Luke Street
d47d5661c6
Various fixes
...
- Unlock audio pump on exit
- Remove WinMain from CMain (handled by SDL_main)
- Use SDL2:: namespace in CMake
- Disable buildcache on macOS CI for now
2022-06-02 01:52:58 -04:00
Luke Street
52c8a82283
CMapArea: Fix incorrect pointer punning
2022-05-31 20:51:14 -04:00
Luke Street
a76d26d724
CMain: Support SDL2 audio backend
2022-05-31 20:48:25 -04:00
Luke Street
4048492279
iOS and tvOS support
2022-05-27 15:52:16 -04:00
Luke Street
05ad95bdd0
CVisorFlare implementation
2022-05-24 01:44:20 -04:00
Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
9c5dda1c7d
CMake: Use FindPython3 for TCastTo generation
2022-05-19 00:57:53 -07:00
Luke Street
26fd0e2b9f
Text rendering & CWorldTransManager fixes
2022-05-19 00:57:30 -07:00
Luke Street
ef71c009c6
aurora: Working palette textures
2022-05-15 15:50:38 -04:00
Phillip Stephens
ef771e6489
Re-enable texture load in CRasterFont
2022-05-14 13:22:50 -07:00
Phillip Stephens
978f1ab88a
CTextRenderBuffer Implement image rendering
2022-05-14 13:22:21 -07:00
Phillip Stephens
e4af804b8c
Get font glyphs rendering (no images yet)
2022-05-14 12:32:36 -07:00
Phillip Stephens
0ca2786302
Initial CTextRenderBuffer rewrite
2022-05-13 23:47:29 -07:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
937aeda51f
CScriptMidi: Add destructor implementation
...
This ensures currently playing track is
stopped, avoiding a UAF in Amuse.
2022-05-12 13:18:12 -04:00
Luke Street
7b6720628c
rstl: Add element_type to reserved_vector iterator
...
Fixes macOS build
2022-05-12 12:21:01 -04:00
Luke Street
a9680126b9
CAnimSourceReader: Fixes in VGetAdvancementResults, VAdvanceView, VReverseView
2022-05-12 12:10:01 -04:00
Luke Street
cf952906b8
Windows build fixes
2022-05-12 11:13:04 -04:00
Luke Street
712a26ab93
CGraphics: Handle Point type in LoadLight
...
Also removes shadowRender parameter from
DrawUnsortedGeometry, it's now unused.
2022-05-12 01:57:24 -04:00
Luke Street
4e06ea1bb5
Various lighting fixes
2022-05-12 01:10:06 -04:00
Luke Street
e69a4fdd98
CGraphics: Fix light params in LoadLight
2022-05-10 19:40:37 -04:00
Phillip Stephens
724deee2ab
Fix incorrect light colors
2022-05-10 01:40:55 -07:00
Phillip Stephens
17136fdfb9
Implement GX lighting API (need to update shader generation)
2022-05-10 01:20:09 -07:00
Phillip Stephens
3cb38cc94c
Fix oversight in ImGuiControllerConfig
2022-05-09 21:59:57 -07:00
Luke Street
9d634e6a05
Hacky scan visor rendering
2022-05-09 17:13:38 -04:00
Phillip Stephens
10d4bbf297
Initial port configuration (needs cleanup)
2022-05-08 01:50:21 -07:00
Phillip Stephens
f8d9207aaa
Fix crash if controller windows are collapsed
2022-05-07 21:26:55 -07:00
Phillip Stephens
d1b4a71110
Initial controller configuration support
2022-05-07 21:20:52 -07:00
Luke Street
834bc8d183
aurora: Build fix & cleanup
2022-05-05 01:39:43 -04:00
Luke Street
71e4fbb6d4
CPlayer: Fix curAcceleration initial value
2022-05-03 23:59:59 -04:00
Luke Street
21f54ca09d
Runtime: Windows compile fixes
2022-05-03 20:27:19 -04:00
Luke Street
ad90e4b511
aurora: Add pipeline progress window
2022-05-03 19:36:30 -04:00
Luke Street
0d52438297
Oops
2022-05-03 00:24:00 -04:00
Luke Street
52756deac9
aurora: Reduce buffer sizes; add buffer size debug overlay
2022-05-02 23:31:14 -04:00
Luke Street
4eff37fcb2
aurora: Code cleanup, more performant hashing
2022-05-02 19:42:59 -04:00
Phillip Stephens
ce84609b4e
Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog
2022-04-03 18:13:17 -07:00
Phillip Stephens
75630c87bd
CDamageVulnerability: Use matching functions for WeaponHits/Hurts
2022-04-03 12:18:36 -07:00
Phillip Stephens
6c449ca146
CDamageVulnerability: Use matching GetVulnerability imp
2022-03-31 22:37:23 -07:00
Phillip Stephens
95b3859503
CDamageVulnerability: Fix WeaponHits and WeaponHurts with near matching imps
2022-03-31 22:28:13 -07:00
Phillip Stephens
8ac39d1712
CDamageVulnerability: Fix inverted conditional
2022-03-30 23:41:37 -07:00
Phillip Stephens
a994907dd4
CDamageVulnerability: Minor fixes
2022-03-30 23:40:11 -07:00
Phillip Stephens
a85eebe496
CMaterialList: Fix BitPosition with matching implementation
...
