This CL adds emission of import function calls to the MSL backend.
Bug: tint:8
Change-Id: Ib8b8638b11caee2ff3557d551447b215ef2a4c69
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/25262
Reviewed-by: David Neto <dneto@google.com>
Couple of little style issues, and a path to a file that was incorrect.
Change-Id: I21d1a4ca41bc36163602378086989ac712f54469
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/25265
Reviewed-by: dan sinclair <dsinclair@chromium.org>
gn gen --check is failing in chromium due to how includes are propagated
out of deps. Re-organizing them to resolve this.
Change-Id: I3c21bbb0cb8b5bc5bdad4ab97d557d718a3cdc33
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/25120
Reviewed-by: dan sinclair <dsinclair@chromium.org>
This CL adds code to emit program constants in the MSL backend.
Bug: tint:8
Change-Id: I63e40983253349d2e293904fbe9b6f543b885b34
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24940
Reviewed-by: David Neto <dneto@google.com>
This CL adds support for calling user defined functions from the MSL
backend. Intrinsics and imports are not handled yet.
Bug: tint:8
Change-Id: I45c3078d014ab89cc0eec76dd626759077e1a890
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24763
Reviewed-by: David Neto <dneto@google.com>
This CL adds generation of the input/output structures for entry points.
Bug: tint:8
Change-Id: I93942496bcea0a2eea944e5e1cd0baf383530f5e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24721
Reviewed-by: David Neto <dneto@google.com>
This CL adds variable declarations to the MSL backend.
Bug: tint:7
Change-Id: Icf63ad44a217213e5036eb76429e25a3031822eb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24540
Reviewed-by: David Neto <dneto@google.com>
This CL adds a namer class to prevent collisions with builtin names in
MSL. The MSL generator has been updated to use the namer anywhere that
names are emitted.
Bug: tint:8
Change-Id: I820f226a7286be1d5b0d613bd0fa41b68cb9f8ba
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24184
Reviewed-by: David Neto <dneto@google.com>
This CL adds support for switch and case statements into the MSL writer.
Bug: tint:8
Change-Id: Ib51f943e8476c0ecfd45e9131404f96934c6e21f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24180
Reviewed-by: David Neto <dneto@google.com>
This CL adds the code to convert a loop/continuing statement into MSL.
Bug: tint:8
Change-Id: I9fa595908c6d834d9543b583c8baf8c19f8cae6c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24122
Reviewed-by: David Neto <dneto@google.com>
This CL adds writting of break and continue statements to the MSL
backend.
Bug: tint:8
Change-Id: If2443c036fa82f54708d209d924192ee7a159e76
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24121
Reviewed-by: David Neto <dneto@google.com>
This CL adds emission of member accessor expressions to the MSL writer.
Bug: tint:8
Change-Id: I21d8564880c44d719c89dca2a10cd97ccb1e2cd7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24120
Reviewed-by: David Neto <dneto@google.com>
This CL adds emission of alias types to the MSL writer. They are output
as `typedef`s.
Bug: tint:8
Change-Id: I18b839ed0238c4636e3975f35f5d88badd412fe4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24001
Reviewed-by: David Neto <dneto@google.com>
This CL adds the code to emit array accessors from the MSL backend..
Bug: tint:8
Change-Id: Ia6b49c11602d39aa559feac31fcfd592ab54928c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24000
Reviewed-by: David Neto <dneto@google.com>
This CL adds emission of the unary `-` and `!` operators.
Bug: tint:8
Change-Id: I9dda066111cc8f115b593127cf070c6ca37bdc66
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23842
Reviewed-by: David Neto <dneto@google.com>
This Cl adds emission of the Kill statement as `discard_fragment`. This
may need to be revised when the semantics of Kill are agreed upon.
Bug: tint:8
Change-Id: I2d09f09143b2acd0139d876e873e3c70abbc84a3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23841
Reviewed-by: David Neto <dneto@google.com>
This Cl adds emission of `if`, `else if` and `else` statements to the
MSL backend.
Bug: tint:8
Change-Id: I8c22d70f2afa0a1d86cf475f5c98127504a6dc0e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23840
Reviewed-by: David Neto <dneto@google.com>
This CL adds conversion of casts to MSL.
Bug: tint:8
Change-Id: Iecfb9a5b413b1d10372b4d2fec31c0956b1475a0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23822
Reviewed-by: David Neto <dneto@google.com>
This CL adds the MSL conversion of as casts to `as_cast`.
Bug: tint:8
Change-Id: Iaa8ee1fa3077e4471bbead9d24fcf1e2d68998b0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23821
Reviewed-by: David Neto <dneto@google.com>
This Cl adds the code to emit scalar and type constructors from the
Metal backend.
Bug: tint:8
Change-Id: I95c713568ae3a73b82f8c9e10119e29e3469893e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23707
Reviewed-by: David Neto <dneto@google.com>
This CL adds emission of binary operations to the Metal backend.
Bug: tint:8
Change-Id: I797daadd238b718b081842b63ccefab3294bc20c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23706
Reviewed-by: David Neto <dneto@google.com>
This CL adds assignment statements to the Metal backend.
Bug: tint:8
Change-Id: Iaf4faa62124948fd0e785d5bebd20aae778ba050
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23705
Reviewed-by: David Neto <dneto@google.com>
This Cl adds the code to emit functions from the metal writer. Note,
this does not handle entry points yet.
Bug: tint:8
Change-Id: Ie665771169261f6839de5eb1b66dc511bf47616a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23704
Reviewed-by: David Neto <dneto@google.com>
This CL adds the start of identifier expressions to the Metal backend.
Identifiers with paths are currently not supported.
Bug: tint:8
Change-Id: I4df8b6a3c32251d454d3dae5fa8933dad36094f8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23703
Reviewed-by: David Neto <dneto@google.com>
This CL adds generation of the return statement.
Bug: tint:8
Change-Id: Iffee600e77a485649b987d39aab47742968e438e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23702
Reviewed-by: David Neto <dneto@google.com>
This CL adds the start of type emission for the Metal backend. A few
types like pointers and structs aren't complete yet.
Bug: tint:8
Change-Id: I648e9275ef1b9dc6fa63b6ab328fe018a5f620ea
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23701
Reviewed-by: David Neto <dneto@google.com>
This CL adds the basis of the Metal Shading Language backend.
Bug: tint:8
Change-Id: I85976250eb41ac12203a5db116444e993c3d09d4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23700
Reviewed-by: David Neto <dneto@google.com>
This CL adds the conversion of `as<f32>(b)` to SPIR-V.
Bug: tint:5
Change-Id: If1e04db2fe5520940527f4dcf52a89628b11b518
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23461
Reviewed-by: David Neto <dneto@google.com>
This is needed to allow users to actually use tint/tint.h
BUG=tint:87
Change-Id: I70c9397a0497feca88ccf8879a3d0e8a03ab8471
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23260
Reviewed-by: dan sinclair <dsinclair@google.com>
This supports the extended instructions used by the compute_boids
example.
Bug: tint:3
Change-Id: I364c343217139e489377dd2a9330058114023caa
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23126
Reviewed-by: dan sinclair <dsinclair@google.com>
tint.h selectively includes headers depending on what features are enabled. It
is based off of the original sample code, so should give users access to all of
the functionality demonstrated in there.
This is located in include/tint/, so that users can have a pretty include of
tint/tint.h.
BUG=tint:87
Change-Id: I8659c789c154349e4e8e7730dc334da4fb6eba70
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23124
Reviewed-by: dan sinclair <dsinclair@google.com>
This CL adds the necessary code to generate an OpAny instruction.
Bug: tint:5
Change-Id: I558b2cbf4bade3b4ab17997d24dcffddc32e2b41
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22620
Reviewed-by: David Neto <dneto@google.com>
The `unless` statement was removed from the WGSL grammar so remove it
from Tint.
Change-Id: I31a185f5c5e3e88b667caea1c9a88aee80c0b810
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22581
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This CL removes the conditional forms of the break and continue
statements as they are no longer in the WGSL spec.
Change-Id: I46224d6cb5ce706cfc95d35ab0a4eea46abf62a9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22580
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This CL adds a parent class for the type types of interger literals for
the cases where we can have either.
Change-Id: I61b540bedd49a6cf5a899e6864e2ea6f140cd2be
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22541
Reviewed-by: David Neto <dneto@google.com>
This Cl clarifies that IntLiteral is a signed value, which matches with
the usage of UintLiteral.
Change-Id: Ic8f0e2382cb66eb6b09daed096886dcc55e6b0f0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22540
Reviewed-by: David Neto <dneto@google.com>
This CL adds switch support to the SPIR-V writer.
Bug: tint:5
Change-Id: I8a6ad40cb2d344c87abdf842194b60afb1b4c96e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22165
Reviewed-by: David Neto <dneto@google.com>
This Cl adds preliminary support for generating Kill commands. This may
change in the future if the semantics of kill are set in WGSL to not
match OpKill.
Bug: tint:5
Change-Id: Id466a1b26b37867a26373b93f56d627a0491f47f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22240
Reviewed-by: David Neto <dneto@google.com>
The intrinsic methods were removed from the WGSL grammar and are treated
as builtin functions. This Cl updates Tint to match.
Bug: tint:41
Change-Id: I3f9ff6c17f1ca57ad159d883fd5a966657caeb4f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22301
Reviewed-by: David Neto <dneto@google.com>
This CL removes the builtin_decoration from the parser in favour of
using IDENT tokens for builtins. We still convert to an enum in the
parser and validate the value provided.
