Commit Graph

2146 Commits

Author SHA1 Message Date
Lioncash e534f00706 CAuiEnergyBarT01: Convert typedef into using alias
Same behavior, but nicer to read.
2020-03-17 21:24:01 -04:00
Lioncash 15e4d4aa01 CAuiImagePane: Make use of std::array where applicable
Same behavior, stronger typing.
2020-03-17 21:22:17 -04:00
Lioncash ec7bca8c20 CLight: Collapse std::max calls into one
We can use the overload that takes an initializer list to make it easier
to read.
2020-03-17 20:54:56 -04:00
Lioncash e821f736de CLight: Mark caching member variables as mutable
Member variables acting as caches is one of the areas where marking
variables as mutable makes sense.

We can do this to allow for the elimination of const_cast in some member
functions.
2020-03-17 20:47:12 -04:00
Lioncash 9483b64c91 CLight: Mark kDefaultPosition and kDefaultDirection as constexpr
Same behavior, but allows runtime constructors to be elided.
2020-03-17 20:44:22 -04:00
Lioncash 17a1f90a89 CLight: Prevent implicit double->float truncations
We can just mark these literals as floats to keep the arithmetic
operating on floats instead of doubles.
2020-03-17 20:42:39 -04:00
Lioncash 1dd1542106 CLight: Remove unnecessary initializer list initializers
These are already initialized within the class definition, so they don't
need to be respecified here.
2020-03-17 20:39:29 -04:00
Lioncash 6077814a0e CMapWorld: Provide parameter names in header for functions
Makes it more self-documenting from the interface alone and also allows
IDE inspections to be more convenient.
2020-03-17 20:12:32 -04:00
Lioncash 1fa74087fc CMapWorld: Remove usages of const_cast
Internals of this class are definitely being modified through some of
these calls, so they should be made non-const. This allows the
modifications to have their const_cast calls removed, making the code a
little nicer to read.
2020-03-17 20:00:14 -04:00
Lioncash 03f7047549 CMapArea: Make use of std::array where applicable 2020-03-17 19:36:19 -04:00
Lioncash 62682fe19f CMapArea: Resolve variable name shadowing 2020-03-17 19:22:13 -04:00
Lioncash b570168359 CMapArea: Remove type-punning undefined behavior within PostConstruct()
Casting up from unsigned char or char to an unrelated type isn't
permitted by the C++ standard in the manner it's currently being done.

We can utilize std::memcpy to mitigate this.
2020-03-17 19:20:37 -04:00
Lioncash b52e8dc6aa CMainFlow: std::move shared_ptr in SetGameState
Same behavior, but without a redundant atomic reference count
increment/decrement.
2020-03-17 19:15:09 -04:00
Lioncash e5e4a6482c CLineRenderer: Make use of std::array where applicable
Same behavior, but without the potential for unintentional array to
pointer decay.
2020-03-17 19:07:27 -04:00
Lioncash 858162e0c1 CLineRenderer: Remove unnecessary casts to bool
These constructs function identically without the need for casting.
2020-03-17 19:04:01 -04:00
Lioncash b1e5bf72b6 CFogVolumeFilter: Make use of std::array where applicable
Makes data strongly typed and also allows for the removal of some
hardcoded array sizes.
2020-03-17 18:52:47 -04:00
Luke Street 6ddbd15cfc
Merge pull request #237 from lioncash/state
CStateManager: Casting-related cleanups
2020-03-16 20:19:31 -04:00
Luke Street 488614563e
Merge pull request #236 from lioncash/sign
CGrappleArm: Minor changes
2020-03-16 20:18:31 -04:00
Lioncash 179f0b5f08 CStateManager: Remove instances of const_cast where applicable
Eliminates trivial casts that don't require much modifications to other
existing interfaces.
2020-03-16 20:16:15 -04:00
Luke Street 87eeafe0b0 CSnakeWeedSwarm: Renaming & cleanup 2020-03-16 20:15:22 -04:00
Lioncash 58b112dbe6 CStateManager: Convert reinterpret_cast instances over to static_cast
Conversions from void* can be done with static_cast.
2020-03-16 20:05:41 -04:00
Lioncash 0ae2364b24 CStateManager: Remove unnecessary casts 2020-03-16 20:01:57 -04:00
Lioncash 258409bc7d CGrappleArm: Remove const_cast within RenderXRayModel()
Same behavior, but without a cast.
2020-03-16 19:53:04 -04:00
Lioncash 9063b16d36 CGrappleArm: Convert reinterpret_cast to static_cast in PointGenerator()
It's permissible to use static_cast when converting from void* to
another type.
