Commit Graph

1079 Commits

Author SHA1 Message Date
Lioncash 9c4c387696 CPoiListDialog: Make use of Qt 5 signals and slots 2020-07-03 07:45:04 -04:00
Lioncash 8f0a3669d4 CLinkDialog: Make use of Qt 5 signals and slots 2020-07-03 07:41:07 -04:00
Lioncash 993f018bd1 CConfirmUnlinkDialog: Make use of Qt 5 signals and slots 2020-07-03 07:36:09 -04:00
Lioncash 9d8243d80b WColorPicker: Make use of Qt 5 signals and slots 2020-07-03 07:33:22 -04:00
Lioncash d05d767d66 CTimedLineEdit: Make use of Qt 5 signals and slots 2020-07-03 07:32:13 -04:00
Lioncash 57e1b272e9 CSoftValidatorLineEdit: Make use of Qt 5 signals and slots 2020-07-03 07:12:41 -04:00
Lioncash 9fac1a8b00 CTemplateEditDialog: Make use of Qt 5 signals and slots 2020-07-03 07:07:59 -04:00
Lioncash c7fbfb70e5 CQuickplayRelay: Make use of Qt 5 signals and slots 2020-07-03 07:06:58 -04:00
Lioncash 1be07ca571 INodeEditor: Make use of Qt 5 signals and slots 2020-07-03 07:05:23 -04:00
Lioncash bc09727429 IEditor: Make use of Qt 5 signals and slots 2020-07-03 07:02:15 -04:00
Lioncash 694f4ce03b CProgressDialog: Make use of Qt 5 signals and slots 2020-07-03 07:00:50 -04:00
Lioncash e7d5cacd0f CGeneratePropertyNamesDialog: Make use of Qt 5 signals and slots 2020-07-03 06:59:52 -04:00
Lioncash 9401275564 CExportGameDialog: Make use of Qt 5 signals and slots 2020-07-03 06:58:25 -04:00
Lioncash d779a1cdfa CEditorApplication: Make use of Qt 5 signals and slots 2020-07-03 06:57:07 -04:00
Lioncash 66a6ff3e86 CWorldInfoSidebar: Make use of Qt 5 signals and slots 2020-07-03 06:51:41 -04:00
Lioncash 9c8749d5b0 CWorldTreeModel: Tidy up warnings 2020-07-03 06:45:36 -04:00
Lioncash 32041a843d CWorldTreeModel: Make static icon instances const
Prevents modifications from occurring.
2020-07-03 06:31:05 -04:00
Lioncash 8634d9b29e CWorldTreeModel: Make use of Qt 5 signals and slots 2020-06-29 05:14:31 -04:00
Lioncash b31f9c9347 CVirtualDirectoryTreeView: Make use of Qt 5 signals and slots 2020-06-29 05:12:50 -04:00
Lioncash d6309a54d3 CVirtualDirectoryModel: Make use of Qt 5 signals and slots 2020-06-29 05:11:07 -04:00
Lioncash 781bbaef0e CTweakEditor: Make use of Qt 5 signals and slots 2020-06-29 04:58:58 -04:00
Lioncash e6cb5c3462 CTemplateEditDialog: Make use of Qt 5 signals and slots 2020-06-29 04:57:19 -04:00
Lioncash df8b0543ba CStringEditor: Make use of Qt 5 signals and slots 2020-06-29 04:51:55 -04:00
Lioncash 8df5ec051d CSelectResourcePanel: Make use of Qt 5 signals and slots 2020-06-29 04:43:15 -04:00
Lioncash f28e4d4914 CSelectInstanceDialog: Make use of Qt 5 signals and slots 2020-06-29 04:40:58 -04:00
Lioncash a0805c4584 CSceneViewport: Make use of Qt 5 signals and slots 2020-06-29 02:53:40 -04:00
Lioncash 3118996cfa CScanEditor: Make use of Qt 5 signals and slots 2020-06-29 02:48:19 -04:00
Lioncash 8f9da5c5ed CResourceTableView: Make use of Qt 5 signals and slots 2020-06-29 02:47:00 -04:00
Lioncash 52c284c9d5 CResourceTableModel: Make use of Qt 5 signals and slots 2020-06-29 02:46:07 -04:00
Lioncash ac33ec4831 CResourceTableContextMenu: Make use of Qt 5 signals and slots 2020-06-29 01:13:25 -04:00
Lioncash 815affd07e CResourceSelector: Make use of Qt 5 signals and slots 2020-06-29 01:04:23 -04:00