Bug: tint:41
Change-Id: If5dc3844e3325c75951e7b320c123cf66cb8e106
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22300
Reviewed-by: David Neto <dneto@google.com>
The NOP command was added for complete SPIR-V bijectivity which is no
longer a goal of WGSL. The NOP command has been removed from the spec,
so remove from Tint.
Change-Id: Ic640d9d3b987a19668dc169ff549444921c5bbb8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/22160
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Dawn has issues with building tint targets without these specified. Putting them
in public_deps doesn't resolve the linking issue.
Change-Id: Ib99f2d4a74cbb3a33c0aa9e47e5eb788ef01a7e8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21280
Reviewed-by: dan sinclair <dsinclair@google.com>
The WGSL spec requires initializers for Output, Private and Function
variables. This CL adds initializers where needed.
Bug: tint:75
Change-Id: Id97f85a67ead2ffc41d6bdd1b71bf7034b04502a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20980
Reviewed-by: David Neto <dneto@google.com>
This CL starts support for the cast expression. It adds the i32 to f32
conversion path.
Bug: tint:5
Change-Id: Id1eafc38592060c4b5b91964302d79a847e2edaf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20628
Reviewed-by: David Neto <dneto@google.com>
Label basic blocks with:
- their nearest enclosing structured control flow constructs.
- their nearest enclosing continue construct, if any
- their nearest enclosing loop construct, if any
A construct consists of a span of blocks in the computed block order.
It knows its parent construct, if any, and its nesting depth.
Bug: tint:3
Change-Id: Ia945706e8ea2435d6c40fb4e36dc2daeeb9780d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20421
Reviewed-by: dan sinclair <dsinclair@google.com>
TEST=Built fuzzer in local checkout of Chromium with tint integrated.
BUG=dawn:14
Change-Id: I84aacd41f893070c3af40f5e640361e177689f9e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20343
Reviewed-by: dan sinclair <dsinclair@google.com>
This Cl adds the code for the ArrayAccessor generation. Some of the
MemberAccessor code is included, but tests are coming in a later Cl.
Bug: tint:5
Change-Id: Id7d006ab4a82c1d31d8036d141c83d0d61f9bea5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20180
Reviewed-by: David Neto <dneto@google.com>
This CL adds the code to generate the negation and not operators.
Bug: tint:5
Change-Id: Ibb4d374586e1415a2a678e375c64ba69bbc20367
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20143
Reviewed-by: David Neto <dneto@google.com>
This CL updates the expression class to set the alias value instead of
an alias as the result type.
Change-Id: If19ae394a09ba0dc76380514e53a488bbb5a7292
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20140
Reviewed-by: David Neto <dneto@google.com>
Separate them into different test files, to match SPIR-V spec sections
Bug: tint:3
Change-Id: I89fe76230740da060d57ac23870069a5483b2d7d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20043
Reviewed-by: dan sinclair <dsinclair@google.com>
Test non-nested sequences and selections.
Bug: tint:3
Change-Id: Ibbbcd428d701d9e7d4da1682f94c2bdbef00121b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19920
Reviewed-by: dan sinclair <dsinclair@google.com>
This CL adds the type determination and builder code to support
outputting the GLSL Round call.
Bug: tint:5
Change-Id: I84dadebaf19aee3361fb13b5f32ce1a9f1b0c421
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19923
Reviewed-by: David Neto <dneto@google.com>
This CL adds the initial generation of a loop construct into the
spirv-writer. This does not support break or continue yet.
Bug: tint:5
Change-Id: I41f5d9b634a1a4120f880c4143feacc7e58e2147
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19620
Reviewed-by: David Neto <dneto@google.com>
BUG=dawn:16
Change-Id: I1da30fed82a310007674801e3b1e853b25d5b573
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19640
Reviewed-by: dan sinclair <dsinclair@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
It also changes remaining deps for internal targets
from libdawn_proc to dawn_proc.
Bug: chromium:1064305
Change-Id: I36df2b5d7793be9d6c878b6a1f2ec238603a8205
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19289
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL removes the regardless statement and turns `regardless` into a
reserved word.
Change-Id: I50c521111b90dbadddaeb36674e8c40205186076
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19361
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
The basic change was to copy-paste targets in the new BUILD.gn files and
fixup paths / add includes. There's a couple more changes that had to be
done at the same time:
- Multiple files need to know if GLFW is supported so the variable was
moved to dawn_features.gni.
- The gtest_and_gmock target used to abstract between Dawn's copy of
GTest/GMock is only needed by tests and was moved in src/tests/BUILD.gn.
- A leftover dawn_end2end_tests target is left in the main BUILD.gn
file that is an exact copy of the on in src/tests/BUILD.gn. This is
because the GN path is hardcoded in Chromium's isolate_map.pyl that also
can't support GN groups. The only way to move a target I could figure
out was to duplicate it temporarily.
Bug: chromium:1064305
Change-Id: I96820e9d6510b8c9b9112c3e6cd8df2413f04287
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19201
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Lots of little style nits needed to be fixed for this work.
BUG=tint:44
Change-Id: Ibb45d9e3f6795ee0c09f5eca994bb28e20979d97
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19221
Reviewed-by: dan sinclair <dsinclair@google.com>
This is a minimal config that gets us building the tint binary from samples/
BUG=tint:2
Change-Id: Ifafa903e99a34f1c47177eb954df69ecbe70cb36
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19106
Reviewed-by: dan sinclair <dsinclair@google.com>
To do perfect forwarding of GN targets, the proper method is to make a
group with public_deps. For example in the following:
- Config C
- Target T with a public_deps including C
- Group G that proxies B
- Target T2 that depends on G
If G uses deps = [ T ] then T2 won't see C, whereas if G uses
public_deps = [ T ] then T2 will dep on T, which will make it dep on C.
Bug: chromium:1064305
Change-Id: Iae236150c119b1a4003b957dcacf42e7759a936c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18965
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This helps take advantage of the GN feature where when a directory is
used as a target name, like //foo/bar/baz, the //foo/bar/baz:baz target
is used automatically.
Bug: chromium:1064305
Change-Id: I2e2d9f308fda1b811482026962ab0770ac45e988
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This will help external projects that want to use Dawn, like Skia, refer
to GN targets without GN discovering Dawn's main BUILD.gn file that
causes all the tests and third_party dependencies to be discovered.
This CL just splits off chunks of BUILD.gn into separate file, adds
necessary includes and fixes up GN paths. It also introduces temporary
groups for targets that are used in Chromium so that the paths can be
fixed in a 3-way patch.
Bug: chromium:1064305
Change-Id: Ib4b73bd8d3121ef67d4ecee2e54ec158875f2117
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This reverts commit c7f454c241
and relands commit 2479860e4b.
> D3D12: Stage BindGroups on CPU descriptor heaps.
>
> Instead of directly populating GPU heaps, pre-encoded
> BindGroups are staged on CPU heaps then copied over
> to the GPU. Non-shader visible allocators are stored
> on the BGL, which hands out fixed-size chunks to
> simplify memory managment. To enable memory re-use,
> CPU allocations are tied to the lifetime of BindGroup
> objects.
Reason for revert: We can reland this CL now that the CTS suppression merged.
Note: Adds validation to ensure binding size > 0.
Bug: dawn:155
Bug: dawn:375
Change-Id: I75b9773bbb7c70bcea803a7ad8b6480d21ea90f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18904
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This reverts commit 2479860e4b.
Reason for revert: Causes WebGPU CTS failures
Original change's description:
> D3D12: Stage BindGroups on CPU descriptor heaps.
>
> Instead of directly populating GPU heaps, pre-encoded
> BindGroups are staged on CPU heaps then copied over
> to the GPU. Non-shader visible allocators are stored
> on the BGL, which hands out fixed-size chunks to
> simplify memory managment. To enable memory re-use,
> CPU allocations are tied to the lifetime of BindGroup
> objects.
>
> BUG=dawn:155
>
> Change-Id: I402e6686c96f7450a077c627c8499600979e426c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18100
> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,bryan.bernhart@intel.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:155
Change-Id: I3dfae3e15e2bc21de692513725c9cf3ca38110b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL also adds a couple of dummy extensions in dawn.json so that
the serialization/deserialization in the wire can be tested.
Bug: dawn:369
Change-Id: I5ec3853c286f45d9b04e8bf9d04ebd9176dc917b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18520
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Instead of directly populating GPU heaps, pre-encoded
BindGroups are staged on CPU heaps then copied over
to the GPU. Non-shader visible allocators are stored
on the BGL, which hands out fixed-size chunks to
simplify memory managment. To enable memory re-use,
CPU allocations are tied to the lifetime of BindGroup
objects.
BUG=dawn:155
Change-Id: I402e6686c96f7450a077c627c8499600979e426c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18100
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This moves BindGroupLayoutBase::BindingInfo into the dawn_native
namespace and changes ShaderModule::BindingInfo to extend it with
SPIR-V ids.
Bug: dawn:354
Change-Id: I6a2187e94c0200bee729cf8290f74e4f8c648334
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17920
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This change mainly does a code refactoring. It moves resource tracking
tests from CommandBufferValidationTests.cpp to a separate test file.
It also adds a few tests, like copy dst/src doesn't impact resources
used in render/compute pass.
More tests about resource usage tracking will be added into this
separate test file.
Bug: dawn:359
Change-Id: I29d9b87b8de9a07b39ee1087e9f6a53ad10fe8fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
The webgpu.h surface-based swapchains are implement on Metal which
required adding the present mode to NewSwapChainBase.
