Jack Andersen
|
3d96463db7
|
Better Metal shader error handling
|
2016-08-03 13:45:52 -10:00 |
Jack Andersen
|
758be7d76c
|
Use rectangle intersect for blitting safety
|
2016-08-01 19:54:01 -10:00 |
Jack Andersen
|
6c12cd0ce8
|
Flush out state for offset uniform bindings
|
2016-08-01 15:59:03 -10:00 |
Jack Andersen
|
de0699ab8d
|
D3D12 render to texture fixes
|
2016-08-01 13:24:01 -10:00 |
Jack Andersen
|
29364a8024
|
D3D sync
|
2016-07-31 18:32:27 -10:00 |
Jack Andersen
|
21548bada8
|
Use GEQUAL compare for Metal depth compare
|
2016-07-31 12:39:05 -10:00 |
Jack Andersen
|
2ec943f0b2
|
Metal platform fixes
|
2016-07-31 10:25:02 -10:00 |
Jack Andersen
|
0ee5944387
|
Comment out annoying warnings
|
2016-07-30 18:45:03 -10:00 |
Jack Andersen
|
bec368dfe7
|
support for nullptr in texture binding array
|
2016-07-30 16:05:20 -10:00 |
Jack Andersen
|
c01b0b4c6a
|
Vulkan resolveBindTexture fix
|
2016-07-29 18:38:33 -10:00 |
Jack Andersen
|
e70da4b4a5
|
Vulkan depth clear fix
|
2016-07-26 20:33:42 -10:00 |
Jack Andersen
|
d6063f4a4d
|
Vulkan render-target fixes
|
2016-07-26 18:13:34 -10:00 |
Jack Andersen
|
cb2b33a42b
|
Vulkan validation fixes
|
2016-07-26 17:38:00 -10:00 |
Jack Andersen
|
55be829aca
|
Vulkan validation layer fixes
|
2016-07-26 16:17:16 -10:00 |
Phillip Stephens
|
cf26e39259
|
Windows fixes
|
2016-07-23 23:33:23 -07:00 |
Jack Andersen
|
d71c01e1d7
|
Smart pointer usage in Vulkan.cpp
|
2016-07-20 12:19:53 -10:00 |
Jack Andersen
|
66c64cde08
|
Fallback flow for graphics APIs
|
2016-07-20 07:14:18 -10:00 |
Jack Andersen
|
1c8236d100
|
Remove redundant loop
|
2016-07-18 12:39:28 -10:00 |
Jack Andersen
|
6473014178
|
Ensure MessageBox call only emitted for Windows
|
2016-07-17 11:18:28 -10:00 |
Jack Andersen
|
3076c0525d
|
Add preliminary Win32 Vulkan support
|
2016-07-17 11:15:57 -10:00 |
Jack Andersen
|
02c1004d67
|
Minor adjustments to silence MSVC warnings
|
2016-07-14 11:29:55 -10:00 |
Phillip Stephens
|
136e43dcfe
|
Add missing include
|
2016-07-14 12:17:04 -07:00 |
Jack Andersen
|
f35ccbaad5
|
Add voice allocator master volume
|
2016-07-13 20:16:40 -10:00 |
Jack Andersen
|
85fa541f6a
|
Remove unnecessary dirty submix flags
|
2016-07-13 19:38:36 -10:00 |
Jack Andersen
|
b68ae901c9
|
Merge branch 'submix-refactor'
|
2016-07-13 19:00:21 -10:00 |
Jack Andersen
|
9552801968
|
Working linearized Submixes
|
2016-07-13 18:59:41 -10:00 |
Jack Andersen
|
86003c4ac4
|
Initial multiple-referencing submix refactor
|
2016-07-12 17:06:12 -10:00 |
Phillip Stephens
|
1d02741879
|
Fix crash in HIDListenerIOKit when wLenDone == 0
|
2016-07-09 14:54:08 -07:00 |
Jack Andersen
|
44e8317d49
|
Refactor GLSL shader bindings
|
2016-07-07 14:05:22 -10:00 |
Jack Andersen
|
5c91ba8da7
|
Restore original sampling ratio
|
2016-07-07 09:18:57 -10:00 |
Jack Andersen
|
7b329963d1
|
Windows compile fix