Lioncash 8e5d075e9f CResourceBrowser: Make use of Qt 5 signals and slots pt. 2 2020-06-29 00:03:46 -04:00
Lioncash 0a3b05e7de CResourceBrowser: Make use of Qt 5 signals and slots 2020-06-29 00:01:37 -04:00
Lioncash 30428614c4 CQuickplayPropertyEditor: Make use of Qt 5 signals and slots 2020-06-28 23:29:41 -04:00
Lioncash 22372fe33e CPropertyView: Make use of Qt 5 signals and slots 2020-06-28 23:23:13 -04:00
Lioncash c242c49a99 CProjectSettingsDialog: Make use of Qt 5 signals and slots 2020-06-28 22:14:01 -04:00
Lioncash 3203b1303c CProgressDialog: Make use of Qt 5 signals and slots 2020-06-28 22:10:39 -04:00
Lioncash 626f67be18 CPoiMapSidebar: Make use of Qt 5 signals and slots 2020-06-28 22:07:34 -04:00
Lioncash 46f7f69d3e CPoiMapModel: Make use of Qt 5 signals and slots 2020-06-28 22:00:31 -04:00
Lioncash fa1b99f7d4 CModelEditorWindow: Make use of Qt 5 signals and slots 2020-06-28 21:51:54 -04:00
Lioncash 63debe3204 CLinkDialog: Make use of Qt 5 signals and slots 2020-06-28 20:03:13 -04:00
Lioncash 6d21b568cb CLayerEditor: Make use of Qt 5 signals and slots 2020-06-28 20:00:58 -04:00
Lioncash e108c25396 CInstancesModel: Make use of Qt 5 signals and slots 2020-06-28 19:58:31 -04:00
Lioncash 26df16edf7 CGeneratePropertyNamesDialog: Make use of Qt 5 signals and slots 2020-06-28 19:45:17 -04:00
Lioncash 9847b6b4f9 CExportGameDialog: Make use of QStringLiteral where applicable 2020-06-28 19:37:04 -04:00
Lioncash 8ef246734a CErrorLogDialog: Make use of QStringLiteral where applicable 2020-06-28 19:20:39 -04:00
Lioncash 4aaf59be1a CErrorLogDialog: Make use of Qt 5 signals and slots 2020-06-28 19:16:52 -04:00
Lioncash 21d83d43ee CCollisionRenderSettingsDialog: Make use of Qt 5 signals and slots 2020-06-28 19:15:20 -04:00
Lioncash c204ff3121 CCollisionEditor: Make use of Qt 5 signals and slots 2020-06-28 19:09:55 -04:00
Lioncash 6ab8f1495d CCharacterEditor: Make use of Qt 5 signals and slots 2020-06-28 19:07:21 -04:00
Lioncash 69efdc0daf CBasicViewport: Make use of constexpr 2020-06-28 18:41:44 -04:00
Lioncash ec66d7af9d General: Make use of ranged for where applicable 2020-06-28 17:30:49 -04:00
Lioncash 9bc2723498 General: Make use of override where applicable 2020-06-28 07:37:58 -04:00
Lioncash 5f9c58170c WModifyTab: Prevent -Wmaybe-uninitialized warning 2020-06-28 07:26:37 -04:00
Lioncash 490e8dfd96 CBasicViewport: Make use of in-class initializers 2020-06-28 07:11:54 -04:00
Lioncash 464b417d24 CAboutDialog: Make use of unique_ptr 2020-06-28 07:08:43 -04:00
Lioncash d7ee7fe22d CCloneSelectionCommand: Make use of override 2020-06-28 07:07:22 -04:00
Lioncash 1f2d651f22 CChangeLayerCommand: Make use of override 2020-06-28 07:06:52 -04:00
Lioncash 8aaa97422b CAddLinkCommand: Make use of override 2020-06-28 07:06:26 -04:00
Lioncash 8994a734dd WVectorEditor: Make use of in-class initializers where applicable 2020-06-28 07:05:46 -04:00
Lioncash 34da43e7d4 WModifyTab: Make use of in-class initializers where applicable 2020-06-28 07:04:04 -04:00
Lioncash fcf40ec18c WIntegralSpinBox: Make use of in-class initializers where applicable 2020-06-28 07:02:22 -04:00