Additional automated tests are added which require getting the Instance
so a new getter is added to DawnTest. Additional some the state tracking
of swapchains is performed in the backend, so the
SwapChainValidationTests are turned into regular DawnTests so they can
check backends do the correct state tracking. To not lose coverage of
the Null backend, a NullBackend() DawnTestParam factory is added.
Finally swapchains cannot be entirely tested in an automated fashion, so
a new example is added called "ManualSwapChainTests" that allows
manually checking a number of properties. Documentation of the controls
and a manual test plan is in a comment at the top of the example's
source.
Bug: dawn:269
Change-Id: If62fffc29a6cefdbec62747d01c523e2a5475715
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17181
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Use D3D12's QueryDeviceVideoMemoryInfo to get the OS-determined process
budget. Also introduces an export for reserving some amount of process
memory - which keeps Dawn from using the entire process's budget.
Bug: dawn:193
Change-Id: I6c17bd703d7cb24759bcee89c03add46944fec8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16383
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the validation on the storage texture format declared in
shaders when we create a rendering or compute pipeline with read-only or
write-only storage textures.
This patch also fixes a typo in the TextureValidationTest.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the validation on the creation of the bind group
layout with read-only storage texture, write-only storage texture
and read-write storage texture. Currently read-write storage textures
are not supported in any shader stages.
This patch also fixes chromium:1061156.
BUG=chromium:1061156, dawn:267
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: Ib42678719df48565a46e39f21c34ec640960dcdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Now that all backends use slab-allocated bind groups, this patch also
moves the BindGroup implementation with owned-data into the Null backend.
Bug: dawn:340
Change-Id: I08a952075b382008fb82f1fbab3f779cc05bc2a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16747
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the basic validation of read-only storage texture,
write-only storage texture and read-write storage texture as new
binding types with no bind group layout provided in the creation of
pipeline state objects.
- Read-only storage textures can be used in vertex, fragment and
compute shaders.
- Write-only storage textures can only be used in compute shaders
due to the limitation on Metal.
- Read-write storage textures are not allowed now and they are
reserved to be supported as an extension in the future.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iffc432f29a855b85d59451cb3c50269e03b84627
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
A Chromium's LinkedList class to Dawn. Implementation and header are
a direct copy/paste. This is to be used to implement an LRU Cache
for the ResidencyManager class.
Bug: dawn:193
Change-Id: I7cb02649590be4db0fe54c9d80557ac49efc34de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Instead of counting descriptors to be allocated for the entire command
buffer in a pre-pass, the bindgroup state tracker is used to allocate
only dirty bindgroups upon recording draw/dispatch. If the heap has no
more room and must be changed, bindgroups will be re-created according
to the BGL.
A future change will address the CPU descriptors and removal of the
pre-pass.
BUG=dawn:256,dawn:307
Change-Id: I6603de17cfda713bd4512c46e1c93618ca01bb7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13400
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This relands commit 0bbfec1f7f which
was reverted in 21e5074dcd.
The original CL broke the Chromium roll because drm/drm_fourcc.h
could not be found. Still not sure why this is the case since it
seems to be present on all of my CrOS test machines, but at the end
of the day, I realized that I don't even need this header in the
first place.
This CL removes the header and relands the rest of the original CL.
Bug: chromium:996470
Change-Id: I77d6b1692094b7798f3c5d9c2b50219e674c8a8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16060
Commit-Queue: Brian Ho <hob@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This reverts commit 0bbfec1f7f.
Reason for revert: Makes the roll into Chromium fail with the following:
[314/21578] CXX obj/third_party/dawn/dawn_white_box_tests_sources/VulkanImageWrappingTestsDmaBuf.o
FAILED: obj/third_party/dawn/dawn_white_box_tests_sources/VulkanImageWrappingTestsDmaBuf.o
../../build/toolchain/clang_code_coverage_wrapper.py --target-os=chromeos --files-to-instrument=../....(too long)
../../third_party/dawn/src/tests/white_box/VulkanImageWrappingTestsDmaBuf.cpp:28:10: fatal error: 'drm/drm_fourcc.h' file not found
#include <drm/drm_fourcc.h>
^~~~~~~~~~~~~~~~~~
1 error generated.
Original change's description:
> Create VulkanImageWrappingTests for dma-buf images
>
> This CL branches the existing VulkanImageWrappingTests to separate
> tests for OpaqueFD-backed amd DmaBuf-backed external images. On
> Chrome OS of Dawn, we no longer interop using opaque FDs, so these
> tests were failing in the end2end test suite.
>
> The new VulkanImageWrappingTestsDmaBuf tests are essentially 1:1
> mappings of their counterparts in the Opaque FD version. The only
> difference is that we allocate memory directly on the device using
> GBM instead of creating a VkImage (which will likely call some GBM
> methods under the hood) and then extracting the FD using a Vulkan
> extension. We then communicate this to Dawn via the DmaBuf
> ExternalImageDescriptor.
>
> Also, this fixes VulkanImageWrappingUsageTests::LargeImage on AMD
> devices (assuming the extension is implemented) as we can now
> specify DRM modifiers.
>
> Bug: chromium:996470
> Change-Id: I2b3c57d7f5ff14131d415e99a09d32d2f16b3e54
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15800
> Commit-Queue: Brian Ho <hob@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org,hob@chromium.org
Change-Id: Idb45586c608ce20432142834a4f14d42c76d3b3b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:996470
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16001
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL branches the existing VulkanImageWrappingTests to separate
tests for OpaqueFD-backed amd DmaBuf-backed external images. On
Chrome OS of Dawn, we no longer interop using opaque FDs, so these
tests were failing in the end2end test suite.
The new VulkanImageWrappingTestsDmaBuf tests are essentially 1:1
mappings of their counterparts in the Opaque FD version. The only
difference is that we allocate memory directly on the device using
GBM instead of creating a VkImage (which will likely call some GBM
methods under the hood) and then extracting the FD using a Vulkan
extension. We then communicate this to Dawn via the DmaBuf
ExternalImageDescriptor.
Also, this fixes VulkanImageWrappingUsageTests::LargeImage on AMD
devices (assuming the extension is implemented) as we can now
specify DRM modifiers.
Bug: chromium:996470
Change-Id: I2b3c57d7f5ff14131d415e99a09d32d2f16b3e54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15800
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This reverts commit 97c3be2699.
Reason for revert: Breaks linking on MSVC
Original change's description:
> Use libshaderc_spvc as a source_set, so complete_static_lib applies properly
>
> Brings the list of dependencies for a standalone Dawn app down from:
>
> obj/libdawn_native.a
> obj/libdawn_utils.a
> obj/src/dawn/libdawn_proc.a
> obj/third_party/shaderc/libshaderc_spvc/spvc.o
> obj/third_party/shaderc/libshaderc_spvc/spvc_private.o
> obj/third_party/shaderc/libshaderc_spvc/spvcir_pass.o
> obj/third_party/SPIRV-Tools/libspvtools_opt.a
>
> to
>
> obj/libdawn_native.a
> obj/src/dawn/libdawn_proc.a
>
> Bug: dawn:327
> Change-Id: I74654b304a9cb5f2aff19e72aa6a8bf1eb708c15
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15481
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
TBR=kainino@chromium.org,rharrison@chromium.org
Change-Id: Ib6d17eccebf371b71e74f1857b50bb3cfd67595a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:327
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15722
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Brings the list of dependencies for a standalone Dawn app down from:
obj/libdawn_native.a
obj/libdawn_utils.a
obj/src/dawn/libdawn_proc.a
obj/third_party/shaderc/libshaderc_spvc/spvc.o
obj/third_party/shaderc/libshaderc_spvc/spvc_private.o
obj/third_party/shaderc/libshaderc_spvc/spvcir_pass.o
obj/third_party/SPIRV-Tools/libspvtools_opt.a
to
obj/libdawn_native.a
obj/src/dawn/libdawn_proc.a
Bug: dawn:327
Change-Id: I74654b304a9cb5f2aff19e72aa6a8bf1eb708c15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15481
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This commit changes wgpu::Device::CreateSwapChain to take an additional
wgpu::Surface argument. Passing nullptr is enough to stay on the
previous swapchain implementation, until the new one is ready.
In order to support both the "old" implementation-based swapchains and
the "new" surface-based swapchains. SwapChainBase is now split into
three abstract classes:
- SwapChainBase that has a virtual method for each of the
wgpu::SwapChain methods.
- OldSwapChainBase that corresponds to the implementation-based
swapchains.
- NewSwapChainBase that will contain the surface-based swapchain
implementation and will eventually just be renamed to SwapChainBase.
The interaction of the surface-based swapchains with the Surface objects
aren't implemented yet, neither are the swapchain methods. Only creation
works.
Validation tests for surface-based swapchain creation are added in the
end2end test target because they need to create OS windows.
Bug: dawn:269
Change-Id: I7e07d6c666479867b9a16d7b1b8c181d5dbd69a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15281
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This may be a short term solution before linking our own version
of the Vulkan Loader.
Bug: dawn:283
Change-Id: Ifeddeaa5170bccc912c61059071a83c2b5fd9524
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15121
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Handle DeviceLostCallback once DeviceLost error occurs.
Disallow any other commands or actions on device to happen after device
has been lost.
Bug: dawn:68
Change-Id: Icbbbadf278cae5e6213050d00439118789c863dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12801
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This is a reland of 2b3975f808
The previous CL failed to retain autoreleased ObjC objects which
should live longer than the autoreleasepool block. This reland fixes
the issue and adds tests for it.
Original change's description:
> Metal: Add CommandRecordingContext
>
> Introduces the idea of a CommandRecordingContext to the Metal backend,
> similar to other backends. This is a class to track which Metal encoder
> is open on the device-global pending MTLCommandBuffer.
