Commit Graph

439 Commits

Author SHA1 Message Date
Phillip Stephens d1b55e23db TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
Jack Andersen 3cc93ffd75 DSP streaming bug fixes 2017-01-18 10:57:48 -10:00
Jack Andersen b4a3d2b902 MP2/3 MREA extract fix 2017-01-16 17:51:42 -10:00
Jack Andersen 56b24c39f0 Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
Jack Andersen d66d9a24f4 Integrate CStreamAudioManager globals 2017-01-15 23:14:54 -10:00
Jack Andersen e2c671e9b4 TCastTo implementation 2017-01-14 17:07:01 -10:00
Jack Andersen 904166e016 RumbleFxTable and final FrontEnd options functions 2017-01-12 14:16:26 -10:00
Jack Andersen f16c61cce8 Work on options portion of CFrontEndUI 2017-01-09 21:15:49 -10:00
Jack Andersen 4c09493a3f CFrontEndUI work 2017-01-08 17:44:00 -10:00
Jack Andersen ef43c3319b Adopt JBus' GetGCTicks() 2017-01-07 17:08:02 -10:00
Jack Andersen 8af76017c2 Integrate JBus 2017-01-07 16:52:49 -10:00
Jack Andersen 02a3b8a6e7 Integrate JoyBus checksum 2016-12-31 20:56:34 -10:00
Jack Andersen 0d4ea76c7f CGBASupport implementations 2016-12-31 20:46:52 -10:00
Jack Andersen db7c2aeaf2 GuiSys and FrontEnd work 2016-12-30 14:51:51 -10:00
Jack Andersen 20677700e0 Return fixes for MSVC 2016-12-30 08:38:01 -10:00
Jack Andersen 2699d96989 CMain::StreamNewGameState merge fixes 2016-12-29 20:43:29 -10:00
Jack Andersen 735183d51a Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-29 20:39:29 -10:00
Jack Andersen a93ca26ea1 CFrontEndUI work 2016-12-29 20:37:01 -10:00
Phillip Stephens af1e22a62d Start naming EMaterialTypes values 2016-12-29 13:38:59 -08:00
Jack Andersen b3cae0d4d5 Work on CSaveUI and CSfxManager 2016-12-28 19:53:00 -10:00
Jack Andersen fe3d375120 Kabufuda updates and dolphin memory card path resolution 2016-12-28 11:39:38 -10:00
Jack Andersen 6a99508ee5 kabufuda integration 2016-12-27 22:51:28 -10:00
Phillip Stephens 7b79e52740 Collision flags and SFX type handling 2016-12-25 23:58:44 -08:00
Phillip Stephens 777419ad4e Remove IAllocator, CMemory and CGameAllocator 2016-12-23 22:08:48 -08:00
Jack Andersen 5e2f2e3af8 Finishing touches to CMemoryCardDriver 2016-12-23 19:23:50 -10:00
Jack Andersen a7322e8916 Additional memory card imps 2016-12-23 14:45:51 -10:00
Jack Andersen 513d283bee Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-22 20:43:26 -10:00
Jack Andersen d7f79d6ec3 Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
Jack Andersen ea5ec650b4 Add appveyor.yml 2016-12-21 15:40:53 -10:00
Phillip Stephens 598f64002c Silence warnings, and fix Windows build 2016-12-21 11:27:15 -08:00
Jack Andersen c92223301c Cleaner SGameFileSlot save blob initializer 2016-12-20 12:09:02 -10:00
Jack Andersen 9639ac75cc Work on CMemoryCardDriver 2016-12-20 11:51:50 -10:00
Jack Andersen 46cf8cd86d Refactor memory card access class as CMemoryCardDriver 2016-12-19 09:20:30 -10:00
Jack Andersen 03a93c52b9 CSaveUI work 2016-12-17 18:16:04 -10:00
Jack Andersen a2b07ba357 CFrontEndUI work 2016-12-16 13:05:29 -10:00
Jack Andersen f665812d6e More CGuiSys and CFrontEndUI work 2016-12-15 18:35:49 -10:00
Jack Andersen 19a371c931 Refactor GuiSys (remove general logic handling) 2016-12-15 12:37:34 -10:00
Jack Andersen 6b765838a7 Work on CFrontEndUI 2016-12-14 12:56:59 -10:00
Jack Andersen c3bf6ec5cc Implement CStaticAudioPlayer 2016-12-13 15:10:17 -10:00
Jack Andersen 2d961af921 CFrontEndUI work 2016-12-12 19:22:30 -10:00
Jack Andersen 545fccc4cc Work on memory card sys; CMake fixes 2016-10-08 21:45:04 -10:00
Jack Andersen 9b6ab93ae5 Remove unnecessary and RVO-detrimental moves 2016-10-02 18:39:31 -10:00
Jack Andersen 9a15f72fc7 use `-flto=thin` as LTO flag; MemoryCardSys work 2016-09-30 12:43:19 -10:00
Phillip Stephens 23b6bd350e Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
Jack Andersen 7f987ab10e Further CGameState imps 2016-09-24 15:58:54 -10:00
Jack Andersen b9baa84b1d AGSC/ATBL/CSNG extracting and cooking 2016-09-18 13:47:48 -10:00
