Jack Andersen
|
cac0e328f7
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
Jack Andersen
|
5c884fec0c
|
Work on CStateManager rendering functions
|
2017-03-02 21:18:12 -10:00 |
Jack Andersen
|
e0e966b241
|
VISIGen linux fixes
|
2017-02-25 21:06:46 -10:00 |
Jack Andersen
|
50fe6d34ab
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
Jack Andersen
|
128b7feb1f
|
Update submodules, fix text shader for Vulkan
|
2017-02-15 18:48:07 -10:00 |
Jack Andersen
|
4e01787e09
|
More efficient cooked resource loading, AQS audio fixes
|
2017-02-14 20:02:30 -10:00 |
Jack Andersen
|
0a062d0138
|
Fix shader compile fail
|
2017-02-09 23:09:06 -10:00 |
Jack Andersen
|
17d986bb43
|
Implement CGameOptionsTouchBar
|
2017-02-09 23:00:57 -10:00 |
Jack Andersen
|
6a7fc0145f
|
Bitstream fixes
|
2017-02-05 17:21:58 -10:00 |
Jack Andersen
|
9ea7cee23c
|
Memory card bug fixes
|
2017-02-03 17:46:12 -10:00 |
Jack Andersen
|
cff4ed21c6
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-01-29 20:59:22 -10:00 |
Jack Andersen
|
83baca806d
|
GuiSys Image geometry fixes
|
2017-01-29 20:58:59 -10:00 |
Phillip Stephens
|
1960103f6c
|
Windows Fixes
|
2017-01-29 22:08:44 -08:00 |
Jack Andersen
|
83176b41a9
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
Jack Andersen
|
1fbd08b7c6
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
Jack Andersen
|
d5c7efce58
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
Jack Andersen
|
da91c921cb
|
Bitfield initializer bug fixes
|
2017-01-24 18:40:19 -10:00 |
Jack Andersen
|
9701907a3a
|
Attempt to fix MSVC build
|
2017-01-22 11:29:19 -10:00 |
Phillip Stephens
|
12c6163e32
|
Fix CMemoryCardSys shutdown crash
|
2017-01-22 09:36:25 -08:00 |
Phillip Stephens
|
362fb6b00d
|
Implement CParticleGenInfoGeneric
|
2017-01-20 22:03:37 -08:00 |
Jack Andersen
|
4c09493a3f
|
CFrontEndUI work
|
2017-01-08 17:44:00 -10:00 |
Phillip Stephens
|
b765ce3eb7
|
Lots of ScriptObject and Collision work
|
2017-01-03 20:30:05 -08:00 |
Jack Andersen
|
513d283bee
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-12-22 20:43:26 -10:00 |
Jack Andersen
|
d7f79d6ec3
|
Work on CMemoryCardDriver
|
2016-12-22 20:41:39 -10:00 |
Phillip Stephens
|
598f64002c
|
Silence warnings, and fix Windows build
|
2016-12-21 11:27:15 -08:00 |
Jack Andersen
|
03a93c52b9
|
CSaveUI work
|
2016-12-17 18:16:04 -10:00 |
Jack Andersen
|
265eeeeac3
|
CFogState::m_rangeScale fog disable corner case handling
|
2016-12-05 16:30:07 -10:00 |
Phillip Stephens
|
d733dce1cf
|
CCameraManager imps
|
2016-10-31 15:56:44 -07:00 |
Phillip Stephens
|
06468c778c
|
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
|
2016-10-01 12:01:11 -07:00 |
Jack Andersen
|
7b8c9c114c
|
macOS build sync
|
2016-09-29 17:33:35 -10:00 |
Jack Andersen
|
e9a173c680
|
OS X Fixes
|
2016-09-18 15:34:11 -10:00 |
Jack Andersen
|
22c3ce608d
|
Windows Fixes
|
2016-09-18 15:04:26 -10:00 |
Phillip Stephens
|
c40135f97f
|
Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
|
2016-09-15 00:26:35 -07:00 |
Jack Andersen
|
f5ac582541
|
