Commit Graph

513 Commits

Author SHA1 Message Date
Ryan C. Gordon b65e0777ce jack: Remove BROKEN_MULTI_DEVICE code. 2017-06-08 22:20:49 -04:00
Ryan C. Gordon d9039f2396 jack: Initial shot at a JACK audio target.
http://jackaudio.org/

Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
2017-06-08 13:27:58 -04:00
Philipp Wiesemann 63b3e06f75 Corrected names of header file guards. 2017-06-03 23:00:15 +02:00
Philipp Wiesemann fc510bd798 nacl: Fixed crash if allocating memory for audio device failed. 2017-05-28 21:50:47 +02:00
Philipp Wiesemann 7c5078d8bd qnx: Removed unnecessary check for available audio devices. 2017-05-28 21:50:37 +02:00
Philipp Wiesemann 1e60ea76db qnx: Removed unnecessary call to SDL_zerop() after SDL_calloc(). 2017-05-28 21:50:27 +02:00
Ryan C. Gordon e5918acf46 wasapi: properly report init failure if on pre-Vista version of Windows.
We really should change the Init interface to return 0 on success and -1 on
error, like everything else, to avoid this sort of confusion.
2017-05-28 00:41:55 -04:00
Philipp Wiesemann 3639895eac Removed unused errno includes. 2017-05-27 23:30:07 +02:00
Philipp Wiesemann 759319729c emscripten: Fixed compiling on C89 compilers. 2017-05-26 22:45:40 +02:00
Ryan C. Gordon a7fc2822d4 audio: rename bsd target to netbsd.
Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
2017-05-24 19:56:59 -04:00
Ryan C. Gordon 6844d92c23 coreaudio: we don't need to track number of allocated audio buffers anymore.
CoreAudio takes care of iterating through the buffers and freeing them now,
so we don't have to manage this ourselves.
2017-05-24 13:28:13 -04:00
Ryan C. Gordon fc4402e5ff coreaudio: Better handling of audio buffer queue management.
We don't fill buffers just to throw them away during shutdown now, we let the
AudioQueue free its own buffers during disposal (which fixes possible warnings
getting printed to stderr by CoreAudio), and we stop the queue after running
any queued audio during shutdown, which prevents dropping the end of the
audio playback if you opened the device with an enormous sample buffer.

Fixes Bugzilla #3555.
2017-05-24 13:25:31 -04:00
Ryan C. Gordon 3fd35f6bb0 coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms. 2017-05-24 01:28:03 -04:00
Ryan C. Gordon 793c788b1c coreaudio: dynamically allocate AudioQueueBuffers.
We need more than two buffers to flip between if they are small, or CoreAudio
won't make any sound; apparently it needs X milliseconds of audio queued when
it needs to play more or it drops any queued buffers. We are currently
guessing 50 milliseconds as a minimum, but there's probably a more proper
way to get the minimum time period from the system.

Fixes Bugzilla #3656.
2017-05-24 00:12:22 -04:00
Ryan C. Gordon 91e6054b03 wasapi: don't mark capture devices as failed for AUDCLNT_S_BUFFER_EMPTY.
Fixes Bugzilla #3633.
2017-05-19 12:40:55 -04:00
Ryan C. Gordon 81ab6c98fd Patched to compile on Windows. 2017-05-18 16:27:36 -04:00
Ryan C. Gordon 13b6d9959a wasapi: Replace tabs with strings in source code. 2017-05-18 15:46:06 -04:00
Ryan C. Gordon adabc38439 wasapi: Deal with AUDCLNT_S_BUFFER_EMPTY when flushing audio device. 2017-05-18 15:43:51 -04:00
Ryan C. Gordon 4073a6694f audio: One more callbackspec fix (thanks, Simon!). 2017-05-18 15:33:17 -04:00
Ryan C. Gordon c878b59bbe audio: fixed more "spec" references that should have been "callbackspec".
This should catch all the ones for audio targets that have provided their
own audio threads.
2017-05-10 16:18:43 -04:00
Alex Szpakowski 75fb07a6d2 iOS: Only mark interrupted audio devices as non-interrupted if AudioQueueStart is successful. 2017-05-03 18:05:29 -03:00
Ryan C. Gordon 226541cb5b audio: another wrong struct that causes NULL pointer crash (thanks, Simon!).
Fixes Bugzilla #3632.
2017-04-26 01:43:40 -04:00
Juha Kuikka 7382cebb41 audio: Fix audio queue functions to use new spec structure.
Using the old spec structure causes the audio queueing functions to fail
due to bad callback pointers being checked.
2017-04-20 21:25:29 -04:00
Sam Lantinga d20d426c3a Fix crash in SDL audio thread, by Juha Kuikka
Wrong audio spec structure was populated with the internal callback, causing the audio thread to call a NULL pointer.
2017-04-18 22:17:40 -07:00
Ryan C. Gordon 028716e79f wasapi: deal with default device changes, and more robust failure recovery. 2017-03-30 16:33:47 -04:00
Ryan C. Gordon c85c57a05d wasapi: Handle lost audio device endpoints.
This gracefully recovers when a device format is changed, and will switch
to the new default device if the current one is unplugged, etc.