|
2016-07-06 11:49:39 -10:00 |
Jack Andersen
|
c47780527d
|
Add WAVOut Voice Backend for offline Audio mixing
|
2016-07-06 11:29:06 -10:00 |
Phillip Stephens
|
96fe19cfc0
|
OS X < 10.11 fixes
|
2016-07-05 14:47:04 -07:00 |
Jack Andersen
|
d9abcb8cf5
|
Refactored audio supply dispatch across two passes
|
2016-07-04 15:06:22 -10:00 |
Jack Andersen
|
befa1a11a2
|
ALSA and AQS use floating-point audio output now
|
2016-07-03 17:31:53 -10:00 |
Jack Andersen
|
f4dc3626e5
|
sRGB mapping working on Intel; other platforms need testing
|
2016-07-01 19:19:28 -10:00 |
Jack Andersen
|
0c99623aa9
|
Vulkan platform conformances
|
2016-07-01 17:44:57 -10:00 |
Jack Andersen
|
295d100ca3
|
Initial vulkan rendering within URDE
|
2016-06-30 16:30:29 -10:00 |
Jack Andersen
|
6504bfc8c8
|
Removed double pipeline cache free
|
2016-06-29 19:42:27 -10:00 |
Jack Andersen
|
0e48afcc02
|
Initial working booTest on Vulkan
|
2016-06-29 18:54:29 -10:00 |
Jack Andersen
|
fba6d10b37
|
Use Vulkan Blit command rather than Copy
|
2016-06-28 16:00:02 -10:00 |
Jack Andersen
|
b04257c992
|
Update booTest pipeline for Vulkan
|
2016-06-28 15:22:13 -10:00 |
Jack Andersen
|
affb4e98d3
|
D3D12 -> D3D11 device fallback
|
2016-06-27 12:54:02 -10:00 |
Jack Andersen
|
c7df255c24
|
Several Vulkan bug fixes, state setup validates
|
2016-06-26 18:33:01 -10:00 |
Jack Andersen
|
fb259a7d12
|
More Vulkan bug fixes
|
2016-06-25 14:33:22 -10:00 |
Jack Andersen
|
e320121df6
|
Vulkan backend bug fixes
|
2016-06-24 21:04:58 -10:00 |
Jack Andersen
|
9bc1193e3f
|
Update glslang, some Vulkan bug fixes
|
2016-06-23 17:03:06 -10:00 |
Jack Andersen
|
e4c625c55a
|
MIDIDecoder bug fixes
|
2016-06-22 11:44:37 -10:00 |
Jack Andersen
|
d77a18cde3
|
MIDIEncoder fix
|
2016-06-20 21:08:33 -10:00 |
Jack Andersen
|
4f7845f4ce
|
Don't initialize OLE 1.0 in CoInitializeEx
|
2016-06-17 10:43:05 -10:00 |
Jack Andersen
|
9724488da3
|
Huge quaility improvement with soxr by priming with 5ms of silence
|
2016-06-16 20:01:36 -10:00 |
Jack Andersen
|
7410e17179
|
Not clamping float audio now; better mix quality
|
2016-06-14 17:53:37 -10:00 |
Jack Andersen
|
e62e8952b5
|
Audio Queue Services now queries user-configured sample rate from device
|
2016-06-08 15:51:21 -10:00 |
Jack Andersen
|
65a63bcab5
|
Linux sync for MIDI timing
|
2016-06-07 19:20:26 -10:00 |
Jack Andersen
|
52c0cca593
|
Improved MIDI timing interface
|
2016-06-07 18:37:21 -10:00 |
Jack Andersen
|
521b490d0f
|
Support for runtime changing of audio output endpoint under WASAPI
|
2016-05-31 18:53:57 -10:00 |
Jack Andersen
|
faafbb2d3f
|
Add check for missing Windows 7 Platform Update
|
2016-05-31 17:02:07 -10:00 |
Jack Andersen
|
d57469e1e1
|
More reliable MIDI thread-exit signal
|
2016-05-31 00:18:04 -10:00 |
Jack Andersen
|
36aa2b06a4
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2016-05-30 19:17:05 -10:00 |
