands the ConcurrentExternalImageReadAccess test so that
it tests fence synchronization across multiple devices. A number of test
helpers also now take an optional device parameter so that we can use
pixel value expectations with secondary devices.
Bug: dawn:576
Change-Id: I6bc86808ede9b5aacf87667106cbd16731a12516
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99746
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Currently only raised if Tint produces an Internal Compiler Error
(ICE). These were previously surfaced as validation errors.
Bug: dawn:1531
Change-Id: I9a10549b3e0bc2cbf962c99d157aa6dbe8032a3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101500
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This patch disables Toggle::D3D12DontSetClearValueOnDepthTextureCreation
on Intel Gen11 GPUs as we find it not needed after further tests.
Bug: dawn:1487
Test: dawn_end2end_tests
Change-Id: I2c378568328b758e83484cff514073b052cf5004
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101300
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Just adds the appropriate extensions for AHardwareBuffer support on
Android doesn't yet attempt to expose any.
Bug: dawn:286
Change-Id: I1345d98044bbcaf91cb31235bffbdc28a163c6e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This reverts commit d144805688.
Reason for revert: offending ANGLE problem should be fixed now
ANGLE bug was fixed here: https://chromium-review.googlesource.com/c/angle/angle/+/3790473
Original change's description:
> Skip tests about writeonly storage texture In render pass on ANGLE
>
> StorageTextureTests.WriteonlyStorageTextureInFragmentShader and
> StorageTextureZeroInitTests.
> WriteonlyStorageTextureClearsToZeroInRenderPass starts to fail on
> the bots after the latest roll of ANGLE, so we have to temporarily
> suppress them.
>
> Bug: dawn:1503
> Test: dawn_end2end_tests
> Change-Id: Id8abf7c0a5bd30e5de12c838f871e1ab896ab4fd
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97127
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Ben Clayton <bclayton@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1503
Change-Id: I339eb503b2f8156899b7db3358c9948d58de308d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101066
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This uses template and macro magic to reflect the fields of a class.
Dawn:
* Reflect the fields of the types that are used by Dawn's stream::Stream<T> specializations, and use tint::ForeachField() to call StreamIn().
Fuzzers:
* Replace tint::fuzzers::DataBuilder::BuildImpl<T> specializations with the new reflection system.
* static_assert that the type is either POD or reflected. Add a specialization for std::optional which was missing.
Move tint::transform::BindingPoints into MultiplanarExternalTexture, as this is only used by MultiplanarExternalTexture.
All this reduces fragility of the struct declarations slipping out of sync with the uses.
Bug: tint:1640
Change-Id: I08729c1c356f1b427e85983efe3c2678fc2ce717
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101001
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This transform breaks up matNx2<f32> matrices used in uniform buffers
into column vectors, which fixes std140 layout rules.
Used by the SPIR-V and GLSL backends.
Re-enable tests that were disabled for these cases.
Bug: tint:1632
Change-Id: I596d016582b4189a0b413d762b3e7eabd3504b22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100907
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This CL fixes up the sample code to use ',' instead of ';' for
struct members. This allows the Animometer and ComputeBoids samples
to execute again after the Tint change.
Change-Id: I96fae4fe3b96b0a6cc596edfd73013f2aa6ef0da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101060
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Currently fails to build with the following error:
../../third_party/swiftshader/src/Vulkan/VkImage.hpp:24:11:
fatal error: 'vulkan/vk_android_native_buffer.h' file not found
Bug: dawn:286
Change-Id: I7daa992ba775621524ae936e9fa6ed4ee8a5727a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100940
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
When writting texels into the mapped texture, we need to take
'stride' into consideration.
chromium:1258986
Change-Id: Icc892d4ce324539e6280307d1699599d59204a9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Done with changes to Error.h and the following command:
git grep -l DAWN_FORMAT_VALIDATION_ERROR | xargs sed -i "" "s/DAWN_FORMAT_VALIDATION_ERROR/DAWN_VALIDATION_ERROR/"
then fixing compilation errors in ErrorTests.cpp, Pipeline.cpp and
CommandEncoder.cpp.
Bug: dawn:563
Change-Id: I081a514d662e81f4842b6d7fadfcea67c12720d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100468
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
There are still DAWN_VALIDATION_ERROR occurences left but they don't use
any format string so it is fine to merge DAWN_FORMAT_VALIDATION_ERROR
into DAWN_VALIDATION_ERROR in follow-up CLs.