Lioncash d6cbc0d247 WInstancesTab: Mark strings as translatable 2020-06-28 07:01:25 -04:00
Lioncash a3bfb3cc7c WInstancesTab: Make use of in-class initializers where applicable 2020-06-28 06:59:12 -04:00
Lioncash 719fed015e WEditorProperties: Mark strings as translatable 2020-06-28 06:57:39 -04:00
Lioncash d5f7699f34 WEditorProperties: Make use of in-class initializers where applicable 2020-06-28 06:56:08 -04:00
Lioncash 012faba4cc WDraggableSpinBox: Make use of in-class initializers where applicable 2020-06-28 06:54:38 -04:00
Lioncash 37ada5110d WColorPicker: Make use of in-class initializers where applicable 2020-06-28 06:52:46 -04:00
Lioncash 5212b73229 WCreateTab: Make use of in-class initializers where applicable 2020-06-28 06:50:41 -04:00
Lioncash 036eed3ec8 main: Mark strings as translatable where applicable 2020-06-28 06:48:05 -04:00
Lioncash 2d3564d626 INodeEditor: Mark strings as translatable where applicable 2020-06-28 06:45:21 -04:00
Lioncash 0ef016256a INodeEditor: Make use of in-class initializers where applicable 2020-06-28 06:39:55 -04:00
Lioncash e839c0c70c IEditPropertyCommand: Make use of override 2020-06-28 06:34:38 -04:00
Lioncash eafb7f21d0 IEditor: Mark strings as translatable where applicable 2020-06-28 06:33:08 -04:00
Lioncash 33840696c2 CWorldTreeModel: Mark strings as translatable where applicable 2020-06-28 06:31:11 -04:00
Lioncash 9158fbc22b CWorldTreeModel: Make use of in-class initializers where applicable 2020-06-28 06:30:11 -04:00
Lioncash f680ed645f CWorldInfoSidebar: Mark strings as translatable where applicable 2020-06-28 06:28:40 -04:00
Lioncash 9b2bfd5bcd CWorldInfoSidebar: Make use of in-class initializers where applicable 2020-06-28 06:27:37 -04:00
Lioncash 548e4ca708 CWorldEditor: Mark strings as translatable where applicable 2020-06-28 06:25:50 -04:00
Lioncash 4df036a837 CWorldEditor: Make use of in-class initializers where applicable 2020-06-28 06:20:29 -04:00
Lioncash 75f805f0ff CVirtualDirectoryTreeView: Make use of in-class initializers where applicable 2020-06-28 06:16:39 -04:00
Lioncash 041afedea3 CVirtualDirectoryModel: Mark strings as translatable where applicable 2020-06-28 06:15:37 -04:00
Lioncash 04bfb17f3c CVirtualDirectoryModel: Make use of in-class initializers where applicable 2020-06-28 06:14:50 -04:00
Lioncash d80e08a6b3 CTweakEditor: Mark strings as translatable where applicable 2020-06-28 06:12:45 -04:00
Lioncash 43250fb5ce CTweakEditor: Make use of in-class initializers where applicable 2020-06-28 06:12:06 -04:00
Lioncash 2cf3ac718b CTranslateNodeCommand: Make use of in-class initializers where applicable 2020-06-28 06:09:33 -04:00
Lioncash 9c554fc052 CTemplateEditDialog: Mark strings as translatable where applicable 2020-06-28 06:08:03 -04:00
Lioncash f2d7f896d2 CTemplateEditDialog: Make use of in-class initializers where applicable 2020-06-28 06:04:53 -04:00
Lioncash ad1b285e2b CStringListModel: Make use of in-class initializers where applicable 2020-06-28 06:02:15 -04:00
Lioncash d2552423f3 CStringEditor: Mark strings as translatable where applicable 2020-06-28 06:01:10 -04:00
Lioncash d70c9faea0 CStringEditor: Make use of in-class initializers where applicable 2020-06-28 05:57:22 -04:00