> It will be needed to open/close encoders for lazy clearing.
>
> Bug: dawn:145
> Change-Id: Ief6b71a079d73943677d2b61382d1c36b88a4f87
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14780
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
Bug: dawn:145
Change-Id: I67494b35225ce8f6443a3fa9787d054522e5d422
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15042
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is another step to implement webgpu.h swapchains, Surface is
essentially a union type of all the types of windows that can be used to
create swapchains.
Changes to allow implementing wgpu::Surface and test its creation are:
- Add GLFWUtils.cpp/.h/_metal.mm that contains helpers used to use
WebGPU with GLFW. This deprecates BackendBinding.h that will be removed
when the NXT swapchain is removed.
- Add a `dawn_use_x11` GN variable to factor all the places in BUILD.gn
where we checked whether we should use X11.
- Add a `supports_glfw_for_windowing` GN variable in the main BUILD.gn
file to control which configuration tests and samples using GLFW can be
built.
- Add a ObjCUtils.h to contain some ObjC functionality that we'd need
in files that otherwise would be C++ (so that they can be compiled on
all platforms).
Bug: dawn:269
Change-Id: I25548142a1d1d1f05b0f4d71aa3bdc4698d19622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This reverts commit 2b3975f808.
Reason for revert: causes the failure in crbug.com/1041358
Original change's description:
> Metal: Add CommandRecordingContext
>
> Introduces the idea of a CommandRecordingContext to the Metal backend,
> similar to other backends. This is a class to track which Metal encoder
> is open on the device-global pending MTLCommandBuffer.
> It will be needed to open/close encoders for lazy clearing.
>
> Bug: dawn:145
> Change-Id: Ief6b71a079d73943677d2b61382d1c36b88a4f87
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14780
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:145
Bug: chromium:1041358
Change-Id: I05c76cd96f723230d05cff65127dc8513d5e03c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15060
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The way in which the Result class is used in Dawn can be fragile
with respect to memory management because the caller of AcquireError
must know they need to delete the returned pointer or a memory leak
will occur. We've had a couple of instances where developers have
accidentally left out the delete call and managed to get past code
review.
This CL changes the Result class so that it assumes the error is
allocated on the heap and forces the caller to use unique_ptr when
calling AcquireError.
Bug:dawn:320
Change-Id: I13ec953b0c37eaafbd6ce93c2f719b4743676acb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Introduces the idea of a CommandRecordingContext to the Metal backend,
similar to other backends. This is a class to track which Metal encoder
is open on the device-global pending MTLCommandBuffer.
It will be needed to open/close encoders for lazy clearing.
Bug: dawn:145
Change-Id: Ief6b71a079d73943677d2b61382d1c36b88a4f87
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is a reland of f58f69f66b
The whitebox dawn_end2end_tests are updated to link statically against
libdawn_native. This is required because the test link against and use
libdawn_native as sources. It is an error with MSVC to both import and
export symbols from libdawn_native.
Original change's description:
> fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer
>
> This option will be used by backends that support error injection so
> that errors can be injected into a "clean" corpus to generate a seed
> corpus with good examples of injected error conditions.
>
> Bug: dawn:295
> Change-Id: I837acdde6dd4274adb56edf8e4307427f8d6333b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14681
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
Bug: dawn:295
Change-Id: Ifa092d28aa7ac57cfb197aa4daeb8408f8036d4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
jsoncpp causes some flaky failures because of inconsistencies in nested
DEPS. We barely use it for JSON serialization so the simplest solution
is to just manually write the serialization for perf test tracing data.
Bug: dawn:208
Change-Id: Ie5e4b5436e2c9e32e6817d64c6e95c774cb8751f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This will enable fuzzing the Vulkan backend with randomly injected
errors to help ensure the backend properly handles all errors. It also
redefines VkResult in the dawn_native::vulkan namespace such that a
VkResult cannot be used unless it is explicitly wrapped.
Bug: dawn:295
Change-Id: I3ab2f98702a67a61afe06315658a9ab76ed4ccc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14520
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Change-Id: I9dc598f7d929595d674b5a5916e5b00e46e85559
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14502
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
By bumping the min macOS SDK version for standalone Dawn builds we are
able to re-introduce -Wunguarded-availability, which will help prevent
usage of Metal APIs without correctly checking for their availability.
BUG=
Change-Id: Iebf2f64e9f68e2a7a90fc6f3f208967f952f3487
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11400
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is the first step for having a fully operational SPVC usage
path. This version of SPVC integration uses SPVC for setting up the
options to the compiler, but a lot of the actual interaction with
spirv-cross is done in Dawn, just via SPVC's compiler object.
Future CLs will migrate more of the spirv-cross interaction to using
the SPVC API, eventually removing the need for Dawn to know about
spirv-cross.
BUG=dawn:288
Change-Id: I68e0773f910d7fe967235b6987b3debe1d13883f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14143
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This will be used in the future to choose between Dawn directly
accessing spirv-cross, and using spvc to mediate that interation.
This also adds in the spvc library as a dependency. This is what cause
the rollback last time, but that issue should be resolved.
BUG=dawn:281
Change-Id: Ic0b02d136ca05e2fa71844ebc85586b8866d5712
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14122
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Switch over to using the rule for building spirv-cross from spvc. This
allows GN to avoid double symbol issues in future patches.
Roll third_party/shaderc/ 1d6155d86..30f0559dd (2 commits)
1d6155d867..30f0559dd2
$ git log 1d6155d86..30f0559dd --date=short --no-merges --format='%ad %ae %s'
2019-11-27 rharrison Remove spvc's dependency on shaderc's util library (#914)
2019-11-27 rharrison Clean up how include dirs are propegated for spirv_cross (#912)
Created with:
roll-dep third_party/shaderc
BUG=dawn:281
Change-Id: I49cf237dcab884e84180f83cbbb21acfa549fe61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14121
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Roll third_party/shaderc/ 24536bdd3..1d6155d86 (1 commit)
24536bdd3c..1d6155d867
$ git log 24536bdd3..1d6155d86 --date=short --no-merges --format='%ad %ae %s'
2019-11-27 rharrison Moving spirv-cross dep from Dawn into shaderc (#911)
Created with:
roll-dep third_party/shaderc
BUG=dawn:285
Change-Id: I47d202166f9e34c88e7aad75d6a3c8aa9a7d6499
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14120
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This adds swiftshader as a dependency of Dawn, and when it is present
dawn_use_swiftshader=true will force usage of it. (due to a Vulkan
loader limitation we can't have both regular drivers and swiftshader in
the same VkInstance).
BUG=dawn:283
Change-Id: Ib94f4dcca652eb380e994f007cdcfb145b1a5102
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13440
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Disabling this while refactoring how dependencies are set up to avoid
breaking various builds and rolls.
BUG=dawn:285
Change-Id: Iaca2614fb73277a1ea850f90a487693cd4c54fcb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This patch makes the |layout| member of the Render|ComputePipelineDescriptor
optional. If it is not provided, a default layout is created from the
ShaderModules provided and used to replace the layout in the descriptor.
Then, pipeline.GetBindGroupLayout may be called to get the existing, or
the computed bind group layout. If no bind group layout exists at the
provided index, an empty bind group layout is returned.
Bug: dawn:276
Change-Id: I276ed0296a2f1f2d8131fa906a4aefe85d75b3a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13741
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This reverts commit 1954436fe2.
Reason for revert:
The shaderc side of this multi-patch brings in a dependency on glslang, which uses a static initializer, which chromium doesn't like.
Original change's description:
> Convert spvc build flag to a runtime toggle
>
> Also moves some of the spirv_cross code into the main library that was
> feature guarded, since spvc requires it.
>
> BUG=dawn:281
>
> Change-Id: I482d1d5a5c851956d3815bad90665c52a1ea15bb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13860
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rharrison@chromium.org
Change-Id: Ia9a025fb4440c96874d1b45776a9f97023ca591d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:281
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13941
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Also moves some of the spirv_cross code into the main library that was
feature guarded, since spvc requires it.
BUG=dawn:281
Change-Id: I482d1d5a5c851956d3815bad90665c52a1ea15bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL implements the MemoryService for importing memory and
creating VkImages from a dma-buf handle. Under the hood, it uses the
VK_EXT_external_memory_dma_buf and
VK_EXT_image_drm_format_modifier extensions to find a memory type
that supports dma-buf import. In addition, the extensions are also
used to properly specify the stride and tiling of the dma-buf to
vkAllocateMemory and vkCreateImage.
BUG=chromium:996470
Change-Id: Ie72d73117a4cbafcb40468aab0952b783351d499
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13785
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Currently does nothing interesting, future CLs will flesh out the
functionality.
BUG=dawn:281
Change-Id: I89750a45ff5a42a13e1494cafd433bb7ef719b10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13841
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
The BackendBinding that implement correct interactions between Dawn and
GLFW windows is only needed when compiling the Dawn samples. This only
happen in standalone so move the dawn_bindings there.
This fixes an issue where the ChromeOS build would discover the Dawn
BUILD.gn file and try to build dawn_bindings that depended on a fake
GLFW target, making the GLFW #includes fail.
With dawn_binding moved in dawn_standalone, all targets discoverable by
a Chromium build that use GLFW do so behind the dawn_enable_opengl flag,
which is always false on ChromeOS.
Also reverts https://dawn-review.googlesource.com/c/dawn/+/13620 because
we want to allow building dawn_end2end_tests on ChromeOS even if the
browser doesn't use_dawn.
