Jack Andersen
|
290d40641d
|
WASAPI VoiceEngine implementation
|
2016-03-23 15:50:34 -10:00 |
Jack Andersen
|
1eb46301c0
|
Overhauled audio system, now with internal mixing and sample-rate-conversion
|
2016-03-23 14:01:57 -10:00 |
Jack Andersen
|
5b275866a7
|
soxr cmake fixes
|
2016-03-22 21:01:25 -10:00 |
Jack Andersen
|
93b9b51652
|
Dropping XAudio2 for WASAPI for the benefit of Win7 builders/users
|
2016-03-22 16:00:45 -10:00 |
Phillip Stephens
|
80b4a7e06a
|
Maximize fix
|
2016-03-17 14:03:38 -07:00 |
Jack Andersen
|
85f9a633f0
|
Update depreciated Vulkan enum
|
2016-03-14 13:31:43 -10:00 |
Jack Andersen
|
0dfab1fdad
|
AudioQueueServices fix
|
2016-03-08 11:18:38 -10:00 |
Jack Andersen
|
1b3209f4bf
|
XAudio2 voices and D3D dynamic textures implemented
|
2016-03-08 10:28:44 -10:00 |
Jack Andersen
|
e1964f57a9
|
Updates to support pumped audio voices (ALSA only for now)
|
2016-03-07 21:09:58 -10:00 |
Jack Andersen
|
b180b5535b
|
Fix dynamic textures for OpenGL
|
2016-03-07 12:47:45 -10:00 |
Jack Andersen
|
5603164a2d
|
Update LICENSE date and Vulkan tweaks
|
2016-03-06 17:09:46 -10:00 |
Jack Andersen
|
8ac929d140
|
Humungous refactor
|
2016-03-04 13:02:18 -10:00 |
Jack Andersen
|
94343c645a
|
Geometrically correct viewport rectangle clamp for D3D
|
2016-02-26 16:02:54 -10:00 |
Jack Andersen
|
cf9e9d80eb
|
OpenGL and Metal viewport rectangle fixes
|
2016-02-26 15:38:13 -10:00 |
Jack Andersen
|
8296514a61
|
Blit rectangle fixes
|
2016-02-26 10:16:21 -10:00 |
Jack Andersen
|
483de21103
|
Metal resolveBindTexture implementation
|
2016-02-25 22:01:46 -10:00 |
Jack Andersen
|
b1481f9043
|
D3D resolveBindTexture fixes
|
2016-02-25 19:35:12 -10:00 |
Jack Andersen
|
0eb11ef78a
|
D3D resolveBindTexture implementation
|
2016-02-25 14:11:09 -10:00 |
Jack Andersen
|
48eab88cfc
|
Update signature of VulkanCommandQueue::resolveBindTexture
|
2016-02-24 19:14:59 -10:00 |
Jack Andersen
|
7bdabb5ed3
|
Metal stubs for resolveBindTexture
|
2016-02-24 19:06:13 -10:00 |
Jack Andersen
|
fec5218666
|
Preparation for ResolveBindTexture test
|
2016-02-24 16:53:23 -10:00 |
Jack Andersen
|
b11b727c4d
|
OS X fixes
|
2016-02-24 11:07:48 -10:00 |
Jack Andersen
|
d657f3c8f8
|
Windows fixes
|
2016-02-24 10:52:31 -10:00 |
Jack Andersen
|
478b05ceb7
|
GLSL compile fix
|
2016-02-23 17:16:38 -10:00 |
Jack Andersen
|
6de30424e3
|
GLSL bindings and Vulkan bug fixes
|
2016-02-23 17:11:58 -10:00 |
Jack Andersen
|
74e2f47bcf
|
Tons of Vulkan bug fixes
|
2016-02-22 15:13:03 -10:00 |
Jack Andersen
|
ae487b70f3
|
Xlib integration of Vulkan
|
2016-02-21 16:47:45 -10:00 |
Jack Andersen
|
f9c681bef9
|
Update glslang
|
2016-02-20 20:36:13 -10:00 |
Jack Andersen
|
1037b37f9a
|
Major Vulkan commit
|
2016-02-20 20:27:54 -10:00 |
Jack Andersen
|
8bfb883d59
|
D3D12 DXT1 shader-resource-view
|
2016-02-18 10:51:44 -10:00 |
Phillip Stephens
|
38326298a9
|
mend
|
2016-02-18 06:34:34 -08:00 |
Phillip Stephens
|
5b552cdc5d
|
Fix communication with devices
|
2016-02-18 06:25:47 -08:00 |
Phillip Stephens
|
53fec8ac43
|
Add timeout to ioctl requests
|
2016-02-18 06:14:59 -08:00 |
Jack Andersen
|
d75a727a5d
|
D3D static texture no-context loading
|
