This uses an intermediate staging buffer to copy data into the buffer.
Bug: dawn:7
Change-Id: I3bda19a8450ef0eddc5b4382ce1b9120f074b917
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7500
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
StagingBuffers need to be created and explicitly released outside of
the RingBuffer for CreateBufferMapped since the staging buffer must live
until the Buffer is Unmapped or Destroyed. This patch adds methods to the
DynamicUploaded for creating and tracking the release of StagingBuffers.
This patch also fixes SerialQueue for non-copy-constructible types.
Bug: dawn:7
Change-Id: I582c4d9cf452f808a8a7ab4164ff833087619a18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7720
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This conforms to the Vulkan usage validation rules and is otherwise a
noop because primitive restart would do nothing for "list" topologies.
BUG=dawn:162
Change-Id: Icda96b15e2f931a0abd3fba794c2aff56dccb714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7660
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This patch adds all the BC compressed texture formats and the checks on
the creation of textures in BC formats. If a texture is in BC format,
then:
1. The width and height of the texture must be multiple of 4.
2. The usage of the texture can only be Sampled or TransferSrc or
TransferDst.
3. The sample count of the texture can only be 1.
BUG=dawn:42
TEST=dawn_unittests
Change-Id: I0844fb6a1aadbb96d94a61fd969db07c21b6adf5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7600
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This initial reasoning for having a u64 userdata was to be able to pack
two u32s in a single userdata but that was never used, and made a bunch
of code uglier than it should.
BUG=dawn:160
Change-Id: Ia0d20bc23f09f5d8f3748ca4edd1a331604f2ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7561
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
https://dawn-review.googlesource.com/c/dawn/+/7484 landed at the same
time as the change that enabled dawn_end2end_wire_tests so this bug
was not caught. An extra declaration which shadows the original
declaration was created due to a rebase error.
Bug: dawn:56
Change-Id: I36a1b4478a072f58f6bb6660853c3b28f7ce0467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7580
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds the support of enabling multiple toggles in Dawn end2end
tests so that we can run MultisampledRenderingTests with all MSAA
related toggles enabled.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: Ia1a16a25261a2eddbb0e54326eebf1188dab9c10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7484
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.
This feature is to reduce the number of bind groups that need to be
created.
The patch implements dynamic buffer offset on vulkan backend. But Vulkan
takes dynamic offset as uint32_t type, which is not the same size as the VkDeviceSize
used to create buffers so we cast them for now.
Bug=dawn:55
Change-Id: I6163866feb040d1a653f9a20d2ce22d80509968e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7461
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Should prevent some uninteresting fuzzer failures.
Bug: dawn:37
Change-Id: I6b2bef01deb700239e02ef5afa9313023ec83899
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7483
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Forces texture to clear to non-zero on creation to test the logic of
lazy clearing.
Bug: dawn:145
Change-Id: Ia738bf03be29dc620caf5f6d04b57c29b6919e85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7280
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
These tests cannot be run using the wire because the wire client
device is not a real Metal device.
Bug: dawn:158
Change-Id: I97dec7f10fa19d118a72a965f57ee6703cc57765
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.
This feature is to reduce the number of bind groups that need to be
created.
The patch implemented dynamic buffer offset on metal backend.
Bug=dawn:55
Change-Id: I34f397ec9ec10fa5b8e8a1c029d2d6a19e8dc0ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This is only a renaming: change VertexInput to VertexBuffer, and
change InputState to VertexInput.
The next two patches will do as follows:
1) change the structure of vertex input descriptor related stuff.
2) change num to count.
BUG=dawn:80, dawn:107
Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Implemention of InsertDebugMarker, PushDebugGroup and PopDebugGroup
for D3D12 using PIX event runtime.
Bug: dawn:44
Change-Id: I488f4638777afad3420ba96b350d9f19f2cd80dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
For samplers with NaN mLodMinClamp or mLodMaxClamp, the equality
operator returned false.
Adds checks for finite values, and also early returns if two pointers
are equal.
Bug: dawn:143, chromium:965633
Change-Id: Id5998d6eec275af0fbe30e3b4fcb3eed4fe64c6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7401
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
Current Metal drivers have a bug that doing MSAA resolve with non-zero
ResolveLevel and ResolveSlice cannot work correctly. This patch adds a
workaround for this bug that first resolving into a temporary one-level
2D texture, then copying the result into the true resolve target.
Although the end2end test ResolveIntoOneMipmapLevelOf2DTexture and
ResolveInto2DArrayTexture can pass on the try bot using AMD GPU, we
find they fail on some other AMD GPUs (Macbook Pro 2018), so currently
this workaround is enabled on all Metal backends.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: Ie85858e58ff486d49dc11c270d8b6d95e216fd42
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Forces texture to clear to nonzero on creation to test the logic of
lazy clearing.
Bug: dawn:145
Change-Id: Ib1f6e8f961927008e3c09960ad0219f975d86cc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7240
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.
This feature is to reduce the number of bind groups that need to be
created.
The patch implemented dynamic buffer offset validation logics and adding unittests.
BUG=dawn:55
Change-Id: If6200a87bfedba825abcbfe60f336eab2e27226a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7100
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch fixes a crash issue that on D3D12 backends Dawn will crash
when we create too many views from cbvSrvUav or sampler descriptor heaps
as both of the heaps have fixed sizes.
To fix this issue we count the number of views that are required
in these two heaps before allocating memory for them, so that the
memory allocation from these two heaps will always succeed.
BUG=dawn:149
Change-Id: I7d42bf2ad677c6ecfa3ce1b3e471bc0d9258f266
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch refactors the implementation of the emulation on "store and
MSAA resolve" store operation by moving all the function calls related
to this toggle into one recursive function EncoderRenderPass(). This
refactoring will also make it easier to implement more workarounds on
Metal render pass.