BUG=1025326
Change-Id: I8ab965c5da68ca422912b21f87f65e32e789ee8a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL adds end2end tests for memory synchronization tests for buffer.
It adds a few tests that write into storage buffer in compute pass,
then read via uniform binding from the same buffer in render pass.
BUG=dawn:275
Change-Id: Ic98a10aab4cdcddecd60662438d4b8bdd34fafbc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13580
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This will help flush out future errors where targets depend on this
target in configs where it won't build or isn't used.
Bug: None
Change-Id: Iebfc6b9afbd9b4fd9616d87bcaf8cd83a2163777
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13620
Commit-Queue: Elly Fong-Jones <ellyjones@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Uses D3D12 native render pass API when possible. On pre-RS5 builds of
Windows, Dawn will fall back to a software emulated render pass. A
toggle was added to provide test coverage to the emulated render pass
implementation and used in tests that test render pass functionality in
particular.
Bug: dawn:36
Change-Id: I297a3ec7655b68d28204db2d3ab78cb82bb4e7a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13082
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Deploy self-built Vulkan validation layers instead of system installed
one. And it will reuse third_party/angle's Vulkan validation layers if
building with chromium.
Bug: dawn:150
Change-Id: I94e26f7a152fb2a1c39bcb102d60024f4d65eee6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Enables use of 4KB resource alignments where permitted.
This saves heap memory (4KB vs 64KB per allocation) and improves re-use.
BUG=dawn:27
Change-Id: I7a0a30252f480db2d0fa7f5d949207a56e3aa2e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12900
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This changes puts descriptor pools in the BindGroupLayout so that they
can be reused between descriptors with the same layout.
This makes the DrawCallPerf.Run/Vulkan_NoReuseBindGroups benchmark go
from 1400ns to 800ns per run.
BUG=dawn::256
Change-Id: Ia9baf7f998d9ff4d552e255c80069b67c6a9ac40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
These tests draw a simple triangle with many ways of encoding commands,
binding, and uploading data to the GPU. This tests the performance of Dawn's
validation, command recording, and submission by switching buffer
bindings, bind groups, and pipelines. Some test instantiations upload
per-draw data to test efficiency of resource transitions or pre-record
commands in a render bundle.
Change-Id: I9994cd96ef5988cca410462418792f28161c0526
Bug: dawn:208
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This fixes bugs where we try to uncache objects that fail creation.
Bug: dawn:249
Change-Id: Ic60b3ce702dfdda18baa6d263911885a43d3cda7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This mostly makes the MemoryAllocator not owned by the
BuddyResourceAllocator so that we don't need an extra class for the
dependency injection in the Vulkan backend. (the container for the
BuddyMemoryAllocator can be it's MemoryAllocator at the same time).
Also renames methods of MemoryAllocator to be more explicit.
Also renames the constructor parameter of BuddyMemoryAllocator to be
(subjectively) closer to what the represent.
BUG=dawn:27
Change-Id: I37355ad5b3cded143956f0adc4742fa1b717e9bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12661
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This removes the duplication of the memory allocators in preparation for
using sub-allocation in the Vulkan backend too.
Also renames ResourceMemory to ResourceHeap and MemoryResourceAllocator
to ResourceMemoryAllocator, and fixes a number of unused includes.
BUG=dawn:27
Change-Id: I1a9e7d41e5efafa5192bda1d89dc06455fa2af40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12660
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Updates TextureD3D to use the allocation handle and
defaults to using MSAA heaps.
BUG=dawn:27
Change-Id: I2318bb8d068df86364cb2ebc433f4737e9e121aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This patch extends the BindGroupTracker in the D3D12 and Vulkan backends to
track bound storage buffers. We insert barriers between dispatches to properly
synchronize writes to storage buffers.
Bug: dawn:236
Change-Id: Iab3f964c345b64755557ab206e05a2ff7b0a3a1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12301
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch implements the serialization and deserialization of
DawnDeviceProperties in dawn_wire for the use of serializing this type
of object in Chromium.
BUG=chromium:996713
TEST=dawn_unittests
Change-Id: I1678627a017079540689d8529a1a7e1c975aae61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12240
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Trace data can be used to build additional metrics which measure
validation costs, GPU time, etc. It will also be helpful to store in
the test output for later analysis.
This CL also adds jsoncpp as a DEP so we can dump trace file json
output.
Bug: dawn:208
Change-Id: Ia6c05ca90aecae308ee6a4fd11e5f43bb03b1dc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12080
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
libdawn_native also requires the dawncpp headers. When we separated
libdawn_cpp from the dawn_headers, libdawn_native lost the cpp headers
and caused a compile failure. This patch separates the dawncpp headers
as a separate target so both libdawncpp and libdawn_native can depend
on them.
Bug: dawn:22
Change-Id: I4172f1654377afac8c4314123ee8b5b81dc7c928
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12300
Reviewed-by: David Turner <digit@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Added D3D12Error to check HRESULTS and return error messages
with the correct error names.
Remove ASSERT_SUCCESS from D3D12 backend and use
MaybeError and ResultError instead to handle errors.
Bug: dawn:19
Change-Id: Idf2f1987725e7e658bd29a9b13653125ab43c564
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12000
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This will become wgpuGetProcAddress that is part of the webgpu.h and the
last gap in functionality for dawn.h to match webgpu.h.
BUG=dawn:22
Change-Id: I0dcb3b5e6bd99cb10db273fc101d3ec0161b7da0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The functionality of the dawn_headers and libdawn targets are split into
the following targets:
- dawn_headers: the new version only exposes the "dawn.h" C API and no
longer includes the C++ API.
- dawncpp: the header and implementation of the C++ API that wraps the
C API. This is unbundled from the rest so the C++ API can be used
with libdawn_proc or other libraries implementing the C API.
- libdawn_proc: A DawnProcTable-backend implementation of the C API.
This is needed because in follow-up commit there will be three libraries
implementing the C API: libdawn_proc that trampolines where we want, and
libdawn_native/wire that don't have trampolines for better perf.
BUG=dawn:22
Change-Id: I5d941f0d98e5a4b633e14d67eb5269f7924f0647
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change refactors D3D12 backend to have CommandRecordingContext
CommandRecordingContext allows us to, in a future, add additional
data to the context such as textures that need to be acquired and
released before command lists are executed.
The Device's pending command list and the command list which resides
in the Queue object were converted to use CommandRecordingContext.
Bug=dawn:234
Change-Id: Ic13a229fc1f15895ef71117ce638c942de224743
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11940
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Allows buffer/texture direct access to underlying resource rather than indirectly with a opaque memory type.
BUG=dawn:27
Change-Id: I2eb69f4e30c96c431dbc96094d671be1e0a29869
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Previously dawn_native files were in src/dawn_native/ while generated
files were in dawn_native/. This makes some things complicated when
integrating in other source trees so normalize all generated files to be
in paths that match the main tree.
BUG=dawn:225
Change-Id: I5b3e04d37a16251143578dfb7a31445b229fe4ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11300
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is to match WebGPU semantics.
Bug: dawn:201
Change-Id: I2aab671fc389edf1d2765395814a9c831afc653e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11080
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This changes updates ErrorScopes so that scopes enclosing a
Queue::Submit or Queue::Signal resolve their callbacks asynchronously
after GPU execution is complete.
Bug: dawn:153
Change-Id: I0e0b8a9f19f3f29d1b6a3683938154b87f190a07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10701
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
ChromeOS has is_linux = true so the code to skip compiling GLFW on
ChromeOS didn't work correctly.
BUG=dawn:221
BUG=chromium:1002895
Change-Id: Ifbf8527407ad20b4368531da1d7653ce620d37be
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11200
Reviewed-by: Mitsuru Oshima <oshima@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ahmed Fakhry <afakhry@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
A previous CL broke the build because a GLFW-related config
is no longer exposed. This fixes the issue.
Bug=dawn:221
Change-Id: I83d43b55d58d18e04ea20f732c76830a798f2487
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: David Turner <digit@google.com>
Due to the way GN target discovery works, glfw would get discovered in
Fuchsia / Android / ChromeOS builds when it isn't supported causing
compilation failures. This changes third_party/BUILD.gn so that glfw
targets are only created on supported platforms. It also changes
dawn_glfw in BUILD.gn to be more robust to building on all platforms.
Bug=dawn:221
BUG=chromium:1002895
Change-Id: I8f40b06f680094406d24e9a6dea44b128e59b854
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11160
Reviewed-by: David Turner <digit@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch implements Push/PopErrorScope except for asynchronous
or GPU commands. These commands, such as Queue::Submit will need
to hold onto the ErrorScope until GPU execution is complete.
Bug: dawn:153
Change-Id: I2d340b8b391d117a59497f35690993a9cd7503e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL adds Fuchsia-specific implementations to the following
classes:
dawn_native::vulkan::external_memory::Service
dawn_native::vulkan::external_semaphore::Service
The implementation is based on two Fuchsia Vulkan extensions
that are provides by the vulkan_fuchsia_extras.h header (i.e.
are not upstreamed to Khronos yet, but used/provided by the
Fuchsia platform):
VK_FUCHSIA_external_memory
VK_FUCHSIA_external_semaphore
Their details are similar to VK_KHR_external_XXXX_fd, but
uses Zircon handles instead of file decriptors.
BUG=dawn:221
Change-Id: I48238bcf3193433970cbe200a84b86a67103a2f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10963
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: David Turner <digit@google.com>
Enable the Vulkan backend when building Dawn with
the Chromium build system for Fuchsia. To make this
work properly the following is required:
- Modify VulkanInfo.cpp and BackendVk.cpp to correctly probe
the Fuchsia swapchain layer and its layer extension, as well
as enabling them when creating a new VkInstance.
