Commit Graph

3236 Commits

Author SHA1 Message Date
Phillip Stephens a3628bebff CElementGen: Disable RecreatePipelines logic for the time being 2021-05-06 11:27:29 -07:00
Phillip Stephens bd050e8ac0 Start renaming CThardus functions 2021-05-06 10:53:19 -07:00
Phillip Stephens 847211f81f Remove unnecessary switch from CLight constructor 2021-05-06 10:52:35 -07:00
Phillip Stephens 5e0604f101 Correct Light radius calculation 2021-05-06 10:51:54 -07:00
Phillip Stephens 2b8bc3fd8a
Minor corrections, and fix memorycard corruption 2021-05-02 15:06:38 -07:00
Phillip Stephens 6ad0e5cb37
CGameCollision: Cleanups 2021-05-01 19:53:11 -07:00
Phillip Stephens 7e97b6f997
CGameCollision: Fix sign error 2021-05-01 19:52:36 -07:00
Phillip Stephens 0d63119cfc
CCollisionActor: Minor fixes and cleanups 2021-05-01 17:28:04 -07:00
Phillip Stephens f1b0c4b735
CJellyZap fixes 2021-04-25 20:16:16 -07:00
Phillip Stephens 518e639f69
Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances 2021-04-20 18:00:03 -07:00
Phillip Stephens 54691cf035
Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate 2021-04-19 21:52:14 -07:00
Phillip Stephens 83fc649023
Fix CScriptActorRotate 2021-04-18 20:11:18 -07:00
Phillip Stephens f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Phillip Stephens 1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks 2021-04-18 16:53:51 -07:00
Phillip Stephens 1039424737
Minor CPhazonPool fixes 2021-04-13 19:09:55 -07:00
Luke Street c7f301b485 CMemoryCardDriver: Avoid crash with corrupt/empty file 2021-04-12 12:22:57 -04:00
Luke Street fb9ea9092a Merge branch 'massive-rename' 2021-04-10 09:38:42 -04:00
Henrique Gemignani Passos Lima d6f19d26e7 Using optick, linked from boo 2021-04-10 09:21:34 -04:00
Henrique Gemignani Passos Lima e3896bdee9 Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
2021-04-10 09:18:45 -04:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street 53fb23fc17 CMemoryCardSys: Fix -Wstringop-truncation issue 2021-04-05 13:32:29 -04:00
Phillip Stephens 845f84f8a4
Merge pull request #383 from henriquegemignani/feature/optimize-CrossTouchActors
Don't recreate the nearList for each entity
2021-04-03 10:26:40 -07:00
Henrique Gemignani Passos Lima eed6022a15 Improve CFileDvdRequest::PostCancelRequest
Do nothing if either m_complete or m_cancel is set, avoiding waiting for the mutex for no reason.
2021-04-03 20:07:14 +03:00
Henrique Gemignani Passos Lima 483e25bff3 Don't recreate the nearList for each entity 2021-04-03 04:32:26 +03:00
Phillip Stephens cefe6bb232 Remove old test code 2021-04-02 16:46:16 -07:00
Luke Street 286efb5609 CFBStreamedPairOfTotals: Fix end keyframe logic 2021-04-02 10:50:20 -04:00
Luke Street c3c88a434f CScriptBallTrigger: Fix force calculation 2021-04-02 07:56:24 -04:00
Luke Street 0d934cf608 CAutoMapper: Fix world switch for hints 2021-04-01 23:58:22 -04:00
Luke Street f956e6e618 COmegaPirate: Remove debug print 2021-03-30 22:03:18 -04:00
Phillip Stephens fbf1e26eda Let's not blow up our memory usage plzkthxbai 2021-03-30 14:29:03 -07:00
Phillip Stephens 879cf852c3 CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes 2021-03-28 18:26:50 -07:00
Luke Street c467c608a7 CFBStreamedPairOfTotals: Properly set x78_t at end 2021-03-28 13:00:07 -04:00
Luke Street ee590e670d CFBStreamedPairOfTotals: Fix jumping to end of animation 2021-03-27 18:48:31 -04:00
Phillip Stephens 02af2c32c0
Merge pull request #371 from AxioDL/particle-fixes
Particle fixes
2021-03-26 22:45:01 -07:00
Phillip Stephens 72b5706400
Fix crash in CAutoMapper 2021-03-17 02:55:00 -07:00
Phillip Stephens 087bd51693
CElementGen: ADV Parameter fixes 2021-03-16 23:33:05 -07:00
Phillip Stephens 0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a.