2020-03-16 19:16:46 -04:00
Lioncash 0cbfc6d169 CGrappleArm: Move skDependencyNames into BuildSuitDependencyList()
Same behavior, but narrows the visible scope of the array.
2020-03-16 19:12:55 -04:00
Lioncash d0d6210ccd CGrappleArm: Resolve sign mismatch warnings in loops 2020-03-16 19:11:16 -04:00
Luke Street dc77fb0c41
Merge pull request #234 from lioncash/puddle
CPuddleSpore: Make static const class data internally linked
2020-03-16 19:11:04 -04:00
Lioncash ff8e4c18a1 CPuffer: Make use of std::array where applicable
Allows direct size querying, which allows removing the use of direct
hardcoded array sizes.
2020-03-16 16:37:40 -04:00
Lioncash 2ae02eefb0 CPuddleSpore: Make static const class data internally linked
Makes the data an implementation detail and also allows for the
string_view array to be declared constexpr.
2020-03-16 16:26:19 -04:00
Luke Street 7039232a95
Merge pull request #233 from lioncash/pos
CPoseAsTransforms: Make use of std::array where applicable
2020-03-16 16:14:40 -04:00
Luke Street 4a64d92433
Merge pull request #232 from lioncash/blur2
CPhazonSuitFilter: Convert define into local variable
2020-03-16 16:14:25 -04:00
Luke Street 2f7e2dd85e
Merge pull request #231 from lioncash/blur
CPauseScreenBlur: Remove const_cast in Draw()
2020-03-16 16:14:03 -04:00
Luke Street 6ea64becb4
Merge pull request #230 from lioncash/pause2
CPauseScreenBase: Minor cleanup
2020-03-16 16:13:42 -04:00
Lioncash f45e2362c5 CPoseAsTransforms: Make use of std::array where applicable 2020-03-16 16:08:25 -04:00
Lioncash cc6d50a1aa CPoseAsTransforms: Mark constructor as explicit
Prevents potentially error-prone implicit constructions.
2020-03-16 16:05:52 -04:00
Lioncash b9be092635 CPauseScreenBlur: Remove const_cast in Draw()
Draw() clearly modifies the internals of the class in a non-caching
manner, so this member function should really not have a const qualifier
on it.
2020-03-16 16:00:12 -04:00
Lioncash bb075d51ed CPhazonSuitFilter: Convert define into local variable
Same behavior, but with a more localized scope.
2020-03-16 15:57:21 -04:00
Phillip Stephens 574fc9b840
CJellyZap fixes 2020-03-15 19:00:52 -07:00
Lioncash 1a7ad1a7f6 CPauseScreenBase: Make use of std::array in GetImagePaneName()
We can make use of std::array here and also make the array constexpr.
This can also be moved into the function in order to hide its scope.
2020-03-15 21:26:59 -04:00
Lioncash 6e921e3258 CPauseScreenBase: Mark colors as constexpr within UpdateSideTable()
Same behavior, but allows eliding construction at runtime.
2020-03-15 21:26:47 -04:00
Lioncash a9082bc445 CCollisionActor: Mark gkDefaultCollisionActorMaterials as constexpr
While we're at it, change the g to s, since it's internally linked.
2020-03-15 20:04:15 -04:00
Luke Street eeb09f512d
Merge pull request #220 from lioncash/array
CHud*: Make use of std::array where applicable
2020-03-15 19:56:33 -04:00
Luke Street 79f6dbac73
Merge pull request #228 from lioncash/time
CCharAnimTime: Make constructors constexpr where applicable
2020-03-15 19:46:39 -04:00
Luke Street 76f12c5c38
Merge pull request #227 from lioncash/pair
CAnimSourceReader: Minor cleanup
2020-03-15 19:46:21 -04:00
Luke Street 797c583ed7
Merge pull request #226 from lioncash/clamp
CAnimSource: Simplify ClampZeroToOne()
2020-03-15 19:45:37 -04:00
Luke Street 70c60ecf2f
Merge pull request #225 from lioncash/bool
CArchitectureQueue: Make operator bool explicit
2020-03-15 19:45:22 -04:00
Luke Street 04c226e645
Merge pull request #224 from lioncash/explicit2
CMemoryCardSys: Make CardResult's conversion operator explicit
2020-03-15 19:45:13 -04:00
Luke Street 5804032fb4
Merge pull request #223 from lioncash/ref
CGameHintInfo: Take CVParamTransfer parameter by const reference
2020-03-15 19:45:02 -04:00
Luke Street 4eaed95c11
Merge pull request #222 from lioncash/view
CGameOptions: Make use of std::string_view where applicable
2020-03-15 19:44:47 -04:00
Luke Street e1d622d47b
Merge pull request #221 from lioncash/emplace
CFontImageDef: Make use of emplace_back where applicable
2020-03-15 19:44:23 -04:00
Lioncash 1926966d21 CCharAnimTime: Make constructors constexpr where applicable
These can be made constexpr to allow use at compile-time, given these
only hold an enum and a floating point value.
