Jack Andersen
|
7eda81e55e
|
Initial support for asyncronous shader pipeline compilation
|
2019-06-15 20:24:28 -10:00 |
Jack Andersen
|
29a67b9ea8
|
Inhibit screensaver using dbus or xdg-screensaver
|
2019-06-11 15:55:58 -10:00 |
Jack Andersen
|
99519d3882
|
Cubemap support for metal
|
2019-06-02 21:51:03 -10:00 |
Jack Andersen
|
18bb6e7439
|
Cubemap support for D3D11
|
2019-05-31 23:27:11 -10:00 |
Jack Andersen
|
18faf55750
|
Add support for cubemap textures in GL and Vulkan
|
2019-05-31 17:39:55 -10:00 |
Jack Andersen
|
22cb5bb0a8
|
Compile warning fix
|
2019-05-10 13:07:33 -10:00 |
Jack Andersen
|
b340a8a42e
|
Raise max texture count to 12
|
2019-05-09 18:07:13 -10:00 |
Jack Andersen
|
0f330c1f05
|
Add support for MemorySanitizer instrumentation
|
2019-04-06 18:53:41 -10:00 |
Jack Andersen
|
c1d3d040bf
|
Add True and False tests for bitwise enums
|
2019-04-02 18:28:39 -10:00 |
Jack Andersen
|
af4b1a4521
|
Register PID with X11 window
|
2019-03-09 23:13:45 -10:00 |
Jack Andersen
|
21f9fcf914
|
Ensure GL doesn't leak VAOs
|
2019-03-04 22:33:30 -10:00 |
Jack Andersen
|
8b0927ead0
|
Fix D3D DXT3 loading
|
2019-03-03 13:03:01 -10:00 |
Jack Andersen
|
af50240143
|
Add DXT3 texture format
|
2019-03-02 20:16:12 -10:00 |
Jack Andersen
|
f8b22ecb13
|
Correct nanosleep usage
|
2019-02-23 21:14:27 -10:00 |
Jack Andersen
|
45db327fb3
|
Remove vsync thread from X11 backend
|
2019-02-11 21:18:35 -10:00 |
Jack Andersen
|
3e1da36f39
|
Ensure previous pipeline state is rebound on metal after copying render texture
|
2019-02-03 15:37:19 -10:00 |
Jack Andersen
|
2135f4e4dc
|
Reformat Objective-C code with new style
|
2019-02-03 14:00:12 -10:00 |
Jack Andersen
|
058ea23a00
|
New code style refactor
|
2018-12-07 19:17:51 -10:00 |
Jack Andersen
|
2c2c72bfd1
|
Minor tweak
|
2018-12-07 15:28:54 -10:00 |
Jack Andersen
|
54676aff91
|
early return case for setClampMode
|
2018-11-07 14:52:25 -10:00 |
Jack Andersen
|
b6d40fde97
|
Add startInst argument to drawInstanced
|
2018-11-04 21:24:38 -10:00 |
Jack Andersen
|
3b4d7abae6
|
D3D11 Compile fix
|
2018-10-21 22:12:44 -10:00 |
Jack Andersen
|
7bda89073d
|
Fix tessellation pipeline handling for Metal
|
2018-10-18 16:18:47 -10:00 |
Jack Andersen
|
9d91cd459e
|
Ensure VulkanTextureR layouts are predictably initialized
|
2018-10-18 13:55:15 -10:00 |
Jack Andersen
|
7d1be415c6
|
Fix tessellation pipeline setup
|
2018-10-16 17:26:07 -10:00 |
Jack Andersen
|
65c99ad769
|
macOS API sync
|
2018-10-15 17:13:57 -10:00 |
Jack Andersen
|
592ffa1372
|
Windows sync for API changes
|
2018-10-14 09:59:19 -10:00 |
Jack Andersen
|
f917d154b2
|
GLX bug fixes
|
2018-10-11 10:47:37 -10:00 |
Jack Andersen
|
0b52f3dbab
|
Convert to pragma once
|
2018-10-06 17:36:44 -10:00 |
Jack Andersen
|
c29d837ab5
|
Huge shader infrastructure refactor
|
2018-10-06 16:49:22 -10:00 |
Jack Andersen
|
08d632a8bd
|
Multichannel WAVOut
|
2018-09-03 14:14:59 -10:00 |
Jack Andersen
|
c78afbdcdd
|
Better matrix slewing
|
2018-09-02 14:44:38 -10:00 |
Jack Andersen
|
70b2518751
|
Window API changes
|
2018-08-27 19:41:15 -10:00 |
Jack Andersen
|
8ee04c8f1a
|
Sync macOS with API changes
|
2018-08-27 17:46:33 -10:00 |
Jack Andersen
|
261c06d746
|
Optional teVirtualMIDI integration
|
2018-08-25 21:56:16 -10:00 |
Jack Andersen
|
fd2a92e2c2
|
Allow MIDIDecoder to handle multiple messages per pass
|
2018-08-24 22:37:26 -10:00 |
Jack Andersen
|
f73e4f08fa
|
Windows Audio and MIDI feature sync
|
2018-08-19 10:06:29 -10:00 |
Jack Andersen
|
168fb3f516
|
ALSA MIDI fixes
|
2018-08-18 14:28:00 -10:00 |
Jack Andersen
|
5e58e989a8
|
Remove ALSA audio backend
|
2018-08-18 12:08:58 -10:00 |
Jack Andersen
|
322c4d3aab
|
Use XRandR data to access DPI
|
2018-06-27 15:15:23 -10:00 |
Jack Andersen
|
abbd3167b2
|
Implement Metal tessellation shaders
|
2018-06-11 15:13:34 -10:00 |
Jack Andersen
|
2a45cf90d8
|
Implement tessellation shaders for D3D11
|
2018-06-07 14:42:43 -10:00 |
Jack Andersen
|
4a19ac1e83
|
OpenGL and Vulkan support for tessellation shaders
|
2018-06-06 18:36:17 -10:00 |
Jack Andersen
|
82966931f8
|
Increase PulseAudio buffer size
|
2018-06-01 20:05:45 -10:00 |
Jack Andersen
|
1a71ed813a
|
Fix TSan-reported race conditions
|
2018-06-01 14:01:47 -10:00 |
Jack Andersen
|
fdddeebf52
|
Small hack to prevent AMD GCN hangs
|
2018-05-31 20:36:57 -10:00 |
Jack Andersen
|
fb91482282
|
Do fullscreen set on main thread
|
2018-05-28 17:40:44 -10:00 |
Jack Andersen
|
6ff4229f9b
|
Windows deallocation fixes
|
2018-05-28 10:23:20 -10:00 |
Jack Andersen
|
3028e34b51
|
Silent audio mixing fix; Xlib Vulkan destruction order fix
|
2018-05-28 09:28:36 -10:00 |
Jack Andersen
|
d5ec7bcc1e
|
Slab allocation of VkDescriptorPools
|
2018-05-27 11:35:21 -10:00 |
Jack Andersen
|
f00d77415a
|
Fix vulkan multisampling
|
2018-05-26 19:13:50 -10:00 |
Jack Andersen
|
fdf37c95e0
|
PulseAudio buffering fix
|
2018-05-26 18:20:01 -10:00 |
Jack Andersen
|
19014e0ba7
|
synchronize macOS with latest changes
|
2018-05-26 11:29:19 -10:00 |
Jack Andersen
|
b814cb503a
|
Add GEqual depth testing to Vulkan backend
|
2018-05-25 17:41:35 -10:00 |
Jack Andersen
|
84df8af28c
|
Windows build fixes and cleanups
|
2018-05-24 20:30:42 -10:00 |
Jack Andersen
|
721d10919b
|
Huge Vulkan refactor
|
2018-05-21 21:48:13 -10:00 |
Jack Andersen
|
eaff1ba744
|
Vulkan backend fixes
|
2018-05-20 12:37:26 -10:00 |
Phillip Stephens
|
505700419b
|
Enable PrimitiveRestart in vulkan
|
2018-05-20 08:37:18 -07:00 |
Jack Andersen
|
578432eb2f
|
OpenGL and Vulkan resource tracing
|
2018-05-19 20:11:49 -10:00 |
Jack Andersen
|
74bdd2d2a5
|
Remove unnecessary loop contents
|
2018-05-14 16:55:22 -10:00 |
Jack Andersen
|
4a55a04e18
|
Use GL_DEPTH_COMPONENT32F for consistency with other backends
|
2018-05-09 21:24:42 -10:00 |
Jack Andersen
|
edf2c1e34d
|
Add PulseAudio backend. Various Xlib fixes
|
2018-05-06 12:44:31 -10:00 |
Jack Andersen
|
91734b5b24
|
Fix Linux build without vulkan
|
2018-05-05 15:29:18 -10:00 |
Jack Andersen
|
9031ace975
|
Ensure GL_PRIMITIVE_RESTART is enabled
|
2018-05-05 10:55:37 -10:00 |
Jack Andersen
|
4580196f6d
|
Fix setWindowFrameDefault() for windows
|
2018-02-06 15:37:25 -10:00 |
Jack Andersen
|
cff495550e
|
Windows compile fix
|
2018-02-04 21:03:54 -10:00 |
Jack Andersen
|
1e5e26ced8
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo
|
2018-02-04 20:54:17 -10:00 |
Jack Andersen
|
edd26fc65b
|
Add shader mode for constant alpha overwrite
|
2018-02-04 20:52:54 -10:00 |
Jack Andersen
|
a2c3e14d8e
|
Add nearest-neighbor samplers for remaining backends
|
2018-02-02 17:05:53 -10:00 |
Jack Andersen
|
72c9809655
|
Add ClampToEdgeNearest texture mode
|
2018-02-01 13:12:42 -10:00 |
Jack Andersen
|
c314730d51
|
Fix subtract blending mode
|
2018-01-29 21:49:00 -10:00 |
Jack Andersen
|
5b62fcd826
|
Metal API validation fixes
|
2018-01-24 20:55:42 -10:00 |
Jack Andersen
|
1d70723c98
|
Ensure Vulkan gamma texture is initialized
|
2018-01-22 18:39:40 -10:00 |
Jack Andersen
|
25dc238c44
|
Xlib deep color support
|
2018-01-21 21:33:47 -10:00 |
Jack Andersen
|
b9d200c61d
|
Metal gamma shader coordinate fix
|
2018-01-21 13:30:01 -10:00 |
Jack Andersen
|
5f48359cc7
|
macOS fixes
|
2018-01-21 13:07:34 -10:00 |
Jack Andersen
|
93c787dcd4
|
Gamma correction for Vulkan, D3D, OpenGL
|
2018-01-21 12:01:52 -10:00 |
Jack Andersen
|
2df85e8f8b
|
More fixes
|
2018-01-19 19:50:01 -10:00 |
Jack Andersen
|
337c276ccb
|
WTF
|
2018-01-19 17:02:29 -10:00 |
Jack Andersen
|
3d987b6dc9
|
Add deep color arg to ApplicationRun
|
2018-01-15 20:29:43 -10:00 |
Jack Andersen
|
41cfb56c36
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo
|
2018-01-13 20:37:41 -10:00 |
Jack Andersen
|
5d310c008f
|
AudioSubmix reference fix; macOS window icon
|
2018-01-13 20:37:17 -10:00 |
Jack Andersen
|
68de1b5041
|
Add gfxApi argument for X11; Win32 gfxApi logic fix
|
2018-01-11 16:29:30 -10:00 |
Jack Andersen
|
cbfd4ddad0
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo
|
2018-01-11 15:29:21 -10:00 |
Jack Andersen
|
cc6c872747
|
Fix non-MSAA resolve operations for Metal
|
2018-01-11 15:28:33 -10:00 |
Phillip Stephens
|
0a93d6c105
|
Fix linux build
|
2018-01-11 08:25:05 -08:00 |
Jack Andersen
|
1a48dd9c42
|
macOS build fixes
|
2018-01-09 21:10:08 -10:00 |
Jack Andersen
|
b1ce75ed6e
|
Add BOO_HAS_VULKAN check where needed
|
2018-01-09 20:25:51 -10:00 |
Jack Andersen
|
4257fc0b10
|
MSAA and Anisotropic filtering variables
|
2018-01-09 20:15:18 -10:00 |
Phillip Stephens
|
872ab3900d
|
Linux build fixes
|
2018-01-07 01:25:30 -08:00 |
Jack Andersen
|
1dc69c3468
|
Work on MSAA support
|
2018-01-06 19:17:14 -10:00 |
Jack Andersen
|
db82ba674b
|
Add clearDepth parameter to resolveBindTexture()
|
2018-01-05 20:49:54 -10:00 |
Jack Andersen
|
ed618fa8cb
|
Metal validation fix
|
2018-01-04 17:00:58 -10:00 |
Jack Andersen
|
676a002aa3
|
Xlib application icon fix
|
2018-01-01 19:09:15 -10:00 |
Jack Andersen
|
2ada7130d3
|
Make WIN32 vulkan macro target-wide
|
2017-12-29 15:06:44 -10:00 |
Jack Andersen
|
fa8989bed3
|
Huge compile performance refactor
|
2017-12-28 21:54:26 -10:00 |
Phillip Stephens
|
867665cc78
|
Fix L/R Trigger hypersensitivity
|
2017-12-21 18:15:30 -08:00 |
Jack Andersen
|
02dc5a2a97
|
GameCube controller calibration fix
|
2017-12-19 20:04:11 -10:00 |
Jack Andersen
|
e57f6fb2d5
|
Include <immintrin.h> instead of <xmmintrin.h>
|
2017-12-18 17:04:47 -10:00 |
Phillip Stephens
|
beb7f00b18
|
Merge commit '50ee248'
|
2017-12-15 18:10:28 -08:00 |
Phillip Stephens
|
50ee248391
|
Expose VID/PID APIs
|
2017-12-15 18:09:56 -08:00 |
Jack Andersen
|
e0aa15610b
|
macOS IOKit interface fixes; callback-change mutex for controllers
|
2017-12-15 13:35:54 -10:00 |
Jack Andersen
|
2db777eead
|
Convert misconfigured tabs to spaces
|
2017-12-08 09:17:23 -10:00 |
Jack Andersen
|
1259255f34
|
UWP mouse and DPI fixes
|
2017-12-07 16:52:38 -10:00 |
Jack Andersen
|
62c2b1ffac
|
UWP fixes
|
2017-12-06 18:08:44 -10:00 |
Jack Andersen
|
f228f23661
|
UWP support
|
2017-12-05 17:20:59 -10:00 |
Jack Andersen
|
598bce028b
|
WASAPI fix
|
2017-12-03 17:20:54 -10:00 |
Jack Andersen
|
489e7e671b
|
Allocate submixes and voices using boo::ObjToken
|
2017-12-03 16:50:33 -10:00 |
Jack Andersen
|
135f504899
|
Windows fix
|
2017-12-02 20:17:47 -10:00 |
Jack Andersen
|
03de8811b1
|
Object tracker list refactor; add object tracker to audio system
|
2017-12-02 20:05:16 -10:00 |
Jack Andersen
|
579ddc822c
|
Fix Metal DXT1 loading
|
2017-12-01 19:49:07 -10:00 |
Jack Andersen
|
ce80446e8b
|
Fix silence test logic
|
2017-11-27 18:09:23 -10:00 |
Jack Andersen
|
b995be262b
|
Don't bother processing silent voices
|
2017-11-27 17:38:02 -10:00 |
Jack Andersen
|
b23da43f05
|
Windows and Vulkan fixes
|
2017-11-24 16:49:20 -10:00 |
Jack Andersen
|
3c90192351
|
Make shader compilation errors fatal for GL
|
2017-11-24 12:07:23 -10:00 |
Phillip Stephens
|
4aa662cd67
|
Add support for wired switch controllers from PowerA
|
2017-11-23 23:17:28 -08:00 |
Jack Andersen
|
e0cabf9e1c
|
Make Metal default graphics API for macOS
|
2017-11-21 12:18:23 -10:00 |
Jack Andersen
|
49d76b84be
|
Ensure boo IObj instances are heap-allocated
|
2017-11-19 13:44:46 -10:00 |
Jack Andersen
|
de9159ce51
|
Vulkan API fixes
|
2017-11-18 15:31:05 -10:00 |
Jack Andersen
|
98bf80a9b9
|
Use recursive_mutex on AppKit API boundaries
|
2017-11-17 17:33:50 -10:00 |
Jack Andersen
|
a99bddc905
|
ClampToEdge mode for textures; cocoa termination exception fix
|
2017-11-16 22:55:51 -10:00 |
Jack Andersen
|
bffdf43f9e
|
Vulkan render pass fix
|
2017-11-16 13:48:18 -10:00 |
Jack Andersen
|
4b064a58f2
|
Make D3D depth range consistent with OpenGL and Vulkan
|
2017-11-14 21:25:28 -10:00 |
Jack Andersen
|
2b6d0cbb1c
|
Bug fix for changing Win32 window title
|
2017-11-14 18:10:13 -10:00 |
Jack Andersen
|
b7646f7f9a
|
Windows fixes
|
2017-11-13 17:32:44 -10:00 |
Jack Andersen
|
6950d96b46
|
Linux build fixes
|
2017-11-12 21:19:49 -10:00 |
Jack Andersen
|
cb5d22eed6
|
string_view refactor
|
2017-11-12 20:13:32 -10:00 |
Jack Andersen
|
420dcee552
|
Metal consistency fixes
|
2017-11-11 19:14:10 -10:00 |
Jack Andersen
|
a9d16fff83
|
Much more realistic period size for ALSA buffering
|
2017-11-10 11:04:19 -10:00 |
Jack Andersen
|
165314b817
|
Windows and Vulkan fixes for AMD GPU
|
2017-11-08 22:10:43 -10:00 |
Jack Andersen
|
1a2fc1d2a3
|
IObj destructor race condition fix
|
2017-11-07 21:33:10 -10:00 |
Jack Andersen
|
3cd375e67b
|
Restore VkShaderModule caching
|
2017-11-07 16:24:07 -10:00 |
Jack Andersen
|
2cd7de7a28
|
Clear Vulkan resources if command buffer abandoned
|
2017-11-06 22:04:44 -10:00 |
Jack Andersen
|
6c3a35f15d
|
Finish object tracker for remaining platforms
|
2017-11-05 20:53:54 -10:00 |
Jack Andersen
|
3a7987bb21
|
Object tracker bug fixes; optional metal binary shader compilation
|
2017-11-04 20:12:49 -10:00 |
Jack Andersen
|
021143fd89
|
New object management architecture for OpenGL subsystem (more platforms to come)
|
2017-11-02 23:39:26 -10:00 |
Jack Andersen
|
90e2df40dd
|
Merge commit '46156' into gl-fixes
|
2017-11-01 23:38:22 -10:00 |
Jack Andersen
|
4615641a12
|
Add buffer logging
|
2017-11-01 23:37:50 -10:00 |
Jack Andersen
|
0f96af94f6
|
Addresses some resource lifetime issues in OpenGL and Vulkan
|
2017-11-01 23:24:50 -10:00 |
Jack Andersen
|
10364557b9
|
Vulkan array-texture validation fix; better handling of unsupported audio HW on ALSA
|
2017-10-30 17:42:41 -10:00 |
Jack Andersen
|
3c207386e7
|
Metal autorelease pools at API boundaries
|
2017-10-27 00:09:22 -10:00 |
Jack Andersen
|
d1b980b529
|
Windows fixes; experimental UWP framework (not working)
|
2017-10-23 17:09:50 -10:00 |
Jack Andersen
|
41d225bd64
|
Use metal shading language 1.2
|
2017-10-21 20:09:58 -10:00 |
Jack Andersen
|
ed9b7914ee
|
Sample blend timing fix for LtRt processing
|
2017-10-02 19:19:55 -10:00 |
Jack Andersen
|
db9a5953e6
|
12kHz LPF and bug fixes for LtRt matrixing
|
2017-10-01 14:59:18 -10:00 |
Jack Andersen
|
55d1a5bc93
|
Windows compile fixes
|
2017-09-30 19:31:29 -10:00 |
Jack Andersen
|
2a49a8d447
|
Add texture clamp mode
|
2017-09-30 18:23:28 -10:00 |
Jack Andersen
|
cbaa016b11
|
Add IPP-LICENSE and README note about PLII encoding
|
2017-09-27 17:40:16 -10:00 |
Jack Andersen
|
0b35c584f6
|
Experimental support for LtRt surround matrixing
|
2017-09-27 17:11:40 -10:00 |
Jack Andersen
|
71b8893dde
|
Changes to AudioQueueServices backend to capture 7.1 surround with SoundFlower
|
2017-09-19 23:25:02 -10:00 |