2021-03-16 21:49:18 -07:00
Henrique Gemignani Passos Lima bad8b35ae6 Fix typo in CPlayerState::ReInitializePowerUp 2021-03-16 01:33:17 +02:00
Phillip Stephens 55dd197e67
CPuddleSpore fixes 2021-03-07 06:25:27 -08:00
Phillip Stephens 267f9fc63e
Fix CBSBiPedLocomotion 2021-03-07 01:43:03 -08:00
Luke Street 09d23ef519 CIceSheegoth/CMetroid: Use pas::EAnimationState 2021-03-01 23:55:55 -05:00
Luke Street bb4bdfa1ee Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
#	Runtime/MP1/World/CFlyingPirate.cpp
#	Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Luke Street 1144df0ea8 CTweakGame: Add CVar definitions in header 2021-02-27 23:45:23 -05:00
Phillip Stephens 9a0d51ad05
Wire up the rest of CTweakGame to CVars 2021-02-27 15:30:06 -08:00
Phillip Stephens 172eae4a61
Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules 2021-02-26 01:35:54 -08:00
Phillip Stephens e39fee8154
Allow specifying memory card image path for slot A and B 2021-02-25 21:07:41 -08:00
Luke Street 483f8ed97b Change CResFactory::AsyncIdle timeout to 5ms 2021-02-15 22:03:40 -05:00
Luke Street 732831de9a Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens 0781307c49 Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision) 2021-01-16 19:33:03 -08:00
Phillip Stephens dc270ced7e
Remove debug print 2021-01-14 15:57:16 -08:00
Phillip Stephens 3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles 2021-01-14 15:52:26 -08:00
Phillip Stephens 44f5fe4684
Merge pull request #364 from SirMangler/fpscounter
CGraphics: FPS Counter and debug overlay
2021-01-14 13:43:59 -08:00
Phillip Stephens cede47be4d
Add debugging tool CVars 2021-01-10 18:44:42 -08:00
SirMangler 7fb4c45046 FPS Counter and debug overlay CVAR 2021-01-10 16:10:55 +00:00
SirMangler 0e093baf67 Removed constexpr from lambdas to fix compiler error 2021-01-03 19:20:48 +00:00
Phillip Stephens 0cdacb1f37 Merge branch 'master' of https://gitlab.axiodl.com/AxioDL/urde 2020-12-31 14:00:39 -08:00
Phillip Stephens c6593760b1 Update submodules, add room timer 2020-12-31 14:00:10 -08:00
Phillip Stephens 9d78305360
Minor correction in CBallCamera 2020-12-27 16:01:42 -08:00
Phillip Stephens 27990a344a Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde 2020-12-25 21:06:51 -08:00
Phillip Stephens 914335275b Temporary fix for Phazon Suit crash on windows 2020-12-25 21:03:29 -08:00
PhazonJim f86e570ef4 fix for build error in Xcode relating to non-reference types in a for loop 2020-12-21 02:09:54 -05:00
Luke Street cec1610847 CThardus: Temporary comment (GCC unused fix) 2020-12-18 06:29:10 -05:00
Luke Street dcdfd58715 CScriptGunTurret: Fix health check in AcceptScriptMsg Damage 2020-12-18 06:28:20 -05:00
Luke Street b05460da42 CStateManager: Move collision debug drawing into NDEBUG condition 2020-12-18 06:08:54 -05:00
Luke Street 168eb6ac39 CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Luke Street 1e0bdce5a3 CScriptActor: Set noZTest flags appropriately 2020-12-18 06:06:31 -05:00
Luke Street cc79ba3d09 CBouncyGrenade: Element gen renaming 2020-12-18 06:05:22 -05:00
Phillip Stephens 3f49b06070
Merge branch 'prime-exo' 2020-12-15 14:52:47 -08:00
Phillip Stephens 1e8aa2581e
Minor CPhysicsActor fixes 2020-12-13 14:57:21 -08:00
Phillip Stephens df0d21a03e
Fix Metroid Prime essence 2020-12-13 12:09:26 -08:00
Phillip Stephens b59bf39924
I feex 2020-12-13 10:57:45 -08:00
Phillip Stephens 4e51795fa6
Essence fixes 2020-12-13 10:57:45 -08:00
Phillip Stephens e5daca0899
More CMetroidPrimeExo imps 2020-12-13 10:57:45 -08:00
Phillip Stephens abbacad46b
More state implementations 2020-12-13 10:57:45 -08:00
Phillip Stephens 215eedc013