Lioncash 53cd2a09e9 CStringDelegate: Make use of in-class initializers where applicable 2020-06-28 05:54:42 -04:00
Lioncash ff8033584a CSkeletonHierarchyModel: Make use of in-class initializers where applicable 2020-06-28 05:53:52 -04:00
Lioncash c96ed14062 CSelectResourcePanel: Make use of in-class initializers where applicable 2020-06-28 05:52:26 -04:00
Lioncash 5a041dd474 CSelectInstanceDialog: Make use of in-class initializers where applicable 2020-06-28 05:50:57 -04:00
Lioncash 51ba06f7c4 CScriptEditSidebar: Mark strings as translatable where applicable 2020-06-28 05:49:10 -04:00
Lioncash 576447aa39 CSceneViewport: Mark strings as translatable where applicable 2020-06-28 05:47:46 -04:00
Lioncash 38cdcbdbd3 CSceneViewport: Make use of in-class initializers where applicable 2020-06-28 05:45:06 -04:00
Lioncash 145dc11c58 CScanEditor: Make use of in-class initializers where applicable 2020-06-28 05:41:38 -04:00
Lioncash 8c4e16d51e CScaleNodeCommand: Make use of override where applicable 2020-06-28 05:39:53 -04:00
Lioncash fc2d48df87 CRotateNodeCommand: Make use of override where applicable 2020-06-28 05:38:51 -04:00
Lioncash c118703ce5 CResourceTableView: Make use of in-class initializers where applicable 2020-06-28 05:36:56 -04:00
Lioncash 8f440ae90e CResourceTableModel: Mark strings as translatable where applicable 2020-06-28 05:27:45 -04:00
Lioncash 5d230811e8 CResourceTableModel: Make use of in-class initializers where applicable 2020-06-28 05:26:06 -04:00
Lioncash f386b22e07 CResourceTableContextMenu: Mark strings as translatable where applicable 2020-06-28 05:23:53 -04:00
Lioncash 298e9b501c CResourceTableContextMenu: Make use of in-class initializers where applicable 2020-06-28 05:21:40 -04:00
Lioncash 57072ffeb4 CResourceSelector: Mark strings as translatable where applicable 2020-06-28 05:18:54 -04:00
Lioncash 61ed4163fb CResourceSelector: Make use of in-class initializers where applicable 2020-06-28 05:17:16 -04:00
Lioncash 11690ab6b5 CResourceBrowser: Mark strings as translatable where applicable 2020-06-28 05:14:06 -04:00
Lioncash 071bdf4d2f CResourceBrowser: Make use of in-class initializers where applicable 2020-06-28 05:04:21 -04:00
Lioncash 8ae17a9f1b CQuickplayPropertyEditor: Make use of in-class initializers where applicable 2020-06-28 05:01:00 -04:00
Lioncash 7e44839404 CPropertyView: Mark strings as translatable where applicable 2020-06-28 04:58:58 -04:00
Lioncash 34db18aff5 CPropertyView: Make use of in-class initializers where applicable 2020-06-28 04:57:35 -04:00
Lioncash 32a57ee15f CPropertyModel: Mark strings as translatable where applicable 2020-06-28 04:55:34 -04:00
Lioncash 0abff06954 CPropertyModel: Make use of in-class initializers where applicable 2020-06-28 04:47:40 -04:00
Lioncash e5e2b4be1a CPropertyDelegate: Make use of in-class initializers where applicable 2020-06-28 04:45:03 -04:00
Lioncash d6752c2468 CProjectSettingsDialog: Mark strings as translatable where applicable 2020-06-28 04:43:20 -04:00
Lioncash 2b19b7584d CProjectSettingsDialog: Make use of in-class initializers where applicable 2020-06-28 04:40:32 -04:00