2016-02-16 17:35:10 -10:00 |
Jack Andersen
|
77e9492b43
|
better OpenGL mipmap configuration
|
2016-02-16 09:41:16 -10:00 |
Jack Andersen
|
e9bd443e49
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
|
2016-02-15 19:47:40 -10:00 |
Jack Andersen
|
1ab63cfb18
|
No-context texture constructor (OpenGL only for now)
|
2016-02-15 19:47:09 -10:00 |
Phillip Stephens
|
c82815c476
|
Reimplement context selection for linux
|
2016-02-15 09:53:54 -08:00 |
Jack Andersen
|
8ce4e6ffd3
|
Merged MS' newly-licensed d3dx12.h
|
2016-02-02 13:40:36 -10:00 |
Phillip Stephens
|
e3f20652db
|
Merge commit 'e792f8d'
|
2016-01-31 00:37:51 -08:00 |
Phillip Stephens
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e792f8d581
|
FreeBSD Stubs
|
2016-01-31 00:37:23 -08:00 |
Jack Andersen
|
70c4443eb7
|
Revert refactor collateral
|
2016-01-29 15:45:40 -10:00 |
Jack Andersen
|
9e543102fe
|
Initial XAudio2 implementation
|
2016-01-29 15:39:38 -10:00 |
Jack Andersen
|
502debaedd
|
Initial AudioQueueServices implementation
|
2016-01-28 15:17:19 -10:00 |
Jack Andersen
|
43376ff416
|
Initial audio interface classes
|
2016-01-28 13:53:51 -10:00 |
Jack Andersen
|
be37b22dd5
|
Win32 default arrow cursor
|
2016-01-27 17:39:04 -10:00 |
Jack Andersen
|
b837af8690
|
Add optional icon loading for new windows
|
2016-01-27 13:25:30 -10:00 |
Jack Andersen
|
a35119e849
|
Window icon loading
|
2016-01-27 09:26:45 -10:00 |
Jack Andersen
|
2f254dc955
|
D3D11/12 mipmapping fixes
|
2016-01-19 10:30:51 -10:00 |
Jack Andersen
|
ca105fcde6
|
CocoaWindow bug fix
|
2016-01-15 20:11:25 -10:00 |
Jack Andersen
|
056eef542b
|
Add horizonal mousewheel scrolling
|
2016-01-14 20:51:30 -10:00 |
Phillip Stephens
|
bd4e898f8f
|
Merge commit 'dc3f289'
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2016-01-14 16:25:02 -08:00 |
Phillip Stephens
|
dc3f2897e8
|
Remove superfluous X{Un}LockDisplay
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2016-01-14 16:24:11 -08:00 |
Jack Andersen
|
5a2fb0768b
|
Preliminary Vulkan shader pipeline factory
|
2016-01-14 12:46:05 -10:00 |
Jack Andersen
|
a530e04280
|
Add glslang submodule
|
2016-01-13 15:20:25 -10:00 |
Jack Andersen
|
9b416c6549
|
NSPtr is unnecessary with ARC enabled
|
2016-01-11 12:26:40 -10:00 |
Jack Andersen
|
5550909f7e
|
Defer Cocoa window destuction post-iteration
|
2016-01-09 22:01:09 -10:00 |
Jack Andersen
|
f20c1bcfc2
|
Add crosshairs mouse cursor
|
2016-01-09 20:42:00 -10:00 |
Jack Andersen
|
5485e7d2b1
|
OpenGL storage reuse with glBufferSubData
|
2016-01-07 14:04:37 -10:00 |
Jack Andersen
|
c96f961c4d
|
Made IM context optional functionality
|
2016-01-06 11:02:23 -10:00 |
Jack Andersen
|
4b99795b61
|
Brought Cocoa rectangle inits in sync
|
2016-01-02 18:05:21 -10:00 |
Jack Andersen
|
7eeebce37c
|
Minor Xlib refactor
|
2016-01-02 13:10:35 -10:00 |
Jack Andersen
|
6ee5e9011b
|
D3D11 Buffer update fix
|
2016-01-02 11:16:50 -10:00 |
Jack Andersen
|
bcfff2bf7f
|
Fix Win32 repeat key test
|
2016-01-01 18:15:41 -10:00 |
Jack Andersen
|
9c17350524
|
Add system scroll-acceleration property
|
2015-12-31 14:15:34 -10:00 |
Jack Andersen
|
ce9d877cfa
|
Additional cocoa events; Metal present fix
|