Bug: dawn:563
Change-Id: Ic1ba1de44216b36ef6a972712b957685e0ee193e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100467
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Chromium has been updated so the fallback is no longer needed.
Bug: dawn:550
Change-Id: I25b054617fc054926e0eb850229f244ddc51bb61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100470
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes a race where async pipeline compilations could never see their
callbacks called because Chromium stopped calling device.Tick().
Fixed: dawn:1527
Change-Id: I273409d427ef02a7a6817647eb38564adfdf0da8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100565
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
The original tests for texture corruption only contain WriteTexture
and B2TCopy, this change adds more write types like rendering a
constant color, rendering from texture sampling, and rendering
from textureLoad, all of which need a render pipeline and shaders.
The new tests manifest that:
For a given 2d-array texture dimension, if WriteTexture and B2TCopy
fail, rendering, sampling and textureLoad also fail, and vice versa.
Bug: dawn:949, dawn:1507
Change-Id: I28035fe3dd84d36c01befd7fd8ff9d78b312446a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100061
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Before destroying ExternalImageDXGI we should execute all the pending
commands before calling NextSerial(), or the device will be lost as
the CommandAllocator will be destroyed before the pending commands are
executed.
Bug: dawn:576
Test: dawn_end2end_tests
Change-Id: I6e291586cd78a7e0feaf2f8dfee87a289ec27f77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100100
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Previously, we would get a use-after-free if you dropped the instance
before an adapter created from it. This CL fixes up the lifetimes
such that Device refs Adapter refs Instance. Instance uses a
cycle-breaking refcount so that it releases internal refs to its
adapters when the last external ref is dropped.
Bug: none
Change-Id: I5304ec86f425247d4c45ca342fda393cc19689e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99820
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Allow unfilterable-float sample type for depth format texture
and add unit tests and end2end tests to check it.
Bug: dawn:1508
Change-Id: I46fc22d66d0c2ad5e3923a18e4d13d174203964a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99060
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Adds a way to query the adapter from a device. Only valid in Dawn Native.
Returns a new reference to the caller. The caller is responsible for
releasing it.
This is needed so in Chrome, SharedImage can query the WGPUAdapter from
the WGPUDevice, and then WGPUAdapterProperties may be queried from the
WGPUAdapter.
Change-Id: I719a8728eff06ab7a22be3db5fb5cfd2ebb2f0f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99703
Reviewed-by: Zhenyao Mo <zmo@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
ExternalImageDXGIImpl holds a weak reference to the device. If the
device is destroyed before the image is created, the image will have a
dangling reference to the device which can cause a use-after-free.
This CL fixes that by adding a ValidateIsAlive() check before creating
the image similar to creating other API objects.
Bug: chromium:1352802
Change-Id: I477f15680ffd27e1ad0166835c4debb80b4be761
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99384
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
- Tests seem to be passing fine in manual testing. Fixes throughout key
generation and stream implementation may have unintentionally fixed
this issue.
Fixed: dawn:1471
Change-Id: I17268d66be6dfc47cd7f3b480b424909f18e7f1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99422
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch enables the workaround about using a temporary buffer in
the T2T copy on Intel Gen11 GPUs after running WebGPU CTS on these
platforms.
Bug: chromium:1161355
Change-Id: Id4a4f189b4a7a3954dc66062d27e9b226d1409f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99320
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This allows them to be fully defined before being referenced, which
fixes compile errors in C++20.
Bug: chromium:1284275
Change-Id: I3c0f874406247c04d53710431931f82c3deaff3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99080
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peter Kasting <pkasting@google.com>
Auto-Submit: Peter Kasting <pkasting@google.com>
This CL moves the GLFWUtils.cpp into a dawn/glfw/utils.cpp and
GLFWUtils.h into include/webgpu/webgpu_glfw.h. A build target
(`webgpu_glfw` alias to `dawn_glfw`) is added in order to allow
using that target in downstream projects without having to re-implement.
Change-Id: I93e85d5af3f486b3c754f2f854aafbda51901d6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98700
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This eagerly transitions external textures to be ready for export
on every submit. With this support, we can save the current submit
of export.