Lioncash 152d638f7a CProgressDialog: Make use of in-class initializers where applicable 2020-06-28 04:38:15 -04:00
Lioncash 49c5947731 CPoiMapSidebar: Make use of in-class initializers where applicable 2020-06-28 04:36:06 -04:00
Lioncash 9a157ed58d CPoiMapModel: Mark strings as translatable where applicable 2020-06-28 04:32:03 -04:00
Lioncash a9292c1b29 CPoiMapModel: Make use of in-class initializers where applicable 2020-06-28 04:29:46 -04:00
Lioncash 51ba13f988 CPasteNodesCommand: Make use of override where applicable 2020-06-28 04:28:05 -04:00
Lioncash c9fbc0f727 CModelEditorWindow: Mark strings as translatable where applicable 2020-06-28 04:26:40 -04:00
Lioncash 6cdea11377 CModelEditorWindow: Make use of in-class initializers where applicable 2020-06-28 04:15:10 -04:00
Lioncash 16225c278d CModelEditorViewport: Make use of in-class initializers where applicable 2020-06-28 04:11:13 -04:00
Lioncash ae34c2461d CLinkModel: Make strings as translatable where applicable 2020-06-28 04:07:21 -04:00
Lioncash 28e6efb060 CLinkModel: Make use of in-class initializers where applicable 2020-06-28 04:04:47 -04:00
Lioncash 48bef1f346 CLinkDialog: Make strings as translatable where applicable 2020-06-28 04:03:20 -04:00
Lioncash 0d17e8686d CLinkDialog: Make use of in-class initializers where applicable 2020-06-28 04:01:27 -04:00
Lioncash 968fc70cbf CLayerModel: Make use of in-class initializers where applicable 2020-06-28 03:58:13 -04:00
Lioncash d537cfd4b2 CLayerEditor: Make use of in-class initializers where applicable 2020-06-28 03:57:06 -04:00
Lioncash 86bca47221 CInstanceModel: Mark strings as translatable where applicable 2020-06-28 03:54:46 -04:00
Lioncash 6962f8e026 CInstanceModel: Make use of in-class initializers where applicable 2020-06-28 03:48:56 -04:00
Lioncash 832889f029 CGizmo: Make use of in-class initializers where applicable 2020-06-28 03:46:43 -04:00
Lioncash 1dfca12ad6 CGeneratePropertyNamesDialog: Mark strings as translatable where applicable 2020-06-28 03:31:54 -04:00
Lioncash 963b6ccd08 CGeneratePropertyNamesDialog: Make use of in-class initializers where applicable 2020-06-28 03:21:07 -04:00
Lioncash 69f8ff1200 CExportGameDialog: Mark strings as translatable where applicable 2020-06-28 03:17:40 -04:00
Lioncash c4b29106f1 CExportGameDialog: Make use of in-class initializers where applicable 2020-06-28 03:11:41 -04:00
Lioncash fea1c4e115 CEditorApplication: Mark strings as translatable where applicable 2020-06-28 03:06:40 -04:00
Lioncash f1d1c26283 CEditorApplication: Make use of in-class initializers where applicable 2020-06-28 03:02:50 -04:00
Lioncash fb30162a8f CEditLinkCommand: Make use of override where applicable 2020-06-28 02:59:54 -04:00
Lioncash 2a068bdbef CDeleteSelectionCommand: Make use of override where applicable 2020-06-28 02:59:15 -04:00
Lioncash d4a9f73e00 CDeleteLinksCommand: Make use of override where applicable 2020-06-28 02:58:16 -04:00
Lioncash 87be8f6957 CCreateInstanceCommand: Make use of override where applicable 2020-06-28 02:56:43 -04:00
Lioncash 68a8f236fa CCollisionRenderSettingsDialog: Make use of in-class initializers where applicable 2020-06-28 02:54:21 -04:00