- Modify VulkanFunctions.cpp to load the Fuchsia swapchain
related extension for this platform only.
- Provide a small mock GLFW library for Fuchsia under
src/utils/Glfw3Fuchsia.cpp, since the upstream project
does not support this platform at all. Its purpose is
only to allow the creation of the right VulkanBinding
instance, which depends on the creation of a display
surface for latter swapchain creation.
- Add //third_party/fuchsia-sdk:vulkan_base and
//third_party/fuchsia-sdk:vulkan_validation as
data_deps of the libdawn_native_sources target in
order to ensure that the Fuchsia package created by
the build system will include the correct Vulkan
libraries (loader and validation layers).
This builds correctly, and both dawn_unittests and
dawn_end2end_tests will run on a real Fuchsia device
or inside the Fuchsia emulator, using either GPU
virtualization or a software-based renderer.
Note: dawn_unittests will also run inside QEMU, but
not dawn_end2end_tests, since the latter requires
proper GPU emulation which is not available in this
environment.
NOTE: All end2end tests pass using a device with
an "Intel HD Graphics 615 (Kaby Lake GT2)"
adapter. However:
- For some reason, a single test takes up
to 129 seconds to pass
(BufferSetSubDataTests.ManySetSubData/Vulkan).
- The test process crashes inside VkDestroyInstance(),
apparently inside the Fuchsia-specific imagepipe
layer (which implements swapchain support).
This is likely a bug in the layer itself, and
not Dawn.
Also, may end2end tests will crash when run inside
the Fuchsia emulator (which uses GPU virtualization
to talk to the host GPU). The crashes happen inside
libvulkan-goldfish.so, the emulator-specific Vulkan
ICD on this sytem. Not a Dawn bug either.
Bug=dawn:221
Change-Id: Id3598b673e8c6393f24db728b8da49fdde3cac76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8963
Commit-Queue: David Turner <digit@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Refactor existing memory allocators by using a common
memory type and handle.
BUG=dawn:27
Change-Id: Ieed4fa30a0bd8fedfb3a3c580920805f40b56fae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10680
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
WrapSharedHandle uses a HANDLE and an acquire key to create
a Dawn texture object.
A future change will use the acquire key to manage a keyed shared
mutex with Chromium code.
Bug: dawn:27
Change-Id: I1c0ef8d022158abf3f1c6731a37ee3f51632fcf9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10540
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is needed so that the script to produce the isolate can correctly
detect the binary.
Bug: dawn:208
TBR: cwallez@chromium.org
Change-Id: I62fc4c40edfe9320d55a587d2176bbd9c93bb540
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10761
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds a perf test harness for Dawn and a simple test of
buffer upload performance. The test harness is based off of ANGLE's
perf tests.
Because perf tests are parameterized to support multiple test
variants, this patch also adds DawnTestWithParams and ParamGenerator
to support instantiating tests with additional parameters.
Bug: dawn:208
Change-Id: I60df730e9f9f21a4c29fc21ea1a8315e4fff1aa6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch implements the creation, buffer-to-texture copies and
texture-to-texture copies with BC formats on OpenGL backend. Note that
OpenGL SPEC also has the same issue about texture-to-texture copies
with compressed textures as Vulkan SPEC, so we have to skip the related
case.
The texture-to-buffer copies with BC formats and related end2end tests
will be supported in the following patches.
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: I76b16862259cb2df77f202ed7ed433d41aa3cd47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10220
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL implements RenderBundle and RenderBundleEncoder in the frontend
and adds unittests for validation.
Bug: dawn:154
Change-Id: Ice5ecd384cd627ad270b73052408f8139d1ea5f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9221
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
As part of enabling WebGPU on Chrome OS, we would like to run the Dawn
unit and e2e tests as part of the Chrome OS test suite. This CL removes
the GLFW dependency because Chrome OS does not support GLFW.
The GLFWwindow is only used to create swap chains for the various
backends, but these swap chains are not actually used in the tests
(the e2e tests render to textures instead). The swap chains are only
referenced as part of an unused debugging function:
SwapBuffersForCapture which we can safely remove as per my discussions
with kainino@ and enga@.
We still need GLFW for OpenGL, so we conditionally include it on
platforms that enable the OpenGL backend (which Chrome OS is not).
Note: enga@ suggested to create a VulkanWindowlessBinding that has an
empty GetSwapChainImplementation, but after exploring the option, it
seems like a bit too many ifdefs. In the end, I think it's cleaner to
just remove the *Binding classes entirely.
BUG=chromium:993457
TEST=tests compile and pass for all values of dawn_enable_opengl
Change-Id: I067b12a23f2c236f5506252cd7727b847e79a667
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10080
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
This patch provides Chromium TRACE_EVENT macros and hooks for
implementing the TRACE_EVENT api.
Bug: chromium:958013
Change-Id: I033b1c7ca57c550504a1bea1898a1a152831922b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7060
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Validation of GPURenderBundle will share code with RenderPass
validation. Factor validation of commands for GPURenderBundle
into a separate function.
Bug: dawn:154
Change-Id: I79a229592ead27d462da0dd2d12fbdb95443ff19
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9980
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This change adds platform-dependent services that handle creating
semaphores and importing image memory. Then, we use them to wrap a
texture from an outside source, and release a signal semaphore back
when we're done with it. This will be used to allow chrome to render
dawn on Vulkan platforms.
Bug: chromium:976495
Change-Id: I9f07eaf436e10aa6bd88cffdc74fd23834d62ee0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8340
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
GPURenderBundleEncoder and GPUCommandEncoder will need to share code
for tracking resource usages.
Bug: dawn:154
Change-Id: I0286f71c4c0638f89be2754c8e9691e67e5db335
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9700
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Metal uses a physical addressing mode and buffers are just pointers in
GPU memory that don't have a size. This prevents implementing
OpArrayLength without any additional information. When a shader uses
OpArrayLength on unsized arrays, SPIRV-Cross requires an extra buffer
argument that gets the length of the buffers.
Use that workaround mechanism in the Metal backend by keeping track of
the storage buffer sizes and applying the extra "buffer length buffer"
when a pipeline requires it.
Also adds tests that OpArraySize works in all shader stages.
BUG=dawn:195
Change-Id: I6aa6089aaea85d0589ccad1756e55dd0befefcb5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9386
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch refactors the current implementation of BC formats to treat
it as the first extension in Dawn and adds all the related tests.
Note that in Dawn all the extensions are disabled unless we enable them
when we create the device, which means the BC formats can only be used
when we enable the related extension on the creation of the device, and
the creation of the device will fail if the adapter does not support the
extension
BUG=dawn:42
TEST=dawn_end2end_tests
TEST=dawn_unittests
Change-Id: I04d818b0218ebb3b1b7a70a4fea71779f308f85f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch moves all the code related to Toggle from Instance.cpp to
Toggles.cpp to make the code in Instance.cpp cleaner.
BUG=dawn:56
Change-Id: Ica2a779569478a58ddf21e632a211c0c5b889b00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Introduces the buddy system for fast power-of-two sub-allocation.
BUG=dawn:27
Change-Id: I56836ae317ecc5a91d8341c843fc37d4f91fb5af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9260
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This both deduplicates shared state by multiple passes or pipelines and
makes checking pipeline compatibility a single pointer check. It will be
useful for also checking RenderBundle compatibility.
Bug: dawn:154
Change-Id: I0fb289fab5ac76a7fbd500f64b8a6409a246ab32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9461
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch factors the CommandAllocator, CommandIterator, and error
handling out of CommandEncoderBase so it can later be used by the
RenderBundleEncoder.
Bug: dawn:154
Change-Id: Ia4f8c3ce7f432f0887b619bd8090aa9bec7330fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The information about formats in OpenGL will grow to include more
information than just (internalFormat, format, type) and will gain more
logic to depend on GL version and available extensions over time.
BUG=dawn:128
Change-Id: I63a6ac7d48797fb4a9f97a65871306e640cf41d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9201
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
OpenGLBackend.cpp would end up including KHR/khrplatform.h when the
libdawn_native target that contains it doesn't have a dependency on the
khr_platform target. Fix this by making libdawn_native_sources expose
some of its dependencies as public_deps.
BUG=
Change-Id: I45c05a064e4b73ab7ac6f5f6258e7983e5fc085d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9205
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This is needed so that RenderBundleEncoder and RenderPassEncoder can
share code. This patch also moves EndPass out of ProgrammablePassEncoder
and into both RenderPassEncoder and ComputePassEncoder. Render bundles
do not have EndPass.
Bug: dawn:154
Change-Id: Ib7126b2ba718b0b93e3d6f15c429ac910c0d5d31
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9180
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This CL tests integration of the MemoryTransferService with buffer mapping.
It tests the basic success and error cases for buffer mapping, and it tests
mocked failures of each fallible MemoryTransferService method that an embedder
could implement.
Change-Id: Iece660fb49664cc6a09a0b0b8dbe59e2882a6017
Bug: dawn:156
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8841
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds MemoryTransfer client/server interfaces and
uses it to implement data transfers for buffer mapping.
This patch also provides a default "inline" implementation of
the MemoryTransfer which is used if the embedder does not
provide one on initialization.
Because implementations of MemoryTransfer perform their own
serialization, a skip_serialize option is added to WireCmd records.