Bug: chromium:1258986
Change-Id: I92c2019ff486afc24adc190a1f7b2f85f416cd52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97642
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
This patch enables Toggle::ApplyClearBigIntegerColorValueWithDraw on
Metal backends using Intel GPUs to workaround an issue about clearing
int32 and uint32 formats with big integer values that cannot be represented
by float.
Bug: dawn:1109, dawn:1463
Test: dawn_end2end_tests
Change-Id: Idb77f57ea5909ad67fa2a79956634bacfc2a2e15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
On the D3D12 platforms that don't support programmable sample positions,
the source box specifying a portion of the depth texture must all be 0,
or an error and a device lost will occur. This patch adds a workaround
for this issue by alignning the offset of internal staging buffer to 512
when calling Queue.WriteTexture() with depth stencil textures
Bug: dawn:727
Test: dawn_end2end_tests
Change-Id: I6bc5843d62d0aec3964ee5b544a06c0b2657031a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98601
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch implements the use of big integer values (>2^24 or <-2^24) as
the clear values of a render pass with an internal draw call as D3D12 API
only supports using float numbers as clear values.
Bug: dawn:537
Test: dawn_end2end_tests
Change-Id: Id0a7835d611f598fb77950915f69919f804a8702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98104
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL adds the `dawn_headers` into the `webgpu_dawn` library in order
to find the generated `dawn/webgpu.h` and `dawn/webgpu_cpp.h` header
files during the build.
An alias is added for `dawncpp` called `webgpu_cpp` so it can be used to
link instead of referencing dawn directly
Change-Id: I93fa97534e1e6e7aea349e5d7efb08807f6a0d61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98580
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This patch adds a missing comma between non-undefined and undefined
format in the error message for incompatible attachment states. In
previous implementation, when we output an "undefined" just after a
non-undefined format, we will always miss a comma as "needsComma" is
ignore before the output of "undefined".
Bug: dawn:563
Change-Id: I39ba4e33d88382df12d5de0271f1274559cf027d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98481
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This happens when trying to allocate the backing storage for an error
buffer when the allocation would cause an OOM.
new (std::nothrow) doesn't work on Mac ARM64. The code in libc++ that's
compiled into dawn_unittests seems correct, but macOS's libunwind
returns "end of stack" when trying to unwind.
Bug: dawn:1506
Change-Id: Ibc5d7251ea7a411b0e3cc91646a059270d965a90
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98122
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This moves the implementation of DAWN_BREAKPOINT() in the only file
that uses it and completes it for all supported architectures. If in
the future breakpoints are needed in other places, it would be possible
to expose the function in a header.
Add DAWN_PLATFORM_IS macros for all supported architectures so they can
be used for implementing Breakpoint() and add support for RISCV.
Bug: dawn:1506
Change-Id: Ib1b92c2d0c119cfc1b348fe905029fe366f5ad04
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98121
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
On the D3D12 platforms that don't support programmable sample positions,
the source box specifying a portion of the depth texture must all be 0, or
an error and a device lost will occur. This patch adds a workaround for this
issue by splitting the original buffer-texture copy into two copies:
1. copy from the source resource into a temporary buffer at offset 0
2. copy from the temporary buffer at offset 0 into the destination resource.
In the next patch we will fix the corresponding issue in Queue.WriteTexture.
Note that on newer version of D3D12 the restrictions about
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT and D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
have all been lifted out, so the workaround added in this patch will also be
disabled on the platforms that don't support programmable sample positions
but the restrictions about D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT and
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT are no longer available.
Bug: dawn:727
Test: dawn_end2end_test
Change-Id: I9f1d848a0eeac5bd52c9219af6992a2821307746
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97182
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch adds several dawn_end2end_tests as a preparation to support
clearing color attachments with arbitrary 32-bit integer values on
D3D12.
Bug: dawn:537
Test: dawn_end2end_tests
Change-Id: I5e5232d4ebb2ed0e0da007fea101ed13f972ce9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98103
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Previously all of the device IDs I was aware of for a given vendor could
be comfortably filtered with a single mask, but there's at least one
exception that has come up since that indicates that support for
multiple different masks per vendor is necessary.
This change allows devices to be identified in groups, with each group
being given a different mask or no mask at all. Architectures may be
shared between groups.