Jack Andersen
|
f1e07861ca
|
dry-main, wet-submix audio routing
|
2016-05-30 19:16:29 -10:00 |
Jack Andersen
|
d08f25abd3
|
Out-of-bounds memory access fixes
|
2016-05-29 12:57:57 -10:00 |
Jack Andersen
|
db8c002f4e
|
Safer null-pointer handling in AudioQueueServices
|
2016-05-24 11:56:22 -10:00 |
Jack Andersen
|
a464f3d68c
|
Remove pointless line endings in CoreMIDI strings
|
2016-05-23 09:15:06 -10:00 |
Jack Andersen
|
c6b2b70933
|
Update WASAPI.cpp
|
2016-05-23 09:14:10 -10:00 |
Jack Andersen
|
8aaaffbe67
|
Add 2-channel floating-point audio SSE path
|
2016-05-22 20:21:18 -10:00 |
Jack Andersen
|
9b13390447
|
Integrate Win32 MIDI API
|
2016-05-22 19:34:20 -10:00 |
Jack Andersen
|
59f42ae85f
|
Add OS X CoreMIDI interfaces
|
2016-05-22 13:09:32 -10:00 |
Jack Andersen
|
d1eb3a6b3b
|
Initial AudioMatrixSSE
|
2016-05-21 22:37:16 -10:00 |
Jack Andersen
|
9078a16642
|
Proper MIDI thread termination
|
2016-05-21 12:43:43 -10:00 |
Jack Andersen
|
0a049645d8
|
Remove unnecessary conditional
|
2016-05-21 12:18:15 -10:00 |
Jack Andersen
|
53f4e32c46
|
Add channel-matrix slewing
|
2016-05-21 11:45:55 -10:00 |
Phillip
|
e48f5d36c7
|
Windows compile fixes
|
2016-05-20 20:22:00 -07:00 |
Jack Andersen
|
6f04bea1f0
|
Tweaks to ALSA midi handling
|
2016-05-20 15:16:28 -10:00 |
Jack Andersen
|
df61d6678b
|
Functor-based MIDI command receiving
|
2016-05-20 12:57:34 -10:00 |
Jack Andersen
|
7756fcaf76
|
Add MIDI interface classes
|
2016-05-19 20:16:07 -10:00 |
Jack Andersen
|
77507459cc
|
Add 5ms callback registration for precise audio updates
|
2016-05-19 00:14:21 -10:00 |
Jack Andersen
|
8ff2b9c404
|
Add IMIDIPort, initial ALSA midiport implementation
|
2016-05-18 16:18:52 -10:00 |
Jack Andersen
|
ceff1934c1
|
Add `slew` option to pitch-update function
|
2016-05-16 17:46:03 -10:00 |
Jack Andersen
|
eea45ebcbe
|
Submix hierarchy deallocation fixes
|
2016-05-16 12:14:07 -10:00 |
Jack Andersen
|
80026d7fe6
|
Better buffer handling for audio mixing
|
2016-05-16 10:21:20 -10:00 |
Jack Andersen
|
6d65216dd6
|
Fix pitch-ratio set
|
2016-05-15 16:41:11 -10:00 |
Jack Andersen
|
690edd01e6
|
Finish implementation of 'isRepeat' for XLib key events
|
2016-05-15 11:54:55 -10:00 |
Jack Andersen
|
89b0fa5cd6
|
Add API for reporting submix sample rate and format
|
2016-05-13 18:47:31 -10:00 |
Jack Andersen
|
4a74a0ad7c
|
Add short-process loop for voices that make sample-level parameter changes
|
2016-05-11 11:29:11 -10:00 |
Jack Andersen
|
b3e77c4384
|
DeferredWindowEvents moved to boo
|
2016-05-10 18:50:26 -10:00 |
Jack Andersen
|
f86b9706d4
|
Update effect API to include sample count info
|
2016-05-09 16:29:51 -10:00 |
Jack Andersen
|
08a4c5d7a8
|
Fix some submix issues
|
2016-05-07 12:11:45 -10:00 |
Jack Andersen
|
4b969fd475
|
Implement AudioSubmix
|
2016-05-06 18:28:32 -10:00 |
