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# include "CStateManager.hpp"
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# include "Camera/CCameraShakeData.hpp"
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# include "Camera/CGameCamera.hpp"
# include "Graphics/CBooRenderer.hpp"
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# include "World/CGameLight.hpp"
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# include "CSortedLists.hpp"
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# include "Weapon/CWeaponMgr.hpp"
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# include "World/CFluidPlaneManager.hpp"
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# include "World/CEnvFxManager.hpp"
# include "World/CActorModelParticles.hpp"
# include "World/CTeamAiTypes.hpp"
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# include "World/CScriptPlayerActor.hpp"
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# include "Input/CRumbleManager.hpp"
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# include "World/CWorld.hpp"
# include "Graphics/CLight.hpp"
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# include "GameGlobalObjects.hpp"
# include "CSimplePool.hpp"
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# include "CPlayerState.hpp"
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# include "CGameState.hpp"
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# include "World/CPlayer.hpp"
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# include "Weapon/CPlayerGun.hpp"
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# include "World/CMorphBall.hpp"
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# include "World/CScriptSpawnPoint.hpp"
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# include "AutoMapper/CMapWorldInfo.hpp"
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# include "Particle/CGenDescription.hpp"
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# include "CMemoryCardSys.hpp"
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# include "TCastTo.hpp"
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# include "World/CScriptSpecialFunction.hpp"
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# include "CTimeProvider.hpp"
# include "Camera/CBallCamera.hpp"
# include "Collision/CMaterialFilter.hpp"
# include "World/CScriptDock.hpp"
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# include "Particle/CDecalManager.hpp"
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# include "Particle/CParticleElectric.hpp"
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# include "World/CProjectedShadow.hpp"
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# include "Weapon/CProjectileWeapon.hpp"
# include "World/CScriptEffect.hpp"
# include "MP1/CSamusHud.hpp"
# include "Collision/CGameCollision.hpp"
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# include "World/CScriptPlatform.hpp"
# include "World/CScriptRoomAcoustics.hpp"
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# include "Weapon/CWeapon.hpp"
# include "World/CWallCrawlerSwarm.hpp"
# include "World/CSnakeWeedSwarm.hpp"
# include "Collision/CCollidableSphere.hpp"
# include "zeus/CMRay.hpp"
# include "Collision/CollisionUtil.hpp"
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# include "World/CScriptWater.hpp"
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# include "World/CScriptDoor.hpp"
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# include "Input/ControlMapper.hpp"
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# include "MP1/MP1.hpp"
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# include "GameGlobalObjects.hpp"
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# include "World/CScriptDoor.hpp"
# include "World/CScriptDamageableTrigger.hpp"
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# include "World/CScriptDebris.hpp"
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# include "hecl/CVarManager.hpp"
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# include <cmath>
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namespace urde
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{
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hecl : : CVar * sm_logScripting = nullptr ;
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logvisor : : Module LogModule ( " urde::CStateManager " ) ;
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CStateManager : : CStateManager ( const std : : weak_ptr < CRelayTracker > & relayTracker ,
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const std : : weak_ptr < CMapWorldInfo > & mwInfo ,
const std : : weak_ptr < CPlayerState > & playerState ,
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const std : : weak_ptr < CWorldTransManager > & wtMgr ,
const std : : weak_ptr < CWorldLayerState > & layerState )
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: x8b8_playerState ( playerState )
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, x8bc_relayTracker ( relayTracker )
, x8c0_mapWorldInfo ( mwInfo )
, x8c4_worldTransManager ( wtMgr )
, x8c8_worldLayerState ( layerState )
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{
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x86c_stateManagerContainer . reset ( new CStateManagerContainer ) ;
x870_cameraManager = & x86c_stateManagerContainer - > x0_cameraManager ;
x874_sortedListManager = & x86c_stateManagerContainer - > x3c0_sortedListManager ;
x878_weaponManager = & x86c_stateManagerContainer - > xe3d8_weaponManager ;
x87c_fluidPlaneManager = & x86c_stateManagerContainer - > xe3ec_fluidPlaneManager ;
x880_envFxManager = & x86c_stateManagerContainer - > xe510_envFxManager ;
x884_actorModelParticles = & x86c_stateManagerContainer - > xf168_actorModelParticles ;
x88c_rumbleManager = & x86c_stateManagerContainer - > xf250_rumbleManager ;
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g_Renderer - > SetDrawableCallback ( & CStateManager : : RendererDrawCallback , this ) ;
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x908_loaderCount = int ( EScriptObjectType : : ScriptObjectTypeMAX ) ;
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x90c_loaderFuncs [ int ( EScriptObjectType : : Actor ) ] = ScriptLoader : : LoadActor ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Waypoint ) ] = ScriptLoader : : LoadWaypoint ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Door ) ] = ScriptLoader : : LoadDoor ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Trigger ) ] = ScriptLoader : : LoadTrigger ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Timer ) ] = ScriptLoader : : LoadTimer ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Counter ) ] = ScriptLoader : : LoadCounter ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Effect ) ] = ScriptLoader : : LoadEffect ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Platform ) ] = ScriptLoader : : LoadPlatform ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Sound ) ] = ScriptLoader : : LoadSound ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Generator ) ] = ScriptLoader : : LoadGenerator ;
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x90c_loaderFuncs [ int ( EScriptObjectType : : Dock ) ] = ScriptLoader : : LoadDock ;
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x90c_loaderFuncs [ int ( EScriptObjectType : : Camera ) ] = ScriptLoader : : LoadCamera ;
x90c_loaderFuncs [ int ( EScriptObjectType : : CameraWaypoint ) ] = ScriptLoader : : LoadCameraWaypoint ;
x90c_loaderFuncs [ int ( EScriptObjectType : : NewIntroBoss ) ] = ScriptLoader : : LoadNewIntroBoss ;
x90c_loaderFuncs [ int ( EScriptObjectType : : SpawnPoint ) ] = ScriptLoader : : LoadSpawnPoint ;
x90c_loaderFuncs [ int ( EScriptObjectType : : CameraHint ) ] = ScriptLoader : : LoadCameraHint ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Pickup ) ] = ScriptLoader : : LoadPickup ;
x90c_loaderFuncs [ int ( EScriptObjectType : : MemoryRelay ) ] = ScriptLoader : : LoadMemoryRelay ;
x90c_loaderFuncs [ int ( EScriptObjectType : : RandomRelay ) ] = ScriptLoader : : LoadRandomRelay ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Relay ) ] = ScriptLoader : : LoadRelay ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Beetle ) ] = ScriptLoader : : LoadBeetle ;
x90c_loaderFuncs [ int ( EScriptObjectType : : HUDMemo ) ] = ScriptLoader : : LoadHUDMemo ;
x90c_loaderFuncs [ int ( EScriptObjectType : : CameraFilterKeyframe ) ] = ScriptLoader : : LoadCameraFilterKeyframe ;
x90c_loaderFuncs [ int ( EScriptObjectType : : CameraBlurKeyframe ) ] = ScriptLoader : : LoadCameraBlurKeyframe ;
x90c_loaderFuncs [ int ( EScriptObjectType : : DamageableTrigger ) ] = ScriptLoader : : LoadDamageableTrigger ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Debris ) ] = ScriptLoader : : LoadDebris ;
x90c_loaderFuncs [ int ( EScriptObjectType : : CameraShaker ) ] = ScriptLoader : : LoadCameraShaker ;
x90c_loaderFuncs [ int ( EScriptObjectType : : ActorKeyframe ) ] = ScriptLoader : : LoadActorKeyframe ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Water ) ] = ScriptLoader : : LoadWater ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Warwasp ) ] = ScriptLoader : : LoadWarWasp ;
x90c_loaderFuncs [ int ( EScriptObjectType : : SpacePirate ) ] = ScriptLoader : : LoadSpacePirate ;
x90c_loaderFuncs [ int ( EScriptObjectType : : FlyingPirate ) ] = ScriptLoader : : LoadFlyingPirate ;
x90c_loaderFuncs [ int ( EScriptObjectType : : ElitePirate ) ] = ScriptLoader : : LoadElitePirate ;
x90c_loaderFuncs [ int ( EScriptObjectType : : MetroidBeta ) ] = ScriptLoader : : LoadMetroidBeta ;
x90c_loaderFuncs [ int ( EScriptObjectType : : ChozoGhost ) ] = ScriptLoader : : LoadChozoGhost ;
x90c_loaderFuncs [ int ( EScriptObjectType : : CoverPoint ) ] = ScriptLoader : : LoadCoverPoint ;
x90c_loaderFuncs [ int ( EScriptObjectType : : SpiderBallWaypoint ) ] = ScriptLoader : : LoadSpiderBallWaypoint ;
x90c_loaderFuncs [ int ( EScriptObjectType : : BloodFlower ) ] = ScriptLoader : : LoadBloodFlower ;
x90c_loaderFuncs [ int ( EScriptObjectType : : FlickerBat ) ] = ScriptLoader : : LoadFlickerBat ;
x90c_loaderFuncs [ int ( EScriptObjectType : : PathCamera ) ] = ScriptLoader : : LoadPathCamera ;
x90c_loaderFuncs [ int ( EScriptObjectType : : GrapplePoint ) ] = ScriptLoader : : LoadGrapplePoint ;
x90c_loaderFuncs [ int ( EScriptObjectType : : PuddleSpore ) ] = ScriptLoader : : LoadPuddleSpore ;
x90c_loaderFuncs [ int ( EScriptObjectType : : DebugCameraWaypoint ) ] = ScriptLoader : : LoadDebugCameraWaypoint ;
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x90c_loaderFuncs [ int ( EScriptObjectType : : SpiderBallAttractionSurface ) ] =
ScriptLoader : : LoadSpiderBallAttractionSurface ;
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x90c_loaderFuncs [ int ( EScriptObjectType : : PuddleToadGamma ) ] = ScriptLoader : : LoadPuddleToadGamma ;
x90c_loaderFuncs [ int ( EScriptObjectType : : DistanceFog ) ] = ScriptLoader : : LoadDistanceFog ;
x90c_loaderFuncs [ int ( EScriptObjectType : : FireFlea ) ] = ScriptLoader : : LoadFireFlea ;
x90c_loaderFuncs [ int ( EScriptObjectType : : MetareeAlpha ) ] = ScriptLoader : : LoadMetareeAlpha ;
x90c_loaderFuncs [ int ( EScriptObjectType : : DockAreaChange ) ] = ScriptLoader : : LoadDockAreaChange ;
x90c_loaderFuncs [ int ( EScriptObjectType : : ActorRotate ) ] = ScriptLoader : : LoadActorRotate ;
x90c_loaderFuncs [ int ( EScriptObjectType : : SpecialFunction ) ] = ScriptLoader : : LoadSpecialFunction ;
x90c_loaderFuncs [ int ( EScriptObjectType : : SpankWeed ) ] = ScriptLoader : : LoadSpankWeed ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Parasite ) ] = ScriptLoader : : LoadParasite ;
x90c_loaderFuncs [ int ( EScriptObjectType : : PlayerHint ) ] = ScriptLoader : : LoadPlayerHint ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Ripper ) ] = ScriptLoader : : LoadRipper ;
x90c_loaderFuncs [ int ( EScriptObjectType : : PickupGenerator ) ] = ScriptLoader : : LoadPickupGenerator ;
x90c_loaderFuncs [ int ( EScriptObjectType : : AIKeyframe ) ] = ScriptLoader : : LoadAIKeyframe ;
x90c_loaderFuncs [ int ( EScriptObjectType : : PointOfInterest ) ] = ScriptLoader : : LoadPointOfInterest ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Drone ) ] = ScriptLoader : : LoadDrone ;
x90c_loaderFuncs [ int ( EScriptObjectType : : MetroidAlpha ) ] = ScriptLoader : : LoadMetroidAlpha ;
x90c_loaderFuncs [ int ( EScriptObjectType : : DebrisExtended ) ] = ScriptLoader : : LoadDebrisExtended ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Steam ) ] = ScriptLoader : : LoadSteam ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Ripple ) ] = ScriptLoader : : LoadRipple ;
x90c_loaderFuncs [ int ( EScriptObjectType : : BallTrigger ) ] = ScriptLoader : : LoadBallTrigger ;
x90c_loaderFuncs [ int ( EScriptObjectType : : TargetingPoint ) ] = ScriptLoader : : LoadTargetingPoint ;
x90c_loaderFuncs [ int ( EScriptObjectType : : EMPulse ) ] = ScriptLoader : : LoadEMPulse ;
x90c_loaderFuncs [ int ( EScriptObjectType : : IceSheegoth ) ] = ScriptLoader : : LoadIceSheegoth ;
x90c_loaderFuncs [ int ( EScriptObjectType : : PlayerActor ) ] = ScriptLoader : : LoadPlayerActor ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Flaahgra ) ] = ScriptLoader : : LoadFlaahgra ;
x90c_loaderFuncs [ int ( EScriptObjectType : : AreaAttributes ) ] = ScriptLoader : : LoadAreaAttributes ;
x90c_loaderFuncs [ int ( EScriptObjectType : : FishCloud ) ] = ScriptLoader : : LoadFishCloud ;
x90c_loaderFuncs [ int ( EScriptObjectType : : FishCloudModifier ) ] = ScriptLoader : : LoadFishCloudModifier ;
x90c_loaderFuncs [ int ( EScriptObjectType : : VisorFlare ) ] = ScriptLoader : : LoadVisorFlare ;
x90c_loaderFuncs [ int ( EScriptObjectType : : WorldTeleporter ) ] = ScriptLoader : : LoadWorldTeleporter ;
x90c_loaderFuncs [ int ( EScriptObjectType : : VisorGoo ) ] = ScriptLoader : : LoadVisorGoo ;
x90c_loaderFuncs [ int ( EScriptObjectType : : JellyZap ) ] = ScriptLoader : : LoadJellyZap ;
x90c_loaderFuncs [ int ( EScriptObjectType : : ControllerAction ) ] = ScriptLoader : : LoadControllerAction ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Switch ) ] = ScriptLoader : : LoadSwitch ;
x90c_loaderFuncs [ int ( EScriptObjectType : : PlayerStateChange ) ] = ScriptLoader : : LoadPlayerStateChange ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Thardus ) ] = ScriptLoader : : LoadThardus ;
x90c_loaderFuncs [ int ( EScriptObjectType : : WallCrawlerSwarm ) ] = ScriptLoader : : LoadWallCrawlerSwarm ;
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x90c_loaderFuncs [ int ( EScriptObjectType : : AIJumpPoint ) ] = ScriptLoader : : LoadAiJumpPoint ;
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x90c_loaderFuncs [ int ( EScriptObjectType : : FlaahgraTentacle ) ] = ScriptLoader : : LoadFlaahgraTentacle ;
x90c_loaderFuncs [ int ( EScriptObjectType : : RoomAcoustics ) ] = ScriptLoader : : LoadRoomAcoustics ;
x90c_loaderFuncs [ int ( EScriptObjectType : : ColorModulate ) ] = ScriptLoader : : LoadColorModulate ;
x90c_loaderFuncs [ int ( EScriptObjectType : : ThardusRockProjectile ) ] = ScriptLoader : : LoadThardusRockProjectile ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Midi ) ] = ScriptLoader : : LoadMidi ;
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x90c_loaderFuncs [ int ( EScriptObjectType : : StreamedAudio ) ] = ScriptLoader : : LoadStreamedAudio ;
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x90c_loaderFuncs [ int ( EScriptObjectType : : WorldTeleporterToo ) ] = ScriptLoader : : LoadWorldTeleporter ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Repulsor ) ] = ScriptLoader : : LoadRepulsor ;
x90c_loaderFuncs [ int ( EScriptObjectType : : GunTurret ) ] = ScriptLoader : : LoadGunTurret ;
x90c_loaderFuncs [ int ( EScriptObjectType : : FogVolume ) ] = ScriptLoader : : LoadFogVolume ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Babygoth ) ] = ScriptLoader : : LoadBabygoth ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Eyeball ) ] = ScriptLoader : : LoadEyeball ;
x90c_loaderFuncs [ int ( EScriptObjectType : : RadialDamage ) ] = ScriptLoader : : LoadRadialDamage ;
x90c_loaderFuncs [ int ( EScriptObjectType : : CameraPitchVolume ) ] = ScriptLoader : : LoadCameraPitchVolume ;
x90c_loaderFuncs [ int ( EScriptObjectType : : EnvFxDensityController ) ] = ScriptLoader : : LoadEnvFxDensityController ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Magdolite ) ] = ScriptLoader : : LoadMagdolite ;
x90c_loaderFuncs [ int ( EScriptObjectType : : TeamAIMgr ) ] = ScriptLoader : : LoadTeamAIMgr ;
x90c_loaderFuncs [ int ( EScriptObjectType : : SnakeWeedSwarm ) ] = ScriptLoader : : LoadSnakeWeedSwarm ;