2020-03-15 19:41:54 -04:00
Lioncash 15db1b2647 CAnimSourceReader: Make use of std::find_if where applicable 2020-03-15 18:55:30 -04:00
Lioncash 9541ed1919 CAnimSourceReader: Make use of emplace() where applicable
Same behavior, but with less code.
2020-03-15 18:42:19 -04:00
Lioncash 7c1528688b CAnimSource: Simplify ClampZeroToOne()
We can make use of std::clamp instead of std::min and std::max
2020-03-15 18:30:58 -04:00
Lioncash ff92b72f91 CMemoryCardSys: Make CardResult's conversion operator explicit
Prevents implicit error-prone conversions to bool
2020-03-14 22:18:42 -04:00
Lioncash e6812a7cd9 CArchitectureQueue: Make operator bool explicit
Prevents potentially error-prone implicit conversion contexts.
2020-03-14 21:42:38 -04:00
Lioncash f5cc056a9e CGameHintInfo: Take CVParamTransfer parameter by const reference
Avoids trivial unnecessary copies.
2020-03-14 21:28:46 -04:00
Lioncash 659b8a43d3 CGameOptions: Make use of std::string_view where applicable
Enforces the use of valid strings in the interface. Also reduces c_str()
noise a little bit.
2020-03-14 20:09:23 -04:00
Lioncash e64dfe76b2 CFontImageDef: Make use of emplace_back where applicable
Same behavior, but constructs the instances directly within the
container.
2020-03-14 18:45:37 -04:00
Lioncash e0392d69c4 CHudEnergyInterface: Make use of std::array where applicable 2020-03-14 17:59:39 -04:00
Lioncash c4796ed090 CHudMissileInterface: Make use of std::array where applicable 2020-03-14 17:57:05 -04:00
Lioncash 9fafb24fb9 CHudVisorBeamMenu: Make use of std::array where applicable 2020-03-14 17:52:30 -04:00
Lioncash 07542ff335 CHudThreatInterface: Make use of std::array where applicable
Same behavior, but with stronger typing.
2020-03-14 17:38:57 -04:00
Phillip Stephens f7fdbc07ba
Merge pull request #219 from lioncash/false
CPathCamera: Change 0 to false in CPathCamera constructor
2020-03-13 15:30:59 -07:00
Phillip Stephens 6567ae8d42
Merge pull request #218 from lioncash/emplace
Runtime: Collapse emplace_back() calls where applicable
2020-03-13 15:30:43 -07:00
Phillip Stephens 55955973a1
Merge pull request #217 from lioncash/sign
AutoMapper/*: Resolve sign conversion warnings
2020-03-13 15:30:24 -07:00
Phillip Stephens 0c17e4fdd7
Merge pull request #216 from lioncash/line
CLineRenderer: Silence -Wmaybe-uninitialized warning
2020-03-13 15:30:14 -07:00
Phillip Stephens 75c184d710
CHierarchyPoseBuilder corrections 2020-03-13 15:29:20 -07:00
Lioncash 92fb31fd40 CPathCamera: Change 0 to false in CPathCamera constructor
Same thing, but without implicit conversion to bool
2020-03-13 17:38:14 -04:00
Lioncash 097d4a4422 Runtime: Collapse emplace_back() calls where applicable
Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Lioncash 7c1e468d31 CMapWorldInfo: Rename IsAreaVisted -> IsAreaVisted
Same thing, but without the typo.
2020-03-13 16:19:02 -04:00
Lioncash ddcbf51260 CMapUniverse: Resolve sign conversion warning in Draw()
Resolves a trivial implicit sign conversion warning.
2020-03-13 16:11:40 -04:00
Lioncash 014601cf67 CMapWorldInfo: Resolve sign conversion warnings
Resolves trivial implicit sign conversion warnings.
2020-03-13 16:10:23 -04:00
Lioncash 4601abf5df CMapArea: Resolve sign conversion warning in Draw()
Resolves a trivial sign-conversion warning.
2020-03-13 16:07:41 -04:00
Lioncash c37b3df27b CLineRenderer: Silence -Wmaybe-uninitialized warning
We can just initialize maxTriVerts to zero to prevent warnings from
occurring.