This does not handle when a new default device is added; it only notices
if the current default goes away. That will be fixed by implementing the
stubbed-out MMNotificationClient_OnDefaultDeviceChanged() function.
2017-03-29 14:23:39 -04:00
Philipp Wiesemann 266816b4aa Removed newlines from error messages. 2017-03-26 21:00:19 +02:00
Sam Lantinga 6814f5dbc0 ALSA driver improvements:
* alsa hotplug thread is low priority
* give a chance for other threads to catch up when audio playback is not progressing
* use nonblocking for alsa audio capture
  There is a bug with SDL hanging when an audio capture USB device is removed, because poll never returns
2017-03-14 07:20:14 -07:00
Sam Lantinga c4d54504fa differentiate between capture / playback audio thread names 2017-03-14 07:16:56 -07:00
Ryan C. Gordon ca0bf151d5 Fix some more compiler warnings on armcc. 2017-03-03 16:38:17 -05:00
Ryan C. Gordon d526b8a1e9 Some patches to make SDL compile with armcc (ARM's C compiler). 2017-03-02 13:33:04 -05:00
Ryan C. Gordon a4249b48ee Patched to compile on C89 compilers. 2017-02-26 00:56:13 -05:00
Ryan C. Gordon 3b9e4d0a6c audio: Try to keep callbacks firing at normal pace when device is lost. 2017-02-26 00:39:22 -05:00
Ryan C. Gordon a366c35f37 audio: run the audio callback even if device was lost.
We will throw away the data anyhow, but some apps depend on the callback
firing to make progress; testmultiaudio.c, if nothing else, is an example
of this.

Capture also will now fire the callback in these conditions, offering nothing
but silence.

Apps can check SDL_GetAudioDeviceStatus() or listen for the
SDL_AUDIODEVICEREMOVED event if they want to gracefully deal with
an opened audio device that has been unexpectedly lost.
2017-02-26 00:12:33 -05:00
Ryan C. Gordon 5728cb2025 audio: Make sure the disk and dummy targets are the last ones we try to init. 2017-02-26 00:10:02 -05:00
Sam Lantinga 71a4e8ed13 Stop CoreAudio from doing expensive audio rate conversion 2017-02-23 12:10:02 -08:00
Philipp Wiesemann cfcec57f42 Fixed comment. 2017-02-19 21:05:09 +01:00
Ryan C. Gordon e8677a1bd2 audio: Added basic WAVE_FORMAT_EXTENSIBLE support to .wav loader.
This is just enough to get you through a file that just used the extended
header for float or int data. It doesn't handle all the other things that
you expect from this header, like 24-bit samples inside a 32-bit container
or speaker masks.
2017-02-17 02:25:37 -05:00
Ryan C. Gordon 1ed41d6d0d Patched to compile on Windows. 2017-02-14 03:12:09 -05:00
Ryan C. Gordon 6046fd4cb0 wasapi: Initial WASAPI support, for Windows Vista and later.
This should remain binary compatible with Windows XP, as we dynamically
load anything we need and fall back to DirectSound/WinMM/XAudio2 if not
available.
2017-02-14 03:03:27 -05:00
Ryan C. Gordon e5fc93baca audio: Don't wrap bootstrap declarations in preprocessor macros.
They are harmless and ignored if we don't actually link against them. The
preprocessor checks elsewhere if they're actually used.
2017-02-13 16:59:02 -05:00
Ryan C. Gordon ad9c702f6a audio: SDL_AudioStream's *_sample_frame_size should be in bytes, not bits.
Fixes failures where SDL_AudioStreamGet() incorrectly thinks it got a partial
sample frame request.
2017-02-13 16:56:41 -05:00
Ryan C. Gordon 175f1e8f4a audio: Added a ThreadDeinit() method to match ThreadInit.
Not used by any targets at the moment, but will be shortly!
2017-02-13 16:55:00 -05:00
Sam Lantinga 886736a2c8 Fixed bug 3584 - Small stack size for audio callback thread
Walter van Niftrik

We have found that since SDL 2.0.5 the audio callback thread is created with a very small stack size. In our application this is leading to stack overflows.

We believe there is a bug at http://hg.libsdl.org/SDL/file/391fd532f79e/src/audio/SDL_audio.c#l1132, where the is_internal_thread flag appears to be inverted.
2017-02-11 16:38:16 -08:00
Sam Lantinga 107c19daad Log the error returned by XAudio2Create() 2017-02-09 06:01:14 -08:00
Sam Lantinga ede5c73484 Generalized the audio resampling hint for other resampling methods in the future 2017-01-24 19:38:01 -08:00
Ryan C. Gordon 47e2f4e950 audio: libsamplerate can't resample in-place; make space for a copy if needed. 2017-01-24 20:30:48 -05:00
Ryan C. Gordon c7f9dcb6fc audio: Offer a hint for libsamplerate quality/speed tradeoff.
This defaults to the internal SDL resampler, since that's the likely default
without a system-wide install of libsamplerate, but those that need more can
tweak this.
2017-01-24 15:52:22 -05:00
Ryan C. Gordon 1da3a33773 audio: Fix static analysis concerns about a dead assignment. 2017-01-24 10:09:29 -05:00
Ryan C. Gordon 8f627c1cd8 audio: Make sure SDL_AudioStream's work buffer is 16-byte aligned, for SIMD.
Note the giantic FIXME, though!
2017-01-24 00:51:33 -05:00
Ryan C. Gordon 17dcee20c1 audio: Streams now resample in-place. Removed second allocated buffer. 2017-01-24 00:17:40 -05:00
Ryan C. Gordon b5eeab779f audio: allow stereo Sint16 resampling fast path in SDL_AudioStream.
This currently favors libsamplerate over the fast path (quality over speed),
but I'm not sure that's the correct approach, as there may be surprising
changes in performance metrics depending on what packages are available on
a user's system. That being said, currently, the only thing with access to
SDL_AudioStream is an SDL audio device's thread, and it might be mostly idle
otherwise, so maybe this is generally good.
2017-01-24 00:08:24 -05:00
Ryan C. Gordon a80cb672e3 audio: Fixed off-by-one error in upsampling. 2017-01-24 00:03:36 -05:00
Ryan C. Gordon dad07f960b audio: Resampler now special-cases stereo and mono processing.
Turns out that iterating from 0 to channels-1 was a serious performance hit!

