Lioncash
15dce1683e
CElementGen: std::move TToken instance in constructor
...
Allows the parameter to be moved into via calling code.
2020-03-09 13:07:53 -04:00
Lioncash
af2a82b5a7
CElementGen: Make GetSystemCount() a const member function
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This doesn't modify internal member state, so this can be made a const
member function.
2020-03-09 13:03:42 -04:00
Lioncash
a8486cf479
CElementGen: Resolve sign-conversion warnings in loops
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Prevents implicit truncation to int from occurring.
2020-03-09 13:01:42 -04:00
Lioncash
9db07b037a
CElementGen: Make use of std::array where applicable
2020-03-09 12:53:28 -04:00
Lioncash
35adfe8abf
CElementGen: Alphabetize forward declarations
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Makes them nicer to visually scan over.
2020-03-09 12:33:24 -04:00
Lioncash
13afd9b033
CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
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This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
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Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Phillip Stephens
6a3eba0091
Merge pull request #103 from lioncash/unique
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CParticleDataFactory: Use unique_ptr where applicable
2019-10-18 01:01:40 -07:00
Lioncash
af7d8e9095
CUVElement: Provide initial value for cv in GetValueUV()
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The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00
Lioncash
35fb0e4911
CUVElement: Use const where applicable
...
While we're at it, we can also make conversions to float explicit.
2019-10-11 17:05:23 -04:00
Lioncash
7430b70b73
CParticleDataFactory: Use unique_ptr where applicable
...
Same behavior, but makes the functions a little safer in terms of memory
management.
2019-10-11 15:16:13 -04:00
Lioncash
8b58cdc268
CIntElement: Add class to handle RTOI int elements
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Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00
Lioncash
ff940612bc
CIntElement: Make use of std::clamp within CIEClamp's overrides
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Same behavior, less code.
2019-10-04 19:51:38 -04:00
Lioncash
3407a59ad7
CIntElement: Simplify CIEKeyframeEmitter's GetMaxValue()
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We can just use std::max_element here to collapse the loop into an
assignment.
2019-10-04 19:46:36 -04:00
Lioncash
af0c2c41e3
CIntElement: Organize cpp includes
2019-10-04 19:38:31 -04:00
Lioncash
83873b580e
CIntElement: Join variable declarations with assignments where applicable
2019-10-04 19:38:26 -04:00
Lioncash
66b198d1a4
CElementGen: Correct FourCC in SetTranslation()
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The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Lioncash
36d04456dd
General: Normalize RuntimeCommonB include paths
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Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Lioncash
06789d1860
General: Normalize several headers' include paths
...
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
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Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
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Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
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Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
fd0bfc3acf
Minor flamethrower and babygoth fixes
2019-06-30 20:14:42 -10:00
Phillip Stephens
6df0fcde50
Minor CElementGen cleanup, implement CFlaahgraPlants
2019-06-20 14:17:03 -07:00
Jack Andersen
87023b432e
Fixes in ANIM cooking
2019-06-15 16:22:23 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Phillip Stephens
81f1e22fc2
More CFlameThrower imps, implement `CScriptSpecialFunction::ThinkChaffTarget` and `CScriptSpecialFunction::ObjectFollowObject`
2019-05-09 19:33:56 -07:00
Phillip Stephens
28071851ad
Initial CFlameThrower imps
2019-04-16 01:00:46 -07:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
b72cc490e8
Implement CFishCloud
2019-04-02 18:32:31 -10:00
Jack Andersen
99b1a8ef49
Lots of bug fixes
2019-03-12 17:46:20 -10:00
Jack Andersen
2f963b9ce3
Various bug fixes
2019-03-08 22:58:27 -10:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
d60fcc99c9
Fix CNewIntroBoss and particle bugs
2019-01-04 17:28:02 -10:00
Phillip Stephens
d30ceb6611
More CPuddleSpore implementations
2018-12-12 11:50:37 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
9c88971df6
Initial CSpacePirate and rag doll imps
2018-11-23 22:09:35 -10:00
Phillip Stephens
a7e81073ae
CDamageInfo fixes, initial CPuffer
2018-11-13 20:16:11 -08:00
Phillip Stephens
89ece2e9b2
Proper CRandom16 usage
...
