Commit Graph

284 Commits

Author SHA1 Message Date
Rafael Cintron 751252e372 D3D12: Use D3D12_BUFFER_UAV_FLAG_RAW when creating unordered access views
Since SPIRV-Cross outputs HLSL shaders with RWByteAddressBuffer,
we must use D3D12_BUFFER_UAV_FLAG_RAW when making the
UNORDERED_ACCESS_VIEW_DESC. Using D3D12_BUFFER_UAV_FLAG_RAW requires
that we use DXGI_FORMAT_R32_TYPELESS as the format of the view.
DXGI_FORMAT_R32_TYPELESS requires that the element size be 4
byte aligned. Since binding.size and binding.offset are in bytes,
we need to divide by 4 to obtain the element size.

Bug: dawn:159
Change-Id: I52481aea1fe190d54286c099a68f3e21dbe05330
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8341
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-26 08:08:46 +00:00
Li, Hao 6fa398e682 Supress failing end2end tests with Metal validation layer
The 3 tests run failed with Metal validation layer, which block end2end tests run with validation layer in CQ. Suppress temporarily while we're fixing.

BUG=dawn:139

Change-Id: I0b6c99ac731b90cd10b8b1f7bb5d3f5e1976fb07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8241
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-25 00:49:56 +00:00
Natasha Lee 99b76d1b8f Clear D3D12 texture on first usage if not yet initialized
This prevents dirty textures to be used when memory is recycled while
destroying/creating new textures. If a texture is being used for the
first time and has not yet been initialized, it will be cleared
to zeros.

Bug: dawn:145
Change-Id: I8b9571c5a8fdd366717ffbd0fafca89b86653cea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8062
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-24 17:49:46 +00:00
Li, Hao 4ec2c1060e Init PointSize value when pipeline topology is PointList in end2end
When pipeline topology is set to Point_List, PointSize must be written
in vertex shader for Vulkan backend.

BUG=dawn:146

Change-Id: Id5aac73bb7e60646503f1ea06c2aa0d39c8384b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-21 10:56:35 +00:00
Natasha Lee bfd0d94a31 Fix vulkan clear texture image layout format
Also ensure depth stencil texture is clear in begin render pass.

Bug: dawn:175, dawn:145
Change-Id: I19fc857dedf9f353a4834b8e1c9616d02c5a15ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8140
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-20 20:05:15 +00:00
Corentin Wallez 77fa31c5c6 Make Texture format names match WebGPU
BUG=dawn:128

Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-06-19 09:26:07 +00:00
Austin Eng 21eba761b5 Implement CreateBufferMappedAsync in dawn_wire and dawn_native
Bug: dawn:7
Change-Id: I1a4e5eece53d83a4c5395ba6b41df2e20668c5bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8120
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-14 17:35:56 +00:00
Idan Raiter 8f813ac8a2 Fix indirect draw test for MSVC
We need a negative number in a buffer of uint32_t, to test negative
baseVertex. MSVC requires an explicit cast here.

Bug: dawn:172
Change-Id: Iea6c609f11054ba02e5c041fff89def0557c8091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8060
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-11 19:05:45 +00:00
Natasha Lee 28232ce9f5 Clear Vulkan Textures at first usage
This prevents dirty textures to be used when memory is recycled
while destroying/creating textures. If a texture is not cleared at load,
it will be cleared to 0 before it is used.

Bug: dawn:145
Change-Id: Ia3f02427478fb48649089829186ccb377caa1912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-11 18:11:05 +00:00
Yunchao He 29f3de54a5 Update VertexInput (InputState) to match the spec - Part 4
This patch added support for null vertex buffer(s).

BUG=dawn:80, dawn:107

Change-Id: I3fb9427fcd4323c6df441be7011223088b40ec53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-06-11 16:45:04 +00:00
Idan Raiter 05f7ad5ac8 Reland "dawn_native: Indirect draw/dispatch"
This is a reland of 7eb6be186b
Fixes casting issue on 32 bit machines

Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

Change-Id: Id28c5658ee18ec5c030f721fb44d9f11ebe21ff9
Bug:dawn:54,chromium:972358
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7961
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-06-10 20:56:27 +00:00
Austin Eng 39b8ddfbd9 Revert "dawn_native: Indirect draw/dispatch"
This reverts commit 7eb6be186b.

Reason for revert: This change is breaking Clusterfuzz bots. crbug.com/972358

Bug: chromium:972358

Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,idanr@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I9b7b63de0900e20c4da8561ceb9b2dece77c3885
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7960
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-10 17:15:27 +00:00
Idan Raiter 7eb6be186b dawn_native: Indirect draw/dispatch
Adds indirect draw and dispatch for all backends (without validation).

Tests for opengl negative offset are skipped since there is no easy
way to add the index buffer offset. Current idea is to use a compute
shader to modify the indirect draw buffer.

Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-07 17:32:37 +00:00
Yunchao He 2d4b529443 Update VertexInput (InputState) to match the spec - Part 3
Rename num{Attribute|Buffer}s to {Attribute|Buffer}Count for VertexInput

BUG=dawn:80, dawn:107

Change-Id: I7ad62f28449e6283d5c5788dfbd5df1d1e9c813e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-06 17:54:30 +00:00
Corentin Wallez 67ab1ea8c7 dawn.json: Use void* instead of uint8_t* for data pointers
This requires some changes in the wire because WireCmd doesn't know the
size of void. This also adds a handwritten implementation of the Wire
commands for SetSubData that internally converts to uint8_t so that
WireCmd can generate the de/serialization.

BUG=dawn:160

Change-Id: Icbf0fd7dd841639ee6f67333844e027b27a8afcc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7780
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-06 16:19:15 +00:00
Yunchao He 97c0885a4a Update VertexInput (InputState) to match the spec - Part 2
This patch changed the front end code and tests and examples.

BUG=dawn:80, dawn:107

Change-Id: Ia6c60232c04a1bfb862263766eb28e9afc3bc8db
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7620
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-06 01:56:57 +00:00
Austin Eng 9cd21f1bf9 Implement CreateBufferMapped for non-mappable buffers
This uses an intermediate staging buffer to copy data into the buffer.

Bug: dawn:7
Change-Id: I3bda19a8450ef0eddc5b4382ce1b9120f074b917
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7500
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-05 18:35:31 +00:00
Corentin Wallez 8dfc593eb7 Remove the concept of push constants
BUG=dawn:14

Change-Id: I20587081ec806034ce4f90457c3d475a6fbe834d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7180
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-29 13:16:06 +00:00
Corentin Wallez 839053b90c Replace dawn::CallbackUserdata with void*
This initial reasoning for having a u64 userdata was to be able to pack
two u32s in a single userdata but that was never used, and made a bunch
of code uglier than it should.

BUG=dawn:160

Change-Id: Ia0d20bc23f09f5d8f3748ca4edd1a331604f2ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7561
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-29 13:03:50 +00:00
Jiawei Shao 93373abb2f Support force enabling multiple toggles in Dawn end2end tests
This patch adds the support of enabling multiple toggles in Dawn end2end
tests so that we can run MultisampledRenderingTests with all MSAA
related toggles enabled.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: Ia1a16a25261a2eddbb0e54326eebf1188dab9c10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7484
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-05-29 00:07:37 +00:00
Corentin Wallez 8b5fc36191 Suppress failing shared memory test on GTX 1660 D3D12
BUG=dawn:159

Change-Id: I3aca2019641b0eec2a111e4a59a0d3a927f9c645
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-05-28 09:11:44 +00:00
Yan, Shaobo 3dd6153eb7 Dynamic Buffer Offset : Vulkan Backend
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.

This feature is to reduce the number of bind groups that need to be
created.

The patch implements dynamic buffer offset on vulkan backend. But Vulkan
takes dynamic offset as uint32_t type, which is not the same size as the VkDeviceSize
used to create buffers so we cast them for now.

Bug=dawn:55

Change-Id: I6163866feb040d1a653f9a20d2ce22d80509968e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7461
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-27 04:35:03 +00:00
Natasha Lee 58ae08e132 Add nonzero_clear_resources_on_creation_for_testing toggle for d3d12
Forces texture to clear to non-zero on creation to test the logic of
lazy clearing.

Bug: dawn:145
Change-Id: Ia738bf03be29dc620caf5f6d04b57c29b6919e85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7280
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-24 22:53:31 +00:00
Austin Eng f56efdf0d1 Skip IOSurfaceTests if UsesWire() is true
These tests cannot be run using the wire because the wire client
device is not a real Metal device.

Bug: dawn:158
Change-Id: I97dec7f10fa19d118a72a965f57ee6703cc57765
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-24 22:31:06 +00:00
Yan, Shaobo 34f2fe8a52 Dynamic Buffer Offset : Metal Backend
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.

This feature is to reduce the number of bind groups that need to be
created.

The patch implemented dynamic buffer offset on metal backend.

Bug=dawn:55

Change-Id: I34f397ec9ec10fa5b8e8a1c029d2d6a19e8dc0ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-05-23 00:45:12 +00:00
Yunchao He eea2091068 Update VertexInput (InputState) to match spec - Part 1
This is only a renaming: change VertexInput to VertexBuffer, and
change InputState to VertexInput.

The next two patches will do as follows:
1) change the structure of vertex input descriptor related stuff.
2) change num to count.

BUG=dawn:80, dawn:107

Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-05-22 22:46:32 +00:00
Austin Eng 76e3de4b08 Implement CreateBufferMapped in dawn_wire
Bug: dawn:7
Change-Id: I7112c87c3b671cd7a7774af7f3a094a189f2b4b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7402
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-22 18:49:59 +00:00
Yan, Shaobo 18672ef994 Fix MSVC compilation failure because of implicit conversions
This patch fixed compile error because of implicit conversions when is_clang = false.