x90c_loaderFuncs [ int ( EScriptObjectType : : ActorContraption ) ] = ScriptLoader : : LoadActorContraption ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Oculus ) ] = ScriptLoader : : LoadOculus ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Geemer ) ] = ScriptLoader : : LoadGeemer ;
x90c_loaderFuncs [ int ( EScriptObjectType : : SpindleCamera ) ] = ScriptLoader : : LoadSpindleCamera ;
x90c_loaderFuncs [ int ( EScriptObjectType : : AtomicAlpha ) ] = ScriptLoader : : LoadAtomicAlpha ;
x90c_loaderFuncs [ int ( EScriptObjectType : : CameraHintTrigger ) ] = ScriptLoader : : LoadCameraHintTrigger ;
x90c_loaderFuncs [ int ( EScriptObjectType : : RumbleEffect ) ] = ScriptLoader : : LoadRumbleEffect ;
x90c_loaderFuncs [ int ( EScriptObjectType : : AmbientAI ) ] = ScriptLoader : : LoadAmbientAI ;
x90c_loaderFuncs [ int ( EScriptObjectType : : AtomicBeta ) ] = ScriptLoader : : LoadAtomicBeta ;
x90c_loaderFuncs [ int ( EScriptObjectType : : IceZoomer ) ] = ScriptLoader : : LoadIceZoomer ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Puffer ) ] = ScriptLoader : : LoadPuffer ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Tryclops ) ] = ScriptLoader : : LoadTryclops ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Ridley ) ] = ScriptLoader : : LoadRidley ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Seedling ) ] = ScriptLoader : : LoadSeedling ;
x90c_loaderFuncs [ int ( EScriptObjectType : : ThermalHeatFader ) ] = ScriptLoader : : LoadThermalHeatFader ;
x90c_loaderFuncs [ int ( EScriptObjectType : : Burrower ) ] = ScriptLoader : : LoadBurrower ;
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x90c_loaderFuncs [ int ( EScriptObjectType : : ScriptBeam ) ] = ScriptLoader : : LoadBeam ;
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x90c_loaderFuncs [ int ( EScriptObjectType : : WorldLightFader ) ] = ScriptLoader : : LoadWorldLightFader ;
x90c_loaderFuncs [ int ( EScriptObjectType : : MetroidPrimeStage2 ) ] = ScriptLoader : : LoadMetroidPrimeStage2 ;
x90c_loaderFuncs [ int ( EScriptObjectType : : MetroidPrimeStage1 ) ] = ScriptLoader : : LoadMetroidPrimeStage1 ;
x90c_loaderFuncs [ int ( EScriptObjectType : : MazeNode ) ] = ScriptLoader : : LoadMazeNode ;
x90c_loaderFuncs [ int ( EScriptObjectType : : OmegaPirate ) ] = ScriptLoader : : LoadOmegaPirate ;
x90c_loaderFuncs [ int ( EScriptObjectType : : PhazonPool ) ] = ScriptLoader : : LoadPhazonPool ;
x90c_loaderFuncs [ int ( EScriptObjectType : : PhazonHealingNodule ) ] = ScriptLoader : : LoadPhazonHealingNodule ;
x90c_loaderFuncs [ int ( EScriptObjectType : : NewCameraShaker ) ] = ScriptLoader : : LoadNewCameraShaker ;
x90c_loaderFuncs [ int ( EScriptObjectType : : ShadowProjector ) ] = ScriptLoader : : LoadShadowProjector ;
x90c_loaderFuncs [ int ( EScriptObjectType : : EnergyBall ) ] = ScriptLoader : : LoadEnergyBall ;
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CGameCollision : : InitCollision ( ) ;
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ControlMapper : : ResetCommandFilters ( ) ;
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x8f0_shadowTex = g_SimplePool - > GetObj ( " DefaultShadow " ) ;
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g_StateManager = this ;
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sm_logScripting = hecl : : CVarManager : : instance ( ) - > findOrMakeCVar ( " stateManager.logScripting " sv , " Prints object communication to the console " , false , hecl : : CVar : : EFlags : : ReadOnly | hecl : : CVar : : EFlags : : Archive | hecl : : CVar : : EFlags : : Game ) ;
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}
CStateManager : : ~ CStateManager ( )
{
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x88c_rumbleManager - > HardStopAll ( ) ;
x880_envFxManager - > Cleanup ( ) ;
x900_activeRandom = & x8fc_random ;
ClearGraveyard ( ) ;
for ( auto it = x808_objLists [ 0 ] - > begin ( ) ; it ! = x808_objLists [ 0 ] - > end ( ) ; )
{
CEntity * ent = * it ;
+ + it ;
if ( ent = = x84c_player . get ( ) )
continue ;
ent - > AcceptScriptMsg ( EScriptObjectMessage : : Deleted , kInvalidUniqueId , * this ) ;
RemoveObject ( ent - > GetUniqueId ( ) ) ;
std : : default_delete < CEntity > ( ) ( ent ) ;
}
ClearGraveyard ( ) ;
x84c_player - > AcceptScriptMsg ( EScriptObjectMessage : : Deleted , kInvalidUniqueId , * this ) ;
RemoveObject ( x84c_player - > GetUniqueId ( ) ) ;
x84c_player . reset ( ) ;
CCollisionPrimitive : : Uninitialize ( ) ;
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g_StateManager = nullptr ;
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}
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void CStateManager : : UpdateThermalVisor ( )
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{
xf28_thermColdScale2 = 0.f ;
xf24_thermColdScale1 = 0.f ;
CPlayerState : : EPlayerVisor visor = x8b8_playerState - > GetActiveVisor ( * this ) ;
if ( visor = = CPlayerState : : EPlayerVisor : : Thermal & & x8cc_nextAreaId ! = kInvalidAreaId )
{
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CGameArea * area = x850_world - > GetArea ( x8cc_nextAreaId ) ;
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const zeus : : CTransform & playerXf = x84c_player - > GetTransform ( ) ;
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zeus : : CVector3f playerXYPos ( playerXf . origin . x , playerXf . origin . y , 0.f ) ;
CGameArea * lastArea = nullptr ;
float closestDist = FLT_MAX ;
for ( const CGameArea : : Dock & dock : area - > GetDocks ( ) )
{
zeus : : CVector3f dockCenter = ( dock . GetPlaneVertices ( ) [ 0 ] + dock . GetPlaneVertices ( ) [ 1 ] +
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dock . GetPlaneVertices ( ) [ 2 ] + dock . GetPlaneVertices ( ) [ 3 ] ) *
0.25f ;
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dockCenter . z = 0.f ;
float dist = ( playerXYPos - dockCenter ) . magSquared ( ) ;
if ( dist < closestDist )
{
TAreaId connAreaId = dock . GetConnectedAreaId ( 0 ) ;
if ( connAreaId ! = kInvalidAreaId )
{
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CGameArea * connArea = x850_world - > GetArea ( x8cc_nextAreaId ) ;
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if ( connArea - > IsPostConstructed ( ) )
{
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CGameArea : : EOcclusionState occState = connArea - > GetPostConstructed ( ) - > x10dc_occlusionState ;
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if ( occState = = CGameArea : : EOcclusionState : : Visible )
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{
closestDist = dist ;
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lastArea = connArea ;
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}
}
}
}
}
if ( lastArea ! = nullptr )
{
if ( closestDist ! = 0.f )
closestDist / = std : : sqrt ( closestDist ) ;
closestDist - = 2.f ;
if ( closestDist < 8.f )
{
if ( closestDist > 0.f )
closestDist = ( closestDist / 8.f ) * 0.5f + 0.5f ;
else
closestDist = 0.5f ;
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xf24_thermColdScale1 = ( 1.f - closestDist ) * lastArea - > GetPostConstructed ( ) - > x111c_thermalCurrent +
closestDist * area - > GetPostConstructed ( ) - > x111c_thermalCurrent ;
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return ;
}
}
xf24_thermColdScale1 = area - > GetPostConstructed ( ) - > x111c_thermalCurrent ;
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}
}
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void CStateManager : : RendererDrawCallback ( const void * drawable , const void * ctx , int type )
{
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const CStateManager & mgr = * reinterpret_cast < const CStateManager * > ( ctx ) ;
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switch ( type )
{
case 0 :
{
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const CActor & actor = * reinterpret_cast < const CActor * > ( drawable ) ;
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if ( actor . xc8_drawnToken = = mgr . x8dc_objectDrawToken )
break ;
if ( actor . xc6_nextDrawNode ! = kInvalidUniqueId )
mgr . RecursiveDrawTree ( actor . xc6_nextDrawNode ) ;
actor . Render ( mgr ) ;
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const_cast < CActor & > ( actor ) . xc8_drawnToken = mgr . x8dc_objectDrawToken ;
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break ;
}
case 1 :
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reinterpret_cast < const CSimpleShadow * > ( drawable ) - > Render ( mgr . x8f0_shadowTex ) ;
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break ;
case 2 :
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reinterpret_cast < const CDecal * > ( drawable ) - > Render ( ) ;
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break ;
default : break ;
}
}
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bool CStateManager : : RenderLast ( TUniqueId uid )
{
if ( x86c_stateManagerContainer - > xf39c_renderLast . size ( ) = = 20 )
return false ;
x86c_stateManagerContainer - > xf39c_renderLast . push_back ( uid ) ;
return true ;
}
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void CStateManager : : AddDrawableActorPlane ( const CActor & actor , const zeus : : CPlane & plane ,
const zeus : : CAABox & aabb ) const
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{
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const_cast < CActor & > ( actor ) . SetAddedToken ( x8dc_objectDrawToken + 1 ) ;
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g_Renderer - > AddPlaneObject ( static_cast < const void * > ( & actor ) , aabb , plane , 0 ) ;
}
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void CStateManager : : AddDrawableActor ( const CActor & actor , const zeus : : CVector3f & vec , const zeus : : CAABox & aabb ) const
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{
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const_cast < CActor & > ( actor ) . SetAddedToken ( x8dc_objectDrawToken + 1 ) ;
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g_Renderer - > AddDrawable ( static_cast < const void * > ( & actor ) , vec , aabb , 0 ,
IRenderer : : EDrawableSorting : : SortedCallback ) ;
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}
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bool CStateManager : : SpecialSkipCinematic ( )
{
if ( xf38_skipCineSpecialFunc = = kInvalidUniqueId )
return false ;
CScriptSpecialFunction * ent = static_cast < CScriptSpecialFunction * > ( ObjectById ( xf38_skipCineSpecialFunc ) ) ;
if ( ! ent | | ! ent - > ShouldSkipCinematic ( * this ) )
return false ;
bool hadRandom = x900_activeRandom ! = nullptr ;
SetActiveRandomToDefault ( ) ;
x870_cameraManager - > SkipCinematic ( * this ) ;
ent - > SkipCinematic ( * this ) ;
x900_activeRandom = hadRandom ? & x8fc_random : nullptr ;
return true ;
}
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TAreaId CStateManager : : GetVisAreaId ( ) const
{
const CGameCamera * cam = static_cast < const CGameCamera * > ( x870_cameraManager - > GetCurrentCamera ( * this ) ) ;
const CBallCamera * ballCam = x870_cameraManager - > GetBallCamera ( ) ;
TAreaId curArea = x850_world - > x68_curAreaId ;
if ( cam ! = ballCam )
return curArea ;
const zeus : : CVector3f & camTranslation = ballCam - > GetTranslation ( ) ;
zeus : : CAABox camAABB ( camTranslation , camTranslation ) ;
camAABB . accumulateBounds ( x84c_player - > GetTranslation ( ) ) ;
rstl : : reserved_vector < TUniqueId , 1024 > nearList ;
BuildNearList ( nearList , camAABB , CMaterialFilter ( EMaterialTypes : : AIBlock , CMaterialList ( ) ,
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CMaterialFilter : : EFilterType : : Include ) , nullptr ) ;
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for ( TUniqueId id : nearList )
if ( TCastToConstPtr < CScriptDock > dock = GetObjectById ( id ) )
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if ( dock - > GetAreaId ( ) = = curArea & & dock - > HasPointCrossedDock ( * this , camTranslation ) )
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return dock - > GetCurrentConnectedAreaId ( * this ) ;
return curArea ;
}
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s32 CStateManager : : GetWeaponIdCount ( TUniqueId uid , EWeaponType type )
{
return x878_weaponManager - > GetNumActive ( uid , type ) ;
}
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void CStateManager : : RemoveWeaponId ( TUniqueId uid , EWeaponType type )
{
x878_weaponManager - > DecrCount ( uid , type ) ;
}
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void CStateManager : : AddWeaponId ( TUniqueId uid , EWeaponType type )
{
x878_weaponManager - > IncrCount ( uid , type ) ;
}
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void CStateManager : : UpdateEscapeSequenceTimer ( float dt )
{
if ( xf0c_escapeTimer < = 0.f )
return ;
xf0c_escapeTimer = std : : max ( FLT_EPSILON , xf0c_escapeTimer - dt ) ;
if ( xf0c_escapeTimer < = FLT_EPSILON )
x8b8_playerState - > SetPlayerAlive ( false ) ;
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if ( ! g_EscapeShakeCountdownInit )
{
g_EscapeShakeCountdown = 0.f ;
g_EscapeShakeCountdownInit = true ;
}
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g_EscapeShakeCountdown - = dt ;
if ( g_EscapeShakeCountdown < 0.f )
{
float factor = 1.f - xf0c_escapeTimer / xf10_escapeTotalTime ;
float factor2 = factor * factor ;
CCameraShakeData shakeData ( 1.f , factor2 * 0.2f * x900_activeRandom - > Range ( 0.5f , 1.f ) ) ;
x870_cameraManager - > AddCameraShaker ( shakeData , true ) ;
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x88c_rumbleManager - > Rumble ( * this , ERumbleFxId : : EscapeSequenceShake , 0.75f , ERumblePriority : : One ) ;
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g_EscapeShakeCountdown = - 12.f * factor2 + 15.f ;
}
}
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void CStateManager : : ResetEscapeSequenceTimer ( float time )
{
xf0c_escapeTimer = time ;
xf10_escapeTotalTime = time ;
}
void CStateManager : : SetupParticleHook ( const CActor & actor ) const
{
x884_actorModelParticles - > SetupHook ( actor . GetUniqueId ( ) ) ;
}
void CStateManager : : MurderScriptInstanceNames ( )
{
xb40_uniqueInstanceNames . clear ( ) ;
}
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std : : string CStateManager : : HashInstanceName ( CInputStream & in )
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{
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# ifdef NDEBUG
while ( in . readByte ( ) ! = 0 ) { } ;
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return " " ;
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# else
return in . readString ( ) ;
# endif
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}
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void CStateManager : : SetActorAreaId ( CActor & actor , TAreaId aid )
{
TAreaId actorAid = actor . GetAreaIdAlways ( ) ;
if ( actorAid = = aid )
return ;
if ( actorAid ! = kInvalidAreaId )
{
CGameArea * area = x850_world - > GetArea ( actorAid ) ;
if ( area - > IsPostConstructed ( ) )
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area - > GetAreaObjects ( ) - > RemoveObject ( actor . GetUniqueId ( ) ) ;
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}
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actor . x4_areaId = aid ;
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if ( aid = = kInvalidAreaId )
return ;
CGameArea * area = x850_world - > GetArea ( aid ) ;
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if ( ! area - > IsPostConstructed ( ) | | area - > GetAreaObjects ( ) - > GetValidObjectById ( actor . GetUniqueId ( ) ) )
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return ;
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area - > GetAreaObjects ( ) - > AddObject ( actor ) ;
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}
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void CStateManager : : TouchSky ( ) const
{
x850_world - > TouchSky ( ) ;
}
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void CStateManager : : TouchPlayerActor ( )
{
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if ( xf6c_playerActorHead = = kInvalidUniqueId )
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return ;
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if ( CEntity * ent = ObjectById ( xf6c_playerActorHead ) )
static_cast < CScriptPlayerActor * > ( ent ) - > TouchModels ( * this ) ;
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}
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void CStateManager : : DrawSpaceWarp ( const zeus : : CVector3f & v , float strength ) const
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{
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CPlayerState : : EPlayerVisor visor = x8b8_playerState - > GetActiveVisor ( * this ) ;
if ( visor = = CPlayerState : : EPlayerVisor : : Scan | | visor = = CPlayerState : : EPlayerVisor : : Combat )
{