Jack Andersen
|
f76caba013
|
Update glslang; GCC compatibility fixes
|
2016-04-15 10:41:24 -10:00 |
Jack Andersen
|
5afdb62a39
|
Metal depth range
|
2016-04-04 16:37:46 -10:00 |
Jack Andersen
|
dc7da6aa21
|
D3D depth range
|
2016-04-04 16:25:55 -10:00 |
Jack Andersen
|
4cec163804
|
depth range part of setViewport now
|
2016-04-04 15:49:08 -10:00 |
Jack Andersen
|
23f49fcc19
|
D3D uniform buffer fixes
|
2016-04-04 09:33:42 -10:00 |
Jack Andersen
|
5b43b31529
|
Vulkan API sync
|
2016-04-03 20:36:28 -10:00 |
Jack Andersen
|
4a2c32c2a9
|
Metal extension shader support
|
2016-04-03 20:13:11 -10:00 |
Jack Andersen
|
54ae8c2b1a
|
More graceful OpenGL uniform block binding
|
2016-04-03 19:00:13 -10:00 |
Jack Andersen
|
af188afc81
|
copypasta fix
|
2016-04-02 20:22:03 -10:00 |
Jack Andersen
|
843396095f
|
Metal depth rendering, matched to D3D
|
2016-04-02 20:18:30 -10:00 |
Jack Andersen
|
4c8e36f3e3
|
D3D-native depth conventions
|
2016-04-02 19:20:21 -10:00 |
Jack Andersen
|
01649d42f6
|
Windows fixes
|
2016-04-02 17:30:44 -10:00 |
Jack Andersen
|
165b40448f
|
Much more efficient glClear solution
|
2016-04-01 18:40:31 -10:00 |
Jack Andersen
|
40e94f88e0
|
Mesa depth clear fix
|
2016-04-01 18:24:46 -10:00 |
Jack Andersen
|
59371f5fed
|
GL depth clear fix
|
2016-04-01 17:55:07 -10:00 |
Jack Andersen
|
229b0b28a8
|
glDrawElements fix
|
2016-04-01 17:32:39 -10:00 |
Jack Andersen
|
d047a37e2b
|
OpenGL depth-buffer resize fix
|
2016-04-01 14:03:36 -10:00 |
Jack Andersen
|
679ba36c4c
|
Metal lambda sync
|
2016-03-30 11:07:12 -10:00 |
Jack Andersen
|
ecc65a9fd5
|
D3D sync of new lambda API
|
2016-03-30 10:42:36 -10:00 |
Jack Andersen
|
bf6b4e37e8
|
Major GraphicsDataFactory lambda-API refactor
|
2016-03-30 09:14:17 -10:00 |
Jack Andersen
|
12c3c1bd6e
|
Optimize channel-map test
|
2016-03-24 16:19:34 -10:00 |
Jack Andersen
|
9ff168df2d
|
D3D sync
|
2016-03-23 22:34:03 -10:00 |
Jack Andersen
|
4d33cec75c
|
Add selectable topology to Vulkan
|
2016-03-23 22:15:15 -10:00 |
Jack Andersen
|
6600ff208c
|
Draw primitive now settable via pipeline object
|
2016-03-23 22:05:19 -10:00 |
Jack Andersen
|
ca38805776
|
AudioQueueServices VoiceEngine implemented
|
2016-03-23 16:50:36 -10:00 |
Jack Andersen
|
5cec033f18
|
ALSA usage tweak
|
2016-03-23 15:55:39 -10:00 |
Jack Andersen
|
290d40641d
|
WASAPI VoiceEngine implementation
|
2016-03-23 15:50:34 -10:00 |
Jack Andersen
|
1eb46301c0
|
Overhauled audio system, now with internal mixing and sample-rate-conversion
|
2016-03-23 14:01:57 -10:00 |
Jack Andersen
|
5b275866a7
|
soxr cmake fixes
|
2016-03-22 21:01:25 -10:00 |
Jack Andersen
|
93b9b51652
|
Dropping XAudio2 for WASAPI for the benefit of Win7 builders/users
|
2016-03-22 16:00:45 -10:00 |
Phillip Stephens
|
80b4a7e06a
|
Maximize fix
|
2016-03-17 14:03:38 -07:00 |
Jack Andersen
|
85f9a633f0
|