BUG=dawn:151

Change-Id: Id94f3f62147962cb73be0d0688ef03b2811d863c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-22 02:41:49 +00:00
Jiawei Shao c0c7e2f85b Add workaround on using non-zero ResolveLevel or ResolveSlice on Metal
Current Metal drivers have a bug that doing MSAA resolve with non-zero
ResolveLevel and ResolveSlice cannot work correctly. This patch adds a
workaround for this bug that first resolving into a temporary one-level
2D texture, then copying the result into the true resolve target.

Although the end2end test ResolveIntoOneMipmapLevelOf2DTexture and
ResolveInto2DArrayTexture can pass on the try bot using AMD GPU, we
find they fail on some other AMD GPUs (Macbook Pro 2018), so currently
this workaround is enabled on all Metal backends.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: Ie85858e58ff486d49dc11c270d8b6d95e216fd42
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-05-22 00:05:14 +00:00
Natasha Lee 2a7b631482 Add nonzero_clear_resources_on_creation_for_testing toggle to opengl
Forces texture to clear to nonzero on creation to test the logic of
lazy clearing.

Bug: dawn:145
Change-Id: Ib1f6e8f961927008e3c09960ad0219f975d86cc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7240
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-05-20 21:00:17 +00:00
Idan Raiter 2bc3169f0d dawn_native: deduplicate samplers
Bug:dawn:143
Change-Id: I3aee914100fed87ea98cf22a7b90070c165780a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7361
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-05-20 18:16:34 +00:00
Austin Eng 740995c0b1 Implement CreateBufferMapped in dawn_native for MAP_WRITE buffers only.
This is the first command to return a struct. This patch also
updates the code generator to support structure return values.

Bug: dawn:7
Change-Id: Ie8acec895c0ec88429672138ffc900032fbbc447
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/4780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-15 18:55:22 +00:00
Natasha Lee 97f08fa2e6 Create nonzero_clear_resources_on_creation_for_testing toggle
Created toggle to force texture clearing to 1 bits in order to
test the logic of lazy clearing.

Bug: dawn:145
Change-Id: I83bc32f046159c709c426b77458fbdf115f7bfd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7120
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-05-11 00:21:50 +00:00
Jiawei Shao 974a150327 OpenGL: Set default values for dynamic states before clear
This patch fixes a bug on the OpenGL backend by setting default values
for dynamic states (blend color, viewport, scissor rectangle, etc) before
clearing the attachments of the render pass so that the full area of the
attachments can be cleared correctly.

BUG=dawn:126, dawn:137, dawn:141
TEST=dawn_end2end_tests

Change-Id: I9ddf74a67413ed51f83a69a3dc2c2377a0622cac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7080
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-05-08 23:59:03 +00:00
Corentin Wallez 94274b63fb dawn_native: deduplicate render pipelines
BUG=dawn:143

Change-Id: I2f66387f95bcb44dc20f308b4a582b878803dbe8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6864
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-05-02 15:30:56 +00:00
Corentin Wallez 00f6b1af41 dawn_native: don't uncache error objects
Error objects that are cached still have mIsBlueprint to false and would
try to uncache themselves, which isn't valid.

Also adds a regression test.

BUG=dawn:143

Change-Id: Icd8bab52982b8520519d52296fffa6ed85088b8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-05-01 15:49:07 +00:00
Corentin Wallez 1152bbaf8e dawn_native: deduplicate compute pipelines
BUG=dawn:143

Change-Id: I64e4660de2241bb72bb7c615a0bd1e675e043295
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6863
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-01 13:48:47 +00:00
Corentin Wallez c535198d96 dawn_native: deduplicate shader modules
BUG=dawn:143

Change-Id: I2c0fa63e3a6d77c137418f12b9807d16a0636d57
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-01 13:27:07 +00:00
Corentin Wallez 0ee9859c91 dawn_native: deduplicate pipeline layouts
This is the first step to do pipeline deduplication. It also introduces
tests for deduplication.

BUG=dawn:143

Change-Id: Ib22496f543f8d1f9cfde04f725612504132c7d72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-01 12:57:27 +00:00
Yan, Shaobo 9286adcb0f Add end2end test for all vertex formats
BUG=dawn:41

Change-Id: I37bde37843522a8d7c8b3bea1cb24c0971efd8e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6340
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-04-26 15:25:18 +00:00
Jiawei Shao 15d4c2e63b Emulate store and multisample resolve on Metal
This patch implements "store and MSAA resolve" store operation on Metal
drivers that don't support MTLStoreActionStoreAndMultisampleResolve with
a workaround that does MSAA resolve in another render pass.

Driver workaround is one type of Dawn Toggles. Dawn Toggles will include
other optional optimizations and features that can be configured to use
or not when we create Dawn Devices.

As all Metal try bots don't need this toggle, to better test this
patch on the try bots:
1. We add the support of forcing enabling a workaround when starting an
   Dawn end2end test so that we can test the workaround on the platforms
   where the workaround is disabled.
2. We add an optional parameter DeviceDescriptor to CreateDevice() so
   that we can custom the toggles the Dawn device should use.