2020-03-12 19:15:51 -04:00
Phillip Stephens df4487bae8
Merge pull request #215 from lioncash/none
CFrontEndUI: Default initialize SFrontEndFrame's x4_action to EAction::None
2020-03-12 15:11:11 -07:00
Phillip Stephens eb38d96d9a
Merge pull request #214 from lioncash/virtual
CGunWeapon: Make destructor virtual
2020-03-12 15:11:02 -07:00
Phillip Stephens 97e33bdf11
Merge pull request #213 from lioncash/unique
CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
2020-03-12 15:10:49 -07:00
Phillip Stephens 7601888e34
Merge pull request #212 from lioncash/power-color
CPowerBomb: Make kFadeColor internally linked
2020-03-12 15:10:40 -07:00
Phillip Stephens 8badbd3f35
Merge pull request #211 from lioncash/init
CPlayerEnergyDrain: Initialize x10_energyDrainTime on construction
2020-03-12 15:10:28 -07:00
Phillip Stephens ce5ce35743
Merge pull request #210 from lioncash/bob
CPlayerCameraBob: Minor cleanup
2020-03-12 15:10:19 -07:00
Phillip Stephens 2a2b471671
Merge pull request #209 from lioncash/cast
CPlayerGun: Minor cleanup
2020-03-12 15:10:07 -07:00
Phillip Stephens ac46b898bc
Merge pull request #208 from lioncash/wave
CWaveBuster: Implement GetTouchBounds()
2020-03-12 15:09:57 -07:00
Phillip Stephens 196a545f9a
Merge pull request #207 from lioncash/get
CElectricBeamProjectile: Remove unnecessary get() calls in PreRender()
2020-03-12 15:09:47 -07:00
Phillip Stephens bb8e33461d
Merge pull request #206 from lioncash/gen
CElementGen: Minor cleanup
2020-03-12 15:09:36 -07:00
Phillip Stephens 5f2db40528
Merge pull request #205 from lioncash/fn
CFactoryMgr: Minor cleanup
2020-03-12 15:09:11 -07:00
Phillip Stephens 12ad192436
Merge pull request #204 from lioncash/move
Character/*: std::move constructor parameters where applicable
2020-03-12 15:09:00 -07:00
Phillip Stephens 3a37be9d27
Minor CFlaahgra fixes 2020-03-12 15:06:01 -07:00
Lioncash 90e866d2d5 CFrontEndUI: Default initialize SFrontEndFrame's x4_action to EAction::None
This is the initial value that GM8E v0 assigns to this member variable.
Previously it was being left uninitialized on construction.
2020-03-12 17:35:36 -04:00
Lioncash 2c091ac124 CGunWeapon: Make destructor virtual
This class is used as polymorphic type, so the destructor should be
marked as virtual to prevent any potential undefined behavior.

This also more closely matches the GM8E v0 binary itself.
2020-03-12 17:20:45 -04:00
Lioncash 05bccae70e CDecalDataFactory: Make GetGeneratorDesc() return a unique_ptr
Same behavior, but with safer memory management.
2020-03-12 14:46:02 -04:00
Lioncash 1f42b9be93 CParticleElectricDataFactory: Make GetGeneratorDesc() return a unique_ptr
Same behavior, but with safer memory management.
2020-03-12 14:20:48 -04:00
Lioncash 59bbbdf41c CParticleSwooshDataFactory: Make GetGeneratorDesc() return a unique_ptr
Same behavior, but with safer memory management.
2020-03-12 14:17:42 -04:00
Lioncash 93121c38f7 CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
Same behavior, but with safer memory management.
2020-03-12 14:00:23 -04:00
Lioncash ee952b9c99 CPowerBomb: Make kFadeColor internally linked
Hides the name from external view entirely and allows the color instance
to be constexpr.
2020-03-12 10:13:37 -04:00
Lioncash d51518dc57 CPlayerEnergyDrain: Make constructor explicit
Prevents error-prone implicit constructions from occurring.
2020-03-12 10:01:31 -04:00
Lioncash e628cbf1be CPlayerEnergyDrain: Initialize x10_energyDrainTime on construction
GM8E v0 initializes this to zero when constructing the class. This also
makes the entire class have a consistent initial state.
2020-03-12 09:57:43 -04:00
Luke Street cfd568bb39 Merge branch 'chozoghosts' 2020-03-11 17:17:00 -04:00
Phillip Stephens 190c369aeb
Fix crashes with FusionSuit active 2020-03-11 06:48:30 -07:00
Luke Street 860f7c7f33 CChozoGhost: Minor fixes & renaming 2020-03-11 02:16:55 -04:00
Luke Street 123ddfd33a CChozoGhost: InPosition -> ShouldAttack 2020-03-11 00:22:03 -04:00
Luke Street 155cd3759f CChozoGhost: Minor FindBestAnchor fixes 2020-03-10 23:47:14 -04:00
Lioncash 179d19412b CPlayerCameraBob: Make static non-const member variables private
Prevents accidental modification of the values from occurring in code
that makes use of them. Many of these constants aren't even used outside
of the class itself in the first place.