These cases now tend to match or beat the original audio resampler's speed!
2017-01-23 16:45:50 -05:00
Ryan C. Gordon 8ce6ddf125 audio: Fixed incorrect pointer in SDL_ResampleCVT_si16_c2().
Forgot to update this when we changed this to process in-place. Whoops!
2017-01-23 16:42:47 -05:00
Ryan C. Gordon ecdc6c1207 audio: Fixed copy/paste bug in float32->sint16/SSE2 scalar leftover code. 2017-01-23 12:14:28 -05:00
Ryan C. Gordon 4b8f354668 audio: Fix same bug as last commit, but for _mm_bslli_si128 vs _mm_slli_si128. 2017-01-23 12:06:10 -05:00
Ryan C. Gordon fab4501811 audio: use _mm_srli_si128 instead of _mm_bsrli_si128.
They're the same thing (one is generally a #define of the other), but some
toolchains don't offer the 'b' version.
2017-01-23 12:02:02 -05:00
Ryan C. Gordon 3594bf8eeb audio: Wired up new SSE code to build system. 2017-01-23 01:05:44 -05:00
Ryan C. Gordon 202ab30c16 audio: Special case for resampling stereo AUDIO_S16SYS audio data.
This is a fairly common case, so we avoid the conversion to/from float here.
2017-01-22 20:27:48 -05:00
Ryan C. Gordon 8855daac66 audio: Make the simple resampler operate in-place.
This allows us to avoid an extra copy, allocate less memory and reduce cache
pressure. On the downside: we have to do a lot of tapdancing to resample the
buffer in reverse when the output is growing.
2017-01-22 23:48:15 -05:00
Ryan C. Gordon 64056e81cd audio: Added SSE3 implementation of SDL_ConvertStereoToMono(). 2017-01-23 00:57:19 -05:00
Ryan C. Gordon a7f86f2fd2 audio: don't cast to double in SDL_ConvertStereoToMono().
It's expensive and (hopefully) unnecessary. If this becomes an overflow
problem, we could multiply both values by 0.5f before adding them, but let's
see if we can get by without the extra multiplication first.
2017-01-22 20:18:59 -05:00
Ryan C. Gordon 83454c821f audio: removed conditional from simple resampler's inner loop.
We never seem to overflow the source buffer now; this might have been a
leftover from a bug that was covered by Vitaly's fixes?

Removing this conditional makes the resampler 10-20% faster. Left an
assert in there for debug builds, in case this still happens.
2017-01-20 16:26:24 -05:00
Sam Lantinga 9b99265a5e Fixed mingw64 32-bit build, which does have the correct structure definitions 2017-01-19 20:19:37 -08:00
Sam Lantinga 5cb1ca551f Fixed building with mingw32 2017-01-18 11:57:27 -08:00
Ryan C. Gordon 3e1679c885 audio: Several fixes to "simple" resampler (thanks, Vitaly!).
Fixes Bugzilla #3551.
2017-01-18 02:11:56 -05:00
Ryan C. Gordon 5718293092 audio: Implemented SIMD support for audio data type converters.
This currently adds an SSE2 implementation (but it's #ifdef'd out for now,
until it's hooked up to the configure script and such).
2017-01-16 00:58:28 -05:00
Ryan C. Gordon 1e66d457d7 audio: Some fixes to the audio data type converter code.
Removed some needless things ("len / sizeof (Uint8)"), and made sure the
int32 -> float code uses doubles to avoid working with large integer values
in a 32-bit float.
2017-01-15 05:01:59 -05:00
Sam Lantinga bf11cd5084 Fixed bug 3552 - Building SDL in release mode fails under VS 2017 RC
Lukasz Biel

Tried to compile SDL2 using newest version of VS.

Got:
SDL_audiocvt.obj : error LNK2019: unresolved external symbol memcpy referenced in function SDL_ResampleCVT
1>E:\Users\dotPo\Lib\SDL\VisualC\x64\Release\SDL2.dll : fatal error LNK1120: 1 unresolved externals

whole compilation process: http://pastebin.com/eWDAvBce

Steps to reproduce:
clone http://hg.libsdl.org/SDL using tortoise hg,
open SDL\VisualC\SDL.sln,
when promted if should retarget solution click ok,
select release x64 build type,
Build/Build Solution

attempt 2, using Visual Studio cmake support:
open folder SDL\
select release x64 build type,
run CMake\Build CMakeLists.txt
build fails

When switched to debug build type, buils succeeds in both cases.
VS 2017 is still beta.
2017-01-09 20:37:52 -08:00
Ryan C. Gordon 23020f92fa audio: Don't ever use libsamplerate in the SDL_AudioCVT codepath.
It causes audio pops if you're converting in chunks (and needs to
allocate/initialize/free on each convert). We'll either adjust this interface
when we break ABI for 2.1 to make this usable, or publish the SDL_AudioStream
API for those that want a streaming solution.