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zeus : : CVector3f screenV = TCastToConstPtr < CGameCamera > ( x870_cameraManager - > GetCurrentCamera ( * this ) ) - > ConvertToScreenSpace ( v ) ;
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g_Renderer - > DrawSpaceWarp ( screenV , strength ) ;
}
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}
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void CStateManager : : DrawReflection ( const zeus : : CVector3f & reflectPoint )
{
zeus : : CAABox aabb = x84c_player - > GetBoundingBox ( ) ;
zeus : : CVector3f playerPos = aabb . center ( ) ;
zeus : : CVector3f surfToPlayer = playerPos - reflectPoint ;
surfToPlayer . z = 0.f ;
zeus : : CVector3f viewPos = playerPos - surfToPlayer . normalized ( ) * 3.5f ;
zeus : : CTransform look = zeus : : lookAt ( viewPos , playerPos , { 0.f , 0.f , - 1.f } ) ;
zeus : : CTransform backupView = CGraphics : : g_ViewMatrix ;
CGraphics : : SetViewPointMatrix ( look ) ;
CGraphics : : CProjectionState backupProj = CGraphics : : GetProjectionState ( ) ;
CGameCamera * cam = x870_cameraManager - > GetCurrentCamera ( * this ) ;
g_Renderer - > SetPerspective ( cam - > GetFov ( ) , g_Viewport . x8_width , g_Viewport . xc_height ,
cam - > GetNearClipDistance ( ) , cam - > GetFarClipDistance ( ) ) ;
x84c_player - > RenderReflectedPlayer ( * this ) ;
CGraphics : : SetViewPointMatrix ( backupView ) ;
CGraphics : : SetProjectionState ( backupProj ) ;
}
void CStateManager : : ReflectionDrawer ( void * ctx , const zeus : : CVector3f & vec )
{
reinterpret_cast < CStateManager * > ( ctx ) - > DrawReflection ( vec ) ;
}
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void CStateManager : : CacheReflection ( )
{
g_Renderer - > CacheReflection ( ReflectionDrawer , this , true ) ;
}
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bool CStateManager : : CanCreateProjectile ( TUniqueId uid , EWeaponType type , int maxAllowed ) const
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{
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return x878_weaponManager - > GetNumActive ( uid , type ) < maxAllowed ;
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}
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void CStateManager : : BuildDynamicLightListForWorld ( )
{
if ( x8b8_playerState - > GetActiveVisor ( * this ) = = CPlayerState : : EPlayerVisor : : Thermal )
{
x8e0_dynamicLights . clear ( ) ;
return ;
}
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if ( GetLightObjectList ( ) . size ( ) = = 0 )
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return ;
x8e0_dynamicLights . clear ( ) ;
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for ( CEntity * ent : GetLightObjectList ( ) )
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{
CGameLight & light = static_cast < CGameLight & > ( * ent ) ;
if ( light . GetActive ( ) )
{
CLight l = light . GetLight ( ) ;
if ( l . GetIntensity ( ) > FLT_EPSILON & & l . GetRadius ( ) > FLT_EPSILON )
x8e0_dynamicLights . push_back ( l ) ;
}
}
}
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void CStateManager : : DrawDebugStuff ( ) const { }
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void CStateManager : : RenderCamerasAndAreaLights ( ) const
{
x870_cameraManager - > RenderCameras ( * this ) ;
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for ( const CCameraFilterPassPoly & filter : xb84_camFilterPasses )
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filter . Draw ( ) ;
}
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void CStateManager : : DrawE3DeathEffect ( ) const
{
CPlayer & player = * x84c_player ;
if ( player . x9f4_deathTime > 0.f )
{
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if ( player . x2f8_morphBallState ! = CPlayer : : EPlayerMorphBallState : : Unmorphed )
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{
float blurAmt = zeus : : clamp ( 0.f , ( player . x9f4_deathTime - 1.f ) / ( 6.f - 1.f ) , 1.f ) ;
if ( blurAmt > 0.f )
{
CCameraBlurPass blur ;
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blur . SetBlur ( EBlurType : : HiBlur , 7.f * blurAmt , 0.f ) ;
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blur . Draw ( ) ;
}
}
float whiteAmt = zeus : : clamp ( 0.f , 1.f - player . x9f4_deathTime / ( 0.05f * 6.f ) , 1.f ) ;
zeus : : CColor color = zeus : : CColor : : skWhite ;
color . a = whiteAmt ;
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const_cast < CColoredQuadFilter & > ( m_deathWhiteout ) . draw ( color ) ;
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}
}
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void CStateManager : : DrawAdditionalFilters ( ) const
{
if ( xf0c_escapeTimer < 1.f & & xf0c_escapeTimer > 0.f & &
! x870_cameraManager - > IsInCinematicCamera ( ) )
{
zeus : : CColor color = zeus : : CColor : : skWhite ;
color . a = 1.f - xf0c_escapeTimer ;
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const_cast < CColoredQuadFilter & > ( m_escapeWhiteout ) . draw ( color ) ;
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}
}
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zeus : : CFrustum CStateManager : : SetupDrawFrustum ( const SViewport & vp ) const
{
zeus : : CFrustum ret ;
const CGameCamera * cam = x870_cameraManager - > GetCurrentCamera ( * this ) ;
zeus : : CTransform camXf = x870_cameraManager - > GetCurrentCameraTransform ( * this ) ;
//int vpWidth = xf2c_viewportScale.x * vp.x8_width;
//int vpHeight = xf2c_viewportScale.y * vp.xc_height;
//int vpLeft = (vp.x8_width - vpWidth) / 2 + vp.x0_left;
//int vpTop = (vp.xc_height - vpHeight) / 2 + vp.x4_top;
//g_Renderer->SetViewport(vpLeft, vpTop, vpWidth, vpHeight);
float fov = std : : atan ( std : : tan ( zeus : : degToRad ( cam - > GetFov ( ) ) * 0.5f ) * xf2c_viewportScale . y ) * 2.f ;
float width = xf2c_viewportScale . x * vp . x8_width ;
float height = xf2c_viewportScale . y * vp . xc_height ;
zeus : : CProjection proj ;
proj . setPersp ( zeus : : SProjPersp { fov , width / height , cam - > GetNearClipDistance ( ) , cam - > GetFarClipDistance ( ) } ) ;
ret . updatePlanes ( camXf , proj ) ;
return ret ;
}
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zeus : : CFrustum CStateManager : : SetupViewForDraw ( const SViewport & vp ) const
{
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const CGameCamera * cam = x870_cameraManager - > GetCurrentCamera ( * this ) ;
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zeus : : CTransform camXf = x870_cameraManager - > GetCurrentCameraTransform ( * this ) ;
g_Renderer - > SetWorldViewpoint ( camXf ) ;
CBooModel : : SetNewPlayerPositionAndTime ( x84c_player - > GetTranslation ( ) ) ;
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//int vpWidth = xf2c_viewportScale.x * vp.x8_width;
//int vpHeight = xf2c_viewportScale.y * vp.xc_height;
//int vpLeft = (vp.x8_width - vpWidth) / 2 + vp.x0_left;
//int vpTop = (vp.xc_height - vpHeight) / 2 + vp.x4_top;
//g_Renderer->SetViewport(vpLeft, vpTop, vpWidth, vpHeight);
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CGraphics : : SetDepthRange ( DEPTH_WORLD , DEPTH_FAR ) ;
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float fov = std : : atan ( std : : tan ( zeus : : degToRad ( cam - > GetFov ( ) ) * 0.5f ) * xf2c_viewportScale . y ) * 2.f ;
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float width = xf2c_viewportScale . x * vp . x8_width ;
float height = xf2c_viewportScale . y * vp . xc_height ;
g_Renderer - > SetPerspective ( zeus : : radToDeg ( fov ) , width , height ,
cam - > GetNearClipDistance ( ) , cam - > GetFarClipDistance ( ) ) ;
zeus : : CFrustum frustum ;
zeus : : CProjection proj ;
proj . setPersp ( zeus : : SProjPersp { fov , width / height , cam - > GetNearClipDistance ( ) , cam - > GetFarClipDistance ( ) } ) ;
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frustum . updatePlanes ( camXf , proj ) ;
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g_Renderer - > SetClippingPlanes ( frustum ) ;
//g_Renderer->PrimColor(zeus::CColor::skWhite);
CGraphics : : SetModelMatrix ( zeus : : CTransform : : Identity ( ) ) ;
x87c_fluidPlaneManager - > StartFrame ( false ) ;
g_Renderer - > SetDebugOption ( IRenderer : : EDebugOption : : One , 1 ) ;
return frustum ;
}
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void CStateManager : : ResetViewAfterDraw ( const SViewport & backupViewport ,
const zeus : : CTransform & backupViewMatrix ) const
{
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g_Renderer - > SetViewport ( backupViewport . x0_left , backupViewport . x4_top ,
backupViewport . x8_width , backupViewport . xc_height ) ;
const CGameCamera * cam = x870_cameraManager - > GetCurrentCamera ( * this ) ;
zeus : : CFrustum frustum ;
frustum . updatePlanes ( backupViewMatrix , zeus : : SProjPersp ( zeus : : degToRad ( cam - > GetFov ( ) ) ,
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g_Viewport . x8_width / float ( g_Viewport . xc_height ) ,
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cam - > GetNearClipDistance ( ) ,
cam - > GetFarClipDistance ( ) ) ) ;
g_Renderer - > SetClippingPlanes ( frustum ) ;
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g_Renderer - > SetPerspective ( cam - > GetFov ( ) , g_Viewport . x8_width , g_Viewport . xc_height ,
cam - > GetNearClipDistance ( ) , cam - > GetFarClipDistance ( ) ) ;
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}
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void CStateManager : : DrawWorld ( ) const
{
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CTimeProvider timeProvider ( xf14_curTimeMod900 ) ;
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SViewport backupViewport = g_Viewport ;
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zeus : : CFrustum frustum = SetupViewForDraw ( g_Viewport ) ;
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zeus : : CTransform backupViewMatrix = CGraphics : : g_ViewMatrix ;
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/* Area camera is in (not necessarily player) */
TAreaId visAreaId = GetVisAreaId ( ) ;
x850_world - > TouchSky ( ) ;
int areaCount = 0 ;
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const CGameArea * areaArr [ 10 ] ;
for ( const CGameArea & area : * x850_world )
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{
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if ( areaCount = = 10 )
break ;
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CGameArea : : EOcclusionState occState = CGameArea : : EOcclusionState : : Occluded ;
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if ( area . IsPostConstructed ( ) )
occState = area . GetOcclusionState ( ) ;
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if ( occState = = CGameArea : : EOcclusionState : : Visible )
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areaArr [ areaCount + + ] = & area ;
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}
std : : sort ( std : : begin ( areaArr ) , std : : begin ( areaArr ) + areaCount ,
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[ visAreaId ] ( const CGameArea * a , const CGameArea * b ) - > bool
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{
if ( a - > x4_selfIdx = = b - > x4_selfIdx )
return false ;
if ( visAreaId = = a - > x4_selfIdx )
return false ;
if ( visAreaId = = b - > x4_selfIdx )
return true ;
return CGraphics : : g_ViewPoint . dot ( a - > GetAABB ( ) . center ( ) ) >
CGraphics : : g_ViewPoint . dot ( b - > GetAABB ( ) . center ( ) ) ;
} ) ;
int pvsCount = 0 ;
CPVSVisSet pvsArr [ 10 ] ;
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for ( const CGameArea * * area = areaArr ;
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area ! = areaArr + areaCount ;
+ + area )
{
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const CGameArea * areaPtr = * area ;
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CPVSVisSet & pvsSet = pvsArr [ pvsCount + + ] ;
pvsSet . Reset ( EPVSVisSetState : : OutOfBounds ) ;
GetVisSetForArea ( areaPtr - > x4_selfIdx , visAreaId , pvsSet ) ;
}
int mask ;
int targetMask ;
CPlayerState : : EPlayerVisor visor = x8b8_playerState - > GetActiveVisor ( * this ) ;
bool thermal = visor = = CPlayerState : : EPlayerVisor : : Thermal ;
if ( thermal )
{
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const_cast < CStateManager & > ( * this ) . xf34_thermalFlag = EThermalDrawFlag : : Cold ;
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mask = 0x34 ;
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targetMask = 0 ;
}
else
{
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const_cast < CStateManager & > ( * this ) . xf34_thermalFlag = EThermalDrawFlag : : Bypass ;
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mask = 1 < < ( visor = = CPlayerState : : EPlayerVisor : : XRay ? 3 : 1 ) ;
targetMask = 0 ;
}
g_Renderer - > SetThermal ( thermal , g_tweakGui - > GetThermalVisorLevel ( ) , g_tweakGui - > GetThermalVisorColor ( ) ) ;
g_Renderer - > SetThermalColdScale ( xf28_thermColdScale2 + xf24_thermColdScale1 ) ;
for ( int i = areaCount - 1 ; i > = 0 ; - - i )
{
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const CGameArea & area = * areaArr [ i ] ;
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SetupFogForArea ( area ) ;
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g_Renderer - > EnablePVS ( pvsArr [ i ] , area . x4_selfIdx ) ;
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g_Renderer - > SetWorldLightFadeLevel ( area . GetPostConstructed ( ) - > x1128_worldLightingLevel ) ;
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g_Renderer - > UpdateAreaUniforms ( area . x4_selfIdx ) ;
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g_Renderer - > DrawUnsortedGeometry ( area . x4_selfIdx , mask , targetMask ) ;
}
if ( ! SetupFogForDraw ( ) )
g_Renderer - > SetWorldFog ( ERglFogMode : : None , 0.f , 1.f , zeus : : CColor : : skBlack ) ;
x850_world - > DrawSky ( zeus : : CTransform : : Translate ( CGraphics : : g_ViewPoint ) ) ;
if ( areaCount )
SetupFogForArea ( * areaArr [ areaCount - 1 ] ) ;
for ( TUniqueId id : x86c_stateManagerContainer - > xf370_ )
if ( const CActor * ent = static_cast < const CActor * > ( GetObjectById ( id ) ) )
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if ( ! thermal | | ent - > xe6_27_thermalVisorFlags & 0x1 )
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ent - > Render ( * this ) ;
bool morphingPlayerVisible = false ;
int thermalActorCount = 0 ;
CActor * thermalActorArr [ 1024 ] ;
for ( int i = 0 ; i < areaCount ; + + i )
{
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const CGameArea & area = * areaArr [ i ] ;
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CPVSVisSet & pvs = pvsArr [ i ] ;
bool isVisArea = area . x4_selfIdx = = visAreaId ;
SetupFogForArea ( area ) ;
g_Renderer - > SetWorldLightFadeLevel ( area . GetPostConstructed ( ) - > x1128_worldLightingLevel ) ;
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for ( CEntity * ent : * area . GetAreaObjects ( ) )
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{
if ( TCastToPtr < CActor > actor = ent )
{
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if ( ! actor - > IsDrawEnabled ( ) )
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continue ;
TUniqueId actorId = actor - > GetUniqueId ( ) ;
if ( ! thermal & & area . LookupPVSUniqueID ( actorId ) = = actorId )
if ( pvs . GetVisible ( area . LookupPVSID ( actorId ) ) = = EPVSVisSetState : : EndOfTree )
continue ;
if ( x84c_player . get ( ) = = actor . GetPtr ( ) )
{
if ( thermal )
continue ;
switch ( x84c_player - > GetMorphballTransitionState ( ) )
{
case CPlayer : : EPlayerMorphBallState : : Unmorphed :
case CPlayer : : EPlayerMorphBallState : : Morphed :
x84c_player - > AddToRenderer ( frustum , * this ) ;
continue ;
default :
morphingPlayerVisible = true ;
continue ;
}
}
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if ( ! thermal | | actor - > xe6_27_thermalVisorFlags & 0x1 )
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actor - > AddToRenderer ( frustum , * this ) ;
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if ( thermal & & actor - > xe6_27_thermalVisorFlags & 0x2 )
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thermalActorArr [ thermalActorCount + + ] = actor . GetPtr ( ) ;
}
}
if ( isVisArea & & ! thermal )
{
CDecalManager : : AddToRenderer ( frustum , * this ) ;
x884_actorModelParticles - > AddStragglersToRenderer ( * this ) ;
}
+ + const_cast < CStateManager & > ( * this ) . x8dc_objectDrawToken ;
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x84c_player - > GetMorphBall ( ) - > DrawBallShadow ( * this ) ;
if ( xf7c_projectedShadow )
xf7c_projectedShadow - > Render ( * this ) ;
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g_Renderer - > EnablePVS ( pvs , area . x4_selfIdx ) ;