2020-03-09 20:55:12 -04:00
Lioncash f622ed364d CPlayerCameraBob: Make use of std::array where applicable 2020-03-09 20:33:37 -04:00
Lioncash 73f11a6132 CPlayerGun: Make use of std::array where applicable 2020-03-09 16:33:10 -04:00
Lioncash 1838e43078 CPlayerGun: Relocate file-static variables and constants into a single anonymous namespace
Keeps all file-static variables organized together.
2020-03-09 16:15:55 -04:00
Lioncash 3abaccb238 CPlayerGun: Resolve trivial implicit sign conversion warnings 2020-03-09 16:04:13 -04:00
Lioncash 9e5dc627ea CWaveBuster: Implement GetTouchBounds()
Implements GetTouchBounds() according to the implementation within the
GM8E v0 binary.

Fills out the implementation of CWaveBuster a little bit.
2020-03-09 14:51:04 -04:00
Lioncash 06dfc3406e CElectricBeamProjectile: Remove unnecessary get() calls in PreRender()
Same behavior, less code.
2020-03-09 13:55:26 -04:00
Lioncash 15dce1683e CElementGen: std::move TToken instance in constructor
Allows the parameter to be moved into via calling code.
2020-03-09 13:07:53 -04:00
Lioncash af2a82b5a7 CElementGen: Make GetSystemCount() a const member function
This doesn't modify internal member state, so this can be made a const
member function.
2020-03-09 13:03:42 -04:00
Lioncash a8486cf479 CElementGen: Resolve sign-conversion warnings in loops
Prevents implicit truncation to int from occurring.
2020-03-09 13:01:42 -04:00
Lioncash 9db07b037a CElementGen: Make use of std::array where applicable 2020-03-09 12:53:28 -04:00
Lioncash 35adfe8abf CElementGen: Alphabetize forward declarations
Makes them nicer to visually scan over.
2020-03-09 12:33:24 -04:00
Luke Street 985daa3092 CCharAnimTime: Re-add algorithm include 2020-03-09 12:21:08 -04:00
Lioncash 0a158af0cb CFactoryMgr: Resolve variable shadowing warning in MakeObjectFromMemory()
Resolvable with a trivial variable renaming.
2020-03-09 12:19:58 -04:00
Lioncash 91a2562fff CFactoryMgr: Make use of std::array
Same behavior, with stronger typing. We can also leverage the iterator
member functions directly.
2020-03-09 12:17:18 -04:00
Luke Street 24817d6b01 CCharAnimTime: Fixes & cleanup 2020-03-09 12:09:54 -04:00
Lioncash 34eb507a9d CFactoryMgr: std::move function instances in AddFactory()
std::function is allowed to allocate on the heap, so this potentially
prevents unnecessary allocations.

We can also use insert_or_assign() to prevent unnecessary default
initialization of std::function that immediately get overridden.
2020-03-09 12:04:51 -04:00
Lioncash 39b561b089 CTransitionManager: std::move constructor parameters where applicable
Allows calling code to move into the constructor
2020-03-09 11:58:10 -04:00
Lioncash 3a96c574b2 CTransitionDatabaseGame: std::move constructor parameters where applicable
Same behavior, but allows the parameters to be moved into from calling
code.
2020-03-09 11:58:10 -04:00
Lioncash 815f492e0f CSequenceHelper: std::move constructor parameters where applicable
Same behavior, but allows for calling code to move into the interface.
2020-03-09 11:58:10 -04:00
Lioncash cff12f0986 TAnimSourceInfo: std::move constructor parameter where applicable
Allows calling code to move into the constructor.
2020-03-09 11:58:10 -04:00
Lioncash 9fe671af99 CAnimTreeSequence: std::move constructor parameters where applicable
Allows the constructor arguments to be moved into the constructor.
2020-03-09 11:58:07 -04:00
Lioncash fa23d0bb9c CAnimTreeLoopIn: std::move constructor parameters where applicable
Allows the constructor parameters to be moved into.
2020-03-09 11:31:53 -04:00
Lioncash ab17c1cf2f CAnimationManager: std::move parameters to constructor where applicable
Allows calling code to move into the respective arguments.