In the meantime, the "simple" resampler produces "good enough" audio without
pops and doesn't have to be initialized, so that'll do for now on the
SDL_AudioCVT interface.
2017-01-09 16:31:57 -05:00
Ryan C. Gordon 063c9d40d7 audio: Replaced older resamplers in SDL_AudioCVT with the new ones. 2017-01-09 06:00:58 -05:00
Ryan C. Gordon a41103b170 audio: Patched to compile if linking directly to libsamplerate. 2017-01-09 05:59:30 -05:00
Ryan C. Gordon 38854e0333 audio: Improvements in channel conversion code. 2017-01-08 16:18:49 -05:00
Ryan C. Gordon 35166609d5 audio: Patched to compile with libsamplerate support (again). 2017-01-08 14:28:44 -05:00
Ryan C. Gordon d005dc21d3 audio: Patched to compile with libsamplerate support. 2017-01-08 14:23:15 -05:00
Ryan C. Gordon 19e937fc2e audio: libsamplerate loading now happens once at init time. 2017-01-08 14:18:03 -05:00
Ryan C. Gordon 98cc9d10d3 Fixed coding style on a function signature. 2017-01-08 14:17:09 -05:00
Ryan C. Gordon 61a3ba303c Replaced a few single-line "//" comments. 2017-01-07 17:09:14 -05:00
Sam Lantinga df25258a1e Added configure and cmake support for libsamplerate 2017-01-06 20:43:53 -08:00
Ryan C. Gordon c5825b698d audio: Don't call a NULL function pointer when clearing audio streams.
(Partially?) fixes Bugzilla #3547.
2017-01-06 21:23:51 -05:00
Sam Lantinga cbe44f7ff1 Added support for using libsamplerate to do audio resampling 2017-01-06 02:16:26 -08:00
Sam Lantinga 37f404fb87 Fixed confusion between Ryan's new audio stream and the audio buffer we were calling stream in the callback 2017-01-06 00:47:42 -08:00
Ryan C. Gordon 748f46054f audio: Add an assert to make sure non-streaming audio uses good buffer sizes. 2017-01-06 03:38:14 -05:00
Ryan C. Gordon 345c5989f1 haiku: Patched to compile. 2017-01-06 03:15:27 -05:00
Sam Lantinga 3443dc19f9 Don't do any audio conversion if none is necessary 2017-01-05 23:53:46 -08:00
Ryan C. Gordon b3e8db802e audio: rename fake_stream to work_buffer.
It's more than an alternative for when the OS can't provide a DMA buffer, now.
2017-01-06 01:07:34 -05:00
Ryan C. Gordon 992124d4de audio: Fixed SDL_AudioStreamGet() function parameters.
There was a draft of this where it did audio conversion into the final buffer,
if there was enough room available past what you asked for, but that interface
got removed, so the parameters didn't make sense (and we were using the
wrong one in any case, too!).
2017-01-06 01:02:58 -05:00
Ryan C. Gordon 99fc1ef994 naclaudio: Untested attempt to migrate to SDL_AudioStream. 2017-01-06 00:56:29 -05:00
Ryan C. Gordon 115d0ce71c haikuaudio: Untested attempt to get this working with SDL_AudioStream. 2017-01-06 00:50:01 -05:00
Ryan C. Gordon 1a90c72dfc emscriptenaudio: don't get stuck in infinite loop if SDL_AudioStreamPut fails. 2017-01-06 00:49:35 -05:00
Ryan C. Gordon f07a1a5ad5 emscriptenaudio: Reworked to use SDL_AudioStream. 2017-01-05 21:31:02 -05:00
Ryan C. Gordon 3761b5f60b Fixed a few compiler warnings. 2017-01-05 20:11:19 -05:00
Ryan C. Gordon 4aa9e36983 Patched to compile on some compilers. 2017-01-05 19:45:57 -05:00
Ryan C. Gordon 30178a9b24 audio: Added SDL_AudioStream. Non-power-of-two resampling now works! 2017-01-05 19:29:38 -05:00
Ryan C. Gordon f12ab8f2b3 audio: More effort to improve and simplify audio resamplers. 2017-01-05 19:12:20 -05:00
Ryan C. Gordon 52130bde40 diskaudio: Use SDL_Log, not fprintf. 2017-01-05 19:30:45 -05:00
Sam Lantinga 45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga 2ba66d0525 Fixed bug 3535 - Misplaced comment #if/#endif closure comment
Coriiander

This notice is about a misplaced comment.

Often times when we use an #if #endif sequence, the #endif is followed by a comment to indicate what #if statement it belonged to. The SDL_xaudio2.c file contains a misplaced comment, as follows (I stripped the other comments):

#ifdef __GNUC__
#  define SDL_XAUDIO2_HAS_SDK 1
#elif defined(__WINRT__)
#  define SDL_XAUDIO2_HAS_SDK
#include "SDL_xaudio2.h"
#else
#if 0
#include <dxsdkver.h>
#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
#  pragma message("Your DirectX SDK is too old. Disabling XAudio2 support.")
#else
#  define SDL_XAUDIO2_HAS_SDK 1
#endif
#endif
#endif /* 0 */



That final /* 0 */ should be moved one line up. Like this (I tabbed it out for you to make it more clear):
2016-12-31 16:21:55 -08:00
Sam Lantinga 9492492d5f Fixed bug 3516 - fix build on illumos
Sylvain

trivial patch to fix the build on illumos

 -Werror=declaration-after-statement

https://gist.github.com/wiedi/15b71456667f7aa2a7f8815663723bb3
2016-12-26 01:56:52 -08:00
Sam Lantinga b2f6c4c1bd Fixed bus error when converting 16-bit to float for non-integral-multiple sample rates 2016-12-19 11:15:53 -08:00
Ryan C. Gordon 366c77a9f0 audio: fixed one more incorrectly-hardcoded value in the resamplers. 2016-12-18 20:17:33 -05:00
Ryan C. Gordon f956df23bb audio: fixed arbitrary upsampling (thanks, Sylvain!).
This was a leftover of simplifying the resamplers down from autogenerated
code; I forgot to make something that the generator hardcoded into something
variable.