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g_Renderer - > DrawSortedGeometry ( area . x4_selfIdx , mask , targetMask ) ;
}
x880_envFxManager - > Render ( * this ) ;
if ( morphingPlayerVisible )
x84c_player - > Render ( * this ) ;
g_Renderer - > PostRenderFogs ( ) ;
if ( thermal )
{
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if ( x86c_stateManagerContainer - > xf39c_renderLast . size ( ) )
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{
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CGraphics : : SetDepthRange ( DEPTH_SCREEN_ACTORS , DEPTH_GUN ) ;
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for ( TUniqueId id : x86c_stateManagerContainer - > xf39c_renderLast )
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if ( const CActor * actor = static_cast < const CActor * > ( GetObjectById ( id ) ) )
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if ( actor - > xe6_27_thermalVisorFlags & 0x1 )
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actor - > Render ( * this ) ;
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CGraphics : : SetDepthRange ( DEPTH_WORLD , DEPTH_FAR ) ;
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}
g_Renderer - > DoThermalBlendCold ( ) ;
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const_cast < CStateManager & > ( * this ) . xf34_thermalFlag = EThermalDrawFlag : : Hot ;
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for ( TUniqueId id : x86c_stateManagerContainer - > xf370_ )
if ( const CActor * actor = static_cast < const CActor * > ( GetObjectById ( id ) ) )
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if ( actor - > xe6_27_thermalVisorFlags & 0x2 )
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actor - > Render ( * this ) ;
for ( int i = areaCount - 1 ; i > = 0 ; - - i )
{
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const CGameArea & area = * areaArr [ i ] ;
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CPVSVisSet & pvs = pvsArr [ i ] ;
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g_Renderer - > EnablePVS ( pvs , area . x4_selfIdx ) ;
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g_Renderer - > DrawUnsortedGeometry ( area . x4_selfIdx , mask , 0x20 ) ;
g_Renderer - > DrawAreaGeometry ( area . x4_selfIdx , mask , 0x10 ) ;
}
+ + const_cast < CStateManager & > ( * this ) . x8dc_objectDrawToken ;
for ( int i = 0 ; i < areaCount ; + + i )
{
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const CGameArea & area = * areaArr [ i ] ;
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CPVSVisSet & pvs = pvsArr [ i ] ;
for ( int j = 0 ; j < thermalActorCount ; + + j )
{
CActor * actor = thermalActorArr [ j ] ;
if ( actor - > GetAreaIdAlways ( ) ! = area . x4_selfIdx )
if ( actor - > GetAreaIdAlways ( ) ! = kInvalidAreaId | | area . x4_selfIdx ! = visAreaId )
continue ;
actor - > AddToRenderer ( frustum , * this ) ;
}
if ( areaCount - 1 = = i )
{
x884_actorModelParticles - > AddStragglersToRenderer ( * this ) ;
CDecalManager : : AddToRenderer ( frustum , * this ) ;
if ( x84c_player )
x84c_player - > AddToRenderer ( frustum , * this ) ;
}
+ + const_cast < CStateManager & > ( * this ) . x8dc_objectDrawToken ;
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g_Renderer - > EnablePVS ( pvs , area . x4_selfIdx ) ;
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g_Renderer - > DrawSortedGeometry ( area . x4_selfIdx , mask , 0x10 ) ;
}
g_Renderer - > PostRenderFogs ( ) ;
}
x87c_fluidPlaneManager - > EndFrame ( ) ;
g_Renderer - > SetWorldFog ( ERglFogMode : : None , 0.f , 1.f , zeus : : CColor : : skBlack ) ;
#if 0
if ( false )
CacheReflection ( ) ;
# endif
if ( x84c_player )
x84c_player - > RenderGun ( * this , x870_cameraManager - > GetGlobalCameraTranslation ( * this ) ) ;
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if ( x86c_stateManagerContainer - > xf39c_renderLast . size ( ) )
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{
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CGraphics : : SetDepthRange ( DEPTH_SCREEN_ACTORS , DEPTH_GUN ) ;
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for ( TUniqueId id : x86c_stateManagerContainer - > xf39c_renderLast )
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if ( const CActor * actor = static_cast < const CActor * > ( GetObjectById ( id ) ) )
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if ( actor - > xe6_27_thermalVisorFlags & 0x2 )
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actor - > Render ( * this ) ;
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CGraphics : : SetDepthRange ( DEPTH_WORLD , DEPTH_FAR ) ;
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}
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if ( thermal )
{
g_Renderer - > DoThermalBlendHot ( ) ;
g_Renderer - > SetThermal ( false , 0.f , zeus : : CColor : : skBlack ) ;
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const_cast < CStateManager & > ( * this ) . xf34_thermalFlag = EThermalDrawFlag : : Bypass ;
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}
DrawDebugStuff ( ) ;
RenderCamerasAndAreaLights ( ) ;
ResetViewAfterDraw ( backupViewport , backupViewMatrix ) ;
DrawE3DeathEffect ( ) ;
DrawAdditionalFilters ( ) ;
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}
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void CStateManager : : SetupFogForArea ( TAreaId area ) const
{
if ( area = = kInvalidAreaId )
area = x8cc_nextAreaId ;
const CGameArea * areaObj = x850_world - > GetAreaAlways ( area ) ;
if ( areaObj - > IsPostConstructed ( ) )
SetupFogForArea ( * areaObj ) ;
}
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void CStateManager : : SetupFogForArea ( const CGameArea & area ) const
{
if ( SetupFogForDraw ( ) )
return ;
if ( x8b8_playerState - > GetActiveVisor ( * this ) = = CPlayerState : : EPlayerVisor : : XRay )
{
float fogDist = area . GetXRayFogDistance ( ) ;
float farz = g_tweakGui - > GetXRayFogNearZ ( ) * ( 1.f - fogDist ) +
g_tweakGui - > GetXRayFogFarZ ( ) * fogDist ;
g_Renderer - > SetWorldFog ( ERglFogMode ( g_tweakGui - > GetXRayFogMode ( ) ) ,
g_tweakGui - > GetXRayFogNearZ ( ) ,
farz , g_tweakGui - > GetXRayFogColor ( ) ) ;
}
else
{
area . GetAreaFog ( ) - > SetCurrent ( ) ;
}
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}
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bool CStateManager : : SetupFogForDraw ( ) const
{
switch ( x8b8_playerState - > GetActiveVisor ( * this ) )
{
case CPlayerState : : EPlayerVisor : : Thermal :
g_Renderer - > SetWorldFog ( ERglFogMode : : None , 0.f , 1.f , zeus : : CColor : : skBlack ) ;
return true ;
case CPlayerState : : EPlayerVisor : : XRay :
default :
return false ;
case CPlayerState : : EPlayerVisor : : Combat :
case CPlayerState : : EPlayerVisor : : Scan :
auto & fog = x870_cameraManager - > Fog ( ) ;
if ( fog . IsFogDisabled ( ) )
return false ;
fog . SetCurrent ( ) ;
return true ;
}
}
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void CStateManager : : PreRender ( )
{
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if ( xf94_24_readyToRender )
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{
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zeus : : CFrustum frustum = SetupDrawFrustum ( g_Viewport ) ;
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x86c_stateManagerContainer - > xf370_ . clear ( ) ;
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x86c_stateManagerContainer - > xf39c_renderLast . clear ( ) ;
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xf7c_projectedShadow = nullptr ;
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x850_world - > PreRender ( ) ;
BuildDynamicLightListForWorld ( ) ;
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for ( const CGameArea & area : * x850_world )
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{
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CGameArea : : EOcclusionState occState = CGameArea : : EOcclusionState : : Occluded ;
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if ( area . IsPostConstructed ( ) )
occState = area . GetOcclusionState ( ) ;
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if ( occState = = CGameArea : : EOcclusionState : : Visible )
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{
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for ( CEntity * ent : * area . GetPostConstructed ( ) - > x10c0_areaObjs )
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{
if ( TCastToPtr < CActor > act = ent )
{
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if ( act - > IsDrawEnabled ( ) )
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{
act - > CalculateRenderBounds ( ) ;
act - > PreRender ( * this , frustum ) ;
}
}
}
}
}
CacheReflection ( ) ;
g_Renderer - > PrepareDynamicLights ( x8e0_dynamicLights ) ;
}
}
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bool CStateManager : : GetVisSetForArea ( TAreaId a , TAreaId b , CPVSVisSet & setOut ) const
{
if ( b = = kInvalidAreaId )
return false ;
zeus : : CVector3f viewPoint = CGraphics : : g_ViewMatrix . origin ;
zeus : : CVector3f closestDockPoint = viewPoint ;
bool hasClosestDock = false ;
if ( a ! = b )
{
CGameArea & area = * x850_world - > GetGameAreas ( ) [ b ] ;
if ( area . IsPostConstructed ( ) )
{
for ( const CGameArea : : Dock & dock : area . GetDocks ( ) )
{
for ( int i = 0 ; i < dock . GetDockRefs ( ) . size ( ) ; + + i )
{
TAreaId connArea = dock . GetConnectedAreaId ( i ) ;
if ( connArea = = a )
{
const auto & verts = dock . GetPlaneVertices ( ) ;
zeus : : CVector3f dockCenter = ( verts [ 0 ] + verts [ 1 ] + verts [ 2 ] + verts [ 4 ] ) * 0.25f ;
if ( hasClosestDock )
if ( ( dockCenter - viewPoint ) . magSquared ( ) > =
( closestDockPoint - viewPoint ) . magSquared ( ) )
continue ;
closestDockPoint = dockCenter ;
hasClosestDock = true ;
}
}
}
}
}
else
{
hasClosestDock = true ;
}
if ( hasClosestDock )
{
if ( CPVSAreaSet * pvs = x850_world - > GetGameAreas ( ) [ a ] - > GetPostConstructed ( ) - > xa0_pvs . get ( ) )
{
const CPVSVisOctree & octree = pvs - > GetVisOctree ( ) ;
zeus : : CVector3f closestDockLocal =
x850_world - > GetGameAreas ( ) [ a ] - > GetInverseTransform ( ) * closestDockPoint ;
CPVSVisSet set ;
set . SetTestPoint ( octree , closestDockLocal ) ;
if ( set . GetState ( ) = = EPVSVisSetState : : NodeFound )
{
setOut = set ;
return true ;
}
}
}
return false ;
}
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void CStateManager : : RecursiveDrawTree ( TUniqueId node ) const
{
if ( TCastToConstPtr < CActor > actor = GetObjectById ( node ) )
{
if ( x8dc_objectDrawToken ! = actor - > xc8_drawnToken )
{
if ( actor - > xc6_nextDrawNode ! = kInvalidUniqueId )
RecursiveDrawTree ( actor - > xc6_nextDrawNode ) ;
if ( x8dc_objectDrawToken = = actor - > xcc_addedToken )
actor - > Render ( * this ) ;
const_cast < CActor * > ( actor . GetPtr ( ) ) - > xc8_drawnToken = x8dc_objectDrawToken ;
}
}
}
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void CStateManager : : SendScriptMsg ( CEntity * dest , TUniqueId src , EScriptObjectMessage msg )
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{
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if ( dest & & ! dest - > x30_26_scriptingBlocked )
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{
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if ( sm_logScripting & & sm_logScripting - > toBoolean ( ) )
LogModule . report ( logvisor : : Info , " Sending '%s' to '%s' id= 0x%.4X " ,
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ScriptObjectMessageToStr ( msg ) . data ( ) , dest - > GetName ( ) . data ( ) , dest - > GetUniqueId ( ) . id ) ;
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dest - > AcceptScriptMsg ( msg , src , * this ) ;
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}
}
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void CStateManager : : SendScriptMsg ( TUniqueId dest , TUniqueId src , EScriptObjectMessage msg )
{
CEntity * ent = ObjectById ( dest ) ;
SendScriptMsg ( ent , src , msg ) ;
}
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void CStateManager : : SendScriptMsgAlways ( TUniqueId dest , TUniqueId src , EScriptObjectMessage msg )
{
CEntity * dst = ObjectById ( dest ) ;
if ( dst )
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{
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if ( sm_logScripting & & sm_logScripting - > toBoolean ( ) )
LogModule . report ( logvisor : : Info , " Sending '%s' to '%s' id= 0x%.4X " ,
ScriptObjectMessageToStr ( msg ) . data ( ) , dst - > GetName ( ) . data ( ) , dst - > GetUniqueId ( ) . id ) ;
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dst - > AcceptScriptMsg ( msg , src , * this ) ;
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}
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}
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void CStateManager : : SendScriptMsg ( TUniqueId src , TEditorId dest , EScriptObjectMessage msg , EScriptObjectState state )
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{
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CEntity * ent = ObjectById ( src ) ;
auto search = GetIdListForScript ( dest ) ;
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if ( ent & & search . first ! = x890_scriptIdMap . cend ( ) )
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{
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for ( auto it = search . first ; it ! = search . second ; + + it )
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{
TUniqueId id = it - > second ;
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CEntity * dobj = GetAllObjectList ( ) . GetObjectById ( id ) ;
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SendScriptMsg ( dobj , src , msg ) ;
}
}
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}
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void CStateManager : : FreeScriptObjects ( TAreaId aid )
{
for ( const auto & p : x890_scriptIdMap )
if ( p . first . AreaNum ( ) = = aid )
FreeScriptObject ( p . second ) ;
for ( auto it = x8a4_loadedScriptObjects . begin ( ) ; it ! = x8a4_loadedScriptObjects . end ( ) ; )
{
if ( it - > first . AreaNum ( ) = = aid )
{
it = x8a4_loadedScriptObjects . erase ( it ) ;
continue ;
}
+ + it ;
}
CGameArea * area = x850_world - > GetGameAreas ( ) [ aid ] . get ( ) ;
if ( area - > IsPostConstructed ( ) )
{
const CGameArea : : CPostConstructed * pc = area - > GetPostConstructed ( ) ;
for ( CEntity * ent : * pc - > x10c0_areaObjs )
if ( ent & & ! ent - > IsInUse ( ) )
FreeScriptObject ( ent - > GetUniqueId ( ) ) ;
}
}
void CStateManager : : FreeScriptObject ( TUniqueId id )
{
CEntity * ent = ObjectById ( id ) ;
if ( ! ent | | ent - > IsInGraveyard ( ) )
return ;
ent - > SetIsInGraveyard ( true ) ;
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x854_objectGraveyard . push_back ( id ) ;
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ent - > AcceptScriptMsg ( EScriptObjectMessage : : Deleted , kInvalidUniqueId , * this ) ;
ent - > SetIsScriptingBlocked ( true ) ;
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if ( TCastToPtr < CActor > act = ent )
{
x874_sortedListManager - > Remove ( act . GetPtr ( ) ) ;
act - > SetUseInSortedLists ( false ) ;
}
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if ( sm_logScripting & & sm_logScripting - > toBoolean ( ) )
LogModule . report ( logvisor : : Info , " Removed '%s' " , ent - > GetName ( ) . data ( ) ) ;
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}
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2017-02-14 04:27:20 +00:00
std : : pair < const SScriptObjectStream * , TEditorId > CStateManager : : GetBuildForScript ( TEditorId id ) const
{
auto search = x8a4_loadedScriptObjects . find ( id ) ;
if ( search = = x8a4_loadedScriptObjects . cend ( ) )
return { nullptr , kInvalidEditorId } ;
return { & search - > second , search - > first } ;
}
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TEditorId CStateManager : : GetEditorIdForUniqueId ( TUniqueId id ) const
{
const CEntity * ent = GetObjectById ( id ) ;
if ( ent )
return ent - > GetEditorId ( ) ;
return kInvalidEditorId ;
}
TUniqueId CStateManager : : GetIdForScript ( TEditorId id ) const
{
auto search = x890_scriptIdMap . find ( id ) ;
if ( search = = x890_scriptIdMap . cend ( ) )
return kInvalidUniqueId ;
return search - > second ;
}
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std : : pair < std : : multimap < TEditorId , TUniqueId > : : const_iterator , std : : multimap < TEditorId , TUniqueId > : : const_iterator >
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CStateManager : : GetIdListForScript ( TEditorId id ) const
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{
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auto ret = x890_scriptIdMap . equal_range ( id ) ;