CAuiImagePane: Fix animated scans... again
2022-03-27 14:07:50 -07:00
Phillip Stephens
e2f2635757
CAuiImagePane: Implement last fade
2022-03-26 22:00:53 -07:00
Phillip Stephens
46ef0e1c93
CAuiImagePane: Match UV order from retail
2022-03-26 20:51:50 -07:00
Phillip Stephens
75d01f9310
CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes
2022-03-26 20:37:02 -07:00
Phillip Stephens
7461188a43
CCubeMaterial: implement final TCG
...
GX: add ability to view normals (disabled)
2022-03-26 19:21:55 -07:00
Luke Street
07b4208c42
Implement Model TCG
2022-03-26 21:34:20 -04:00
Luke Street
3a28933ffd
CScriptTrigger: Remove HoTE progression hack
2022-03-26 20:42:15 -04:00
Luke Street
a0d5c5c285
GX implementation of CHudRadarInterface
2022-03-26 20:24:23 -04:00
Luke Street
2503872065
Fixes for CElementGen / CExplosion
2022-03-26 20:23:44 -04:00
Luke Street
e409f05b40
aurora: Add graphics debug group stack
2022-03-26 20:23:16 -04:00
Phillip Stephens
51a1b6ba9b
GX: fix uploading post transform matrices
2022-03-24 01:03:41 -07:00
Luke Street
9bc0e7f2e6
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
Phillip Stephens
7cf863983a
Minor input fixes, restore controller name in input viewer
2022-03-22 12:44:35 -07:00
Phillip Stephens
42dde9187b
Migrate to new CInputGenerator and rename old
2022-03-22 12:04:57 -07:00
Phillip Stephens
9804543327
Fix input not working properly
2022-03-22 10:58:19 -07:00
Phillip Stephens
e3c8fa1d8f
Start integrating new controller classes
2022-03-22 10:58:19 -07:00
Phillip Stephens
22c9b55300
CDolphinController: rename known field
2022-03-22 10:58:19 -07:00
Phillip Stephens
be79334465
Finish CDolphinController imp, ready for integration
2022-03-22 10:58:19 -07:00
Phillip Stephens
9cedce737f
Initial virtual PAD API
2022-03-22 10:58:18 -07:00
Phillip Stephens
a96fe24260
Initial CDolphinController RE
2022-03-22 10:58:18 -07:00
Phillip Stephens
ec430567c3
Correct tab usage
2022-03-22 10:54:58 -07:00
Phillip Stephens
64e662069d
Fix reading/writing saves
2022-03-22 01:37:10 -07:00
Luke Street
e4715a2df6
CGX: Fix sVtxDescList size
2022-03-20 16:52:07 -04:00
Luke Street
671539d7eb
Fix accidentally remove changes to RenderParticles
2022-03-20 16:34:25 -04:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
Luke Street
9bcb06d92a
CCubeRenderer: Limit dynamic light count in ActivateLightsForModel
2022-03-19 20:52:23 -04:00
Phillip Stephens
3800322735
CInputGenerator: Toggle rumble if a controller is connected and it's a GC controller
2022-03-19 17:45:04 -07:00
Phillip Stephens
9e546931f4
Merge branch 'new-cmodel' of ssh+git://git.axiodl.com:6431/AxioDL/metaforce into new-cmodel
2022-03-19 12:50:37 -07:00
Phillip Stephens
f36b6b0264
CAuiEnergyBar: Reimplement rendering code for the new renderer
2022-03-19 12:49:38 -07:00
Luke Street
b9b635b311
aurora: GX Stream API, VtxDesc, TevSwap & more
2022-03-19 13:30:25 -04:00
Phillip Stephens
ecb4645e89
CCubeMaterial: Implement H/VStrip animations
2022-03-19 01:16:06 -07:00
Luke Street
b4e242b88d
ci: Add libgtk-3-dev, disable freetype in macOS build
2022-03-16 02:33:39 -04:00
Luke Street
5a4b5bb38d
More Windows fixes & virtual destructor for CSkinnedModel
2022-03-16 01:21:01 -04:00
Luke Street
efd14dcaf2
aurora: Use MapAsync for buffer writing
2022-03-15 22:39:22 -04:00
Luke Street
02a7b85b23
aurora: WIP cache for display lists & static buffers
2022-03-15 02:18:45 -04:00
Luke Street
bbdad137af
CCubeMaterial: Set color channel flags from material
2022-03-15 00:04:44 -04:00
Luke Street
b403edb804
ImGuiEntitySupport: Support modifying area attributes in real time