Also added the ability to mark a device group as internal, which will
generate the helper functions (like `IsVendorArchitecture()`) for the
internal architectures but not allow them to be exposed in
GPUAdapterInfo. Internal device IDs may overlap with non-internal ones.
Finally, added some validation logic to prevent duplicate deviceIds or
conflicts between device sets/architectures. This was actually supposed
to be in an earlier CL but somehow got omitted from the version that
eventually landed.
Bug: dawn:1498
Change-Id: Icb8bfbee47324cbd9791f63089877ace86c763db
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96900
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Intel Xe is also called Intel Gen 12. Quite a few Intel architectures
are classified into Gen 12. Some of these architectures are Gen 12
LP (low power), while the others are Gen 12 HP (high performance,
for example, some Intel discrete GPUs). For more details, see
https://en.wikipedia.org/wiki/Intel_Xe. We need to separate Intel Gen
12 LP from Intel Gen 12 HP for some toggles on D3D12 backend.
Bug: dawn:949
Change-Id: Id5d10c0ecb31ca9e323ede65c3d55e6d4954370e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97901
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: yang gu <yang.gu@intel.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
It's not automatically cleared to empty when moving on ChromeOS, so
the same mDeleter can be executed more than once.
Bug: chromium:1348193
Change-Id: If96a73f0b9bf62b2212a9f47108c465d6c911617
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97865
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Metal implementation is more complex and has more issues, submit D3D12
and Vulkan frist and another CL for Metal.
Bug: dawn:1250
Change-Id: I718d323e01bb41b0209bfd1f1026faf64b4f1076
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2D Array texture might corrupt on some devices, making out-of-bound
texture access and memory information leak from another texture.
This is a critical security issue.
This change aim at mitigating the security issue via allocating
sufficent extra memory for each texture allocation for 2D array
texture on such devices.
Bug: dawn:949
Change-Id: I3629eeb13be872b2107effa55539e5c24522d0fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96220
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bug: dawn:1480, dawn:1481
Change-Id: If61f0466d79e7759ed32c4ddf541ad0c17247996
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96904
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Storing values into the cache will need to serialize and deserialize
values in addition to keys. This patch factors the serialization
utilities out of CacheKey into a more general "Stream" utility that
supports both input and output for serialization and deserialization.
Multiple files are not renamed to make parsing the diff easier. They
will be renamed in Change If61f0466d79e7759ed32c4ddf541ad0c17247996.
Bug: dawn:1480, dawn:1481
Change-Id: If7594c4ff7117454c1ab3d0afaeee5653120add8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96480
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Do not assign null to the wgpu::Device, as this will result in a nullptr dereference if you attempt to use the device after destruction.
The wgpu device correctly handles the error state of being used after destroy().
Fixes crashes of CTS tests:
'webgpu:api,validation,state,device_lost,destroy,*'
Change-Id: Ibee1078436efadf25f53735fbaa47d5fc5f74898
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97442
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This patch adds RENDER_ATTACHMENT to the internal usage of D3D12 depth
stencil textures on Intel GPU because due to a driver bug we have to
initialize all the depth stencil textures with clear on Intel GPUs
before copying with them. Otherwise, if a depth stencil texture is created
without RENDER_ATTACHMENT usage, it will be initialized by copies, which
will still trigger the driver bug mentioned above.
Bug: 1487
Test: dawn_end2end_test
Change-Id: I78b9a3e2bc4098d6f3f2619644c80fd54dafd4e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96985
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds a check in the creation of D3D12 texture that we should
always use typeless formats for castable textures on the platforms where
CastingFullyTypedFormatSupported is false.
With this patch the test TextureViewSamplingTest.SRGBReinterpretation will
pass on Intel HD530 GPUs.
Bug: dawn:1276
Test: dawn_end2end_tests
Change-Id: I3f49b1c5aac9a0b881469968e22a5228aac9f35f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97184
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This is a public API definition of a program-unique override identifier.
Bug: tint:1155
Change-Id: I6e55d43208e72a7a316557a89e2169d1b952f9bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97006
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
No-value represents a workgroup size that is derived from an override-expression.
Bug: dawn:1504
Bug: chromium:1346929
Change-Id: Idf6caa9d052aa56e8ef1913d16d1f68d2c5844ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97362
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
StorageTextureTests.WriteonlyStorageTextureInFragmentShader and
StorageTextureZeroInitTests.