This patch also adds the support of querying toggle details from Instance
and the names of the toggles in use from Device. These APIs are tested in
the Dawn unittests added in this patch.

BUG=dawn:56
TEST=dawn_end2end_tests
TEST=dawn_unittests

Change-Id: Iae31d2ded6057eee638b6099d3061e9d78b04d55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-04-26 07:52:57 +00:00
Kai Ninomiya 8e97b4c8a5 Add a basic compute shared memory test
Change-Id: I6fab17d59d58434d10def29923e71106605c4f32
Bug: None
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6580
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-04-26 02:08:12 +00:00
Jiawei Shao 22cee9ae36 Enable MultisampledRenderingWithDepthTest on Windows Intel Vulkan
Now MultisampledRenderingWithDepthTest can pass on Windows Intel
Vulkan drivers with the fix in
https://dawn-review.googlesource.com/c/dawn/+/6640.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: If83d8183960960119e728d0372f5d1c5c11d849e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6680
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-04-19 05:18:20 +00:00
Austin Eng 342c6ea1a9 Fix MultisampledRenderingWithDepthTest
This test was using two separate depth-stencil textures for sequential
render passes. The second render pass is supposed to load the texture
from the first but it was instead loading a new uninitialized texture.

Bug: dawn:133
Change-Id: I615ec4502a6f26bd039187b0c1942ffbb806b549
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-18 18:28:48 +00:00
Austin Eng 0c133bbe55 Rename DawnColorStateDescriptor.colorWriteMask to writeMask
Bug: chromium:877147
Change-Id: I566cea409b89de8abd724f344f7ae83f80e56572
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-15 20:43:35 +00:00
Austin Eng bff933affc Clear glColorMask at the start of a RenderPass for LoadOp::Clear attachments
Bug: dawn:133
Change-Id: Id8c6180f7a9ef2f7901aca6690d611fad4f13beb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6560
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-04-12 17:43:05 +00:00
Yunchao He 0c227e21d1 baseVertex in drawIndexed() should be int32, not uint32
baseVertex in drawIndexed() is int32 in web idl. But it is uint32 in Dawn
project. I also checked the native Graphics API sets. baseVertex is int32
on all native APIs (D3D12, Vulkan, Metal). So this feature in web idl is
definitely correct.

This small change makes dawn match web idl for this feature. And it also
adds a couple of tests to cover negative baseVertex.

BUG=dawn:135
TEST=dawn_end2end_tests

Change-Id: I642c96faed9103c8392979f3714527ed0aac4089
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6442
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-04-12 07:58:44 +00:00
Corentin Wallez fbf7092ab3 PushConstantsTest: Don't use additive blending
One of the test was doing additive blending with a render target that
was uninitialized causing flaky failure. This additive blending was
useful when we had multi-pass render passes but isn't anymore.

BUG=dawn:133

Change-Id: I0aef3dc31e98dbc51c267dc1e481429930162a93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-04-11 18:30:54 +00:00
Austin Eng f4c3f4562e Disable RenderPassTest.TwoRenderPassesInOneCommandBuffer on OpenGL and Metal
This test is flaky on Metal and consistently failing on OpenGL.

TBR=cwallez@chromium.org,kainino@chromium.org
Bug: chromium:950768
Change-Id: I0e62b87053009182afef39e5ef2459b30a866418
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6500
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-10 20:25:57 +00:00
Austin Eng b4b3ea05eb Reland "Rename texture.createTextureView to createView to match WebGPU"
This is a reland of 6f0b021dbf.
It also renames CreateDefaultTextureView to CreateDefaultView in a test
that landed after the tryjobs for the reverted patch passed.

Original change's description:
> Rename texture.createTextureView to createView to match WebGPU
>
> Bug: chromium:877147
> Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

Bug: chromium:877147
Change-Id: I8e1a1adc07ad2c78081ae3cb0fa2bdb648b39c50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-09 16:57:00 +00:00
Yuly Novikov 2d4c66d2b8 Revert "Rename texture.createTextureView to createView to match WebGPU"
This reverts commit 6f0b021dbf.

Reason for revert: breaks compilation on https://ci.chromium.org/p/chromium/builders/ci/GPU%20FYI%20Linux%20Builder%20%28dbg%29/62003

Original change's description:
> Rename texture.createTextureView to createView to match WebGPU
> 
> Bug: chromium:877147
> Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org

Change-Id: I2d337881fc05cf8128ae7ab268514ea7ef462123
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:877147
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@google.com>
2019-04-09 15:28:01 +00:00
Austin Eng fbe6cfdb16 Update ComputePipelineDescriptor to use PipelineStageDescriptor
The contents of PipelineStageDescriptor were inlined inside of
ComputePipelineDescriptor. This changes updates
ComputePipelineDescriptor to contain PipelineStageDescriptor to match
WebGPU.