Fix inconsistent state causing Exo to fling herself off into the void 2020-12-13 10:57:45 -08:00
Phillip Stephens 2d56e56411
Fix zeus::close_enough call prevent AI from advancing 2020-12-13 10:57:45 -08:00
Phillip Stephens 8633bbddec
More CMetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Phillip Stephens 0903b478f6
More MetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Phillip Stephens bc60a237a4
More imps, initial AI execution 2020-12-13 10:57:43 -08:00
Phillip Stephens c4d4a937ec
Initial CMetroidPrimeExo imps 2020-12-13 10:56:51 -08:00
Phillip Stephens 0d11dd1476
Finish CMetroidPrimeEssence imps 2020-12-13 10:55:56 -08:00
Phillip Stephens 5598558265
Teh maymays 2020-12-13 10:55:56 -08:00
Phillip Stephens 543a24ea9e
Initial CMetroidPrimeEssence behavior 2020-12-13 10:55:56 -08:00
Phillip Stephens 130c60ccc8
Initial CMetroidPrimeExo imps 2020-12-13 10:55:50 -08:00
Phillip Stephens 28561081d7
Add light visualization (requires custom models) 2020-12-12 23:39:55 -08:00
Phillip Stephens 39e9ff5593
Cleanup CPatterned 2020-11-06 22:06:17 -08:00
Phillip Stephens fdd41d87c4
Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse 2020-10-24 16:00:39 -07:00
Phillip Stephens b963ce1e85
Attempt 4 to fix ScriptLayerController for Tom 2020-10-21 15:55:45 -07:00
Phillip Stephens 528c96b2c0
I am teh dumb, fix CGameArea 2020-10-20 15:26:08 -07:00
Phillip Stephens 9ac44921a6
Correct return type 2020-10-20 03:04:17 -07:00
Phillip Stephens a8d8eb0dde
Fix IGetAreaId and rename GetAreaId to GetAreaIndex 2020-10-20 03:03:11 -07:00
Phillip Stephens 3ffa15cfa3
Implement CMemoryCardSys::GetAreaAndWorldIdForSave 2020-10-20 02:40:02 -07:00
Phillip Stephens 01d94367dc
Add ability to disable AI 2020-10-02 23:28:05 -07:00
Luke Street ad6cabed7b DataSpec: Fix MREA mesh visor flags when cooking 2020-09-27 15:43:51 -04:00
Luke Street 9e5f28ba80 CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
Luke Street 6ff305da06 CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
Luke Street 9a7bceb637 CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size 2020-09-27 03:04:30 -04:00
Luke Street cfe1507fc7 CRidley: DoUserAnimEvent projectile fixes 2020-09-26 11:16:59 -04:00
Luke Street dad16bf59b CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
2020-09-26 10:38:22 -04:00
Luke Street 902b5644f7 CEnergyProjectile: Minor cleanup 2020-09-26 09:41:50 -04:00
Luke Street 6b51f32f99 CBloodFlower: Use GetLctrTransform for projectile pos 2020-09-26 09:41:28 -04:00
Luke Street 732be1f7ea CEnergyProjectile: Mark functions as override 2020-09-26 01:48:18 -04:00
Luke Street edea2e3745 CGameProjectile: Implement Render 2020-09-26 01:34:13 -04:00
Luke Street e305fbffab CBloodFlower: LaunchPollenProjectile fixes 2020-09-26 01:34:09 -04:00
Luke Street c474b19b9d CTargetableProjectile: Implement ResolveCollisionWithActor & fixes 2020-09-25 14:14:24 -04:00
Luke Street 8b597112be ParticleCommon: Fix IESampleAndHold element ordering 2020-09-24 03:17:17 -04:00
Luke Street 6e3d94483c Note CMVEFastConstant bug in 0-00 2020-09-24 03:00:15 -04:00
Luke Street d5596e6430 Fix VEAngleSphere element ordering & calculations 2020-09-24 02:42:25 -04:00
Phillip Stephens 5bfdb4312f
Fix incorrect zMomentum usage in CScriptActor 2020-09-23 17:38:47 -07:00
Phillip Stephens 9ab8c4cd8b
Fix PowerBomb radius derp 2020-09-23 16:32:15 -07:00
Luke Street 3d01549af3 CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00
Luke Street 9ca0d2afb0 CScriptMazeNode: Remove unused <ranges> include 2020-09-21 21:11:06 -04:00
Luke Street 1fd481a020 CScriptMazeNode: Remove debug logvisor instance 2020-09-21 20:58:01 -04:00