WriteonlyStorageTextureClearsToZeroInRenderPass starts to fail on
the bots after the latest roll of ANGLE, so we have to temporarily
suppress them.
Bug: dawn:1503
Test: dawn_end2end_tests
Change-Id: Id8abf7c0a5bd30e5de12c838f871e1ab896ab4fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97127
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This patch adds the tests on the buffer-texture copies with depth
stencil textures when buffer copy offset is not zero.
Note that the tests about texture-buffer copies with depth stencil
textures are temporarily skipped on D3D12 backends as there is still a
bug on the texture-to-buffer copies with depth stencil textures on some
D3D12 platforms. We will fix this issue in the next patch.
Bug: dawn:727
Test: dawn_end2end_tests
Change-Id: I1d92cca80945ad77506db5441c396ce3eea00cca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97180
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Moves code around to simplify viewing the diff for Change
If7594c4ff7117454c1ab3d0afaeee5653120add8
Bug: dawn:1480, dawn:1481
Change-Id: Iecfe4356b1a933a46741cec185008ca1d927c0a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96903
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This VVL check seems either impossible to satisfy, or difficult due to
underspecification of the error in the Vulkan spec.
Bug: angleproject:7513
Change-Id: I82873fb41aa7f03413114ed6672ba2bebd98f009
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96982
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This will be used by Blink to create error textures with correct
reflection information exposed to JavaScript.
Bug: chromium:1345736
Change-Id: I0bc3a72d602c1bb57dc76e90f4883951f86ef428
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96681
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Fixes missing validation exposed by the addition of
https://github.com/gpuweb/cts/pull/1640 to the CTS.
Change-Id: Ib51124603a6fcec973eeab9ac1ed989add209c9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96481
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch adds a workaround for Intel Gen12 GPUs that we don't set
D3D12_CLEAR_VALUE when creating a texture with any DXGI depth formats
(DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_D32_FLOAT,
DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
because on these GPUs the texture data may be corrupted after several
call of ClearDepthStencilView() if D3D12_CLEAR_VALUE is set in the
call of CreatePlacedResource() or CreateCommittedResource().
Bug: dawn:1487
Test: dawn_end2end_tests
Change-Id: Id44af0f6fe31773820f5e20d05edd275dd921e53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Source canvas format could be RGBA16Float so expand CopyTextureForBrowser
source texture format to support it.
Bug: dawn:856
Change-Id: I35d072ef3b7f58b96ae50a24e135b344ef7eb9b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96483
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
SwANGLE implemented GL_NV_read_depth_stencil but it isn't working for us
for some reason.
Bug: dawn:1497
Change-Id: I8c48ec4142169c89c33c6ea1dfc81d978c8962dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96500
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Signaling a fence in Dawn without waiting can cause a race between Dawn
and Chromium over who signals the fence. Since D3D12 fences are allowed
to be rewound this can cause future waits to hang indefinitely if Dawn
loses the race and signals a lower value than what Chromium expects.
The signal without wait case happens when Dawn submits no command lists
e.g. when CopyExternalImageToTexture uses a zero-sized dimension. This
is the reason for the test failures in https://crrev.com/c/3700811 e.g.
https://ci.chromium.org/ui/p/chromium/builders/try/dawn-win10-x64-deps-rel/24617/overview
To fix the race, it's sufficient to wait before signaling if not already
waited which is what this CL does. This CL also makes the fence stay
alive until pending signals are done - this wasn't the root cause of the
hang described above, but it's still a good idea for robustness, and
also recommended based on discussion around past Chromium XR fence use.
Bug: dawn:576
Change-Id: I8c1d1a19fdb022ae28d26f6723c2f2bfc9c1c3c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96321
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
A helper alias for `--verbose --flag=enable-dawn-features=dump_shaders`, which is hard to remember.
Change-Id: I4795a2c3b6f20834cf81d2d6ec4bfca67d29a6f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96400
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch adds a toggle to force initializing depth stencil textures
to 0 on Intel D3D12 drivers as a driver issue will occur when we
create and copy into a depth stencil texture that is just created with
CreatePlacedResources() on Intel D3D12 drivers:
- For the depth stencil textures with RenderAttachment usage, they will
always be cleared with ClearDepthStencilView() instead of copy, then
the following copies will be correct.