Bug: chromium:877147
Change-Id: Ic030b7bd7a237945cbbaf4c567cc361940e1ad00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6400
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-09 15:17:30 +00:00
Austin Eng 6f0b021dbf Rename texture.createTextureView to createView to match WebGPU
Bug: chromium:877147
Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-09 15:13:10 +00:00
Austin Eng 5f1d2e1c8d Remove sampler border color from Dawn to match WebGPU
Bug: chromium:877147
Change-Id: I9760b3c6cb67a3ffa08feeaff8e8b24b80ec4200
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6380
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-09 15:12:50 +00:00
Jiawei Shao 865cad89b9 Support multisampled rendering on Metal - Part I
This patch implements MSAA resolve on Metal backends with the store
action MTLStoreActionStoreAndMultisampleResolve. Note that this store
action is not supported on all Metal drivers. In the future we will
emulate it by doing MSAA resolve in another render pass.

The end2end tests ResolveIntoOneMipmapLevelOf2DTexture and
ResolveInto2DArrayTexture are temporarily disabled on Intel and NVidia
Metal drivers due to driver issues.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: I7e87aa344691c7d0a389aca80500c7b89a427ea3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-04-09 08:04:59 +00:00
Austin Eng cf52d711fb Change buffer-related sizes/offsets to be uint64_t
Bug: dawn:121
Change-Id: I9d88e2b2b8eff4eda98d25ae0922bc07199a69c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-05 20:51:29 +00:00
Jiawei Shao 952860bf9f Support multisampled rendering on Vulkan
MultisampledRenderingTest/MultisampledRenderingWithDepthTest is skipped
temporarily on Intel Windows Vulkan drivers due to the failure of that
case on the try bots.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: Ibcf4a07198e4ebad304170e8df9778dc965349df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-04-05 03:06:38 +00:00
Yunchao He 2a30e14074 Generate an error if scissor rect is empty
We need to change related tests in end2end_tests and unittests.

Bug=dawn:127
TEST=dawn_end2end_tests, dawn_unittests

Change-Id: I523d4eeb930990b5db381544b228d2f11912049b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6240
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-02 07:42:18 +00:00
Jiawei Shao 8e50ba19ba Support multisampled rendering on D3D12
This patch adds the basic support of multisampled rendering on D3D12
backends and enables the related end2end test on D3D12 backends.

D3D12 render pass is not used in this patch. We plan to make use of it
in the future.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: I63759431654ec0abe9d21157f679d4c971cd92a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-04-02 07:42:09 +00:00
Jiawei Shao 14487c34f7 Skip RenderPassLoadOpTests.ColorClearThenLoadAndDraw on Linux Intel OpenGL
RenderPassLoadOpTests.ColorClearThenLoadAndDraw is flaky on Linux Intel
drivers, so we have to skip it temporarily. As currently we cannot collect
PCI IDs on OpenGL drivers, we have to skip this test on all OpenGL
backends.

BUG=dawn:126, chromium:947246

Change-Id: Ic1b75ee70d72b8e96ac87018cfc886661e4ae3de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-01 07:47:47 +00:00
Yunchao He f856903154 Move vertex index format from RenderPipelineDesc to InputStateDesc
Bug=dawn:107

Change-Id: Ia88232848995d5c4c3ac0f3137ffa518e85aa0a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6140
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-28 17:09:23 +00:00
Jiawei Shao 0bc168ed58 Support multisampled rendering on OpenGL
This patch adds the support of multisampled rendering on OpenGL backends
and the related end2end tests to test all new features implemented in
this patch.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: I91e462178ee39041ef591503c33c70db511775e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5880
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-03-28 14:18:11 +00:00
Yunchao He 494552b886 Some small optimizations and style issues for input state
Bug=dawn:107

Change-Id: I8ecfb39a2bff11b678bd8548ec0725ba061ef333
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6081
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-28 10:57:41 +00:00
Yunchao He 1ba2cb8589 Construct ComboInputStateDescriptor to simplify tests and examples
Bug=dawn:107

Change-Id: I900de454cacf9f62ae97213161a98ce6d4254eab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6020
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-28 05:09:01 +00:00
Natasha Lee cae68ff846 Destroy frontend and backend for Textures
Same idea as for buffers, Destroy can be used to free GPU memory
associated with resources without waiting for javascript garbage
collection to occur.

Bug: dawn:46
Change-Id: Ia796b06b5228cbec4cfe8d78a500f967181d8c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-27 22:04:10 +00:00
Yunchao He 889d743baa Input State Descriptorization
This change also removes InputState object.

BUG=dawn:107

Change-Id: Ia3fd2d348658f5719de0279bfe7bb10a4f183523
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5660
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-27 18:08:50 +00:00
Jiawei Shao 5490e9aca1 Fix clip space on D3D12 and OpenGL
The range of the Z-coordinate in clipping volume is [-w, w] on OpenGL,
while it is [0, w] on D3D12, Metal and Vulkan.