BUG=dawn:56
Change-Id: Ifc737407001e55863835ab994b735e088beda8c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This is the first command to return a struct. This patch also
updates the code generator to support structure return values.
Bug: dawn:7
Change-Id: Ie8acec895c0ec88429672138ffc900032fbbc447
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/4780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Run end2end tests with argument '-d' or '--enable-backend-validation'
Change-Id: I34a3f453dcd3a57d76301801ae2abe42f847cb1b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Created toggle to force texture clearing to 1 bits in order to
test the logic of lazy clearing.
Bug: dawn:145
Change-Id: I83bc32f046159c709c426b77458fbdf115f7bfd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7120
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This patch fixes a bug on the OpenGL backend by setting default values
for dynamic states (blend color, viewport, scissor rectangle, etc) before
clearing the attachments of the render pass so that the full area of the
attachments can be cleared correctly.
BUG=dawn:126, dawn:137, dawn:141
TEST=dawn_end2end_tests
Change-Id: I9ddf74a67413ed51f83a69a3dc2c2377a0622cac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7080
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Update stride value to max(attribute.offset + sizeof(attribute) for
each attribute) when input stride is 0 in Metal backend
BUG=dawn:75
TEST=dawn_end2end_tests
Change-Id: I449532807f7fba1bca22106f2c38d496b8cbf01f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Mip map level starts with the size of texture image and halves the
size until a 1x1 dimension.
BUG=chromium:954769
Change-Id: I59e51af216d65c721a3d2c2023306883e524820d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
This patch fixes an issue in the check of passed OpenGL fences.
Currently Dawn checks if an OpenGL fence is passed with glGetSynciv(sync,
GL_SYNC_CONDITION, sizeof(GLint), &length, &status), which always returns
GL_SYNC_GPU_COMMANDS_COMPLETE and is meaningless. This patch uses
glClientWaitSync() to check if a fence is passed instead.
BUG=dawn:137
Change-Id: Iff6b18bcc7155b06bde98ff68c7ed104a27bfe55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6800
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Static_casts are prefered over reinterpret_casts for better type
safety
Change-Id: I190cbee293591ebf8ab8035e900c081848eb1f30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6921
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Error objects that are cached still have mIsBlueprint to false and would
try to uncache themselves, which isn't valid.
Also adds a regression test.
BUG=dawn:143
Change-Id: Icd8bab52982b8520519d52296fffa6ed85088b8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is the first step to do pipeline deduplication. It also introduces
tests for deduplication.
BUG=dawn:143
Change-Id: Ib22496f543f8d1f9cfde04f725612504132c7d72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Code surrounding the swapchain needs to Flush the wire so that the
native swapchain implementation is initialized before GetPreferredFormat
is called. Likewise the swapchain should be destroyed before the last
FlushWire otherwise the native swapchain will still be using the window
at the beginning of the next test.
Also fixes the newly added ASSERT_DEVICE_ERROR not working with -w.
BUG=dawn:143
Change-Id: Ie3d6fa8c9236f68f5bff1ad7abd112ab25035843
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6860
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Adds an additional buffer and frame to the D3D12 swap chain to
unthrottle fps in situations where we can't maintain a constant 60fps.
Bug: dawn:142
Change-Id: I06ef697ca37608dc51816dd99de5534cb8c9b843
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6840
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Change Vulkan Swap Chain from VK_PRESENT_MODE_IMMEDIATE_KHR to
VK_PRESENT_MODE_FIFO_KHR. Some common GPUs don't support immediate mode,
so we should default to a value that is required to be supported.
Bug: dawn:90
Change-Id: I66dec23141e69637ccfa8a2ed0ee651114b9ddcf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch implements "store and MSAA resolve" store operation on Metal
drivers that don't support MTLStoreActionStoreAndMultisampleResolve with
a workaround that does MSAA resolve in another render pass.
Driver workaround is one type of Dawn Toggles. Dawn Toggles will include
other optional optimizations and features that can be configured to use
or not when we create Dawn Devices.
As all Metal try bots don't need this toggle, to better test this
patch on the try bots:
1. We add the support of forcing enabling a workaround when starting an
Dawn end2end test so that we can test the workaround on the platforms
where the workaround is disabled.
2. We add an optional parameter DeviceDescriptor to CreateDevice() so
that we can custom the toggles the Dawn device should use.
This patch also adds the support of querying toggle details from Instance
and the names of the toggles in use from Device. These APIs are tested in
the Dawn unittests added in this patch.
BUG=dawn:56
TEST=dawn_end2end_tests
TEST=dawn_unittests
Change-Id: Iae31d2ded6057eee638b6099d3061e9d78b04d55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This is implementing the feature on a single backend and without tests
so we can get it in the hands of people trying WebGPU quickly.
BUG=dawn:43
Change-Id: I4d0611efd21dd1af053288957f137febc78a74e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6721
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Now MultisampledRenderingWithDepthTest can pass on Windows Intel
Vulkan drivers with the fix in
https://dawn-review.googlesource.com/c/dawn/+/6640.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: If83d8183960960119e728d0372f5d1c5c11d849e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6680
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This test was using two separate depth-stencil textures for sequential
render passes. The second render pass is supposed to load the texture
from the first but it was instead loading a new uninitialized texture.
Bug: dawn:133
Change-Id: I615ec4502a6f26bd039187b0c1942ffbb806b549
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
baseVertex in drawIndexed() is int32 in web idl. But it is uint32 in Dawn
project. I also checked the native Graphics API sets. baseVertex is int32
on all native APIs (D3D12, Vulkan, Metal). So this feature in web idl is
definitely correct.
This small change makes dawn match web idl for this feature. And it also
adds a couple of tests to cover negative baseVertex.