2020-03-09 11:27:36 -04:00
Lioncash e289643742 CAnimData: std::move constructor arguments where applicable
Same behavior, but allows calling code to move into the respective
parameters now.
2020-03-09 11:25:23 -04:00
Lioncash 79565d7f52 CAnimSourceInfo: std::move TSubAnimTypeToken instance in constructor
Provides the same behavior, but allows calling code to move into the
constructor.
2020-03-09 11:11:27 -04:00
Lioncash 3cec19437a CAnimSysContext: std::move TToken instance in constructor
Provides the same interface, but allows for calling code to move into
the constructor.
2020-03-09 11:08:17 -04:00
Lioncash 280e4ce07d CAnimTreeAnimReaderContainer: std::move shared_ptr in constructor
Provides the same behavior, but without a redundant atomic reference
count increment and decrement.
2020-03-09 11:06:20 -04:00
Luke Street 5c9dd55b80 CChozoGhost: Fix IsOnGround 2020-03-09 10:41:34 -04:00
Luke Street 830db8772d Merge remote-tracking branch 'origin/master' into chozoghosts 2020-03-09 10:12:40 -04:00
Phillip Stephens d93df18a37
Fix `CScriptDistanceFog::AcceptScriptMessage` 2020-03-08 23:18:57 -07:00
Luke Street 7b9a037c95
Merge pull request #203 from lioncash/identical
CBallCamera: Collapse identical switch cases within AvoidGeometry()
2020-03-08 23:45:52 -04:00
Luke Street 6e9a80de5d CVisorFlare: Rename "near" to avoid MSVC conflict 2020-03-08 23:44:44 -04:00
Lioncash 363386cbd9 CBallCamera: Collapse identical switch cases within AvoidGeometry()
Same behavior, but less code.

This is identical in behavior to the code within the GM8E v0 binary.
2020-03-08 23:40:22 -04:00
Lioncash 45c1bc9652 CStaticRes: Make use of CAssetId's IsValid() member function within operator bool
We should be testing against IsValid() here to handle all cases that
indicate invalid values, as opposed to only handling the zero case.
2020-03-08 22:49:33 -04:00
Lioncash 209cd4a54e CStaticRes: Make operator bool explicit
Prevents potentially error-prone conversions to bool. Similar to the
changes recently made to CToken.
2020-03-08 21:20:08 -04:00
Lioncash 2233a78fe2 CToken: Add HasReference() member function
Has the same semantics of operator bool(), but explains at the call site
what is actually being tested for in the relation to the object itself.

Aims to make readability slightly better (and removed the need for
casts).
2020-03-08 21:13:37 -04:00
Phillip Stephens fc5170ede9
Merge pull request #200 from lioncash/temp
CLogBookScreen: Remove unconditional return true in IsScanComplete()
2020-03-08 18:03:54 -07:00
Phillip Stephens a28b7a8df7
Merge pull request #199 from lioncash/octree
CPVSVisOctree: Use static qualifying name for ReadBoundingBoxBig()
2020-03-08 18:03:44 -07:00
Phillip Stephens f07d4e9630
Merge pull request #198 from lioncash/move
CResFactory: Resolve use-after-move in AddToLoadList()
2020-03-08 18:03:28 -07:00
Phillip Stephens b492c91ccf
Merge pull request #197 from lioncash/cond
CFontRenderState: Collapse common switch cases in RefreshColor()
2020-03-08 18:03:17 -07:00
Phillip Stephens b01fa0c5bf
Merge pull request #196 from lioncash/saveable
CSaveableState: Initialize vectors in the constructor initializer list
2020-03-08 18:03:01 -07:00
Phillip Stephens dd54f93da4
Merge pull request #195 from lioncash/unused
CPlayer: Make use of unused CCollidableAABox in ProcessInput()
2020-03-08 18:02:52 -07:00
Phillip Stephens 3011a839eb
Merge pull request #194 from lioncash/init
CProjectileInfo: Initialize result variable to false within PredictInterceptPos
2020-03-08 18:02:41 -07:00
Phillip Stephens 51bb2244da
Merge pull request #193 from lioncash/explicit
CToken: Make operator bool explicit
2020-03-08 18:02:30 -07:00
Phillip Stephens 3e59f7a455
Prepare for pr-193 2020-03-08 18:01:29 -07:00
Lioncash 2a1df559a9 CLogBookScreen: Remove unconditional return true in IsScanComplete()
This was temporarily added in for debugging purposes in the past but was
never removed.
2020-03-08 11:15:13 -04:00
Phillip Stephens f06c26e7d6
Fix infinite loop in CObjectList, and add an assert to detect invalid assignments 2020-03-07 09:14:07 -08:00
Lioncash 8d42eb4287 CPVSVisOctree: Initialize in-class member variables where applicable
Provides a deterministic initial state for the default constructor.