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if ( ret . first ! = x890_scriptIdMap . cend ( ) & & ret . first - > first ! = id )
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ret . first = x890_scriptIdMap . cend ( ) ;
return ret ;
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}
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void CStateManager : : LoadScriptObjects ( TAreaId aid , CInputStream & in , std : : vector < TEditorId > & idsOut )
{
in . readUByte ( ) ;
int objCount = in . readUint32Big ( ) ;
idsOut . reserve ( idsOut . size ( ) + objCount ) ;
for ( int i = 0 ; i < objCount ; + + i )
{
EScriptObjectType objType = EScriptObjectType ( in . readUByte ( ) ) ;
u32 objSize = in . readUint32Big ( ) ;
u32 pos = in . position ( ) ;
auto id = LoadScriptObject ( aid , objType , objSize , in ) ;
if ( id . first = = kInvalidEditorId )
continue ;
auto build = GetBuildForScript ( id . first ) ;
if ( build . first )
continue ;
x8a4_loadedScriptObjects [ id . first ] = SScriptObjectStream { objType , pos , objSize } ;
idsOut . push_back ( id . first ) ;
}
}
std : : pair < TEditorId , TUniqueId > CStateManager : : LoadScriptObject ( TAreaId aid , EScriptObjectType type ,
u32 length , CInputStream & in )
{
TEditorId id = in . readUint32Big ( ) ;
u32 connCount = in . readUint32Big ( ) ;
length - = 8 ;
std : : vector < SConnection > conns ;
conns . reserve ( connCount ) ;
for ( int i = 0 ; i < connCount ; + + i )
{
EScriptObjectState state = EScriptObjectState ( in . readUint32Big ( ) ) ;
EScriptObjectMessage msg = EScriptObjectMessage ( in . readUint32Big ( ) ) ;
TEditorId target = in . readUint32Big ( ) ;
length - = 12 ;
conns . push_back ( SConnection { state , msg , target } ) ;
}
u32 propCount = in . readUint32Big ( ) ;
length - = 4 ;
auto startPos = in . position ( ) ;
bool error = false ;
FScriptLoader loader = { } ;
if ( type < EScriptObjectType : : ScriptObjectTypeMAX & & type > = EScriptObjectType : : Actor )
loader = x90c_loaderFuncs [ int ( type ) ] ;
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CEntity * ent = nullptr ;
if ( loader )
{
CEntityInfo info ( aid , conns , id ) ;
ent = loader ( * this , in , propCount , info ) ;
}
else
{
error = true ;
}
if ( ent )
AddObject ( ent ) ;
else
error = true ;
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u32 readAmt = in . position ( ) - startPos ;
if ( readAmt > length )
LogModule . report ( logvisor : : Fatal , " Script object overread " ) ;
u32 leftover = length - readAmt ;
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for ( u32 i = 0 ; i < leftover ; + + i )
in . readByte ( ) ;
if ( error | | ent = = nullptr )
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{
LogModule . report ( logvisor : : Fatal , " Script load error " ) ;
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return { kInvalidEditorId , kInvalidUniqueId } ;
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}
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else
return { id , ent - > GetUniqueId ( ) } ;
}
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std : : pair < TEditorId , TUniqueId > CStateManager : : GenerateObject ( TEditorId eid )
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{
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std : : pair < const SScriptObjectStream * , TEditorId > build = GetBuildForScript ( eid ) ;
if ( build . first )
{
CGameArea * area = x850_world - > GetArea ( build . second . AreaNum ( ) ) ;
if ( area - > IsPostConstructed ( ) )
{
std : : pair < const u8 * , u32 > buf = area - > GetLayerScriptBuffer ( build . second . LayerNum ( ) ) ;
CMemoryInStream stream ( buf . first + build . first - > x4_position , build . first - > x8_length ) ;
return LoadScriptObject ( build . second . AreaNum ( ) , build . first - > x0_type , build . first - > x8_length , stream ) ;
}
}
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return { kInvalidEditorId , kInvalidUniqueId } ;
}
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void CStateManager : : InitScriptObjects ( const std : : vector < TEditorId > & ids )
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{
for ( TEditorId id : ids )
{
if ( id = = kInvalidEditorId )
continue ;
TUniqueId uid = GetIdForScript ( id ) ;
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SendScriptMsg ( uid , kInvalidUniqueId , EScriptObjectMessage : : InitializedInArea ) ;
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}
MurderScriptInstanceNames ( ) ;
}
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void CStateManager : : InformListeners ( const zeus : : CVector3f & pos , EListenNoiseType type )
{
for ( CEntity * ent : GetListeningAiObjectList ( ) )
{
if ( TCastToPtr < CAi > ai = ent )
{
if ( ! ai - > GetActive ( ) )
continue ;
CGameArea * area = x850_world - > GetArea ( ai - > GetAreaIdAlways ( ) ) ;
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CGameArea : : EOcclusionState occState = CGameArea : : EOcclusionState : : Occluded ;
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if ( area - > IsPostConstructed ( ) )
occState = area - > GetPostConstructed ( ) - > x10dc_occlusionState ;
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if ( occState ! = CGameArea : : EOcclusionState : : Occluded )
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ai - > Listen ( pos , type ) ;
}
}
}
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void CStateManager : : ApplyKnockBack ( CActor & actor , const CDamageInfo & info , const CDamageVulnerability & vuln ,
const zeus : : CVector3f & pos , float dampen )
{
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if ( vuln . GetVulnerability ( info . GetWeaponMode ( ) , false ) = = EVulnerability : : Deflect )
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return ;
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CHealthInfo * hInfo = actor . HealthInfo ( * this ) ;
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if ( ! hInfo )
return ;
float dampedPower = ( 1.f - dampen ) * info . GetKnockBackPower ( ) ;
if ( TCastToPtr < CPlayer > player = actor )
{
KnockBackPlayer ( * player , pos , dampedPower , hInfo - > GetKnockbackResistance ( ) ) ;
return ;
}
TCastToPtr < CAi > ai = actor ;
if ( ! ai & & hInfo - > GetHP ( ) < = 0.f )
{
if ( dampedPower > hInfo - > GetKnockbackResistance ( ) )
{
if ( TCastToPtr < CPhysicsActor > physActor = actor )
{
zeus : : CVector3f kbVec = pos * ( dampedPower - hInfo - > GetKnockbackResistance ( ) ) * physActor - > GetMass ( ) * 1.5f ;
if ( physActor - > GetMaterialList ( ) . HasMaterial ( EMaterialTypes : : Immovable ) | |
! physActor - > GetMaterialList ( ) . HasMaterial ( EMaterialTypes : : Grass ) )
return ;
physActor - > ApplyImpulseWR ( kbVec , zeus : : CAxisAngle : : sIdentity ) ;
return ;
}
}
}
if ( ai )
ai - > KnockBack ( pos , * this , info , dampen = = 0.f ? EKnockBackType : : Zero : EKnockBackType : : One , false , dampedPower ) ;
}
void CStateManager : : KnockBackPlayer ( CPlayer & player , const zeus : : CVector3f & pos , float power , float resistance )
{
if ( player . GetMaterialList ( ) . HasMaterial ( EMaterialTypes : : Immovable ) )
return ;
float usePower ;
if ( player . GetMorphballTransitionState ( ) ! = CPlayer : : EPlayerMorphBallState : : Morphed )
{
usePower = power * 1000.f ;
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CPlayer : : ESurfaceRestraints surface =
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player . x2b0_outOfWaterTicks = = 2 ? player . x2ac_surfaceRestraint : CPlayer : : ESurfaceRestraints : : Water ;
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if ( surface ! = CPlayer : : ESurfaceRestraints : : Normal & &
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player . GetOrbitState ( ) = = CPlayer : : EPlayerOrbitState : : NoOrbit )
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usePower / = 7.f ;
}
else
{
usePower = power * 500.f ;
}
float minVel = player . GetMorphballTransitionState ( ) = = CPlayer : : EPlayerMorphBallState : : Morphed ? 35.f : 70.f ;
float playerVel = player . x138_velocity . magnitude ( ) ;
float maxVel = std : : max ( playerVel , minVel ) ;
zeus : : CVector3f negVel = - player . x138_velocity ;
usePower * = ( 1.f - 0.5f * zeus : : CVector3f : : getAngleDiff ( pos , negVel ) / M_PIF ) ;
player . ApplyImpulseWR ( pos * usePower , zeus : : CAxisAngle : : sIdentity ) ;
player . UseCollisionImpulses ( ) ;
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player . x2d4_accelerationChangeTimer = 0.25f ;
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float newVel = player . x138_velocity . magnitude ( ) ;
if ( newVel > maxVel )
{
zeus : : CVector3f vel = ( 1.f / newVel ) * player . x138_velocity * maxVel ;
player . SetVelocityWR ( vel ) ;
}
}
void CStateManager : : ApplyDamageToWorld ( TUniqueId damager , const CActor & actor , const zeus : : CVector3f & pos ,
const CDamageInfo & info , const CMaterialFilter & filter )
{
zeus : : CAABox aabb ( pos - info . GetRadius ( ) , pos + info . GetRadius ( ) ) ;
bool bomb = false ;
TCastToPtr < CWeapon > weapon = const_cast < CActor & > ( actor ) ;
if ( weapon )
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bomb = ( weapon - > GetAttribField ( ) & ( EProjectileAttrib : : Bombs |
EProjectileAttrib : : PowerBombs ) ) ! = EProjectileAttrib : : None ;
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rstl : : reserved_vector < TUniqueId , 1024 > nearList ;
BuildNearList ( nearList , aabb , filter , & actor ) ;
for ( TUniqueId id : nearList )
{
CEntity * ent = ObjectById ( id ) ;
if ( ! ent )
continue ;
TCastToPtr < CPlayer > player = ent ;
if ( bomb & & player )
{
if ( player - > GetFrozenState ( ) )
{
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g_GameState - > SystemOptions ( ) . IncrementFrozenBallCount ( ) ;
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CHUDMemoParms info = { 0.f , true , true , true } ;
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MP1 : : CSamusHud : : DisplayHudMemo ( u " " , info ) ;
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player - > UnFreeze ( * this ) ;
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}
else
{
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if ( ( weapon - > GetAttribField ( ) & EProjectileAttrib : : Bombs ) = = EProjectileAttrib : : Bombs )
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player - > BombJump ( pos , * this ) ;
}
}
else if ( ent - > GetUniqueId ( ) ! = damager )
{
TestBombHittingWater ( actor , pos , static_cast < CActor & > ( * ent ) ) ;
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if ( TestRayDamage ( pos , static_cast < CActor & > ( * ent ) , nearList ) )
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ApplyRadiusDamage ( actor , pos , static_cast < CActor & > ( * ent ) , info ) ;
}
if ( TCastToPtr < CWallCrawlerSwarm > swarm = ent )
swarm - > ApplyRadiusDamage ( pos , info , * this ) ;
if ( TCastToPtr < CSnakeWeedSwarm > swarm = ent )
swarm - > ApplyRadiusDamage ( pos , info , * this ) ;
}
}
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void CStateManager : : ProcessRadiusDamage ( const CActor & damager , CActor & damagee ,
TUniqueId senderId , const CDamageInfo & info ,
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const CMaterialFilter & filter )
{
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zeus : : CAABox aabb ( damager . GetTranslation ( ) - info . GetRadius ( ) , damager . GetTranslation ( ) + info . GetRadius ( ) ) ;
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rstl : : reserved_vector < TUniqueId , 1024 > nearList ;
BuildNearList ( nearList , aabb , filter , nullptr ) ;
for ( TUniqueId id : nearList )
{
CEntity * ent = ObjectById ( id ) ;
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if ( ! ent | | ent - > GetUniqueId ( ) = = damager . GetUniqueId ( ) | |
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ent - > GetUniqueId ( ) = = senderId | |
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ent - > GetUniqueId ( ) = = damagee . GetUniqueId ( ) )
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continue ;
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TestBombHittingWater ( damager , damager . GetTranslation ( ) , static_cast < CActor & > ( * ent ) ) ;
if ( TestRayDamage ( damager . GetTranslation ( ) , static_cast < CActor & > ( * ent ) , nearList ) )
ApplyRadiusDamage ( damager , damager . GetTranslation ( ) , static_cast < CActor & > ( * ent ) , info ) ;
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}
}
void CStateManager : : ApplyRadiusDamage ( const CActor & a1 , const zeus : : CVector3f & pos ,
CActor & a2 , const CDamageInfo & info )
{
zeus : : CVector3f delta = a2 . GetTranslation ( ) - pos ;
if ( delta . magSquared ( ) > = info . GetRadius ( ) * info . GetRadius ( ) )
{
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std : : experimental : : optional < zeus : : CAABox > bounds = a2 . GetTouchBounds ( ) ;
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if ( ! bounds )
return ;
if ( CCollidableSphere : : Sphere_AABox_Bool ( zeus : : CSphere { pos , info . GetRadius ( ) } , * bounds ) )
{
float rad = info . GetRadius ( ) ;
if ( rad > FLT_EPSILON )
rad = delta . magnitude ( ) / rad ;
else
rad = 0.f ;
if ( rad > 0.f )
delta . normalize ( ) ;
bool alive = false ;
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if ( CHealthInfo * hInfo = a2 . HealthInfo ( * this ) )
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if ( hInfo - > GetHP ( ) > 0.f )
alive = true ;
const CDamageVulnerability * vuln ;
if ( rad > 0.f )
vuln = a2 . GetDamageVulnerability ( pos , delta , info ) ;
else
vuln = a2 . GetDamageVulnerability ( ) ;
if ( vuln - > WeaponHurts ( info . GetWeaponMode ( ) , true ) )
{
float dam = info . GetRadiusDamage ( * vuln ) ;
if ( dam > 0.f )
ApplyLocalDamage ( pos , delta , a2 , dam , info . GetWeaponMode ( ) ) ;
a2 . SendScriptMsgs ( EScriptObjectState : : Damage , * this , EScriptObjectMessage : : None ) ;
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SendScriptMsg ( & a2 , a1 . GetUniqueId ( ) , EScriptObjectMessage : : Damage ) ;
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}
else
{
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a2 . SendScriptMsgs ( EScriptObjectState : : InvulnDamage , * this , EScriptObjectMessage : : None ) ;
SendScriptMsg ( & a2 , a1 . GetUniqueId ( ) , EScriptObjectMessage : : InvulnDamage ) ;
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}
if ( alive & & info . GetKnockBackPower ( ) > 0.f )
ApplyKnockBack ( a2 , info , * vuln , ( a2 . GetTranslation ( ) - a1 . GetTranslation ( ) ) . normalized ( ) , rad ) ;
}
}
}
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bool CStateManager : : TestRayDamage ( const zeus : : CVector3f & pos , const CActor & damagee ,
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const rstl : : reserved_vector < TUniqueId , 1024 > & nearList ) const
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{
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const CHealthInfo * hInfo = const_cast < CActor & > ( damagee ) . HealthInfo ( const_cast < CStateManager & > ( * this ) ) ;
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if ( ! hInfo )
return false ;
static const CMaterialList incList ( EMaterialTypes : : Solid ) ;
static const CMaterialList exList ( EMaterialTypes : : ProjectilePassthrough ,
EMaterialTypes : : Player ,
EMaterialTypes : : Occluder ,
EMaterialTypes : : Character ) ;
static const CMaterialFilter filter ( incList , exList , CMaterialFilter : : EFilterType : : IncludeExclude ) ;
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std : : experimental : : optional < zeus : : CAABox > bounds = damagee . GetTouchBounds ( ) ;
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if ( ! bounds )
return false ;
zeus : : CVector3f center = bounds - > center ( ) ;
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zeus : : CVector3f dir = center - pos ;
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if ( ! dir . canBeNormalized ( ) )
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return true ;
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float origMag = dir . magnitude ( ) ;
dir = dir * ( 1.f / origMag ) ;
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if ( RayCollideWorld ( pos , center , nearList , filter , & damagee ) )
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return true ;
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zeus : : CMRay ray ( pos , dir , origMag ) ;
if ( ! MultiRayCollideWorld ( ray , filter ) )
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return false ;
float depth ;
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zeus : : CVector3f norm ;
u32 count = CollisionUtil : : RayAABoxIntersection ( ray , * bounds , norm , depth ) ;