In this patch, the "fixup_clipspace" flag of SPIRV-Cross is enabled on
OpenGL backend and disabled on D3D12 backend to unify the behaviour of
clip space on all Dawn backends. An end2end test is also added for this
fix.

This patch also fix a bug when clearing depth stencil attachments on
OpenGL backend. Before clearing depth stencil attachments, we should
enable depth stencil writing by properly setting depth and stencil
masks. We do not need to set the depth and stencil masks back because
they will be set again when applying the render pipeline. The newly
added test will fail without this fix when running the test together
with all the end2ends.

BUG=dawn:122
TEST=dawn_end2end_tests

Change-Id: I4f50ce3eb1f16d731ee4cffc12a56e17844b4675
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-27 00:01:33 +00:00
Brandon Jones d3d3aa03e1 Implement Texture-to-Texture Copies
Implement texture-to-texture copies for D3D12, Vulkan, and Metal.
Includes end2end and unit tests.

Bug: dawn:18
Change-Id: Ib48453704599bee43a76af21e6164aa9b8db7075
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-26 11:06:23 +00:00
Corentin Wallez 07950e80fe Metal: Expose function to wait for commands to be scheduled.
This is to allow proper synchronization with other devices and APIs on
macOS. There is a global graphics queue so we usually don't need
synchronization but on Metal, commands are inserted on this queue only
when the command buffer is scheduled.

Metal's schedule and completed handlers can be fired on a different
thread so this CL also makes the code there data-race free.

BUG=chromium:938895
BUG=dawn:112

Change-Id: Id45a66fb4d13216b9d01f75e0766732f6e09ddf0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5700
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-22 07:36:34 +00:00
Yan, Shaobo e105f962cf Match vertex format in dawn with webgpu
BUG=dawn:41

Change-Id: If16e615ccf6b9c7e85d41adcdb6d66baa07179da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5280
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-03-21 11:18:31 +00:00
Yan, Shaobo 991ab98f11 Make dawn idl support dynamic buffer offset
This patch simply added dynamic buffer offset in dawn idl and
modify the shape of SetBindGroup.

BUG=dawn:55

Change-Id: I516e08f3ee558ba375a87d98eaea6d60e93d4514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5600
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-18 06:01:37 +00:00
Natasha Lee 718e1dbb89 Reland "Destroy backend implementation for Buffers"
This reverts commit 9bf529ec94.

Reason for revert:
Fixed test failure by submitting basic render pass to clear out texture
before running the tests.

The test was failing previously because the texture pixel color was not
cleared before running the tests, causing unexpected
pixel colors to be compared. Creating a basic render pass clears
the texture, but since the first test fails on submit expectedly,
the pixel is never cleared.

Bug: dawn:46
Change-Id: Ic190c2d8d6af3f9d8def3370b92c6974a82a0096
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-11 17:05:22 +00:00
Austin Eng 45f9730855 Capitalize C types dawn -> Dawn
This is to match Chromium style.

Change-Id: Ic97cc03e2291c653ade9662ba3d5e629872b10ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5482
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-11 16:52:42 +00:00
Stephen White 97ffc1a8aa GL backend: fix baseVertex param to DrawIndexed.
Re-enable the appropriate test.

BUG=
Change-Id: I8b823b17259f7c588fda0be4fe86990d11a0a324
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5460
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-03-11 16:28:42 +00:00
Austin Eng 9bf529ec94 Revert "Destroy backend implementation for Buffers"
This reverts commit b6a80b321e.

Reason for revert: dawn_end2end_tests are failing on the Chromium GPU FYI bots. Example here: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Release%20%28NVIDIA%29/4226

Original change's description:
> Destroy backend implementation for Buffers
> 
> Destroy can be used to free the GPU memory associated with resources
> without waiting for javascript garbage collection to occur.
> The buffer is validated at submission to the queue.
> So any buffer that has been destroyed before submission, will then
> invalidate the submit and result in an error.
> 
> Bug: dawn:46
> Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Natasha Lee <natlee@microsoft.com>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,natlee@microsoft.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:46
Change-Id: Iadf37a8a6675c744207ec7daaa3fd2fde7da3714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-09 00:06:38 +00:00
Natasha Lee b6a80b321e Destroy backend implementation for Buffers
Destroy can be used to free the GPU memory associated with resources
without waiting for javascript garbage collection to occur.
The buffer is validated at submission to the queue.
So any buffer that has been destroyed before submission, will then
invalidate the submit and result in an error.

Bug: dawn:46
Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-07 19:56:14 +00:00
Austin Eng 1cc386687c Move CreateFence from Device to Queue
Bug: dawn:113
Change-Id: I5ec829d8945cdc25644f481acc07a9f6d8b13aef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5200
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-06 22:42:22 +00:00
Corentin Wallez 0cdf9e09c4 Implement wrapping IOSurfaces in dawn::Texture.
This allows wrapping IOSurfaces in a dawn::Texture so a Dawn application
can sample from, or render to an IOSurface. It uses Metal's
functionality for wrapping textures in MTLTexture.