Ensure correct Vulkan coordinate system for CTexturedQuadFilter
|
2016-09-13 20:08:29 -10:00 |
Jack Andersen
|
1d8dfa3205
|
CSplashScreen integration
|
2016-09-13 19:54:09 -10:00 |
Jack Andersen
|
8b23c0538e
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-09-12 19:36:53 -10:00 |
Jack Andersen
|
8580c5d972
|
Implement CSplashScreen
|
2016-09-12 19:36:21 -10:00 |
Jack Andersen
|
1cd2e6eb5c
|
Metal shader fixes
|
2016-09-11 19:29:35 -10:00 |
Jack Andersen
|
ba0287159a
|
HLSL/Metal shader conformance
|
2016-09-11 18:56:51 -10:00 |
Jack Andersen
|
7d2370efe0
|
CWorldTransManager 2-camera instances
|
2016-09-11 18:53:28 -10:00 |
Jack Andersen
|
64b85786de
|
Windows fixes
|
2016-09-10 15:25:59 -10:00 |
Jack Andersen
|
a81f35f3e4
|
ANIM fixes
|
2016-09-09 19:39:47 -10:00 |
Jack Andersen
|
d8b141bcfa
|
Fix linked-list derp
|
2016-09-08 18:23:36 -10:00 |
Jack Andersen
|
b6587d88fc
|
Rigging fixes
|
2016-09-08 18:19:19 -10:00 |
Jack Andersen
|
9b436b4b23
|
Tons of animation bug fixes
|
2016-09-05 19:52:51 -10:00 |
Jack Andersen
|
668c4f7eee
|
Fixes in preparation for rigged model rendering
|
2016-09-04 12:47:48 -10:00 |
Jack Andersen
|
3ea58fb692
|
Update Mode7 enum
|
2016-09-03 16:29:50 -10:00 |
Jack Andersen
|
a349076740
|
Several CAnimData integrations
|
2016-09-03 16:27:35 -10:00 |
Jack Andersen
|
2dbb06f8b1
|
CTexture bounds validation
|
2016-09-02 19:19:22 -10:00 |
Jack Andersen
|
ce3014b313
|
Refactored widescreen filter to set renderer viewport as well
|
2016-09-02 13:37:02 -10:00 |
Jack Andersen
|
4fdf84d6b8
|
CWorldTransManager lights and background
|
2016-09-02 12:16:34 -10:00 |
Jack Andersen
|
0d08d4a40e
|
CToken usage fixes in CWorldTransManager; better model instances
|
2016-09-02 11:39:46 -10:00 |
Jack Andersen
|
f4ea728a61
|
Resource factories now provided with self-ref
|
2016-09-02 09:32:57 -10:00 |
Jack Andersen
|
302d897e10
|
Various CWorldTransManager bug fixes
|
2016-09-02 07:50:03 -10:00 |
Jack Andersen
|
dc0bb55390
|
Additional processing condition checks
|
2016-08-31 13:32:24 -10:00 |
Jack Andersen
|
129767134e
|
Various bug fixes
|
2016-08-31 13:08:09 -10:00 |
Phillip Stephens
|
c35106c907
|
Fix MP3 SAVW support, code cleanup, and more stubs
|
2016-08-30 17:33:59 -07:00 |
Jack Andersen
|
0aaeed2aeb
|
const_cast refactor
|
2016-08-28 18:22:54 -10:00 |
Jack Andersen
|
f95d6c8ada
|
OpenGL enum change; Metal <10.11 fixes
|
2016-08-23 18:35:35 -10:00 |
Jack Andersen
|
27b2f2aedb
|
Windows build fixes
|
2016-08-22 17:12:50 -10:00 |
Jack Andersen
|
670eb998d4
|
Work on character animation
|
2016-08-21 10:39:18 -10:00 |
Jack Andersen
|
d125b4769e
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-08-20 14:05:42 -10:00 |
Jack Andersen
|
3765aa7aa2
|
CActorLights imps; work on CAnimData
|
2016-08-20 14:04:50 -10:00 |
Jack Andersen
|
283c0481c1
|
CameraBlurFilter HLSL shader
|
2016-08-20 08:47:14 -10:00 |
Jack Andersen
|
6cb956cced
|
CameraBlurFilter Metal shader
|
2016-08-20 08:34:01 -10:00 |
Jack Andersen
|
21fc28bc9b
|
CCameraBlurFilter implementation
|
2016-08-20 08:18:44 -10:00 |
Jack Andersen