Lioncash 4c6080184f CCollisionEditorViewport: Make use of in-class initializers 2020-06-28 02:51:43 -04:00
Lioncash 6bc9c7fdb1 CCollisionEditor: Remove redundant reallocation 2020-06-28 02:49:19 -04:00
Lioncash 720b59919a CCollisionEditor: Default destructor where applicable 2020-06-28 02:48:49 -04:00
Lioncash a4a34da264 CCollisionEditor: Mark strings as translatable 2020-06-28 02:48:29 -04:00
Lioncash ed20e622d7 CCollisionEditor: Tidy up code 2020-06-28 02:47:40 -04:00
Lioncash b42536fdea CCharacterEditorViewport: Make use of in-class initializers where applicable 2020-06-28 02:45:34 -04:00
Lioncash 2f767d6b9a CCharacterEditor: Make use of in-class initializers where applicable 2020-06-28 02:36:13 -04:00
Lioncash 1266b9f041 CCharacterEditor: Make strings localizable 2020-06-28 02:30:08 -04:00
Lioncash 4a9695a698 SScanParametersMP1: Make use of std::array 2020-06-28 02:24:55 -04:00
Lioncash 665d1f3560 IProgressNotifier: Make use of std::move where applicable
Allows calling code to avoid copies entirely.
2020-06-28 01:12:41 -04:00
Lioncash 46e82a99cc CStringList: Simplify assertion in StringByIndex()
This is unsigned, so the lower bound will always be valid.
2020-06-28 01:07:40 -04:00
Lioncash 1c4e8a11d2 CSectionMgrOut: Eliminate sign conversion warnings 2020-06-28 01:05:57 -04:00
Lioncash ecff1a7a2b CSectionMgrIn: Make use of size_t where applicable 2020-06-28 01:05:24 -04:00
Lioncash 8969685254 CScriptLayer: Make pointer parameter in RemoveInstance() const
The pointed to data isn't modified here, so we can mark the parameter as
const to allow it to be used in more scenarios.
2020-06-28 00:50:54 -04:00
Lioncash c6263433a9 CScriptLayer: Make use of size_t where applicable 2020-06-28 00:50:24 -04:00
Lioncash d1939eea95 TPropertyRef: Make use of symmetrical comparison operators
Makes the interface significantly more flexible.
2020-06-28 00:32:47 -04:00
Lioncash a48d3202b6 CScriptNode: Make use of size_t where applicable 2020-06-28 00:27:23 -04:00
Lioncash 8fbc92b0e0 CSavedStateID: Make use of std::array 2020-06-28 00:18:52 -04:00
Lioncash 473e716cb7 CResTypeFilter: Make pointer parameters in Accepts() const
These don't modify the pointed to data.
2020-06-28 00:02:17 -04:00
Lioncash 829613193d CGameInfo: Make use of const reference with LoadGameInfo() 2020-06-22 23:22:30 -04:00
Lioncash a25430eec3 CEnumProperty: Make use of size_t where applicable 2020-06-22 23:15:47 -04:00
Lioncash d3be84ae23 CEnumProperty: Make use of std::move where applicable 2020-06-22 23:07:59 -04:00
Lioncash 315874c0ba CDependencyTree: std::move strings where applicable
Same behavior, more performance
2020-06-22 23:06:19 -04:00
Lioncash 9ed81480cc CDependencyTree: Make use of size_t where applicable 2020-06-22 22:57:02 -04:00
Lioncash 13f0ca07ef CAudioLookupTable: Make use of size_t where applicable 2020-06-22 22:42:53 -04:00
Lioncash e2dedf1b31 CAudioMacro: Make use of size_t where applicable 2020-06-22 22:41:20 -04:00
Lioncash 5d0a08b207 CAudioGroup: Make use of size_t where applicable 2020-06-22 22:38:43 -04:00
Lioncash 5e8062cba1 CAnimSet: Collapse loop into single insert call
We can perform the entire insertion all at once instead of performing
them all one by one.