Jack Andersen d2e4049c3a Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-17 11:34:19 -10:00
Jack Andersen cfb16f34f1 Self-rebuilding resource cache; init performance improvements 2016-09-17 11:33:32 -10:00
Phillip Stephens f721d0494e Make CMain a polymorphic class 2016-09-16 23:40:45 -07:00
Jack Andersen 6ea727e4a8 Additional CSlideShow work; amuse voice handle integration 2016-09-16 13:43:33 -10:00
Jack Andersen dae5ea06f5 Complete merge 2016-09-16 10:23:07 -10:00
Jack Andersen 32be061783 Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-16 10:21:43 -10:00
Jack Andersen 2fed8f36fb Initial CSlideShow 2016-09-16 10:18:03 -10:00
Phillip Stephens c40135f97f Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp 2016-09-15 00:26:35 -07:00
Jack Andersen 1d8dfa3205 CSplashScreen integration 2016-09-13 19:54:09 -10:00
Jack Andersen 8580c5d972 Implement CSplashScreen 2016-09-12 19:36:21 -10:00
Jack Andersen 668c4f7eee Fixes in preparation for rigged model rendering 2016-09-04 12:47:48 -10:00
Jack Andersen 0d08d4a40e CToken usage fixes in CWorldTransManager; better model instances 2016-09-02 11:39:46 -10:00
Jack Andersen 6dff9b241a Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-02 07:50:27 -10:00
Jack Andersen 302d897e10 Various CWorldTransManager bug fixes 2016-09-02 07:50:03 -10:00
Phillip Stephens 9a1a434605 Add missing CPhysicsActor class member 2016-09-01 12:39:13 -07:00
Jack Andersen 129767134e Various bug fixes 2016-08-31 13:08:09 -10:00
Phillip Stephens 955d043c9e Add ability to load tweaks 2016-08-31 14:00:06 -07:00
Phillip Stephens d104c7eb45 Implement CTweaks::RegisterResourceTweaks 2016-08-31 13:43:41 -07:00
Phillip Stephens c35106c907 Fix MP3 SAVW support, code cleanup, and more stubs 2016-08-30 17:33:59 -07:00
Jack Andersen 27b2f2aedb Windows build fixes 2016-08-22 17:12:50 -10:00
Jack Andersen 21fc28bc9b CCameraBlurFilter implementation 2016-08-20 08:18:44 -10:00
Jack Andersen 25d808e2b9 Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
Jack Andersen 3acc93f1c0 Better boo init within CMain; shader fixes 2016-08-16 20:18:18 -10:00
Jack Andersen 12f23ba340 Several CWorldTransManager imps 2016-08-16 12:49:19 -10:00
Jack Andersen 0dacc2233c Work on CWorldTransManager 2016-08-15 10:58:07 -10:00
Phillip Stephens ec79bcd397 CFrontEnd fixes 2016-08-05 16:48:53 -07:00
Phillip Stephens 165735ba1b CScannableObjectInfo imps 2016-08-03 16:20:31 -07:00
Jack Andersen 9222a928ef Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
Jack Andersen 0ddf4dc426 Merge branch 'space-warp' 2016-07-29 12:58:32 -10:00
Jack Andersen 67801e993a Initial space warp filter 2016-07-29 07:38:44 -10:00
Phillip Stephens 1ee38df1ba Various AutoMapper stubs 2016-07-29 10:00:23 -07:00
Phillip Stephens e59a0408cf WIP Tweak RE 2016-07-26 21:19:32 -07:00
Jack Andersen 6bbed11859 Additional ThermalCold filter work; CStateManager fields 2016-07-22 09:46:30 -10:00
Jack Andersen 2ff1a2ee0b Shader directory refactor 2016-07-20 19:21:45 -10:00
Phillip Stephens 54ec899d72 Add missing files 2016-06-21 00:11:49 -07:00
Phillip Stephens ebd1fb5944 SpacePirate loader imp 2016-06-20 21:15:30 -07:00
Phillip Stephens 27bee1cc35 More loader imps 2016-05-20 02:17:51 -07:00
Phillip Stephens 63985b6063 CPatterned arg type fix
Relay loader imps
CBeetle loader imp
Change CAiFuncMap's const char* to std::string
2016-05-17 20:57:43 -07:00
Phillip Stephens 6d9ccc7f89 Various Implementations 2016-04-24 22:53:06 -07:00
Jack Andersen 57775d31bf Initial CPatterned classes 2016-04-24 19:03:38 -10:00
Jack Andersen b60d55d784 Bad level link fixes 2016-04-23 18:03:30 -10:00
Jack Andersen 7afdc556fd Adjust runtime directory layout 2016-04-16 13:48:29 -10:00
Jack Andersen e51a657ec1 CAnimSourceReader imps 2016-04-15 17:24:25 -10:00
Jack Andersen abff623cf6 Prep MP1::CMain for testing 2016-04-15 10:42:40 -10:00