Bug: dawn:156
Change-Id: I2fa035517628a3ad465b0bc18a6ffc477e2bd67f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8642
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is needed for two reasons:
- TextureBase and TextureViewBase stored Formats by value which isn't too
much overhead at this time but will get bigger in the future.
- The OpenGL backends needs its own GLFormat structure to store data about
each format which will eventually contain complicated logic to detect
support in the GL driver so it shouldn't be duplicated in Textures.
The computations of the information about Format is moved from being done
whenever they are needed to being precomputed at DeviceBase initialization.
This makes each format have a constant "index" in that can be used in the
backends to address their own structure, for example a GLFormat table.
Also some DeviceBase pointers were made const for validation.
BUG=dawn:128
Change-Id: I37d1e9c739b87cddcea09cb1759e175704d90f9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9101
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Ensure that //src/common exports the appropriate config settings
when vulkan is enabled. This CL tries to address several issues
at once:
- A target that depends on //src/common and wants to find
"common/vulkan_platform.h" needs to have "${dawn_root}/src"
in its include_dir.
- Same target needs to have DAWN_ENABLE_VULKAN macro to avoid
a compile #error message when including "common/vulkan_platform.h"
- Same target needs to be able to find <vulkan/vulkan.h> which
is included by "common/vulkan_platform.h".
This is achieved by ensuring that the "dawn_internal" config,
is provided as a public_config by the GN ":common" target.
And by adding third_party/vulkan_headers as a public_deps
if |dawn_enable_vulkan| is true.
Note that "dawn_internal" is used by several other targets
in Dawn BUILD.gn files, hence why it was not renamed to something
else like "dawn_common_config" here.
+ Simplify targets that currently depend on ":common" so they
no longer need to add vulkan_headers as an explicit dependency.
Change-Id: I2030c1e209a8186c141d4c06a0d52fb21695bb51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8962
Commit-Queue: David Turner <digit@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
The main aim of this CL is to add tests for SetViewport. But it
also implements the feature on Vulkan backend to verify the tests.
BUG=dawn:53
TEST=dawn_end2end_tests
Change-Id: I9578b2d9650cb952ce67cf91f79e9682c9932ee3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8820
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This patch implements Culling and FrontFace on backends, and add tests too.
This test also verified that we couldn't invert FrontFace on Metal backend.
Otherwise, the tests would fail on all HWs.
But we do need to invert CCW/CW on OpenGL backend. Because Y axis is up in
OpenGL while Y axis is down in WebGPU.
Bug=dawn:43
Change-Id: I7dd0922477397a13c5f7208e104ff352a673a556
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This patch supports BC5 formats on Vulkan backends and adds related
Dawn end2end tests.
For the textures with BC formats, they could have non-multiple-of-4
sizes on the non-zero mipmap levels in sampling, but we are still
required to provide texture data in complete 4x4 blocks in texture
copies because that is the size of which they are stored in GPU memory.
In this patch, we refer the term "physical memory size" as the memory
size of the texture subresource in GPU memory, and the term "virtual
memory size" as the size used in texture sampling. As Dawn requires
the Extent3D in texture copies must fit in the physical memory size,
while Vulkan requires it must fit in the virtual memory size, this
patch recalculates the imageExtent to ensure it always follow this
Vulkan validation rules.
For Dawn end2end tests, note that we use pure green and pure red for
the textures because BC5 does not support SRGB formats. Furthermore,
"CopyPartofTextureSubResourceIntoNonZeroMipmapLevel" is skipped in
this patch because there is an issue on the T2T copies from a region
within the virtual size of one texture to another one that exceeds
the virtual size of another texture in Vulkan SPEC.
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: I17518cd335fb13125cb753bbf879bc06eb20e426
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This adds the formats to dawn.json, implements support in the Vulkan
backend and adds tests performing basic sampling checks for all formats.
The R8UnormSrgb and RG8UnormSrgb formats skipped because they are not
required in Vulkan (and RG8UnormSrgb is in fact not supported on the
machine used for developing this CL). A PR will be sent to the WebGPU
repo to remove the from the initial list of formats.
The RG11B10Float and RGB10A2Unorm formats of WebGPU are replaced with
B10GR11Float and A2RGB10Unorm that are the formats exposed by Vulkan. It
is likely that all APIs implement them with components stored in that
order.
Each format except depth-stencil ones is tested by uploading some
interesting texel data and checking that sampling from the texture
produces correct results. The goal is to make sure that backends don't
make a mistake in the giant switch statements. There was no effort made
to check the hardware implementation of the formats.
Tests will later be extended to cover rendering and clearing operations
as well as multisample resolve.
It isn't clear if depth-stencil format will support TRANSFER operations
in WebGPU so these are left untested for now.
BUG=dawn:128
Change-Id: I78ac5bf77b57398155551e6db3de50b478d69452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8363
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This completely removes the dependency on glad by generating the GL
headers from gl.xml directly.
This requires adding khrplatform.h so all Khronos dependencies are
gathered in third_party/khronos.
Also removes a stray CMakeLists.txt that was still hanging out.
BUG=dawn:165
Change-Id: Ia64bc51bc8b18c6b48613918e2f309f7405ecb3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8163
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This move all the OpenGL-specific code for swapchain handling in a new
NativeSwapChainImpl in the OpenGL backend so no code outside of
dawn_native needs OpenGL.
BUG=dawn:165
Change-Id: I3c0c1055e3215a59fdc8e9550baf30762a7014b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8161
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This makes the OpenGL entry points loaded at Adapter creation from the
getProcAddress passed in the DiscoveryOptions and update all GL calls in
the backend to go through the new OpenGLFunctions object.
A code generator is added that generates the function loader and list of
GL procs from Khronos' gl.xml file but we can't get rid of glad yet
because it is used to have the PROC typedefs and enum values.
BUG=dawn:165
Change-Id: I2a583d79752f55877fa4190846f5be16cf91651a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7983
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Gather device info at device initialization rather than adapter initialization.
BUG=dawn:144
Change-Id: I07e114731a37f3738daa585afa99675f2fd36289
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7700
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This prevents dirty textures to be used when memory is recycled
while destroying/creating textures. If a texture is not cleared at load,
it will be cleared to 0 before it is used.
Bug: dawn:145
Change-Id: Ia3f02427478fb48649089829186ccb377caa1912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This merges all the files for main.py together again except
generator_lib.py because there doesn't seeem to be a good way to
separate the pure dawn.json generators and the dawn wire generator.
Also updates the GN templates to make it easier to define new generators
based on generator_lib, and move the Jinja2 template "stdlib" to
generator_lib.py
BUG=dawn:165
Change-Id: I1b5b2ef0a59cb142e214f3af9a58048a88ae949a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7880
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is a reland of 7eb6be186b
Fixes casting issue on 32 bit machines
Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Change-Id: Id28c5658ee18ec5c030f721fb44d9f11ebe21ff9
Bug:dawn:54,chromium:972358
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7961
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
This reverts commit 7eb6be186b.
Reason for revert: This change is breaking Clusterfuzz bots. crbug.com/972358
Bug: chromium:972358
Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,idanr@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I9b7b63de0900e20c4da8561ceb9b2dece77c3885
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7960
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds indirect draw and dispatch for all backends (without validation).
Tests for opengl negative offset are skipped since there is no easy
way to add the index buffer offset. Current idea is to use a compute
shader to modify the indirect draw buffer.
Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.
This feature is to reduce the number of bind groups that need to be
created.
The patch implemented dynamic buffer offset on metal backend.
Bug=dawn:55
Change-Id: I34f397ec9ec10fa5b8e8a1c029d2d6a19e8dc0ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This is only a renaming: change VertexInput to VertexBuffer, and
change InputState to VertexInput.
The next two patches will do as follows:
1) change the structure of vertex input descriptor related stuff.
2) change num to count.
BUG=dawn:80, dawn:107
Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
For samplers with NaN mLodMinClamp or mLodMaxClamp, the equality
operator returned false.
Adds checks for finite values, and also early returns if two pointers
are equal.
Bug: dawn:143, chromium:965633
Change-Id: Id5998d6eec275af0fbe30e3b4fcb3eed4fe64c6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7401
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
Created toggle to force texture clearing to 1 bits in order to
test the logic of lazy clearing.
Bug: dawn:145
Change-Id: I83bc32f046159c709c426b77458fbdf115f7bfd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7120
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This is the first step to do pipeline deduplication. It also introduces
tests for deduplication.
BUG=dawn:143
Change-Id: Ib22496f543f8d1f9cfde04f725612504132c7d72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch implements "store and MSAA resolve" store operation on Metal
drivers that don't support MTLStoreActionStoreAndMultisampleResolve with
a workaround that does MSAA resolve in another render pass.
Driver workaround is one type of Dawn Toggles. Dawn Toggles will include
other optional optimizations and features that can be configured to use
or not when we create Dawn Devices.
As all Metal try bots don't need this toggle, to better test this
patch on the try bots:
1. We add the support of forcing enabling a workaround when starting an
Dawn end2end test so that we can test the workaround on the platforms
where the workaround is disabled.
2. We add an optional parameter DeviceDescriptor to CreateDevice() so
that we can custom the toggles the Dawn device should use.
This patch also adds the support of querying toggle details from Instance
and the names of the toggles in use from Device. These APIs are tested in
the Dawn unittests added in this patch.
BUG=dawn:56
TEST=dawn_end2end_tests
TEST=dawn_unittests
Change-Id: Iae31d2ded6057eee638b6099d3061e9d78b04d55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This removes blocks of code that were obviously builder-specific but
also removes the ObjectStorage::valid member that was used to implement
the maybe monad on the wire server side. This is no longer needed since
dawn_native handles the maybe monad internally now.