In next patch we will handle the situation when the depth stencil
texture is not created with RenderAttachment usage.
Bug: dawn:1487
Test: dawn_end2end_tests
Change-Id: I0f7db86a2e6db55e4b82defb510ccc829c6b0d38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95989
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This code uses `_uuidof` (single undescore) instead of `__uuidof`
(two underscores), only the latter is documented as the officially
supported operator by Microsoft:
https://docs.microsoft.com/en-us/cpp/cpp/uuidof-operator?view=msvc-170
I suspect `_uuidof` and `__uuidof` are the same under the msvc compiler,
but in other compilers (Zig/clang/MinGW) only the officially supported
`__uuidof` is exposed. This change improves compatability with such
compilers.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Change-Id: If2850a1a98507161739fcd5f52ebd4ceaefffe75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87309
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
D3D12 objects can have implicit dependencies on device resources that
are not captured by holding ComPtrs:
"Direct3D 12 uses COM-style reference counting only for the lifetimes of
interfaces (by using the weak reference model of Direct3D tied to the
lifetime of the device). All resource and description memory lifetimes
are the sole responsibly of the app to maintain for the proper duration,
and are not reference counted. Direct3D 11 uses reference counting to
manage the lifetimes of interface dependencies as well."
Source: https://docs.microsoft.com/en-us/windows/win32/direct3d12/important-changes-from-directx-11-to-directx-12
ExternalImageDXGI can outlive the device it was created on e.g. the D3D
shared image backing holds on to the ExternalImageDXGI for its lifetime.
ExternalImageDXGI destructor can invoke code that depends on D3D12
resources that might have already been destroyed. In particular, this
shows up as ComPtr::Release for ID3D12Fence crashing mysteriously, and
is also speculated as the cause for a racy invalid function pointer
dereference in crbug.com/1338470.
This CL makes the D3D12 backend device destroy the ExternalImageDXGI's
resources on device destruction making it effectively a weak pointer.
This unblocks landing https://crrev.com/c/3700811 and hopefully fixes
crbug.com/1338470 as well.
This CL also deprecates unnecessary WGPUDevice param to ProduceTexture,
and adds an IsValid() method so that the shared image can check it and
decide to recreate the ExternalImageDXGI if needed.
Bug: dawn:576, chromium:1338470
Change-Id: I2122cf807587cf3b1218ba29ea291263df0cf698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95860
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
If the process exits with a non-zero status (like crashing), then don't pretend the test passed.
This would only occur if the test result had already been printed.
Change-Id: I29e81362b6e09f1fca48c55b1798ba409e9a703e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95942
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Fixes a breakage compiling dawn_unittests in a Chromium checkout.
These tests have started testing passing public Tint structs like
tint::sem::BindingPoint to Dawn internals.
Bug: dawn:1480
Change-Id: I41a30abbf73384c86b966223f5f689bd3339ce06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95986
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
This argument was getting dropped, so the default descriptor was
always used.
Bug: chromium:1343047
Change-Id: I521e00a3c390ff193fcc18072a037c069e98c680
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95982
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
In Mach engine we compile Dawn's d3d12 backend using Zig as a C/C++
compiler, effectively clang with MinGW windows headers. Unfortunately,
this `static constexpr` fails to compile:
```
error: constexpr variable 'kD3D12PromotableReadOnlyStates' must be initialized by a constant expression
```
As kangz previously noted, the reason appears to be because `D3D12_RESOURCE_STATE_COPY_SOURCE`
is not `constexpr` [in MinGW headers](1de9cc347d/mingw-w64-headers/include/winnt.h (L682)).
The thought process is that making this just `const` is fine because
constant propagation would make it a constant anyway.
If we're comfortable merging this, it'd be one less change we have to
maintain on our side - and probably no impact otherwise. On the other
hand, I understand the most-correct fix would be in MinGW headers
themselves. I'd love to land this change, but it's no big deal if you
prefer not.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Change-Id: I772f1cb7e2b4f1b200820cd50f6b7df45850abbb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87381
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Add an internal usage option for copyTextureForBrowserOption
allowing internal calls from call to use canvas context
texture as source/destination.