Fixes Bugzilla #3507.
2016-12-17 16:15:24 -05:00
Ryan C. Gordon c023187548 audio: Fixed compiler warnings. 2016-12-06 12:23:17 -05:00
Ryan C. Gordon a0e003eebb Refactored the audio queueing code to a generic SDL_DataQueue interface.
This is not a public API (at the moment), but we will be needing this for
other internal things soon.
2016-12-06 02:23:54 -05:00
Ryan C. Gordon 8b960d4e0f Added SDL_VARIABLE_LENGTH_ARRAY so this #ifdef is localized to one place. 2016-12-06 02:20:58 -05:00
Sam Lantinga 26f05ecb4d Fixed missing prototypes on Android, patch from Sylvain 2016-12-02 02:25:12 -08:00
Ryan C. Gordon 52827361ae directsound: fixed compiler warnings. 2016-11-23 10:51:44 -05:00
Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga 57d01d7d67 Patch from Sylvain to fix clang warnings 2016-11-13 22:57:41 -08:00
Sam Lantinga c13a077d15 Fixed bug 3488 - Random crashes (because Memory overlap in audio converters detected by Valgrind)
Vitaly Novichkov

Okay, when I researched code and algorithm, I tried to replace condition "while(dst >= target)" with "while(dst > target)" and crashes are gone.
Seems on some moments it tries to write into the place before memory block begin, therefore phantom crashes appearing after some moments.
2016-11-13 00:09:02 -08:00
Sam Lantinga 302a6e62aa Fixed bug 3484 - DSP driver does not detect /dev/dsp0
Tobias Kortkamp

using SDL 2.0.5 (and a repository checkout) on FreeBSD 11.0 I get this output
from testaudioinfo with SDL_AUDIODRIVER=dsp:

INFO: Found 8 output devices:
INFO:   0: /dev/dsp
INFO:   1: /dev/dsp1
INFO:   2: /dev/dsp2
INFO:   3: /dev/dsp3
INFO:   4: /dev/dsp4
INFO:   5: /dev/dsp5
INFO:   6: /dev/dsp6
INFO:   7: /dev/dsp7
INFO:
INFO: Found 3 capture devices:
INFO:   0: /dev/dsp
INFO:   1: /dev/dsp4
INFO:   2: /dev/dsp5
INFO:

This is /dev/sndstat:

Installed devices:
pcm0: <NVIDIA (0x0040) (HDMI/DP 8ch)> (play)
pcm1: <NVIDIA (0x0040) (HDMI/DP 8ch)> (play)
pcm2: <NVIDIA (0x0040) (HDMI/DP 8ch)> (play)
pcm3: <NVIDIA (0x0040) (HDMI/DP 8ch)> (play)
pcm4: <Realtek ALC887 (Rear Analog 7.1/2.0)> (play/rec)
pcm5: <Realtek ALC887 (Front Analog)> (play/rec) default
pcm6: <Realtek ALC887 (Rear Digital)> (play)
pcm7: <Realtek ALC887 (Onboard Digital)> (play)
No devices installed from userspace.

I'd expect to find /dev/dsp0 in the output device list.  It's not detected
because of a a small logic error in SDL_audiodev.c (see attached patch).

With the patch applied I get this which is what I'd expect:

INFO: Found 9 output devices:
INFO:   0: /dev/dsp
INFO:   1: /dev/dsp0
INFO:   2: /dev/dsp1
INFO:   3: /dev/dsp2
INFO:   4: /dev/dsp3
INFO:   5: /dev/dsp4
INFO:   6: /dev/dsp5
INFO:   7: /dev/dsp6
INFO:   8: /dev/dsp7
2016-11-11 12:41:06 -08:00
Philipp Wiesemann 6380d5c24e Fixed audio conversion for unsigned 16 bit data. 2016-11-07 21:10:01 +01:00
Philipp Wiesemann 7ad3a46d76 ALSA: Fixed compile warning about unused function.
Found by buildbot.
2016-11-05 21:23:17 +01:00
Sam Lantinga 6ed8213049 Fixed Windows build 2016-11-05 01:52:28 -07:00
Ryan C. Gordon a17abf10b7 Also patched to compile on C89 compilers. 2016-11-05 03:56:55 -04:00
Ryan C. Gordon 067f0c8482 Patched to compile on C89 compilers. 2016-11-05 03:53:59 -04:00
Ryan C. Gordon f3456e9a93 Reworked audio converter code.
This no longer uses a script to generate code for every possible type
conversion or resampler. This caused a bloat in binary size and and compile
times. Now we use a handful of more generic functions and assume staying in
the CPU cache is the most important thing anyhow.

This shrinks the size of the final build (in this case: macOS X amd64, -Os to
optimize for size) by 15%. When compiling on a single core, build times drop
by about 15% too (although the previous cost was largely hidden by multicore
builds).
2016-11-05 02:34:38 -04:00
Sam Lantinga 88f2d16e45 Fixed compiling on older versions of ALSA 2016-10-28 17:00:37 -07:00
Sam Lantinga fdcac1c24f Fixed audio data swizzling when the device channel map already matches what SDL expects 2016-10-28 16:47:06 -07:00
Sam Lantinga 62310c6bfd Work-around for a hang when USB devices are unplugged, contributed by James Zipperer 2016-10-12 22:25:19 -07:00
Sam Lantinga fed9b60492 Use SDL C runtime strlen() 2016-10-10 23:26:26 -07:00
Ryan C. Gordon ca42373fb5 alsa: more tapdancing to enumerate physical hardware devices.
Apparently some systems see "hw:", some see "default:" and some see
"sysdefault:" (and maybe others!). My workstation sees both "hw:" and
"sysdefault:" ...

Try to find a prefix we like and prioritize the prefixes we (think) we want
most. If everything else fails, if there's a "default" (not a prefix) device
name, list that by itself so the user gets _something_ here.