BUG=dawn:135
TEST=dawn_end2end_tests
Change-Id: I642c96faed9103c8392979f3714527ed0aac4089
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6442
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This change adds rasterization state into dawn.json. It includes
back face culling and depth bias. It also adds validation code
and default values for rasterization state in ComboRenderPipelineDesc
to pass dawn_unittests.
Validation for back face culling and depth bias related parameters
is quite easy, so unittests are not needed.
BUG=dawn:43
Change-Id: I332cbf3f72545cfa8e62b3534d5a6a6e8fdc6d2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6460
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
One of the test was doing additive blending with a render target that
was uninitialized causing flaky failure. This additive blending was
useful when we had multi-pass render passes but isn't anymore.
BUG=dawn:133
Change-Id: I0aef3dc31e98dbc51c267dc1e481429930162a93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Function name changed in shaderc.
SPIRV-Cross split up into additional files.
BUG=chromium:951016
Change-Id: I49abb0a163fefdd61b7d6352e57e2a10f519abd9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6440
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the missing Constants.h in src/common/BUILD.gn so that
we can see this file under the folder "src/common" of the Visual Studio
project generated by GN.
BUG=dawn:134
Change-Id: I513315ee2adbd93cf1ff61d112e8a4f65f660bce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Chromium still supports macOS 10.10 that doesn't have Metal support and
calling any Metal function there results in a crash. Prevent using the
backend when Metal isn't present by not creating a BackendConnection.
BUG=chromium:852089
Change-Id: I53ffe6972f7b926b6bcbe740275fcee88b9df67a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This test is flaky on Metal and consistently failing on OpenGL.
TBR=cwallez@chromium.org,kainino@chromium.org
Bug: chromium:950768
Change-Id: I0e62b87053009182afef39e5ef2459b30a866418
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6500
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is a reland of 6f0b021dbf.
It also renames CreateDefaultTextureView to CreateDefaultView in a test
that landed after the tryjobs for the reverted patch passed.
Original change's description:
> Rename texture.createTextureView to createView to match WebGPU
>
> Bug: chromium:877147
> Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bug: chromium:877147
Change-Id: I8e1a1adc07ad2c78081ae3cb0fa2bdb648b39c50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The contents of PipelineStageDescriptor were inlined inside of
ComputePipelineDescriptor. This changes updates
ComputePipelineDescriptor to contain PipelineStageDescriptor to match
WebGPU.
Bug: chromium:877147
Change-Id: Ic030b7bd7a237945cbbaf4c567cc361940e1ad00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6400
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch implements MSAA resolve on Metal backends with the store
action MTLStoreActionStoreAndMultisampleResolve. Note that this store
action is not supported on all Metal drivers. In the future we will
emulate it by doing MSAA resolve in another render pass.
The end2end tests ResolveIntoOneMipmapLevelOf2DTexture and
ResolveInto2DArrayTexture are temporarily disabled on Intel and NVidia
Metal drivers due to driver issues.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: I7e87aa344691c7d0a389aca80500c7b89a427ea3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
MultisampledRenderingTest/MultisampledRenderingWithDepthTest is skipped
temporarily on Intel Windows Vulkan drivers due to the failure of that
case on the try bots.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: Ibcf4a07198e4ebad304170e8df9778dc965349df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This change also fixed a small style issue in dawn.json.
BUG=
Change-Id: I731aca5558ebe1eb0d6bd144a0e2a9b01963558a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6261
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
We need to change related tests in end2end_tests and unittests.
Bug=dawn:127
TEST=dawn_end2end_tests, dawn_unittests
Change-Id: I523d4eeb930990b5db381544b228d2f11912049b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6240
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the basic support of multisampled rendering on D3D12
backends and enables the related end2end test on D3D12 backends.
D3D12 render pass is not used in this patch. We plan to make use of it
in the future.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: I63759431654ec0abe9d21157f679d4c971cd92a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
The CQ passed on the patch that removes dawncpp_traits even if we forgot
this include because the builders still had the generated header in
their build cache.
TBR=enga@chromium.org
BUG=dawn:125
Change-Id: Ie266bc32e6ebc4881f80c759435ca1e3f0d00e9c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6221
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This removes blocks of code that were obviously builder-specific but
also removes the ObjectStorage::valid member that was used to implement
the maybe monad on the wire server side. This is no longer needed since
dawn_native handles the maybe monad internally now.
BUG=dawn:125
Change-Id: I8c30daae9fc70853bc1996d85a860b4877c5976c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6161
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Double free was happening if buffer.Destroy() was called right
before the buffer went out of scope since DestroyImpl wouldn't
check to see if the resource was already released.
Also refactor Destroy in Texture classes to match the pattern
of Buffer classes. Added validation of the texture object when
Destroy is called.
Bug: dawn:124, chromium:947323
Change-Id: I0e4a652ff5b86a151b4919c781c1dd385b4e3213
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
RenderPassLoadOpTests.ColorClearThenLoadAndDraw is flaky on Linux Intel
drivers, so we have to skip it temporarily. As currently we cannot collect
PCI IDs on OpenGL drivers, we have to skip this test on all OpenGL
backends.
BUG=dawn:126, chromium:947246
Change-Id: Ic1b75ee70d72b8e96ac87018cfc886661e4ae3de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
ValidateTextureViewDescriptor was running into use of uninitialized
value. Fixing this by moving the texture state check below the texture
object check. This should validate the texture object before trying to
validate it's texture state.
Bug: chromium:947150
Change-Id: I9b41791bfb960fbe4873ba5fcadf046bd32e5853
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This requires deleting wire tests for builders that were using it, and
leads to small simplifications in the WireTest harness. Also allows
removing the BuilderBase class from dawn_native.