2022-03-15 00:04:44 -04:00
Henrique Gemignani Passos Lima
74c08aa486
Properly depend on zlib
2022-03-15 01:48:08 +02:00
Luke Street
ec5f188063
Implement fog
2022-03-14 19:12:18 -04:00
Luke Street
af856de6a8
aurora: Start implementing TCGs
2022-03-14 18:00:03 -04:00
Luke Street
cdcfc7eccc
Fix infinite loop when script object load fails
2022-03-14 02:07:16 -04:00
Luke Street
69d0ad1fd9
Fix Stream API issues
2022-03-14 01:47:25 -04:00
Luke Street
40a3d361dc
Fix lighting issues; fix CPatterned damage color
2022-03-14 01:10:29 -04:00
Luke Street
f3635c740a
CGraphics: Clear flags on StreamEnd
2022-03-13 15:22:08 -04:00
Luke Street
8682525b88
CCubeRenderer: Fix call to SetChanMatColor
2022-03-13 15:17:13 -04:00
Luke Street
da224d492a
CCubeRenderer: Implement ActivateLightsForModel & PrepareDynamicLights
2022-03-13 15:14:11 -04:00
Luke Street
ce646610cc
CStateMachine: Fix state name lookup
2022-03-12 15:43:39 -05:00
Henrique Gemignani Passos Lima
cf41841f1d
Fix references to WIN32 instead of _WIN32
2022-03-12 21:13:01 +02:00
Luke Street
3be470b7b8
Compile fixes & cleanup
2022-03-12 13:59:30 -05:00
Luke Street
63041d5b70
CAnimSource: Fixes for frame interpolation
2022-03-12 13:55:12 -05:00
Phillip Stephens
3b5d5e1473
Update zeus
2022-03-12 09:03:55 -08:00
Luke Street
a3d0da44e2
Implement CGX & migrate usages to CGX/GX
2022-03-12 10:47:20 -05:00
Luke Street
929bb65417
Rework particle token descriptions
2022-03-10 18:56:55 -05:00
Luke Street
d7dbec5be0
Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel)
2022-03-10 18:56:50 -05:00
Luke Street
ddc34e3a0c
Fix CActor & CScriptDebris CModelFlags
2022-03-10 03:41:43 -05:00
Luke Street
8096ffc29a
CCubeMaterial: Fix kcolor set in HandleTransparency
2022-03-10 03:27:50 -05:00
Luke Street
15696f3aa4
Guess how long it took to find this one number
2022-03-10 02:29:02 -05:00
Luke Street
cd963c4a5c
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
2022-03-10 01:33:17 -05:00
Phillip Stephens
8714fbf844
CAuiImagePane: helps if you actually use the coordinates and not an empty vector...
2022-03-08 23:48:22 -08:00
Luke Street
4684f4106f
Shader fixes & stub out LineRenderer calls in CElementGen
2022-03-09 02:32:01 -05:00
Luke Street
d62336b813
CModel destructor & frame list fixes
2022-03-09 02:23:56 -05:00
Luke Street
8d83afa102
CSplashScreen: Render Dolby splash
2022-03-09 00:51:00 -05:00
Luke Street
5097a700f5
CTweakPlayer: Call FixupValues
2022-03-09 00:39:48 -05:00
Luke Street
13b1ebb12e
The Great Removal
2022-03-09 00:06:42 -05:00
Luke Street
c7f05d0a59
Windows fixes & memory fixes
2022-03-08 18:36:39 -05:00
Luke Street
3fd0b1f23a
Fixes & CArtifactDoll/CSamusDoll updates
2022-03-08 17:21:15 -05:00
Luke Street
e88f831950
Implement HandleTransparency, lighting & fix texture load
2022-03-08 17:19:02 -05:00
Luke Street
a2743b905b
aurora: model fixes, texture_convert fixes
2022-03-08 03:52:36 -05:00
Luke Street
e0a7236ad6
Various model rendering fixes
2022-03-08 02:44:57 -05:00
Phillip Stephens
eb17b8061d
CTevCombiners: I overlooked a possible buffer overrun, fix it by using `maxTevStages` instead of `ERglTevStage::MAX`
2022-03-07 22:19:07 -08:00
Phillip Stephens
791b1fa598
CTevCombiners: Add KColorSel and KAlphaSel configuration to CTevPass::Execute
2022-03-07 22:13:25 -08:00
Phillip Stephens
cb2440d79c
CTevCombiners: Remove hack in CTevPass::Execute
2022-03-07 22:08:48 -08:00
Luke Street
14a82a678a
Some hacks for TEV stage handling
2022-03-08 00:28:31 -05:00
Luke Street
71342ed75e
More aurora::gx refactoring
2022-03-07 18:53:42 -05:00
Phillip Stephens
35674c27e5