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if ( count = = 0 | | count = = 1 )
return true ;
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return CGameCollision : : RayDynamicIntersectionBool ( * this , pos , dir , filter , nearList , & damagee , depth * origMag ) ;
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}
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bool CStateManager : : RayCollideWorld ( const zeus : : CVector3f & start , const zeus : : CVector3f & end ,
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const CMaterialFilter & filter , const CActor * damagee ) const
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{
zeus : : CVector3f delta = end - start ;
float mag = delta . magnitude ( ) ;
delta = delta / mag ;
rstl : : reserved_vector < TUniqueId , 1024 > nearList ;
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BuildNearList ( nearList , start , delta , mag , filter , damagee ) ;
return RayCollideWorldInternal ( start , end , filter , nearList , damagee ) ;
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}
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bool CStateManager : : RayCollideWorld ( const zeus : : CVector3f & start , const zeus : : CVector3f & end ,
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const rstl : : reserved_vector < TUniqueId , 1024 > & nearList ,
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const CMaterialFilter & filter , const CActor * damagee ) const
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{
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return RayCollideWorldInternal ( start , end , filter , nearList , damagee ) ;
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}
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bool CStateManager : : RayCollideWorldInternal ( const zeus : : CVector3f & start , const zeus : : CVector3f & end ,
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const CMaterialFilter & filter ,
const rstl : : reserved_vector < TUniqueId , 1024 > & nearList ,
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const CActor * damagee ) const
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{
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zeus : : CVector3f delta = end - start ;
if ( ! delta . canBeNormalized ( ) )
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return true ;
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float mag = delta . magnitude ( ) ;
zeus : : CVector3f dir = delta * ( 1.f / mag ) ;
if ( ! CGameCollision : : RayStaticIntersectionBool ( * this , start , dir , mag , filter ) )
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return false ;
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return CGameCollision : : RayDynamicIntersectionBool ( * this , start , dir , filter , nearList , damagee , mag ) ;
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}
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bool CStateManager : : MultiRayCollideWorld ( const zeus : : CMRay & ray , const CMaterialFilter & filter ) const
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{
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zeus : : CVector3f crossed =
{
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- ray . dir . z * ray . dir . z - ray . dir . y * ray . dir . x ,
ray . dir . x * ray . dir . x - ray . dir . z * ray . dir . y ,
ray . dir . y * ray . dir . y - ray . dir . x * - ray . dir . z
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} ;
crossed . normalize ( ) ;
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zeus : : CVector3f crossed2 = ray . dir . cross ( crossed ) * 0.35355338f ;
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zeus : : CVector3f negCrossed2 = - crossed2 ;
zeus : : CVector3f rms = crossed * 0.35355338f ;
zeus : : CVector3f negRms = - rms ;
for ( int i = 0 ; i < 4 ; + + i )
{
zeus : : CVector3f & useCrossed = ( i & 2 ) ? negCrossed2 : crossed2 ;
zeus : : CVector3f & useRms = ( i & 1 ) ? rms : negRms ;
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if ( CGameCollision : : RayStaticIntersectionBool ( * this , ray . start + useCrossed + useRms ,
ray . dir , ray . length , filter ) )
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return true ;
}
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return false ;
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}
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void CStateManager : : TestBombHittingWater ( const CActor & damager , const zeus : : CVector3f & pos , CActor & damagee )
{
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if ( TCastToPtr < CWeapon > wpn = const_cast < CActor & > ( damager ) )
{
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if ( ( wpn - > GetAttribField ( ) & ( EProjectileAttrib : : Bombs |
EProjectileAttrib : : PowerBombs ) ) ! = EProjectileAttrib : : None )
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{
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bool powerBomb = ( wpn - > GetAttribField ( ) & EProjectileAttrib : : PowerBombs ) = = EProjectileAttrib : : PowerBombs ;
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if ( TCastToPtr < CScriptWater > water = damagee )
{
zeus : : CAABox bounds = water - > GetTriggerBoundsWR ( ) ;
zeus : : CVector3f hitPos ( pos . x , pos . y , bounds . max . z ) ;
float bombRad = powerBomb ? 4.f : 2.f ;
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float delta = bounds . max . z - pos . dot ( zeus : : CVector3f : : skUp ) ;
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if ( delta < = bombRad & & delta > 0.f )
{
// Below surface
float rippleFactor = 1.f - delta / bombRad ;
if ( x87c_fluidPlaneManager - > GetLastRippleDeltaTime ( damager . GetUniqueId ( ) ) > = 0.15f )
{
float bombMag = powerBomb ? 1.f : 0.75f ;
float mag = 0.6f * bombMag + 0.4f * bombMag * std : : sin ( 2.f * M_PIF * rippleFactor * 0.25f ) ;
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water - > GetFluidPlane ( ) . AddRipple ( mag , damager . GetUniqueId ( ) , hitPos , * water , * this ) ;
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}
if ( ! powerBomb )
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x87c_fluidPlaneManager - > CreateSplash ( damager . GetUniqueId ( ) , * this , * water , hitPos ,
rippleFactor , true ) ;
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}
else
{
// Above surface
float bombMag = powerBomb ? 2.f : 1.f ;
if ( delta < = - bombMag | | delta > = 0.f )
return ;
CRayCastResult res = RayStaticIntersection ( pos , zeus : : CVector3f : : skDown , - delta ,
CMaterialFilter : : skPassEverything ) ;
if ( res . IsInvalid ( ) & &
x87c_fluidPlaneManager - > GetLastRippleDeltaTime ( damager . GetUniqueId ( ) ) > = 0.15f )
{
// Not blocked by static geometry
float mag = 0.6f * bombMag + 0.4f * bombMag * std : : sin ( 2.f * M_PIF * - delta / bombMag * 0.25f ) ;
2017-08-14 03:55:06 +00:00
water - > GetFluidPlane ( ) . AddRipple ( mag , damager . GetUniqueId ( ) , hitPos , * water , * this ) ;
2017-03-30 22:36:18 +00:00
}
}
}
}
}
2017-03-29 02:51:12 +00:00
}
2018-02-12 05:30:21 +00:00
bool CStateManager : : ApplyLocalDamage ( const zeus : : CVector3f & vec1 , const zeus : : CVector3f & vec2 , CActor & damagee ,
float dam , const CWeaponMode & weapMode )
2016-04-17 05:35:32 +00:00
{
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CHealthInfo * hInfo = damagee . HealthInfo ( * this ) ;
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if ( ! hInfo | | dam < 0.f )
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return false ;
if ( hInfo - > GetHP ( ) < = 0.f )
return true ;
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float mulDam = dam ;
2016-11-22 20:43:16 +00:00
2017-03-31 19:51:40 +00:00
TCastToPtr < CPlayer > player = damagee ;
TCastToPtr < CAi > ai = damagee ;
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#if 0
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if ( TCastToPtr < CDestroyableRock > ( damagee ) )
ai = damagee ;
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# endif
if ( player )
{
2018-06-13 19:36:11 +00:00
if ( GetPlayerState ( ) - > CanTakeDamage ( ) )
{
if ( x870_cameraManager - > IsInCinematicCamera ( ) | |
( weapMode . GetType ( ) = = EWeaponType : : Phazon & &
x8b8_playerState - > HasPowerUp ( CPlayerState : : EItemType : : PhazonSuit ) ) )
return false ;
if ( g_GameState - > GetHardMode ( ) )
mulDam * = g_GameState - > GetHardModeDamageMultiplier ( ) ;
float damReduction = 0.f ;
if ( x8b8_playerState - > HasPowerUp ( CPlayerState : : EItemType : : VariaSuit ) )
damReduction = g_tweakPlayer - > GetVariaDamageReduction ( ) ;
if ( x8b8_playerState - > HasPowerUp ( CPlayerState : : EItemType : : GravitySuit ) )
damReduction = std : : max ( g_tweakPlayer - > GetGravityDamageReduction ( ) , damReduction ) ;
if ( x8b8_playerState - > HasPowerUp ( CPlayerState : : EItemType : : PhazonSuit ) )
damReduction = std : : max ( g_tweakPlayer - > GetPhazonDamageReduction ( ) , damReduction ) ;
mulDam = - ( damReduction * mulDam - mulDam ) ;
}
else
mulDam = 0.f ;
2017-03-31 19:51:40 +00:00
}
float newHp = hInfo - > GetHP ( ) - mulDam ;
2018-05-07 00:47:40 +00:00
hInfo - > SetHP ( newHp ) ;
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bool significant = std : : fabs ( newHp - hInfo - > GetHP ( ) ) > = 0.00001 ;
if ( player )
{
player - > TakeDamage ( significant , vec1 , mulDam , weapMode . GetType ( ) , * this ) ;
if ( newHp < = 0.f )
x8b8_playerState - > SetPlayerAlive ( false ) ;
}
if ( ai )
{
if ( significant )
ai - > TakeDamage ( vec2 , mulDam ) ;
if ( newHp < = 0.f )
ai - > Death ( * this , vec2 , EStateMsg : : Twenty ) ;
}
return significant ;
}
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bool CStateManager : : ApplyDamage ( TUniqueId damagerId , TUniqueId damageeId , TUniqueId radiusSender ,
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const CDamageInfo & info , const CMaterialFilter & filter ,
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const zeus : : CVector3f & knockbackVec )
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{
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CEntity * ent0 = ObjectById ( damagerId ) ;
CEntity * ent1 = ObjectById ( damageeId ) ;
TCastToPtr < CActor > damager = ent0 ;
TCastToPtr < CActor > damagee = ent1 ;
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bool isPlayer = TCastToPtr < CPlayer > ( ent1 ) ;
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if ( damagee )
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{
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if ( CHealthInfo * hInfo = damagee - > HealthInfo ( * this ) )
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{
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zeus : : CVector3f position ;
zeus : : CVector3f direction = zeus : : CVector3f : : skRight ;
bool alive = hInfo - > GetHP ( ) > 0.f ;
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if ( damager )
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{
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position = damager - > GetTranslation ( ) ;
direction = damager - > GetTransform ( ) . basis [ 1 ] ;
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}
const CDamageVulnerability * dVuln ;
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if ( damager | | isPlayer )
dVuln = damagee - > GetDamageVulnerability ( position , direction , info ) ;
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else
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dVuln = damagee - > GetDamageVulnerability ( ) ;
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if ( info . GetWeaponMode ( ) . GetType ( ) = = EWeaponType : : None | |
dVuln - > WeaponHurts ( info . GetWeaponMode ( ) , false ) )
{
if ( info . GetDamage ( ) > 0.f )
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ApplyLocalDamage ( position , direction , * damagee , info . GetDamage ( ) , info . GetWeaponMode ( ) ) ;
damagee - > SendScriptMsgs ( EScriptObjectState : : Damage , * this , EScriptObjectMessage : : None ) ;
SendScriptMsg ( damagee . GetPtr ( ) , damagerId , EScriptObjectMessage : : Damage ) ;
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}
else
{
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damagee - > SendScriptMsgs ( EScriptObjectState : : InvulnDamage , * this , EScriptObjectMessage : : None ) ;
SendScriptMsg ( damagee . GetPtr ( ) , damagerId , EScriptObjectMessage : : InvulnDamage ) ;
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}
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if ( alive & & damager & & info . GetKnockBackPower ( ) > 0.f )
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{
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zeus : : CVector3f delta = knockbackVec . isZero ( ) ?
( damagee - > GetTranslation ( ) - damager - > GetTranslation ( ) ) : knockbackVec ;
ApplyKnockBack ( * damagee , info , * dVuln , delta . normalized ( ) , 0.f ) ;
2017-03-31 19:51:40 +00:00
}
2016-11-22 20:43:16 +00:00
}
2017-03-31 19:51:40 +00:00
2017-08-20 05:23:22 +00:00
if ( damager & & info . GetRadius ( ) > 0.f )
ProcessRadiusDamage ( * damager , * damagee , radiusSender , info , filter ) ;
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if ( TCastToPtr < CWallCrawlerSwarm > swarm = ent1 )
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if ( damager )
swarm - > ApplyRadiusDamage ( damager - > GetTranslation ( ) , info , * this ) ;
2016-11-22 20:43:16 +00:00
}
2017-03-31 19:51:40 +00:00
2016-11-22 20:43:16 +00:00
return false ;
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}
2017-03-31 19:51:40 +00:00
void CStateManager : : UpdateAreaSounds ( )
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{
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rstl : : reserved_vector < TAreaId , 10 > areas ;
for ( CGameArea & area : * x850_world )
{
CGameArea : : EOcclusionState occState = CGameArea : : EOcclusionState : : Occluded ;
if ( area . IsPostConstructed ( ) )
occState = area . GetOcclusionState ( ) ;
if ( occState = = CGameArea : : EOcclusionState : : Visible )
areas . push_back ( area . GetAreaId ( ) ) ;
}
CSfxManager : : SetActiveAreas ( areas ) ;
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}
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void CStateManager : : FrameEnd ( )
{
g_SimplePool - > Flush ( ) ;
}
void CStateManager : : ProcessPlayerInput ( )
{
if ( x84c_player )
x84c_player - > ProcessInput ( xb54_finalInput , * this ) ;
}
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void CStateManager : : SetGameState ( EGameState state )
{
if ( x904_gameState = = state )
return ;
2018-05-27 04:22:38 +00:00
if ( x904_gameState = = EGameState : : SoftPaused )
x850_world - > SetLoadPauseState ( false ) ;
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switch ( state )
{
case EGameState : : Running :
if ( x88c_rumbleManager - > IsDisabled ( ) )
x88c_rumbleManager - > SetDisabled ( false ) ;
break ;
case EGameState : : SoftPaused :
if ( ! x88c_rumbleManager - > IsDisabled ( ) )
x88c_rumbleManager - > SetDisabled ( true ) ;
2018-05-27 04:22:38 +00:00
x850_world - > SetLoadPauseState ( true ) ;
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default : break ;
}
x904_gameState = state ;
}
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static const CFinalInput s_DisabledFinalInput = { } ;
void CStateManager : : ProcessInput ( const CFinalInput & input )
{
if ( input . ControllerIdx ( ) = = 0 )
{
CGameCamera * cam = x870_cameraManager - > GetCurrentCamera ( * this ) ;
bool disableInput = cam - > x170_25_disablesInput ;
if ( x84c_player - > x9c6_29_disableInput )
disableInput = true ;
if ( disableInput )
{
xb54_finalInput = s_DisabledFinalInput ;
xb54_finalInput . x0_dt = input . DeltaTime ( ) ;
}
else
{
xb54_finalInput = input ;
}
}
x870_cameraManager - > ProcessInput ( input , * this ) ;
}
2017-12-19 03:05:50 +00:00
void CStateManager : : UpdateGraphicsTiming ( float dt )
{
xf14_curTimeMod900 + = dt ;
if ( xf14_curTimeMod900 > 900.f )
xf14_curTimeMod900 - = 900.f ;
}
2017-03-24 05:30:16 +00:00
void CStateManager : : Update ( float dt )
{
2018-01-16 06:42:28 +00:00
MP1 : : CMain : : UpdateDiscordPresence ( GetWorld ( ) - > IGetStringTableAssetId ( ) ) ;
2017-03-24 05:30:16 +00:00
CElementGen : : SetGlobalSeed ( x8d8_updateFrameIdx ) ;
CParticleElectric : : SetGlobalSeed ( x8d8_updateFrameIdx ) ;
CDecal : : SetGlobalSeed ( x8d8_updateFrameIdx ) ;
CProjectileWeapon : : SetGlobalSeed ( x8d8_updateFrameIdx ) ;
2017-11-15 04:12:13 +00:00
xf08_pauseHudMessage = { } ;
2017-03-24 05:30:16 +00:00
CScriptEffect : : ResetParticleCounts ( ) ;
UpdateThermalVisor ( ) ;
UpdateGameState ( ) ;
2017-03-26 19:36:07 +00:00
bool dying = x84c_player - > x9f4_deathTime > 0.f ;
2017-03-24 05:30:16 +00:00
2017-04-03 01:39:23 +00:00