BUG=dawn:125
Change-Id: I3cbac609207aa652cdc9d37e0b700cce3ac6e093
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6120
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The CommandBufferStateTracker dereferences a null pointer if there is no bind group set for an index of the layout
Change-Id: Id247f9876340d189088e8bbe8cb4d68a4d517c6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6100
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the support of multisampled rendering on OpenGL backends
and the related end2end tests to test all new features implemented in
this patch.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: I91e462178ee39041ef591503c33c70db511775e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5880
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Finish validation acquires the command allocator but didn't set the
finished state so further top-level would still try to record in the
allocator, causing an ASSERT to fire.
BUG=chromium:939969
Change-Id: I334878098e6b824c2c4cef4fccb75472d3b63bbe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6041
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This allows reserving a texture ID in the client and injecting textures
in the wire, so that the WebGPU control channel can create WebGPU
textures backed by SharedImages in Chromium.
BUG=941543
Change-Id: I1efcfe3dce024bb2d3592f22225407a97b641c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This changes Wire tests to produces errors on "uninteresting calls" and
flushes mock expectations on client/server flushes so that we control
100% of the order of calls.
BUG=941543
Change-Id: I6eabc79dde2abb564e54df90c5c0e615fd4496c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6040
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Currently we decide not to support multisampled 2D array textures
because on Metal they are only available on macOS version greater than
10.14.
This patch also removes the compatibility check between cube map texture
views and sample counts because currently the sample count of 2D array
textures is always equal to 1.
BUG=dawn:56
TEST=dawn_unittests
Change-Id: I9736c977192409c79572f061fa1b7681b5b3e6c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Same idea as for buffers, Destroy can be used to free GPU memory
associated with resources without waiting for javascript garbage
collection to occur.
Bug: dawn:46
Change-Id: Ia796b06b5228cbec4cfe8d78a500f967181d8c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
The range of the Z-coordinate in clipping volume is [-w, w] on OpenGL,
while it is [0, w] on D3D12, Metal and Vulkan.
In this patch, the "fixup_clipspace" flag of SPIRV-Cross is enabled on
OpenGL backend and disabled on D3D12 backend to unify the behaviour of
clip space on all Dawn backends. An end2end test is also added for this
fix.
This patch also fix a bug when clearing depth stencil attachments on
OpenGL backend. Before clearing depth stencil attachments, we should
enable depth stencil writing by properly setting depth and stencil
masks. We do not need to set the depth and stencil masks back because
they will be set again when applying the render pipeline. The newly
added test will fail without this fix when running the test together
with all the end2ends.
BUG=dawn:122
TEST=dawn_end2end_tests
Change-Id: I4f50ce3eb1f16d731ee4cffc12a56e17844b4675
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
The public include dirs for Dawn were in the dawn_public config but it
would only be added to targets as a part of public_configs. This meant
that second-level dependencies that ended up needing to include
dawn/dawn.h wouldn't know where to find it.
Fixed this by adding include dirs in all_dependent_configs and renamed
the config to be very explicit that it is for include dirs only.
BUG=chromium:938895
Change-Id: Iad70f3ce1f8a02b96bf341e7dd7d6068ce645af7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5920
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Existing validation requiring copy depth = 1 is not accurate. Copies
with a depth of 0 should be allowed.
Bug: dawn:18
Change-Id: Ib7607ee0965935127b3a8b66bc49b38ddcc56953
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This was being leaked if the completion status was not a success.
Bug: chromium:939396
Change-Id: Ia09bcef935697b354e6e3da3c4a3d308545fec53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5840
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds a workaround on the GL error when we use glTextureView()
on a GL texture which is created outside DAWN and not configured by
glTexStorage*d(). glTextureView() is only allowed to be used on the
textures configured by glTexStorage*D(). When the external GL texture
is configured by glTexImage2D() (for example, textures from GLFW),
calling glTextureView() will cause an INVALID_OPERATION error.
To workaround this issue, we refer the solution on the Metal backend
that we avoid calling glTextureView() on the following senarios:
1. We may call glTextureView() only when the usage of the texture
includes Sampled or Storage.
2. We won't call glTextureView() if the view uses the same format as the
original texture, the whole mipmap levels and array slices.
BUG=dawn:16
Change-Id: Ibdfaa122ac061a2e2bb47f76e0030f1d0fc548a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This is to allow proper synchronization with other devices and APIs on
macOS. There is a global graphics queue so we usually don't need
synchronization but on Metal, commands are inserted on this queue only
when the command buffer is scheduled.
Metal's schedule and completed handlers can be fired on a different
thread so this CL also makes the code there data-race free.
BUG=chromium:938895
BUG=dawn:112
Change-Id: Id45a66fb4d13216b9d01f75e0766732f6e09ddf0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5700
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the support of multisampling in the render pipeline and
the validations that the sample count of the render pipeline must be
equal to the ones in render pass color and depth stencil attachments.
BUG=dawn:56
TEST=dawn_unittests
Change-Id: I823c565bf9466ac6029f2797b31368bbdd6b8280
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5622
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Update stride value to max(attribute.offset + sizeof(attribute) for
each attribute) when input stride is 0 in Metal backend
BUG=dawn:75
TEST=dawn_end2end_tests
Change-Id: Ic0b2bfc685b8aeb92d1d4401174a819279386ea3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5221
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch simply added dynamic buffer offset in dawn idl and
modify the shape of SetBindGroup.
BUG=dawn:55
Change-Id: I516e08f3ee558ba375a87d98eaea6d60e93d4514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5600
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds a missing validation on the sample count of the depth
stencil attachment when calling CommandEncoder.BeginRenderPass().
According to D3D SPEC, when MSAA is used, all bound render targets and
depth buffers must have the same sample count and quality.
BUG=dawn:56
TEST=dawn_unittests
Change-Id: I719995b80f89e5139711c97a4bf76ba479919ad1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5621
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
If a GL texture is externally-managed, don't make any GL calls
during the Texture constructor.