BUG=dawn:125
Change-Id: I8c30daae9fc70853bc1996d85a860b4877c5976c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6161
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This requires deleting wire tests for builders that were using it, and
leads to small simplifications in the WireTest harness. Also allows
removing the BuilderBase class from dawn_native.
BUG=dawn:125
Change-Id: I3cbac609207aa652cdc9d37e0b700cce3ac6e093
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6120
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The CommandBufferStateTracker dereferences a null pointer if there is no bind group set for an index of the layout
Change-Id: Id247f9876340d189088e8bbe8cb4d68a4d517c6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6100
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the support of multisampled rendering on OpenGL backends
and the related end2end tests to test all new features implemented in
this patch.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: I91e462178ee39041ef591503c33c70db511775e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5880
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This allows reserving a texture ID in the client and injecting textures
in the wire, so that the WebGPU control channel can create WebGPU
textures backed by SharedImages in Chromium.
BUG=941543
Change-Id: I1efcfe3dce024bb2d3592f22225407a97b641c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Same idea as for buffers, Destroy can be used to free GPU memory
associated with resources without waiting for javascript garbage
collection to occur.
Bug: dawn:46
Change-Id: Ia796b06b5228cbec4cfe8d78a500f967181d8c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
The range of the Z-coordinate in clipping volume is [-w, w] on OpenGL,
while it is [0, w] on D3D12, Metal and Vulkan.
In this patch, the "fixup_clipspace" flag of SPIRV-Cross is enabled on
OpenGL backend and disabled on D3D12 backend to unify the behaviour of
clip space on all Dawn backends. An end2end test is also added for this
fix.
This patch also fix a bug when clearing depth stencil attachments on
OpenGL backend. Before clearing depth stencil attachments, we should
enable depth stencil writing by properly setting depth and stencil
masks. We do not need to set the depth and stencil masks back because
they will be set again when applying the render pipeline. The newly
added test will fail without this fix when running the test together
with all the end2ends.
BUG=dawn:122
TEST=dawn_end2end_tests
Change-Id: I4f50ce3eb1f16d731ee4cffc12a56e17844b4675
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
The public include dirs for Dawn were in the dawn_public config but it
would only be added to targets as a part of public_configs. This meant
that second-level dependencies that ended up needing to include
dawn/dawn.h wouldn't know where to find it.
Fixed this by adding include dirs in all_dependent_configs and renamed
the config to be very explicit that it is for include dirs only.
BUG=chromium:938895
Change-Id: Iad70f3ce1f8a02b96bf341e7dd7d6068ce645af7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5920
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This reverts commit 9bf529ec94.
Reason for revert:
Fixed test failure by submitting basic render pass to clear out texture
before running the tests.
The test was failing previously because the texture pixel color was not
cleared before running the tests, causing unexpected
pixel colors to be compared. Creating a basic render pass clears
the texture, but since the first test fails on submit expectedly,
the pixel is never cleared.
Bug: dawn:46
Change-Id: Ic190c2d8d6af3f9d8def3370b92c6974a82a0096
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This reverts commit b6a80b321e.
Reason for revert: dawn_end2end_tests are failing on the Chromium GPU FYI bots. Example here: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Release%20%28NVIDIA%29/4226
Original change's description:
> Destroy backend implementation for Buffers
>
> Destroy can be used to free the GPU memory associated with resources
> without waiting for javascript garbage collection to occur.
> The buffer is validated at submission to the queue.
> So any buffer that has been destroyed before submission, will then
> invalidate the submit and result in an error.
>
> Bug: dawn:46
> Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Natasha Lee <natlee@microsoft.com>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,natlee@microsoft.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:46
Change-Id: Iadf37a8a6675c744207ec7daaa3fd2fde7da3714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
These need to be separated from the main BUILD.gn as well.
They cannot be easily guarded behind build flags in Chromium
because the WebGPUImplementation will extend
dawn_wire::CommandSerializer.
Bug: dawn:61
Change-Id: Ic7d6bb13cc535ecddb99c832407ba1f37019ed93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5401
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Destroy can be used to free the GPU memory associated with resources
without waiting for javascript garbage collection to occur.
The buffer is validated at submission to the queue.
So any buffer that has been destroyed before submission, will then
invalidate the submit and result in an error.
Bug: dawn:46
Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This adds an option to dawn_generator to generate files in a different
directory so the generated stay at the same place. Otherwise compilation
errors occur because of stale versions of the headers on the CQ
builders.
BUG=dawn:61
Change-Id: I71ceb3172b5a4e35911973a03be29d90fa684416
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5304
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This will allow follow up commits to use them from the different parts
of the split-off BUILD.gn file.
BUG=dawn:61
Change-Id: I767f6c97c06ee73290d3df482880d1a2df92e187
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5301
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This allows wrapping IOSurfaces in a dawn::Texture so a Dawn application
can sample from, or render to an IOSurface. It uses Metal's
functionality for wrapping textures in MTLTexture.
Support for single-plane BGRA8, RG8 and R8 IOSurfaces is added as well
as tests for sampling and using BeginRenderPass to clear them.
BUG=dawn:112
Change-Id: I367dbd1a75a0c7b81901fb0aae05f1cd46af3f3a
Reviewed-on: https://dawn-review.googlesource.com/c/5101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.
This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.
BUG=dawn:6
Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Introduces pushDebugGroup, popDebugGroup, and insertDebugMarker implementations
for Vulkan and Metal using VK_EXT_debug_marker and XCode, respectively.
Bug: dawn:44
Change-Id: I0ae56c4d67aa832123f27a1fcdddf65746261e57
Reviewed-on: https://dawn-review.googlesource.com/c/4241
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.
BUG=dawn:28
TEST=dawn_unittests
Change-Id: If4d3e717186895b1409502c1dea5ab751a4776b2
Reviewed-on: https://dawn-review.googlesource.com/c/4440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
CommandEncoder is the replacement for CommandBufferBuilder. This commit
adds the dawn.json definition for it and an initial implementation that
wraps CommandBufferBuilder. This is done so that the code can be ported
to CommandEncoder gradually, otherwise the commit would be too big and
would risk many merge conflicts.
This converts all samples and end2end tests to use CommandEncoder.
BUG=dawn:8
Change-Id: If4ce86e6fb39ba4e0c2af6328d40e63be17d18c1
Reviewed-on: https://dawn-review.googlesource.com/c/4741
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch removes RenderPassDescriptorD3D12 completely and moves the
creation of RTVs and DSVs to CommandBufferD3D12::RecordCommands(), where
we allocate all RTVs and DSVs used in the current command buffer in one
RTV heap and one DSV heap. Note that the method to allocate RTVs and
DSVs are too simple in this patch, and we will optimize it later.
This patch also adds a test to make sure Dawn works correctly when we
use two different render passes in one command buffer.
This patch is one of the preparations on completely removing
RenderPassDescriptorBuilder from Dawn.
BUG=dawn:6
Change-Id: I02e30c007fb8668a7474a3caf7a858782d0c92df
Reviewed-on: https://dawn-review.googlesource.com/c/4520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch removes RenderPassDescriptorVk completely and move the
function RecordBeginRenderPass to CommandBufferVk.cpp, which is
a part of preparation of removing RenderPassDescriptorBuilder from
Dawn.
BUG=dawn:6
Change-Id: Id666ef2f998fa65de93deb16afedb1d53d6b8bc0
Reviewed-on: https://dawn-review.googlesource.com/c/4540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This creates proper Client and Server interfaces which will be necessary
for adding additional features to the Wire for chrome integration
Bug: dawn:103
Change-Id: I181e95079b0bac85c2c6152ad8066a94b80c8d28
Reviewed-on: https://dawn-review.googlesource.com/c/4002
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.
BUG=dawn:28
TEST=dawn_unittests
Change-Id: Ic2a5df3142fc24fa772b9a85b38248eea8c7e003
Reviewed-on: https://dawn-review.googlesource.com/c/4260
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This also changes VulkanInfo to gather info on backends / adapters
instead of the device, because all the info gathering can happen before
the device is created.
BUG=dawn:29
Change-Id: I9dc4412f494428f1ae589544d3adf76fe8b9a3a3
Reviewed-on: https://dawn-review.googlesource.com/c/3941
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Metal validation layer does not allow indexCount or instanceCount to be 0 in
drawIndexedPrimitives and drawPrimitives, otherwise we should draw nothing
with these operations.
BUG=dawn:76
TEST=dawn_end2end_tests
Change-Id: Ic22be73ac992289d4bc8d7b3d4d30d20c4488776
Reviewed-on: https://dawn-review.googlesource.com/c/3900
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This moves ownership of ObjectAllocators and CommandSerializers
from the Device to the Client. There may be also be multiple
Devices, so New() now takes the Device the object belongs to.
Device allocation specializes New() to take the owning Client so
that we can get a pointer to the Client from any Dawn API object.
Bug: dawn:88
Change-Id: Ie4274d46313884c44a857159e95d236dc1141c0c
Reviewed-on: https://dawn-review.googlesource.com/c/4001
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch copies methods and classes from WireServer.cpp and
distributes them over multiple files. Headers and forward declarations
are added as necessary, but no functional changes are made.
Bug: dawn:88
Change-Id: I471b8c27804916257eff266a51d087ba1ddbfeb6
Reviewed-on: https://dawn-review.googlesource.com/c/4000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.
BUG=dawn:28
TEST=dawn_unittests
Change-Id: Ifc5a1b06baf8633f1e133245ac1ee76275431cc5
Reviewed-on: https://dawn-review.googlesource.com/c/3160
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>