Update depreciated Vulkan enum
|
2016-03-14 13:31:43 -10:00 |
Jack Andersen
|
0dfab1fdad
|
AudioQueueServices fix
|
2016-03-08 11:18:38 -10:00 |
Jack Andersen
|
1b3209f4bf
|
XAudio2 voices and D3D dynamic textures implemented
|
2016-03-08 10:28:44 -10:00 |
Jack Andersen
|
e1964f57a9
|
Updates to support pumped audio voices (ALSA only for now)
|
2016-03-07 21:09:58 -10:00 |
Jack Andersen
|
b180b5535b
|
Fix dynamic textures for OpenGL
|
2016-03-07 12:47:45 -10:00 |
Jack Andersen
|
5603164a2d
|
Update LICENSE date and Vulkan tweaks
|
2016-03-06 17:09:46 -10:00 |
Jack Andersen
|
8ac929d140
|
Humungous refactor
|
2016-03-04 13:02:18 -10:00 |
Jack Andersen
|
94343c645a
|
Geometrically correct viewport rectangle clamp for D3D
|
2016-02-26 16:02:54 -10:00 |
Jack Andersen
|
cf9e9d80eb
|
OpenGL and Metal viewport rectangle fixes
|
2016-02-26 15:38:13 -10:00 |
Jack Andersen
|
8296514a61
|
Blit rectangle fixes
|
2016-02-26 10:16:21 -10:00 |
Jack Andersen
|
483de21103
|
Metal resolveBindTexture implementation
|
2016-02-25 22:01:46 -10:00 |
Jack Andersen
|
b1481f9043
|
D3D resolveBindTexture fixes
|
2016-02-25 19:35:12 -10:00 |
Jack Andersen
|
0eb11ef78a
|
D3D resolveBindTexture implementation
|
2016-02-25 14:11:09 -10:00 |
Jack Andersen
|
48eab88cfc
|
Update signature of VulkanCommandQueue::resolveBindTexture
|
2016-02-24 19:14:59 -10:00 |
Jack Andersen
|
7bdabb5ed3
|
Metal stubs for resolveBindTexture
|
2016-02-24 19:06:13 -10:00 |
Jack Andersen
|
fec5218666
|
Preparation for ResolveBindTexture test
|
2016-02-24 16:53:23 -10:00 |
Jack Andersen
|
b11b727c4d
|
OS X fixes
|
2016-02-24 11:07:48 -10:00 |
Jack Andersen
|
d657f3c8f8
|
Windows fixes
|
2016-02-24 10:52:31 -10:00 |
Jack Andersen
|
478b05ceb7
|
GLSL compile fix
|
2016-02-23 17:16:38 -10:00 |
Jack Andersen
|
6de30424e3
|
GLSL bindings and Vulkan bug fixes
|
2016-02-23 17:11:58 -10:00 |
Jack Andersen
|
74e2f47bcf
|
Tons of Vulkan bug fixes
|
2016-02-22 15:13:03 -10:00 |
Jack Andersen
|
ae487b70f3
|
Xlib integration of Vulkan
|
2016-02-21 16:47:45 -10:00 |
Jack Andersen
|
f9c681bef9
|
Update glslang
|
2016-02-20 20:36:13 -10:00 |
Jack Andersen
|
1037b37f9a
|
Major Vulkan commit
|
2016-02-20 20:27:54 -10:00 |
Jack Andersen
|
8bfb883d59
|
D3D12 DXT1 shader-resource-view
|
2016-02-18 10:51:44 -10:00 |
Phillip Stephens
|
38326298a9
|
mend
|
2016-02-18 06:34:34 -08:00 |
Phillip Stephens
|
5b552cdc5d
|
Fix communication with devices
|
2016-02-18 06:25:47 -08:00 |
Phillip Stephens
|
53fec8ac43
|
Add timeout to ioctl requests
|
2016-02-18 06:14:59 -08:00 |
Jack Andersen
|
d75a727a5d
|
D3D static texture no-context loading
|
2016-02-16 17:35:10 -10:00 |
Jack Andersen
|
77e9492b43
|
better OpenGL mipmap configuration
|
2016-02-16 09:41:16 -10:00 |
Jack Andersen
|
e9bd443e49
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
|
2016-02-15 19:47:40 -10:00 |