if ( x904_gameState = = EGameState : : Running )
2017-03-24 05:30:16 +00:00
{
if ( ! TCastToPtr < CCinematicCamera > ( x870_cameraManager - > GetCurrentCamera ( * this ) ) )
{
g_GameState - > SetTotalPlayTime ( g_GameState - > xa0_playTime + dt ) ;
UpdateHintState ( dt ) ;
}
for ( int i = 0 ; i < 9 ; + + i )
{
xb84_camFilterPasses [ i ] . Update ( dt ) ;
xd14_camBlurPasses [ i ] . Update ( dt ) ;
}
}
2017-04-03 01:39:23 +00:00
if ( x904_gameState ! = EGameState : : Paused )
2017-03-24 05:30:16 +00:00
{
2017-06-30 01:39:34 +00:00
PreThinkObjects ( dt ) ;
2017-03-24 05:30:16 +00:00
x87c_fluidPlaneManager - > Update ( dt ) ;
}
2017-04-03 01:39:23 +00:00
if ( x904_gameState = = EGameState : : Running )
2017-03-24 05:30:16 +00:00
{
2017-03-26 19:36:07 +00:00
if ( ! dying )
2017-03-24 05:30:16 +00:00
CDecalManager : : Update ( dt , * this ) ;
UpdateSortedLists ( ) ;
2017-03-26 19:36:07 +00:00
if ( ! dying )
2017-03-24 05:30:16 +00:00
{
MovePlatforms ( dt ) ;
2018-05-15 02:56:05 +00:00
MoveActors ( dt ) ;
2017-03-24 05:30:16 +00:00
}
ProcessPlayerInput ( ) ;
2017-04-03 01:39:23 +00:00
if ( x904_gameState ! = EGameState : : SoftPaused )
2017-03-24 05:30:16 +00:00
CGameCollision : : Move ( * this , * x84c_player , dt , nullptr ) ;
UpdateSortedLists ( ) ;
2017-03-26 19:36:07 +00:00
if ( ! dying )
2017-03-26 05:53:04 +00:00
CrossTouchActors ( ) ;
2017-03-24 05:30:16 +00:00
}
else
{
ProcessPlayerInput ( ) ;
}
2016-04-17 05:35:32 +00:00
2017-04-03 01:39:23 +00:00
if ( ! dying & & x904_gameState = = EGameState : : Running )
2017-03-24 05:30:16 +00:00
x884_actorModelParticles - > Update ( dt , * this ) ;
2016-04-17 05:35:32 +00:00
2017-04-03 01:39:23 +00:00
if ( x904_gameState = = EGameState : : Running | | x904_gameState = = EGameState : : SoftPaused )
2017-11-27 05:06:53 +00:00
Think ( dt ) ;
2016-04-17 05:35:32 +00:00
2017-04-03 01:39:23 +00:00
if ( x904_gameState ! = EGameState : : SoftPaused )
2017-03-24 05:30:16 +00:00
x870_cameraManager - > Update ( dt , * this ) ;
2016-04-17 05:35:32 +00:00
2017-03-24 05:30:16 +00:00
while ( xf76_lastRelay ! = kInvalidUniqueId )
{
if ( CEntity * ent = ObjectById ( xf76_lastRelay ) )
{
ent - > Think ( dt , * this ) ;
}
else
{
xf76_lastRelay = kInvalidUniqueId ;
break ;
}
}
2017-04-03 01:39:23 +00:00
if ( x904_gameState ! = EGameState : : Paused )
2017-08-02 07:13:11 +00:00
PostUpdatePlayer ( dt ) ;
2017-03-24 05:30:16 +00:00
if ( xf84_ = = xf80_hudMessageFrameCount )
{
ShowPausedHUDMemo ( xf88_ , xf8c_ ) ;
- - xf84_ ;
2017-08-13 05:26:14 +00:00
xf88_ . Reset ( ) ;
2017-03-24 05:30:16 +00:00
}
2016-04-17 05:35:32 +00:00
2017-04-03 01:39:23 +00:00
if ( ! dying & & x904_gameState = = EGameState : : Running & & ! x870_cameraManager - > IsInCinematicCamera ( ) )
2017-03-24 05:30:16 +00:00
UpdateEscapeSequenceTimer ( dt ) ;
x850_world - > Update ( dt ) ;
x88c_rumbleManager - > Update ( dt ) ;
2017-03-26 19:36:07 +00:00
if ( ! dying )
2017-03-24 05:30:16 +00:00
x880_envFxManager - > Update ( dt , * this ) ;
UpdateAreaSounds ( ) ;
2018-02-05 06:56:09 +00:00
xf94_24_readyToRender = true ;
2017-03-24 05:30:16 +00:00
if ( xf94_27_inMapScreen )
{
if ( const CHintOptions : : SHintState * hint = g_GameState - > HintOptions ( ) . GetCurrentDisplayedHint ( ) )
{
if ( hint - > CanContinue ( ) )
g_GameState - > HintOptions ( ) . DismissDisplayedHint ( ) ;
}
xf94_27_inMapScreen = false ;
}
g_GameState - > CurrentWorldState ( ) . SetAreaId ( x8cc_nextAreaId ) ;
x850_world - > TravelToArea ( x8cc_nextAreaId , * this , false ) ;
2017-03-26 05:53:04 +00:00
ClearGraveyard ( ) ;
2017-03-24 05:30:16 +00:00
+ + x8d8_updateFrameIdx ;
}
void CStateManager : : UpdateGameState ( )
{
// Intentionally empty
}
void CStateManager : : UpdateHintState ( float dt )
{
CHintOptions & ho = g_GameState - > HintOptions ( ) ;
ho . Update ( dt , * this ) ;
u32 nextHintIdx = - 1 ;
2017-04-13 19:28:31 +00:00
u32 pageIdx = - 1 ;
2017-03-24 05:30:16 +00:00
if ( const CHintOptions : : SHintState * state = ho . GetCurrentDisplayedHint ( ) )
{
const CGameHintInfo : : CGameHint & next = g_MemoryCardSys - > GetHints ( ) [ ho . GetNextHintIdx ( ) ] ;
for ( const CGameHintInfo : : SHintLocation & loc : next . GetLocations ( ) )
{
const auto & mwInfo = g_GameState - > StateForWorld ( loc . x0_mlvlId ) . MapWorldInfo ( ) ;
mwInfo - > SetIsMapped ( loc . x8_areaId , true ) ;
}
if ( state - > x4_time < next . GetTextTime ( ) )
{
nextHintIdx = ho . GetNextHintIdx ( ) ;
2017-04-13 19:28:31 +00:00
pageIdx = state - > x4_time / 3.f ;
2017-03-24 05:30:16 +00:00
}
}
2017-04-13 19:28:31 +00:00
if ( xeec_hintIdx ! = nextHintIdx | | xef0_hintPeriods ! = pageIdx )
2017-03-24 05:30:16 +00:00
{
if ( nextHintIdx = = - 1 )
{
2017-04-02 03:03:37 +00:00
CHUDMemoParms memoInfo = { 0.f , true , true , true } ;
2017-03-24 05:30:16 +00:00
MP1 : : CSamusHud : : DisplayHudMemo ( u " " , memoInfo ) ;
}
else
{
const CGameHintInfo : : CGameHint & data = g_MemoryCardSys - > GetHints ( ) [ nextHintIdx ] ;
2017-04-02 03:03:37 +00:00
CHUDMemoParms memoInfo = { 0.f , true , false , true } ;
2017-04-13 19:28:31 +00:00
MP1 : : CSamusHud : : DeferHintMemo ( data . GetStringID ( ) , pageIdx , memoInfo ) ;
2017-03-24 05:30:16 +00:00
}
xeec_hintIdx = nextHintIdx ;
2017-04-13 19:28:31 +00:00
xef0_hintPeriods = pageIdx ;
2017-03-24 05:30:16 +00:00
}
}
2017-06-30 01:39:34 +00:00
void CStateManager : : PreThinkObjects ( float dt )
2017-03-24 05:30:16 +00:00
{
2017-03-26 19:36:07 +00:00
if ( x84c_player - > x9f4_deathTime > 0.f )
2017-03-24 05:30:16 +00:00
{
x84c_player - > DoPreThink ( dt , * this ) ;
return ;
}
2017-04-03 01:39:23 +00:00
if ( x904_gameState = = EGameState : : SoftPaused )
2017-03-24 05:30:16 +00:00
for ( CEntity * ent : GetAllObjectList ( ) )
if ( TCastToPtr < CScriptEffect > effect = ent )
effect - > PreThink ( dt , * this ) ;
2017-06-30 01:39:34 +00:00
for ( CEntity * ent : GetAllObjectList ( ) )
2017-03-24 05:30:16 +00:00
if ( ent & & ! GetCameraObjectList ( ) . GetObjectById ( ent - > GetUniqueId ( ) ) )
ent - > PreThink ( dt , * this ) ;
}
void CStateManager : : MovePlatforms ( float dt )
{
2017-03-26 05:53:04 +00:00
for ( CEntity * ent : GetPlatformAndDoorObjectList ( ) )
{
if ( ! ent | | ! GetPlatformAndDoorObjectList ( ) . IsPlatform ( * ent ) )
continue ;
CScriptPlatform & plat = static_cast < CScriptPlatform & > ( * ent ) ;
if ( ! plat . GetActive ( ) | | plat . GetMass ( ) = = 0.f )
continue ;
CGameCollision : : Move ( * this , plat , dt , nullptr ) ;
}
2017-03-24 05:30:16 +00:00
}
2018-05-15 02:56:05 +00:00
void CStateManager : : MoveActors ( float dt )
2017-03-24 05:30:16 +00:00
{
2017-03-26 05:53:04 +00:00
for ( CEntity * ent : GetPhysicsActorObjectList ( ) )
{
if ( ! ent | | ! ent - > GetActive ( ) )
continue ;
CPhysicsActor & physActor = static_cast < CPhysicsActor & > ( * ent ) ;
if ( physActor . GetMass ( ) = = 0.f )
continue ;
2018-05-15 02:56:05 +00:00
2017-03-26 05:53:04 +00:00
if ( TCastToPtr < CAi > ai = physActor )
{
2017-11-23 02:15:09 +00:00
bool doThink = ! xf94_29_cinematicPause ;
2017-03-26 05:53:04 +00:00
if ( doThink & & ai - > GetAreaIdAlways ( ) ! = kInvalidAreaId )
{
const CGameArea * area = x850_world - > GetAreaAlways ( ai - > GetAreaIdAlways ( ) ) ;
2017-11-27 05:06:53 +00:00
float occTime ;
2017-03-26 05:53:04 +00:00
if ( area - > IsPostConstructed ( ) )
2017-11-27 05:06:53 +00:00
occTime = area - > GetPostConstructed ( ) - > x10e4_occludedTime ;
2017-03-26 05:53:04 +00:00
else
2017-11-27 05:06:53 +00:00
occTime = 0.f ;
if ( occTime > 5.f )
2017-03-26 05:53:04 +00:00
doThink = false ;
}
if ( ! doThink )
2018-05-15 02:56:05 +00:00
{
2017-03-26 05:53:04 +00:00
SendScriptMsgAlways ( ai - > GetUniqueId ( ) , kInvalidUniqueId ,
2017-11-27 05:06:53 +00:00
EScriptObjectMessage : : SuspendedMove ) ;
2018-05-15 02:56:05 +00:00
continue ;
}
2017-03-26 05:53:04 +00:00
}
2018-05-15 02:56:05 +00:00
if ( x84c_player . get ( ) ! = ent )
if ( ! GetPlatformAndDoorObjectList ( ) . IsPlatform ( * ent ) )
CGameCollision : : Move ( * this , physActor , dt , nullptr ) ;
2017-03-26 05:53:04 +00:00
}
2017-03-24 05:30:16 +00:00
}
2017-03-26 05:53:04 +00:00
void CStateManager : : CrossTouchActors ( )
2017-03-24 05:30:16 +00:00
{
2017-03-26 05:53:04 +00:00
bool visits [ 1024 ] = { } ;
for ( CEntity * ent : GetActorObjectList ( ) )
{
if ( ! ent )
continue ;
CActor & actor = static_cast < CActor & > ( * ent ) ;
if ( ! actor . GetActive ( ) | | ! actor . GetCallTouch ( ) )
continue ;
2018-04-30 03:12:41 +00:00
std : : experimental : : optional < zeus : : CAABox > touchAABB = actor . GetTouchBounds ( ) ;
2017-03-26 05:53:04 +00:00
if ( ! touchAABB )
continue ;
CMaterialFilter filter = CMaterialFilter : : skPassEverything ;
if ( actor . GetMaterialList ( ) . HasMaterial ( EMaterialTypes : : Trigger ) )
filter = CMaterialFilter : : MakeExclude ( EMaterialTypes : : Trigger ) ;
rstl : : reserved_vector < TUniqueId , 1024 > nearList ;
BuildNearList ( nearList , * touchAABB , filter , & actor ) ;
for ( TUniqueId id : nearList )
{
CActor * ent2 = static_cast < CActor * > ( ObjectById ( id ) ) ;
if ( ! ent2 )
continue ;
2018-04-30 03:12:41 +00:00
std : : experimental : : optional < zeus : : CAABox > touchAABB2 = ent2 - > GetTouchBounds ( ) ;
2017-11-24 08:23:28 +00:00
if ( ! ent2 - > GetActive ( ) | | ! touchAABB2 )
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continue ;
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if ( visits [ ent2 - > GetUniqueId ( ) . Value ( ) ] )
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continue ;
if ( touchAABB - > intersects ( * touchAABB2 ) )
{
actor . Touch ( * ent2 , * this ) ;
ent2 - > Touch ( actor , * this ) ;
}
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visits [ actor . GetUniqueId ( ) . Value ( ) ] = true ;
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}
}
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}
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void CStateManager : : Think ( float dt )
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{
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if ( x84c_player - > x9f4_deathTime > 0.f )
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{
x84c_player - > DoThink ( dt , * this ) ;
return ;
}
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if ( x904_gameState = = EGameState : : SoftPaused )
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{
for ( CEntity * ent : GetAllObjectList ( ) )
if ( TCastToPtr < CScriptEffect > effect = ent )
effect - > Think ( dt , * this ) ;
}
else
{
for ( CEntity * ent : GetAllObjectList ( ) )
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{
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if ( TCastToPtr < CAi > ai = ent )
{
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bool doThink = ! xf94_29_cinematicPause ;
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if ( doThink & & ai - > GetAreaIdAlways ( ) ! = kInvalidAreaId )
{
const CGameArea * area = x850_world - > GetAreaAlways ( ai - > GetAreaIdAlways ( ) ) ;
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float occTime ;
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if ( area - > IsPostConstructed ( ) )
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occTime = area - > GetPostConstructed ( ) - > x10e4_occludedTime ;
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else
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occTime = 0.f ;
if ( occTime > 5.f )
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doThink = false ;
}
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if ( ! doThink )
continue ;
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}
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if ( ! GetCameraObjectList ( ) . GetObjectById ( ent - > GetUniqueId ( ) ) )
ent - > Think ( dt , * this ) ;
}
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}
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}
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void CStateManager : : PostUpdatePlayer ( float dt )
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{
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x84c_player - > PostUpdate ( dt , * this ) ;
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}
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void CStateManager : : ShowPausedHUDMemo ( CAssetId strg , float time )
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{
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xf78_hudMessageTime = time ;
xf08_pauseHudMessage = strg ;
DeferStateTransition ( EStateManagerTransition : : MessageScreen ) ;
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}
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void CStateManager : : ClearGraveyard ( )
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{
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for ( TUniqueId id : x854_objectGraveyard )
{
CEntity * ent = GetAllObjectList ( ) . GetValidObjectById ( id ) ;
RemoveObject ( id ) ;
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std : : default_delete < CEntity > ( ) ( ent ) ;
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}
x854_objectGraveyard . clear ( ) ;
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}
void CStateManager : : FrameBegin ( s32 frameCount )
{
x8d4_inputFrameIdx = frameCount ;
}
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void CStateManager : : InitializeState ( CAssetId mlvlId , TAreaId aid , CAssetId mreaId )
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{
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bool hadRandom = x900_activeRandom ! = nullptr ;
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SetActiveRandomToDefault ( ) ;
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if ( xb3c_initPhase = = EInitPhase : : LoadWorld )
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{
CreateStandardGameObjects ( ) ;
x850_world . reset ( new CWorld ( * g_SimplePool , * g_ResFactory , mlvlId ) ) ;
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xb3c_initPhase = EInitPhase : : LoadFirstArea ;
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}
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if ( xb3c_initPhase = = EInitPhase : : LoadFirstArea )
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{
if ( ! x8f0_shadowTex . IsLoaded ( ) )
return ;
x8f0_shadowTex . GetObj ( ) ;
if ( ! x850_world - > CheckWorldComplete ( this , aid , mreaId ) )
return ;
x8cc_nextAreaId = x850_world - > x68_curAreaId ;
CGameArea * area = x850_world - > x18_areas [ x8cc_nextAreaId ] . get ( ) ;
if ( x850_world - > ScheduleAreaToLoad ( area , * this ) )
{
area - > StartStreamIn ( * this ) ;
return ;
}
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xb3c_initPhase = EInitPhase : : Done ;
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}
SetCurrentAreaId ( x8cc_nextAreaId ) ;
g_GameState - > CurrentWorldState ( ) . SetAreaId ( x8cc_nextAreaId ) ;
x850_world - > TravelToArea ( x8cc_nextAreaId , * this , true ) ;
UpdateRoomAcoustics ( x8cc_nextAreaId ) ;
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for ( CEntity * ent : GetAllObjectList ( ) )
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SendScriptMsg ( ent , kInvalidUniqueId , EScriptObjectMessage : : WorldInitialized ) ;
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for ( CEntity * ent : GetAllObjectList ( ) )
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{
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CScriptSpawnPoint * sp = TCastToPtr < CScriptSpawnPoint > ( ent ) ;
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if ( sp & & sp - > x30_24_active & & sp - > FirstSpawn ( ) )
{
const zeus : : CTransform & xf = sp - > GetTransform ( ) ;
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zeus : : CVector3f lookVec = xf . frontVector ( ) ;
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if ( lookVec . canBeNormalized ( ) )
{
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auto lookXf = zeus : : lookAt ( xf . origin , xf . origin + lookVec ) ;
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x84c_player - > Teleport ( lookXf , * this , true ) ;
}
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if ( ! g_GameState - > x228_25_initPowerupsAtFirstSpawn )
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break ;
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g_GameState - > x228_25_initPowerupsAtFirstSpawn = false ;
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for ( int i = 0 ; i < int ( CPlayerState : : EItemType : : Max ) ; + + i )
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{
CPlayerState : : EItemType iType = CPlayerState : : EItemType ( i ) ;
u32 spawnPu = sp - > GetPowerup ( iType ) ;
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u32 statePu = x8b8_playerState - > GetItemAmount ( iType ) ;
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if ( statePu < spawnPu )