Bug: dawn:114
Change-Id: I8ece5cde433fb036f37bda7d18ddb81d9b50a89d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5640
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds validations to the multisampled color attachments and
resolve targets.
The resolve target must be a valid texture view, and it must follow
the following validations:
According to Vulkan SPEC:
1. If we set resolve target, the texture of the color attachment must
be a multisampled texture, and the texture of the resolve target
must be a non-multisampled texture.
2. The format of the resolve target must be the same as that of the
color attachment.
3. The sample count of all the color attachments must be same.
4. The resolve target must have dawn::TextureUsage::OutputAttachment
usage bit set when it was created.
On D3D12:
1. ID3D12GraphicsCommandList::ResolveSubresource() method only allow
resolving in a subresource of a texture, thus the level count and
mipmap level count of the resolve target can only be 1.
2. ID3D12GraphicsCommandList::ResolveSubresource() method requires
the dimension of the source and destination must match.
BUG=dawn:56
TEST=dawn_unittests
Change-Id: I080415bef0d600600083a95f641815188798dca3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5340
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This makes it so that default adapter discovery finds
Metal/D3D12/Vulkan first.
Change-Id: I3795bcc8a3d47eb3c53881b7fc43e8d56b4b89fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5481
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit 9bf529ec94.
Reason for revert:
Fixed test failure by submitting basic render pass to clear out texture
before running the tests.
The test was failing previously because the texture pixel color was not
cleared before running the tests, causing unexpected
pixel colors to be compared. Creating a basic render pass clears
the texture, but since the first test fails on submit expectedly,
the pixel is never cleared.
Bug: dawn:46
Change-Id: Ic190c2d8d6af3f9d8def3370b92c6974a82a0096
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This is to match Chromium style.
Change-Id: Ic97cc03e2291c653ade9662ba3d5e629872b10ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5482
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Chromium will use this header and currently uses a minimum SDK version
without Metal, so it gets a compilation warning on MTLDevice. There is
no good way to guard availability in headers, so just suppress the
warning in the whole header and push the warning to usage of types in
client code.
BUG=chromium:938895
Change-Id: Id8ec224825c39a28a404be216556780713ecaf15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5440
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This reverts commit b6a80b321e.
Reason for revert: dawn_end2end_tests are failing on the Chromium GPU FYI bots. Example here: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Release%20%28NVIDIA%29/4226
Original change's description:
> Destroy backend implementation for Buffers
>
> Destroy can be used to free the GPU memory associated with resources
> without waiting for javascript garbage collection to occur.
> The buffer is validated at submission to the queue.
> So any buffer that has been destroyed before submission, will then
> invalidate the submit and result in an error.
>
> Bug: dawn:46
> Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Natasha Lee <natlee@microsoft.com>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,natlee@microsoft.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:46
Change-Id: Iadf37a8a6675c744207ec7daaa3fd2fde7da3714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
These need to be separated from the main BUILD.gn as well.
They cannot be easily guarded behind build flags in Chromium
because the WebGPUImplementation will extend
dawn_wire::CommandSerializer.
Bug: dawn:61
Change-Id: Ic7d6bb13cc535ecddb99c832407ba1f37019ed93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5401
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Destroy can be used to free the GPU memory associated with resources
without waiting for javascript garbage collection to occur.
The buffer is validated at submission to the queue.
So any buffer that has been destroyed before submission, will then
invalidate the submit and result in an error.
Bug: dawn:46
Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
src/common/BUILD.gn contains common dawn configs and will be discovered
by all Chromium builds. "common" doesn't build on all system, for
example Fuchsia so we only expose the target if we are on a supported
system.
BUG=dawn:61
Change-Id: Ib12b1bd3e32529e1969fdc2fc50af05f8e97e7df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This adds an option to dawn_generator to generate files in a different
directory so the generated stay at the same place. Otherwise compilation
errors occur because of stale versions of the headers on the CQ
builders.
BUG=dawn:61
Change-Id: I71ceb3172b5a4e35911973a03be29d90fa684416
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5304
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch is a follow-up of the descriptorization of render pass
descriptor. In this patch we changes the return value of
BeginComputePass from nullptr to an error compute pass encoder when
there is any error in BeginComputePass() to keep it consistent with what
we do in BeginRenderPass().
This patch also provides functions to create error render/compute pass
encoders. With this patch we can create a pass encoder in error by
specifying ErrorTag in the constructor, which is more staightforward
and human readable than the current implementation.
BUG=dawn:6
Change-Id: I1899ae65804f8cecd3079dc313e7e18acb88e37c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5140
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch fixes a Dawn crash issue when using textures in error state
in the copy commands of CommandEncoder.
In Dawn's copy commands (copyBufferToTexture and CopyTextureToBuffer),
we should check if the texture is in error state or not, or the assert
ASSERT(!IsError()) in texture->GetFormat() will fail and a crash will
occur.
In current Dawn code the validations on the buffer and texture objects
in the copy commands are executed in CommandEncoder::Finish(), which
is too late for textures according to the previous investigation. This
patch moves all these validations to the call of copy commands. The
checks on buffers are also moved away to keep the consistency of the
ones on textures.
BUG=chromium:937628
TEST=dawn_unittests
Change-Id: I0bc44e76262fba5927df20c6a7551b107bad5ca1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5240
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds validations on the sample count of the textures used in
buffer-to-texture and texture-to-buffer copies. Vulkan SPEC requires the
textures used in vkCmdCopyBufferToImage and VkCmdCopyImageToBuffer must
have a sample count equal to VK_SAMPLE_COUNT_1_BIT.