2020-03-07 05:01:29 -05:00
Lioncash 4034e3b31f CPVSVisOctree: Make use of std::array where applicable
Makes the arrays strongly typed.
2020-03-07 04:50:19 -05:00
Lioncash 969bcdba35 CPVSVisOctree: Use static qualifying name for ReadBoundingBoxBig()
It looks very odd using the name of the object being initialized to call
through to a static member function. We can disambiguate this by making
use of the qualifying name directly.
2020-03-07 04:46:19 -05:00
Lioncash 0a47e623fd CResFactory: Resolve use-after-move in AddToLoadList()
The behavior on the right hand side would occur before the actual
assignment, making the tag value invalidated. Instead, we copy the tag
before the move is performed to keep the data valid when inserting it
into the map.
2020-03-07 03:56:16 -05:00
Lioncash a490eaf8ff CFontRenderState: Collapse common switch cases in RefreshColor()
Same behavior, less code.
2020-03-07 03:44:54 -05:00
Lioncash 815a38288a CSaveableState: Initialize vectors in the constructor initializer list
Initializes the vectors in place, rather than constructing them and then
resizing.
2020-03-06 22:47:39 -05:00
Lioncash 830e1c59d2 CPlayer: Make nearby variables const
Makes nearby variables from the previous change const to make their
immutability explicit.
2020-03-06 22:08:56 -05:00
Lioncash a2b6b4515d CPlayer: Make use of unused CCollidableAABox in ProcessInput()
GM8E v0 makes use of the temporary collidable AA box. This amends the
code to make use of it.
2020-03-06 22:06:44 -05:00
Lioncash 27fb2008dc CProjectileInfo: Initialize result variable to false within PredictInterceptPos()
GM8E v0 sets this to false before performing any further calculations.
This also prevents accidental uninitialized usages from occurring if
this is ever changed in the future.

While we're in the same area we can make bracing consistent.
2020-03-06 21:57:39 -05:00
Lioncash a6367c0688 CToken: Make operator bool explicit
Prevents potential error-prone conversions from occurring
2020-03-06 21:42:07 -05:00
Phillip Stephens 052aa80bac
Fix initial AI issues 2020-03-06 18:03:13 -08:00
Phillip Stephens 4daa8ac374
CModelBoo: Fix missing cast 2020-03-06 16:27:33 -08:00
Phillip Stephens 17f25457c5
CGameArea::CAreaObjectList fix 2020-03-06 16:20:52 -08:00
Phillip Stephens 76e0a1f8f5
Merge pull request #192 from lioncash/init
CEyeball: Eliminate unnecessary runtime initializer in Think()
2020-03-06 16:15:15 -08:00
Phillip Stephens 7358570d51
Merge pull request #191 from lioncash/const
CObjectList: Make IsQualified() a const member function
2020-03-06 16:14:59 -08:00
Phillip Stephens 24baafb996
Merge pull request #190 from lioncash/render
CBooRenderer: Minor cleanup
2020-03-06 16:14:47 -08:00
Phillip Stephens ae25392d19
Merge pull request #189 from lioncash/model
CModelBoo: Make static data constexpr where applicable
2020-03-06 16:14:05 -08:00
Phillip Stephens f8e40e600f
Merge pull request #188 from lioncash/class
CModelShaders: Make EExtendedShader an enum class
2020-03-06 16:13:54 -08:00
Phillip Stephens b44e43c7c0
Merge pull request #187 from lioncash/make
CThardus: Minor tidying changes
2020-03-06 16:13:42 -08:00
Phillip Stephens ab65fae969
Merge pull request #186 from lioncash/array
CInGameGuiManager: Make use of std::array where applicable
2020-03-06 16:13:33 -08:00
Phillip Stephens c9e7b2c2ff
Merge pull request #185 from lioncash/reference2
CParticleGenInfo: Fix missing ampersand in GetParticleSystem() member function
2020-03-06 16:13:22 -08:00
Phillip Stephens 915a0785a5
Merge pull request #184 from lioncash/reference
CHierarchyPoseBuilder: Fix missing ampersand in CharLayoutInfo() return value
2020-03-06 16:13:05 -08:00
Phillip Stephens 96af6157bd
Merge pull request #183 from lioncash/move
CThardus: std::move vector instances in constructor
2020-03-06 16:12:53 -08:00
Phillip Stephens 4b13f8768b
Merge pull request #181 from lioncash/ref
CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
2020-03-06 16:12:35 -08:00
Phillip Stephens 1cccaac115
Final CChozoGhost imps 2020-03-06 07:16:55 -08:00
Lioncash 00ff91eece CEyeball: Remove unnecessary .get() call
Dereferencing is already supported on smart pointers, so we don't need
to call .get() here.