Bug: chromium:1331139
Change-Id: Ida8421b3962a6434e8ef57c581c7a2e1d607954c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94985
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The code was checking the equivalence in one direction but not the
other, leading to a case where passing a TextureView instead of an
ExternalTexture passed validation and lead to crashes in the backends.
Bug: chromium:1343099
Change-Id: I428252796df375e7cf3a6df1a03192d65364e370
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95944
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
ast::PipelineStage is private API. Duplicate the enum for the inspector.
Change-Id: Ib79600d2ef86cc13f409c7c800f98ea42bb3ace4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95943
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Before being destructed.
If the Destroy() method is not called, then the lost_promise_ is not resolved or rejected, triggering an assertion.
Change-Id: I0a7c06674bc58d2e7c4df4229452bd2de27ca2b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95941
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Attempting to print a long string can cause output to go missing.
Split long strings up into 4k chunks.
Change-Id: Ibcb07459bd8fb4a1a11b6f8db41c8378274a6d09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Textures with particular dimensions may corrupt on some devices for
copy and rendering. This change add a test to detect it.
Bug: dawn:949
Change-Id: Idcb346191c1c7beac4c5ff91464bd14d8eeba6f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Offset > 0 is already implicitly included in this if statement
(when `offset == 0` then `size > mDataLength` could safely assert it's invalid).
So we could remove it and use `offset > mDataLength` instead of `>=`.
Bug: chromium:1340654
Change-Id: Ieafe1ea6bef5aae29bc6ef2bd9702d6f7a92d8b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
The Depth16Unorm specific issue should now be fixed:
https://swiftshader-review.googlesource.com/c/SwiftShader/+/66888
so the test suppressions can be removed.
Bug: b/204919030
Change-Id: Ib221d2e11712995237da506ecc6de1f292bfa0bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95700
Auto-Submit: Alexis Hétu <sugoi@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Fixup a couple of internal Dawn shaders that used this syntax.
Fixed: tint:1475
Change-Id: Ibd6b3309944bfd955e724fef5d71d1297a84ef5f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93361
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
These have not been in the spec for a long time. The read_write access
mode can be used instead.
Fixed: tint:1342
Change-Id: I01ffc343d2d2f9df9d7028bba4548c749616c65c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93500
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Implement a CheckEGL function (a la CheckVkSuccess/CheckHRESULT)
that transforms EGL errors to Dawn errors.
Use DAWN_TRY and ResultOrError and friends.
Change-Id: I51fcd6e084c2f824f7d71185e0e1ad0e0ff56e34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94561
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This patch adds ResolveDeferredExpectationsNow() as a helper
function of dawn_end2end_tests to let all the deferred expectations
be resolved and cleared immediately to avoid consuming too much
memory for all the deferred expectations before the exit of the test
body.
We use ResolveDeferredExpectationsNow() in the end2end test
CopyFromNonZeroMipLevelWithTexelBlockSizeLessThan4Bytes because
previously because this test will always consume too much memory to
allocate vectors and the allocation of std:vector will sometimes fail
on the bots.
Bug: chromium:1312066
Test: dawn_end2end_tests
Change-Id: I5a87338b0683a3a821eef888fb6469e6ac2dc075
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94986
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
An abstract base class (Device::Context) is used to avoid adding dependencies to Device, with ContextEGL derived from it. This also
leaves open the possibility of supporting other native GL contexts
in the future (e.g., glX). One temporary EGLContext is created by opengl::Backend during Adapter discovery, then one is created for and
owned by each Device.
Contexts for the desktop GL backend are also managed via EGL, which
works for most modern drivers. This also means that GLFW is now
always used in GLFW_NO_API mode.
Since contexts are now per-device, all of the default GL state
setting and debug output setup was moved from Adapter to Device.
Bug: dawn:810
Change-Id: Idfe30939f155d026fcad549787fc167cc43aa3cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch re-enables the workaround for T2T copy issue on Intel
GPUs as we have found there are still other issues about T2T copies
on latest Intel D3D12 driver when we investigate the WebGPU CTS
failures on Intel Gen9 and Gen9.5 GPUs.
Bug: chromium:1161355
Change-Id: Ibd8a8c299453dff6a5432b3c4ab5350558c5313f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94980
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
The usages in Chromium have been updated to pass a descriptor.
Bug: dawn:1451
Change-Id: I1f08141759dc7b8e0e805aa8efc9a8db51162876
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94941
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>