BUG=dawn:56
TEST=dawn_unittests
Change-Id: I189923eee2d8734d5ae3b57aea1a55533e8d98b7
Reviewed-on: https://dawn-review.googlesource.com/c/5220
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds validations on the creation of the multisampled textures
with sampleCount == 4. The validations include:
1. Only accept 1 or 4 as valid value of sampleCount.
2. According to Vulkan SPEC, when sampleCount > 1:
- The value of mipLevelCount can only be 1
- We cannot create cube map or cube map array texture views on this
texture.
BUG=dawn:56
TEST=dawn_unittests
Change-Id: Iac7cbe7cd7af16216b9185afd37a80eef0712f6b
Reviewed-on: https://dawn-review.googlesource.com/c/5160
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
It was essentially checking "currentPtr + commandSize <= endPtr" and
commandSize could make currentPtr overflow, making the comparison
succeed when it shouldn't have. This was caught through flakiness of the
LargeCommands allocator test.
Added a test provoking an overflow in Allocate and checking nullptr is
returned.
BUG=
Change-Id: I8ae4dad5b33c9d2005027c4d45b110ee0c65dd9a
Reviewed-on: https://dawn-review.googlesource.com/c/2841
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This allows wrapping IOSurfaces in a dawn::Texture so a Dawn application
can sample from, or render to an IOSurface. It uses Metal's
functionality for wrapping textures in MTLTexture.
Support for single-plane BGRA8, RG8 and R8 IOSurfaces is added as well
as tests for sampling and using BeginRenderPass to clear them.
BUG=dawn:112
Change-Id: I367dbd1a75a0c7b81901fb0aae05f1cd46af3f3a
Reviewed-on: https://dawn-review.googlesource.com/c/5101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
The previous assumption is that all validation tests would be unittests
and that the end2end tests would always produce valid sequences of
commands. This not true because we can't test the validation of
backend-specific entrypoints in the unittests.
BUG=dawn:112
Change-Id: I89e2fe017bf3ecf6a83c9e8cdf4324c33f95a721
Reviewed-on: https://dawn-review.googlesource.com/c/5100
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When uploading textures from an unpack buffer, some drivers count an
extra row padding when checking if the pixel unpack buffer is big
enough. This will generate error about totalUsedBytes is larger than the
buffer.
Using split copy to take care of the last row of the unpack buffer will
workaround this issue.
BUG=dawn:74
Change-Id: I9d521d65e1f9e8039ae0388092d5e650cc4e65ce
Reviewed-on: https://dawn-review.googlesource.com/c/4940
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is a temporary workaround to make sure we test the correct adapter
on the macOS builders: on multi-GPU systems the integrated is always
listed first so we would previously only test on Intel.
However we can't change the logic for D3D12 becaue the correct adapter
is the first one.
The proper fix for this is to pass the requested PCI device and vendor
ID to dawn_end2end_tests so it can select the correct adapter, but this
requires PCI IDs to be correct with Metal, which requires rolling the
macOS 10.13 SDK in Chromium.
BUG=dawn:109
Change-Id: Ice33367b0b8850306785b10a2dafc2f68d8b84d7
Reviewed-on: https://dawn-review.googlesource.com/c/5041
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.
This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.
BUG=dawn:6
Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Metal needs buffer to buffer copy size must be a multiple of 4 bytes.
Adding validation to check this.
BUG=dawn:73
Change-Id: I9a4685d75439502017efa5455f7c2920a77f7a6d
Reviewed-on: https://dawn-review.googlesource.com/c/4900
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
WebGPU error handling assumes non-optional objects point to valid
objects. The wire code wasn't updated to produce an error when ID 0 is
requested in the non-optional case.
BUG=chromium:934360
Change-Id: I203d2ec864dabe0e76109e1932fc31cbf26291d7
Reviewed-on: https://dawn-review.googlesource.com/c/4980
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This change sets limit for stride in VertexInputDescriptor and
offset in VertexAttributeDescriptor, and adds validation code
for them.
It also uses existing descriptors to replace redundant definitions.
BUG=dawn:107
Change-Id: Ifbb07f48ec9a5baae8ae8d21865dc384670b759a
Reviewed-on: https://dawn-review.googlesource.com/c/4901
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This will help debug issues on builders.
BUG=dawn:109
Change-Id: I56d3fe391705077a95a711e7fc370459e0e70133
Reviewed-on: https://dawn-review.googlesource.com/c/4824
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This move the "use wire" option as well as instance and window creation
to the test environment. The environment will later be used to print
system information before running the tests for debugging.
BUG=dawn:109
Change-Id: Ice2f40bd5506cc69927287f9f8d51dac85f4472b
Reviewed-on: https://dawn-review.googlesource.com/c/4823
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Googletest is (at last) converging with industry-standard terminology
[1]. We previously called test suites "test cases", which was rather
confusing for folks coming from any other testing framework.
Chrome now has a googletest version that supports _TEST_SUITE_ macros
instead of _TEST_CASE_, so this CL cleans up some of the outdated usage.
[1] https://github.com/google/googletest/blob/master/googletest/docs/primer.md#beware-of-the-nomenclature
Bug: chromium:925652
Change-Id: I86067e8846e31adedcf139f9650ac4e0ed5fbb19
Reviewed-on: https://dawn-review.googlesource.com/c/4921
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Introduces pushDebugGroup, popDebugGroup, and insertDebugMarker implementations
for Vulkan and Metal using VK_EXT_debug_marker and XCode, respectively.
Bug: dawn:44
Change-Id: I0ae56c4d67aa832123f27a1fcdddf65746261e57
Reviewed-on: https://dawn-review.googlesource.com/c/4241
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Color state descriptors are a sequence of descriptors embedded
in RenderPipeline descriptor. We should use const*const* to
annotate them for supporting potential extended features added
in color state descriptors in future.