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
3ef7386978
Proper interleaved rendering of indirect-textured particle instances
2018-11-04 21:25:28 -10:00
Jack Andersen
4c306e7e40
Implement CHUDBillboardEffect, bug fixes
2018-11-03 15:08:44 -10:00
Phillip Stephens
dd30f51761
Initial CScriptGun implementation, more loaders
2018-10-27 17:20:30 -07:00
Jack Andersen
29dad50cca
Particle, map and line renderer fixes
2018-10-25 18:37:22 -10:00
Jack Andersen
8fb77eac2c
Various bug fixes
2018-10-20 18:14:00 -10:00
Jack Andersen
3f4aeffb17
Merge branch 'shader-refactor'
2018-10-15 17:17:37 -10:00
Phillip Stephens
bbfe61efbf
Various loader implementations
2018-10-11 15:57:05 -07:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
9461e98512
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into shader-refactor
2018-10-06 16:59:32 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Phillip Stephens
94fd52d0ea
HUD and CPlayer bug fixes
2018-09-20 11:17:09 -07:00
Phillip Stephens
c3d8967605
Implement CPowerBomb
2018-09-09 18:04:57 -07:00
Jack Andersen
5a60a0acfc
Amuse API changes
2018-08-27 19:44:16 -10:00
Jack Andersen
cd3bba2f0e
Working grapple beam
2018-06-20 14:57:57 -10:00
Jack Andersen
941c4d793c
Fix CScriptEffect translation set
2018-06-12 16:32:02 -10:00
Jack Andersen
8f9d7da3ee
Implement tessellation shader for HLSL
2018-06-07 15:15:46 -10:00
Jack Andersen
a5f25bf3f4
Fix water rendering
2018-06-02 20:11:39 -10:00
Jack Andersen
cc6d79e280
Various bug fixes
2018-05-26 18:22:38 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
979a54a8a8
More bug fixes
2018-05-17 18:16:33 -10:00
Phillip Stephens
0c49c8ea9e
Implement CScriptActorKeyframe
2018-05-14 14:44:09 -07:00
Phillip Stephens
8d395d932e
Implement CScriptEffect, more fixes for CScritDock
2018-05-13 20:38:36 -07:00
Jack Andersen
9130b9459a
More particle bug fixes
2018-05-13 13:27:47 -10:00
Jack Andersen
faf0ac7d27
Particle POI fix, implement ORNT mode for particles
2018-05-12 18:09:11 -10:00
Jack Andersen
12430610f1
Lots of bug fixes
2018-05-09 21:25:26 -10:00
Phillip Stephens
711c3e0d2c
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
2018-04-29 20:12:41 -07:00
Phillip Stephens
6d60ccfd04
Various fixes and tweaks, Implement CExplosion, Add cheats
2018-04-26 14:12:20 -07:00
Jack Andersen
7100ed437f
macOS decal rendering support
2018-03-16 17:41:01 -10:00
Jack Andersen
017185109f
Fix disappearing actor issue
2018-03-04 13:23:21 -10:00
Jack Andersen
46a4a37cc6
Initial working projectiles
2018-02-11 19:30:21 -10:00
Jack Andersen
547471c6ba
Work on projectiles
2018-02-10 19:27:00 -10:00
Jack Andersen
3754962301
Finish CProjectileWeapon
2018-02-09 20:26:12 -10:00
Jack Andersen
ac8dfde174
Various bug fixes and CActor rendering
2018-02-04 20:56:09 -10:00
Jack Andersen
36f1473f3e
All animation nodes implemented
2018-01-29 15:04:01 -10:00
Jack Andersen
bb10423267
Various particle bug fixes
2018-01-26 22:34:46 -10:00
Jack Andersen
7a179eb10a
Various bug fixes
2018-01-13 20:44:22 -10:00
Jack Andersen
73ae278c87
Several collision fixes
2017-12-17 16:54:50 -10:00
Jack Andersen
8901ac2150
Various fixes
2017-12-09 19:30:01 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
484a4900a0
CMorphBall Complete
2017-09-29 17:45:57 -10:00
Jack Andersen
2c4967ca4d
More work on CMorphBall
2017-09-16 17:13:03 -10:00
Jack Andersen
27cee61765
Implement array-based rstl::reserved_vector
2017-09-10 21:08:30 -10:00
Jack Andersen
10092821c8
Initial round of CMorphBall implementations
2017-09-10 16:18:49 -10:00
Jack Andersen
53ec80ce72
Implement CFlameWarp
2017-09-09 23:04:51 -10:00
Jack Andersen
149eed4b73
Implement CAuxBeam
2017-09-09 14:36:21 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Jack Andersen
640623f3ef
Finish CGrappleArm
2017-09-03 16:22:46 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Phillip Stephens
2dee7c72cb
Fix build error
2017-08-01 03:08:42 -07:00
Phillip Stephens
9afacd791b
CActorModelParticles work
2017-07-31 03:47:04 -07:00
Jack Andersen
6c257e1811
Work on CPlayer
2017-07-15 20:13:37 -10:00