Luke Street dbbb3cdc4e CScriptMazeNode: Always free CMazeState 2020-09-21 20:56:44 -04:00
Luke Street a35bfc49b5 CScriptMazeNode: Fix reversed enter/target & add debug rendering 2020-09-21 20:42:54 -04:00
Luke Street df2d191be8 CScriptMazeNode: Renaming & more cleanup 2020-09-21 18:38:11 -04:00
Luke Street c23a047a93 CScriptMazeNode: Signed fixes & cleanup 2020-09-20 16:36:24 -04:00
Luke Street eb124a9470 CScriptMazeNode: Working implementation 2020-09-20 03:25:56 -04:00
Luke Street 2cca2b8513 CScriptMazeNode: Finish initial implementation 2020-09-20 01:47:12 -04:00
Luke Street a533ee3538 CScriptMazeNode: Initial implementation of sub_802899c8 2020-09-19 16:32:23 -04:00
Luke Street cf68c7dd9d CScriptMazeNode: Finish initial implementation of Reset 2020-09-19 15:52:15 -04:00
Luke Street 47f456e4e7 CScriptMazeNode: Start implementing AcceptScriptMsg 2020-09-19 14:52:43 -04:00
Luke Street 529e8f6a07 CScriptMazeNode: Implement Reset 2020-09-19 13:44:32 -04:00
Luke Street e486e01b2a CScriptMazeNode: Implement GenerateObjects & more structures 2020-09-19 13:30:44 -04:00
Luke Street 995f3bb356 CDrone: Death fixes 2020-09-19 12:13:02 -04:00
Luke Street 76de1541f2 Runtime: Resolve -Wrange-loop-analysis warnings (part 2) 2020-09-18 17:04:50 -04:00
Luke Street 834fe39074 Runtime: Resolve -Wrange-loop-analysis warnings 2020-09-18 16:47:59 -04:00
Luke Street ee2e75b861 CElementGen: Don't use redToAlpha pipelines without a texture
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
2020-09-18 02:43:55 -04:00
Luke Street 325e955354 MP1: Load Strings pak as well 2020-09-17 20:04:06 -04:00
Luke Street ce7b94a2ed MP1: Load RS5 pak if exists 2020-09-17 19:50:36 -04:00
Luke Street a3790c983d CAnimTreeTransition: Handle negative transTimeRem (workaround) 2020-09-16 14:53:29 -04:00
Luke Street 2361916614 CBooRenderer: Don't smash the stack 2020-09-16 13:07:53 -04:00
Luke Street bc8135e896 CBooRenderer: Fix light count in ActivateLightsForModel 2020-09-16 13:01:06 -04:00
Luke Street d7b5587e48 CParticleGenInfoGeneric: Check for kInvalidUniqueId in SetParticleEmission 2020-09-16 04:38:09 -04:00
Luke Street 3d68fc0bfc CChozoGhost: Add call to RenderSystemsToBeDrawnFirst 2020-09-16 04:34:06 -04:00
Luke Street a9ed8c4329 CAnimData: Actually create CParticleData in InitializeEffects 2020-09-16 04:33:36 -04:00
Luke Street ab296ff97e CFlyingPirate: Remove GroundCollider in Jump 2020-09-16 02:19:22 -04:00
Luke Street 5b44ac143d CPatterned: ApproachDest fixes 2020-09-16 02:18:03 -04:00
Luke Street daad01d129 CBSBiPedLocomotion: Fix strafe type calculation 2020-09-16 01:49:53 -04:00
Luke Street 8b35ff3906 CBSNewFlyerLocomotion: Fix strafe type calculation in UpdateLocomotionAnimation 2020-09-16 01:45:07 -04:00
Luke Street 69ded7eca8 Fix bitfield check in CPatterned::PathFind & update zeus (CVector3f::isZero fix) 2020-09-16 00:42:44 -04:00
Luke Street 7d418581cf CSaveGameScreen: Fix MSVC compilation 2020-09-15 19:35:22 -04:00
Luke Street df56ed5651 Update hecl; fix uint -> u32 2020-09-15 19:31:29 -04:00
Luke Street 169bc66d40 CDrone: Fix bitfield checks in Dead 2020-09-15 02:59:34 -04:00
Luke Street 5b166b7be5 CDrone: Implement Dead 2020-09-15 02:40:42 -04:00
Luke Street 5f4335c861 CDrone: Implement UpdateLasers (sub_80163c40) 2020-09-15 02:14:27 -04:00
Phillip Stephens 803acd9ac6
Fix Drone crashing by loading a model as a particle 2020-09-14 22:49:10 -07:00
Luke Street 2d8d90f39a CDroneLaser: Implement sub_80167754 2020-09-15 01:35:29 -04:00
Luke Street ec83a227de CDrone: Finish Attack 2020-09-15 01:35:22 -04:00
Luke Street 230a8ff946 CDrone: Implement sub_80165984 & sub_801656d4 2020-09-15 00:46:32 -04:00