BUG=dawn:77
Change-Id: Id755569fa5076668c3db7b219b699845bc2a1d69
Reviewed-on: https://dawn-review.googlesource.com/c/4880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.
BUG=dawn:8
Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This function is currently empty and added on its own so that it can be
rolled and a called in Chromium's dawn_end2end_tests_main.cc before
functional changes. Otherwise follow-up DawnTest changes wouldn't work
running dawn_end2end_tests built in Chromium.
BUG=dawn:109
Change-Id: Ieb191c415ee6720cab8330d3c2b05f76d263adfc
Reviewed-on: https://dawn-review.googlesource.com/c/4822
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
std::codecvt has a protected destructor, so it needs some extra boilerplate to
be used with std::wstring_convert. This CL follows the example from [1].
This was working before because MSVC is nonstandard and std::codecvt::~codecvt
is public.
[1] https://en.cppreference.com/w/cpp/locale/codecvt
BUG=chromium:801780
Change-Id: Ic4b5baabcd9bfc9f60231204f050e369e79b4579
Reviewed-on: https://dawn-review.googlesource.com/c/4840
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
These were the last use of CommandBufferBuilder in Dawn except for its
implementation in dawn_native so it is removed from dawn.json.
Also removes an already disabled test that's obsoleted by the error
handling rework.
BUG=dawn:8
Change-Id: Id2b8a3d5afcd73cc77cfcb09c6a3f851b9483aea
Reviewed-on: https://dawn-review.googlesource.com/c/4761
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This test started failing on the macOS 10.14 builders as soon as it was
re-enabled. Suppress them while we investigate.
TBR=kainino@chromium.org
BUG=dawn:108
Change-Id: I7470a751d74c97558128cbbc90574b3d05629a3e
Reviewed-on: https://dawn-review.googlesource.com/c/4821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch removes RenderPassDescriptor from BeginRenderPassCmd so that
all the backends can get the data of render pass from the non-pointer
field of BeginRenderPassCmd instead. In this patch, RenderPassDescriptor
has been removed from all Dawn backends other than the virtual function
DeviceBase::CreateRenderPassDescriptor().
This patch is one of the preparations on completely removing
RenderPassDescriptorBuilder from Dawn.
BUG=dawn:6
Change-Id: I3a78f0b2d5318c2bf85858d6fbe939b7861a2cf8
Reviewed-on: https://dawn-review.googlesource.com/c/4800
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.
BUG=dawn:28
TEST=dawn_unittests
Change-Id: If4d3e717186895b1409502c1dea5ab751a4776b2
Reviewed-on: https://dawn-review.googlesource.com/c/4440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
CommandEncoder is the replacement for CommandBufferBuilder. This commit
adds the dawn.json definition for it and an initial implementation that
wraps CommandBufferBuilder. This is done so that the code can be ported
to CommandEncoder gradually, otherwise the commit would be too big and
would risk many merge conflicts.
This converts all samples and end2end tests to use CommandEncoder.
BUG=dawn:8
Change-Id: If4ce86e6fb39ba4e0c2af6328d40e63be17d18c1
Reviewed-on: https://dawn-review.googlesource.com/c/4741
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This also makes SwapChain support WebGPU-style error handling.
BUG=dawn:8
Change-Id: I5a142ae58600445f0f44f6dbe419cb7c3cdc9464
Reviewed-on: https://dawn-review.googlesource.com/c/4660
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch removes RenderPassDescriptorD3D12 completely and moves the
creation of RTVs and DSVs to CommandBufferD3D12::RecordCommands(), where
we allocate all RTVs and DSVs used in the current command buffer in one
RTV heap and one DSV heap. Note that the method to allocate RTVs and
DSVs are too simple in this patch, and we will optimize it later.
This patch also adds a test to make sure Dawn works correctly when we
use two different render passes in one command buffer.
This patch is one of the preparations on completely removing
RenderPassDescriptorBuilder from Dawn.
BUG=dawn:6
Change-Id: I02e30c007fb8668a7474a3caf7a858782d0c92df
Reviewed-on: https://dawn-review.googlesource.com/c/4520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
AttachmentStateDescriptor was removed in web idl. Its format info
for color attachment and depth/stencil attachment were split and
added into BlendStateDescriptor (renamed to ColorStateDescriptor)
and DepthStencilStateDescriptor (became optional) respectively.
This change makes dawn project match the revision in web idl.
BUG=dawn:106, dawn:102
Change-Id: If57b060db7b4b5d1124b4a79a3b92a3880047722
Reviewed-on: https://dawn-review.googlesource.com/c/4561
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch removes all the redundant creations of RenderPass in Dawn
unittests. In these tests render passes are actually never used.
BUG=dawn:6
Change-Id: I6301a150ea21af1a7ccc3b7ce2dd78351eb7e179
Reviewed-on: https://dawn-review.googlesource.com/c/4720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This is part of making buffer mapping match WebGPU
Bug: dawn:7
Change-Id: Ia97c872e398112aef0f93c98618c8a7f3ff0c19a
Reviewed-on: https://dawn-review.googlesource.com/c/4580
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
device->ValidateObject dereferences the object and would crash when
the command buffers are nullptr. This issue would have disappeared when
WebGPU error handling is implemented for command buffers. We still fix
it now to please fuzzers.
BUG=dawn:8
BUG=chromium:931880
Change-Id: Ia9d89ebdde9e2ac93de58da2201708c400a712c7
Reviewed-on: https://dawn-review.googlesource.com/c/4740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The parameters about vertex attribute were encapsulated in
VertexAttributeDescriptor in web idl. This change construct
this descriptor accordingly.
BUG=dawn:107
Change-Id: Ia1c6e53af951d8f2a0c0b69bdca09291c2661e50
Reviewed-on: https://dawn-review.googlesource.com/c/4620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This is fixes the soon to be added -Wc++98-compat-extra-semi wraning.
