Commit Graph

312 Commits

Author SHA1 Message Date
Jack Andersen b405f33ded Correct rstl::prereserved_vector implementation 2018-02-14 18:37:21 -10:00
Jack Andersen 46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen 547471c6ba Work on projectiles 2018-02-10 19:27:00 -10:00
Jack Andersen 8ab75b2c8f Implement asynchonous memory card for Win32 2018-02-06 15:38:46 -10:00
Jack Andersen 13c0361021 Changes to support asynchronous kabufuda API 2018-02-06 12:02:31 -10:00
Jack Andersen 59af54afad Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde 2018-02-04 20:57:18 -10:00
Jack Andersen ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen 97835607d9 More windows build fixes 2018-02-03 20:46:47 -10:00
Jack Andersen acf2dab66f Fix NES memory card saves 2018-02-02 17:00:21 -10:00
Jack Andersen 15e5b4bbb8 NESEmulator save fixes 2018-02-02 14:35:19 -10:00
Jack Andersen 93fc2d8072 Initial fixNES integration 2018-02-01 13:19:34 -10:00
Jack Andersen 13a31be23b Implement rumble classes 2018-01-25 23:48:42 -10:00
Jack Andersen e949b3419e Display Gamma integration 2018-01-21 12:05:25 -10:00
Jack Andersen 669b3d6942 CWorldShadow OpenGL fixes; discord-rpc integration 2018-01-15 20:42:28 -10:00
Phillip Stephens 030e80d843 Initial Console integration 2018-01-15 08:00:20 -08:00
Jack Andersen 7a179eb10a Various bug fixes 2018-01-13 20:44:22 -10:00
Jack Andersen e683fc223f Metal non-MSAA fixes 2018-01-11 15:34:16 -10:00
Jack Andersen 9bdb1cd1a5 Always keep scan visor graphics loaded 2018-01-07 09:55:09 -10:00
Jack Andersen 4e5c991424 Metal API adjustments; MSAA support 2018-01-06 19:19:49 -10:00
Jack Andersen 168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen a78c4c6b36 Animation transitions and pause screen fixes 2018-01-04 17:02:30 -10:00
Jack Andersen 99fc9e3598 Various bug fixes and CAnimTree implementations 2018-01-03 18:17:44 -10:00
Jack Andersen fac324f08f CHUDMemoParms fix 2018-01-01 00:18:06 -10:00
Jack Andersen 8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen 053ebd41c4 HUD bug fixes 2017-12-20 17:19:54 -10:00
Jack Andersen c00cc6cea9 Lots of bug fixes; working CPhazonSuitFilter 2017-12-19 20:06:54 -10:00
Jack Andersen 1c44f8d1bc Various movement and HUD bug fixes 2017-12-18 17:05:50 -10:00
Jack Andersen 73ae278c87 Several collision fixes 2017-12-17 16:54:50 -10:00
Jack Andersen 357b001cac Octree generation fixes 2017-12-01 19:50:05 -10:00
Jack Andersen 7cd3e8f502 Various bug fixes 2017-11-29 15:22:46 -10:00
Jack Andersen 80f98e1218 Windows fixes 2017-11-24 16:50:24 -10:00
Jack Andersen 41edf5a226 Initial CCinematicCamera implementations 2017-11-22 16:15:09 -10:00
Phillip Stephens 2ec2d07bdf Fix CAutoMapper surfaces on Braswell 2017-11-20 09:33:21 -08:00
Phillip Stephens f1b43c4805 Disable pause checks for the HUD 2017-11-19 18:07:00 -08:00
Jack Andersen cff5198e6b Major graphics resource performance improvement 2017-11-19 13:48:09 -10:00
Jack Andersen e00f6bfe30 HUD blending fixes and map interpolation 2017-11-18 09:59:49 -10:00
Jack Andersen a2c79eb996 More CAutoMapper fixes 2017-11-17 17:35:37 -10:00
Jack Andersen d14763ca19 CPauseScreenBlur fixes 2017-11-16 22:57:40 -10:00
Jack Andersen 0edac28ed4 Various CAutoMapper fixes 2017-11-16 13:49:25 -10:00
Jack Andersen a914e121ea Various AutoMapper render fixes 2017-11-15 22:05:10 -10:00
Phillip Stephens f1329268a6 Fix input being ignored, fix CPauseScreen crash when starting a transition 2017-11-15 08:33:24 -08:00
Jack Andersen 2df95c01cf General resource handling bug fixes 2017-11-14 18:12:13 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 742ab2514f First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
Jack Andersen ff5c7321c7 Merge branch 'gl-fixes' 2017-11-05 20:58:43 -10:00
Phillip Stephens 67748655ba Compile fixes, Implement CStateSetterFlow::OnMessage 2017-11-04 23:29:22 -07:00
Jack Andersen 3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen d301491bd6 More conservative prewarm shader selection 2017-11-01 23:35:07 -10:00
Jack Andersen 6eff4f2e01 Implement most of CTargetingManager 2017-10-28 20:21:52 -10:00
Jack Andersen bb10aa9844 CResFactory bug fixes 2017-10-27 21:08:48 -10:00