Jack Andersen c91bfade75 CCharacterFactory imps 2016-04-14 17:02:21 -10:00
Jack Andersen 5de5c3d85f Character factory support classes 2016-04-12 20:07:23 -10:00
Jack Andersen 929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
Jack Andersen 77a8ce5f17 boo lambda-API refactor 2016-03-30 09:16:01 -10:00
Jack Andersen 9f82900cdc CGuiTextSupport imps 2016-03-21 12:01:19 -10:00
Jack Andersen 6fcdb3a99c Initial CGuiTextSupport fields; integrated optional template 2016-03-20 19:02:56 -10:00
Phillip Stephens a0e6bcec49 Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-19 12:20:13 -07:00
Phillip Stephens 62e8066a63 Initial CPlayerState RE 2016-03-19 12:19:43 -07:00
Jack Andersen 5a4033e925 More field discoveries and imps 2016-03-18 17:58:01 -10:00
Jack Andersen 1908ac111b More GuiSys stubs 2016-03-10 14:23:16 -10:00
Phillip Stephens 9726682939 Initial MP1 CSplashScreen 2016-03-09 23:13:50 -08:00
Jack Andersen 9ade279902 Merge branch 'master' into urde-tags 2016-03-04 14:03:41 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen 8c9eca1858 remove 'mp1' target in favor of library entry 2016-03-03 19:28:20 -10:00
Jack Andersen 23688360c9 CElementGen TIND updates 2016-02-24 16:55:38 -10:00
Jack Andersen 488de1bdb9 GLSL macros 2016-02-23 17:20:07 -10:00
Phillip Stephens 764d75f38e Add ability to reference resources by name 2016-02-20 04:40:58 -08:00
Phillip Stephens a37f536ae9 Use rendertarget 2016-02-20 02:26:43 -08:00
Phillip Stephens 8af98fb2f3 Code cleanup and add NamedResourceCatalog 2016-02-20 00:31:11 -08:00
Phillip Stephens 5229f95fb7 Restructure event handling 2016-02-19 22:45:36 -08:00
Phillip Stephens 4bfe4026f2 Fix crash on exit 2016-02-19 21:49:47 -08:00
Jack Andersen 365f6ac9e7 Implement line renderer (OpenGL only for now) 2016-02-17 16:42:32 -10:00
Jack Andersen a80142728d Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Jack Andersen 33eb00b366 CElementGen constructor 2016-02-09 12:52:33 -10:00
Jack Andersen e423db32ee Major scoped-enum refactor 2015-11-20 15:16:07 -10:00
Jack Andersen 58e394d5df Windows fixes 2015-11-10 10:12:43 -10:00
Phillip Stephens 9cb8b10fda Update API.
Use u32 rather than uint32_t in CRandom16
2015-11-08 19:43:11 -08:00
Phillip Stephens b261e09f51 Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
Phillip Stephens 3209748a66 Add temporary malloc/free to CGameAllocator
Add missing CTimeProvider to CMakeLists.txt
2015-10-27 21:45:02 -07:00
Jack Andersen faa262b73c Windows fixes 2015-10-11 18:41:28 -10:00
Phillip Stephens b65ac4e9f8 Fix crash with TRANInv
CTweakParticle
2015-09-23 12:01:25 -07:00
Jack Andersen 45494ec9aa Shared extract only applies to world paks now 2015-09-21 15:42:03 -10:00
Jack Andersen da24b39957 Lightmap rendering 2015-09-17 09:50:43 -10:00
Jack Andersen 5fb8287d50 OS X fixes 2015-09-02 09:10:11 -10:00
Jack Andersen d1faf4e72d Windows refactors 2015-08-30 17:44:42 -10:00
Jack Andersen 7223a9dce5 more input implementation 2015-08-28 15:30:47 -10:00
Jack Andersen ce42cdd3be various input class implementations 2015-08-27 14:11:31 -10:00
Jack Andersen 3616f14f94 moved AdvanceGameState to subclass 2015-08-26 14:27:32 -10:00
Jack Andersen d6e0a1c7c6 More class stubs 2015-08-26 14:23:46 -10:00
Jack Andersen 3f1025abb3 link fix 2015-08-24 21:04:50 -10:00
Jack Andersen e9de110cee All CResLoader methods in-place 2015-08-23 13:58:07 -10:00
Jack Andersen b51911ed3d more classes added 2015-08-21 15:58:41 -10:00
Jack Andersen 746eb46026 various implementations 2015-08-19 16:52:07 -10:00
Jack Andersen b9c3c8138e TOneStatic tweak 2015-08-18 13:30:23 -10:00
Jack Andersen 6809fcc4a4 Codebase refactor 2015-08-18 12:51:54 -10:00
Jack Andersen 1b3d5e1d3c More stubs and main flow layout 2015-08-17 19:54:43 -10:00
Jack Andersen 3112addebd Started Tweaks in MP1 DataSpec 2015-08-17 13:46:41 -10:00
Jack Andersen 520eec7aa2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00