CCubeRenderer: More rendering imps
2022-03-06 19:07:00 -08:00
Phillip Stephens
aea7ac597a
CCubeRenderer: more model darw imps
2022-03-06 13:01:25 -08:00
Luke Street
7d07892198
Extract GX shader/pipeline generation into shared API
2022-03-06 15:58:06 -05:00
Luke Street
cd86dbd6ee
More CCubeMaterial, more CGraphics, more aurora::gx
2022-03-06 02:46:42 -05:00
Phillip Stephens
7a61b6cf30
CCubeModel: Fix typo
2022-03-05 20:52:14 -08:00
Phillip Stephens
2bdfe96134
CCubeRenderer: Start getting world rendering implemented
2022-03-05 20:50:54 -08:00
Luke Street
6c3e74b93e
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
Luke Street
84b6fcfb44
Remove forRenderer from CGraphics PerspectiveProjectionMatrix
2022-03-05 18:30:43 -05:00
Phillip Stephens
6b1948176a
Remove redundant `GX` specifieron IndTexScale
2022-03-05 13:48:46 -08:00
Phillip Stephens
24a602c10f
Cleanup and more migration to Stream
2022-03-05 13:46:53 -08:00
Luke Street
33d0d14fda
Initial working CGraphics Stream API
2022-03-04 22:37:07 -05:00
Phillip Stephens
d93cf46bc3
Add CInfiniteLoopDetector to detect infinite loops in release builds
2022-03-04 01:46:33 -08:00
Luke Street
740114af9e
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
Phillip Stephens
00fd243f62
CCubeRenderer: Don't fill up the buckets uncontrolled
2022-03-03 00:33:24 -08:00
Phillip Stephens
487dcc4bde
CSkinRules: Fix ReadCount not incrementing offset properly
2022-03-03 00:24:46 -08:00
Phillip Stephens
7010c36056
DolphinCTexture: Near complete RE, usable as-is!
2022-03-02 23:51:11 -08:00
Luke Street
0400388fa6
CGameArea: PostConstructArea fixes
2022-03-02 19:16:48 -05:00
Phillip Stephens
b0a711d5e2
Initial proper CTexture RE, fix configuration corruption
2022-03-02 00:26:24 -08:00
Luke Street
5e7b8ebacf
Merge branch 'dawn' into new-cmodel
...
# Conflicts:
# Runtime/Streams/ContainerReaders.hpp
2022-03-01 01:37:08 -05:00
Phillip Stephens
80362a9483
Fix save loading, rewrite Loadout classes to use CInputStream
2022-02-27 19:33:48 -08:00
Phillip Stephens
aa1d6006ed
FileStoreManager: Fix incorrect check
2022-02-27 18:02:33 -08:00
Phillip Stephens
fcda2eb261
Add imgui settings back using FileStoreManager to get the path
2022-02-27 17:55:47 -08:00
Phillip Stephens
b305454199
FileStoreManager: Use SDL_GetPrefPath, add org argument
...
Use SDL_GetPrefPath by default, if we fail to get a valid path *then* we use the platform specific logic as a fallback
2022-02-27 17:35:13 -08:00
Phillip Stephens
399b44baf0
Minor cleanup
2022-02-27 17:15:03 -08:00
Phillip Stephens
c79ddb8c42
CVarManager: Bring back de/serialization
2022-02-27 17:11:10 -08:00
Phillip Stephens
44f9d6648a
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
Luke Street
fb69d3fdba
aurora: Add more GX state functions & cleanup
2022-02-27 16:58:27 -05:00
Phillip Stephens
004d78100f
More CCubeRenderer imps
2022-02-27 13:17:44 -08:00
Phillip Stephens
805065b6f2
CCubeRenderer: Add Drawable logic implemented
2022-02-27 12:12:02 -08:00
Luke Street
1583248896
Fix missing CMoviePlayer::Initialize call
2022-02-27 12:08:24 -05:00
Phillip Stephens
b02ec12049
Initial CFont implementation, proper CTexture/CGraphicsPalette structures
2022-02-26 18:18:58 -08:00
Luke Street
40a1f3c4a0
Merge branch 'dawn' into new-cmodel
2022-02-26 16:44:13 -05:00
Luke Street
4b69cb449d
aurora: DPI scaling fixes (renderer, imgui)
2022-02-26 15:59:55 -05:00
Phillip Stephens
7a59585c70
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
2022-02-26 08:42:42 -08:00
Phillip Stephens
8e9199429d
Add CCircularBuffer, CGuiTextSupport changes
2022-02-26 08:17:09 -08:00