2020-06-22 22:30:43 -04:00
Lioncash a2ecb2a98c CAnimSet: Make use of size_t where applicable 2020-06-22 22:26:35 -04:00
Lioncash d52b05d71c CMaterial: Implicit conversion to bool cleanup 2020-06-22 03:26:45 -04:00
Lioncash 9c8b65c629 CLightNode: Use structured bindings where applicable 2020-06-22 03:24:04 -04:00
Lioncash 15f151e798 CLight: Combine std::max calls 2020-06-22 03:19:13 -04:00
Lioncash 4c03054109 CLight: Eliminate implicit conversions to bool 2020-06-22 03:14:56 -04:00
Lioncash ea86654935 General: Make use of ranged for where applicable 2020-06-22 03:09:22 -04:00
Lioncash 8dd4fb24d9 General: Make use of in-class initializers 2020-06-22 02:36:07 -04:00
Lioncash 127712f459 CVertexBuffer: Eliminate implicit bool conversions 2020-06-22 02:31:51 -04:00
Lioncash 12cd221c48 CStaticModel: Invert condition in BufferGL 2020-06-22 02:24:40 -04:00
Lioncash 6120e60b05 CStaticModel: Make use of ranged for 2020-06-22 02:23:55 -04:00
Lioncash 2732ae8383 CStaticModel: Make use of nullptr 2020-06-22 02:16:27 -04:00
Lioncash 4b3af988ad General: Add missing override specifiers where applicable 2020-06-22 02:15:41 -04:00
Lioncash 46926ef4bf General: Qualify const where applicable 2020-06-22 02:11:03 -04:00
Lioncash 2b7513b156 SSurface: Make IntersectsRay() a const member function 2020-06-21 19:48:39 -04:00
Lioncash 5b0ae09cf3 General: Silence -Wmaybe-uninitialized warnings 2020-06-21 19:43:16 -04:00
Lioncash 03a858d4fa General: Silence some unused variables
These are checked in asserts that aren't present in release builds.
2020-06-21 19:30:24 -04:00
Lioncash ebd1468bbf IProperty: Make use of size_t where applicable 2020-06-21 19:27:44 -04:00
Lioncash 48d0ae5e10 CScriptLoader: Silence unused variable warnings
These will eventually be used.
2020-06-21 19:18:47 -04:00
Lioncash cd55278e3e CMayaSpline: Silence unused variable warnings 2020-06-21 19:15:41 -04:00
Lioncash 3c78cbbeb3 CAreaAttributes: Default destructor 2020-06-21 02:49:11 -04:00
Lioncash 62b08a0b14 CModelNode: Initialize all class variables
Provides a consistent initial state.
2020-06-21 02:46:55 -04:00
Lioncash c19017f7ad CShader: Make use of std::to_string
Same behavior, but standard
2020-06-21 02:42:47 -04:00
Lioncash 79f4866365 CDamageableTriggerExtra: Make use of structured bindings 2020-06-21 02:40:25 -04:00
Lioncash 8c3f77df8a CDamageableTriggerExtra: Mark member functions as const where applicable
These don't modify instance state.
2020-06-21 02:37:42 -04:00
Lioncash 8ad6da5501 CSceneNode: Remove dead conditionals in DrawModelParts()
The condition is alreadt checked against in the if statement, so this
condition will never be true.
2020-06-21 02:32:14 -04:00
Lioncash c11ec0a6fd CDependencyGroup: Make use of ranged for 2020-06-21 02:29:23 -04:00