Support for single-plane BGRA8, RG8 and R8 IOSurfaces is added as well
as tests for sampling and using BeginRenderPass to clear them.

BUG=dawn:112

Change-Id: I367dbd1a75a0c7b81901fb0aae05f1cd46af3f3a
Reviewed-on: https://dawn-review.googlesource.com/c/5101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-03-01 12:01:18 +00:00
Corentin Wallez 2dfb3f01e7 DawnTest: Allow checking for device errors.
The previous assumption is that all validation tests would be unittests
and that the end2end tests would always produce valid sequences of
commands. This not true because we can't test the validation of
backend-specific entrypoints in the unittests.

BUG=dawn:112

Change-Id: I89e2fe017bf3ecf6a83c9e8cdf4324c33f95a721
Reviewed-on: https://dawn-review.googlesource.com/c/5100
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-28 09:45:48 +00:00
Jiawei Shao b2c5023c9c Remove RenderPassDescriptorBuilder
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.

This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.

BUG=dawn:6

Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-27 09:21:56 +00:00
Yan, Shaobo 738567f148 Validate buffer to buffer copy size to be a multiple of 4 bytes
Metal needs buffer to buffer copy size must be a multiple of 4 bytes.
Adding validation to check this.

BUG=dawn:73

Change-Id: I9a4685d75439502017efa5455f7c2920a77f7a6d
Reviewed-on: https://dawn-review.googlesource.com/c/4900
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-27 02:46:27 +00:00
Corentin Wallez e30d5e17e4 Require a semicolon at the end of DAWN_INSTANTIATE_TEST
TBR=kainino@chromium.org
BUG=chromium:926235

Change-Id: I67d8c594cd8dc060482e16de39b1996e01e9b44f
Reviewed-on: https://dawn-review.googlesource.com/c/4960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-21 14:57:01 +00:00
Nico Weber e3b27e6661 dawn: Remove semicolons.
A cleanup needed for turning on -Wextra-semi in Chromium builds.

Bug: chromium:926235
Change-Id: I3d2b517ad21dfae9e7dc06613a7fe3e98d783b2a
Reviewed-on: https://dawn-review.googlesource.com/c/4841
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-21 14:39:01 +00:00
Jiawei Shao 2030166137 Rename several parameters to match WebGPU IDL
This patch renames the following parameters to match the latest WebGPU
IDL:
- BindGroupDescriptor.numBindings -> bindingCount
- BindGroupLayoutDescriptor.numBindings -> bindingCount
- BindGroupDescriptor.numBindings -> bindingCount
- queue.submit(numCommands, ..) -> commandCount
- RenderPipelineDescriptor.numColorStates -> colorStateCount
- TextureDescriptor:
  arraySize -> arrayLayerCount
  levelCount -> mipLevelCount
- TextureViewDescriptor:
  levelCount -> mipLevelCount
  layerCount -> arrayLayerCount

BUG=dawn:80

Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201
Reviewed-on: https://dawn-review.googlesource.com/c/4881
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-21 00:45:19 +00:00
Brandon Jones 11d32c8095 Implementation of Debug Marker APIs
Introduces pushDebugGroup, popDebugGroup, and insertDebugMarker implementations
for Vulkan and Metal using VK_EXT_debug_marker and XCode, respectively.

Bug: dawn:44
Change-Id: I0ae56c4d67aa832123f27a1fcdddf65746261e57
Reviewed-on: https://dawn-review.googlesource.com/c/4241
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-20 20:21:00 +00:00
Yunchao He 938811eef9 Use const*const* to annotate color state descriptors
Color state descriptors are a sequence of descriptors embedded
in RenderPipeline descriptor. We should use const*const* to
annotate them for supporting potential extended features added
in color state descriptors in future.

BUG=dawn:77

Change-Id: Id755569fa5076668c3db7b219b699845bc2a1d69
Reviewed-on: https://dawn-review.googlesource.com/c/4880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-02-20 13:00:36 +00:00
Corentin Wallez 2f321dd4ab Suppress BufferSetSubDataTests.ManySetSubData on Mac Intel
This test started failing on the macOS 10.14 builders as soon as it was
re-enabled. Suppress them while we investigate.

TBR=kainino@chromium.org
BUG=dawn:108

Change-Id: I7470a751d74c97558128cbbc90574b3d05629a3e
Reviewed-on: https://dawn-review.googlesource.com/c/4821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-18 09:37:53 +00:00
Yunchao He 7775258f98 Rename BlendState to ColorState, in order to match web idl
BUG=dawn:106

Change-Id: Id2cb1788becfacd09bd7f420d6525d22f96d1fe2
Reviewed-on: https://dawn-review.googlesource.com/c/4781
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-16 02:27:30 +00:00
Bryan Bernhart 67a73bd9fa Memory manager: buffer uploads (Metal+refactor) - Part 3
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: If4d3e717186895b1409502c1dea5ab751a4776b2
Reviewed-on: https://dawn-review.googlesource.com/c/4440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-02-15 21:18:40 +00:00
Corentin Wallez e1f0d4e639 WebGPU error handling 2: CommandEncoder for samples and end2end tests
CommandEncoder is the replacement for CommandBufferBuilder. This commit
adds the dawn.json definition for it and an initial implementation that
wraps CommandBufferBuilder. This is done so that the code can be ported
to CommandEncoder gradually, otherwise the commit would be too big and
would risk many merge conflicts.