2020-03-06 07:30:27 -05:00
Lioncash c3809162bf CEyeball: Eliminate unnecessary runtime initialzer in Think()
We can just fold the result into the constant directly, which allows us
to avoid the need for a static runtime initializer. This is bit-exact
with what the result would be, so this is fine.
2020-03-06 07:30:05 -05:00
Lioncash 80e2e97dc4 CObjectList: Make IsQualified() a const member function
None of the implementations modify object instance state, so this can be
made const qualified.
2020-03-06 04:36:39 -05:00
Lioncash b1426867bf CBooRenderer: Make use of std::array where applicable
Makes the data strongly typed and allows eliminating some hardcoded
sizes.
2020-03-06 02:25:40 -05:00
Lioncash 4f7f5cf09a CBooRenderer: Make Buckets class mostly internal
This is only ever functionally used within this translation unit, so we
can hide the class internally.
2020-03-06 01:16:02 -05:00
Lioncash 3c4e25062d CModelBoo: Make static data constexpr where applicable
Gets rid of potential runtime-initializers.
2020-03-06 00:46:30 -05:00
Lioncash d9664d165f CModelShaders: Make EExtendedShader an enum class
Prevents pollution of the urde namespace with general names like Flat,
etc.
2020-03-06 00:16:31 -05:00
Lioncash 3717480eeb CThardus: Make use of std::array where applicable
Dehardcodes some sizes and gets rid of two instances of implicit sign
conversions.
2020-03-05 23:22:30 -05:00
Lioncash 3b6218fa67 CThardus: Make use of std::make_unique where applicable
Same thing, but more straightforward.
2020-03-05 23:15:24 -05:00
Lioncash 84fde9ceca CInGameGuiManager: Make use of std::array where applicable
Allows us to eliminate some hardcoded array sizes.
2020-03-05 22:02:29 -05:00
Lioncash 40277bedac CParticleGenInfo: Fix missing ampersand in GetParticleSystem() member function
Previously the particle system shared pointer would always be returned
by value, rather than by reference.
2020-03-05 21:36:04 -05:00
Lioncash 4c90adf074 CHierarchyPoseBuilder: Fix missing ampersand in CharLayoutInfo() return value
Previously this function was always returning by value, rather than by
reference, like what its contained called function does.
2020-03-05 21:28:23 -05:00
Lioncash 6917132a94 CThardus: std::move vector instances in constructor
Previously the std::move calls wouldn't do anything, as the parameters
were constant references, so we can take them by value and move into the
constructor and then move the parameters into the member variables.

While we're at it, we can initialize the vectors in place instead of
constructing and then assigning to them.
2020-03-05 21:19:32 -05:00
Lioncash 50f8f3e17e CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
Trivially avoids an atomic reference count increment and decrement.
2020-03-05 20:47:07 -05:00
Phillip Stephens e43bfe1e58
More CChozoGhost imps 2020-03-05 07:42:12 -08:00
Phillip Stephens 58cca6ffa8
More chozoghost imps 2020-03-05 01:56:04 -08:00
Phillip Stephens 50a20d7322
More CChozoGhost imps 2020-03-04 18:41:11 -08:00
Phillip Stephens 9d77d7313c
More ChozoGhost imps 2020-03-04 18:41:10 -08:00
Phillip Stephens d91e86a94a
Initial CChozoGhost stubs 2020-03-04 18:41:10 -08:00
Phillip Stephens 2f9dd38bbe
Silence discard errors 2020-03-04 18:40:03 -08:00
Luke Street 74d01debe1
Merge pull request #180 from lioncash/flamethrower
CFlameThrower: Amend virtual interface discrepancies
2020-03-04 13:42:21 -05:00
Lioncash 88cb5acdca CFlameThrower: Amend virtual interface discrepancies
GM8E v0 overrides Render(), GetTouchBounds() and Touch() and does
nothing within them. This updates the interface to match it.
2020-03-04 06:52:50 -05:00
Lioncash f0c3903951 CSpacePirate: Make use of std::array with constexpr data
Makes data strongly typed, making pointer decay explicit.
2020-03-04 04:44:54 -05:00
Lioncash 4b3d48ebc1 CSpacePirate: Make static const data internally linked
Makes the symbols fully internally linked and also allows marking them
constexpr.
2020-03-04 04:33:11 -05:00
Phillip Stephens 09f7096913
Disable variable delta time 2020-03-03 16:50:25 -08:00