x8b8_playerState - > InitializePowerUp ( iType , spawnPu - statePu ) ;
spawnPu = sp - > GetPowerup ( iType ) ;
statePu = x8b8_playerState - > GetItemAmount ( iType ) ;
if ( statePu < spawnPu )
x8b8_playerState - > IncrPickup ( iType , spawnPu - statePu ) ;
}
}
}
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x84c_player - > AsyncLoadSuit ( * this ) ;
x870_cameraManager - > ResetCameras ( * this ) ;
if ( ! hadRandom )
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ClearActiveRandom ( ) ;
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else
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SetActiveRandomToDefault ( ) ;
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x880_envFxManager - > AsyncLoadResources ( * this ) ;
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}
void CStateManager : : CreateStandardGameObjects ( )
{
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float height = g_tweakPlayer - > GetPlayerHeight ( ) ;
float xyHe = g_tweakPlayer - > GetPlayerXYHalfExtent ( ) ;
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float stepUp = g_tweakPlayer - > GetStepUpHeight ( ) ;
float stepDown = g_tweakPlayer - > GetStepDownHeight ( ) ;
float ballRadius = g_tweakPlayer - > GetPlayerBallHalfExtent ( ) ;
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zeus : : CAABox pBounds = { { - xyHe , - xyHe , 0.f } , { xyHe , xyHe , height } } ;
auto q = zeus : : CQuaternion : : fromAxisAngle ( zeus : : CVector3f { 0.f , 0.f , 1.f } , zeus : : degToRad ( 129.6f ) ) ;
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x84c_player . reset ( new CPlayer (
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AllocateUniqueId ( ) , zeus : : CTransform ( q ) , pBounds ,
g_tweakPlayerRes - > xc4_ballTransitionsANCS ,
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zeus : : CVector3f { 1.65f , 1.65f , 1.65f } , 200.f , stepUp , stepDown ,
ballRadius , CMaterialList ( EMaterialTypes : : Player ,
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EMaterialTypes : : Solid , EMaterialTypes : : GroundCollider ) ) ) ;
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AddObject ( * x84c_player ) ;
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x870_cameraManager - > CreateStandardCameras ( * this ) ;
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}
CObjectList * CStateManager : : ObjectListById ( EGameObjectList type )
{
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if ( type = = EGameObjectList : : Invalid )
return nullptr ;
return x808_objLists [ int ( type ) ] . get ( ) ;
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}
const CObjectList * CStateManager : : GetObjectListById ( EGameObjectList type ) const
{
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if ( type = = EGameObjectList : : Invalid )
return nullptr ;
return x808_objLists [ int ( type ) ] . get ( ) ;
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}
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void CStateManager : : RemoveObject ( TUniqueId uid )
{
if ( CEntity * ent = GetAllObjectList ( ) . GetValidObjectById ( uid ) )
{
if ( ent - > GetEditorId ( ) ! = kInvalidEditorId )
2018-05-17 04:55:33 +00:00
{
auto search = x890_scriptIdMap . equal_range ( ent - > GetEditorId ( ) ) ;
for ( auto it = search . first ; it ! = search . second ; )
{
if ( it - > second = = uid )
{
it = x890_scriptIdMap . erase ( it ) ;
continue ;
}
+ + it ;
}
}
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if ( ent - > GetAreaIdAlways ( ) ! = kInvalidAreaId )
{
CGameArea * area = x850_world - > GetArea ( ent - > GetAreaIdAlways ( ) ) ;
if ( area - > IsPostConstructed ( ) )
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area - > GetAreaObjects ( ) - > RemoveObject ( uid ) ;
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}
if ( TCastToPtr < CActor > act = ent )
x874_sortedListManager - > Remove ( act . GetPtr ( ) ) ;
}
for ( auto & list : x808_objLists )
list - > RemoveObject ( uid ) ;
}
void CStateManager : : UpdateRoomAcoustics ( TAreaId aid )
{
u32 updateCount = 0 ;
CScriptRoomAcoustics * updates [ 10 ] ;
for ( CEntity * ent : GetAllObjectList ( ) )
{
if ( TCastToPtr < CScriptRoomAcoustics > acoustics = ent )
{
if ( acoustics - > GetAreaIdAlways ( ) ! = aid | | ! acoustics - > GetActive ( ) )
continue ;
updates [ updateCount + + ] = acoustics . GetPtr ( ) ;
}
if ( updateCount > = 10 )
break ;
}
2016-10-01 19:00:16 +00:00
2017-03-26 05:53:04 +00:00
if ( ! updateCount )
{
CScriptRoomAcoustics : : DisableAuxCallbacks ( ) ;
return ;
}
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2017-09-05 03:00:19 +00:00
auto idx = int ( updateCount * x900_activeRandom - > Float ( ) * 0.99f ) ;
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updates [ idx ] - > EnableAuxCallbacks ( ) ;
}
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2016-08-14 03:00:58 +00:00
void CStateManager : : SetCurrentAreaId ( TAreaId aid )
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{
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if ( aid ! = x8cc_nextAreaId )
{
x8d0_prevAreaId = x8cc_nextAreaId ;
UpdateRoomAcoustics ( aid ) ;
x8cc_nextAreaId = aid ;
}
if ( aid = = kInvalidAreaId )
return ;
if ( x8c0_mapWorldInfo - > IsAreaVisted ( aid ) )
return ;
x8c0_mapWorldInfo - > SetAreaVisited ( aid , true ) ;
x850_world - > GetMapWorld ( ) - > RecalculateWorldSphere ( * x8c0_mapWorldInfo , * x850_world ) ;
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}
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CEntity * CStateManager : : ObjectById ( TUniqueId uid ) { return GetAllObjectList ( ) . GetObjectById ( uid ) ; }
const CEntity * CStateManager : : GetObjectById ( TUniqueId uid ) const { return GetAllObjectList ( ) . GetObjectById ( uid ) ; }
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void CStateManager : : AreaUnloaded ( TAreaId )
{
// Intentionally empty
}
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void CStateManager : : PrepareAreaUnload ( TAreaId aid )
{
for ( CEntity * ent : GetAllObjectList ( ) )
{
if ( TCastToPtr < CScriptDoor > door = ent )
if ( door - > IsConnectedToArea ( * this , aid ) )
door - > ForceClosed ( * this ) ;
}
FreeScriptObjects ( aid ) ;
}
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void CStateManager : : AreaLoaded ( TAreaId aid )
{
x8bc_relayTracker - > SendMsgs ( aid , * this ) ;
x880_envFxManager - > AreaLoaded ( ) ;
}
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void CStateManager : : BuildNearList ( rstl : : reserved_vector < TUniqueId , 1024 > & listOut , const zeus : : CVector3f & v1 ,
const zeus : : CVector3f & v2 , float f1 , const CMaterialFilter & filter ,
const CActor * actor ) const
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{
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x874_sortedListManager - > BuildNearList ( listOut , v1 , v2 , f1 , filter , actor ) ;
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}
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void CStateManager : : BuildColliderList ( rstl : : reserved_vector < TUniqueId , 1024 > & listOut , const CActor & actor ,
const zeus : : CAABox & aabb ) const
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{
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x874_sortedListManager - > BuildNearList ( listOut , actor , aabb ) ;
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}
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void CStateManager : : BuildNearList ( rstl : : reserved_vector < TUniqueId , 1024 > & listOut , const zeus : : CAABox & aabb ,
const CMaterialFilter & filter , const CActor * actor ) const
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{
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x874_sortedListManager - > BuildNearList ( listOut , aabb , filter , actor ) ;
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}
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void CStateManager : : UpdateActorInSortedLists ( CActor & act )
{
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if ( ! act . GetUseInSortedLists ( ) | | ! act . xe4_27_notInSortedLists )
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return ;
std : : experimental : : optional < zeus : : CAABox > aabb = CalculateObjectBounds ( act ) ;
bool actorInLists = x874_sortedListManager - > ActorInLists ( & act ) ;
if ( actorInLists | | aabb )
{
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act . xe4_27_notInSortedLists = false ;
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if ( actorInLists )
{
if ( ! act . GetActive ( ) | | ! aabb )
{
x874_sortedListManager - > Remove ( & act ) ;
}
else
{
x874_sortedListManager - > Move ( & act , * aabb ) ;
}
}
else if ( act . GetActive ( ) & & aabb )
{
x874_sortedListManager - > Insert ( & act , * aabb ) ;
}
}
}
void CStateManager : : UpdateSortedLists ( )
{
if ( ! x850_world )
return ;
for ( CEntity * actor : GetActorObjectList ( ) )
UpdateActorInSortedLists ( static_cast < CActor & > ( * actor ) ) ;
}
std : : experimental : : optional < zeus : : CAABox > CStateManager : : CalculateObjectBounds ( const CActor & actor )
{
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std : : experimental : : optional < zeus : : CAABox > bounds = actor . GetTouchBounds ( ) ;
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if ( bounds )
{
zeus : : CAABox aabb ;
aabb . accumulateBounds ( bounds - > min ) ;
aabb . accumulateBounds ( bounds - > max ) ;
if ( TCastToConstPtr < CPhysicsActor > physAct = actor )
{
zeus : : CAABox physAabb = physAct - > GetBoundingBox ( ) ;
aabb . accumulateBounds ( physAabb . min ) ;
aabb . accumulateBounds ( physAabb . max ) ;
}
return { aabb } ;
}
else
{
if ( TCastToConstPtr < CPhysicsActor > physAct = actor )
return { physAct - > GetBoundingBox ( ) } ;
}
return { } ;
}
void CStateManager : : AddObject ( CEntity & ent )
{
if ( ent . GetEditorId ( ) ! = kInvalidEditorId )
x890_scriptIdMap . insert ( std : : make_pair ( ent . GetEditorId ( ) , ent . GetUniqueId ( ) ) ) ;
for ( auto & list : x808_objLists )
list - > AddObject ( ent ) ;
if ( ent . GetAreaIdAlways ( ) = = kInvalidAreaId & & x84c_player & &
ent . GetUniqueId ( ) ! = x84c_player - > GetUniqueId ( ) )
ent . x4_areaId = x84c_player - > GetAreaIdAlways ( ) ;
if ( ent . GetAreaIdAlways ( ) ! = kInvalidAreaId )
{
CGameArea * area = x850_world - > GetArea ( ent . GetAreaIdAlways ( ) ) ;
if ( area - > IsPostConstructed ( ) )
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area - > GetAreaObjects ( ) - > AddObject ( ent ) ;
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}
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if ( TCastToPtr < CActor > act = ent )
UpdateActorInSortedLists ( * act . GetPtr ( ) ) ;
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ent . AcceptScriptMsg ( EScriptObjectMessage : : Registered , kInvalidUniqueId , * this ) ;
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if ( ent . GetAreaIdAlways ( ) ! = kInvalidAreaId & & x850_world )
{
CGameArea * area = x850_world - > GetArea ( ent . GetAreaIdAlways ( ) ) ;
if ( area - > IsValidated ( ) )
SendScriptMsg ( & ent , kInvalidUniqueId , EScriptObjectMessage : : InitializedInArea ) ;
}
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if ( sm_logScripting & & sm_logScripting - > toBoolean ( ) )
LogModule . report ( logvisor : : Info , " Added '%s' " , ent . GetName ( ) . data ( ) ) ;
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}
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void CStateManager : : AddObject ( CEntity * ent )
{
if ( ent )
AddObject ( * ent ) ;
}
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CRayCastResult CStateManager : : RayStaticIntersection ( const zeus : : CVector3f & pos , const zeus : : CVector3f & dir , float length ,
const CMaterialFilter & filter ) const
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{
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return CGameCollision : : RayStaticIntersection ( * this , pos , dir , length , filter ) ;
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}
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CRayCastResult CStateManager : : RayWorldIntersection ( TUniqueId & idOut , const zeus : : CVector3f & pos ,
const zeus : : CVector3f & dir , float length , const CMaterialFilter & filter ,
const rstl : : reserved_vector < TUniqueId , 1024 > & list ) const
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{
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return CGameCollision : : RayWorldIntersection ( * this , idOut , pos , dir , length , filter , list ) ;
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}
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void CStateManager : : UpdateObjectInLists ( CEntity & ent )
{
for ( auto & list : x808_objLists )
{
if ( list - > GetValidObjectById ( ent . GetUniqueId ( ) ) )
if ( ! list - > IsQualified ( ent ) )
list - > RemoveObject ( ent . GetUniqueId ( ) ) ;
if ( ! list - > GetValidObjectById ( ent . GetUniqueId ( ) ) )
list - > AddObject ( ent ) ;
}
}
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TUniqueId CStateManager : : AllocateUniqueId ( )
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{
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const s16 lastIndex = x0_nextFreeIndex ;
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s16 ourIndex ;
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do
{
ourIndex = x0_nextFreeIndex ;
x0_nextFreeIndex = ( x0_nextFreeIndex + 1 ) & 0x3ff ;
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if ( x0_nextFreeIndex = = lastIndex )
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LogModule . report ( logvisor : : Fatal , " Object List Full! " ) ;
}
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while ( GetAllObjectList ( ) . GetObjectByIndex ( ourIndex ) ! = nullptr ) ;
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x8_idArr [ ourIndex ] = ( x8_idArr [ ourIndex ] + 1 ) & 0x3f ;
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if ( TUniqueId ( ourIndex , x8_idArr [ ourIndex ] ) = = kInvalidUniqueId )
x8_idArr [ ourIndex ] = 0 ;
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return TUniqueId ( ourIndex , x8_idArr [ ourIndex ] ) ;
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}
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void CStateManager : : DeferStateTransition ( EStateManagerTransition t )
{
if ( t = = EStateManagerTransition : : InGame )
{
if ( xf90_deferredTransition ! = EStateManagerTransition : : InGame )
{
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x850_world - > SetLoadPauseState ( false ) ;
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xf90_deferredTransition = EStateManagerTransition : : InGame ;
}
}
else
{
if ( xf90_deferredTransition = = EStateManagerTransition : : InGame )
{
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x850_world - > SetLoadPauseState ( true ) ;
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xf90_deferredTransition = t ;
}
}
}
bool CStateManager : : CanShowMapScreen ( ) const
{
const CHintOptions : : SHintState * curDispHint = g_GameState - > HintOptions ( ) . GetCurrentDisplayedHint ( ) ;
if ( ! curDispHint | | curDispHint - > CanContinue ( ) )
return true ;
return false ;
}
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std : : pair < u32 , u32 > CStateManager : : CalculateScanCompletionRate ( ) const
{
u32 num = 0 ;
u32 denom = 0 ;
int idx = 0 ;
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for ( const std : : pair < CAssetId , float > & scan : x8b8_playerState - > GetScanTimes ( ) )
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{
CSaveWorld : : EScanCategory category = g_MemoryCardSys - > GetScanStates ( ) [ idx + + ] . second ;
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if ( category ! = CSaveWorld : : EScanCategory : : None & & category ! = CSaveWorld : : EScanCategory : : Research )
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{
+ + denom ;
if ( scan . second = = 1.f )
+ + num ;
}
}
return { num , denom } ;
}
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void CStateManager : : SetBossParams ( TUniqueId bossId , float maxEnergy , u32 stringIdx )
{
xf18_bossId = bossId ;
xf1c_totalBossEnergy = maxEnergy ;
xf20_bossStringIdx = stringIdx ;
}
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float CStateManager : : IntegrateVisorFog ( float f ) const
{
if ( x8b8_playerState - > GetActiveVisor ( * this ) = = CPlayerState : : EPlayerVisor : : Scan )
return ( 1.f - x8b8_playerState - > GetVisorTransitionFactor ( ) ) * f ;
return f ;
}
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float CStateManager : : g_EscapeShakeCountdown ;
bool CStateManager : : g_EscapeShakeCountdownInit = false ;
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}