If we can't find a prefix we like _and_ there's no "default" device, report
no hardware found at all.
2016-10-10 15:29:18 -04:00
Sam Lantinga 52ae92eaf7 ALSA_snd_pcm_drop() can hang on some systems (Steam Link) so don't use that when shutting down the ALSA audio driver. 2016-10-07 19:08:22 -07:00
Sam Lantinga 93ff12ce83 Fixed bug 2952 - SDL_MixAudioFormat does not support audio format AUDIO_U16LSB/AUDIO_U16MSB
Simon Sandstr?m

As stated in Summary. The switch statement will execute the default case and set a SDL error message: "SDL_MixAudio(): unknown audio format".

There are atleast two more problems here:

1. SDL_MixAudioFormat does not notify the user that an error has occured and that a SDL error message was set. It took me awhile to understand why I couldn't mix down the volume on my AUDIO_U16LSB formatted audio stream.. until I started digging in the SDL source code.

2. The error message is incorrect, it should read: "SDL_MixAudioFormat(): unknown audio format".
2016-10-07 17:23:20 -07:00
Ryan C. Gordon 7d2108ce81 audio: Backed out the audio-thread detaching changes.
It added a ton of complexity. A simpler solution might arise at some
point though.
2016-10-07 19:39:43 -04:00
Ryan C. Gordon f6a280ab7f audio: Don't trust audio drivers to drain pending audio.
This tends to be a frequent spot where drivers hang, and the waits were
often unreliable in any case.

Instead, our audio thread now alerts the driver that we're done streaming audio
(which currently XAudio2 uses to alert the system not to warn about the
impending underflow) and then SDL_Delay()'s for a duration that's reasonable
to drain the DMA buffers before closing the device.
2016-10-07 15:13:46 -04:00
Ryan C. Gordon 551cdc8dec audio: better way to calculate buffer drain wait times. 2016-10-07 14:42:24 -04:00
Ryan C. Gordon 76f48acf63 audio: threading and device hang improvements.
This tries to make SDL robust against device drivers that have hung up,
apps don't freeze in catastrophic (but not necessarily uncommon) conditions.

Now we detach the audio thread and let it clean up and don't care if it
never actually runs to completion.
2016-10-07 14:35:25 -04:00
Sam Lantinga 3b0c79363d Some systems include both "default:" and "hw:" for the same usb device 2016-10-07 11:18:55 -07:00
Sam Lantinga 8e1994614c fix for finding ALSA hotplug devices on Steam Link
James Zipperer

The device names show up as "default:", not "hw:"
2016-10-06 06:08:16 -07:00
Sam Lantinga 9257b72d53 Backed out a very unsafe change that was trying to prevent audio hang at quit.
Ryan and I have ideas on a better way to handle this.
2016-10-05 00:12:16 -07:00
Sam Lantinga bac61096d8 ensure SDL_AUDIODEVICEREMOVED gets sent when hotplug removes a device
James Zipperer

The problem I was seeing was that the the ALSA hotplug thread would call SDL_RemoveAudioDevice, but my application code was not seeing an SDL_AUDIODEVICEREMOVED event to go along with it.   To fix it, I added some code into SDL_RemoveAudioDevice to call SDL_OpenedAudioDeviceDisconnected on the corresponding open audio device.  There didn't appear to be a way to cross reference the handle that SDL_RemoveAudioDevice gets and the SDL_AudioDevice pointer that SDL_OpenedAudioDeviceDisconnected needs, so I ended up adding a void *handle field to struct SDL_AudioDevice so that I could do the cross reference.

Is there some other way beside adding a void *handle field to the struct to get the proper information for SDL_OpenedAudioDeviceDisconnected?
2016-10-04 06:48:07 -07:00
Sam Lantinga 69cf170356 fix deadlock on close device
James Zipperer

snd_pcm_drain doesn't always drain when you unplug a usb device.  Use snd_pcm_drop instead
2016-10-04 06:46:46 -07:00
Sam Lantinga 2558c9c836 fix audio deadlock
James Zipperer

Close the audio device before waiting for the audio thread to complete, which fixes a situation where the audio thread never completes

Add an additional check in the audio thread to see if the device is enabled and bail out if the device is no longer enabled
2016-10-04 06:45:28 -07:00
Philipp Wiesemann 8e88f08150 Mac: Fixed whitespace around function return type. 2016-09-21 23:06:49 +02:00
Alex Szpakowski f0fca2880f Handle audio interruptions on iOS/tvOS. Fixes bugs 2569 and 2960. 2016-09-18 19:22:09 -03:00
Ryan C. Gordon 06700a905b emscripten: get even more aggressive about audio device closing.
I still get exceptions thrown sometimes on shutdown without this.
2016-09-18 18:07:47 -04:00
Alex Szpakowski 4209a1fd4c CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
2016-09-15 19:59:57 -03:00
Alex Szpakowski f050576665 Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.

A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Alon Zakai 63200ea395 optimize a getValue 2016-09-13 00:03:41 -07:00
Ryan C. Gordon 0265d3af9b coreaudio: Move from AudioUnits to AudioQueues.
AudioQueues are available in Mac OS X 10.5 and later (and iOS 2.0 and later).
Their API is much more clear (and if you don't mind the threading tapdance
to get its own CFRunLoop) much easier to use in general for our purposes.