|
6d26386780
|
HLSL XRayBlurFilter
|
2016-08-19 19:33:06 -10:00 |
Jack Andersen
|
a9451e1441
|
Metal XRayBlurFilter
|
2016-08-19 19:00:54 -10:00 |
Jack Andersen
|
25d808e2b9
|
Functioning XRay blur filter
|
2016-08-19 18:22:13 -10:00 |
Jack Andersen
|
9ca7f9c9e4
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
Jack Andersen
|
3acc93f1c0
|
Better boo init within CMain; shader fixes
|
2016-08-16 20:18:18 -10:00 |
Jack Andersen
|
edaa022517
|
Metal quad shader imps
|
2016-08-16 18:59:05 -10:00 |
Jack Andersen
|
d234bffe2a
|
TMultiBlendShader and quad filters
|
2016-08-16 15:58:53 -10:00 |
Jack Andersen
|
2d73c8226c
|
Fog rendering for Metal
|
2016-08-08 09:07:30 -10:00 |
Jack Andersen
|
1d32843970
|
Fog rendering for HLSL
|
2016-08-08 08:54:05 -10:00 |
Jack Andersen
|
e7a339344d
|
Properly-scaled fog rendering
|
2016-08-08 08:23:12 -10:00 |
Jack Andersen
|
a910ddd912
|
Initial fog rendering
|
2016-08-07 18:48:18 -10:00 |
Jack Andersen
|
73573c84ea
|
Several CGameArea PostConstruct imps
|
2016-08-06 14:20:02 -10:00 |
Jack Andersen
|
2eb77b9a7a
|
CAreaOctTree fields and reader
|
2016-08-05 10:26:23 -10:00 |
Phillip Stephens
|
02a79b4c80
|
Add graphics platform name to window title
|
2016-08-04 20:21:19 -07:00 |
Jack Andersen
|
0f4ef04efa
|
Thermal Hot filter Metal
|
2016-08-03 13:47:01 -10:00 |
Jack Andersen
|
dc1ad1c773
|
Thermal Hot filter HLSL
|
2016-08-03 13:16:31 -10:00 |
Jack Andersen
|
9222a928ef
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
Jack Andersen
|
40e0b70d0e
|
ColorRegs for CModelFlags
|
2016-07-31 20:36:51 -10:00 |
Jack Andersen
|
1c64605261
|
HLSL extension shaders
|
2016-07-31 18:35:42 -10:00 |
Jack Andersen
|
89d4cc78d0
|
Merge branch 'master' into extendeds
|
2016-07-31 10:53:17 -10:00 |
Jack Andersen
|
c4c3e1883f
|
Metal extended shader support
|
2016-07-31 10:52:04 -10:00 |
Jack Andersen
|
13f0726c40
|
Invert sphere texture values
|
2016-07-30 19:06:05 -10:00 |
Jack Andersen
|
05a52c00be
|
Fixes for extended shaders
|
2016-07-30 18:46:03 -10:00 |
Jack Andersen
|
95033d3988
|
Initial extended shader refactor
|
2016-07-30 16:06:47 -10:00 |
Phillip Stephens
|
4541234706
|
More AutoMapper imps (CMapArea and CMappableObject)
|
2016-07-30 18:43:34 -07:00 |
Jack Andersen
|
df4ce27240
|
Preserve proportions for non-square warps
|
2016-07-29 18:48:02 -10:00 |
Jack Andersen
|
f33dcaa1ab
|
Minor coordinate fix
|
2016-07-29 18:45:20 -10:00 |
Jack Andersen
|
8460ed713b
|
More CSpaceWarpFilter coordinate fixes
|
2016-07-29 18:39:13 -10:00 |
Jack Andersen
|
03671ce5e1
|
Allocation bounds fix, Space Warp 0.5 bias
|
2016-07-29 17:53:45 -10:00 |
Jack Andersen
|
0a7e36a1fb
|
Space warp pixel-accuracy fixes
|
2016-07-29 12:57:48 -10:00 |
Jack Andersen
|
4d018ade12
|
Working CSpaceWarpFilter
|
2016-07-29 12:22:17 -10:00 |
Jack Andersen
|
67801e993a
|
Initial space warp filter
|
2016-07-29 07:38:44 -10:00 |
Jack Andersen
|
2eaa87b7e7
|
More CBooRenderer imps
|
2016-07-27 18:55:06 -10:00 |
Jack Andersen
|
79443d93d2
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |