Luke Street
c3c9f9d601
Remove shader warmup
2022-02-23 03:20:29 -05:00
Phillip Stephens
1685489303
Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files
2022-02-23 00:18:50 -08:00
Luke Street
d466fab19d
aurora: Add controller button remapping
2022-02-23 02:59:52 -05:00
Luke Street
049a7764b8
Add CDvdFile::SetRootDirectory; load proper DOL for Wii versions
2022-02-23 02:04:48 -05:00
Luke Street
848a8e4201
Use game disc title in log message
2022-02-23 01:38:01 -05:00
Luke Street
9966ca13fb
Add CDvdFile::DiscInfo and update version detection
2022-02-23 01:28:35 -05:00
Luke Street
107ca74702
Extract extern CMakeLists.txt; add nativefiledialog
2022-02-23 00:28:21 -05:00
Luke Street
b2b03f1ace
Merge remote-tracking branch 'origin/main' into dawn
2022-02-22 21:09:14 -05:00
Luke Street
648a8e1af5
Merge branch 'new-streams' into dawn
2022-02-22 21:08:53 -05:00
Phillip Stephens
40669f4dc9
Add initial rumble support, use modified SDL branch to support all GC controller rumble modes
2022-02-22 01:12:15 -08:00
Phillip Stephens
15900053fa
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
Luke Street
c33674b9ab
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
Luke Street
54330e43b6
ci: Build only metaforce
2022-02-21 22:12:03 -05:00
Luke Street
5d9b7446cc
Include logvisor in RetroTypes.hpp
2022-02-21 21:50:32 -05:00
Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
Phillip Stephens
64d4b0388c
Get Exo off the DataSpec
2022-02-21 08:01:06 -08:00
Phillip Stephens
1655d229cf
Fixes to get Metaforce booting again!
2022-02-21 08:01:06 -08:00
Phillip Stephens
8afab43876
CSegId is 32 bits in files
2022-02-21 08:01:06 -08:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
ce23544a15
Fix CInputStream::Get/ReadBytes not properly updating position
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
49418f444f
aurora: Cleanup, rename ZTest to ZComp to more accurately describe purprose, implement colored_quad
2022-02-20 13:06:04 -08:00
Phillip Stephens
2648fc50e4
aurora: Implement all major input events (still missing scroll events)
2022-02-19 19:25:21 -08:00
Luke Street
0703cf60b3
aurora: Pipeline info debug overlay
2022-02-19 01:59:24 -05:00
Luke Street
b6b68135ef
aurora: Working movie player (again)
2022-02-19 00:33:56 -05:00
Luke Street
c64f9eb2d1
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
Phillip Stephens
aabef3e058
Aurora: Initial event implementations
2022-02-16 01:23:39 -08:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Phillip Stephens
615204f71f
More input and rendering implementations
2022-02-13 13:32:52 -08:00
Luke Street
a413a010b5
CMorphBall: Fix inverted check in ApplySpiderBallRollForces
2022-02-11 11:05:53 -05:00
Luke Street
f510f1904c
CScriptSpiderBallWaypoint: Small fix in GetClosestPointAlongWaypoints
2022-02-10 23:06:51 -05:00
Phillip Stephens
7ee8f6e01d
Add missing class variable
2022-02-09 01:01:06 -08:00
Phillip Stephens
a6b2d66e1e
Input: Add onControllerAdded/Removed callbacks and also display the controller name in the input viewer
2022-02-09 00:54:53 -08:00
Luke Street
52fd54bc3e
Input viewer tweaks
2022-02-09 02:16:50 -05:00
Luke Street
339d2a9d5e
Tweak imgui font size & hinting
2022-02-09 02:08:07 -05:00
Luke Street
bd6aaddf1a
Merge remote-tracking branch 'origin/imgui-freetype' into wgpu
...
# Conflicts:
# .github/workflows/build.yml
# .github/workflows/release.yml
# README.md
# imgui/CMakeLists.txt
# imgui/ImGuiEngine.cpp
2022-02-09 01:39:54 -05:00
Luke Street
ed4d38073b
Fix controller axes + clamping
2022-02-08 22:14:14 -05:00
Phillip Stephens
acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping)
2022-02-08 11:18:12 -08:00
Luke Street
5a41dab870
Merge remote-tracking branch 'origin/main' into wgpu
...
# Conflicts:
# extern/boo
2022-02-08 03:46:22 -05:00
Luke Street
72b4d5a7fc
macOS fixes; call onAppWindowResized after launch
2022-02-08 03:42:59 -05:00
Luke Street
011f65c48f
Set window icon
2022-02-08 03:28:56 -05:00
Luke Street
b871cc965a
memmove -> memcpy
2022-02-08 01:59:09 -05:00
Luke Street
921d6bf10a
Working movie player
2022-02-08 01:54:05 -05:00
Luke Street
a1482b4743
SDL controller input
2022-02-07 20:48:08 -05:00
Phillip Stephens
938852afd8
Remove missed boo nonsense
2022-02-07 04:30:36 -08:00
Phillip Stephens
f7061b1a49
Remove boo classes from CAuiImagePane
2022-02-07 04:28:47 -08:00
Phillip Stephens
b8e60eac1b
Add a raw verts version for queue_textured_quad
2022-02-07 04:22:51 -08:00
Phillip Stephens
72502ec9a2
Start implementing input
2022-02-07 02:45:56 -08:00
Phillip Stephens
710b9ae6b3
Add resized/moved events, minor cleanup
2022-02-06 14:53:42 -08:00
Phillip Stephens
c53ee12578
Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it
2022-02-06 05:13:19 -08:00
Phillip Stephens
06a1c6e8ac
Minor fixes, get PRESS START rendering
2022-02-05 07:22:30 -08:00
Phillip Stephens
18cb40268a
Fix about window not centering when window is resized if no ISO/Project is specified
2022-02-04 21:19:28 -08:00
Luke Street
8e695dce74
Fix macOS compilation
2022-02-04 23:25:35 -05:00
Luke Street
509252a17f
Splash screen rendering
2022-02-04 21:23:15 -05:00
Phillip Stephens
8d01afc632
Finish CModel constructors
2022-02-04 00:10:09 -08:00
Phillip Stephens
dca8af4d96
Fix division on packed normals
2022-02-03 07:26:33 -08:00
Phillip Stephens
9461fe0563
More CModel RE, removed the separated normal types hack
2022-02-03 07:24:41 -08:00
Phillip Stephens
a6106b6c42
Fix factory ref
2022-02-01 23:20:29 -08:00
Phillip Stephens
aca91b9361
More CModel re-reverse engineering
2022-02-01 23:18:03 -08:00
Phillip Stephens
05f841a5ce
More CModel RE
2022-02-01 01:18:42 -08:00
Phillip Stephens
3ba2c4bfff
Minor fixes, more CModel RE
2022-02-01 00:14:49 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
a491e2e9f2
Minor cleanups
2022-01-30 12:07:24 -08:00
Phillip Stephens
91996ab561
Fixup metaforce.desktop
2022-01-12 21:59:02 -08:00
Phillip Stephens
ce33f1124d
Rename urde.desktop to metaforce.desktop
2022-01-12 21:44:39 -08:00
Phillip Stephens
13d4a94ee1
PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger
2022-01-09 17:17:51 -08:00
Phillip Stephens
8a9701fc30
CMetroidPrimeExo fixes
2022-01-09 17:17:10 -08:00
Phillip Stephens
72082fc409
Add source object name to Object message log
2022-01-09 17:15:59 -08:00
Phillip Stephens
bb9a29c82f
Fix missed GRP* macros in Runtime/MP0/MP1.cpp
2021-11-25 13:58:15 -08:00
Phillip Stephens
8bc63e0385
Merge pull request #432 from shiiion/beamcombo-elementgen-fix
...
x280_VELSources and x278_hasVMD don't skip indices
2021-10-31 15:07:56 -07:00
shiiion
c23034de9d
x280_VELSources and x278_hasVMD don't skip indices
2021-10-31 06:43:17 -07:00
shiiion
345234eb88
x24c_effectTimer wasn't counted down
2021-10-31 04:20:19 -07:00
shiiion
4a5f3114b1
Fixed wavebuster rendering, plus tiny targeting preference (issue?)
2021-10-30 07:52:34 -07:00
Luke Street
a2cc6cd204
Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
...
# Conflicts:
# extern/boo
2021-10-25 23:07:56 -04:00
shiiion
2fcd4717c6
Fixed some mistakes, generates impacts now
2021-10-25 23:02:56 -04:00
Phillip Stephens
8b12a48302
Fix crash
2021-10-25 23:02:56 -04:00
Phillip Stephens
5fd78e4c75
Initial CIceImpact
2021-10-25 23:02:56 -04:00
Luke Street
99b6034e5c
CElementGen: Use transposed matrix in SetOrientation
2021-10-25 23:02:56 -04:00
Luke Street
579bfbb51d
CElementGen: Correct x208_orientationInverse type to CMatrix3f
2021-10-25 23:02:56 -04:00
Luke Street
e94cd265f8
CWaveBuster: Fixes & renaming in RenderBeam
2021-10-25 23:02:56 -04:00
Phillip Stephens
6fe14ab71a
Minor fixes to CWaveBuster
2021-10-25 23:02:56 -04:00
Phillip Stephens
ea4df90011
Final CWaveBuster imps
2021-10-25 23:02:56 -04:00
Phillip Stephens
527a9a9514
More CWaveBuster imps
2021-10-25 23:02:56 -04:00
Phillip Stephens
7db00e8ea9
More Wavebuster imps
2021-10-25 23:02:56 -04:00
Phillip Stephens
2cf0bd6784
CWaveBuster: Near complete implementation
2021-10-25 23:02:56 -04:00
Luke Street
32e115f4aa
Merge remote-tracking branch 'origin/main' into utf8
...
# Conflicts:
# DataSpec/DNAMP1/FRME.cpp
# DataSpec/DNAMP1/MLVL.cpp
# Runtime/CMain.cpp
# hecl/lib/Blender/Connection.cpp
2021-10-25 19:03:01 -04:00
Phillip Stephens
a6df91b795
Minor fixes for CMetroidPrimeExo
2021-10-23 14:45:03 -07:00
Phillip Stephens
01ee9a83b4
[MetroidPrimeExo] More implementations, and minor bug fix
2021-09-04 16:18:03 -07:00
Phillip Stephens
22d0343a5f
[Thardus] Rename `x5ec` to `x5ec_stateProg` to match observed behavior
2021-09-04 16:17:14 -07:00
Phillip Stephens
88b184536c
Fix Thardus not flinching when a rock is destroyed
2021-08-14 13:37:53 -07:00
Phillip Stephens
3bb05c0ee5
Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B
2021-08-06 20:19:29 -07:00
Phillip Stephens
30f17812cd
Minor cleanups in Collision code
2021-07-24 17:54:26 -07:00
Phillip Stephens
e331c5d5c6
Add Player Transform tools
2021-07-11 17:59:05 -07:00
Phillip Stephens
96680d2660
Add CVarValueReference
2021-07-10 11:32:25 -07:00
Henrique Gemignani Passos Lima
2ad2a5cfa9
Add cvar for when commit resources is done lazily
2021-07-04 02:53:04 +03:00
Henrique Gemignani Passos Lima
d2ae2b3818
Support lazy CGraphics::CommitResources
2021-07-04 02:53:04 +03:00
Phillip Stephens
0b523f98c3
Yeah, I'm an idiot, std::min is the correct one
2021-07-02 23:48:02 -07:00
Luke Street
6430f6c765
Update async load / frame limiter logic
...
Update nod
2021-06-30 17:54:31 -04:00
Luke Street
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Luke Street
6e12554026
CMain: Use QueryPerformanceCounter for frame limiter on Windows
2021-06-29 00:12:41 -04:00
Henrique Gemignani Passos Lima
d8e5f03886
Only instantiate m_actorDebugRender when used
2021-06-29 01:38:51 +03:00
Henrique Gemignani Passos Lima
1b4e0dc754
Improve Optick events
2021-06-29 01:10:54 +03:00
Henrique Gemignani Passos Lima
de4ddcaa9c
Fix Optick not running
2021-06-29 00:35:55 +03:00
Phillip Stephens
63c4083bef
More Exo work
2021-06-26 13:31:52 -07:00
Phillip Stephens
7ca8c666ef
Restore WaitUntileComplete
2021-06-13 19:33:13 -07:00
Phillip Stephens
933279ceb6
Various knockback related fixes, don't call WaitForComplete in CGameaArea
2021-06-13 18:06:29 -07:00
Phillip Stephens
ace87397d7
Knockback/Damage fixes
2021-06-13 03:11:16 -07:00
Luke Street
5356cd688a
rstl: Make iterators default-constructible (MSVC STL fix)
2021-06-12 00:45:14 -04:00
Luke Street
5d65131966
Improvements to install target
2021-06-12 00:13:57 -04:00
Luke Street
073af40c4d
Use freetype for ImGui fonts if available
2021-06-07 13:10:55 -07:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
4cd242aef3
Fix compile error with MSVC
2021-06-06 18:40:16 -07:00
Phillip Stephens
3664b1b8d1
More compile fixes, disable clang CI for now
2021-06-06 17:35:39 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5bfe881b95
Compile fixes
2021-06-06 16:58:27 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Phillip Stephens
89378700f7
Fix incorrect check for Top-left in ShowDebugOverlay
2021-06-06 14:24:29 -07:00
Phillip Stephens
34baaa8adb
Give the input viewer it's own overlay
2021-06-06 14:22:59 -07:00
Phillip Stephens
995dc184b0
Tie fullscreen state into the CVar
2021-06-06 13:59:53 -07:00
Phillip Stephens
73b7ba8414
Add "Reset to defaults" button to CVar viewer
2021-06-06 13:28:16 -07:00
Phillip Stephens
4845ea605a
Fix minimum dt value (was setting it to be <1/30 by accident)
2021-06-06 13:27:15 -07:00
Phillip Stephens
6ff7e06c15
Remove unnecessary namespace specifier in CGameArea
2021-06-04 22:31:10 -07:00
Phillip Stephens
e9b2230c0a
Rename CStateManager::x8_idArr to CStateManager::x4_idArr to better match the game
2021-06-04 22:30:38 -07:00
Phillip Stephens
95f44be694
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
Phillip Stephens
354d3a0199
Actually fix AuiImagePane
2021-06-04 02:53:12 -07:00
Phillip Stephens
0a869db665
Fix animated scans
2021-06-04 02:06:24 -07:00
Phillip Stephens
8f1b39c27f
Revert change in CTextExecuteBuffer to fix intro text
2021-06-03 23:21:36 -07:00
Phillip Stephens
945302c481
Remove deleted file from CMakeLists.txt
2021-06-03 23:08:51 -07:00
Phillip Stephens
144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
2021-06-03 23:08:05 -07:00
Phillip Stephens
99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
Phillip Stephens
665dc5fd51
Fix credits scale
2021-06-03 16:24:04 -07:00
Phillip Stephens
0c6813d952
Implement CCredits, minor text parser fixes
2021-06-03 16:24:02 -07:00
Phillip Stephens
0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox
2021-06-03 14:40:01 -07:00
Phillip Stephens
95c944563b
I'm dumb, it is `std::min'
2021-06-02 22:17:42 -07:00
Phillip Stephens
8c2832d13e
More Spiderball fixes
2021-06-02 22:02:51 -07:00
Phillip Stephens
902de57403
Spiderball fixes and cleanup
2021-06-02 21:26:54 -07:00
Phillip Stephens
a9858433b8
Spiderball fixes and cleanup
2021-06-02 14:54:58 -07:00
Phillip Stephens
deaf14bca6
Fix windows
2021-06-02 11:32:35 -07:00
Phillip Stephens
4cd8ff3586
Fix windows
2021-06-02 11:08:20 -07:00
Phillip Stephens
c6db983c41
Fix memcard path CVars and add menu notifying player when they've been reset
2021-06-02 08:06:22 -07:00
Luke Street
281da0bfd4
ImGuiEngine updates & use ImGui stdlib functions
2021-06-02 07:49:03 -04:00
Phillip Stephens
89f58beeb1
Use fileStorage directory for imgui settings
2021-06-02 03:30:04 -07:00
Phillip Stephens
8151e0fe80
Fix Spiderball particles
2021-06-02 03:30:04 -07:00
Luke Street
02ed24a7f1
Use PRI defines for format strings (fixes macOS build)
2021-06-01 10:34:34 -04:00
Phillip Stephens
13350ca3d9
Fix CElementGen::x60_advValues crash
2021-05-31 13:46:25 -07:00
Phillip Stephens
41a2a4ae6d
Rename CScriptDock enum values to match behavior
2021-05-31 13:12:08 -07:00
Phillip Stephens
02fa17025a
More entity inspection
2021-05-31 13:11:38 -07:00
Phillip Stephens
b4c2cf2ea4
Prevent potential nullptr deeref
2021-05-31 13:11:01 -07:00
Phillip Stephens
ff8c1b15a1
Rename and publicly expose LoadStringTable->ImGuiLoadStringTable
2021-05-31 13:09:58 -07:00
Phillip Stephens
cc54aad6f0
Add keyboard shortcuts for Pause and Step Frame
2021-05-31 13:08:56 -07:00
Phillip Stephens
aeb55b8fe9
Move room time calculate to ImGuiConsole::PostUpdate
2021-05-31 13:07:41 -07:00
Luke Street
b4c951ff58
Utilize window pivot
2021-05-31 11:13:22 -04:00
Luke Street
b55e56b8a6
Add developer menu hint on startup
2021-05-31 11:03:41 -04:00
Phillip Stephens
137e96c732
Fix cooking new world/area data without an underscore in the name
2021-05-30 23:10:59 -07:00
Phillip Stephens
27f25223fb
Initial PlayerLoadout structure
2021-05-30 22:14:07 -07:00
Phillip Stephens
201d5c5423
Don't show menubar by default, use to toggle it
2021-05-30 18:44:02 -07:00
Phillip Stephens
45097955a7
Add CVar listeners for Debug menu
2021-05-30 18:23:20 -07:00
Phillip Stephens
6fb78f1add
CVar::hasDefaultValue doesn't do what I thought it did, and I wrote the darn thing
2021-05-30 18:10:42 -07:00
Luke Street
9995199fbf
Fix layer overlay string offsets
2021-05-30 20:50:24 -04:00
Luke Street
2fc4a9c0e3
Add Layer info overlay
2021-05-30 20:29:35 -04:00
Phillip Stephens
f4b845484d
Add missing scalar value to Vec4f
2021-05-30 17:18:43 -07:00
Phillip Stephens
882a58202e
Implement ConsoleVariables window
2021-05-30 17:15:22 -07:00
Luke Street
bed05b1357
Add area ID/name to Area Info debug overlay
2021-05-30 19:57:35 -04:00
Luke Street
b4268f7504
Fix missile amount increments
2021-05-30 19:03:23 -04:00
Luke Street
24115948ce
Split Amount/Capacity sliders in Items window
2021-05-30 18:56:33 -04:00
Luke Street
beb3f65c2b
Add Any% and 21% options to Items
2021-05-30 18:37:07 -04:00
Luke Street
598cca3040
Update credits
2021-05-30 18:04:44 -04:00
Luke Street
39f4c3e114
Fix shutdown ordering issues
2021-05-30 16:59:19 -04:00
Luke Street
2894ddb768
Fix missed reference to steady_clock
2021-05-30 15:40:08 -04:00
Luke Street
78bcba85e2
Various updates:
...
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street
052c1888cb
Honor scale factor in input viewer
2021-05-30 08:45:49 -04:00
Luke Street
1559441431
Pop inactive color before View button
2021-05-30 08:09:33 -04:00
Luke Street
23f92d450a
Update missed ImVec2 references
2021-05-30 08:05:37 -04:00
Luke Street
4cd2932023
Use zeus instead of ImGui math
2021-05-30 08:02:45 -04:00
Phillip Stephens
92f13efbef
Add missing hasPrevious check to input overlay
2021-05-30 00:57:51 -07:00
Phillip Stephens
d9b7229e79
Add input visualization, protect first 7 object slots from deletion
...
The first 7 slots in the game are related to the player, we don't want to allow anyone to delete them because the game *will* crash
2021-05-30 00:52:20 -07:00
Phillip Stephens
48ad17b274
Moar inspection!!!
2021-05-29 17:43:33 -07:00
Phillip Stephens
fdd08ca59d
Implement CScriptSwitch inspection
2021-05-29 16:38:41 -07:00
Phillip Stephens
68845c9ee3
Always ensure we have a valid CRandom16 for the GUI code, implement CScriptTimer inespection
2021-05-29 16:17:16 -07:00
Luke Street
a67389cea8
Fixes for MSVC
2021-05-29 18:45:08 -04:00
Luke Street
1d95301789
CScriptActor & CDamageVulnerability inspect
2021-05-29 18:45:08 -04:00
Phillip Stephens
53aabceae2
Allow editing amount/capacity separately
2021-05-29 18:45:08 -04:00
Phillip Stephens
a066e9aa79
Add CScriptEffect inspection
2021-05-29 18:45:08 -04:00
Luke Street
953876393c
Add Help->ImGui->Clear Settings
2021-05-29 18:45:08 -04:00
Luke Street
1bf00f1444
Add filter & warp to Layers window
2021-05-29 18:45:08 -04:00
Luke Street
37f24d4cc5
Add CGameLight properties
2021-05-29 18:45:08 -04:00
Luke Street
303e671a6c
Add "Current area" option to Inspect
2021-05-29 18:45:08 -04:00
Phillip Stephens
5cc3f9c05a
Use `0x` prefix on hex values, add Editor ID and Area names
2021-05-29 18:45:08 -04:00
Phillip Stephens
bc7ff9afaf
Fix oversight in Connection lists
2021-05-29 18:45:08 -04:00
Luke Street
e400506017
Set initial window size for Layers
2021-05-29 18:45:08 -04:00
Luke Street
44ab54745f
Add note on Artifacts tab
2021-05-29 18:45:08 -04:00
Luke Street
822e5d3410
Compact layout for Items window
2021-05-29 18:45:08 -04:00
Luke Street
4d92c87463
Rename worldLayers -> m_worldLayers
2021-05-29 18:45:08 -04:00
Henrique Gemignani Passos Lima
75e84a467b
Add imgui layer editor
2021-05-29 18:45:08 -04:00
Luke Street
5167a33605
Okay, actually fix link ordering
2021-05-29 18:45:08 -04:00
Luke Street
3524ac2281
Try different way of specifying link ordering
2021-05-29 18:45:08 -04:00
Luke Street
c59192beb6
Fix ImGuiStringViewText on MSVC
2021-05-29 18:45:08 -04:00
Luke Street
29558c988f
Add default case to AnimationStateToStr
2021-05-29 18:45:08 -04:00
Luke Street
a29a0a583b
Fix debugHovered logic
2021-05-29 18:45:08 -04:00