As an added benefit: they seemlessly deal with format conversion in ways
AudioUnits don't: for example, my MacBook Pro's built-in microphone won't
capture at 8000Hz and the AudioUnit version wouldn't resample to hide this
fact; the AudioQueue version, however, can handle this.
2016-09-04 01:23:55 -04:00
Ryan C. Gordon 3b53304a94 coreaudio: capture devices should let the system allocate the render buffer. 2016-09-03 00:13:41 -04:00
Ryan C. Gordon fda7a3d158 coreaudio: Replaced an int with an SDL_bool. 2016-09-02 13:12:21 -04:00
Ryan C. Gordon f9d9708f6b coreaudio: Move some variable declarations to the top of the scope. 2016-09-02 13:11:28 -04:00
Ryan C. Gordon 2098bfb3ca emscripten: Be more aggressive when closing audio capture devices.
Fixes exceptions being thrown on shutdown.
2016-08-31 16:10:04 -04:00
Ryan C. Gordon c9bfcbde6e nacl: Patched to compile. 2016-08-28 18:52:25 -04:00
Ryan C. Gordon 714aa21136 Patched to compile on Haiku. 2016-08-28 18:24:44 -04:00
Ryan C. Gordon 2da1ec8354 Merge audio capture work back into the mainline. 2016-08-28 13:36:13 -04:00
Ryan C. Gordon 06dcdc7d48 Patched to compile. 2016-08-28 11:56:11 -04:00
Ryan C. Gordon 850da32f30 alsa: Implemented hotplug support, cleaned up device names. 2016-08-28 08:50:26 -07:00
Ryan C. Gordon cfa95fe68c alsa: don't enumerate virtual devices, just physical hardware. 2016-08-15 10:09:41 -04:00
Ryan C. Gordon 3b88f5c690 emscripten audio: check for an "undefined" object, remove some console.log(). 2016-08-12 00:03:58 -04:00
Ryan C. Gordon e435659c63 audio: Cleaned up "extern AudioBootStrap" list. 2016-08-11 22:26:58 -04:00
Ryan C. Gordon 6f4bcd2498 audio: Renamed some internal driver symbols in various targets. 2016-08-11 22:22:09 -04:00
Ryan C. Gordon 8f0af77354 android: implement audio capture support. 2016-08-11 22:04:49 -04:00
Ryan C. Gordon b78ec97496 directsound: Implemented audio capture support. 2016-08-10 16:00:16 -04:00
Ryan C. Gordon 21c7fe0060 windows: directsound should also map audio device GUIDs to proper names.
Moved this code from winmm into core so both can use it.

DirectSound (at least on Win10) also returns truncated device names, even
though it's handed in as a string pointer and not a static-sized buffer.  :/
2016-08-10 15:34:24 -04:00
Ryan C. Gordon b879595a2a audio: Patched to compile on C89 compilers. 2016-08-10 14:14:14 -04:00
Ryan C. Gordon 244d2dbcd5 emscripten audio: fix timer on capture's silence callback. 2016-08-10 14:13:48 -04:00
Ryan C. Gordon 7a8e4cb019 directsound: recalculate audiospec size before creating secondary buffer.
I think this was a bug before? Maybe I'm misunderstanding this, but it looks
like it was working because we allocate room for 8 chunks...
2016-08-09 19:35:46 -04:00
Ryan C. Gordon 358a168c9d emscripten audio: Added audio capture support. 2016-08-09 16:58:32 -04:00
Ryan C. Gordon 5de11a5fc5 Added a FIXME. 2016-08-09 16:58:06 -04:00
Ryan C. Gordon a05bde2170 audio: Only allocate fake_stream if we're using the standard audio threads. 2016-08-09 00:44:59 -04:00
Ryan C. Gordon be8d7a46fb audio: simplifed check for internal callback.
Easier to check when it's NULL instead of a list of known internal functions.
2016-08-09 00:44:05 -04:00
Ryan C. Gordon df4985e207 dsp: Implemented audio capture support. 2016-08-07 02:43:20 -04:00
Ryan C. Gordon a0ff2554c1 winmm: Try to get full device names from the Windows Registry. 2016-08-07 01:48:38 -04:00
Ryan C. Gordon ff7df7e687 winmm: Added a FIXME for truncated device names. 2016-08-06 23:05:02 -04:00
Ryan C. Gordon 51d1523380 winmm: Implemented audio capture support. 2016-08-06 19:34:32 -04:00
Ryan C. Gordon 4499e5bcc6 disk audio: Make default i/o delay match what device is meant to be running at. 2016-08-06 03:45:45 -04:00
Ryan C. Gordon 978df1ad74 disk audio: Implemented "capture" support, cleaned up some things. 2016-08-06 03:39:15 -04:00
Ryan C. Gordon 7315390171 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()). 2016-08-06 02:47:27 -04:00
Ryan C. Gordon e7347a4027 audio: SDL_ClearQueuedAudio() should free everything but two packets.
Otherwise, if you had a massive, one-time queue buildup, the memory from that
remains allocated until you close the device. Also, if you are just using a
reasonable amount of space, this would previously cause you to reallocate it
over and over instead of keeping a little bit of memory around.
2016-08-06 02:27:55 -04:00
Ryan C. Gordon 9a33154450 nas: initial shot at audio capture support. Compiles, but not tested. 2016-08-05 04:23:32 -04:00
Ryan C. Gordon 9b2a59ef05 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice. 2016-08-05 02:04:48 -04:00
Ryan C. Gordon 761a79788c audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections. 2016-08-05 01:59:06 -04:00
Ryan C. Gordon 979de761c9 audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
2016-08-05 01:44:15 -04:00
Ryan C. Gordon 9b64772775 audio: Clean up some CloseDevice() interface details.
- It's now always called if device->hidden isn't NULL, even if OpenDevice()
  failed halfway through. This lets implementation code not have to clean up
  itself on every possible failure point; just return an error and SDL will
  handle it for you.

- Implementations can assume this->hidden != NULL and not check for it.

- implementations don't have to set this->hidden = NULL when done, because
  the caller is always about to free(this).

- Don't reset other fields that are in a block of memory about to be free()'d.

- Implementations all now free things like internal mix buffers last, after
  closing devices and such, to guarantee they definitely aren't in use anymore
  at the point of deallocation.
2016-08-05 01:44:41 -04:00
Ryan C. Gordon 30a9139bc3 arts: backed out audio capture support.
Turns out that libartsc isn't thread-safe, so if we run a capture and playback
device at the same time, it often crashes in arts's internal event loop.