TBR=kainino@chromium.org
BUG=
Change-Id: I26abb54c821a9ad0893af37b626c44d8271c216c
Reviewed-on: https://dawn-review.googlesource.com/c/4661
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Adds Destroy() to the Buffer frontend but doesn't implement
it in the backend yet.
Bug: dawn:46, dawn:7
Change-Id: I2e6bdba1484fc5f49599801b4ffe3e9a6aaf60a5
Reviewed-on: https://dawn-review.googlesource.com/c/3720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch removes RenderPassDescriptorVk completely and move the
function RecordBeginRenderPass to CommandBufferVk.cpp, which is
a part of preparation of removing RenderPassDescriptorBuilder from
Dawn.
BUG=dawn:6
Change-Id: Id666ef2f998fa65de93deb16afedb1d53d6b8bc0
Reviewed-on: https://dawn-review.googlesource.com/c/4540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn used to return "nullptr" when an error happened while creating an
object. To match WebGPU we want to return valid pointers but to "error"
objects.
This commit implements WebGPU error handling for all "descriptorized"
objects and changes the nullptr error checks into "ValidateObject"
checks. This method is used both to check that the object isn't an
error, but also that all objects in a function call are from the same
device.
New validation is added to objects with methods (apart from Device) so
they check they aren't error objects.
A large number of ASSERTs were added to check that frontend objects
aren't accessed when they are errors, so that missing validation would
hit the asserts instead of crashing randomly.
The bind group validation tests were modified to test the behavior with
both nullptrs and error objects.
Future commits will change the CommandBufferBuilder to not be a builder
anymore but an "Encoder" instead with special-cased error handling. Then
once all objects are descriptorized, the notion of builders will be
removed from the code.
BUG=dawn:8
Change-Id: I8647712d5de3deb0e99e3bc58f34496f67710edd
Reviewed-on: https://dawn-review.googlesource.com/c/4360
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This will allow implementing the following part of the WebGPU IDL using
a nullable pointer instead of an extra hasDepthStencilState boolean:
partial interface GPURenderPipelineDescriptor {
GPUDepthStencilStateDescriptor? depthStencilState;
};
BUG=dawn:102
Change-Id: Iae709831ad857fcef073f18753ab39567a8797da
Reviewed-on: https://dawn-review.googlesource.com/c/4500
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
It doesn't need to care about device creation anymore, except for the
GLFW window hints and creating a GL context to discover the adapter.
Also remove the non-adapter GetPCIInfo.
BUG=dawn:29
Change-Id: I9bc8232536a55d2f973463ae0f2e0548dfc35456
Reviewed-on: https://dawn-review.googlesource.com/c/4381
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Undefined BGLs are stored as nullptr in the pipeline layout, so to be
defensive we assert clients of PipelineLayout can't request undefined
BGLs (which forces iteration on the BGLMask).
Also fix two cases where the BGLs were iterated on incorrectly.
BUG=dawn:8
Change-Id: I3c084125b93d6684b4c79a56745632874079ebec
Reviewed-on: https://dawn-review.googlesource.com/c/4480
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
The flushing of command buffers was in an ASSERT which made them skipped
on release builds.
BUG=
Change-Id: I07bf558d1689f4bea0047a80ab3c8b04938f04a0
Reviewed-on: https://dawn-review.googlesource.com/c/4501
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This creates proper Client and Server interfaces which will be necessary
for adding additional features to the Wire for chrome integration
Bug: dawn:103
Change-Id: I181e95079b0bac85c2c6152ad8066a94b80c8d28
Reviewed-on: https://dawn-review.googlesource.com/c/4002
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.
BUG=dawn:28
TEST=dawn_unittests
Change-Id: Ic2a5df3142fc24fa772b9a85b38248eea8c7e003
Reviewed-on: https://dawn-review.googlesource.com/c/4260
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This also changes VulkanInfo to gather info on backends / adapters
instead of the device, because all the info gathering can happen before
the device is created.
BUG=dawn:29
Change-Id: I9dc4412f494428f1ae589544d3adf76fe8b9a3a3
Reviewed-on: https://dawn-review.googlesource.com/c/3941
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
BUG=dawn:95
Change-Id: I0fedb7b068de39c41b1b1d8aa2b42a96fdb584fb
Reviewed-on: https://dawn-review.googlesource.com/c/4140
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Metal validation layer does not allow indexCount or instanceCount to be 0 in
drawIndexedPrimitives and drawPrimitives, otherwise we should draw nothing
with these operations.
BUG=dawn:76
TEST=dawn_end2end_tests
Change-Id: Ic22be73ac992289d4bc8d7b3d4d30d20c4488776
Reviewed-on: https://dawn-review.googlesource.com/c/3900
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This moves ownership of ObjectAllocators and CommandSerializers
from the Device to the Client. There may be also be multiple
Devices, so New() now takes the Device the object belongs to.
Device allocation specializes New() to take the owning Client so
that we can get a pointer to the Client from any Dawn API object.
Bug: dawn:88
Change-Id: Ie4274d46313884c44a857159e95d236dc1141c0c
Reviewed-on: https://dawn-review.googlesource.com/c/4001
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch copies methods and classes from WireServer.cpp and
distributes them over multiple files. Headers and forward declarations
are added as necessary, but no functional changes are made.
Bug: dawn:88
Change-Id: I471b8c27804916257eff266a51d087ba1ddbfeb6
Reviewed-on: https://dawn-review.googlesource.com/c/4000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.
BUG=dawn:28
TEST=dawn_unittests
Change-Id: Ifc5a1b06baf8633f1e133245ac1ee76275431cc5
Reviewed-on: https://dawn-review.googlesource.com/c/3160
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>