This converts all samples and end2end tests to use CommandEncoder.

BUG=dawn:8

Change-Id: If4ce86e6fb39ba4e0c2af6328d40e63be17d18c1
Reviewed-on: https://dawn-review.googlesource.com/c/4741
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 12:54:08 +00:00
Jiawei Shao c8b067d2df D3D12: Remove RenderPassDescriptorD3D12
This patch removes RenderPassDescriptorD3D12 completely and moves the
creation of RTVs and DSVs to CommandBufferD3D12::RecordCommands(), where
we allocate all RTVs and DSVs used in the current command buffer in one
RTV heap and one DSV heap. Note that the method to allocate RTVs and
DSVs are too simple in this patch, and we will optimize it later.

This patch also adds a test to make sure Dawn works correctly when we
use two different render passes in one command buffer.

This patch is one of the preparations on completely removing
RenderPassDescriptorBuilder from Dawn.

BUG=dawn:6

Change-Id: I02e30c007fb8668a7474a3caf7a858782d0c92df
Reviewed-on: https://dawn-review.googlesource.com/c/4520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 10:55:08 +00:00
Yunchao He 108bcbd5c9 Split AttachmentStateDescriptor, in order to match web idl
AttachmentStateDescriptor was removed in web idl. Its format info
for color attachment and depth/stencil attachment were split and
added into BlendStateDescriptor (renamed to ColorStateDescriptor)
and DepthStencilStateDescriptor (became optional) respectively.

This change makes dawn project match the revision in web idl.

BUG=dawn:106, dawn:102

Change-Id: If57b060db7b4b5d1124b4a79a3b92a3880047722
Reviewed-on: https://dawn-review.googlesource.com/c/4561
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 02:20:57 +00:00
Yunchao He 4dec7371a2 Construct VertexInputDescriptor, in order to match web idl
BUG=dawn:107

Change-Id: Ic219fb98a88a7ac597fbdc592f604f27b76d756b
Reviewed-on: https://dawn-review.googlesource.com/c/4721
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-02-14 23:56:07 +00:00
Austin Eng 1541c8ba7a Remove |start| and |size| from buffer mapping
This is part of making buffer mapping match WebGPU

Bug: dawn:7
Change-Id: Ia97c872e398112aef0f93c98618c8a7f3ff0c19a
Reviewed-on: https://dawn-review.googlesource.com/c/4580
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-14 19:31:17 +00:00
Yunchao He b2207737ab Construct VertexAttributeDescriptor, in order to match web idl
The parameters about vertex attribute were encapsulated in
VertexAttributeDescriptor in web idl. This change construct
this descriptor accordingly.

BUG=dawn:107

Change-Id: Ia1c6e53af951d8f2a0c0b69bdca09291c2661e50
Reviewed-on: https://dawn-review.googlesource.com/c/4620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-02-14 00:35:39 +00:00
Yunchao He 5987c4e839 Remove blendEnabled in BlendStateDescriptor, in order to match web idl
BUG=dawn:32

Change-Id: I7225d919ca1a9c1c848050ad3b9e8832725f0af6
Reviewed-on: https://dawn-review.googlesource.com/c/4460
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-12 00:32:13 +00:00
Corentin Wallez 3b71e65658 Make CopyTests_T2B.Texture2DArrayMip suppression more precise
BUG=dawn:101

Change-Id: I35b0980126e546e9846938475496ab20b5f06254
Reviewed-on: https://dawn-review.googlesource.com/c/4420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-07 13:54:55 +00:00
Bryan Bernhart 01a3e9b638 Disable copy test failing on Intel Linux.
BUG=dawn:101
TEST=dawn_end2end_tests

Change-Id: Ib2eefeabc1a4e5326dcf7e1ba085e8cf979f4d3a
Reviewed-on: https://dawn-review.googlesource.com/c/4400
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-02-07 00:42:41 +00:00
Bryan Bernhart 96e1911b0b Memory manager: buffer uploads (Vulkan) - Part 2
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: Ic2a5df3142fc24fa772b9a85b38248eea8c7e003
Reviewed-on: https://dawn-review.googlesource.com/c/4260
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-06 18:10:12 +00:00
Corentin Wallez 00976d0db1 Make setBlendColor take in a Color instead of 4 floats
BUG=

Change-Id: Ic70d5b664c0ea64c038129cdb83f4ba05fb61830
Reviewed-on: https://dawn-review.googlesource.com/c/4341
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-05 12:13:10 +00:00