We could throw mutexes around the read/write calls, but these are meant to
block, so one device could cause serious latency and stutter in the other.

Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc
package for years), I'm just backing out the capture support. If someone needs
it, they can pull it out of the revision history.
2016-08-04 11:51:17 -04:00
Ryan C. Gordon 20cd5e44ce dummy audio: Patched to compile. 2016-08-03 16:54:10 -04:00
Ryan C. Gordon 17246ba95e dummy audio: Implemented dummy audio capture support. :) 2016-08-03 02:18:47 -04:00
Ryan C. Gordon 9dd8477a21 bsdaudio: first shot at audio capture support!
(untested, uncompiled...for now.)
2016-08-03 01:57:41 -04:00
Ryan C. Gordon d30a2f5ad8 bsdaudio: this appears to be using the wrong variable...?
(We probably never noticed because this is meant to block until it fully
writes a buffer, and would only trigger an issue if we had a short write
that wasn't otherwise an error condition.)
2016-08-03 01:56:58 -04:00
Ryan C. Gordon ecbd625c4b arts: Patched to (maybe) compile. 2016-08-03 01:53:59 -04:00
Ryan C. Gordon a7dddacd99 arts: implemented audio capture support.
(completely untested! Not even compiled!!).
2016-08-03 01:01:44 -04:00
Ryan C. Gordon 38f4b68ca7 alsa: capture devices don't need a mixbuf allocated. 2016-08-03 01:00:30 -04:00
Ryan C. Gordon a9ef240cef coreaudio: Implemented audio capture for iOS. 2016-08-03 00:30:12 -04:00
Ryan C. Gordon 41e8f9ede4 alsa: Implemented audio capture support! 2016-08-02 15:06:40 -04:00
Ryan C. Gordon 754efd43f4 alsa: Cleaned up the 5.1 swizzle mess a little.
Shouldn't this be something ALSA handles for us with channel maps, so we can
just delete this code?
2016-08-02 15:06:05 -04:00
Ryan C. Gordon 6bd1ec6bb0 audio: a little more robustness in the capture device's thread. 2016-08-02 15:04:33 -04:00
Ryan C. Gordon d662bc04a5 pulseaudio: Implemented audio capture support! 2016-08-02 13:50:58 -04:00
Ryan C. Gordon 0d0f7080a3 audio: implemented higher level infrastructure for running capture devices. 2016-08-02 13:50:21 -04:00
Ryan C. Gordon 6d5c9c1e67 audio: Made some SDL_AudioDevice fields atomic.
This makes sure they're properly communicated to the audio threads.
2016-08-02 13:48:52 -04:00
Ryan C. Gordon 67f2538c41 audio: changed some internal ints to be SDL_bools. 2016-08-01 13:32:27 -04:00
Ryan C. Gordon a94376c72d nacl: unlock audio thread mutex when done with it. 2016-08-01 11:47:02 -04:00
Ryan C. Gordon c754662dda audio: Make SDL_AudioDevice::shutdown an atomic value.
Just to make sure this get communicated to the audio thread properly.
2016-08-01 11:45:45 -04:00
Ryan C. Gordon 015dd8dd1d audio: Implemented capture support for Mac OS X CoreAudio.
I don't know what iOS wants yet, so this code might work there, too...?
2016-08-01 00:20:47 -04:00
Ryan C. Gordon ee09975007 audio: Initial bits to enable audio capture support. 2016-08-01 00:18:56 -04:00
Philipp Wiesemann 427472fe2e ALSA: Fixed adding wrong status to error message (thanks, romain145!).
Fixes Bugzilla #3364.
2016-07-19 21:02:44 +02:00
Alex Szpakowski 4a468739f8 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) 2016-05-21 00:20:52 -03:00
Ryan C. Gordon 9b4db2b8aa Patched to compile on various platforms. 2016-04-12 18:11:36 -04:00
Ryan C. Gordon c61675dc5d threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.

I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
2016-04-12 16:45:10 -04:00
Ryan C. Gordon a581346fae alsa: Make device enumeration robust against weird results with NULL strings. 2016-04-04 22:49:13 -04:00
Ryan C. Gordon 1e8df9cd60 alsa: Implemented basic device detection.
This is kind of nasty, because ALSA reports dozens of "devices" that aren't
really things you'd ever want, or things that should be listed this way, but
the default path still works as before, and it at least allows these devices
to be available to apps.

This does not handle hotplugging yet. You get a device list at init time
and that's it.
2016-03-05 23:25:23 -05:00
Philipp Wiesemann 9bdd188115 PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality. 2016-01-27 23:20:23 +01:00
Sam Lantinga 68a3272852 Fixed sed error on Mac OS X and updated copyright on a few last files 2016-01-02 10:38:51 -08:00
Sam Lantinga 42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Sam Lantinga 8ddcc63ac7 sdl:
xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
2015-12-18 18:49:35 -08:00
David Ludwig 25abce513d WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.

This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT.  It has been tested on Win10 on a desktop.  In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.

This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
  the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
  the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
Philipp Wiesemann fcc5940935 Emscripten: Added missing error messages for audio and joystick init failures. 2015-08-05 21:04:10 +02:00
Ryan C. Gordon 4986563d2f Fixed assertion failure in diskaudio target caused by new hotplugging support.
Fixes Bugzilla #3032.
2015-06-30 13:46:06 -04:00
Alfred Reynolds cbbdd27ad3 SDL
- disable compiling in XAudio2 support. We both need the DX SDK to make this code plus we need to work out the runtime dependency problem this code bring in on windows (needing the DX runtime installed).

CR: SamL
2015-06-24 10:56:51 -07:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00