2015-12-31 10:20:38 -10:00 |
Jack Andersen
|
53ad4df63d
|
D3D Scissor fix and Scroll events
|
2015-12-30 20:34:26 -10:00 |
Jack Andersen
|
1c53398b75
|
Additional ARC header check for Cocoa
|
2015-12-30 18:54:11 -10:00 |
Jack Andersen
|
e21074ce57
|
cleaner OS X character handling
|
2015-12-27 14:23:15 -10:00 |
Jack Andersen
|
30fd4c0709
|
Win32 Text input in sync
|
2015-12-27 14:02:16 -10:00 |
Jack Andersen
|
52692b0459
|
Xlib in sync with new text system
|
2015-12-27 13:23:17 -10:00 |
Jack Andersen
|
9f9ff269fe
|
More TextInput implementation
|
2015-12-26 18:20:07 -10:00 |
Jack Andersen
|
fb1282c3e4
|
initial TextInput context callback
|
2015-12-25 19:21:13 -10:00 |
Jack Andersen
|
92c47a5e77
|
Win32 IM and clipboard support
|
2015-12-24 15:08:46 -10:00 |
Jack Andersen
|
a933edcc40
|
Working Input Method support
|
2015-12-24 10:55:23 -10:00 |
Jack Andersen
|
aab693ff2f
|
Clipboard support for Xlib; initial IM support
|
2015-12-23 17:30:52 -10:00 |
Jack Andersen
|
1ed592e0a1
|
Xlib input text-case handling
|
2015-12-22 20:10:46 -10:00 |
Jack Andersen
|
fd01dbb17a
|
Brought windows in sync
|
2015-12-20 15:06:08 -10:00 |
Jack Andersen
|
0b80cafe92
|
concurrency fix for post-frame resize handler
|
2015-12-20 14:55:18 -10:00 |
Jack Andersen
|
01ab873e06
|
OS X updates; post-frame handler event
|
2015-12-20 14:40:52 -10:00 |
Jack Andersen
|
886ae22e08
|
[Win32] Proper handling of character case for keyboard events
|
2015-12-20 12:52:48 -10:00 |
Jack Andersen
|
511ac1fad7
|
Add ibeam cursor for Xlib
|
2015-12-19 18:39:48 -10:00 |
Jack Andersen
|
8a33d74c13
|
OS X thread-local fixes
|
2015-12-18 11:33:53 -10:00 |
Zero-One101
|
68a1e9150e
|
Fixed debug statement
|
2015-12-18 05:39:00 +00:00 |
Jack Andersen
|
7153168a2c
|
Added debug assert to D3D
|
2015-12-17 18:55:06 -10:00 |
Jack Andersen
|
aa787eb427
|
IGraphicsDataToken rename
|
2015-12-17 17:25:23 -10:00 |
Jack Andersen
|
11cc456b4e
|
Fix release derp
|
2015-12-17 12:10:14 -10:00 |
Jack Andersen
|
bb35ded399
|
handy debug assert
|
2015-12-17 11:29:47 -10:00 |
Jack Andersen
|
916002f9da
|
Thread safety updates for D3D
|
2015-12-14 09:19:29 -10:00 |
Jack Andersen
|
7224d5fdf7
|
Thread safety additions for OpenGL
|
2015-12-13 18:54:57 -10:00 |
Jack Andersen
|
2983262173
|
Metal window resize fixes
|
2015-12-09 12:23:22 -10:00 |
Jack Andersen
|
9baff7a2bc
|
Protecting D3D11 client dynamic buffers
|
2015-12-09 11:02:04 -10:00 |
Jack Andersen
|
9485f5d115
|
Much more stable D3D11 backend
|
2015-12-08 19:52:51 -10:00 |
Jack Andersen
|
41ebfe872a
|
Countdown-deferred deletion added
|
2015-12-08 19:23:15 -10:00 |
Jack Andersen
|
e43b3671b3
|
D3D12 render-target delete fix
|
2015-12-08 15:04:06 -10:00 |
Jack Andersen
|
6062302816
|
D3D Crash fix for large array textures
|
2015-12-08 13:57:16 -10:00 |
Jack Andersen
|
3e4ed5ad1f
|
OpenGL deferred delete fix
|
2015-12-07 15:49:17 -10:00 |
Jack Andersen
|
b579e20bc6
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
|
2015-12-05 15:26:02 -10:00 |
Jack Andersen
|
ae790866e5
|
Destructor order fix
|
2015-12-05 15:25:43 -10:00 |
Jack Andersen
|
3daa5df720
|
Brought Metal renderer in sync
|
2015-12-04 15:12:52 -10:00 |